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https://github.com/libretro/RetroArch
synced 2025-03-01 16:13:40 +00:00
remove tons of unreferenced local variables
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9ba42837d8
commit
6437e4b4a9
@ -115,10 +115,10 @@ static bool netplay_can_poll(netplay_t *netplay)
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*/
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static bool get_self_input_state(netplay_t *netplay)
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{
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unsigned i;
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struct delta_frame *ptr = &netplay->buffer[netplay->self_ptr];
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netplay_input_state_t istate = NULL;
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uint32_t devices, used_devices = 0, devi, dev_type, local_device;
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size_t i;
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if (!netplay_delta_frame_ready(netplay, ptr, netplay->self_frame_count))
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return false;
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@ -192,7 +192,7 @@ static bool get_self_input_state(netplay_t *netplay)
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int16_t tmp_y = cb(local_device, dtype, 0, 1);
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state[1] = (uint16_t)tmp_x | (((uint16_t)tmp_y) << 16);
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for (i = 2;
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i <= ((dtype == RETRO_DEVICE_MOUSE) ?
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i <= (unsigned)((dtype == RETRO_DEVICE_MOUSE) ?
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RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN :
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RETRO_DEVICE_ID_LIGHTGUN_START);
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i++)
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@ -1246,7 +1246,6 @@ uint8_t netplay_settings_share_mode(void)
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*/
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static void netplay_toggle_play_spectate(netplay_t *netplay)
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{
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size_t i;
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enum rarch_netplay_connection_mode mode;
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if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING ||
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@ -938,7 +938,7 @@ bool netplay_handshake_pre_sync(netplay_t *netplay,
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struct netplay_connection *connection, bool *had_input)
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{
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uint32_t cmd[2];
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uint32_t new_frame_count, client_num, flip_frame;
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uint32_t new_frame_count, client_num;
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uint32_t device;
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uint32_t local_sram_size, remote_sram_size;
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size_t i, j;
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@ -289,10 +289,8 @@ static bool send_input_frame(netplay_t *netplay, struct delta_frame *dframe,
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bool netplay_send_cur_input(netplay_t *netplay,
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struct netplay_connection *connection)
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{
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struct delta_frame *dframe = &netplay->buffer[netplay->self_ptr];
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uint32_t from_client, to_client;
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size_t i;
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netplay_input_state_t istate;
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struct delta_frame *dframe = &netplay->buffer[netplay->self_ptr];
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if (netplay->is_server)
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{
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@ -910,10 +908,8 @@ static bool netplay_get_cmd(netplay_t *netplay,
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struct netplay_connection *connection, bool *had_input)
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{
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uint32_t cmd;
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uint32_t flip_frame;
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uint32_t cmd_size;
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ssize_t recvd;
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char msg[512];
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/* We don't handle the initial handshake here */
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if (connection->mode < NETPLAY_CONNECTION_CONNECTED)
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@ -949,7 +945,6 @@ static bool netplay_get_cmd(netplay_t *netplay,
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case NETPLAY_CMD_INPUT:
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{
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uint32_t frame_num, client_num, input_size, devices, device;
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unsigned i;
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struct delta_frame *dframe;
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if (cmd_size < 2*sizeof(uint32_t))
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@ -1324,7 +1319,6 @@ static bool netplay_get_cmd(netplay_t *netplay,
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else
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{
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uint32_t frame_count;
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netplay_input_state_t istate;
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/* It wants future frames, make sure we don't capture or send intermediate ones */
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START(netplay->self_ptr);
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@ -228,9 +228,9 @@ static void merge_analog_part(netplay_t *netplay,
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uint32_t device, uint32_t clients, uint32_t word, uint8_t bit)
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{
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netplay_input_state_t simstate;
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uint32_t client, client_count = 0;;
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uint8_t share_mode = netplay->device_share_modes[device] & NETPLAY_SHARE_ANALOG_BITS;
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int32_t value = 0, new_value;
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uint32_t client, client_count = 0;
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uint8_t share_mode = netplay->device_share_modes[device] & NETPLAY_SHARE_ANALOG_BITS;
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int32_t value = 0, new_value;
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/* Make sure all real clients are accounted for */
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for (simstate = simframe->real_input[device]; simstate; simstate = simstate->next)
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