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https://github.com/libretro/RetroArch
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Start on Wii input.
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534163a57f
commit
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@ -58,6 +58,7 @@
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#define INPUT_X 12
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#define INPUT_PS3 19
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#define INPUT_XENON360 21
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#define INPUT_WII 23
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////////////////////////
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#if defined(HAVE_OPENGL) || defined(__CELLOS_LV2__)
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@ -112,6 +113,8 @@
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#define INPUT_DEFAULT_DRIVER INPUT_PS3
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#elif defined(XENON)
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#define INPUT_DEFAULT_DRIVER INPUT_XENON360
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#elif defined(GEKKO)
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#define INPUT_DEFAULT_DRIVER INPUT_WII
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#elif defined(HAVE_XVIDEO)
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#define INPUT_DEFAULT_DRIVER INPUT_X
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#else
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1
driver.h
1
driver.h
@ -178,6 +178,7 @@ extern const input_driver_t input_sdl;
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extern const input_driver_t input_x;
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extern const input_driver_t input_ps3;
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extern const input_driver_t input_xenon360;
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extern const input_driver_t input_wii;
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////////////////////////////////////////////////
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#endif
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@ -1,5 +1,5 @@
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/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010 - Hans-Kristian Arntzen
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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* Copyright (C) 2011 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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@ -1,5 +1,5 @@
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/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010 - Hans-Kristian Arntzen
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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* Copyright (C) 2011 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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@ -126,10 +126,8 @@ static bool ps3_key_pressed(void *data, int key)
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case SSNES_REWIND:
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return CTRL_RSTICK_DOWN(state[0]) && CTRL_R2(~state[0]);
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default:
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break;
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return false;
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}
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return false;
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}
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const input_driver_t input_ps3 = {
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@ -122,6 +122,9 @@ static void set_defaults(void)
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case INPUT_XENON360:
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def_input = "xenon360";
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break;
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case INPUT_WII:
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def_input = "wii";
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break;
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default:
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break;
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}
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119
wii/input.c
Normal file
119
wii/input.c
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@ -0,0 +1,119 @@
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/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2011 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <gccore.h>
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#include <ogc/pad.h>
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#include "../driver.h"
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#include "../libsnes.hpp"
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#include <stdlib.h>
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// Just plain pads for now.
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static bool pad_state[5][SSNES_FIRST_META_KEY];
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static bool g_quit;
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static int16_t wii_input_state(void *data, const struct snes_keybind **binds,
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bool port, unsigned device,
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unsigned index, unsigned id)
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{
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(void)data;
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(void)binds;
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(void)index;
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if (device != SNES_DEVICE_JOYPAD)
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return 0;
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unsigned player = 0;
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if (port == SNES_PORT_2 && device == SNES_DEVICE_MULTITAP)
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player = index + 1;
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else if (port == SNES_PORT_2)
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player = 1;
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return pad_state[player][id];
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}
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static void wii_free_input(void *data)
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{
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(void)data;
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}
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static void reset_callback(void)
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{
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g_quit = true;
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}
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static void *wii_input_init(void)
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{
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static bool inited = false;
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if (!inited)
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{
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SYS_SetResetCallback(reset_callback);
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SYS_SetPowerCallback(reset_callback);
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PAD_Init();
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}
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return (void*)-1;
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}
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#define _B(btn) pad_state[i][SNES_DEVICE_ID_JOYPAD_##btn] = down & PAD_BUTTON##btn
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static void wii_input_poll(void *data)
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{
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(void)data;
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unsigned pads = PAD_ScanPads();
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for (unsigned i = 0; i < pads; i++)
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{
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uint16_t down = PAD_ButtonsDown(i);
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_B(B);
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_B(Y);
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pad_state[i][SNES_DEVICE_ID_JOYPAD_SELECT] = down & PAD_BUTTON_Z;
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_B(START);
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_B(UP);
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_B(DOWN);
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_B(LEFT);
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_B(RIGHT);
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_B(A);
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_B(X);
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_B(L);
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_B(R);
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}
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}
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#undef _B
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static bool wii_key_pressed(void *data, int key)
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{
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(void)data;
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switch (key)
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{
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case SSNES_QUIT_KEY:
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return g_quit;
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default:
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return false;
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}
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}
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const input_driver_t input_ps3 = {
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.init = wii_input_init,
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.poll = wii_input_poll,
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.input_state = wii_input_state,
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.key_pressed = wii_key_pressed,
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.free = wii_free_input,
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.ident = "wii",
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};
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