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https://github.com/libretro/RetroArch
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(Wii) Remove some obsolete functions
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7dccb123f3
commit
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6
gfx/gl.c
6
gfx/gl.c
@ -187,7 +187,7 @@ void gl_shader_use(unsigned index)
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#endif
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}
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static void gl_shader_deinit(void)
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static inline void gl_shader_deinit(void)
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{
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#ifdef HAVE_CG
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gl_cg_deinit();
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@ -198,7 +198,7 @@ static void gl_shader_deinit(void)
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#endif
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}
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static void gl_shader_set_proj_matrix(void)
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static inline void gl_shader_set_proj_matrix(void)
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{
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#ifdef HAVE_CG
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gl_cg_set_proj_matrix();
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@ -209,7 +209,7 @@ static void gl_shader_set_proj_matrix(void)
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#endif
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}
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static void gl_shader_set_params(unsigned width, unsigned height,
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static inline void gl_shader_set_params(unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height,
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unsigned frame_count,
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25
wii/video.c
25
wii/video.c
@ -275,22 +275,6 @@ static void wii_free(void *data)
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(void)data;
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}
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static void wii_swap(void * data)
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{
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(void)data;
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/* TODO */
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}
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static void wii_set_aspect_ratio(void * data, uint32_t aspectratio_index)
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{
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(void)data;
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g_settings.video.aspect_ratio = aspectratio_lut[g_console.aspect_ratio_index].value;
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g_settings.video.force_aspect = false;
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/* TODO */
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}
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static void wii_set_rotation(void * data, uint32_t orientation)
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{
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(void)data;
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@ -299,12 +283,6 @@ static void wii_set_rotation(void * data, uint32_t orientation)
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/* TODO */
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}
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static void wii_set_swap_block_state(void * data, bool toggle)
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{
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(void)data;
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(void)toggle;
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}
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const video_driver_t video_wii = {
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.init = wii_init,
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.frame = wii_frame,
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@ -313,8 +291,5 @@ const video_driver_t video_wii = {
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.focus = wii_focus,
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.free = wii_free,
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.ident = "wii",
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.set_swap_block_state = wii_set_swap_block_state,
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.set_rotation = wii_set_rotation,
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.set_aspect_ratio = wii_set_aspect_ratio,
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.swap = wii_swap
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};
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