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(PS3) libdbgfont - double buffer size in bytes (was getting crashes
with a lot of shader parameters )
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@ -25,7 +25,7 @@
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#define DbgFontExit sceDbgFontExit
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#elif defined(__CELLOS_LV2__)
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#include <cell/dbgfont.h>
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#define SCE_DBGFONT_BUFSIZE_LARGE 1024
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#define SCE_DBGFONT_BUFSIZE_LARGE 2048
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#define DbgFontPrint(x, y, scale, color, msg) cellDbgFontPrintf(x, y, scale, color, msg)
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#define DbgFontConfig CellDbgFontConfig
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#define DbgFontInit cellDbgFontInit
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