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Directly initialize some variables
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1cc350bfdb
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637b26772c
@ -216,18 +216,19 @@ void gl_renderchain_render(gl_t *gl,
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const struct video_tex_info *feedback_info)
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{
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int i;
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GLfloat xamt, yamt;
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unsigned mip_level;
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video_shader_ctx_mvp_t mvp;
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video_shader_ctx_coords_t coords;
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video_shader_ctx_params_t params;
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video_shader_ctx_info_t shader_info;
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struct video_tex_info *fbo_info;
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struct video_tex_info fbo_tex_info[GFX_MAX_SHADERS];
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struct video_tex_info *fbo_info = NULL;
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const struct video_fbo_rect *prev_rect = NULL;
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unsigned fbo_tex_info_cnt = 0;
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unsigned width = video_info->width;
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unsigned height = video_info->height;
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GLfloat xamt = 0.0f;
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GLfloat yamt = 0.0f;
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unsigned mip_level = 0;
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unsigned fbo_tex_info_cnt = 0;
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unsigned width = video_info->width;
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unsigned height = video_info->height;
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/* Render the rest of our passes. */
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gl->coords.tex_coord = fbo_tex_coords;
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