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https://github.com/libretro/RetroArch
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Reworked some code - PC-side still broken
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parent
df5089eb52
commit
655006984e
89
gfx/gl.c
89
gfx/gl.c
@ -62,54 +62,84 @@
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#endif
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#if defined(HAVE_PSGL)
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#define GL_RENDER_MODE GL_QUADS
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#else
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#define GL_RENDER_MODE GL_TRIANGLE_STRIP
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#endif
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//////
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extern const GLfloat vertexes_flipped[];
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extern const GLfloat white_color[];
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#ifndef GL_RENDER_MODE
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#define GL_RENDER_MODE GL_QUADS
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#endif
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// Used for the last pass when rendering to the back buffer.
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const GLfloat vertexes_flipped[] = {
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#if(GL_RENDER_MODE == GL_QUADS)
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0, 0,
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#endif
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0, 1,
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1, 1,
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#if(GL_RENDER_MODE == GL_TRIANGLE_STRIP)
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0, 0,
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#endif
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1, 0
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};
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// Used when rendering to an FBO.
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// Texture coords have to be aligned with vertex coordinates.
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static const GLfloat vertexes[] = {
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#if(GL_RENDER_MODE == GL_QUADS)
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0, 1,
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#endif
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0, 0,
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1, 0,
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#if(GL_RENDER_MODE == GL_TRIANGLE_STRIP)
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0, 1,
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#endif
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1, 1
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};
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static const GLfloat tex_coords[] = {
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#if(GL_RENDER_MODE == GL_QUADS)
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0, 1,
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#endif
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0, 0,
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1, 0,
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#if(GL_RENDER_MODE == GL_TRIANGLE_STRIP)
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0, 1,
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#endif
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1, 1
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};
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static inline void set_texture_coords(GLfloat *coords, GLfloat xamt, GLfloat yamt)
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{
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coords[1] = yamt;
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coords[4] = xamt;
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coords[6] = xamt;
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coords[7] = yamt;
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}
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#else
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#ifndef GL_RENDER_MODE
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#define GL_RENDER_MODE GL_TRIANGLE_STRIP
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#endif
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// Used for the last pass when rendering to the back buffer.
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const GLfloat vertexes_flipped[] = {
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0, 1,
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1, 1,
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0, 0,
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1, 0
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};
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// Used when rendering to an FBO.
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// Texture coords have to be aligned with vertex coordinates.
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static const GLfloat vertexes[] = {
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0, 0,
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1, 0,
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0, 1,
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1, 1
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};
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static const GLfloat tex_coords[] = {
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0, 0,
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1, 0,
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0, 1,
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1, 1
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};
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static inline void set_texture_coords(GLfloat *coords, GLfloat xamt, GLfloat yamt)
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{
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coords[2] = xamt;
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coords[6] = xamt;
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coords[5] = yamt;
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coords[7] = yamt;
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}
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#endif
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const GLfloat white_color[] = {
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1, 1, 1, 1,
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1, 1, 1, 1,
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@ -678,21 +708,6 @@ static void gl_set_rotation(void *data, unsigned rotation)
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gl_set_projection(gl, &ortho, true);
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}
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static inline void set_texture_coords(GLfloat *coords, GLfloat xamt, GLfloat yamt)
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{
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#if(GL_RENDER_MODE == GL_QUADS)
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coords[1] = yamt;
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coords[4] = xamt;
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#else
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coords[2] = xamt;
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coords[5] = yamt;
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#endif
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coords[6] = xamt;
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coords[7] = yamt;
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}
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#ifdef HAVE_FBO
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static inline void gl_start_frame_fbo(gl_t *gl)
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