mirror of
https://github.com/libretro/RetroArch
synced 2025-02-26 06:40:39 +00:00
(frontend.c) Only cater to new OSX port/iOS for now
This commit is contained in:
parent
d32c077ab2
commit
628426f8e8
@ -24,18 +24,7 @@
|
||||
#include "menu/rmenu.h"
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__) && (!defined(OSX) || !defined(IOS))
|
||||
#define APPLE_SDL
|
||||
#else
|
||||
#define APPLE_NO_SDL
|
||||
#endif
|
||||
|
||||
#if defined(APPLE_SDL)
|
||||
#include "SDL.h"
|
||||
// OSX seems to really need -lSDLmain,
|
||||
// so we include SDL.h here so it can hack our main.
|
||||
// We want to use -mconsole in Win32, so we need main().
|
||||
#elif defined(__QNX__)
|
||||
#if defined(__QNX__)
|
||||
#include <bps/bps.h>
|
||||
#elif defined(__CELLOS_LV2__)
|
||||
#include "platform/platform_ps3_exec.c"
|
||||
@ -203,12 +192,12 @@ static void system_shutdown(void)
|
||||
{
|
||||
#if defined(__QNX__)
|
||||
bps_shutdown();
|
||||
#elif defined(APPLE_NO_SDL)
|
||||
#elif defined(__APPLE__)
|
||||
dispatch_async_f(dispatch_get_main_queue(), 0, apple_rarch_exited);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(APPLE_NO_SDL)
|
||||
#if defined(__APPLE__)
|
||||
static pthread_mutex_t apple_event_queue_lock = PTHREAD_MUTEX_INITIALIZER;
|
||||
|
||||
static struct
|
||||
@ -266,14 +255,14 @@ int rarch_main(int argc, char *argv[])
|
||||
{
|
||||
rarch_preinit();
|
||||
|
||||
#if !defined(APPLE_NO_SDL)
|
||||
#if !defined(__APPLE__)
|
||||
rarch_main_clear_state();
|
||||
#endif
|
||||
|
||||
rarch_get_environment(argc, argv);
|
||||
|
||||
#if !defined(RARCH_CONSOLE)
|
||||
#if defined(APPLE_NO_SDL)
|
||||
#if defined(__APPLE__)
|
||||
struct rarch_main_wrap* argdata = (struct rarch_main_wrap*)args;
|
||||
int init_ret = rarch_main_init_wrap(argdata);
|
||||
apple_free_main_wrap(argdata);
|
||||
@ -331,7 +320,7 @@ int rarch_main(int argc, char *argv[])
|
||||
#if defined(RARCH_CONSOLE) || defined(__QNX__)
|
||||
g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
|
||||
#else
|
||||
#if defined(APPLE_NO_SDL)
|
||||
#if defined(__APPLE__)
|
||||
// This needs to be here to tell the GUI thread that the emulator loop has stopped,
|
||||
// the (void*)1 makes it display the 'Failed to load game' message.
|
||||
dispatch_async_f(dispatch_get_main_queue(), (void*)1, apple_rarch_exited);
|
||||
@ -353,7 +342,7 @@ int rarch_main(int argc, char *argv[])
|
||||
|
||||
while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate())
|
||||
{
|
||||
#if defined(APPLE_NO_SDL)
|
||||
#if defined(__APPLE__)
|
||||
process_events();
|
||||
#endif
|
||||
|
||||
@ -373,7 +362,7 @@ int rarch_main(int argc, char *argv[])
|
||||
|
||||
while (!g_extern.system.shutdown && menu_iterate())
|
||||
{
|
||||
#if defined(APPLE_NO_SDL)
|
||||
#if defined(__APPLE__)
|
||||
process_events();
|
||||
#endif
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user