Add DEPS_DIR to Makefile.griffin

This commit is contained in:
Sergi Granell 2017-01-17 20:54:22 +01:00
parent 4b4aeec445
commit 610f69757f

View File

@ -1,13 +1,15 @@
DEBUG = 0
HAVE_LOGGER = 0
HAVE_FILE_LOGGER = 0
HAVE_CC_RESAMPLER = 1
WHOLE_ARCHIVE_LINK = 0
BIG_STACK = 1
ROOT_DIR := .
DEPS_DIR := $(ROOT_DIR)/deps
DEBUG = 0
HAVE_LOGGER = 0
HAVE_FILE_LOGGER = 0
HAVE_CC_RESAMPLER = 1
WHOLE_ARCHIVE_LINK = 0
BIG_STACK = 1
PC_DEVELOPMENT_IP_ADDRESS = 255.255.255.255
PC_DEVELOPMENT_UDP_PORT = 3490
RARCH_CONSOLE = 0
USBGECKO = 0
RARCH_CONSOLE = 0
USBGECKO = 0
ifneq ($(EMSCRIPTEN),)
platform = emscripten
@ -219,20 +221,20 @@ else ifeq ($(platform), vita)
-lScePower_stub -lSceRtc_stub -lSceCommonDialog_stub -lScePgf_stub \
-lSceMotion_stub -lSceAppMgr_stub -lpng -lm -lc
PLATEXTRA := $(DEPS_DIR)/libvita2d/shader/clear_v_gxp.o \
$(DEPS_DIR)/libvita2d/shader/clear_f_gxp.o \
$(DEPS_DIR)/libvita2d/shader/color_v_gxp.o \
$(DEPS_DIR)/libvita2d/shader/color_f_gxp.o \
$(DEPS_DIR)/libvita2d/shader/texture_v_gxp.o \
$(DEPS_DIR)/libvita2d/shader/texture_f_gxp.o \
$(DEPS_DIR)/libvita2d/shader/texture_tint_f_gxp.o
PLATOBJS += $(DEPS_DIR)/libvita2d/shader/clear_v_gxp.o \
$(DEPS_DIR)/libvita2d/shader/clear_f_gxp.o \
$(DEPS_DIR)/libvita2d/shader/color_v_gxp.o \
$(DEPS_DIR)/libvita2d/shader/color_f_gxp.o \
$(DEPS_DIR)/libvita2d/shader/texture_v_gxp.o \
$(DEPS_DIR)/libvita2d/shader/texture_f_gxp.o \
$(DEPS_DIR)/libvita2d/shader/texture_tint_f_gxp.o
PLATOBJS += \
libretro-common/audio/conversion/s16_to_float_neon.o \
libretro-common/audio/conversion/float_to_s16_neon.o \
memory/neon/memcpy-neon.o \
libretro-common/audio/resampler/drivers/sinc_resampler_neon.o \
audio/drivers_resampler/cc_resampler_neon.o
PLATOBJS += \
libretro-common/audio/conversion/s16_to_float_neon.o \
libretro-common/audio/conversion/float_to_s16_neon.o \
memory/neon/memcpy-neon.o \
libretro-common/audio/resampler/drivers/sinc_resampler_neon.o \
audio/drivers_resampler/cc_resampler_neon.o
LIBDIRS += -L.
LDFLAGS += -Wl,-q