Merge branch 'master' of git://github.com/Themaister/SSNES

This commit is contained in:
Themaister 2011-08-08 14:47:47 +02:00
commit 657b4ce8c7
26 changed files with 712 additions and 104 deletions

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@ -40,7 +40,8 @@ endif
ifeq ($(HAVE_RSOUND), 1)
OBJ += audio/rsound.o
LIBS += -lrsound
LIBS += $(RSOUND_LIBS)
DEFINES += $(RSOUND_CFLAGS)
endif
ifeq ($(HAVE_OSS), 1)

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@ -13,6 +13,7 @@ HAVE_SDL_IMAGE = 1
HAVE_XML = 1
HAVE_FREETYPE = 1
HAVE_XAUDIO = 1
HAVE_DSOUND = 1
HAVE_RSOUND = 1
HAVE_DYLIB = 1
HAVE_NETPLAY = 1
@ -59,6 +60,12 @@ ifeq ($(HAVE_XAUDIO), 1)
DEFINES += -DHAVE_XAUDIO
endif
ifeq ($(HAVE_DSOUND), 1)
OBJ += audio/dsound.o
DEFINES += -DHAVE_DSOUND
LIBS += -ldxguid -ldsound
endif
ifeq ($(HAVE_RSOUND), 1)
OBJ += audio/rsound.o
DEFINES += -DHAVE_RSOUND
@ -155,7 +162,7 @@ clean:
rm -f tools/*.o
dist: all
zip -r ssnes-win32-0.6.1.zip $(TARGET) ssnes.cfg snes.dll libxml2.dll iconv.dll zlib1.dll SDL.dll freetype6.dll xaudio-c.dll rsound.dll pthreadGC2.dll cg.dll cgGL.dll libjpeg-8.dll libpng15-15.dll python32.dll SDL_image.dll $(JTARGET)
zip -r ssnes-win32-0.6.2.zip $(TARGET) ssnes.cfg snes.dll libxml2.dll iconv.dll zlib1.dll SDL.dll freetype6.dll xaudio-c.dll rsound.dll pthreadGC2.dll cg.dll cgGL.dll libjpeg-8.dll libpng15-15.dll python32.dll SDL_image.dll $(JTARGET)
libs:
wget https://github.com/downloads/Themaister/SSNES/SSNES-win32-libs.zip --no-check-certificate

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@ -12,6 +12,7 @@ HAVE_SDL = 1
HAVE_XML = 1
HAVE_FREETYPE = 1
HAVE_XAUDIO = 1
HAVE_DSOUND = 1
HAVE_RSOUND = 0
HAVE_DYLIB = 1
HAVE_NETPLAY = 1
@ -52,6 +53,12 @@ ifeq ($(HAVE_XAUDIO), 1)
DEFINES += -DHAVE_XAUDIO
endif
ifeq ($(HAVE_DSOUND), 1)
OBJ += audio/dsound.o
DEFINES += -DHAVE_DSOUND
LIBS += -ldxguid -ldsound
endif
ifeq ($(HAVE_RSOUND), 1)
OBJ += audio/rsound.o
DEFINES += -DHAVE_RSOUND
@ -142,7 +149,7 @@ clean:
rm -f tools/*.o
dist: all
zip -r ssnes-win64-0.6.1.zip $(TARGET) ssnes.cfg snes.dll xaudio-c.dll README.win32.txt $(JTARGET)
zip -r ssnes-win64-0.6.2.zip $(TARGET) ssnes.cfg snes.dll xaudio-c.dll README.win32.txt $(JTARGET)
libs:
wget https://github.com/downloads/Themaister/SSNES/ssnes-win64-libs.zip --no-check-certificate

387
audio/dsound.c Normal file
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@ -0,0 +1,387 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "driver.h"
#include <stdlib.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <string.h>
#include <dsound.h>
#include "fifo_buffer.h"
#include "general.h"
typedef struct dsound
{
LPDIRECTSOUND ds;
LPDIRECTSOUNDBUFFER dsb;
HANDLE event;
bool nonblock;
fifo_buffer_t *buffer;
CRITICAL_SECTION crit;
volatile bool thread_alive;
HANDLE thread;
unsigned buffer_size;
} dsound_t;
static inline unsigned write_avail(unsigned read_ptr, unsigned write_ptr, unsigned buffer_size)
{
return (read_ptr + buffer_size - write_ptr) % buffer_size;
}
static inline void get_positions(dsound_t *ds, DWORD *read_ptr, DWORD *write_ptr)
{
IDirectSoundBuffer_GetCurrentPosition(ds->dsb, read_ptr, write_ptr);
}
#define CHUNK_SIZE 256
struct audio_lock
{
void *chunk1;
DWORD size1;
void *chunk2;
DWORD size2;
};
static inline bool grab_region(dsound_t *ds, DWORD write_ptr, struct audio_lock *region)
{
HRESULT res = IDirectSoundBuffer_Lock(ds->dsb, write_ptr, CHUNK_SIZE, &region->chunk1, &region->size1, &region->chunk2, &region->size2, 0);
if (res == DSERR_BUFFERLOST)
{
res = IDirectSoundBuffer_Restore(ds->dsb);
if (res != DS_OK)
return false;
res = IDirectSoundBuffer_Lock(ds->dsb, write_ptr, CHUNK_SIZE, &region->chunk1, &region->size1, &region->chunk2, &region->size2, 0);
if (res != DS_OK)
return false;
}
const char *err;
switch (res)
{
case DSERR_BUFFERLOST:
err = "DSERR_BUFFERLOST";
break;
case DSERR_INVALIDCALL:
err = "DSERR_INVALIDCALL";
break;
case DSERR_INVALIDPARAM:
err = "DSERR_INVALIDPARAM";
break;
case DSERR_PRIOLEVELNEEDED:
err = "DSERR_PRIOLEVELNEEDED";
break;
default:
err = NULL;
}
if (err)
{
SSNES_WARN("[DirectSound error]: %s\n", err);
return false;
}
return true;
}
static inline void release_region(dsound_t *ds, const struct audio_lock *region)
{
IDirectSoundBuffer_Unlock(ds->dsb, region->chunk1, region->size1, region->chunk2, region->size2);
}
static DWORD CALLBACK dsound_thread(PVOID data)
{
dsound_t *ds = data;
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
DWORD write_ptr;
get_positions(ds, NULL, &write_ptr);
write_ptr = (write_ptr + ds->buffer_size / 2) % ds->buffer_size;
while (ds->thread_alive)
{
DWORD read_ptr;
get_positions(ds, &read_ptr, NULL);
DWORD avail = write_avail(read_ptr, write_ptr, ds->buffer_size);
EnterCriticalSection(&ds->crit);
DWORD fifo_avail = fifo_read_avail(ds->buffer);
LeaveCriticalSection(&ds->crit);
// No space to write, or we don't have data in our fifo, but we can wait some time before it underruns ...
if (avail < CHUNK_SIZE || ((fifo_avail < CHUNK_SIZE) && (avail < ds->buffer_size / 2)))
{
Sleep(1);
// We could opt for using the notification interface,
// but it is not guaranteed to work, so use high priority sleeping patterns. :(
}
else if (fifo_avail < CHUNK_SIZE) // Got space to write, but nothing in FIFO (underrun), fill block with silence.
{
struct audio_lock region;
if (!grab_region(ds, write_ptr, &region))
{
ds->thread_alive = false;
SetEvent(ds->event);
break;
}
memset(region.chunk1, 0, region.size1);
memset(region.chunk2, 0, region.size2);
release_region(ds, &region);
write_ptr = (write_ptr + region.size1 + region.size2) % ds->buffer_size;
}
else // All is good. Pull from it and notify FIFO :D
{
struct audio_lock region;
if (!grab_region(ds, write_ptr, &region))
{
ds->thread_alive = false;
SetEvent(ds->event);
break;
}
EnterCriticalSection(&ds->crit);
if (region.chunk1)
fifo_read(ds->buffer, region.chunk1, region.size1);
if (region.chunk2)
fifo_read(ds->buffer, region.chunk2, region.size2);
LeaveCriticalSection(&ds->crit);
release_region(ds, &region);
write_ptr = (write_ptr + region.size1 + region.size2) % ds->buffer_size;
SetEvent(ds->event);
}
}
ExitThread(0);
}
static void dsound_stop_thread(dsound_t *ds)
{
if (ds->thread)
{
ds->thread_alive = false;
WaitForSingleObject(ds->thread, INFINITE);
CloseHandle(ds->thread);
ds->thread = NULL;
}
}
static bool dsound_start_thread(dsound_t *ds)
{
if (!ds->thread)
{
ds->thread_alive = true;
ds->thread = CreateThread(NULL, 0, dsound_thread, ds, 0, NULL);
if (ds->thread == NULL)
return false;
}
return true;
}
static void dsound_clear_buffer(dsound_t *ds)
{
IDirectSoundBuffer_SetCurrentPosition(ds->dsb, 0);
void *ptr;
DWORD size;
if (IDirectSoundBuffer_Lock(ds->dsb, 0, 0, &ptr, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER) == DS_OK)
{
memset(ptr, 0, size);
IDirectSoundBuffer_Unlock(ds->dsb, ptr, size, NULL, 0);
}
}
static void dsound_free(void *data)
{
dsound_t *ds = data;
if (ds)
{
if (ds->thread)
{
ds->thread_alive = false;
WaitForSingleObject(ds->thread, INFINITE);
CloseHandle(ds->thread);
}
DeleteCriticalSection(&ds->crit);
if (ds->dsb)
{
IDirectSoundBuffer_Stop(ds->dsb);
IDirectSoundBuffer_Release(ds->dsb);
}
if (ds)
IDirectSound_Release(ds->ds);
if (ds->event)
CloseHandle(ds->event);
if (ds->buffer)
fifo_free(ds->buffer);
free(ds);
}
}
static void* dsound_init(const char *device, unsigned rate, unsigned latency)
{
dsound_t *ds = calloc(1, sizeof(*ds));
if (!ds)
goto error;
InitializeCriticalSection(&ds->crit);
if (DirectSoundCreate(NULL, &ds->ds, NULL) != DS_OK)
goto error;
if (IDirectSound_SetCooperativeLevel(ds->ds, GetDesktopWindow(), DSSCL_PRIORITY) != DS_OK)
goto error;
WAVEFORMATEX wfx = {
.wFormatTag = WAVE_FORMAT_PCM,
.nChannels = 2,
.nSamplesPerSec = rate,
.wBitsPerSample = 16,
.nBlockAlign = 2 * sizeof(int16_t),
.nAvgBytesPerSec = rate * 2 * sizeof(int16_t),
};
ds->buffer_size = (latency * wfx.nAvgBytesPerSec) / 1000;
ds->buffer_size /= CHUNK_SIZE;
ds->buffer_size *= CHUNK_SIZE;
if (ds->buffer_size < 4 * CHUNK_SIZE)
ds->buffer_size = 4 * CHUNK_SIZE;
SSNES_LOG("[DirectSound]: Setting buffer size of %u bytes\n", ds->buffer_size);
SSNES_LOG("[DirectSound]: Latency = %u ms\n", (unsigned)((1000 * ds->buffer_size) / wfx.nAvgBytesPerSec));
DSBUFFERDESC bufdesc = {
.dwSize = sizeof(DSBUFFERDESC),
.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS,
.dwBufferBytes = ds->buffer_size,
.lpwfxFormat = &wfx,
};
ds->event = CreateEvent(NULL, false, false, NULL);
if (!ds->event)
goto error;
ds->buffer = fifo_new(4 * 1024);
if (!ds->buffer)
goto error;
if (IDirectSound_CreateSoundBuffer(ds->ds, &bufdesc, &ds->dsb, 0) != DS_OK)
goto error;
IDirectSoundBuffer_SetCurrentPosition(ds->dsb, 0);
dsound_clear_buffer(ds);
if (IDirectSoundBuffer_Play(ds->dsb, 0, 0, DSBPLAY_LOOPING) != DS_OK)
goto error;
if (!dsound_start_thread(ds))
goto error;
return ds;
error:
SSNES_ERR("[DirectSound] Error occured in init!\n");
dsound_free(ds);
return NULL;
}
static bool dsound_stop(void *data)
{
dsound_t *ds = data;
dsound_stop_thread(ds);
return IDirectSoundBuffer_Stop(ds->dsb) == DS_OK;
}
static bool dsound_start(void *data)
{
dsound_t *ds = data;
dsound_clear_buffer(ds);
if (!dsound_start_thread(ds))
return false;
return IDirectSoundBuffer_Play(ds->dsb, 0, 0, DSBPLAY_LOOPING) == DS_OK;
}
static void dsound_set_nonblock_state(void *data, bool state)
{
dsound_t *ds = data;
ds->nonblock = state;
}
static ssize_t dsound_write(void *data, const void *buf_, size_t size)
{
dsound_t *ds = data;
const uint8_t *buf = buf_;
if (!ds->thread_alive)
return -1;
size_t written = 0;
while (size > 0)
{
EnterCriticalSection(&ds->crit);
size_t avail = fifo_write_avail(ds->buffer);
if (avail > size)
avail = size;
fifo_write(ds->buffer, buf, avail);
LeaveCriticalSection(&ds->crit);
buf += avail;
size -= avail;
written += avail;
if (ds->nonblock || !ds->thread_alive)
break;
if (avail == 0)
WaitForSingleObject(ds->event, INFINITE);
}
return written;
}
const audio_driver_t audio_dsound = {
.init = dsound_init,
.write = dsound_write,
.stop = dsound_stop,
.start = dsound_start,
.set_nonblock_state = dsound_set_nonblock_state,
.free = dsound_free,
.ident = "dsound"
};

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@ -20,6 +20,7 @@
#endif
#include "driver.h"
#include "general.h"
#include <stdlib.h>
#ifdef HAVE_OSS_BSD
@ -68,7 +69,8 @@ static void* __oss_init(const char* device, unsigned rate, unsigned latency)
}
int channels = 2;
int format = AFMT_S16_LE;
int format = is_little_endian() ?
AFMT_S16_LE : AFMT_S16_BE;
if (ioctl(*fd, SNDCTL_DSP_CHANNELS, &channels) < 0)
{

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@ -59,18 +59,6 @@ static void __pulse_free(void *data)
}
}
static inline uint8_t is_little_endian(void)
{
union
{
uint16_t x;
uint8_t y[2];
} u;
u.x = 1;
return u.y[0];
}
static void context_state_cb(pa_context *c, void *data)
{
pa_t *pa = data;

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@ -196,9 +196,4 @@ const audio_driver_t audio_sdl = {
.free = sdl_audio_free,
.ident = "sdl"
};

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@ -57,6 +57,7 @@
#define AUDIO_XAUDIO 9
#define AUDIO_PULSE 10
#define AUDIO_EXT 15
#define AUDIO_DSOUND 16
////////////////////////
#define INPUT_SDL 7
#define INPUT_X 12
@ -84,6 +85,8 @@
#define AUDIO_DEFAULT_DRIVER AUDIO_JACK
#elif defined(HAVE_AL)
#define AUDIO_DEFAULT_DRIVER AUDIO_AL
#elif defined(HAVE_DSOUND)
#define AUDIO_DEFAULT_DRIVER AUDIO_DSOUND
#elif defined(HAVE_SDL)
#define AUDIO_DEFAULT_DRIVER AUDIO_SDL
#elif defined(HAVE_XAUDIO)
@ -123,6 +126,9 @@ static const unsigned fullscreen_y = 0;
// Force 16-bit colors.
static const bool force_16bit = false;
// Forcibly disable composition. Only valid on Windows Vista/7 for now.
static const bool disable_composition = false;
// Video VSYNC (recommended)
static const bool vsync = true;

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@ -40,6 +40,10 @@ Without this flag, the save state path will be inferred from the rom path name,
When rom is loaded from \fBstdin\fR, this flag is mandatory to define as no path can be inferred.
Do note that save states are bound to the libsnes implementation being used. Using a different libsnes could invalidate the save state file.
.TP
\fB--fullscreen, -f\fR
Always starts SSNES in fullscreen. Disregards settings in configuration file.
.TP
\fB--config PATH, -c PATH\fR
Sets the configuration file path. \fBssnes\fR will use this path to load the configuration file.

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@ -53,6 +53,9 @@ static const audio_driver_t *audio_drivers[] = {
#ifdef HAVE_XAUDIO
&audio_xa,
#endif
#ifdef HAVE_DSOUND
&audio_dsound,
#endif
#ifdef HAVE_PULSE
&audio_pulse,
#endif

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@ -158,6 +158,7 @@ extern const audio_driver_t audio_sdl;
extern const audio_driver_t audio_xa;
extern const audio_driver_t audio_pulse;
extern const audio_driver_t audio_ext;
extern const audio_driver_t audio_dsound;
extern const video_driver_t video_gl;
extern const video_driver_t video_xvideo;
extern const video_driver_t video_sdl;

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@ -89,6 +89,7 @@ struct settings
float msg_pos_y;
bool force_16bit;
bool disable_composition;
char external_driver[256];
} video;
@ -147,6 +148,7 @@ struct global
bool verbose;
bool audio_active;
bool video_active;
bool force_fullscreen;
bool has_mouse[2];
bool has_scope[2];
@ -304,6 +306,18 @@ static inline uint32_t next_pow2(uint32_t v)
return v;
}
static inline uint8_t is_little_endian(void)
{
union
{
uint16_t x;
uint8_t y[2];
} u;
u.x = 1;
return u.y[0];
}
#endif

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@ -224,6 +224,15 @@ static bool setup_video(ext_t *ext, const video_info_t *video, const input_drive
return false;
}
const char *cg_shader = NULL;
const char *xml_shader = NULL;
enum ssnes_shader_type type = g_settings.video.shader_type;
if ((type == SSNES_SHADER_CG || type == SSNES_SHADER_AUTO) && *g_settings.video.cg_shader_path)
cg_shader = g_settings.video.cg_shader_path;
else if ((type == SSNES_SHADER_BSNES || type == SSNES_SHADER_AUTO) && *g_settings.video.bsnes_shader_path)
xml_shader = g_settings.video.bsnes_shader_path;
ssnes_video_info_t info = {
.width = video->width,
.height = video->height,
@ -234,8 +243,8 @@ static bool setup_video(ext_t *ext, const video_info_t *video, const input_drive
.smooth = video->smooth,
.input_scale = video->input_scale,
.color_format = video->rgb32 ? SSNES_COLOR_FORMAT_ARGB8888 : SSNES_COLOR_FORMAT_XRGB1555,
.xml_shader = g_settings.video.bsnes_shader_path,
.cg_shader = g_settings.video.cg_shader_path,
.xml_shader = xml_shader,
.cg_shader = cg_shader,
.ttf_font = *g_settings.video.font_path ? g_settings.video.font_path : NULL,
.ttf_font_size = g_settings.video.font_size
};

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@ -25,21 +25,26 @@ static float tv_to_fps(const struct timeval *tv, const struct timeval *new_tv, i
return frames/time;
}
static unsigned gl_frames = 0;
void gfx_window_title_reset(void)
{
gl_frames = 0;
}
bool gfx_window_title(char *buf, size_t size)
{
static int frames = 0;
static struct timeval tv;
struct timeval new_tv;
bool ret = false;
if (frames == 0)
if (gl_frames == 0)
{
gettimeofday(&tv, NULL);
snprintf(buf, size, "%s", g_extern.title_buf);
ret = true;
}
if ((frames % 180) == 0 && frames > 0)
else if ((gl_frames % 180) == 0)
{
gettimeofday(&new_tv, NULL);
struct timeval tmp_tv = tv;
@ -47,12 +52,64 @@ bool gfx_window_title(char *buf, size_t size)
float fps = tv_to_fps(&tmp_tv, &new_tv, 180);
snprintf(buf, size, "%s || FPS: %6.1f || Frames: %d", g_extern.title_buf, fps, frames);
snprintf(buf, size, "%s || FPS: %6.1f || Frames: %d", g_extern.title_buf, fps, gl_frames);
ret = true;
}
frames++;
gl_frames++;
return ret;
}
#ifdef _WIN32
#include <windows.h>
#include "dynamic.h"
// We only load this library once, so we let it be unloaded at application shutdown,
// since unloading it early seems to cause issues on some systems.
static dylib_t dwmlib = NULL;
static void gfx_dwm_shutdown(void)
{
if (dwmlib)
dylib_close(dwmlib);
}
void gfx_set_dwm(void)
{
static bool inited = false;
if (inited)
return;
inited = true;
dwmlib = dylib_load("dwmapi.dll");
if (!dwmlib)
{
SSNES_LOG("Did not find dwmapi.dll");
return;
}
atexit(gfx_dwm_shutdown);
HRESULT (WINAPI *mmcss)(BOOL) = (HRESULT (WINAPI*)(BOOL))dylib_proc(dwmlib, "DwmEnableMMCSS");
if (mmcss)
{
SSNES_LOG("Setting multimedia scheduling for DWM.\n");
mmcss(TRUE);
}
if (!g_settings.video.disable_composition)
return;
HRESULT (WINAPI *composition_enable)(UINT) = (HRESULT (WINAPI*)(UINT))dylib_proc(dwmlib, "DwmEnableComposition");
if (!composition_enable)
{
SSNES_ERR("Did not find DwmEnableComposition ...\n");
return;
}
HRESULT ret = composition_enable(0);
if (FAILED(ret))
SSNES_ERR("Failed to set composition state ...\n");
}
#endif

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@ -22,5 +22,10 @@
#include <stdbool.h>
bool gfx_window_title(char *buf, size_t size);
void gfx_window_title_reset(void);
#ifdef _WIN32
void gfx_set_dwm(void);
#endif
#endif

117
gfx/gl.c
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@ -125,7 +125,9 @@ static inline bool load_gl_proc(void) { return true; }
typedef struct gl
{
bool vsync;
GLuint texture;
GLuint texture[2];
unsigned tex_index; // For use with PREV.
struct gl_tex_info prev_info;
GLuint tex_filter;
void *empty_buf;
@ -153,8 +155,8 @@ typedef struct gl
unsigned win_height;
unsigned vp_width, vp_out_width;
unsigned vp_height, vp_out_height;
unsigned last_width;
unsigned last_height;
unsigned last_width[2];
unsigned last_height[2];
unsigned tex_w, tex_h;
GLfloat tex_coords[8];
#ifdef HAVE_FBO
@ -255,20 +257,21 @@ static void gl_shader_set_params(unsigned width, unsigned height,
unsigned out_width, unsigned out_height,
unsigned frame_count,
const struct gl_tex_info *info,
const struct gl_tex_info *prev_info,
const struct gl_tex_info *fbo_info, unsigned fbo_info_cnt)
{
#ifdef HAVE_CG
gl_cg_set_params(width, height,
tex_width, tex_height,
out_width, out_height,
frame_count, info, fbo_info, fbo_info_cnt);
frame_count, info, prev_info, fbo_info, fbo_info_cnt);
#endif
#ifdef HAVE_XML
gl_glsl_set_params(width, height,
tex_width, tex_height,
out_width, out_height,
frame_count, info, fbo_info, fbo_info_cnt);
frame_count, info, prev_info, fbo_info, fbo_info_cnt);
#endif
}
@ -338,7 +341,7 @@ static inline void gl_init_font(gl_t *gl, const char *font_path, unsigned font_s
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, gl->texture);
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
}
else
SSNES_WARN("Couldn't init font renderer with font \"%s\"...\n", font_path);
@ -653,7 +656,7 @@ static void gl_render_msg(gl_t *gl, const char *msg)
// Go back to old rendering path.
glTexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), gl->tex_coords);
glVertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), vertexes_flipped);
glBindTexture(GL_TEXTURE_2D, gl->texture);
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
glDisable(GL_BLEND);
#endif
}
@ -712,6 +715,10 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
gl_shader_use(1);
gl->frame_count++;
#if defined(HAVE_XML) || defined(HAVE_CG)
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
#endif
#ifdef HAVE_FBO
// Render to texture in first pass.
if (gl->fbo_inited)
@ -767,7 +774,7 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
last_max_height = gl->fbo_rect[i].max_img_height;
}
glBindTexture(GL_TEXTURE_2D, gl->texture);
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
pglBindFramebuffer(GL_FRAMEBUFFER, gl->fbo[0]);
gl->render_to_tex = true;
set_viewport(gl, gl->fbo_rect[0].img_width, gl->fbo_rect[0].img_height, true);
@ -814,7 +821,7 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
}
// Go back to what we're supposed to do, render to FBO #0 :D
glBindTexture(GL_TEXTURE_2D, gl->texture);
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
pglBindFramebuffer(GL_FRAMEBUFFER, gl->fbo[0]);
set_viewport(gl, gl->fbo_rect[0].img_width, gl->fbo_rect[0].img_height, true);
}
@ -823,10 +830,10 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
#endif
}
if ((width != gl->last_width || height != gl->last_height) && gl->empty_buf) // Res change. need to clear out texture.
if ((width != gl->last_width[gl->tex_index] || height != gl->last_height[gl->tex_index]) && gl->empty_buf) // Res change. need to clear out texture.
{
gl->last_width = width;
gl->last_height = height;
gl->last_width[gl->tex_index] = width;
gl->last_height[gl->tex_index] = height;
glPixelStorei(GL_UNPACK_ALIGNMENT, get_alignment(pitch));
glPixelStorei(GL_UNPACK_ROW_LENGTH, gl->tex_w);
@ -839,13 +846,13 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
set_texture_coords(gl->tex_coords, xamt, yamt);
}
// Work around a certain issue a Cg where not using TEXUNIT0
// in shader causes cgGLEnableTextureParameter() causes it
// to bind to TEXUNIT0, to avoid really funny bugs, rebind
// our texture.
#ifdef HAVE_CG
glBindTexture(GL_TEXTURE_2D, gl->texture);
#if defined(HAVE_XML) || defined(HAVE_CG)
else if (width != gl->last_width[1 - gl->tex_index] || height != gl->last_height[1 - gl->tex_index])
{
GLfloat xamt = (GLfloat)width / gl->tex_w;
GLfloat yamt = (GLfloat)height / gl->tex_h;
set_texture_coords(gl->tex_coords, xamt, yamt);
}
#endif
#ifdef HAVE_FBO
@ -861,7 +868,7 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
gl->texture_fmt, frame);
struct gl_tex_info tex_info = {
.tex = gl->texture,
.tex = gl->texture[gl->tex_index],
.input_size = {width, height},
.tex_size = {gl->tex_w, gl->tex_h}
};
@ -871,7 +878,7 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
glClear(GL_COLOR_BUFFER_BIT);
gl_shader_set_params(width, height, gl->tex_w, gl->tex_h, gl->vp_width, gl->vp_height, gl->frame_count,
&tex_info, fbo_tex_info, fbo_tex_info_cnt);
&tex_info, &gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);
glDrawArrays(GL_QUADS, 0, 4);
@ -916,7 +923,7 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
gl_shader_set_params(prev_rect->img_width, prev_rect->img_height,
prev_rect->width, prev_rect->height,
gl->vp_width, gl->vp_height, gl->frame_count,
&tex_info, fbo_tex_info, fbo_tex_info_cnt);
&tex_info, &gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);
glDrawArrays(GL_QUADS, 0, 4);
@ -942,7 +949,7 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
gl_shader_set_params(prev_rect->img_width, prev_rect->img_height,
prev_rect->width, prev_rect->height,
gl->vp_width, gl->vp_height, gl->frame_count,
&tex_info, fbo_tex_info, fbo_tex_info_cnt);
&tex_info, &gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);
glVertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), vertexes_flipped);
glDrawArrays(GL_QUADS, 0, 4);
@ -951,6 +958,11 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
}
#endif
#if defined(HAVE_XML) || defined(HAVE_CG)
memcpy(&gl->prev_info, &tex_info, sizeof(tex_info));
gl->tex_index = 1 - gl->tex_index;
#endif
if (msg)
gl_render_msg(gl, msg);
@ -970,7 +982,7 @@ static void gl_free(void *data)
gl_shader_deinit();
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDeleteTextures(1, &gl->texture);
glDeleteTextures(2, gl->texture);
#ifdef HAVE_FBO
if (gl->fbo_inited)
@ -1024,6 +1036,10 @@ static void gl_set_nonblock_state(void *data, bool state)
static void* gl_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
#ifdef _WIN32
gfx_set_dwm();
#endif
if (SDL_Init(SDL_INIT_VIDEO) < 0)
return NULL;
@ -1039,6 +1055,11 @@ static void* gl_init(const video_info_t *video, const input_driver_t **input, vo
if (!SDL_SetVideoMode(video->width, video->height, g_settings.video.force_16bit ? 16 : 0, SDL_OPENGL | SDL_RESIZABLE | (video->fullscreen ? SDL_FULLSCREEN : 0)))
return NULL;
gfx_window_title_reset();
char buf[128];
if (gfx_window_title(buf, sizeof(buf)))
SDL_WM_SetCaption(buf, NULL);
// Remove that ugly mouse :D
SDL_ShowCursor(SDL_DISABLE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@ -1126,22 +1147,21 @@ static void* gl_init(const video_info_t *video, const input_driver_t **input, vo
glColor4f(1, 1, 1, 1);
glClearColor(0, 0, 0, 1);
char buf[128];
if (gfx_window_title(buf, sizeof(buf)))
SDL_WM_SetCaption(buf, NULL);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glGenTextures(1, &gl->texture);
glGenTextures(2, gl->texture);
glBindTexture(GL_TEXTURE_2D, gl->texture);
for (unsigned i = 0; i < 2; i++)
{
glBindTexture(GL_TEXTURE_2D, gl->texture[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl->tex_filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl->tex_filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl->tex_filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl->tex_filter);
}
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@ -1155,15 +1175,30 @@ static void* gl_init(const video_info_t *video, const input_driver_t **input, vo
gl->tex_w = 256 * video->input_scale;
gl->tex_h = 256 * video->input_scale;
glTexImage2D(GL_TEXTURE_2D,
0, GL_RGBA, gl->tex_w, gl->tex_h, 0, gl->texture_type,
gl->texture_fmt, NULL);
// Empty buffer that we use to clear out the texture with on res change.
gl->empty_buf = calloc(gl->base_size, gl->tex_w * gl->tex_h);
gl->last_width = gl->tex_w;
gl->last_height = gl->tex_h;
for (unsigned i = 0; i < 2; i++)
{
glBindTexture(GL_TEXTURE_2D, gl->texture[i]);
glTexImage2D(GL_TEXTURE_2D,
0, GL_RGBA, gl->tex_w, gl->tex_h, 0, gl->texture_type,
gl->texture_fmt, gl->empty_buf ? gl->empty_buf : NULL);
}
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
for (unsigned i = 0; i < 2; i++)
{
gl->last_width[i] = gl->tex_w;
gl->last_height[i] = gl->tex_h;
}
gl->prev_info.tex = gl->texture[1 - gl->tex_index];
gl->prev_info.input_size[0] = gl->tex_w;
gl->prev_info.tex_size[0] = gl->tex_w;
gl->prev_info.input_size[1] = gl->tex_h;
gl->prev_info.tex_size[1] = gl->tex_h;
memcpy(gl->prev_info.coord, tex_coords, sizeof(tex_coords));
// Hook up SDL input driver to get SDL_QUIT events and RESIZE.
sdl_input_t *sdl_input = input_sdl.init();
@ -1222,7 +1257,7 @@ static bool gl_xml_shader(void *data, const char *path)
gl->render_to_tex = false;
gl->fbo_pass = 0;
glBindTexture(GL_TEXTURE_2D, gl->texture);
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
}
#endif

View File

@ -101,9 +101,9 @@ struct gl_fbo_scale
struct gl_tex_info
{
GLuint tex;
float input_size[2];
float tex_size[2];
float coord[8];
GLfloat input_size[2];
GLfloat tex_size[2];
GLfloat coord[8];
};
// Not legal to cast void* to fn-pointer. Need dirty hack to be compilant.

View File

@ -36,18 +36,15 @@ static const char* stock_cg_program =
"void main_vertex"
"("
" float4 position : POSITION,"
" float4 color : COLOR,"
" float2 texCoord : TEXCOORD0,"
""
" uniform float4x4 modelViewProj,"
""
" out float4 oPosition : POSITION,"
" out float4 oColor : COLOR,"
" out float2 otexCoord : TEXCOORD0"
")"
"{"
" oPosition = mul(modelViewProj, position);"
" oColor = color;"
" otexCoord = texCoord;"
"}"
""
@ -112,6 +109,7 @@ struct cg_program
struct cg_fbo_params fbo[MAX_SHADERS];
struct cg_fbo_params orig;
struct cg_fbo_params prev;
};
#define FILTER_UNSPEC 0
@ -148,6 +146,7 @@ void gl_cg_set_params(unsigned width, unsigned height,
unsigned out_width, unsigned out_height,
unsigned frame_count,
const struct gl_tex_info *info,
const struct gl_tex_info *prev_info,
const struct gl_tex_info *fbo_info,
unsigned fbo_info_cnt)
{
@ -169,7 +168,6 @@ void gl_cg_set_params(unsigned width, unsigned height,
if (param)
{
cgGLSetTextureParameter(param, info->tex);
//fprintf(stderr, "ORIGtex = (%d) %d\n", cgGLGetTextureParameter(param), cgGLGetTextureEnum(param) - GL_TEXTURE0);
cgGLEnableTextureParameter(param);
}
@ -183,6 +181,24 @@ void gl_cg_set_params(unsigned width, unsigned height,
cgGLEnableClientState(prg[active_index].orig.coord);
}
// Set prev texture
param = prg[active_index].prev.tex;
if (param)
{
cgGLSetTextureParameter(param, prev_info->tex);
cgGLEnableTextureParameter(param);
}
set_param_2f(prg[active_index].prev.vid_size_v, prev_info->input_size[0], prev_info->input_size[1]);
set_param_2f(prg[active_index].prev.vid_size_f, prev_info->input_size[0], prev_info->input_size[1]);
set_param_2f(prg[active_index].prev.tex_size_v, prev_info->tex_size[0], prev_info->tex_size[1]);
set_param_2f(prg[active_index].prev.tex_size_f, prev_info->tex_size[0], prev_info->tex_size[1]);
if (prg[active_index].prev.coord)
{
cgGLSetParameterPointer(prg[active_index].prev.coord, 2, GL_FLOAT, 0, prev_info->coord);
cgGLEnableClientState(prg[active_index].prev.coord);
}
// Set lookup textures.
for (unsigned i = 0; i < lut_textures_num; i++)
{
@ -191,7 +207,6 @@ void gl_cg_set_params(unsigned width, unsigned height,
{
cgGLSetTextureParameter(param, lut_textures[i]);
cgGLEnableTextureParameter(param);
//fprintf(stderr, "LUTtex = (%d) %d\n", cgGLGetTextureParameter(param), cgGLGetTextureEnum(param) - GL_TEXTURE0);
}
}
@ -273,16 +288,31 @@ static bool load_plain(const char *path)
if (strlen(g_settings.video.second_pass_shader) > 0)
SSNES_LOG("Loading 2nd pass: %s\n", g_settings.video.second_pass_shader);
char *listing[3] = {NULL};
const char *list = NULL;
prg[0].fprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgFProf, "main_fragment", 0);
prg[0].vprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgVProf, "main_vertex", 0);
list = cgGetLastListing(cgCtx);
if (list)
listing[0] = strdup(list);
prg[1].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgFProf, "main_fragment", 0);
prg[1].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgVProf, "main_vertex", 0);
list = cgGetLastListing(cgCtx);
if (list)
listing[1] = strdup(list);
if (strlen(g_settings.video.second_pass_shader) > 0)
{
prg[2].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, g_settings.video.second_pass_shader, cgFProf, "main_fragment", 0);
prg[2].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, g_settings.video.second_pass_shader, cgVProf, "main_vertex", 0);
list = cgGetLastListing(cgCtx);
if (list)
listing[2] = strdup(list);
cg_shader_num = 2;
}
else
@ -291,13 +321,15 @@ static bool load_plain(const char *path)
cg_shader_num = 1;
}
for (int i = 0; i < cg_shader_num + 1; i++)
for (unsigned i = 0; i <= cg_shader_num; i++)
{
if (!prg[i].fprg || !prg[i].vprg)
{
CGerror err = cgGetError();
SSNES_ERR("CG error: %s\n", cgGetErrorString(err));
return false;
if (listing[i])
SSNES_ERR("%s\n", listing[i]);
goto error;
}
cgGLLoadProgram(prg[i].fprg);
@ -305,6 +337,14 @@ static bool load_plain(const char *path)
}
return true;
error:
for (unsigned i = 0; i < 3; i++)
{
if (listing[i])
free(listing[i]);
}
return false;
}
#define print_buf(buf, ...) snprintf(buf, sizeof(buf), __VA_ARGS__)
@ -802,8 +842,11 @@ static bool load_preset(const char *path)
if (!prog->fprg || !prog->vprg)
{
const char *listing = cgGetLastListing(cgCtx);
CGerror err = cgGetError();
SSNES_ERR("CG error: %s\n", cgGetErrorString(err));
if (listing)
SSNES_ERR("%s\n", listing);
goto error;
}
@ -878,7 +921,7 @@ bool gl_cg_init(const char *path)
if (prg[0].mvp)
cgGLSetStateMatrixParameter(prg[0].mvp, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
for (unsigned i = 1; i < cg_shader_num + 1; i++)
for (unsigned i = 1; i <= cg_shader_num; i++)
{
cgGLBindProgram(prg[i].fprg);
cgGLBindProgram(prg[i].vprg);
@ -902,6 +945,13 @@ bool gl_cg_init(const char *path)
prg[i].orig.tex_size_f = cgGetNamedParameter(prg[i].fprg, "ORIG.texture_size");
prg[i].orig.coord = cgGetNamedParameter(prg[i].vprg, "ORIG.tex_coord");
prg[i].prev.tex = cgGetNamedParameter(prg[i].fprg, "PREV.texture");
prg[i].prev.vid_size_v = cgGetNamedParameter(prg[i].vprg, "PREV.video_size");
prg[i].prev.vid_size_f = cgGetNamedParameter(prg[i].fprg, "PREV.video_size");
prg[i].prev.tex_size_v = cgGetNamedParameter(prg[i].vprg, "PREV.texture_size");
prg[i].prev.tex_size_f = cgGetNamedParameter(prg[i].fprg, "PREV.texture_size");
prg[i].prev.coord = cgGetNamedParameter(prg[i].vprg, "PREV.tex_coord");
for (unsigned j = 0; j < i - 1; j++)
{
char attr_buf[64];

View File

@ -33,6 +33,7 @@ void gl_cg_set_params(unsigned width, unsigned height,
unsigned out_width, unsigned out_height,
unsigned frame_count,
const struct gl_tex_info *info,
const struct gl_tex_info *prev_info,
const struct gl_tex_info *fbo_info, unsigned fbo_info_cnt);
void gl_cg_use(unsigned index);

View File

@ -1005,8 +1005,16 @@ void gl_glsl_set_params(unsigned width, unsigned height,
unsigned out_width, unsigned out_height,
unsigned frame_count,
const struct gl_tex_info *info,
const struct gl_tex_info *prev_info,
const struct gl_tex_info *fbo_info, unsigned fbo_info_cnt)
{
// We enforce a certain layout for our various texture types in the texunits.
// Unit 0: Regular SNES frame (rubyTexture).
// Unit 1-A: LUT textures.
// Unit A+1: Previous texture.
// Unit A+2: Original texture.
// Unit A+3-B: FBO textures.
if (glsl_enable && gl_program[active_index] > 0)
{
GLint location;
@ -1032,15 +1040,34 @@ void gl_glsl_set_params(unsigned width, unsigned height,
pglUniform1i(location, i + 1);
}
// Set previous texture.
pglActiveTexture(GL_TEXTURE0 + gl_teximage_cnt + 1);
glBindTexture(GL_TEXTURE_2D, prev_info->tex);
location = pglGetUniformLocation(gl_program[active_index], "rubyPrevTexture");
pglUniform1i(location, gl_teximage_cnt + 1);
location = pglGetUniformLocation(gl_program[active_index], "rubyPrevTextureSize");
pglUniform2fv(location, 1, prev_info->tex_size);
location = pglGetUniformLocation(gl_program[active_index], "rubyPrevInputSize");
pglUniform2fv(location, 1, prev_info->input_size);
// Pass texture coordinates.
location = pglGetAttribLocation(gl_program[active_index], "rubyPrevTexCoord");
if (location >= 0)
{
pglEnableVertexAttribArray(location);
pglVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, 0, prev_info->coord);
}
// Set original texture unless we're in first pass (pointless).
if (active_index > 1)
{
// Bind original texture.
pglActiveTexture(GL_TEXTURE0 + gl_teximage_cnt + 1);
pglActiveTexture(GL_TEXTURE0 + gl_teximage_cnt + 2);
glBindTexture(GL_TEXTURE_2D, info->tex);
location = pglGetUniformLocation(gl_program[active_index], "rubyOrigTexture");
pglUniform1i(location, gl_teximage_cnt + 1);
pglUniform1i(location, gl_teximage_cnt + 2);
location = pglGetUniformLocation(gl_program[active_index], "rubyOrigTextureSize");
pglUniform2fv(location, 1, info->tex_size);
@ -1055,7 +1082,7 @@ void gl_glsl_set_params(unsigned width, unsigned height,
pglVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, 0, info->coord);
}
GLuint base_tex = GL_TEXTURE0 + gl_teximage_cnt + 2;
GLuint base_tex = GL_TEXTURE0 + gl_teximage_cnt + 3;
// Bind new texture in the chain.
if (fbo_info_cnt > 0)
@ -1093,14 +1120,15 @@ void gl_glsl_set_params(unsigned width, unsigned height,
else
{
// First pass, so unbind everything to avoid collitions.
pglActiveTexture(GL_TEXTURE0 + gl_teximage_cnt + 1);
// Unbind ORIG.
pglActiveTexture(GL_TEXTURE0 + gl_teximage_cnt + 2);
glBindTexture(GL_TEXTURE_2D, 0);
GLuint base_tex = GL_TEXTURE0 + gl_teximage_cnt + 2;
GLuint base_tex = GL_TEXTURE0 + gl_teximage_cnt + 3;
// Unbind any lurking FBO passes.
// Rendering to a texture that is bound to a texture unit
// sounds very shaky ... ;)
for (int i = 0; i < gl_num_programs; i++)
for (unsigned i = 0; i < gl_num_programs; i++)
{
pglActiveTexture(GL_TEXTURE0 + base_tex + i);
glBindTexture(GL_TEXTURE_2D, 0);

View File

@ -33,6 +33,7 @@ void gl_glsl_set_params(unsigned width, unsigned height,
unsigned out_width, unsigned out_height,
unsigned frame_counter,
const struct gl_tex_info *info,
const struct gl_tex_info *prev_info,
const struct gl_tex_info *fbo_info, unsigned fbo_info_cnt);
void gl_glsl_use(unsigned index);

12
movie.c
View File

@ -107,18 +107,6 @@ struct bsv_movie
#define CRC_INDEX 2
#define STATE_SIZE_INDEX 3
static inline uint8_t is_little_endian(void)
{
union
{
uint16_t u16;
uint8_t u8[2];
} u;
u.u16 = 1;
return u.u8[0];
}
// Convert to big-endian if needed
static inline uint32_t swap_if_big32(uint32_t val)
{

View File

@ -1,7 +1,7 @@
. qb/qb.params.sh
PACKAGE_NAME=ssnes
PACKAGE_VERSION=0.6.1
PACKAGE_VERSION=0.6.2
# Adds a command line opt to ./configure --help
# $1: Variable (HAVE_ALSA, HAVE_OSS, etc)

View File

@ -77,6 +77,9 @@ static void set_defaults(void)
case AUDIO_SDL:
def_audio = "sdl";
break;
case AUDIO_DSOUND:
def_audio = "dsound";
break;
case AUDIO_XAUDIO:
def_audio = "xaudio";
break;
@ -111,10 +114,11 @@ static void set_defaults(void)
g_settings.video.xscale = xscale;
g_settings.video.yscale = yscale;
g_settings.video.fullscreen = fullscreen;
g_settings.video.fullscreen = g_extern.force_fullscreen ? true : fullscreen;
g_settings.video.fullscreen_x = fullscreen_x;
g_settings.video.fullscreen_y = fullscreen_y;
g_settings.video.force_16bit = force_16bit;
g_settings.video.disable_composition = disable_composition;
g_settings.video.vsync = vsync;
g_settings.video.smooth = video_smooth;
g_settings.video.force_aspect = force_aspect;
@ -289,8 +293,14 @@ static void parse_config_file(void)
CONFIG_GET_DOUBLE(video.yscale, "video_yscale");
CONFIG_GET_INT(video.fullscreen_x, "video_fullscreen_x");
CONFIG_GET_INT(video.fullscreen_y, "video_fullscreen_y");
CONFIG_GET_BOOL(video.fullscreen, "video_fullscreen");
if (!g_extern.force_fullscreen)
{
CONFIG_GET_BOOL(video.fullscreen, "video_fullscreen");
}
CONFIG_GET_BOOL(video.force_16bit, "video_force_16bit");
CONFIG_GET_BOOL(video.disable_composition, "video_disable_composition");
CONFIG_GET_BOOL(video.vsync, "video_vsync");
CONFIG_GET_BOOL(video.smooth, "video_smooth");
CONFIG_GET_BOOL(video.force_aspect, "video_force_aspect");

10
ssnes.c
View File

@ -340,7 +340,7 @@ static void fill_pathname_noext(char *out_path, const char *in_path, const char
#endif
#ifdef _WIN32
#define PACKAGE_VERSION "0.6.1"
#define PACKAGE_VERSION "0.6.2"
#endif
#include "config.features.h"
@ -383,6 +383,7 @@ static void print_help(void)
puts("Usage: ssnes [rom file] [options...]");
puts("\t-h/--help: Show this help message.");
puts("\t-s/--save: Path for save file (*.srm). Required when rom is input from stdin.");
puts("\t-f/--fullscreen: Start SSNES in fullscreen regardless of config settings.");
puts("\t-S/--savestate: Path to use for save states. If not selected, *.state will be assumed.");
#ifdef HAVE_CONFIGFILE
puts("\t-c/--config: Path for config file." SSNES_DEFAULT_CONF_PATH_STR);
@ -441,6 +442,7 @@ static void parse_input(int argc, char *argv[])
struct option opts[] = {
{ "help", 0, NULL, 'h' },
{ "save", 1, NULL, 's' },
{ "fullscreen", 0, NULL, 'f' },
#ifdef HAVE_FFMPEG
{ "record", 1, NULL, 'r' },
#endif
@ -485,7 +487,7 @@ static void parse_input(int argc, char *argv[])
#define CONFIG_FILE_ARG
#endif
char optstring[] = "hs:vS:m:p4jJg:b:B:Y:Z:P:HC:F:U:DN:X:" FFMPEG_RECORD_ARG CONFIG_FILE_ARG;
char optstring[] = "hs:fvS:m:p4jJg:b:B:Y:Z:P:HC:F:U:DN:X:" FFMPEG_RECORD_ARG CONFIG_FILE_ARG;
for(;;)
{
val = 0;
@ -518,6 +520,10 @@ static void parse_input(int argc, char *argv[])
g_extern.has_set_save_path = true;
break;
case 'f':
g_extern.force_fullscreen = true;
break;
case 'g':
strlcpy(g_extern.gb_rom_path, optarg, sizeof(g_extern.gb_rom_path));
g_extern.game_type = SSNES_CART_SGB;

View File

@ -25,6 +25,9 @@
# Force 16-bit colors. Apparently some video cards in use today have troubles with 32-bit ...
# video_force_16bit = false
# Forcibly disable composition. Only works in Windows Vista/7 for now.
# video_disable_composition = false
# Video vsync.
# video_vsync = true