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(XDK D3D) Add black frame insertion code block - will be useless
for Xbox consoles so far anyway but just to keep in sync with PC D3D driver
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@ -812,6 +812,13 @@ static bool xdk_d3d_frame(void *data, const void *frame,
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d3d->shader->set_mvp(NULL);
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d3d->shader->set_mvp(NULL);
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#endif
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#endif
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// Insert black frame first, so we can screenshot, etc.
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if (g_settings.video.black_frame_insertion)
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{
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d3dr->Present(NULL, NULL, NULL, NULL);
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d3dr->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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}
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RD3DDevice_SetTexture(d3dr, 0, d3d->lpTexture);
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RD3DDevice_SetTexture(d3dr, 0, d3d->lpTexture);
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#ifdef HAVE_HLSL
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#ifdef HAVE_HLSL
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