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Update README.
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README.md
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README.md
@ -35,21 +35,26 @@ RetroArch has been ported to the following platforms outside PC:
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- PlayStation3
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- PlayStation3
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- Xbox 360 (Libxenon/XeXDK)
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- Xbox 360 (Libxenon/XeXDK)
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- Wii (Libogc)
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- Xbox 1
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- Wii, Gamecube (Libogc)
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- Raspberry Pi
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- Raspberry Pi
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- Android
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- iOS
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# Dependencies (PC)
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# Dependencies (PC)
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RetroArch requires these libraries to build:
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On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:
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- SDL
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- GL headers
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- X11 headers and libs, or EGL/KMS/GBM
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OSX port of RetroArch still requires SDL 1.2 libraries.
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RetroArch can utilize these libraries if enabled:
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RetroArch can utilize these libraries if enabled:
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- nvidia-cg-toolkit
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- nvidia-cg-toolkit
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- libxml2 (GLSL XML shaders)
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- libxml2 (GLSL XML shaders)
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- libfreetype2 (TTF font rendering on screen)
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- libfreetype2 (TTF font rendering on screen)
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- libsamplerate
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RetroArch needs at least one of these audio driver libraries:
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RetroArch needs at least one of these audio driver libraries:
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@ -60,13 +65,15 @@ RetroArch needs at least one of these audio driver libraries:
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- OpenAL
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- OpenAL
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- JACK
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- JACK
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- SDL
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- SDL
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- XAudio2 (Win32)
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- PulseAudio
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- PulseAudio
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- XAudio2 (Win32)
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- DirectSound (Win32)
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- CoreAudio (OSX, iOS)
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To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded
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To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded
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dynamically, it's not required at build time.
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dynamically, it's not required at build time.
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# Dependencies (Console ports)
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# Dependencies (Console ports, mobile)
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Console ports have their own dependencies, but generally do not require
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Console ports have their own dependencies, but generally do not require
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anything other than what the respective SDKs provide.
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anything other than what the respective SDKs provide.
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