Start on Wii input.

This commit is contained in:
Themaister 2011-12-14 13:20:22 +01:00
parent 534163a57f
commit 62f5c53b72
6 changed files with 129 additions and 5 deletions

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@ -58,6 +58,7 @@
#define INPUT_X 12
#define INPUT_PS3 19
#define INPUT_XENON360 21
#define INPUT_WII 23
////////////////////////
#if defined(HAVE_OPENGL) || defined(__CELLOS_LV2__)
@ -112,6 +113,8 @@
#define INPUT_DEFAULT_DRIVER INPUT_PS3
#elif defined(XENON)
#define INPUT_DEFAULT_DRIVER INPUT_XENON360
#elif defined(GEKKO)
#define INPUT_DEFAULT_DRIVER INPUT_WII
#elif defined(HAVE_XVIDEO)
#define INPUT_DEFAULT_DRIVER INPUT_X
#else

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@ -178,6 +178,7 @@ extern const input_driver_t input_sdl;
extern const input_driver_t input_x;
extern const input_driver_t input_ps3;
extern const input_driver_t input_xenon360;
extern const input_driver_t input_wii;
////////////////////////////////////////////////
#endif

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@ -1,5 +1,5 @@
/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010 - Hans-Kristian Arntzen
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
* Copyright (C) 2011 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.

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@ -1,5 +1,5 @@
/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010 - Hans-Kristian Arntzen
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
* Copyright (C) 2011 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
@ -126,10 +126,8 @@ static bool ps3_key_pressed(void *data, int key)
case SSNES_REWIND:
return CTRL_RSTICK_DOWN(state[0]) && CTRL_R2(~state[0]);
default:
break;
return false;
}
return false;
}
const input_driver_t input_ps3 = {

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@ -122,6 +122,9 @@ static void set_defaults(void)
case INPUT_XENON360:
def_input = "xenon360";
break;
case INPUT_WII:
def_input = "wii";
break;
default:
break;
}

119
wii/input.c Normal file
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@ -0,0 +1,119 @@
/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <gccore.h>
#include <ogc/pad.h>
#include "../driver.h"
#include "../libsnes.hpp"
#include <stdlib.h>
// Just plain pads for now.
static bool pad_state[5][SSNES_FIRST_META_KEY];
static bool g_quit;
static int16_t wii_input_state(void *data, const struct snes_keybind **binds,
bool port, unsigned device,
unsigned index, unsigned id)
{
(void)data;
(void)binds;
(void)index;
if (device != SNES_DEVICE_JOYPAD)
return 0;
unsigned player = 0;
if (port == SNES_PORT_2 && device == SNES_DEVICE_MULTITAP)
player = index + 1;
else if (port == SNES_PORT_2)
player = 1;
return pad_state[player][id];
}
static void wii_free_input(void *data)
{
(void)data;
}
static void reset_callback(void)
{
g_quit = true;
}
static void *wii_input_init(void)
{
static bool inited = false;
if (!inited)
{
SYS_SetResetCallback(reset_callback);
SYS_SetPowerCallback(reset_callback);
PAD_Init();
}
return (void*)-1;
}
#define _B(btn) pad_state[i][SNES_DEVICE_ID_JOYPAD_##btn] = down & PAD_BUTTON##btn
static void wii_input_poll(void *data)
{
(void)data;
unsigned pads = PAD_ScanPads();
for (unsigned i = 0; i < pads; i++)
{
uint16_t down = PAD_ButtonsDown(i);
_B(B);
_B(Y);
pad_state[i][SNES_DEVICE_ID_JOYPAD_SELECT] = down & PAD_BUTTON_Z;
_B(START);
_B(UP);
_B(DOWN);
_B(LEFT);
_B(RIGHT);
_B(A);
_B(X);
_B(L);
_B(R);
}
}
#undef _B
static bool wii_key_pressed(void *data, int key)
{
(void)data;
switch (key)
{
case SSNES_QUIT_KEY:
return g_quit;
default:
return false;
}
}
const input_driver_t input_ps3 = {
.init = wii_input_init,
.poll = wii_input_poll,
.input_state = wii_input_state,
.key_pressed = wii_key_pressed,
.free = wii_free_input,
.ident = "wii",
};