remove tons of unreferenced local variables

This commit is contained in:
twinaphex 2018-01-23 05:48:37 +01:00
parent 9ba42837d8
commit 6437e4b4a9
4 changed files with 7 additions and 14 deletions

View File

@ -115,10 +115,10 @@ static bool netplay_can_poll(netplay_t *netplay)
*/
static bool get_self_input_state(netplay_t *netplay)
{
unsigned i;
struct delta_frame *ptr = &netplay->buffer[netplay->self_ptr];
netplay_input_state_t istate = NULL;
uint32_t devices, used_devices = 0, devi, dev_type, local_device;
size_t i;
if (!netplay_delta_frame_ready(netplay, ptr, netplay->self_frame_count))
return false;
@ -192,7 +192,7 @@ static bool get_self_input_state(netplay_t *netplay)
int16_t tmp_y = cb(local_device, dtype, 0, 1);
state[1] = (uint16_t)tmp_x | (((uint16_t)tmp_y) << 16);
for (i = 2;
i <= ((dtype == RETRO_DEVICE_MOUSE) ?
i <= (unsigned)((dtype == RETRO_DEVICE_MOUSE) ?
RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN :
RETRO_DEVICE_ID_LIGHTGUN_START);
i++)
@ -1246,7 +1246,6 @@ uint8_t netplay_settings_share_mode(void)
*/
static void netplay_toggle_play_spectate(netplay_t *netplay)
{
size_t i;
enum rarch_netplay_connection_mode mode;
if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING ||

View File

@ -938,7 +938,7 @@ bool netplay_handshake_pre_sync(netplay_t *netplay,
struct netplay_connection *connection, bool *had_input)
{
uint32_t cmd[2];
uint32_t new_frame_count, client_num, flip_frame;
uint32_t new_frame_count, client_num;
uint32_t device;
uint32_t local_sram_size, remote_sram_size;
size_t i, j;

View File

@ -289,10 +289,8 @@ static bool send_input_frame(netplay_t *netplay, struct delta_frame *dframe,
bool netplay_send_cur_input(netplay_t *netplay,
struct netplay_connection *connection)
{
struct delta_frame *dframe = &netplay->buffer[netplay->self_ptr];
uint32_t from_client, to_client;
size_t i;
netplay_input_state_t istate;
struct delta_frame *dframe = &netplay->buffer[netplay->self_ptr];
if (netplay->is_server)
{
@ -910,10 +908,8 @@ static bool netplay_get_cmd(netplay_t *netplay,
struct netplay_connection *connection, bool *had_input)
{
uint32_t cmd;
uint32_t flip_frame;
uint32_t cmd_size;
ssize_t recvd;
char msg[512];
/* We don't handle the initial handshake here */
if (connection->mode < NETPLAY_CONNECTION_CONNECTED)
@ -949,7 +945,6 @@ static bool netplay_get_cmd(netplay_t *netplay,
case NETPLAY_CMD_INPUT:
{
uint32_t frame_num, client_num, input_size, devices, device;
unsigned i;
struct delta_frame *dframe;
if (cmd_size < 2*sizeof(uint32_t))
@ -1324,7 +1319,6 @@ static bool netplay_get_cmd(netplay_t *netplay,
else
{
uint32_t frame_count;
netplay_input_state_t istate;
/* It wants future frames, make sure we don't capture or send intermediate ones */
START(netplay->self_ptr);

View File

@ -228,9 +228,9 @@ static void merge_analog_part(netplay_t *netplay,
uint32_t device, uint32_t clients, uint32_t word, uint8_t bit)
{
netplay_input_state_t simstate;
uint32_t client, client_count = 0;;
uint8_t share_mode = netplay->device_share_modes[device] & NETPLAY_SHARE_ANALOG_BITS;
int32_t value = 0, new_value;
uint32_t client, client_count = 0;
uint8_t share_mode = netplay->device_share_modes[device] & NETPLAY_SHARE_ANALOG_BITS;
int32_t value = 0, new_value;
/* Make sure all real clients are accounted for */
for (simstate = simframe->real_input[device]; simstate; simstate = simstate->next)