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https://github.com/libretro/RetroArch
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(shader_gl_cg.c) Cleanups
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4b9571140f
commit
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@ -516,24 +516,26 @@ static bool gl_cg_compile_program(
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void *program_data,
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struct shader_program_info *program_info)
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{
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const char *list = NULL;
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const char *argv[2 + GFX_MAX_SHADERS];
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bool ret = true;
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char *listing_f = NULL;
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char *listing_v = NULL;
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unsigned i, argc = 0;
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const char *list = NULL;
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bool ret = true;
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char *listing_f = NULL;
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char *listing_v = NULL;
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unsigned i, argc = 0;
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struct shader_program_cg *program = (struct shader_program_cg*)program_data;
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cg_shader_data_t *cg = (cg_shader_data_t*)data;
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cg_shader_data_t *cg = (cg_shader_data_t*)data;
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if (!program)
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program = &cg->prg[idx];
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argv[argc++] = "-DPARAMETER_UNIFORM";
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for (i = 0; i < GFX_MAX_SHADERS; i++)
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{
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if (*(cg->alias_define[i]))
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argv[argc++] = cg->alias_define[i];
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}
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argv[argc] = NULL;
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if (program_info->is_file)
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@ -587,7 +589,7 @@ end:
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static void gl_cg_set_program_base_attrib(void *data, unsigned i)
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{
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cg_shader_data_t *cg = (cg_shader_data_t*)data;
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cg_shader_data_t *cg = (cg_shader_data_t*)data;
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CGparameter param = cgGetFirstParameter(
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cg->prg[i].vprg, CG_PROGRAM);
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@ -595,8 +597,8 @@ static void gl_cg_set_program_base_attrib(void *data, unsigned i)
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{
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uint32_t semantic_hash;
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const char *semantic = NULL;
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if (cgGetParameterDirection(param) != CG_IN
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|| cgGetParameterVariability(param) != CG_VARYING)
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if ( (cgGetParameterDirection(param) != CG_IN)
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|| (cgGetParameterVariability(param) != CG_VARYING))
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continue;
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semantic = cgGetParameterSemantic(param);
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@ -639,7 +641,7 @@ static void gl_cg_set_program_base_attrib(void *data, unsigned i)
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static bool gl_cg_load_stock(void *data)
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{
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struct shader_program_info program_info;
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cg_shader_data_t *cg = (cg_shader_data_t*)data;
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cg_shader_data_t *cg = (cg_shader_data_t*)data;
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program_info.combined = stock_cg_gl_program;
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program_info.is_file = false;
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@ -659,6 +661,7 @@ error:
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static bool gl_cg_load_plain(void *data, const char *path)
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{
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cg_shader_data_t *cg = (cg_shader_data_t*)data;
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if (!gl_cg_load_stock(cg))
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return false;
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@ -669,7 +672,12 @@ static bool gl_cg_load_plain(void *data, const char *path)
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cg->shader->passes = 1;
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if (path)
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if (string_is_empty(path))
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{
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RARCH_LOG("Loading stock Cg file.\n");
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cg->prg[1] = cg->prg[0];
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}
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else
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{
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struct shader_program_info program_info;
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@ -682,11 +690,6 @@ static bool gl_cg_load_plain(void *data, const char *path)
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if (!gl_cg_compile_program(data, 1, &cg->prg[1], &program_info))
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return false;
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}
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else
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{
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RARCH_LOG("Loading stock Cg file.\n");
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cg->prg[1] = cg->prg[0];
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}
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video_shader_resolve_parameters(NULL, cg->shader);
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return true;
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@ -697,7 +700,7 @@ static bool gl_cg_load_imports(void *data)
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unsigned i;
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retro_ctx_memory_info_t mem_info;
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struct state_tracker_info tracker_info = {0};
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cg_shader_data_t *cg = (cg_shader_data_t*)data;
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cg_shader_data_t *cg = (cg_shader_data_t*)data;
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if (!cg->shader->variables)
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return true;
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@ -728,9 +731,9 @@ static bool gl_cg_load_imports(void *data)
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}
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}
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mem_info.data = NULL;
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mem_info.size = 0;
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mem_info.id = RETRO_MEMORY_SYSTEM_RAM;
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mem_info.data = NULL;
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mem_info.size = 0;
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mem_info.id = RETRO_MEMORY_SYSTEM_RAM;
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core_get_memory(&mem_info);
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@ -741,7 +744,7 @@ static bool gl_cg_load_imports(void *data)
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#ifdef HAVE_PYTHON
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if (*cg->shader->script_path)
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{
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tracker_info.script = cg->shader->script_path;
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tracker_info.script = cg->shader->script_path;
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tracker_info.script_is_file = true;
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}
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@ -759,7 +762,7 @@ static bool gl_cg_load_imports(void *data)
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static bool gl_cg_load_shader(void *data, unsigned i)
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{
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struct shader_program_info program_info;
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cg_shader_data_t *cg = (cg_shader_data_t*)data;
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cg_shader_data_t *cg = (cg_shader_data_t*)data;
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program_info.combined = cg->shader->pass[i].source.path;
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program_info.is_file = true;
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@ -776,7 +779,7 @@ static bool gl_cg_load_shader(void *data, unsigned i)
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static bool gl_cg_load_preset(void *data, const char *path)
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{
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unsigned i;
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config_file_t *conf = NULL;
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config_file_t *conf = NULL;
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cg_shader_data_t *cg = (cg_shader_data_t*)data;
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if (!gl_cg_load_stock(cg))
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@ -816,11 +819,13 @@ static bool gl_cg_load_preset(void *data, const char *path)
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}
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for (i = 0; i < cg->shader->passes; i++)
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{
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if (*cg->shader->pass[i].alias)
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snprintf(cg->alias_define[i],
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sizeof(cg->alias_define[i]),
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"-D%s_ALIAS",
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cg->shader->pass[i].alias);
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}
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for (i = 0; i < cg->shader->passes; i++)
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{
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@ -1042,7 +1047,8 @@ static void *gl_cg_init(void *data, const char *path)
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memset(cg->alias_define, 0, sizeof(cg->alias_define));
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if (path && string_is_equal(path_get_extension(path), "cgp"))
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if ( !string_is_empty(path)
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&& string_is_equal(path_get_extension(path), "cgp"))
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{
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if (!gl_cg_load_preset(cg, path))
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goto error;
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