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https://github.com/libretro/RetroArch
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Add 'ident' to shader driver - add shader context functions
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7bfde3df63
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@ -1012,5 +1012,6 @@ const shader_backend_t gl_cg_backend = {
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gl_cg_get_current_shader,
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RARCH_SHADER_CG,
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"cg"
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};
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@ -1,5 +1,5 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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@ -15,3 +15,43 @@
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#include "shader_context.h"
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#include "../../retroarch_logger.h"
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#include <string.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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static const shader_backend_t *shader_ctx_drivers[] = {
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#ifdef HAVE_CG
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&gl_cg_backend,
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#endif
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#ifdef HAVE_GLSL
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&gl_glsl_backend,
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#endif
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#ifdef HAVE_HLSL
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&hlsl_backend,
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#endif
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&shader_null_backend,
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NULL
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};
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const shader_backend_t *shader_ctx_find_driver(const char *ident)
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{
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unsigned i;
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for (i = 0; shader_ctx_drivers[i]; i++)
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{
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if (strcmp(shader_ctx_drivers[i]->ident, ident) == 0)
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return shader_ctx_drivers[i];
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}
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return NULL;
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}
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const shader_backend_t *shader_ctx_init_first(void)
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{
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unsigned i;
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for (i = 0; shader_ctx_drivers[i]; i++)
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return shader_ctx_drivers[i];
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return NULL;
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}
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@ -51,6 +51,9 @@ typedef struct shader_backend
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struct gfx_shader *(*get_current_shader)(void);
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enum rarch_shader_type type;
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/* Human readable string. */
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const char *ident;
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} shader_backend_t;
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extern const shader_backend_t gl_glsl_backend;
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@ -71,6 +74,7 @@ extern const shader_backend_t shader_null_backend;
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#endif
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#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
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#ifndef HAVE_SHADER_MANAGER
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#define HAVE_SHADER_MANAGER
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#endif
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@ -81,4 +85,8 @@ extern const shader_backend_t shader_null_backend;
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#endif
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const shader_backend_t *shader_ctx_find_driver(const char *ident);
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const shader_backend_t *shader_ctx_init_first(void);
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#endif
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@ -1261,5 +1261,6 @@ const shader_backend_t gl_glsl_backend = {
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gl_glsl_get_current_shader,
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RARCH_SHADER_GLSL,
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"glsl"
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};
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@ -453,4 +453,5 @@ const shader_backend_t hlsl_backend = {
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hlsl_get_current_shader,
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RARCH_SHADER_HLSL,
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"hlsl"
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};
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@ -119,4 +119,5 @@ const shader_backend_t shader_null_backend = {
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shader_null_get_current_shader,
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RARCH_SHADER_NONE,
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"nullshader"
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};
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