(PS3) libdbgfont - double buffer size in bytes (was getting crashes

with a lot of shader parameters )
This commit is contained in:
twinaphex 2014-05-30 22:19:51 +02:00
parent d7aa48aa33
commit 65f5e1c74f

View File

@ -25,7 +25,7 @@
#define DbgFontExit sceDbgFontExit
#elif defined(__CELLOS_LV2__)
#include <cell/dbgfont.h>
#define SCE_DBGFONT_BUFSIZE_LARGE 1024
#define SCE_DBGFONT_BUFSIZE_LARGE 2048
#define DbgFontPrint(x, y, scale, color, msg) cellDbgFontPrintf(x, y, scale, color, msg)
#define DbgFontConfig CellDbgFontConfig
#define DbgFontInit cellDbgFontInit