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Don't append #version if it's already done.
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@ -376,7 +376,7 @@ static void print_linker_log(GLuint obj)
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static bool compile_shader(GLuint shader, const char *define, const char *program)
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static bool compile_shader(GLuint shader, const char *define, const char *program)
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{
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{
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char version[32] = {0};
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char version[32] = {0};
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if (glsl_core)
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if (glsl_core && !strstr(program, "#version"))
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{
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{
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unsigned version_no = 0;
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unsigned version_no = 0;
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unsigned gl_ver = glsl_major * 100 + glsl_minor * 10;
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unsigned gl_ver = glsl_major * 100 + glsl_minor * 10;
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