diff --git a/gfx/drivers_display/gfx_display_gl.c b/gfx/drivers_display/gfx_display_gl.c index ad3e821d66..c8c3d27cc9 100644 --- a/gfx/drivers_display/gfx_display_gl.c +++ b/gfx/drivers_display/gfx_display_gl.c @@ -31,7 +31,8 @@ static int scx0, scx1, scy0, scy1; /* This array contains problematic GPU drivers * that have problems when we draw outside the * bounds of the framebuffer */ -static const struct { +static const struct +{ const char *str; int len; } scissor_device_strings[] = { @@ -236,11 +237,11 @@ static void gfx_display_gl_draw(gfx_display_ctx_draw_t *draw, #endif if (!draw->coords->vertex) - draw->coords->vertex = gfx_display_gl_get_default_vertices(); + draw->coords->vertex = &gl_vertexes[0]; if (!draw->coords->tex_coord) - draw->coords->tex_coord = gfx_display_gl_get_default_tex_coords(); + draw->coords->tex_coord = &gl_tex_coords[0]; if (!draw->coords->lut_tex_coord) - draw->coords->lut_tex_coord = gfx_display_gl_get_default_tex_coords(); + draw->coords->lut_tex_coord = &gl_tex_coords[0]; gfx_display_gl_viewport(draw, gl); glBindTexture(GL_TEXTURE_2D, (GLuint)draw->texture); @@ -248,7 +249,7 @@ static void gfx_display_gl_draw(gfx_display_ctx_draw_t *draw, gl->shader->set_coords(gl->shader_data, draw->coords); gl->shader->set_mvp(gl->shader_data, draw->matrix_data ? (math_matrix_4x4*)draw->matrix_data - : (math_matrix_4x4*)gfx_display_gl_get_default_mvp(gl)); + : (math_matrix_4x4*)&gl->mvp_no_rot); glDrawArrays(gfx_display_prim_to_gl_enum( diff --git a/gfx/drivers_display/gfx_display_gl_core.c b/gfx/drivers_display/gfx_display_gl_core.c index a1b61df9bf..4cc6589fae 100644 --- a/gfx/drivers_display/gfx_display_gl_core.c +++ b/gfx/drivers_display/gfx_display_gl_core.c @@ -61,11 +61,6 @@ static const float *gfx_display_gl_core_get_default_vertices(void) return &gl_core_vertexes[0]; } -static const float *gfx_display_gl_core_get_default_color(void) -{ - return &gl_core_colors[0]; -} - static const float *gfx_display_gl_core_get_default_tex_coords(void) { return &gl_core_tex_coords[0]; @@ -128,7 +123,7 @@ static void gfx_display_gl_core_draw_pipeline(gfx_display_ctx_draw_t *draw, /* Match UBO layout in shader. */ memcpy(ubo_scratch_data, - gfx_display_gl_core_get_default_mvp(gl), + &gl->mvp_no_rot, sizeof(math_matrix_4x4)); memcpy(ubo_scratch_data + sizeof(math_matrix_4x4), output_size, @@ -173,9 +168,9 @@ static void gfx_display_gl_core_draw(gfx_display_ctx_draw_t *draw, if (!vertex) vertex = gfx_display_gl_core_get_default_vertices(); if (!tex_coord) - tex_coord = gfx_display_gl_core_get_default_tex_coords(); + tex_coord = &gl_core_tex_coords[0]; if (!color) - color = gfx_display_gl_core_get_default_color(); + color = &gl_core_colors[0]; gfx_display_gl_core_viewport(draw, gl); @@ -241,7 +236,7 @@ static void gfx_display_gl_core_draw(gfx_display_ctx_draw_t *draw, if (!loc) { const math_matrix_4x4 *mat = draw->matrix_data - ? (const math_matrix_4x4*)draw->matrix_data : (const math_matrix_4x4*)gfx_display_gl_core_get_default_mvp(gl); + ? (const math_matrix_4x4*)draw->matrix_data : (const math_matrix_4x4*)&gl->mvp_no_rot; if (gl->pipelines.alpha_blend_loc.flat_ubo_vertex >= 0) glUniform4fv(gl->pipelines.alpha_blend_loc.flat_ubo_vertex, 4, mat->data); diff --git a/gfx/drivers_display/gfx_display_vita2d.c b/gfx/drivers_display/gfx_display_vita2d.c index 8b72490fa9..5191094afa 100644 --- a/gfx/drivers_display/gfx_display_vita2d.c +++ b/gfx/drivers_display/gfx_display_vita2d.c @@ -103,15 +103,15 @@ static void gfx_display_vita2d_draw(gfx_display_ctx_draw_t *draw, color = draw->coords->color; if (!vertex) - vertex = gfx_display_vita2d_get_default_vertices(); + vertex = &vita2d_vertexes[0]; if (!tex_coord) - tex_coord = gfx_display_vita2d_get_default_tex_coords(); + tex_coord = &vita2d_tex_coords[0]; if (!draw->coords->lut_tex_coord) - draw->coords->lut_tex_coord = gfx_display_vita2d_get_default_tex_coords(); + draw->coords->lut_tex_coord = &vita2d_tex_coords[0]; if (!texture) return; if (!color) - color = gfx_display_vita2d_get_default_color(); + color = &vita2d_colors[0]; gfx_display_vita2d_viewport(draw, vita2d); @@ -136,7 +136,7 @@ static void gfx_display_vita2d_draw(gfx_display_ctx_draw_t *draw, { default: { - vita2d_draw_array_textured_mat(texture, vertices, draw->coords->vertices, gfx_display_vita2d_get_default_mvp(vita2d)); + vita2d_draw_array_textured_mat(texture, vertices, draw->coords->vertices, &vita2d->mvp_no_rot); break; } } diff --git a/gfx/drivers_display/gfx_display_vulkan.c b/gfx/drivers_display/gfx_display_vulkan.c index 49f30b2ae9..572a76757c 100644 --- a/gfx/drivers_display/gfx_display_vulkan.c +++ b/gfx/drivers_display/gfx_display_vulkan.c @@ -61,11 +61,6 @@ static const float *gfx_display_vk_get_default_vertices(void) return &vk_vertexes[0]; } -static const float *gfx_display_vk_get_default_color(void) -{ - return &vk_colors[0]; -} - static const float *gfx_display_vk_get_default_tex_coords(void) { return &vk_tex_coords[0]; @@ -205,21 +200,21 @@ static void gfx_display_vk_draw(gfx_display_ctx_draw_t *draw, if (!vk || !draw) return; - texture = (struct vk_texture*)draw->texture; - vertex = draw->coords->vertex; - tex_coord = draw->coords->tex_coord; - color = draw->coords->color; + texture = (struct vk_texture*)draw->texture; + vertex = draw->coords->vertex; + tex_coord = draw->coords->tex_coord; + color = draw->coords->color; if (!vertex) - vertex = gfx_display_vk_get_default_vertices(); + vertex = &vk_vertexes[0]; if (!tex_coord) - tex_coord = gfx_display_vk_get_default_tex_coords(); + tex_coord = &vk_tex_coords[0]; if (!draw->coords->lut_tex_coord) - draw->coords->lut_tex_coord = gfx_display_vk_get_default_tex_coords(); + draw->coords->lut_tex_coord = &vk_tex_coords[0]; if (!texture) - texture = &vk->display.blank_texture; + texture = &vk->display.blank_texture; if (!color) - color = gfx_display_vk_get_default_color(); + color = &vk_colors[0]; gfx_display_vk_viewport(draw, vk);