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Turn this into static function
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@ -1082,7 +1082,7 @@ static void gl2_renderchain_start_render(
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}
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}
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/* Set up render to texture. */
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/* Set up render to texture. */
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void gl2_renderchain_init(
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static void gl2_renderchain_init(
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gl_t *gl,
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gl_t *gl,
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gl2_renderchain_data_t *chain,
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gl2_renderchain_data_t *chain,
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unsigned fbo_width, unsigned fbo_height)
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unsigned fbo_width, unsigned fbo_height)
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