mirror of
https://github.com/libretro/RetroArch
synced 2025-02-05 15:40:04 +00:00
Turn ffmpeg FFT into C code and remove GLM dependency
This commit is contained in:
parent
21f7f6059a
commit
6078864e26
@ -848,7 +848,7 @@ ifeq ($(HAVE_GL_CONTEXT), 1)
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ifeq ($(HAVE_FFMPEG), 1)
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ifneq ($(C89_BUILD), 1)
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ifneq ($(HAVE_OPENGLES), 1)
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OBJ += cores/libretro-ffmpeg/fft/fft.o
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OBJ += cores/libretro-ffmpeg/ffmpeg_fft.o
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DEFINES += -I$(DEPS_DIR) -DHAVE_GL_FFT
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NEED_CXX_LINKER=1
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endif
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@ -1,4 +1,3 @@
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/* Copyright (C) 2016 - Brad Parker */
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#include <stdint.h>
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#include <stdlib.h>
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#include <stdbool.h>
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@ -36,7 +35,7 @@ extern "C" {
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#endif
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#ifdef HAVE_GL_FFT
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#include "fft/fft.h"
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#include "ffmpeg_fft.h"
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#endif
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#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
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File diff suppressed because it is too large
Load Diff
@ -1,13 +1,13 @@
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#ifndef FFT_H__
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#define FFT_H__
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#ifndef FFMPEG_FFT_H_
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#define FFMPEG_FFT_H_
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#include <glsym/glsym.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <retro_common_api.h>
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typedef struct glfft glfft_t;
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RETRO_BEGIN_DECLS
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typedef struct GLFFT glfft_t;
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glfft_t *glfft_new(unsigned fft_steps, rglgen_proc_address_t proc);
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@ -16,11 +16,9 @@ void glfft_free(glfft_t *fft);
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void glfft_init_multisample(glfft_t *fft, unsigned width, unsigned height, unsigned samples);
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void glfft_step_fft(glfft_t *fft, const GLshort *buffer, unsigned frames);
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void glfft_render(glfft_t *fft, GLuint backbuffer, unsigned width, unsigned height);
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#ifdef __cplusplus
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}
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#endif
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RETRO_END_DECLS
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#endif
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34
deps/glm/common.hpp
vendored
34
deps/glm/common.hpp
vendored
@ -1,34 +0,0 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/common.hpp
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/// @date 2013-12-24 / 2013-12-24
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_COMMON_INCLUDED
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#define GLM_COMMON_INCLUDED
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#include "detail/func_common.hpp"
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#endif//GLM_COMMON_INCLUDED
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427
deps/glm/detail/_features.hpp
vendored
427
deps/glm/detail/_features.hpp
vendored
@ -1,427 +0,0 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/core/_features.hpp
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/// @date 2013-02-20 / 2013-02-20
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_core_features
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#define glm_core_features
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// #define GLM_CXX98_EXCEPTIONS
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// #define GLM_CXX98_RTTI
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// #define GLM_CXX11_RVALUE_REFERENCES
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// Rvalue references - GCC 4.3
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
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// GLM_CXX11_TRAILING_RETURN
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// Rvalue references for *this - GCC not supported
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
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// GLM_CXX11_NONSTATIC_MEMBER_INIT
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// Initialization of class objects by rvalues - GCC any
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
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// GLM_CXX11_NONSTATIC_MEMBER_INIT
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// Non-static data member initializers - GCC 4.7
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// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
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// #define GLM_CXX11_VARIADIC_TEMPLATE
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// Variadic templates - GCC 4.3
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
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//
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// Extending variadic template template parameters - GCC 4.4
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
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// #define GLM_CXX11_GENERALIZED_INITIALIZERS
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// Initializer lists - GCC 4.4
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
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// #define GLM_CXX11_STATIC_ASSERT
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// Static assertions - GCC 4.3
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
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// #define GLM_CXX11_AUTO_TYPE
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// auto-typed variables - GCC 4.4
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
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// #define GLM_CXX11_AUTO_TYPE
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// Multi-declarator auto - GCC 4.4
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
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// #define GLM_CXX11_AUTO_TYPE
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// Removal of auto as a storage-class specifier - GCC 4.4
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
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// #define GLM_CXX11_AUTO_TYPE
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// New function declarator syntax - GCC 4.4
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
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// #define GLM_CXX11_LAMBDAS
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// New wording for C++0x lambdas - GCC 4.5
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// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
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// #define GLM_CXX11_DECLTYPE
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// Declared type of an expression - GCC 4.3
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
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//
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// Right angle brackets - GCC 4.3
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
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//
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// Default template arguments for function templates DR226 GCC 4.3
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// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
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//
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// Solving the SFINAE problem for expressions DR339 GCC 4.4
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
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// #define GLM_CXX11_ALIAS_TEMPLATE
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// Template aliases N2258 GCC 4.7
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
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//
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// Extern templates N1987 Yes
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
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// #define GLM_CXX11_NULLPTR
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// Null pointer constant N2431 GCC 4.6
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
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// #define GLM_CXX11_STRONG_ENUMS
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// Strongly-typed enums N2347 GCC 4.4
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
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//
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// Forward declarations for enums N2764 GCC 4.6
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
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//
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// Generalized attributes N2761 GCC 4.8
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
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//
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// Generalized constant expressions N2235 GCC 4.6
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
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//
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// Alignment support N2341 GCC 4.8
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
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// #define GLM_CXX11_DELEGATING_CONSTRUCTORS
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// Delegating constructors N1986 GCC 4.7
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
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//
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// Inheriting constructors N2540 GCC 4.8
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
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// #define GLM_CXX11_EXPLICIT_CONVERSIONS
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// Explicit conversion operators N2437 GCC 4.5
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
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//
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// New character types N2249 GCC 4.4
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
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//
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// Unicode string literals N2442 GCC 4.5
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
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//
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// Raw string literals N2442 GCC 4.5
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
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//
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// Universal character name literals N2170 GCC 4.5
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
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// #define GLM_CXX11_USER_LITERALS
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// User-defined literals N2765 GCC 4.7
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
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//
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// Standard Layout Types N2342 GCC 4.5
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
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// #define GLM_CXX11_DEFAULTED_FUNCTIONS
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// #define GLM_CXX11_DELETED_FUNCTIONS
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// Defaulted and deleted functions N2346 GCC 4.4
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
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//
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// Extended friend declarations N1791 GCC 4.7
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
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//
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// Extending sizeof N2253 GCC 4.4
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
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// #define GLM_CXX11_INLINE_NAMESPACES
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// Inline namespaces N2535 GCC 4.4
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
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// #define GLM_CXX11_UNRESTRICTED_UNIONS
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// Unrestricted unions N2544 GCC 4.6
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
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// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
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// Local and unnamed types as template arguments N2657 GCC 4.5
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
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// #define GLM_CXX11_RANGE_FOR
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// Range-based for N2930 GCC 4.6
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// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
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// #define GLM_CXX11_OVERRIDE_CONTROL
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// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7
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// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
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//
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// Minimal support for garbage collection and reachability-based leak detection N2670 No
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
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// #define GLM_CXX11_NOEXCEPT
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// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
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//
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// Defining move special member functions N3053 GCC 4.6
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
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//
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// Sequence points N2239 Yes
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
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//
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// Atomic operations N2427 GCC 4.4
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
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//
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// Strong Compare and Exchange N2748 GCC 4.5
|
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
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//
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// Bidirectional Fences N2752 GCC 4.8
|
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
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//
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// Memory model N2429 GCC 4.8
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
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|
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//
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// Data-dependency ordering: atomics and memory model N2664 GCC 4.4
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
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|
||||
//
|
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// Propagating exceptions N2179 GCC 4.4
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
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|
||||
//
|
||||
// Abandoning a process and at_quick_exit N2440 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
|
||||
|
||||
//
|
||||
// Allow atomics use in signal handlers N2547 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
|
||||
|
||||
//
|
||||
// Thread-local storage N2659 GCC 4.8
|
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
|
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|
||||
//
|
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// Dynamic initialization and destruction with concurrency N2660 GCC 4.3
|
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
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|
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//
|
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// __func__ predefined identifier N2340 GCC 4.3
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
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|
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//
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// C99 preprocessor N1653 GCC 4.3
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
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//
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// long long N1811 GCC 4.3
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
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|
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//
|
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// Extended integral types N1988 Yes
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// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
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|
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#if(GLM_COMPILER & GLM_COMPILER_GCC)
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# if(GLM_COMPILER >= GLM_COMPILER_GCC43)
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# define GLM_CXX11_STATIC_ASSERT
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# endif
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|
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#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
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# if(__has_feature(cxx_exceptions))
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# define GLM_CXX98_EXCEPTIONS
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# endif
|
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|
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# if(__has_feature(cxx_rtti))
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# define GLM_CXX98_RTTI
|
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# endif
|
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|
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# if(__has_feature(cxx_access_control_sfinae))
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# define GLM_CXX11_ACCESS_CONTROL_SFINAE
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# endif
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|
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# if(__has_feature(cxx_alias_templates))
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# define GLM_CXX11_ALIAS_TEMPLATE
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# endif
|
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|
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# if(__has_feature(cxx_alignas))
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# define GLM_CXX11_ALIGNAS
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# endif
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# if(__has_feature(cxx_attributes))
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||||
# define GLM_CXX11_ATTRIBUTES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_constexpr))
|
||||
# define GLM_CXX11_CONSTEXPR
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_decltype))
|
||||
# define GLM_CXX11_DECLTYPE
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_default_function_template_args))
|
||||
# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_defaulted_functions))
|
||||
# define GLM_CXX11_DEFAULTED_FUNCTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_delegating_constructors))
|
||||
# define GLM_CXX11_DELEGATING_CONSTRUCTORS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_deleted_functions))
|
||||
# define GLM_CXX11_DELETED_FUNCTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_explicit_conversions))
|
||||
# define GLM_CXX11_EXPLICIT_CONVERSIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_generalized_initializers))
|
||||
# define GLM_CXX11_GENERALIZED_INITIALIZERS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_implicit_moves))
|
||||
# define GLM_CXX11_IMPLICIT_MOVES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_inheriting_constructors))
|
||||
# define GLM_CXX11_INHERITING_CONSTRUCTORS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_inline_namespaces))
|
||||
# define GLM_CXX11_INLINE_NAMESPACES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_lambdas))
|
||||
# define GLM_CXX11_LAMBDAS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_local_type_template_args))
|
||||
# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_noexcept))
|
||||
# define GLM_CXX11_NOEXCEPT
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_nonstatic_member_init))
|
||||
# define GLM_CXX11_NONSTATIC_MEMBER_INIT
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_nullptr))
|
||||
# define GLM_CXX11_NULLPTR
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_override_control))
|
||||
# define GLM_CXX11_OVERRIDE_CONTROL
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_reference_qualified_functions))
|
||||
# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_range_for))
|
||||
# define GLM_CXX11_RANGE_FOR
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_raw_string_literals))
|
||||
# define GLM_CXX11_RAW_STRING_LITERALS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_rvalue_references))
|
||||
# define GLM_CXX11_RVALUE_REFERENCES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_static_assert))
|
||||
# define GLM_CXX11_STATIC_ASSERT
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_auto_type))
|
||||
# define GLM_CXX11_AUTO_TYPE
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_strong_enums))
|
||||
# define GLM_CXX11_STRONG_ENUMS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_trailing_return))
|
||||
# define GLM_CXX11_TRAILING_RETURN
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_unicode_literals))
|
||||
# define GLM_CXX11_UNICODE_LITERALS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_unrestricted_unions))
|
||||
# define GLM_CXX11_UNRESTRICTED_UNIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_user_literals))
|
||||
# define GLM_CXX11_USER_LITERALS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_variadic_templates))
|
||||
# define GLM_CXX11_VARIADIC_TEMPLATES
|
||||
# endif
|
||||
|
||||
#endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
|
||||
|
||||
#endif//glm_core_features
|
55
deps/glm/detail/_fixes.hpp
vendored
55
deps/glm/detail/_fixes.hpp
vendored
@ -1,55 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/_fixes.hpp
|
||||
/// @date 2011-02-21 / 2011-11-22
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <cmath>
|
||||
|
||||
//! Workaround for compatibility with other libraries
|
||||
#ifdef max
|
||||
#undef max
|
||||
#endif
|
||||
|
||||
//! Workaround for compatibility with other libraries
|
||||
#ifdef min
|
||||
#undef min
|
||||
#endif
|
||||
|
||||
//! Workaround for Android
|
||||
#ifdef isnan
|
||||
#undef isnan
|
||||
#endif
|
||||
|
||||
//! Workaround for Android
|
||||
#ifdef isinf
|
||||
#undef isinf
|
||||
#endif
|
||||
|
||||
//! Workaround for Chrone Native Client
|
||||
#ifdef log2
|
||||
#undef log2
|
||||
#endif
|
||||
|
109
deps/glm/detail/_noise.hpp
vendored
109
deps/glm/detail/_noise.hpp
vendored
@ -1,109 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/detail/_noise.hpp
|
||||
/// @date 2013-12-24 / 2013-12-24
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_DETAIL_NOISE_INCLUDED
|
||||
#define GLM_DETAIL_NOISE_INCLUDED
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T>
|
||||
inline T mod289(T const & x)
|
||||
{
|
||||
return x - floor(x * static_cast<T>(1.0) / static_cast<T>(289.0)) * static_cast<T>(289.0);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T permute(T const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> permute(tvec2<T, P> const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> permute(tvec3<T, P> const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> permute(tvec4<T, P> const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
template <typename T>
|
||||
inline T taylorInvSqrt(T const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec2<T, P> taylorInvSqrt(detail::tvec2<T, P> const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> taylorInvSqrt(detail::tvec3<T, P> const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> taylorInvSqrt(detail::tvec4<T, P> const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec2<T, P> fade(detail::tvec2<T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> fade(detail::tvec3<T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> fade(detail::tvec4<T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_DETAIL_NOISE_INCLUDED
|
||||
|
831
deps/glm/detail/_swizzle.hpp
vendored
831
deps/glm/detail/_swizzle.hpp
vendored
@ -1,831 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/_swizzle.hpp
|
||||
/// @date 2006-04-20 / 2011-02-16
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_swizzle
|
||||
#define glm_core_swizzle
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
// Internal class for implementing swizzle operators
|
||||
template <typename T, int N>
|
||||
struct _swizzle_base0
|
||||
{
|
||||
typedef T value_type;
|
||||
|
||||
protected:
|
||||
inline value_type& elem (size_t i) { return (reinterpret_cast<value_type*>(_buffer))[i]; }
|
||||
inline const value_type& elem (size_t i) const { return (reinterpret_cast<const value_type*>(_buffer))[i]; }
|
||||
|
||||
// Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
|
||||
// The size 1 buffer is assumed to aligned to the actual members so that the
|
||||
// elem()
|
||||
char _buffer[1];
|
||||
};
|
||||
|
||||
template <typename T, precision P, typename V, int E0, int E1, int E2, int E3, int N>
|
||||
struct _swizzle_base1 : public _swizzle_base0<T, N>
|
||||
{
|
||||
};
|
||||
|
||||
template <typename T, precision P, typename V, int E0, int E1>
|
||||
struct _swizzle_base1<T, P, V,E0,E1,-1,-2,2> : public _swizzle_base0<T, 2>
|
||||
{
|
||||
inline V operator ()() const { return V(this->elem(E0), this->elem(E1)); }
|
||||
};
|
||||
|
||||
template <typename T, precision P, typename V, int E0, int E1, int E2>
|
||||
struct _swizzle_base1<T, P, V,E0,E1,E2,-1,3> : public _swizzle_base0<T, 3>
|
||||
{
|
||||
inline V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2)); }
|
||||
};
|
||||
|
||||
template <typename T, precision P, typename V, int E0, int E1, int E2, int E3>
|
||||
struct _swizzle_base1<T, P, V,E0,E1,E2,E3,4> : public _swizzle_base0<T, 4>
|
||||
{
|
||||
inline V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
|
||||
};
|
||||
|
||||
// Internal class for implementing swizzle operators
|
||||
/*
|
||||
Template parameters:
|
||||
|
||||
ValueType = type of scalar values (e.g. float, double)
|
||||
VecType = class the swizzle is applies to (e.g. tvec3<float>)
|
||||
N = number of components in the vector (e.g. 3)
|
||||
E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
|
||||
|
||||
DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
|
||||
containing duplicate elements so that they cannot be used as r-values).
|
||||
*/
|
||||
template <typename ValueType, precision P, typename VecType, int N, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
|
||||
struct _swizzle_base2 : public _swizzle_base1<ValueType, P, VecType,E0,E1,E2,E3,N>
|
||||
{
|
||||
typedef VecType vec_type;
|
||||
typedef ValueType value_type;
|
||||
|
||||
inline _swizzle_base2& operator= (const ValueType& t)
|
||||
{
|
||||
for (int i = 0; i < N; ++i)
|
||||
(*this)[i] = t;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline _swizzle_base2& operator= (const VecType& that)
|
||||
{
|
||||
struct op {
|
||||
inline void operator() (value_type& e, value_type& t) { e = t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline void operator -= (const VecType& that)
|
||||
{
|
||||
struct op {
|
||||
inline void operator() (value_type& e, value_type& t) { e -= t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
inline void operator += (const VecType& that)
|
||||
{
|
||||
struct op {
|
||||
inline void operator() (value_type& e, value_type& t) { e += t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
inline void operator *= (const VecType& that)
|
||||
{
|
||||
struct op {
|
||||
inline void operator() (value_type& e, value_type& t) { e *= t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
inline void operator /= (const VecType& that)
|
||||
{
|
||||
struct op {
|
||||
inline void operator() (value_type& e, value_type& t) { e /= t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
inline value_type& operator[] (size_t i)
|
||||
{
|
||||
static const int offset_dst[4] = { E0, E1, E2, E3 };
|
||||
return this->elem(offset_dst[i]);
|
||||
}
|
||||
inline value_type operator[] (size_t i) const
|
||||
{
|
||||
static const int offset_dst[4] = { E0, E1, E2, E3 };
|
||||
return this->elem(offset_dst[i]);
|
||||
}
|
||||
protected:
|
||||
template <typename T>
|
||||
inline void _apply_op(const VecType& that, T op)
|
||||
{
|
||||
// Make a copy of the data in this == &that.
|
||||
// The copier should optimize out the copy in cases where the function is
|
||||
// properly inlined and the copy is not necessary.
|
||||
ValueType t[N];
|
||||
for (int i = 0; i < N; ++i)
|
||||
t[i] = that[i];
|
||||
for (int i = 0; i < N; ++i)
|
||||
op( (*this)[i], t[i] );
|
||||
}
|
||||
};
|
||||
|
||||
// Specialization for swizzles containing duplicate elements. These cannot be modified.
|
||||
template <typename ValueType, precision P, typename VecType, int N, int E0, int E1, int E2, int E3>
|
||||
struct _swizzle_base2<ValueType, P, VecType,N,E0,E1,E2,E3,1> : public _swizzle_base1<ValueType, P, VecType,E0,E1,E2,E3,N>
|
||||
{
|
||||
typedef VecType vec_type;
|
||||
typedef ValueType value_type;
|
||||
|
||||
struct Stub {};
|
||||
inline _swizzle_base2& operator= (Stub const &) { return *this; }
|
||||
|
||||
inline value_type operator[] (size_t i) const
|
||||
{
|
||||
static const int offset_dst[4] = { E0, E1, E2, E3 };
|
||||
return this->elem(offset_dst[i]);
|
||||
}
|
||||
};
|
||||
|
||||
template <int N,typename ValueType, precision P, typename VecType, int E0,int E1,int E2,int E3>
|
||||
struct _swizzle : public _swizzle_base2<ValueType, P, VecType, N,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>
|
||||
{
|
||||
typedef _swizzle_base2<ValueType, P, VecType,N,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)> base_type;
|
||||
|
||||
using base_type::operator=;
|
||||
|
||||
inline operator VecType () const { return (*this)(); }
|
||||
};
|
||||
|
||||
//
|
||||
// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
|
||||
//
|
||||
#define _GLM_SWIZZLE_TEMPLATE1 template <int N, typename T, precision P, typename V, int E0, int E1, int E2, int E3>
|
||||
#define _GLM_SWIZZLE_TEMPLATE2 template <int N, typename T, precision P, typename V, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
|
||||
#define _GLM_SWIZZLE_TYPE1 _swizzle<N, T, P, V, E0, E1, E2, E3>
|
||||
#define _GLM_SWIZZLE_TYPE2 _swizzle<N, T, P, V, F0, F1, F2, F3>
|
||||
|
||||
//
|
||||
// Wrapper for a binary operator (e.g. u.yy + v.zy)
|
||||
//
|
||||
#define _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
|
||||
_GLM_SWIZZLE_TEMPLATE2 \
|
||||
inline V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
|
||||
{ \
|
||||
return a() OPERAND b(); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
inline V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const V& b) \
|
||||
{ \
|
||||
return a() OPERAND b; \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
inline V operator OPERAND ( const V& a, const _GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return a OPERAND b(); \
|
||||
}
|
||||
|
||||
//
|
||||
// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
|
||||
//
|
||||
#define _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
inline V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b) \
|
||||
{ \
|
||||
return a() OPERAND b; \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
inline V operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return a OPERAND b(); \
|
||||
}
|
||||
|
||||
//
|
||||
// Macro for wrapping a function taking one argument (e.g. abs())
|
||||
//
|
||||
#define _GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
inline typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a) \
|
||||
{ \
|
||||
return FUNCTION(a()); \
|
||||
}
|
||||
|
||||
//
|
||||
// Macro for wrapping a function taking two vector arguments (e.g. dot()).
|
||||
//
|
||||
#define _GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
|
||||
_GLM_SWIZZLE_TEMPLATE2 \
|
||||
inline typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
|
||||
{ \
|
||||
return FUNCTION(a(), b()); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
inline typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return FUNCTION(a(), b()); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
inline typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename V& b) \
|
||||
{ \
|
||||
return FUNCTION(a(), b); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
inline typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const _GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return FUNCTION(a, b()); \
|
||||
}
|
||||
|
||||
//
|
||||
// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
|
||||
//
|
||||
#define _GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
|
||||
_GLM_SWIZZLE_TEMPLATE2 \
|
||||
inline typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b, const T& c) \
|
||||
{ \
|
||||
return FUNCTION(a(), b(), c); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
inline typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
|
||||
{ \
|
||||
return FUNCTION(a(), b(), c); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
inline typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
|
||||
{ \
|
||||
return FUNCTION(a(), b, c); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
inline typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
|
||||
{ \
|
||||
return FUNCTION(a, b(), c); \
|
||||
}
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace detail
|
||||
{
|
||||
_GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
|
||||
_GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
|
||||
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
|
||||
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
|
||||
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
|
||||
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
|
||||
}
|
||||
|
||||
//
|
||||
// Swizzles are distinct types from the unswizzled type. The below macros will
|
||||
// provide template specializations for the swizzle types for the given functions
|
||||
// so that the compiler does not have any ambiguity to choosing how to handle
|
||||
// the function.
|
||||
//
|
||||
// The alternative is to use the operator()() when calling the function in order
|
||||
// to explicitly convert the swizzled type to the unswizzled type.
|
||||
//
|
||||
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);
|
||||
|
||||
//_GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
|
||||
//_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
|
||||
//_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
|
||||
//_GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
|
||||
}
|
||||
|
||||
#define _GLM_SWIZZLE2_2_MEMBERS(T, P, V, E0,E1) \
|
||||
struct { _swizzle<2, T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
|
||||
struct { _swizzle<2, T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
|
||||
struct { _swizzle<2, T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
|
||||
struct { _swizzle<2, T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; };
|
||||
|
||||
#define _GLM_SWIZZLE2_3_MEMBERS(T, P, V, E0,E1) \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; };
|
||||
|
||||
#define _GLM_SWIZZLE2_4_MEMBERS(T, P, V, E0,E1) \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
|
||||
|
||||
#define _GLM_SWIZZLE3_2_MEMBERS(T, P, V, E0,E1,E2) \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,2,-1,-2> E0 ## E2; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,2,-1,-2> E1 ## E2; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,0,-1,-2> E2 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,1,-1,-2> E2 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,2,-1,-2> E2 ## E2; };
|
||||
|
||||
#define _GLM_SWIZZLE3_3_MEMBERS(T, P, V ,E0,E1,E2) \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,2,-1> E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,2,-1> E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,0,-1> E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,1,-1> E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,2,-1> E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,2,-1> E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,2,-1> E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,0,-1> E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,1,-1> E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,2,-1> E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,0,-1> E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,1,-1> E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,2,-1> E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,0,-1> E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,1,-1> E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,2,-1> E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,0,-1> E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,1,-1> E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,2,-1> E2 ## E2 ## E2; };
|
||||
|
||||
#define _GLM_SWIZZLE3_4_MEMBERS(T, P, V, E0,E1,E2) \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
|
||||
|
||||
#define _GLM_SWIZZLE4_2_MEMBERS(T, P, V, E0,E1,E2,E3) \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,2,-1,-2> E0 ## E2; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,3,-1,-2> E0 ## E3; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,2,-1,-2> E1 ## E2; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,3,-1,-2> E1 ## E3; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,0,-1,-2> E2 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,1,-1,-2> E2 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,2,-1,-2> E2 ## E2; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,3,-1,-2> E2 ## E3; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 3,0,-1,-2> E3 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 3,1,-1,-2> E3 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 3,2,-1,-2> E3 ## E2; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 3,3,-1,-2> E3 ## E3; };
|
||||
|
||||
#define _GLM_SWIZZLE4_3_MEMBERS(T,P, V, E0,E1,E2,E3) \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,2,-1> E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,3,-1> E0 ## E0 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,2,-1> E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,3,-1> E0 ## E1 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,0,-1> E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,1,-1> E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,2,-1> E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,3,-1> E0 ## E2 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,3,0,-1> E0 ## E3 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,3,1,-1> E0 ## E3 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,3,2,-1> E0 ## E3 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,3,3,-1> E0 ## E3 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,2,-1> E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,3,-1> E1 ## E0 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,2,-1> E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,3,-1> E1 ## E1 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,0,-1> E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,1,-1> E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,2,-1> E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,3,-1> E1 ## E2 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,3,0,-1> E1 ## E3 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,3,1,-1> E1 ## E3 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,3,2,-1> E1 ## E3 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,3,3,-1> E1 ## E3 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,0,-1> E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,1,-1> E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,2,-1> E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,3,-1> E2 ## E0 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,0,-1> E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,1,-1> E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,2,-1> E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,3,-1> E2 ## E1 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,0,-1> E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,1,-1> E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,2,-1> E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,3,-1> E2 ## E2 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,3,0,-1> E2 ## E3 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,3,1,-1> E2 ## E3 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,3,2,-1> E2 ## E3 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,3,3,-1> E2 ## E3 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,0,0,-1> E3 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,0,1,-1> E3 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,0,2,-1> E3 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,0,3,-1> E3 ## E0 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,1,0,-1> E3 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,1,1,-1> E3 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,1,2,-1> E3 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,1,3,-1> E3 ## E1 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,2,0,-1> E3 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,2,1,-1> E3 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,2,2,-1> E3 ## E2 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,2,3,-1> E3 ## E2 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,3,0,-1> E3 ## E3 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,3,1,-1> E3 ## E3 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,3,2,-1> E3 ## E3 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,3,3,-1> E3 ## E3 ## E3; };
|
||||
|
||||
#define _GLM_SWIZZLE4_4_MEMBERS(T, P, V, E0,E1,E2,E3) \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
|
||||
|
||||
#endif//glm_core_swizzle
|
724
deps/glm/detail/_swizzle_func.hpp
vendored
724
deps/glm/detail/_swizzle_func.hpp
vendored
@ -1,724 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/_swizzle_func.hpp
|
||||
/// @date 2011-10-16 / 2011-10-16
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_swizzle_func
|
||||
#define glm_core_swizzle_func
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
|
||||
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B() CONST \
|
||||
{ \
|
||||
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \
|
||||
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C() CONST \
|
||||
{ \
|
||||
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
|
||||
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C ## D() CONST \
|
||||
{ \
|
||||
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
|
||||
template <typename TMPL_TYPE> \
|
||||
SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B() CONST \
|
||||
{ \
|
||||
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \
|
||||
template <typename TMPL_TYPE> \
|
||||
SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C() CONST \
|
||||
{ \
|
||||
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
|
||||
template <typename TMPL_TYPE> \
|
||||
SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C ## D() CONST \
|
||||
{ \
|
||||
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
|
||||
}
|
||||
|
||||
#define GLM_MUTABLE
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, x, y) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, r, g) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, s, t)
|
||||
|
||||
//GLM_SWIZZLE_GEN_REF_FROM_VEC2(valType, detail::vec2, detail::ref2)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B, A)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, x, y, z) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, r, g, b) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, s, t, p)
|
||||
|
||||
//GLM_SWIZZLE_GEN_REF_FROM_VEC3(valType, detail::vec3, detail::ref2, detail::ref3)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C, A)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
|
||||
|
||||
//GLM_SWIZZLE_GEN_REF_FROM_VEC4(valType, detail::vec4, detail::ref2, detail::ref3, detail::ref4)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t)
|
||||
|
||||
//GLM_SWIZZLE_GEN_VEC_FROM_VEC2(valType, detail::vec2, detail::vec2, detail::vec3, detail::vec4)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p)
|
||||
|
||||
//GLM_SWIZZLE_GEN_VEC_FROM_VEC3(valType, detail::vec3, detail::vec2, detail::vec3, detail::vec4)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
|
||||
|
||||
//GLM_SWIZZLE_GEN_VEC_FROM_VEC4(valType, detail::vec4, detail::vec2, detail::vec3, detail::vec4)
|
||||
|
||||
#endif//glm_core_swizzle_func
|
217
deps/glm/detail/_vectorize.hpp
vendored
217
deps/glm/detail/_vectorize.hpp
vendored
@ -1,217 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/_vectorize.hpp
|
||||
/// @date 2011-10-14 / 2011-10-14
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_CORE_DETAIL_INCLUDED
|
||||
#define GLM_CORE_DETAIL_INCLUDED
|
||||
|
||||
#include "type_vec1.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
|
||||
#define VECTORIZE1_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
inline detail::tvec1<T, P> func( \
|
||||
detail::tvec1<T, P> const & v) \
|
||||
{ \
|
||||
return detail::tvec1<T, P>( \
|
||||
func(v.x)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE2_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
inline detail::tvec2<T, P> func( \
|
||||
detail::tvec2<T, P> const & v) \
|
||||
{ \
|
||||
return detail::tvec2<T, P>( \
|
||||
func(v.x), \
|
||||
func(v.y)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE3_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
inline detail::tvec3<T, P> func( \
|
||||
detail::tvec3<T, P> const & v) \
|
||||
{ \
|
||||
return detail::tvec3<T, P>( \
|
||||
func(v.x), \
|
||||
func(v.y), \
|
||||
func(v.z)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE4_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
inline detail::tvec4<T, P> func( \
|
||||
detail::tvec4<T, P> const & v) \
|
||||
{ \
|
||||
return detail::tvec4<T, P>( \
|
||||
func(v.x), \
|
||||
func(v.y), \
|
||||
func(v.z), \
|
||||
func(v.w)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE_VEC(func) \
|
||||
VECTORIZE1_VEC(func) \
|
||||
VECTORIZE2_VEC(func) \
|
||||
VECTORIZE3_VEC(func) \
|
||||
VECTORIZE4_VEC(func)
|
||||
|
||||
#define VECTORIZE1_VEC_SCA(func) \
|
||||
template <typename T, precision P> \
|
||||
inline detail::tvec1<T, P> func \
|
||||
( \
|
||||
detail::tvec1<T, P> const & x, \
|
||||
T const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec1<T, P>( \
|
||||
func(x.x, y)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE2_VEC_SCA(func) \
|
||||
template <typename T, precision P> \
|
||||
inline detail::tvec2<T, P> func \
|
||||
( \
|
||||
detail::tvec2<T, P> const & x, \
|
||||
T const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec2<T, P>( \
|
||||
func(x.x, y), \
|
||||
func(x.y, y)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE3_VEC_SCA(func) \
|
||||
template <typename T, precision P> \
|
||||
inline detail::tvec3<T, P> func \
|
||||
( \
|
||||
detail::tvec3<T, P> const & x, \
|
||||
T const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec3<T, P>( \
|
||||
func(x.x, y), \
|
||||
func(x.y, y), \
|
||||
func(x.z, y)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE4_VEC_SCA(func) \
|
||||
template <typename T, precision P> \
|
||||
inline detail::tvec4<T, P> func \
|
||||
( \
|
||||
detail::tvec4<T, P> const & x, \
|
||||
T const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec4<T, P>( \
|
||||
func(x.x, y), \
|
||||
func(x.y, y), \
|
||||
func(x.z, y), \
|
||||
func(x.w, y)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE_VEC_SCA(func) \
|
||||
VECTORIZE1_VEC_SCA(func) \
|
||||
VECTORIZE2_VEC_SCA(func) \
|
||||
VECTORIZE3_VEC_SCA(func) \
|
||||
VECTORIZE4_VEC_SCA(func)
|
||||
|
||||
#define VECTORIZE2_VEC_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
inline detail::tvec2<T, P> func \
|
||||
( \
|
||||
detail::tvec2<T, P> const & x, \
|
||||
detail::tvec2<T, P> const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec2<T, P>( \
|
||||
func(x.x, y.x), \
|
||||
func(x.y, y.y)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE3_VEC_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
inline detail::tvec3<T, P> func \
|
||||
( \
|
||||
detail::tvec3<T, P> const & x, \
|
||||
detail::tvec3<T, P> const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec3<T, P>( \
|
||||
func(x.x, y.x), \
|
||||
func(x.y, y.y), \
|
||||
func(x.z, y.z)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE4_VEC_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
inline detail::tvec4<T, P> func \
|
||||
( \
|
||||
detail::tvec4<T, P> const & x, \
|
||||
detail::tvec4<T, P> const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec4<T, P>( \
|
||||
func(x.x, y.x), \
|
||||
func(x.y, y.y), \
|
||||
func(x.z, y.z), \
|
||||
func(x.w, y.w)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE_VEC_VEC(func) \
|
||||
VECTORIZE2_VEC_VEC(func) \
|
||||
VECTORIZE3_VEC_VEC(func) \
|
||||
VECTORIZE4_VEC_VEC(func)
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<bool C>
|
||||
struct If
|
||||
{
|
||||
template<typename F, typename T>
|
||||
static inline T apply(F functor, const T& val)
|
||||
{
|
||||
return functor(val);
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct If<false>
|
||||
{
|
||||
template<typename F, typename T>
|
||||
static inline T apply(F, const T& val)
|
||||
{
|
||||
return val;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_CORE_DETAIL_INCLUDED
|
472
deps/glm/detail/func_common.hpp
vendored
472
deps/glm/detail/func_common.hpp
vendored
@ -1,472 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_common.hpp
|
||||
/// @date 2008-03-08 / 2010-01-26
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_common Common functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_FUNC_COMMON_INCLUDED
|
||||
#define GLM_FUNC_COMMON_INCLUDED
|
||||
|
||||
#include "setup.hpp"
|
||||
#include "precision.hpp"
|
||||
#include "type_int.hpp"
|
||||
#include "_fixes.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_common
|
||||
/// @{
|
||||
|
||||
/// Returns x if x >= 0; otherwise, it returns -x.
|
||||
///
|
||||
/// @tparam genType floating-point or signed integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
genType abs(genType const & x);
|
||||
|
||||
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
|
||||
///
|
||||
/// @tparam genType Floating-point or signed integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
genType sign(genType const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer that is less then or equal to x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
genType floor(genType const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x
|
||||
/// whose absolute value is not larger than the absolute value of x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
genType trunc(genType const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// The fraction 0.5 will round in a direction chosen by the
|
||||
/// implementation, presumably the direction that is fastest.
|
||||
/// This includes the possibility that round(x) returns the
|
||||
/// same value as roundEven(x) for all values of x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
genType round(genType const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// A fractional part of 0.5 will round toward the nearest even
|
||||
/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
|
||||
template <typename genType>
|
||||
genType roundEven(genType const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer
|
||||
/// that is greater than or equal to x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
genType ceil(genType const & x);
|
||||
|
||||
/// Return x - floor(x).
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
genType fract(genType const & x);
|
||||
|
||||
/// Modulus. Returns x - y * floor(x / y)
|
||||
/// for each component in x using the floating point value y.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
genType mod(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
/// Modulus. Returns x - y * floor(x / y)
|
||||
/// for each component in x using the floating point value y.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
genType mod(
|
||||
genType const & x,
|
||||
typename genType::value_type const & y);
|
||||
|
||||
/// Returns the fractional part of x and sets i to the integer
|
||||
/// part (as a whole number floating point value). Both the
|
||||
/// return value and the output parameter will have the same
|
||||
/// sign as x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
genType modf(
|
||||
genType const & x,
|
||||
genType & i);
|
||||
|
||||
/// Returns y if y < x; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a><<<<<<< HEAD
|
||||
template <typename genType>
|
||||
genType min(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
template <typename genType>
|
||||
genType min(
|
||||
genType const & x,
|
||||
typename genType::value_type const & y);
|
||||
|
||||
/// Returns y if x < y; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
genType max(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
template <typename genType>
|
||||
genType max(
|
||||
genType const & x,
|
||||
typename genType::value_type const & y);
|
||||
|
||||
/// Returns min(max(x, minVal), maxVal) for each component in x
|
||||
/// using the floating-point values minVal and maxVal.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
genType clamp(
|
||||
genType const & x,
|
||||
genType const & minVal,
|
||||
genType const & maxVal);
|
||||
|
||||
template <typename genType, precision P>
|
||||
genType clamp(
|
||||
genType const & x,
|
||||
typename genType::value_type const & minVal,
|
||||
typename genType::value_type const & maxVal);
|
||||
|
||||
/// If genTypeU is a floating scalar or vector:
|
||||
/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
|
||||
/// x and y using the floating-point value a.
|
||||
/// The value for a is not restricted to the range [0, 1].
|
||||
///
|
||||
/// If genTypeU is a boolean scalar or vector:
|
||||
/// Selects which vector each returned component comes
|
||||
/// from. For a component of <a> that is false, the
|
||||
/// corresponding component of x is returned. For a
|
||||
/// component of a that is true, the corresponding
|
||||
/// component of y is returned. Components of x and y that
|
||||
/// are not selected are allowed to be invalid floating point
|
||||
/// values and will have no effect on the results. Thus, this
|
||||
/// provides different functionality than
|
||||
/// genType mix(genType x, genType y, genType(a))
|
||||
/// where a is a Boolean vector.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
///
|
||||
/// @param[in] x Value to interpolate.
|
||||
/// @param[in] y Value to interpolate.
|
||||
/// @param[in] a Interpolant.
|
||||
///
|
||||
/// @tparam genTypeT Floating point scalar or vector.
|
||||
/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
|
||||
///
|
||||
/// @code
|
||||
/// #include <glm/glm.hpp>
|
||||
/// ...
|
||||
/// float a;
|
||||
/// bool b;
|
||||
/// glm::dvec3 e;
|
||||
/// glm::dvec3 f;
|
||||
/// glm::vec4 g;
|
||||
/// glm::vec4 h;
|
||||
/// ...
|
||||
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
|
||||
/// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
|
||||
/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
|
||||
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
|
||||
/// @endcode
|
||||
template <typename T, typename U, precision P, template <typename, precision> class vecType>
|
||||
vecType<T, P> mix(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y,
|
||||
vecType<U, P> const & a);
|
||||
|
||||
template <typename T, typename U, precision P, template <typename, precision> class vecType>
|
||||
vecType<T, P> mix(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y,
|
||||
U const & a);
|
||||
|
||||
template <typename genTypeT, typename genTypeU>
|
||||
genTypeT mix(
|
||||
genTypeT const & x,
|
||||
genTypeT const & y,
|
||||
genTypeU const & a);
|
||||
|
||||
/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
genType step(
|
||||
genType const & edge,
|
||||
genType const & x);
|
||||
|
||||
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, typename T, precision P>
|
||||
vecType<T, P> step(
|
||||
T const & edge,
|
||||
vecType<T, P> const & x);
|
||||
|
||||
/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
|
||||
/// performs smooth Hermite interpolation between 0 and 1
|
||||
/// when edge0 < x < edge1. This is useful in cases where
|
||||
/// you would want a threshold function with a smooth
|
||||
/// transition. This is equivalent to:
|
||||
/// genType t;
|
||||
/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
|
||||
/// return t * t * (3 - 2 * t);
|
||||
/// Results are undefined if edge0 >= edge1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
genType smoothstep(
|
||||
genType const & edge0,
|
||||
genType const & edge1,
|
||||
genType const & x);
|
||||
|
||||
template <typename genType>
|
||||
genType smoothstep(
|
||||
typename genType::value_type const & edge0,
|
||||
typename genType::value_type const & edge1,
|
||||
genType const & x);
|
||||
|
||||
/// Returns true if x holds a NaN (not a number)
|
||||
/// representation in the underlying implementation's set of
|
||||
/// floating point representations. Returns false otherwise,
|
||||
/// including for implementations with no NaN
|
||||
/// representations.
|
||||
///
|
||||
/// /!\ When using compiler fast math, this function may fail.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
typename genType::bool_type isnan(genType const & x);
|
||||
|
||||
/// Returns true if x holds a positive infinity or negative
|
||||
/// infinity representation in the underlying implementation's
|
||||
/// set of floating point representations. Returns false
|
||||
/// otherwise, including for implementations with no infinity
|
||||
/// representations.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
typename genType::bool_type isinf(genType const & x);
|
||||
|
||||
/// Returns a signed integer value representing
|
||||
/// the encoding of a floating-point value. The floating-point
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
int floatBitsToInt(float const & v);
|
||||
|
||||
/// Returns a signed integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
|
||||
|
||||
/// Returns a unsigned integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
uint floatBitsToUint(float const & v);
|
||||
|
||||
/// Returns a unsigned integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
vecType<uint, P> floatBitsToUint(vecType<float, P> const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a signed
|
||||
/// integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
float intBitsToFloat(int const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a signed
|
||||
/// integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
vecType<float, P> intBitsToFloat(vecType<int, P> const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a
|
||||
/// unsigned integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
float uintBitsToFloat(uint const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a
|
||||
/// unsigned integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v);
|
||||
|
||||
/// Computes and returns a * b + c.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
genType fma(genType const & a, genType const & b, genType const & c);
|
||||
|
||||
/// Splits x into a floating-point significand in the range
|
||||
/// [0.5, 1.0) and an integral exponent of two, such that:
|
||||
/// x = significand * exp(2, exponent)
|
||||
///
|
||||
/// The significand is returned by the function and the
|
||||
/// exponent is returned in the parameter exp. For a
|
||||
/// floating-point value of zero, the significant and exponent
|
||||
/// are both zero. For a floating-point value that is an
|
||||
/// infinity or is not a number, the results are undefined.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType, typename genIType>
|
||||
genType frexp(genType const & x, genIType & exp);
|
||||
|
||||
/// Builds a floating-point number from x and the
|
||||
/// corresponding integral exponent of two in exp, returning:
|
||||
/// significand * exp(2, exponent)
|
||||
///
|
||||
/// If this product is too large to be represented in the
|
||||
/// floating-point type, the result is undefined.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType, typename genIType>
|
||||
genType ldexp(genType const & x, genIType const & exp);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_common.inl"
|
||||
|
||||
#endif//GLM_FUNC_COMMON_INCLUDED
|
826
deps/glm/detail/func_common.inl
vendored
826
deps/glm/detail/func_common.inl
vendored
@ -1,826 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_common.inl
|
||||
/// @date 2008-08-03 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "func_vector_relational.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "_vectorize.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename genFIType, bool /*signed*/>
|
||||
struct compute_abs
|
||||
{};
|
||||
|
||||
template <typename genFIType>
|
||||
struct compute_abs<genFIType, true>
|
||||
{
|
||||
inline static genFIType call(genFIType const & x)
|
||||
{
|
||||
return x >= genFIType(0) ? x : -x;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename genFIType>
|
||||
struct compute_abs<genFIType, false>
|
||||
{
|
||||
inline static genFIType call(genFIType const & x)
|
||||
{
|
||||
return x;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, typename U, precision P, template <class, precision> class vecType>
|
||||
struct compute_mix_vector
|
||||
{
|
||||
inline static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a)
|
||||
{
|
||||
return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P, template <class, precision> class vecType>
|
||||
struct compute_mix_vector<T, bool, P, vecType>
|
||||
{
|
||||
inline static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<bool, P> const & a)
|
||||
{
|
||||
vecType<T, P> Result;
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = a[i] ? y[i] : x[i];
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, typename U, precision P, template <class, precision> class vecType>
|
||||
struct compute_mix_scalar
|
||||
{
|
||||
inline static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, U const & a)
|
||||
{
|
||||
return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P, template <class, precision> class vecType>
|
||||
struct compute_mix_scalar<T, bool, P, vecType>
|
||||
{
|
||||
inline static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, bool const & a)
|
||||
{
|
||||
return a ? y : x;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, typename U>
|
||||
struct compute_mix
|
||||
{
|
||||
inline static T call(T const & x, T const & y, U const & a)
|
||||
{
|
||||
return static_cast<T>(static_cast<U>(x) + a * static_cast<U>(y - x));
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct compute_mix<T, bool>
|
||||
{
|
||||
inline static T call(T const & x, T const & y, bool const & a)
|
||||
{
|
||||
return a ? y : x;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
// abs
|
||||
template <typename genFIType>
|
||||
inline genFIType abs
|
||||
(
|
||||
genFIType const & x
|
||||
)
|
||||
{
|
||||
return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(abs)
|
||||
|
||||
// sign
|
||||
//Try something like based on x >> 31 to get the sign bit
|
||||
template <typename genFIType>
|
||||
inline genFIType sign
|
||||
(
|
||||
genFIType const & x
|
||||
)
|
||||
{
|
||||
if(x > genFIType(0))
|
||||
return genFIType(1);
|
||||
else if(x < genFIType(0))
|
||||
return genFIType(-1);
|
||||
return genFIType(0);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(sign)
|
||||
|
||||
// floor
|
||||
template <typename genType>
|
||||
inline genType floor(genType const & x)
|
||||
{
|
||||
return ::std::floor(x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(floor)
|
||||
|
||||
// trunc
|
||||
template <typename genType>
|
||||
inline genType trunc(genType const & x)
|
||||
{
|
||||
// TODO, add C++11 std::trunk
|
||||
return x < 0 ? -floor(-x) : floor(x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(trunc)
|
||||
|
||||
// round
|
||||
template <typename genType>
|
||||
inline genType round(genType const& x)
|
||||
{
|
||||
// TODO, add C++11 std::round
|
||||
return x < 0 ? genType(int(x - genType(0.5))) : genType(int(x + genType(0.5)));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(round)
|
||||
|
||||
// roundEven
|
||||
template <typename genType>
|
||||
inline genType roundEven(genType const & x)
|
||||
{
|
||||
int Integer = static_cast<int>(x);
|
||||
genType IntegerPart = static_cast<genType>(Integer);
|
||||
genType FractionalPart = fract(x);
|
||||
|
||||
if(FractionalPart > static_cast<genType>(0.5) || FractionalPart < static_cast<genType>(0.5))
|
||||
return round(x);
|
||||
if((Integer % 2) == 0)
|
||||
return IntegerPart;
|
||||
if(x <= static_cast<genType>(0)) // Work around...
|
||||
return IntegerPart - static_cast<genType>(1);
|
||||
return IntegerPart + static_cast<genType>(1);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(roundEven)
|
||||
|
||||
// ceil
|
||||
template <typename genType>
|
||||
inline genType ceil(genType const & x)
|
||||
{
|
||||
return ::std::ceil(x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(ceil)
|
||||
|
||||
// fract
|
||||
template <typename genType>
|
||||
inline genType fract
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
return x - floor(x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(fract)
|
||||
|
||||
// mod
|
||||
template <typename genType>
|
||||
inline genType mod
|
||||
(
|
||||
genType const & x,
|
||||
genType const & y
|
||||
)
|
||||
{
|
||||
return x - y * floor(x / y);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC_SCA(mod)
|
||||
VECTORIZE_VEC_VEC(mod)
|
||||
|
||||
// modf
|
||||
template <typename genType>
|
||||
inline genType modf
|
||||
(
|
||||
genType const & x,
|
||||
genType & i
|
||||
)
|
||||
{
|
||||
return std::modf(x, &i);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec2<T, P> modf
|
||||
(
|
||||
detail::tvec2<T, P> const & x,
|
||||
detail::tvec2<T, P> & i
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
modf(x.x, i.x),
|
||||
modf(x.y, i.y));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> modf
|
||||
(
|
||||
detail::tvec3<T, P> const & x,
|
||||
detail::tvec3<T, P> & i
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
modf(x.x, i.x),
|
||||
modf(x.y, i.y),
|
||||
modf(x.z, i.z));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> modf
|
||||
(
|
||||
detail::tvec4<T, P> const & x,
|
||||
detail::tvec4<T, P> & i
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
modf(x.x, i.x),
|
||||
modf(x.y, i.y),
|
||||
modf(x.z, i.z),
|
||||
modf(x.w, i.w));
|
||||
}
|
||||
|
||||
// min
|
||||
template <typename genType>
|
||||
inline genType min
|
||||
(
|
||||
genType const & x,
|
||||
genType const & y
|
||||
)
|
||||
{
|
||||
return x < y ? x : y;
|
||||
}
|
||||
|
||||
VECTORIZE_VEC_SCA(min)
|
||||
VECTORIZE_VEC_VEC(min)
|
||||
|
||||
// max
|
||||
template <typename genType>
|
||||
inline genType max
|
||||
(
|
||||
genType const & x,
|
||||
genType const & y
|
||||
)
|
||||
{
|
||||
return x > y ? x : y;
|
||||
}
|
||||
|
||||
VECTORIZE_VEC_SCA(max)
|
||||
VECTORIZE_VEC_VEC(max)
|
||||
|
||||
// clamp
|
||||
template <typename genType>
|
||||
inline genType clamp
|
||||
(
|
||||
genType const & x,
|
||||
genType const & minVal,
|
||||
genType const & maxVal
|
||||
)
|
||||
{
|
||||
return min(maxVal, max(minVal, x));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec2<T, P> clamp
|
||||
(
|
||||
detail::tvec2<T, P> const & x,
|
||||
T const & minVal,
|
||||
T const & maxVal
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
clamp(x.x, minVal, maxVal),
|
||||
clamp(x.y, minVal, maxVal));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> clamp
|
||||
(
|
||||
detail::tvec3<T, P> const & x,
|
||||
T const & minVal,
|
||||
T const & maxVal
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
clamp(x.x, minVal, maxVal),
|
||||
clamp(x.y, minVal, maxVal),
|
||||
clamp(x.z, minVal, maxVal));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> clamp
|
||||
(
|
||||
detail::tvec4<T, P> const & x,
|
||||
T const & minVal,
|
||||
T const & maxVal
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
clamp(x.x, minVal, maxVal),
|
||||
clamp(x.y, minVal, maxVal),
|
||||
clamp(x.z, minVal, maxVal),
|
||||
clamp(x.w, minVal, maxVal));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec2<T, P> clamp
|
||||
(
|
||||
detail::tvec2<T, P> const & x,
|
||||
detail::tvec2<T, P> const & minVal,
|
||||
detail::tvec2<T, P> const & maxVal
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
clamp(x.x, minVal.x, maxVal.x),
|
||||
clamp(x.y, minVal.y, maxVal.y));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> clamp
|
||||
(
|
||||
detail::tvec3<T, P> const & x,
|
||||
detail::tvec3<T, P> const & minVal,
|
||||
detail::tvec3<T, P> const & maxVal
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
clamp(x.x, minVal.x, maxVal.x),
|
||||
clamp(x.y, minVal.y, maxVal.y),
|
||||
clamp(x.z, minVal.z, maxVal.z));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> clamp
|
||||
(
|
||||
detail::tvec4<T, P> const & x,
|
||||
detail::tvec4<T, P> const & minVal,
|
||||
detail::tvec4<T, P> const & maxVal
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
clamp(x.x, minVal.x, maxVal.x),
|
||||
clamp(x.y, minVal.y, maxVal.y),
|
||||
clamp(x.z, minVal.z, maxVal.z),
|
||||
clamp(x.w, minVal.w, maxVal.w));
|
||||
}
|
||||
|
||||
template <typename T, typename U, precision P, template <typename, precision> class vecType>
|
||||
inline vecType<T, P> mix
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y,
|
||||
vecType<U, P> const & a
|
||||
)
|
||||
{
|
||||
return detail::compute_mix_vector<T, U, P, vecType>::call(x, y, a);
|
||||
}
|
||||
|
||||
template <typename T, typename U, precision P, template <typename, precision> class vecType>
|
||||
inline vecType<T, P> mix
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y,
|
||||
U const & a
|
||||
)
|
||||
{
|
||||
return detail::compute_mix_scalar<T, U, P, vecType>::call(x, y, a);
|
||||
}
|
||||
|
||||
template <typename genTypeT, typename genTypeU>
|
||||
inline genTypeT mix
|
||||
(
|
||||
genTypeT const & x,
|
||||
genTypeT const & y,
|
||||
genTypeU const & a
|
||||
)
|
||||
{
|
||||
return detail::compute_mix<genTypeT, genTypeU>::call(x, y, a);
|
||||
}
|
||||
|
||||
// step
|
||||
template <typename genType>
|
||||
inline genType step
|
||||
(
|
||||
genType const & edge,
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
return mix(genType(1), genType(0), glm::lessThan(x, edge));
|
||||
}
|
||||
|
||||
template <template <typename, precision> class vecType, typename T, precision P>
|
||||
inline vecType<T, P> step
|
||||
(
|
||||
T const & edge,
|
||||
vecType<T, P> const & x
|
||||
)
|
||||
{
|
||||
return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, vecType<T, P>(edge)));
|
||||
}
|
||||
|
||||
// smoothstep
|
||||
template <typename genType>
|
||||
inline genType smoothstep
|
||||
(
|
||||
genType const & edge0,
|
||||
genType const & edge1,
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
genType tmp = clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1));
|
||||
return tmp * tmp * (genType(3) - genType(2) * tmp);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec2<T, P> smoothstep
|
||||
(
|
||||
T const & edge0,
|
||||
T const & edge1,
|
||||
detail::tvec2<T, P> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
smoothstep(edge0, edge1, x.x),
|
||||
smoothstep(edge0, edge1, x.y));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> smoothstep
|
||||
(
|
||||
T const & edge0,
|
||||
T const & edge1,
|
||||
detail::tvec3<T, P> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
smoothstep(edge0, edge1, x.x),
|
||||
smoothstep(edge0, edge1, x.y),
|
||||
smoothstep(edge0, edge1, x.z));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> smoothstep
|
||||
(
|
||||
T const & edge0,
|
||||
T const & edge1,
|
||||
detail::tvec4<T, P> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
smoothstep(edge0, edge1, x.x),
|
||||
smoothstep(edge0, edge1, x.y),
|
||||
smoothstep(edge0, edge1, x.z),
|
||||
smoothstep(edge0, edge1, x.w));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec2<T, P> smoothstep
|
||||
(
|
||||
detail::tvec2<T, P> const & edge0,
|
||||
detail::tvec2<T, P> const & edge1,
|
||||
detail::tvec2<T, P> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
smoothstep(edge0.x, edge1.x, x.x),
|
||||
smoothstep(edge0.y, edge1.y, x.y));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> smoothstep
|
||||
(
|
||||
detail::tvec3<T, P> const & edge0,
|
||||
detail::tvec3<T, P> const & edge1,
|
||||
detail::tvec3<T, P> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
smoothstep(edge0.x, edge1.x, x.x),
|
||||
smoothstep(edge0.y, edge1.y, x.y),
|
||||
smoothstep(edge0.z, edge1.z, x.z));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> smoothstep
|
||||
(
|
||||
detail::tvec4<T, P> const & edge0,
|
||||
detail::tvec4<T, P> const & edge1,
|
||||
detail::tvec4<T, P> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
smoothstep(edge0.x, edge1.x, x.x),
|
||||
smoothstep(edge0.y, edge1.y, x.y),
|
||||
smoothstep(edge0.z, edge1.z, x.z),
|
||||
smoothstep(edge0.w, edge1.w, x.w));
|
||||
}
|
||||
|
||||
// TODO: Not working on MinGW...
|
||||
template <typename genType>
|
||||
inline bool isnan(genType const & x)
|
||||
{
|
||||
# if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_INTEL))
|
||||
return _isnan(x) != 0;
|
||||
# elif(GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG))
|
||||
# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
|
||||
return _isnan(x) != 0;
|
||||
# else
|
||||
return std::isnan(x);
|
||||
# endif
|
||||
# elif(GLM_COMPILER & GLM_COMPILER_CUDA)
|
||||
return isnan(x) != 0;
|
||||
# else
|
||||
return std::isnan(x);
|
||||
# endif
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename detail::tvec2<T, P>::bool_type isnan
|
||||
(
|
||||
detail::tvec2<T, P> const & x
|
||||
)
|
||||
{
|
||||
return typename detail::tvec2<T, P>::bool_type(
|
||||
isnan(x.x),
|
||||
isnan(x.y));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename detail::tvec3<T, P>::bool_type isnan
|
||||
(
|
||||
detail::tvec3<T, P> const & x
|
||||
)
|
||||
{
|
||||
return typename detail::tvec3<T, P>::bool_type(
|
||||
isnan(x.x),
|
||||
isnan(x.y),
|
||||
isnan(x.z));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename detail::tvec4<T, P>::bool_type isnan
|
||||
(
|
||||
detail::tvec4<T, P> const & x
|
||||
)
|
||||
{
|
||||
return typename detail::tvec4<T, P>::bool_type(
|
||||
isnan(x.x),
|
||||
isnan(x.y),
|
||||
isnan(x.z),
|
||||
isnan(x.w));
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline bool isinf(
|
||||
genType const & x)
|
||||
{
|
||||
# if(GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC))
|
||||
return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
|
||||
# elif(GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG))
|
||||
# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
|
||||
return _isinf(x) != 0;
|
||||
# else
|
||||
return std::isinf(x);
|
||||
# endif
|
||||
# elif(GLM_COMPILER & GLM_COMPILER_CUDA)
|
||||
// http://developer.download.nvidia.com/compute/cuda/4_2/rel/toolkit/docs/online/group__CUDA__MATH__DOUBLE_g13431dd2b40b51f9139cbb7f50c18fab.html#g13431dd2b40b51f9139cbb7f50c18fab
|
||||
return isinf(double(x)) != 0;
|
||||
# else
|
||||
return std::isinf(x);
|
||||
# endif
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename detail::tvec2<T, P>::bool_type isinf
|
||||
(
|
||||
detail::tvec2<T, P> const & x
|
||||
)
|
||||
{
|
||||
return typename detail::tvec2<T, P>::bool_type(
|
||||
isinf(x.x),
|
||||
isinf(x.y));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename detail::tvec3<T, P>::bool_type isinf
|
||||
(
|
||||
detail::tvec3<T, P> const & x
|
||||
)
|
||||
{
|
||||
return typename detail::tvec3<T, P>::bool_type(
|
||||
isinf(x.x),
|
||||
isinf(x.y),
|
||||
isinf(x.z));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename detail::tvec4<T, P>::bool_type isinf
|
||||
(
|
||||
detail::tvec4<T, P> const & x
|
||||
)
|
||||
{
|
||||
return typename detail::tvec4<T, P>::bool_type(
|
||||
isinf(x.x),
|
||||
isinf(x.y),
|
||||
isinf(x.z),
|
||||
isinf(x.w));
|
||||
}
|
||||
|
||||
inline int floatBitsToInt(float const & v)
|
||||
{
|
||||
int Bits;
|
||||
std::memcpy(&Bits, &v, sizeof(Bits));
|
||||
return Bits;
|
||||
}
|
||||
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
inline vecType<int, P> floatBitsToInt(vecType<float, P> const & v)
|
||||
{
|
||||
int Bits;
|
||||
std::memcpy(&Bits, &v, sizeof(Bits));
|
||||
return Bits;
|
||||
}
|
||||
|
||||
inline uint floatBitsToUint(float const & v)
|
||||
{
|
||||
float Float;
|
||||
std::memcpy(&Float, &v, sizeof(Float));
|
||||
return Float;
|
||||
}
|
||||
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
inline vecType<uint, P> floatBitsToUint(vecType<float, P> const & v)
|
||||
{
|
||||
return reinterpret_cast<vecType<uint, P>&>(const_cast<vecType<float, P>&>(v));
|
||||
}
|
||||
|
||||
inline float intBitsToFloat(int const & v)
|
||||
{
|
||||
return reinterpret_cast<float&>(const_cast<int&>(v));
|
||||
}
|
||||
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
inline vecType<float, P> intBitsToFloat(vecType<int, P> const & v)
|
||||
{
|
||||
return reinterpret_cast<vecType<float, P>&>(const_cast<vecType<int, P>&>(v));
|
||||
}
|
||||
|
||||
inline float uintBitsToFloat(uint const & v)
|
||||
{
|
||||
return reinterpret_cast<float&>(const_cast<uint&>(v));
|
||||
}
|
||||
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
inline vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v)
|
||||
{
|
||||
return reinterpret_cast<vecType<float, P>&>(const_cast<vecType<uint, P>&>(v));
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType fma
|
||||
(
|
||||
genType const & a,
|
||||
genType const & b,
|
||||
genType const & c
|
||||
)
|
||||
{
|
||||
return a * b + c;
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType frexp
|
||||
(
|
||||
genType const & x,
|
||||
int & exp
|
||||
)
|
||||
{
|
||||
return std::frexp(x, exp);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec2<T, P> frexp
|
||||
(
|
||||
detail::tvec2<T, P> const & x,
|
||||
detail::tvec2<int, P> & exp
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
frexp(x.x, exp.x),
|
||||
frexp(x.y, exp.y));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> frexp
|
||||
(
|
||||
detail::tvec3<T, P> const & x,
|
||||
detail::tvec3<int, P> & exp
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
frexp(x.x, exp.x),
|
||||
frexp(x.y, exp.y),
|
||||
frexp(x.z, exp.z));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> frexp
|
||||
(
|
||||
detail::tvec4<T, P> const & x,
|
||||
detail::tvec4<int, P> & exp
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
frexp(x.x, exp.x),
|
||||
frexp(x.y, exp.y),
|
||||
frexp(x.z, exp.z),
|
||||
frexp(x.w, exp.w));
|
||||
}
|
||||
|
||||
template <typename genType, precision P>
|
||||
inline genType ldexp
|
||||
(
|
||||
genType const & x,
|
||||
int const & exp
|
||||
)
|
||||
{
|
||||
return std::ldexp(x, exp);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec2<T, P> ldexp
|
||||
(
|
||||
detail::tvec2<T, P> const & x,
|
||||
detail::tvec2<int, P> const & exp
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
ldexp(x.x, exp.x),
|
||||
ldexp(x.y, exp.y));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> ldexp
|
||||
(
|
||||
detail::tvec3<T, P> const & x,
|
||||
detail::tvec3<int, P> const & exp
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
ldexp(x.x, exp.x),
|
||||
ldexp(x.y, exp.y),
|
||||
ldexp(x.z, exp.z));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> ldexp
|
||||
(
|
||||
detail::tvec4<T, P> const & x,
|
||||
detail::tvec4<int, P> const & exp
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
ldexp(x.x, exp.x),
|
||||
ldexp(x.y, exp.y),
|
||||
ldexp(x.z, exp.z),
|
||||
ldexp(x.w, exp.w));
|
||||
}
|
||||
|
||||
}//namespace glm
|
132
deps/glm/detail/func_exponential.hpp
vendored
132
deps/glm/detail/func_exponential.hpp
vendored
@ -1,132 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_exponential.hpp
|
||||
/// @date 2008-08-08 / 2011-06-14
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_exponential Exponential functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_func_exponential
|
||||
#define glm_core_func_exponential
|
||||
|
||||
#include "type_vec1.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include <cmath>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_exponential
|
||||
/// @{
|
||||
|
||||
/// Returns 'base' raised to the power 'exponent'.
|
||||
///
|
||||
/// @param base Floating point value. pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
|
||||
/// @param exponent Floating point value representing the 'exponent'.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename genType>
|
||||
genType pow(genType const & base, genType const & exponent);
|
||||
|
||||
/// Returns the natural exponentiation of x, i.e., e^x.
|
||||
///
|
||||
/// @param x exp function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename genType>
|
||||
genType exp(genType const & x);
|
||||
|
||||
/// Returns the natural logarithm of x, i.e.,
|
||||
/// returns the value y which satisfies the equation x = e^y.
|
||||
/// Results are undefined if x <= 0.
|
||||
///
|
||||
/// @param x log function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename genType>
|
||||
genType log(genType const & x);
|
||||
|
||||
/// Returns 2 raised to the x power.
|
||||
///
|
||||
/// @param x exp2 function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename genType>
|
||||
genType exp2(genType const & x);
|
||||
|
||||
/// Returns the base 2 log of x, i.e., returns the value y,
|
||||
/// which satisfies the equation x = 2 ^ y.
|
||||
///
|
||||
/// @param x log2 function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename genType>
|
||||
genType log2(genType x);
|
||||
|
||||
/// Returns the positive square root of x.
|
||||
///
|
||||
/// @param x sqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
//template <typename genType>
|
||||
// genType sqrt(genType const & x);
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
vecType<T, P> sqrt(vecType<T, P> const & x);
|
||||
|
||||
/// Returns the reciprocal of the positive square root of x.
|
||||
///
|
||||
/// @param x inversesqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename genType>
|
||||
genType inversesqrt(genType const & x);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_exponential.inl"
|
||||
|
||||
#endif//glm_core_func_exponential
|
216
deps/glm/detail/func_exponential.inl
vendored
216
deps/glm/detail/func_exponential.inl
vendored
@ -1,216 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_exponential.inl
|
||||
/// @date 2008-08-03 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "func_vector_relational.hpp"
|
||||
#include "_vectorize.hpp"
|
||||
#include <limits>
|
||||
#include <cassert>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <bool isFloat>
|
||||
struct compute_log2
|
||||
{
|
||||
template <typename T>
|
||||
T operator() (T const & Value) const;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct compute_log2<true>
|
||||
{
|
||||
template <typename T>
|
||||
inline T operator() (T const & Value) const
|
||||
{
|
||||
return static_cast<T>(::std::log(Value)) * static_cast<T>(1.4426950408889634073599246810019);
|
||||
}
|
||||
};
|
||||
|
||||
template <template <class, precision> class vecType, typename T, precision P>
|
||||
struct compute_inversesqrt
|
||||
{
|
||||
inline static vecType<T, P> call(vecType<T, P> const & x)
|
||||
{
|
||||
return static_cast<T>(1) / sqrt(x);
|
||||
}
|
||||
};
|
||||
|
||||
template <template <class, precision> class vecType>
|
||||
struct compute_inversesqrt<vecType, float, lowp>
|
||||
{
|
||||
inline static vecType<float, lowp> call(vecType<float, lowp> const & x)
|
||||
{
|
||||
vecType<float, lowp> tmp(x);
|
||||
vecType<float, lowp> xhalf(tmp * 0.5f);
|
||||
vecType<uint, lowp>* p = reinterpret_cast<vecType<uint, lowp>*>(const_cast<vecType<float, lowp>*>(&x));
|
||||
vecType<uint, lowp> i = vecType<uint, lowp>(0x5f375a86) - (*p >> vecType<uint, lowp>(1));
|
||||
vecType<float, lowp>* ptmp = reinterpret_cast<vecType<float, lowp>*>(&i);
|
||||
tmp = *ptmp;
|
||||
tmp = tmp * (1.5f - xhalf * tmp * tmp);
|
||||
return tmp;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
// pow
|
||||
template <typename genType>
|
||||
inline genType pow
|
||||
(
|
||||
genType const & x,
|
||||
genType const & y
|
||||
)
|
||||
{
|
||||
return std::pow(x, y);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC_VEC(pow)
|
||||
|
||||
// exp
|
||||
template <typename genType>
|
||||
inline genType exp
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
return std::exp(x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(exp)
|
||||
|
||||
// log
|
||||
template <typename genType>
|
||||
inline genType log
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
return std::log(x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(log)
|
||||
|
||||
//exp2, ln2 = 0.69314718055994530941723212145818f
|
||||
template <typename genType>
|
||||
inline genType exp2(genType const & x)
|
||||
{
|
||||
return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(exp2)
|
||||
|
||||
// log2, ln2 = 0.69314718055994530941723212145818f
|
||||
template <typename genType>
|
||||
inline genType log2(genType x)
|
||||
{
|
||||
assert(x > genType(0)); // log2 is only defined on the range (0, inf]
|
||||
return detail::compute_log2<std::numeric_limits<genType>::is_iec559>()(x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(log2)
|
||||
|
||||
namespace detail
|
||||
{
|
||||
template <template <class, precision> class vecType, typename T, precision P>
|
||||
struct compute_sqrt{};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_sqrt<detail::tvec1, T, P>
|
||||
{
|
||||
inline static detail::tvec1<T, P> call(detail::tvec1<T, P> const & x)
|
||||
{
|
||||
return detail::tvec1<T, P>(std::sqrt(x.x));
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_sqrt<detail::tvec2, T, P>
|
||||
{
|
||||
inline static detail::tvec2<T, P> call(detail::tvec2<T, P> const & x)
|
||||
{
|
||||
return detail::tvec2<T, P>(std::sqrt(x.x), std::sqrt(x.y));
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_sqrt<detail::tvec3, T, P>
|
||||
{
|
||||
inline static detail::tvec3<T, P> call(detail::tvec3<T, P> const & x)
|
||||
{
|
||||
return detail::tvec3<T, P>(std::sqrt(x.x), std::sqrt(x.y), std::sqrt(x.z));
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_sqrt<detail::tvec4, T, P>
|
||||
{
|
||||
inline static detail::tvec4<T, P> call(detail::tvec4<T, P> const & x)
|
||||
{
|
||||
return detail::tvec4<T, P>(std::sqrt(x.x), std::sqrt(x.y), std::sqrt(x.z), std::sqrt(x.w));
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
// sqrt
|
||||
inline float sqrt(float x)
|
||||
{
|
||||
return detail::compute_sqrt<detail::tvec1, float, highp>::call(x).x;
|
||||
}
|
||||
|
||||
inline double sqrt(double x)
|
||||
{
|
||||
return detail::compute_sqrt<detail::tvec1, double, highp>::call(x).x;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
inline vecType<T, P> sqrt(vecType<T, P> const & x)
|
||||
{
|
||||
return detail::compute_sqrt<vecType, T, P>::call(x);
|
||||
}
|
||||
|
||||
// inversesqrt
|
||||
inline float inversesqrt(float const & x)
|
||||
{
|
||||
return 1.0f / sqrt(x);
|
||||
}
|
||||
|
||||
inline double inversesqrt(double const & x)
|
||||
{
|
||||
return 1.0 / sqrt(x);
|
||||
}
|
||||
|
||||
template <template <class, precision> class vecType, typename T, precision P>
|
||||
inline vecType<T, P> inversesqrt
|
||||
(
|
||||
vecType<T, P> const & x
|
||||
)
|
||||
{
|
||||
return detail::compute_inversesqrt<vecType, T, P>::call(x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(inversesqrt)
|
||||
}//namespace glm
|
151
deps/glm/detail/func_geometric.hpp
vendored
151
deps/glm/detail/func_geometric.hpp
vendored
@ -1,151 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_geometric.hpp
|
||||
/// @date 2008-08-03 / 2011-06-14
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_geometric Geometric functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These operate on vectors as vectors, not component-wise.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_func_geometric
|
||||
#define glm_core_func_geometric
|
||||
|
||||
#include "type_vec3.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_geometric
|
||||
/// @{
|
||||
|
||||
/// Returns the length of x, i.e., sqrt(x * x).
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename genType>
|
||||
typename genType::value_type length(
|
||||
genType const & x);
|
||||
|
||||
/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename genType>
|
||||
typename genType::value_type distance(
|
||||
genType const & p0,
|
||||
genType const & p1);
|
||||
|
||||
/// Returns the dot product of x and y, i.e., result = x * y.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
T dot(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y);
|
||||
|
||||
/// Returns the dot product of x and y, i.e., result = x * y.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename genType>
|
||||
genType dot(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
/// Returns the cross product of x and y.
|
||||
///
|
||||
/// @tparam valType Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename T, precision P>
|
||||
detail::tvec3<T, P> cross(
|
||||
detail::tvec3<T, P> const & x,
|
||||
detail::tvec3<T, P> const & y);
|
||||
|
||||
/// Returns a vector in the same direction as x but with length of 1.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename genType>
|
||||
genType normalize(
|
||||
genType const & x);
|
||||
|
||||
/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename genType>
|
||||
genType faceforward(
|
||||
genType const & N,
|
||||
genType const & I,
|
||||
genType const & Nref);
|
||||
|
||||
/// For the incident vector I and surface orientation N,
|
||||
/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename genType>
|
||||
genType reflect(
|
||||
genType const & I,
|
||||
genType const & N);
|
||||
|
||||
/// For the incident vector I and surface normal N,
|
||||
/// and the ratio of indices of refraction eta,
|
||||
/// return the refraction vector.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
vecType<T, P> refract(
|
||||
vecType<T, P> const & I,
|
||||
vecType<T, P> const & N,
|
||||
T const & eta);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_geometric.inl"
|
||||
|
||||
#endif//glm_core_func_geometric
|
303
deps/glm/detail/func_geometric.inl
vendored
303
deps/glm/detail/func_geometric.inl
vendored
@ -1,303 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_geometric.inl
|
||||
/// @date 2008-08-03 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "func_exponential.hpp"
|
||||
#include "func_common.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_float.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <template <class, precision> class vecType, typename T, precision P>
|
||||
struct compute_dot{};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_dot<detail::tvec1, T, P>
|
||||
{
|
||||
inline static T call(detail::tvec1<T, P> const & x, detail::tvec1<T, P> const & y)
|
||||
{
|
||||
return detail::tvec1<T, P>(x * y).x;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_dot<detail::tvec2, T, P>
|
||||
{
|
||||
inline static T call(detail::tvec2<T, P> const & x, detail::tvec2<T, P> const & y)
|
||||
{
|
||||
detail::tvec2<T, P> tmp(x * y);
|
||||
return tmp.x + tmp.y;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_dot<detail::tvec3, T, P>
|
||||
{
|
||||
inline static T call(detail::tvec3<T, P> const & x, detail::tvec3<T, P> const & y)
|
||||
{
|
||||
detail::tvec3<T, P> tmp(x * y);
|
||||
return tmp.x + tmp.y + tmp.z;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_dot<detail::tvec4, T, P>
|
||||
{
|
||||
inline static T call(detail::tvec4<T, P> const & x, detail::tvec4<T, P> const & y)
|
||||
{
|
||||
detail::tvec4<T, P> tmp(x * y);
|
||||
return (tmp.x + tmp.y) + (tmp.z + tmp.w);
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
// length
|
||||
template <typename genType>
|
||||
inline genType length
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
genType sqr = x * x;
|
||||
return sqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T length(detail::tvec2<T, P> const & v)
|
||||
{
|
||||
T sqr = v.x * v.x + v.y * v.y;
|
||||
return sqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T length(detail::tvec3<T, P> const & v)
|
||||
{
|
||||
T sqr = v.x * v.x + v.y * v.y + v.z * v.z;
|
||||
return sqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T length(detail::tvec4<T, P> const & v)
|
||||
{
|
||||
T sqr = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w;
|
||||
return sqrt(sqr);
|
||||
}
|
||||
|
||||
// distance
|
||||
template <typename genType>
|
||||
inline genType distance
|
||||
(
|
||||
genType const & p0,
|
||||
genType const & p1
|
||||
)
|
||||
{
|
||||
return length(p1 - p0);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T distance
|
||||
(
|
||||
detail::tvec2<T, P> const & p0,
|
||||
detail::tvec2<T, P> const & p1
|
||||
)
|
||||
{
|
||||
return length(p1 - p0);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T distance
|
||||
(
|
||||
detail::tvec3<T, P> const & p0,
|
||||
detail::tvec3<T, P> const & p1
|
||||
)
|
||||
{
|
||||
return length(p1 - p0);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T distance
|
||||
(
|
||||
detail::tvec4<T, P> const & p0,
|
||||
detail::tvec4<T, P> const & p1
|
||||
)
|
||||
{
|
||||
return length(p1 - p0);
|
||||
}
|
||||
|
||||
// dot
|
||||
template <typename T>
|
||||
inline T dot
|
||||
(
|
||||
T const & x,
|
||||
T const & y
|
||||
)
|
||||
{
|
||||
return detail::compute_dot<detail::tvec1, T, highp>::call(x, y);
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
inline T dot
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y
|
||||
)
|
||||
{
|
||||
return detail::compute_dot<vecType, T, P>::call(x, y);
|
||||
}
|
||||
|
||||
/* // SSE3
|
||||
inline float dot(const tvec4<float>& x, const tvec4<float>& y)
|
||||
{
|
||||
float Result;
|
||||
__asm
|
||||
{
|
||||
mov esi, x
|
||||
mov edi, y
|
||||
movaps xmm0, [esi]
|
||||
mulps xmm0, [edi]
|
||||
haddps( _xmm0, _xmm0 )
|
||||
haddps( _xmm0, _xmm0 )
|
||||
movss Result, xmm0
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
*/
|
||||
// cross
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> cross
|
||||
(
|
||||
detail::tvec3<T, P> const & x,
|
||||
detail::tvec3<T, P> const & y
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
x.y * y.z - y.y * x.z,
|
||||
x.z * y.x - y.z * x.x,
|
||||
x.x * y.y - y.x * x.y);
|
||||
}
|
||||
|
||||
// normalize
|
||||
template <typename genType>
|
||||
inline genType normalize
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
return x < genType(0) ? genType(-1) : genType(1);
|
||||
}
|
||||
|
||||
// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec2<T, P> normalize
|
||||
(
|
||||
detail::tvec2<T, P> const & x
|
||||
)
|
||||
{
|
||||
T sqr = x.x * x.x + x.y * x.y;
|
||||
return x * inversesqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> normalize
|
||||
(
|
||||
detail::tvec3<T, P> const & x
|
||||
)
|
||||
{
|
||||
T sqr = x.x * x.x + x.y * x.y + x.z * x.z;
|
||||
return x * inversesqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> normalize
|
||||
(
|
||||
detail::tvec4<T, P> const & x
|
||||
)
|
||||
{
|
||||
T sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
|
||||
return x * inversesqrt(sqr);
|
||||
}
|
||||
|
||||
// faceforward
|
||||
template <typename genType>
|
||||
inline genType faceforward
|
||||
(
|
||||
genType const & N,
|
||||
genType const & I,
|
||||
genType const & Nref
|
||||
)
|
||||
{
|
||||
return dot(Nref, I) < 0 ? N : -N;
|
||||
}
|
||||
|
||||
// reflect
|
||||
template <typename genType>
|
||||
inline genType reflect
|
||||
(
|
||||
genType const & I,
|
||||
genType const & N
|
||||
)
|
||||
{
|
||||
return I - N * dot(N, I) * genType(2);
|
||||
}
|
||||
|
||||
// refract
|
||||
template <typename genType>
|
||||
inline genType refract
|
||||
(
|
||||
genType const & I,
|
||||
genType const & N,
|
||||
genType const & eta
|
||||
)
|
||||
{
|
||||
genType dotValue = dot(N, I);
|
||||
genType k = genType(1) - eta * eta * (genType(1) - dotValue * dotValue);
|
||||
if(k < genType(0))
|
||||
return genType(0);
|
||||
else
|
||||
return eta * I - (eta * dotValue + sqrt(k)) * N;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
inline vecType<T, P> refract
|
||||
(
|
||||
vecType<T, P> const & I,
|
||||
vecType<T, P> const & N,
|
||||
T const & eta
|
||||
)
|
||||
{
|
||||
T dotValue = dot(N, I);
|
||||
T k = T(1) - eta * eta * (T(1) - dotValue * dotValue);
|
||||
if(k < T(0))
|
||||
return vecType<T, P>(0);
|
||||
else
|
||||
return eta * I - (eta * dotValue + std::sqrt(k)) * N;
|
||||
}
|
||||
|
||||
}//namespace glm
|
203
deps/glm/detail/func_integer.hpp
vendored
203
deps/glm/detail/func_integer.hpp
vendored
@ -1,203 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_integer.hpp
|
||||
/// @date 2010-03-17 / 2011-06-18
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_integer Integer functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
/// The notation [a, b] means the set of bits from bit-number a through bit-number
|
||||
/// b, inclusive. The lowest-order bit is bit 0.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_func_integer
|
||||
#define glm_core_func_integer
|
||||
|
||||
#include "setup.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_integer
|
||||
/// @{
|
||||
|
||||
/// Adds 32-bit unsigned integer x and y, returning the sum
|
||||
/// modulo pow(2, 32). The value carry is set to 0 if the sum was
|
||||
/// less than pow(2, 32), or to 1 otherwise.
|
||||
///
|
||||
/// @tparam genUType Unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genUType>
|
||||
genUType uaddCarry(
|
||||
genUType const & x,
|
||||
genUType const & y,
|
||||
genUType & carry);
|
||||
|
||||
/// Subtracts the 32-bit unsigned integer y from x, returning
|
||||
/// the difference if non-negative, or pow(2, 32) plus the difference
|
||||
/// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
|
||||
///
|
||||
/// @tparam genUType Unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genUType>
|
||||
genUType usubBorrow(
|
||||
genUType const & x,
|
||||
genUType const & y,
|
||||
genUType & borrow);
|
||||
|
||||
/// Multiplies 32-bit integers x and y, producing a 64-bit
|
||||
/// result. The 32 least-significant bits are returned in lsb.
|
||||
/// The 32 most-significant bits are returned in msb.
|
||||
///
|
||||
/// @tparam genUType Unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genUType>
|
||||
void umulExtended(
|
||||
genUType const & x,
|
||||
genUType const & y,
|
||||
genUType & msb,
|
||||
genUType & lsb);
|
||||
|
||||
/// Multiplies 32-bit integers x and y, producing a 64-bit
|
||||
/// result. The 32 least-significant bits are returned in lsb.
|
||||
/// The 32 most-significant bits are returned in msb.
|
||||
///
|
||||
/// @tparam genIType Signed integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genIType>
|
||||
void imulExtended(
|
||||
genIType const & x,
|
||||
genIType const & y,
|
||||
genIType & msb,
|
||||
genIType & lsb);
|
||||
|
||||
/// Extracts bits [offset, offset + bits - 1] from value,
|
||||
/// returning them in the least significant bits of the result.
|
||||
/// For unsigned data types, the most significant bits of the
|
||||
/// result will be set to zero. For signed data types, the
|
||||
/// most significant bits will be set to the value of bit offset + base - 1.
|
||||
///
|
||||
/// If bits is zero, the result will be zero. The result will be
|
||||
/// undefined if offset or bits is negative, or if the sum of
|
||||
/// offset and bits is greater than the number of bits used
|
||||
/// to store the operand.
|
||||
///
|
||||
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genIUType>
|
||||
genIUType bitfieldExtract(
|
||||
genIUType const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits);
|
||||
|
||||
/// Returns the insertion the bits least-significant bits of insert into base.
|
||||
///
|
||||
/// The result will have bits [offset, offset + bits - 1] taken
|
||||
/// from bits [0, bits - 1] of insert, and all other bits taken
|
||||
/// directly from the corresponding bits of base. If bits is
|
||||
/// zero, the result will simply be base. The result will be
|
||||
/// undefined if offset or bits is negative, or if the sum of
|
||||
/// offset and bits is greater than the number of bits used to
|
||||
/// store the operand.
|
||||
///
|
||||
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genIUType>
|
||||
genIUType bitfieldInsert(
|
||||
genIUType const & Base,
|
||||
genIUType const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits);
|
||||
|
||||
/// Returns the reversal of the bits of value.
|
||||
/// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
|
||||
/// where bits is the total number of bits used to represent value.
|
||||
///
|
||||
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genIUType>
|
||||
genIUType bitfieldReverse(genIUType const & Value);
|
||||
|
||||
/// Returns the number of bits set to 1 in the binary representation of value.
|
||||
///
|
||||
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
///
|
||||
/// @todo Clarify the declaration to specify that scalars are suported.
|
||||
template <typename T, template <typename> class genIUType>
|
||||
typename genIUType<T>::signed_type bitCount(genIUType<T> const & Value);
|
||||
|
||||
/// Returns the bit number of the least significant bit set to
|
||||
/// 1 in the binary representation of value.
|
||||
/// If value is zero, -1 will be returned.
|
||||
///
|
||||
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
///
|
||||
/// @todo Clarify the declaration to specify that scalars are suported.
|
||||
template <typename T, template <typename> class genIUType>
|
||||
typename genIUType<T>::signed_type findLSB(genIUType<T> const & Value);
|
||||
|
||||
/// Returns the bit number of the most significant bit in the binary representation of value.
|
||||
/// For positive integers, the result will be the bit number of the most significant bit set to 1.
|
||||
/// For negative integers, the result will be the bit number of the most significant
|
||||
/// bit set to 0. For a value of zero or negative one, -1 will be returned.
|
||||
///
|
||||
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
///
|
||||
/// @todo Clarify the declaration to specify that scalars are suported.
|
||||
template <typename T, template <typename> class genIUType>
|
||||
typename genIUType<T>::signed_type findMSB(genIUType<T> const & Value);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_integer.inl"
|
||||
|
||||
#endif//glm_core_func_integer
|
||||
|
611
deps/glm/detail/func_integer.inl
vendored
611
deps/glm/detail/func_integer.inl
vendored
@ -1,611 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_integer.inl
|
||||
/// @date 2010-03-17 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_int.hpp"
|
||||
#include "_vectorize.hpp"
|
||||
#if(GLM_ARCH != GLM_ARCH_PURE)
|
||||
#if(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
# include <intrin.h>
|
||||
# pragma intrinsic(_BitScanReverse)
|
||||
#endif//(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
#endif//(GLM_ARCH != GLM_ARCH_PURE)
|
||||
#include <limits>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// uaddCarry
|
||||
template <>
|
||||
inline uint uaddCarry
|
||||
(
|
||||
uint const & x,
|
||||
uint const & y,
|
||||
uint & Carry
|
||||
)
|
||||
{
|
||||
uint64 Value64 = static_cast<uint64>(x) + static_cast<uint64>(y);
|
||||
uint32 Result = static_cast<uint32>(Value64 % (static_cast<uint64>(1) << static_cast<uint64>(32)));
|
||||
Carry = (Value64 % (static_cast<uint64>(1) << static_cast<uint64>(32))) > 1 ? static_cast<uint32>(1) : static_cast<uint32>(0);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <>
|
||||
inline uvec2 uaddCarry
|
||||
(
|
||||
uvec2 const & x,
|
||||
uvec2 const & y,
|
||||
uvec2 & Carry
|
||||
)
|
||||
{
|
||||
return uvec2(
|
||||
uaddCarry(x[0], y[0], Carry[0]),
|
||||
uaddCarry(x[1], y[1], Carry[1]));
|
||||
}
|
||||
|
||||
template <>
|
||||
inline uvec3 uaddCarry
|
||||
(
|
||||
uvec3 const & x,
|
||||
uvec3 const & y,
|
||||
uvec3 & Carry
|
||||
)
|
||||
{
|
||||
return uvec3(
|
||||
uaddCarry(x[0], y[0], Carry[0]),
|
||||
uaddCarry(x[1], y[1], Carry[1]),
|
||||
uaddCarry(x[2], y[2], Carry[2]));
|
||||
}
|
||||
|
||||
template <>
|
||||
inline uvec4 uaddCarry
|
||||
(
|
||||
uvec4 const & x,
|
||||
uvec4 const & y,
|
||||
uvec4 & Carry
|
||||
)
|
||||
{
|
||||
return uvec4(
|
||||
uaddCarry(x[0], y[0], Carry[0]),
|
||||
uaddCarry(x[1], y[1], Carry[1]),
|
||||
uaddCarry(x[2], y[2], Carry[2]),
|
||||
uaddCarry(x[3], y[3], Carry[3]));
|
||||
}
|
||||
|
||||
// usubBorrow
|
||||
template <>
|
||||
inline uint usubBorrow
|
||||
(
|
||||
uint const & x,
|
||||
uint const & y,
|
||||
uint & Borrow
|
||||
)
|
||||
{
|
||||
Borrow = x >= y ? static_cast<uint32>(0) : static_cast<uint32>(1);
|
||||
if(y >= x)
|
||||
return y - x;
|
||||
return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
|
||||
}
|
||||
|
||||
template <>
|
||||
inline uvec2 usubBorrow
|
||||
(
|
||||
uvec2 const & x,
|
||||
uvec2 const & y,
|
||||
uvec2 & Borrow
|
||||
)
|
||||
{
|
||||
return uvec2(
|
||||
usubBorrow(x[0], y[0], Borrow[0]),
|
||||
usubBorrow(x[1], y[1], Borrow[1]));
|
||||
}
|
||||
|
||||
template <>
|
||||
inline uvec3 usubBorrow
|
||||
(
|
||||
uvec3 const & x,
|
||||
uvec3 const & y,
|
||||
uvec3 & Borrow
|
||||
)
|
||||
{
|
||||
return uvec3(
|
||||
usubBorrow(x[0], y[0], Borrow[0]),
|
||||
usubBorrow(x[1], y[1], Borrow[1]),
|
||||
usubBorrow(x[2], y[2], Borrow[2]));
|
||||
}
|
||||
|
||||
template <>
|
||||
inline uvec4 usubBorrow
|
||||
(
|
||||
uvec4 const & x,
|
||||
uvec4 const & y,
|
||||
uvec4 & Borrow
|
||||
)
|
||||
{
|
||||
return uvec4(
|
||||
usubBorrow(x[0], y[0], Borrow[0]),
|
||||
usubBorrow(x[1], y[1], Borrow[1]),
|
||||
usubBorrow(x[2], y[2], Borrow[2]),
|
||||
usubBorrow(x[3], y[3], Borrow[3]));
|
||||
}
|
||||
|
||||
// umulExtended
|
||||
template <>
|
||||
inline void umulExtended
|
||||
(
|
||||
uint const & x,
|
||||
uint const & y,
|
||||
uint & msb,
|
||||
uint & lsb
|
||||
)
|
||||
{
|
||||
uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y);
|
||||
msb = Value64 >> 32;
|
||||
lsb = Value64;
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void umulExtended
|
||||
(
|
||||
uvec2 const & x,
|
||||
uvec2 const & y,
|
||||
uvec2 & msb,
|
||||
uvec2 & lsb
|
||||
)
|
||||
{
|
||||
umulExtended(x[0], y[0], msb[0], lsb[0]);
|
||||
umulExtended(x[1], y[1], msb[1], lsb[1]);
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void umulExtended
|
||||
(
|
||||
uvec3 const & x,
|
||||
uvec3 const & y,
|
||||
uvec3 & msb,
|
||||
uvec3 & lsb
|
||||
)
|
||||
{
|
||||
umulExtended(x[0], y[0], msb[0], lsb[0]);
|
||||
umulExtended(x[1], y[1], msb[1], lsb[1]);
|
||||
umulExtended(x[2], y[2], msb[2], lsb[2]);
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void umulExtended
|
||||
(
|
||||
uvec4 const & x,
|
||||
uvec4 const & y,
|
||||
uvec4 & msb,
|
||||
uvec4 & lsb
|
||||
)
|
||||
{
|
||||
umulExtended(x[0], y[0], msb[0], lsb[0]);
|
||||
umulExtended(x[1], y[1], msb[1], lsb[1]);
|
||||
umulExtended(x[2], y[2], msb[2], lsb[2]);
|
||||
umulExtended(x[3], y[3], msb[3], lsb[3]);
|
||||
}
|
||||
|
||||
// imulExtended
|
||||
template <>
|
||||
inline void imulExtended
|
||||
(
|
||||
int const & x,
|
||||
int const & y,
|
||||
int & msb,
|
||||
int & lsb
|
||||
)
|
||||
{
|
||||
int64 Value64 = static_cast<int64>(x) * static_cast<int64>(y);
|
||||
msb = Value64 >> 32;
|
||||
lsb = Value64;
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void imulExtended
|
||||
(
|
||||
ivec2 const & x,
|
||||
ivec2 const & y,
|
||||
ivec2 & msb,
|
||||
ivec2 & lsb
|
||||
)
|
||||
{
|
||||
imulExtended(x[0], y[0], msb[0], lsb[0]),
|
||||
imulExtended(x[1], y[1], msb[1], lsb[1]);
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void imulExtended
|
||||
(
|
||||
ivec3 const & x,
|
||||
ivec3 const & y,
|
||||
ivec3 & msb,
|
||||
ivec3 & lsb
|
||||
)
|
||||
{
|
||||
imulExtended(x[0], y[0], msb[0], lsb[0]),
|
||||
imulExtended(x[1], y[1], msb[1], lsb[1]);
|
||||
imulExtended(x[2], y[2], msb[2], lsb[2]);
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void imulExtended
|
||||
(
|
||||
ivec4 const & x,
|
||||
ivec4 const & y,
|
||||
ivec4 & msb,
|
||||
ivec4 & lsb
|
||||
)
|
||||
{
|
||||
imulExtended(x[0], y[0], msb[0], lsb[0]),
|
||||
imulExtended(x[1], y[1], msb[1], lsb[1]);
|
||||
imulExtended(x[2], y[2], msb[2], lsb[2]);
|
||||
imulExtended(x[3], y[3], msb[3], lsb[3]);
|
||||
}
|
||||
|
||||
// bitfieldExtract
|
||||
template <typename genIUType>
|
||||
inline genIUType bitfieldExtract
|
||||
(
|
||||
genIUType const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
int GenSize = int(sizeof(genIUType)) << int(3);
|
||||
|
||||
assert(Offset + Bits <= GenSize);
|
||||
|
||||
genIUType ShiftLeft = Bits ? Value << (GenSize - (Bits + Offset)) : genIUType(0);
|
||||
genIUType ShiftBack = ShiftLeft >> genIUType(GenSize - Bits);
|
||||
|
||||
return ShiftBack;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec2<T, P> bitfieldExtract
|
||||
(
|
||||
detail::tvec2<T, P> const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
bitfieldExtract(Value[0], Offset, Bits),
|
||||
bitfieldExtract(Value[1], Offset, Bits));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> bitfieldExtract
|
||||
(
|
||||
detail::tvec3<T, P> const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
bitfieldExtract(Value[0], Offset, Bits),
|
||||
bitfieldExtract(Value[1], Offset, Bits),
|
||||
bitfieldExtract(Value[2], Offset, Bits));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> bitfieldExtract
|
||||
(
|
||||
detail::tvec4<T, P> const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
bitfieldExtract(Value[0], Offset, Bits),
|
||||
bitfieldExtract(Value[1], Offset, Bits),
|
||||
bitfieldExtract(Value[2], Offset, Bits),
|
||||
bitfieldExtract(Value[3], Offset, Bits));
|
||||
}
|
||||
|
||||
// bitfieldInsert
|
||||
template <typename genIUType>
|
||||
inline genIUType bitfieldInsert
|
||||
(
|
||||
genIUType const & Base,
|
||||
genIUType const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
assert(Offset + Bits <= sizeof(genIUType));
|
||||
|
||||
if(Bits == 0)
|
||||
return Base;
|
||||
|
||||
genIUType Mask = 0;
|
||||
for(int Bit = Offset; Bit < Offset + Bits; ++Bit)
|
||||
Mask |= (1 << Bit);
|
||||
|
||||
return (Base & ~Mask) | (Insert & Mask);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec2<T, P> bitfieldInsert
|
||||
(
|
||||
detail::tvec2<T, P> const & Base,
|
||||
detail::tvec2<T, P> const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
|
||||
bitfieldInsert(Base[1], Insert[1], Offset, Bits));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> bitfieldInsert
|
||||
(
|
||||
detail::tvec3<T, P> const & Base,
|
||||
detail::tvec3<T, P> const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
|
||||
bitfieldInsert(Base[1], Insert[1], Offset, Bits),
|
||||
bitfieldInsert(Base[2], Insert[2], Offset, Bits));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> bitfieldInsert
|
||||
(
|
||||
detail::tvec4<T, P> const & Base,
|
||||
detail::tvec4<T, P> const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
|
||||
bitfieldInsert(Base[1], Insert[1], Offset, Bits),
|
||||
bitfieldInsert(Base[2], Insert[2], Offset, Bits),
|
||||
bitfieldInsert(Base[3], Insert[3], Offset, Bits));
|
||||
}
|
||||
|
||||
// bitfieldReverse
|
||||
template <typename genIUType>
|
||||
inline genIUType bitfieldReverse(genIUType const & Value)
|
||||
{
|
||||
genIUType Out = 0;
|
||||
std::size_t BitSize = sizeof(genIUType) * 8;
|
||||
for(std::size_t i = 0; i < BitSize; ++i)
|
||||
if(Value & (genIUType(1) << i))
|
||||
Out |= genIUType(1) << (BitSize - 1 - i);
|
||||
return Out;
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(bitfieldReverse)
|
||||
|
||||
// bitCount
|
||||
template <typename genIUType>
|
||||
inline int bitCount(genIUType const & Value)
|
||||
{
|
||||
int Count = 0;
|
||||
for(std::size_t i = 0; i < sizeof(genIUType) * std::size_t(8); ++i)
|
||||
{
|
||||
if(Value & (1 << i))
|
||||
++Count;
|
||||
}
|
||||
return Count;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec2<int, P> bitCount
|
||||
(
|
||||
detail::tvec2<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec2<int, P>(
|
||||
bitCount(value[0]),
|
||||
bitCount(value[1]));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<int, P> bitCount
|
||||
(
|
||||
detail::tvec3<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec3<int, P>(
|
||||
bitCount(value[0]),
|
||||
bitCount(value[1]),
|
||||
bitCount(value[2]));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<int, P> bitCount
|
||||
(
|
||||
detail::tvec4<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec4<int, P>(
|
||||
bitCount(value[0]),
|
||||
bitCount(value[1]),
|
||||
bitCount(value[2]),
|
||||
bitCount(value[3]));
|
||||
}
|
||||
|
||||
// findLSB
|
||||
template <typename genIUType>
|
||||
inline int findLSB
|
||||
(
|
||||
genIUType const & Value
|
||||
)
|
||||
{
|
||||
if(Value == 0)
|
||||
return -1;
|
||||
|
||||
genIUType Bit;
|
||||
for(Bit = genIUType(0); !(Value & (1 << Bit)); ++Bit){}
|
||||
return Bit;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec2<int, P> findLSB
|
||||
(
|
||||
detail::tvec2<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec2<int, P>(
|
||||
findLSB(value[0]),
|
||||
findLSB(value[1]));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<int, P> findLSB
|
||||
(
|
||||
detail::tvec3<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec3<int, P>(
|
||||
findLSB(value[0]),
|
||||
findLSB(value[1]),
|
||||
findLSB(value[2]));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<int, P> findLSB
|
||||
(
|
||||
detail::tvec4<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec4<int, P>(
|
||||
findLSB(value[0]),
|
||||
findLSB(value[1]),
|
||||
findLSB(value[2]),
|
||||
findLSB(value[3]));
|
||||
}
|
||||
|
||||
// findMSB
|
||||
#if((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_VC))
|
||||
|
||||
template <typename genIUType>
|
||||
inline int findMSB
|
||||
(
|
||||
genIUType const & Value
|
||||
)
|
||||
{
|
||||
if(Value == 0)
|
||||
return -1;
|
||||
|
||||
unsigned long Result(0);
|
||||
_BitScanReverse(&Result, Value);
|
||||
return int(Result);
|
||||
}
|
||||
#else
|
||||
|
||||
/* SSE implementation idea
|
||||
|
||||
__m128i const Zero = _mm_set_epi32( 0, 0, 0, 0);
|
||||
__m128i const One = _mm_set_epi32( 1, 1, 1, 1);
|
||||
__m128i Bit = _mm_set_epi32(-1, -1, -1, -1);
|
||||
__m128i Tmp = _mm_set_epi32(Value, Value, Value, Value);
|
||||
__m128i Mmi = Zero;
|
||||
for(int i = 0; i < 32; ++i)
|
||||
{
|
||||
__m128i Shilt = _mm_and_si128(_mm_cmpgt_epi32(Tmp, One), One);
|
||||
Tmp = _mm_srai_epi32(Tmp, One);
|
||||
Bit = _mm_add_epi32(Bit, _mm_and_si128(Shilt, i));
|
||||
Mmi = _mm_and_si128(Mmi, One);
|
||||
}
|
||||
return Bit;
|
||||
|
||||
*/
|
||||
|
||||
template <typename genIUType>
|
||||
inline int findMSB
|
||||
(
|
||||
genIUType const & Value
|
||||
)
|
||||
{
|
||||
if(Value == genIUType(0) || Value == genIUType(-1))
|
||||
return -1;
|
||||
else if(Value > 0)
|
||||
{
|
||||
genIUType Bit = genIUType(-1);
|
||||
for(genIUType tmp = Value; tmp > 0; tmp >>= 1, ++Bit){}
|
||||
return Bit;
|
||||
}
|
||||
else //if(Value < 0)
|
||||
{
|
||||
int const BitCount(sizeof(genIUType) * 8);
|
||||
int MostSignificantBit(-1);
|
||||
for(int BitIndex(0); BitIndex < BitCount; ++BitIndex)
|
||||
MostSignificantBit = (Value & (1 << BitIndex)) ? MostSignificantBit : BitIndex;
|
||||
assert(MostSignificantBit >= 0);
|
||||
return MostSignificantBit;
|
||||
}
|
||||
}
|
||||
#endif//(GLM_COMPILER)
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec2<int, P> findMSB
|
||||
(
|
||||
detail::tvec2<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec2<int, P>(
|
||||
findMSB(value[0]),
|
||||
findMSB(value[1]));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<int, P> findMSB
|
||||
(
|
||||
detail::tvec3<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec3<int, P>(
|
||||
findMSB(value[0]),
|
||||
findMSB(value[1]),
|
||||
findMSB(value[2]));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<int, P> findMSB
|
||||
(
|
||||
detail::tvec4<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec4<int, P>(
|
||||
findMSB(value[0]),
|
||||
findMSB(value[1]),
|
||||
findMSB(value[2]),
|
||||
findMSB(value[3]));
|
||||
}
|
||||
}//namespace glm
|
179
deps/glm/detail/func_matrix.hpp
vendored
179
deps/glm/detail/func_matrix.hpp
vendored
@ -1,179 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_matrix.hpp
|
||||
/// @date 2008-08-03 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_matrix Matrix functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// For each of the following built-in matrix functions, there is both a
|
||||
/// single-precision floating point version, where all arguments and return values
|
||||
/// are single precision, and a double-precision floating version, where all
|
||||
/// arguments and return values are double precision. Only the single-precision
|
||||
/// floating point version is shown.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_CORE_func_matrix
|
||||
#define GLM_CORE_func_matrix
|
||||
|
||||
// Dependencies
|
||||
#include "../detail/precision.hpp"
|
||||
#include "../detail/setup.hpp"
|
||||
#include "../detail/type_mat.hpp"
|
||||
#include "../vec2.hpp"
|
||||
#include "../vec3.hpp"
|
||||
#include "../vec4.hpp"
|
||||
#include "../mat2x2.hpp"
|
||||
#include "../mat2x3.hpp"
|
||||
#include "../mat2x4.hpp"
|
||||
#include "../mat3x2.hpp"
|
||||
#include "../mat3x3.hpp"
|
||||
#include "../mat3x4.hpp"
|
||||
#include "../mat4x2.hpp"
|
||||
#include "../mat4x3.hpp"
|
||||
#include "../mat4x4.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec2, tvec2>
|
||||
{
|
||||
typedef tmat2x2<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec2, tvec3>
|
||||
{
|
||||
typedef tmat2x3<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec2, tvec4>
|
||||
{
|
||||
typedef tmat2x4<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec3, tvec2>
|
||||
{
|
||||
typedef tmat3x2<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec3, tvec3>
|
||||
{
|
||||
typedef tmat3x3<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec3, tvec4>
|
||||
{
|
||||
typedef tmat3x4<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec4, tvec2>
|
||||
{
|
||||
typedef tmat4x2<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec4, tvec3>
|
||||
{
|
||||
typedef tmat4x3<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec4, tvec4>
|
||||
{
|
||||
typedef tmat4x4<T, P> type;
|
||||
};
|
||||
|
||||
}//namespace detail
|
||||
|
||||
/// @addtogroup core_func_matrix
|
||||
/// @{
|
||||
|
||||
/// Multiply matrix x by matrix y component-wise, i.e.,
|
||||
/// result[i][j] is the scalar product of x[i][j] and y[i][j].
|
||||
///
|
||||
/// @tparam matType Floating-point matrix types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
|
||||
|
||||
/// Treats the first parameter c as a column vector
|
||||
/// and the second parameter r as a row vector
|
||||
/// and does a linear algebraic matrix multiply c * r.
|
||||
///
|
||||
/// @tparam matType Floating-point matrix types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
///
|
||||
/// @todo Clarify the declaration to specify that matType doesn't have to be provided when used.
|
||||
template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
|
||||
typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
|
||||
|
||||
/// Returns the transposed matrix of x
|
||||
///
|
||||
/// @tparam matType Floating-point matrix types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
|
||||
# endif
|
||||
|
||||
/// Return the determinant of a squared matrix.
|
||||
///
|
||||
/// @tparam valType Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
T determinant(matType<T, P> const & m);
|
||||
|
||||
/// Return the inverse of a squared matrix.
|
||||
///
|
||||
/// @tparam valType Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
matType<T, P> inverse(matType<T, P> const & m);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_matrix.inl"
|
||||
|
||||
#endif//GLM_CORE_func_matrix
|
454
deps/glm/detail/func_matrix.inl
vendored
454
deps/glm/detail/func_matrix.inl
vendored
@ -1,454 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_matrix.inl
|
||||
/// @date 2008-03-08 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "../geometric.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template
|
||||
<
|
||||
template <class, precision> class vecTypeA,
|
||||
template <class, precision> class vecTypeB,
|
||||
typename T, precision P
|
||||
>
|
||||
struct compute_outerProduct{};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec2, detail::tvec2, T, P>
|
||||
{
|
||||
inline static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec2>::type call(detail::tvec2<T, P> const & c, detail::tvec2<T, P> const & r)
|
||||
{
|
||||
detail::tmat2x2<T, P> m(detail::tmat2x2<T, P>::_null);
|
||||
m[0][0] = c[0] * r[0];
|
||||
m[0][1] = c[1] * r[0];
|
||||
m[1][0] = c[0] * r[1];
|
||||
m[1][1] = c[1] * r[1];
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec3, detail::tvec3, T, P>
|
||||
{
|
||||
inline static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec3>::type call(detail::tvec3<T, P> const & c, detail::tvec3<T, P> const & r)
|
||||
{
|
||||
detail::tmat3x3<T, P> m(detail::tmat3x3<T, P>::_null);
|
||||
for(length_t i(0); i < m.length(); ++i)
|
||||
m[i] = c * r[i];
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec4, detail::tvec4, T, P>
|
||||
{
|
||||
inline static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec4>::type call(detail::tvec4<T, P> const & c, detail::tvec4<T, P> const & r)
|
||||
{
|
||||
detail::tmat4x4<T, P> m(detail::tmat4x4<T, P>::_null);
|
||||
for(length_t i(0); i < m.length(); ++i)
|
||||
m[i] = c * r[i];
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec3, detail::tvec2, T, P>
|
||||
{
|
||||
inline static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec2>::type call(detail::tvec3<T, P> const & c, detail::tvec2<T, P> const & r)
|
||||
{
|
||||
detail::tmat2x3<T, P> m(detail::tmat2x3<T, P>::_null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[0][2] = c.z * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[1][2] = c.z * r.y;
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec2, detail::tvec3, T, P>
|
||||
{
|
||||
inline static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec3>::type call(detail::tvec2<T, P> const & c, detail::tvec3<T, P> const & r)
|
||||
{
|
||||
detail::tmat3x2<T, P> m(detail::tmat3x2<T, P>::_null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[2][0] = c.x * r.z;
|
||||
m[2][1] = c.y * r.z;
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec4, detail::tvec2, T, P>
|
||||
{
|
||||
inline static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec2>::type call(detail::tvec4<T, P> const & c, detail::tvec2<T, P> const & r)
|
||||
{
|
||||
detail::tmat2x4<T, P> m(detail::tmat2x4<T, P>::_null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[0][2] = c.z * r.x;
|
||||
m[0][3] = c.w * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[1][2] = c.z * r.y;
|
||||
m[1][3] = c.w * r.y;
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec2, detail::tvec4, T, P>
|
||||
{
|
||||
inline static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec4>::type call(detail::tvec2<T, P> const & c, detail::tvec4<T, P> const & r)
|
||||
{
|
||||
detail::tmat4x2<T, P> m(detail::tmat4x2<T, P>::_null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[2][0] = c.x * r.z;
|
||||
m[2][1] = c.y * r.z;
|
||||
m[3][0] = c.x * r.w;
|
||||
m[3][1] = c.y * r.w;
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec4, detail::tvec3, T, P>
|
||||
{
|
||||
inline static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec3>::type call(detail::tvec4<T, P> const & c, detail::tvec3<T, P> const & r)
|
||||
{
|
||||
detail::tmat3x4<T, P> m(detail::tmat3x4<T, P>::_null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[0][2] = c.z * r.x;
|
||||
m[0][3] = c.w * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[1][2] = c.z * r.y;
|
||||
m[1][3] = c.w * r.y;
|
||||
m[2][0] = c.x * r.z;
|
||||
m[2][1] = c.y * r.z;
|
||||
m[2][2] = c.z * r.z;
|
||||
m[2][3] = c.w * r.z;
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec3, detail::tvec4, T, P>
|
||||
{
|
||||
inline static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec4>::type call(detail::tvec3<T, P> const & c, detail::tvec4<T, P> const & r)
|
||||
{
|
||||
detail::tmat4x3<T, P> m(detail::tmat4x3<T, P>::_null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[0][2] = c.z * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[1][2] = c.z * r.y;
|
||||
m[2][0] = c.x * r.z;
|
||||
m[2][1] = c.y * r.z;
|
||||
m[2][2] = c.z * r.z;
|
||||
m[3][0] = c.x * r.w;
|
||||
m[3][1] = c.y * r.w;
|
||||
m[3][2] = c.z * r.w;
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <template <class, precision> class matType, typename T, precision P>
|
||||
struct compute_transpose{};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat2x2, T, P>
|
||||
{
|
||||
inline static detail::tmat2x2<T, P> call(detail::tmat2x2<T, P> const & m)
|
||||
{
|
||||
detail::tmat2x2<T, P> result(detail::tmat2x2<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat2x3, T, P>
|
||||
{
|
||||
inline static detail::tmat3x2<T, P> call(detail::tmat2x3<T, P> const & m)
|
||||
{
|
||||
detail::tmat3x2<T, P> result(detail::tmat3x2<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat2x4, T, P>
|
||||
{
|
||||
inline static detail::tmat4x2<T, P> call(detail::tmat2x4<T, P> const & m)
|
||||
{
|
||||
detail::tmat4x2<T, P> result(detail::tmat4x2<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[3][0] = m[0][3];
|
||||
result[3][1] = m[1][3];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat3x2, T, P>
|
||||
{
|
||||
inline static detail::tmat2x3<T, P> call(detail::tmat3x2<T, P> const & m)
|
||||
{
|
||||
detail::tmat2x3<T, P> result(detail::tmat2x3<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat3x3, T, P>
|
||||
{
|
||||
inline static detail::tmat3x3<T, P> call(detail::tmat3x3<T, P> const & m)
|
||||
{
|
||||
detail::tmat3x3<T, P> result(detail::tmat3x3<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat3x4, T, P>
|
||||
{
|
||||
inline static detail::tmat4x3<T, P> call(detail::tmat3x4<T, P> const & m)
|
||||
{
|
||||
detail::tmat4x3<T, P> result(detail::tmat4x3<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[3][0] = m[0][3];
|
||||
result[3][1] = m[1][3];
|
||||
result[3][2] = m[2][3];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat4x2, T, P>
|
||||
{
|
||||
inline static detail::tmat2x4<T, P> call(detail::tmat4x2<T, P> const & m)
|
||||
{
|
||||
detail::tmat2x4<T, P> result(detail::tmat2x4<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[0][3] = m[3][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat4x3, T, P>
|
||||
{
|
||||
inline static detail::tmat3x4<T, P> call(detail::tmat4x3<T, P> const & m)
|
||||
{
|
||||
detail::tmat3x4<T, P> result(detail::tmat3x4<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[0][3] = m[3][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[2][3] = m[3][2];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat4x4, T, P>
|
||||
{
|
||||
inline static detail::tmat4x4<T, P> call(detail::tmat4x4<T, P> const & m)
|
||||
{
|
||||
detail::tmat4x4<T, P> result(detail::tmat4x4<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[0][3] = m[3][0];
|
||||
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[2][3] = m[3][2];
|
||||
|
||||
result[3][0] = m[0][3];
|
||||
result[3][1] = m[1][3];
|
||||
result[3][2] = m[2][3];
|
||||
result[3][3] = m[3][3];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <template <class, precision> class matType, typename T, precision P>
|
||||
struct compute_determinant{};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_determinant<detail::tmat2x2, T, P>
|
||||
{
|
||||
inline static T call(detail::tmat2x2<T, P> const & m)
|
||||
{
|
||||
return m[0][0] * m[1][1] - m[1][0] * m[0][1];
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_determinant<detail::tmat3x3, T, P>
|
||||
{
|
||||
inline static T call(detail::tmat3x3<T, P> const & m)
|
||||
{
|
||||
return
|
||||
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
|
||||
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
|
||||
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_determinant<detail::tmat4x4, T, P>
|
||||
{
|
||||
inline static T call(detail::tmat4x4<T, P> const & m)
|
||||
{
|
||||
T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
|
||||
T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
|
||||
T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
|
||||
detail::tvec4<T, P> DetCof(
|
||||
+ (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
|
||||
- (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
|
||||
+ (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
|
||||
- (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
|
||||
|
||||
return
|
||||
m[0][0] * DetCof[0] + m[0][1] * DetCof[1] +
|
||||
m[0][2] * DetCof[2] + m[0][3] * DetCof[3];
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
inline matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y)
|
||||
{
|
||||
matType<T, P> result(matType<T, P>::_null);
|
||||
for(length_t i = 0; i < result.length(); ++i)
|
||||
result[i] = x[i] * y[i];
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
|
||||
inline typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
|
||||
{
|
||||
return detail::compute_outerProduct<vecTypeA, vecTypeB, T, P>::call(c, r);
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
inline typename matType<T, P>::transpose_type transpose(matType<T, P> const & m)
|
||||
{
|
||||
return detail::compute_transpose<matType, T, P>::call(m);
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
inline T determinant(matType<T, P> const & m)
|
||||
{
|
||||
return detail::compute_determinant<matType, T, P>::call(m);
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
inline matType<T, P> inverse(matType<T, P> const & m)
|
||||
{
|
||||
return detail::compute_inverse<matType, T, P>::call(m);
|
||||
}
|
||||
|
||||
}//namespace glm
|
92
deps/glm/detail/func_noise.hpp
vendored
92
deps/glm/detail/func_noise.hpp
vendored
@ -1,92 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_noise.hpp
|
||||
/// @date 2008-08-01 / 2011-06-18
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_noise Noise functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// Noise functions are stochastic functions that can be used to increase visual
|
||||
/// complexity. Values returned by the following noise functions give the
|
||||
/// appearance of randomness, but are not truly random.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_func_noise
|
||||
#define glm_core_func_noise
|
||||
|
||||
#include "type_vec1.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "setup.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_noise
|
||||
/// @{
|
||||
|
||||
/// Returns a 1D noise value based on the input value x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
|
||||
template <typename genType>
|
||||
typename genType::value_type noise1(genType const & x);
|
||||
|
||||
/// Returns a 2D noise value based on the input value x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
|
||||
template <typename genType>
|
||||
detail::tvec2<typename genType::value_type, defaultp> noise2(genType const & x);
|
||||
|
||||
/// Returns a 3D noise value based on the input value x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
|
||||
template <typename genType>
|
||||
detail::tvec3<typename genType::value_type, defaultp> noise3(genType const & x);
|
||||
|
||||
/// Returns a 4D noise value based on the input value x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
|
||||
template <typename genType>
|
||||
detail::tvec4<typename genType::value_type, defaultp> noise4(genType const & x);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_noise.inl"
|
||||
|
||||
#endif//glm_core_func_noise
|
384
deps/glm/detail/func_noise.inl
vendored
384
deps/glm/detail/func_noise.inl
vendored
@ -1,384 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_noise.inl
|
||||
/// @date 2008-08-01 / 2011-09-27
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "../detail/_noise.hpp"
|
||||
#include "./func_common.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> grad4(T const & j, detail::tvec4<T, P> const & ip)
|
||||
{
|
||||
detail::tvec3<T, P> pXYZ = floor(fract(detail::tvec3<T, P>(j) * detail::tvec3<T, P>(ip)) * T(7)) * ip[2] - T(1);
|
||||
T pW = static_cast<T>(1.5) - dot(abs(pXYZ), detail::tvec3<T, P>(1));
|
||||
detail::tvec4<T, P> s = detail::tvec4<T, P>(lessThan(detail::tvec4<T, P>(pXYZ, pW), detail::tvec4<T, P>(0.0)));
|
||||
pXYZ = pXYZ + (detail::tvec3<T, P>(s) * T(2) - T(1)) * s.w;
|
||||
return detail::tvec4<T, P>(pXYZ, pW);
|
||||
}
|
||||
}//namespace detail
|
||||
|
||||
template <typename T>
|
||||
inline T noise1(T const & x)
|
||||
{
|
||||
return noise1(detail::tvec2<T, defaultp>(x, T(0)));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T, defaultp> noise2(T const & x)
|
||||
{
|
||||
return detail::tvec2<T, defaultp>(
|
||||
noise1(x + T(0.0)),
|
||||
noise1(x + T(1.0)));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T, defaultp> noise3(T const & x)
|
||||
{
|
||||
return detail::tvec3<T, defaultp>(
|
||||
noise1(x - T(1.0)),
|
||||
noise1(x + T(0.0)),
|
||||
noise1(x + T(1.0)));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec4<T, defaultp> noise4(T const & x)
|
||||
{
|
||||
return detail::tvec4<T, defaultp>(
|
||||
noise1(x - T(1.0)),
|
||||
noise1(x + T(0.0)),
|
||||
noise1(x + T(1.0)),
|
||||
noise1(x + T(2.0)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T noise1(detail::tvec2<T, P> const & v)
|
||||
{
|
||||
detail::tvec4<T, P> const C = detail::tvec4<T, P>(
|
||||
T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
|
||||
T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
|
||||
T(-0.577350269189626), // -1.0 + 2.0 * C.x
|
||||
T( 0.024390243902439)); // 1.0 / 41.0
|
||||
|
||||
// First corner
|
||||
detail::tvec2<T, P> i = floor(v + dot(v, detail::tvec2<T, P>(C[1])));
|
||||
detail::tvec2<T, P> x0 = v - i + dot(i, detail::tvec2<T, P>(C[0]));
|
||||
|
||||
// Other corners
|
||||
//i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
|
||||
//i1.y = 1.0 - i1.x;
|
||||
detail::tvec2<T, P> i1 = (x0.x > x0.y) ? detail::tvec2<T, P>(1, 0) : detail::tvec2<T, P>(0, 1);
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xx ;
|
||||
// x1 = x0 - i1 + 1.0 * C.xx ;
|
||||
// x2 = x0 - 1.0 + 2.0 * C.xx ;
|
||||
detail::tvec4<T, P> x12 = detail::tvec4<T, P>(x0.x, x0.y, x0.x, x0.y) + detail::tvec4<T, P>(C.x, C.x, C.z, C.z);
|
||||
x12 = detail::tvec4<T, P>(detail::tvec2<T, P>(x12) - i1, x12.z, x12.w);
|
||||
|
||||
// Permutations
|
||||
i = mod(i, T(289)); // Avoid truncation effects in permutation
|
||||
detail::tvec3<T, P> p = detail::permute(
|
||||
detail::permute(i.y + detail::tvec3<T, P>(T(0), i1.y, T(1))) + i.x + detail::tvec3<T, P>(T(0), i1.x, T(1)));
|
||||
|
||||
detail::tvec3<T, P> m = max(T(0.5) - detail::tvec3<T, P>(
|
||||
dot(x0, x0),
|
||||
dot(detail::tvec2<T, P>(x12.x, x12.y), detail::tvec2<T, P>(x12.x, x12.y)),
|
||||
dot(detail::tvec2<T, P>(x12.z, x12.w), detail::tvec2<T, P>(x12.z, x12.w))), T(0));
|
||||
|
||||
m = m * m;
|
||||
m = m * m;
|
||||
|
||||
// Gradients: 41 points uniformly over a line, mapped onto a diamond.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
|
||||
|
||||
detail::tvec3<T, P> x = static_cast<T>(2) * fract(p * C.w) - T(1);
|
||||
detail::tvec3<T, P> h = abs(x) - T(0.5);
|
||||
detail::tvec3<T, P> ox = floor(x + T(0.5));
|
||||
detail::tvec3<T, P> a0 = x - ox;
|
||||
|
||||
// Normalise gradients implicitly by scaling m
|
||||
// Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
|
||||
m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
|
||||
|
||||
// Compute final noise value at P
|
||||
detail::tvec3<T, P> g;
|
||||
g.x = a0.x * x0.x + h.x * x0.y;
|
||||
//g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
||||
g.y = a0.y * x12.x + h.y * x12.y;
|
||||
g.z = a0.z * x12.z + h.z * x12.w;
|
||||
return T(130) * dot(m, g);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T noise1(detail::tvec3<T, P> const & v)
|
||||
{
|
||||
detail::tvec2<T, P> const C(1.0 / 6.0, 1.0 / 3.0);
|
||||
detail::tvec4<T, P> const D(0.0, 0.5, 1.0, 2.0);
|
||||
|
||||
// First corner
|
||||
detail::tvec3<T, P> i(floor(v + dot(v, detail::tvec3<T, P>(C.y))));
|
||||
detail::tvec3<T, P> x0(v - i + dot(i, detail::tvec3<T, P>(C.x)));
|
||||
|
||||
// Other corners
|
||||
detail::tvec3<T, P> g(step(detail::tvec3<T, P>(x0.y, x0.z, x0.x), x0));
|
||||
detail::tvec3<T, P> l(T(1) - g);
|
||||
detail::tvec3<T, P> i1(min(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
|
||||
detail::tvec3<T, P> i2(max(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xxx;
|
||||
// x1 = x0 - i1 + 1.0 * C.xxx;
|
||||
// x2 = x0 - i2 + 2.0 * C.xxx;
|
||||
// x3 = x0 - 1.0 + 3.0 * C.xxx;
|
||||
detail::tvec3<T, P> x1(x0 - i1 + C.x);
|
||||
detail::tvec3<T, P> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
|
||||
detail::tvec3<T, P> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
|
||||
|
||||
// Permutations
|
||||
i = mod289(i);
|
||||
detail::tvec4<T, P> p(detail::permute(detail::permute(detail::permute(
|
||||
i.z + detail::tvec4<T, P>(T(0), i1.z, i2.z, T(1))) +
|
||||
i.y + detail::tvec4<T, P>(T(0), i1.y, i2.y, T(1))) +
|
||||
i.x + detail::tvec4<T, P>(T(0), i1.x, i2.x, T(1))));
|
||||
|
||||
// Gradients: 7x7 points over a square, mapped onto an octahedron.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
|
||||
T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
|
||||
detail::tvec3<T, P> ns(n_ * detail::tvec3<T, P>(D.w, D.y, D.z) - detail::tvec3<T, P>(D.x, D.z, D.x));
|
||||
|
||||
detail::tvec4<T, P> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
|
||||
|
||||
detail::tvec4<T, P> x_(floor(j * ns.z));
|
||||
detail::tvec4<T, P> y_(floor(j - T(7) * x_)); // mod(j,N)
|
||||
|
||||
detail::tvec4<T, P> x(x_ * ns.x + ns.y);
|
||||
detail::tvec4<T, P> y(y_ * ns.x + ns.y);
|
||||
detail::tvec4<T, P> h(T(1) - abs(x) - abs(y));
|
||||
|
||||
detail::tvec4<T, P> b0(x.x, x.y, y.x, y.y);
|
||||
detail::tvec4<T, P> b1(x.z, x.w, y.z, y.w);
|
||||
|
||||
// vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
|
||||
// vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
|
||||
detail::tvec4<T, P> s0(floor(b0) * T(2) + T(1));
|
||||
detail::tvec4<T, P> s1(floor(b1) * T(2) + T(1));
|
||||
detail::tvec4<T, P> sh(-step(h, detail::tvec4<T, P>(0.0)));
|
||||
|
||||
detail::tvec4<T, P> a0 = detail::tvec4<T, P>(b0.x, b0.z, b0.y, b0.w) + detail::tvec4<T, P>(s0.x, s0.z, s0.y, s0.w) * detail::tvec4<T, P>(sh.x, sh.x, sh.y, sh.y);
|
||||
detail::tvec4<T, P> a1 = detail::tvec4<T, P>(b1.x, b1.z, b1.y, b1.w) + detail::tvec4<T, P>(s1.x, s1.z, s1.y, s1.w) * detail::tvec4<T, P>(sh.z, sh.z, sh.w, sh.w);
|
||||
|
||||
detail::tvec3<T, P> p0(a0.x, a0.y, h.x);
|
||||
detail::tvec3<T, P> p1(a0.z, a0.w, h.y);
|
||||
detail::tvec3<T, P> p2(a1.x, a1.y, h.z);
|
||||
detail::tvec3<T, P> p3(a1.z, a1.w, h.w);
|
||||
|
||||
// Normalise gradients
|
||||
detail::tvec4<T, P> norm = taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
|
||||
// Mix final noise value
|
||||
detail::tvec4<T, P> m = max(T(0.6) - detail::tvec4<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0));
|
||||
m = m * m;
|
||||
return T(42) * dot(m * m, detail::tvec4<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T noise1(detail::tvec4<T, P> const & v)
|
||||
{
|
||||
detail::tvec4<T, P> const C(
|
||||
0.138196601125011, // (5 - sqrt(5))/20 G4
|
||||
0.276393202250021, // 2 * G4
|
||||
0.414589803375032, // 3 * G4
|
||||
-0.447213595499958); // -1 + 4 * G4
|
||||
|
||||
// (sqrt(5) - 1)/4 = F4, used once below
|
||||
T const F4 = static_cast<T>(0.309016994374947451);
|
||||
|
||||
// First corner
|
||||
detail::tvec4<T, P> i = floor(v + dot(v, detail::tvec4<T, P>(F4)));
|
||||
detail::tvec4<T, P> x0 = v - i + dot(i, detail::tvec4<T, P>(C.x));
|
||||
|
||||
// Other corners
|
||||
|
||||
// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
|
||||
detail::tvec4<T, P> i0;
|
||||
detail::tvec3<T, P> isX = step(detail::tvec3<T, P>(x0.y, x0.z, x0.w), detail::tvec3<T, P>(x0.x));
|
||||
detail::tvec3<T, P> isYZ = step(detail::tvec3<T, P>(x0.z, x0.w, x0.w), detail::tvec3<T, P>(x0.y, x0.y, x0.z));
|
||||
|
||||
// i0.x = dot(isX, vec3(1.0));
|
||||
//i0.x = isX.x + isX.y + isX.z;
|
||||
//i0.yzw = static_cast<T>(1) - isX;
|
||||
i0 = detail::tvec4<T, P>(isX.x + isX.y + isX.z, T(1) - isX);
|
||||
|
||||
// i0.y += dot(isYZ.xy, vec2(1.0));
|
||||
i0.y += isYZ.x + isYZ.y;
|
||||
|
||||
//i0.zw += 1.0 - detail::tvec2<T, P>(isYZ.x, isYZ.y);
|
||||
i0.z += static_cast<T>(1) - isYZ.x;
|
||||
i0.w += static_cast<T>(1) - isYZ.y;
|
||||
i0.z += isYZ.z;
|
||||
i0.w += static_cast<T>(1) - isYZ.z;
|
||||
|
||||
// i0 now contains the unique values 0,1,2,3 in each channel
|
||||
detail::tvec4<T, P> i3 = clamp(i0, T(0), T(1));
|
||||
detail::tvec4<T, P> i2 = clamp(i0 - T(1), T(0), T(1));
|
||||
detail::tvec4<T, P> i1 = clamp(i0 - T(2), T(0), T(1));
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xxxx
|
||||
// x1 = x0 - i1 + 0.0 * C.xxxx
|
||||
// x2 = x0 - i2 + 0.0 * C.xxxx
|
||||
// x3 = x0 - i3 + 0.0 * C.xxxx
|
||||
// x4 = x0 - 1.0 + 4.0 * C.xxxx
|
||||
detail::tvec4<T, P> x1 = x0 - i1 + C.x;
|
||||
detail::tvec4<T, P> x2 = x0 - i2 + C.y;
|
||||
detail::tvec4<T, P> x3 = x0 - i3 + C.z;
|
||||
detail::tvec4<T, P> x4 = x0 + C.w;
|
||||
|
||||
// Permutations
|
||||
i = mod(i, T(289));
|
||||
T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
|
||||
detail::tvec4<T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
|
||||
i.w + detail::tvec4<T, P>(i1.w, i2.w, i3.w, T(1))) +
|
||||
i.z + detail::tvec4<T, P>(i1.z, i2.z, i3.z, T(1))) +
|
||||
i.y + detail::tvec4<T, P>(i1.y, i2.y, i3.y, T(1))) +
|
||||
i.x + detail::tvec4<T, P>(i1.x, i2.x, i3.x, T(1)));
|
||||
|
||||
// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
|
||||
// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
|
||||
detail::tvec4<T, P> ip = detail::tvec4<T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
|
||||
|
||||
detail::tvec4<T, P> p0 = detail::grad4(j0, ip);
|
||||
detail::tvec4<T, P> p1 = detail::grad4(j1.x, ip);
|
||||
detail::tvec4<T, P> p2 = detail::grad4(j1.y, ip);
|
||||
detail::tvec4<T, P> p3 = detail::grad4(j1.z, ip);
|
||||
detail::tvec4<T, P> p4 = detail::grad4(j1.w, ip);
|
||||
|
||||
// Normalise gradients
|
||||
detail::tvec4<T, P> norm = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
p4 *= taylorInvSqrt(dot(p4, p4));
|
||||
|
||||
// Mix contributions from the five corners
|
||||
detail::tvec3<T, P> m0 = max(T(0.6) - detail::tvec3<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0));
|
||||
detail::tvec2<T, P> m1 = max(T(0.6) - detail::tvec2<T, P>(dot(x3, x3), dot(x4, x4) ), T(0));
|
||||
m0 = m0 * m0;
|
||||
m1 = m1 * m1;
|
||||
|
||||
return T(49) * (
|
||||
dot(m0 * m0, detail::tvec3<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
|
||||
dot(m1 * m1, detail::tvec2<T, P>(dot(p3, x3), dot(p4, x4))));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec2<T, P> noise2(detail::tvec2<T, P> const & x)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
noise1(x + detail::tvec2<T, P>(0.0)),
|
||||
noise1(detail::tvec2<T, P>(0.0) - x));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec2<T, P> noise2(detail::tvec3<T, P> const & x)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
noise1(x + detail::tvec3<T, P>(0.0)),
|
||||
noise1(detail::tvec3<T, P>(0.0) - x));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec2<T, P> noise2(detail::tvec4<T, P> const & x)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
noise1(x + detail::tvec4<T, P>(0)),
|
||||
noise1(detail::tvec4<T, P>(0) - x));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> noise3(detail::tvec2<T, P> const & x)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
noise1(x - detail::tvec2<T, P>(1.0)),
|
||||
noise1(x + detail::tvec2<T, P>(0.0)),
|
||||
noise1(x + detail::tvec2<T, P>(1.0)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> noise3(detail::tvec3<T, P> const & x)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
noise1(x - detail::tvec3<T, P>(1.0)),
|
||||
noise1(x + detail::tvec3<T, P>(0.0)),
|
||||
noise1(x + detail::tvec3<T, P>(1.0)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> noise3(detail::tvec4<T, P> const & x)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
noise1(x - detail::tvec4<T, P>(1)),
|
||||
noise1(x + detail::tvec4<T, P>(0)),
|
||||
noise1(x + detail::tvec4<T, P>(1)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> noise4(detail::tvec2<T, P> const & x)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
noise1(x - detail::tvec2<T, P>(1)),
|
||||
noise1(x + detail::tvec2<T, P>(0)),
|
||||
noise1(x + detail::tvec2<T, P>(1)),
|
||||
noise1(x + detail::tvec2<T, P>(2)));
|
||||
}
|
||||
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> noise4(detail::tvec3<T, P> const & x)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
noise1(x - detail::tvec3<T, P>(1)),
|
||||
noise1(x + detail::tvec3<T, P>(0)),
|
||||
noise1(x + detail::tvec3<T, P>(1)),
|
||||
noise1(x + detail::tvec3<T, P>(2)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> noise4(detail::tvec4<T, P> const & x)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
noise1(x - detail::tvec4<T, P>(1)),
|
||||
noise1(x + detail::tvec4<T, P>(0)),
|
||||
noise1(x + detail::tvec4<T, P>(1)),
|
||||
noise1(x + detail::tvec4<T, P>(2)));
|
||||
}
|
||||
|
||||
}//namespace glm
|
195
deps/glm/detail/func_packing.hpp
vendored
195
deps/glm/detail/func_packing.hpp
vendored
@ -1,195 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_packing.hpp
|
||||
/// @date 2010-03-17 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These functions do not operate component-wise, rather as described in each case.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_CORE_func_packing
|
||||
#define GLM_CORE_func_packing
|
||||
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_packing
|
||||
/// @{
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
uint packUnorm2x16(vec2 const & v);
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
uint packSnorm2x16(vec2 const & v);
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
uint packUnorm4x8(vec4 const & v);
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
uint packSnorm4x8(vec4 const & v);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackUnorm2x16: f / 65535.0
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
vec2 unpackUnorm2x16(uint const & p);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
vec2 unpackSnorm2x16(uint const & p);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackUnorm4x8: f / 255.0
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
vec4 unpackUnorm4x8(uint const & p);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm4x8: clamp(f / 127.0, -1, +1)
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
vec4 unpackSnorm4x8(uint const & p);
|
||||
|
||||
/// Returns a double-precision value obtained by packing the components of v into a 64-bit value.
|
||||
/// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
|
||||
/// Otherwise, the bit- level representation of v is preserved.
|
||||
/// The first vector component specifies the 32 least significant bits;
|
||||
/// the second component specifies the 32 most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
double packDouble2x32(uvec2 const & v);
|
||||
|
||||
/// Returns a two-component unsigned integer vector representation of v.
|
||||
/// The bit-level representation of v is preserved.
|
||||
/// The first component of the vector contains the 32 least significant bits of the double;
|
||||
/// the second component consists the 32 most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
uvec2 unpackDouble2x32(double const & v);
|
||||
|
||||
/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
|
||||
/// to the 16-bit floating-point representation found in the OpenGL Specification,
|
||||
/// and then packing these two 16- bit integers into a 32-bit unsigned integer.
|
||||
/// The first vector component specifies the 16 least-significant bits of the result;
|
||||
/// the second component specifies the 16 most-significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
uint packHalf2x16(vec2 const & v);
|
||||
|
||||
/// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
|
||||
/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
|
||||
/// and converting them to 32-bit floating-point values.
|
||||
/// The first component of the vector is obtained from the 16 least-significant bits of v;
|
||||
/// the second component is obtained from the 16 most-significant bits of v.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
vec2 unpackHalf2x16(uint const & v);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_packing.inl"
|
||||
|
||||
#endif//GLM_CORE_func_packing
|
138
deps/glm/detail/func_packing.inl
vendored
138
deps/glm/detail/func_packing.inl
vendored
@ -1,138 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_packing.inl
|
||||
/// @date 2010-03-17 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "func_common.hpp"
|
||||
#include "type_half.hpp"
|
||||
#include "../fwd.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
inline uint packUnorm2x16(vec2 const & v)
|
||||
{
|
||||
u16vec2 Topack(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
|
||||
uint Packed;
|
||||
std::memcpy(&Packed, &Topack, sizeof(Packed));
|
||||
return Packed;
|
||||
}
|
||||
|
||||
inline vec2 unpackUnorm2x16(uint const & p)
|
||||
{
|
||||
u16vec2 Packed;
|
||||
std::memcpy(&Packed, &p, sizeof(Packed));
|
||||
vec2 Unpack(Packed);
|
||||
return Unpack * float(1.5259021896696421759365224689097e-5); // 1.0 / 65535.0
|
||||
}
|
||||
|
||||
inline uint packSnorm2x16(vec2 const & v)
|
||||
{
|
||||
i16vec2 Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
|
||||
uint32 Packed;
|
||||
std::memcpy(&Packed, &Topack, sizeof(Packed));
|
||||
return Packed;
|
||||
}
|
||||
|
||||
inline vec2 unpackSnorm2x16(uint const & p)
|
||||
{
|
||||
i16vec2 Packed;
|
||||
std::memcpy(&Packed, &p, sizeof(Packed));
|
||||
vec2 Unpack(Packed);
|
||||
return clamp(
|
||||
Unpack * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
|
||||
-1.0f, 1.0f);
|
||||
}
|
||||
|
||||
inline uint packUnorm4x8(vec4 const & v)
|
||||
{
|
||||
u8vec4 Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
|
||||
uint Packed;
|
||||
std::memcpy(&Packed, &Topack, sizeof(Packed));
|
||||
return Packed;
|
||||
}
|
||||
|
||||
inline vec4 unpackUnorm4x8(uint const & p)
|
||||
{
|
||||
u8vec4 Packed;
|
||||
std::memcpy(&Packed, &p, sizeof(Packed));
|
||||
vec4 Unpack(Packed);
|
||||
return Unpack * float(0.0039215686274509803921568627451); // 1 / 255
|
||||
}
|
||||
|
||||
inline uint packSnorm4x8(vec4 const & v)
|
||||
{
|
||||
i8vec4 Topack(round(clamp(v ,-1.0f, 1.0f) * 127.0f));
|
||||
uint Packed;
|
||||
std::memcpy(&Packed, &Topack, sizeof(Packed));
|
||||
return Packed;
|
||||
}
|
||||
|
||||
inline glm::vec4 unpackSnorm4x8(uint const & p)
|
||||
{
|
||||
i8vec4 Packed;
|
||||
std::memcpy(&Packed, &p, sizeof(Packed));
|
||||
vec4 Unpack(Packed);
|
||||
return clamp(
|
||||
Unpack * 0.0078740157480315f, // 1.0f / 127.0f
|
||||
-1.0f, 1.0f);
|
||||
}
|
||||
|
||||
inline double packDouble2x32(uvec2 const & v)
|
||||
{
|
||||
double Packed;
|
||||
std::memcpy(&Packed, &v, sizeof(Packed));
|
||||
return Packed;
|
||||
}
|
||||
|
||||
inline uvec2 unpackDouble2x32(double const & v)
|
||||
{
|
||||
uvec2 Unpack;
|
||||
std::memcpy(&Unpack, &v, sizeof(Unpack));
|
||||
return Unpack;
|
||||
}
|
||||
|
||||
inline uint packHalf2x16(vec2 const & v)
|
||||
{
|
||||
i16vec2 Unpack(
|
||||
detail::toFloat16(v.x),
|
||||
detail::toFloat16(v.y));
|
||||
|
||||
uint Packed;
|
||||
std::memcpy(&Packed, &Unpack, sizeof(Packed));
|
||||
return Packed;
|
||||
}
|
||||
|
||||
inline vec2 unpackHalf2x16(uint const & v)
|
||||
{
|
||||
i16vec2 Unpack;
|
||||
std::memcpy(&Unpack, &v, sizeof(Unpack));
|
||||
|
||||
return vec2(
|
||||
detail::toFloat32(Unpack.x),
|
||||
detail::toFloat32(Unpack.y));
|
||||
}
|
||||
}//namespace glm
|
||||
|
203
deps/glm/detail/func_trigonometric.hpp
vendored
203
deps/glm/detail/func_trigonometric.hpp
vendored
@ -1,203 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_trigonometric.hpp
|
||||
/// @date 2008-08-01 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_trigonometric Angle and Trigonometry Functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// Function parameters specified as angle are assumed to be in units of radians.
|
||||
/// In no case will any of these functions result in a divide by zero error. If
|
||||
/// the divisor of a ratio is 0, then results will be undefined.
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_CORE_func_trigonometric
|
||||
#define GLM_CORE_func_trigonometric
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_trigonometric
|
||||
/// @{
|
||||
|
||||
/// Converts degrees to radians and returns the result.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
genType radians(genType const & degrees);
|
||||
|
||||
/// Converts radians to degrees and returns the result.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
genType degrees(genType const & radians);
|
||||
|
||||
/// The standard trigonometric sine function.
|
||||
/// The values returned by this function will range from [-1, 1].
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
genType sin(genType const & angle);
|
||||
|
||||
/// The standard trigonometric cosine function.
|
||||
/// The values returned by this function will range from [-1, 1].
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
genType cos(genType const & angle);
|
||||
|
||||
/// The standard trigonometric tangent function.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
genType tan(genType const & angle);
|
||||
|
||||
/// Arc sine. Returns an angle whose sine is x.
|
||||
/// The range of values returned by this function is [-PI/2, PI/2].
|
||||
/// Results are undefined if |x| > 1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
genType asin(genType const & x);
|
||||
|
||||
/// Arc cosine. Returns an angle whose sine is x.
|
||||
/// The range of values returned by this function is [0, PI].
|
||||
/// Results are undefined if |x| > 1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
genType acos(genType const & x);
|
||||
|
||||
/// Arc tangent. Returns an angle whose tangent is y/x.
|
||||
/// The signs of x and y are used to determine what
|
||||
/// quadrant the angle is in. The range of values returned
|
||||
/// by this function is [-PI, PI]. Results are undefined
|
||||
/// if x and y are both 0.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
genType atan(genType const & y, genType const & x);
|
||||
|
||||
/// Arc tangent. Returns an angle whose tangent is y_over_x.
|
||||
/// The range of values returned by this function is [-PI/2, PI/2].
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
genType atan(genType const & y_over_x);
|
||||
|
||||
/// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
genType sinh(genType const & angle);
|
||||
|
||||
/// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
genType cosh(genType const & angle);
|
||||
|
||||
/// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
genType tanh(genType const & angle);
|
||||
|
||||
/// Arc hyperbolic sine; returns the inverse of sinh.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
genType asinh(genType const & x);
|
||||
|
||||
/// Arc hyperbolic cosine; returns the non-negative inverse
|
||||
/// of cosh. Results are undefined if x < 1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
genType acosh(genType const & x);
|
||||
|
||||
/// Arc hyperbolic tangent; returns the inverse of tanh.
|
||||
/// Results are undefined if abs(x) >= 1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template <typename genType>
|
||||
genType atanh(genType const & x);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_trigonometric.inl"
|
||||
|
||||
#endif//GLM_CORE_func_trigonometric
|
||||
|
||||
|
216
deps/glm/detail/func_trigonometric.inl
vendored
216
deps/glm/detail/func_trigonometric.inl
vendored
@ -1,216 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_trigonometric.inl
|
||||
/// @date 2008-08-03 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "_vectorize.hpp"
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// radians
|
||||
template <typename genType>
|
||||
inline genType radians
|
||||
(
|
||||
genType const & degrees
|
||||
)
|
||||
{
|
||||
return degrees * genType(0.01745329251994329576923690768489);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(radians)
|
||||
|
||||
// degrees
|
||||
template <typename genType>
|
||||
inline genType degrees
|
||||
(
|
||||
genType const & radians
|
||||
)
|
||||
{
|
||||
return radians * genType(57.295779513082320876798154814105);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(degrees)
|
||||
|
||||
// sin
|
||||
template <typename genType>
|
||||
inline genType sin
|
||||
(
|
||||
genType const & angle
|
||||
)
|
||||
{
|
||||
return genType(::std::sin(angle));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(sin)
|
||||
|
||||
// cos
|
||||
template <typename genType>
|
||||
inline genType cos(genType const & angle)
|
||||
{
|
||||
return genType(::std::cos(angle));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(cos)
|
||||
|
||||
// tan
|
||||
template <typename genType>
|
||||
inline genType tan
|
||||
(
|
||||
genType const & angle
|
||||
)
|
||||
{
|
||||
return genType(::std::tan(angle));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(tan)
|
||||
|
||||
// asin
|
||||
template <typename genType>
|
||||
inline genType asin
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
return genType(::std::asin(x));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(asin)
|
||||
|
||||
// acos
|
||||
template <typename genType>
|
||||
inline genType acos
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
return genType(::std::acos(x));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(acos)
|
||||
|
||||
// atan
|
||||
template <typename genType>
|
||||
inline genType atan
|
||||
(
|
||||
genType const & y,
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
return genType(::std::atan2(y, x));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC_VEC(atan)
|
||||
|
||||
template <typename genType>
|
||||
inline genType atan
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
return genType(::std::atan(x));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(atan)
|
||||
|
||||
// sinh
|
||||
template <typename genType>
|
||||
inline genType sinh
|
||||
(
|
||||
genType const & angle
|
||||
)
|
||||
{
|
||||
return genType(std::sinh(angle));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(sinh)
|
||||
|
||||
// cosh
|
||||
template <typename genType>
|
||||
inline genType cosh
|
||||
(
|
||||
genType const & angle
|
||||
)
|
||||
{
|
||||
return genType(std::cosh(angle));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(cosh)
|
||||
|
||||
// tanh
|
||||
template <typename genType>
|
||||
inline genType tanh
|
||||
(
|
||||
genType const & angle
|
||||
)
|
||||
{
|
||||
return genType(std::tanh(angle));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(tanh)
|
||||
|
||||
// asinh
|
||||
template <typename genType>
|
||||
inline genType asinh
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
return (x < genType(0) ? genType(-1) : (x > genType(0) ? genType(1) : genType(0))) * log(abs(x) + sqrt(genType(1) + x * x));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(asinh)
|
||||
|
||||
// acosh
|
||||
template <typename genType>
|
||||
inline genType acosh
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
if(x < genType(1))
|
||||
return genType(0);
|
||||
return log(x + sqrt(x * x - genType(1)));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(acosh)
|
||||
|
||||
// atanh
|
||||
template <typename genType>
|
||||
inline genType atanh
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
if(abs(x) >= genType(1))
|
||||
return 0;
|
||||
return genType(0.5) * log((genType(1) + x) / (genType(1) - x));
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(atanh)
|
||||
|
||||
}//namespace glm
|
145
deps/glm/detail/func_vector_relational.hpp
vendored
145
deps/glm/detail/func_vector_relational.hpp
vendored
@ -1,145 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_vector_relational.hpp
|
||||
/// @date 2008-08-03 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_vector_relational Vector Relational Functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
|
||||
/// operate on scalars and produce scalar Boolean results. For vector results,
|
||||
/// use the following built-in functions.
|
||||
///
|
||||
/// In all cases, the sizes of all the input and return vectors for any particular
|
||||
/// call must match.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_CORE_func_vector_relational
|
||||
#define GLM_CORE_func_vector_relational
|
||||
|
||||
#include "precision.hpp"
|
||||
#include "setup.hpp"
|
||||
|
||||
#if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER <= GLM_COMPILER_VC10)) // Workaround a Visual C++ bug
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_vector_relational
|
||||
/// @{
|
||||
|
||||
/// Returns the component-wise comparison result of x < y.
|
||||
///
|
||||
/// @tparam vecType Floating-point or integer vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
// TODO: Mismatched
|
||||
//template <typename T, precision P, template <typename, precision> class vecType>
|
||||
//typename vecType<T, P>::bool_type lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x <= y.
|
||||
///
|
||||
/// @tparam vecType Floating-point or integer vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
typename vecType<T, P>::bool_type lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x > y.
|
||||
///
|
||||
/// @tparam vecType Floating-point or integer vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
typename vecType<T, P>::bool_type greaterThan(vecType<T, P> const & x, vecType<T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x >= y.
|
||||
///
|
||||
/// @tparam vecType Floating-point or integer vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
typename vecType<T, P>::bool_type greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x == y.
|
||||
///
|
||||
/// @tparam vecType Floating-point, integer or boolean vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
//TODO: conflicts with definision
|
||||
//template <typename T, precision P, template <typename, precision> class vecType>
|
||||
//typename vecType<T, P>::bool_type equal(vecType<T, P> const & x, vecType<T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x != y.
|
||||
///
|
||||
/// @tparam vecType Floating-point, integer or boolean vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
typename vecType<T, P>::bool_type notEqual(vecType<T, P> const & x, vecType<T, P> const & y);
|
||||
|
||||
/// Returns true if any component of x is true.
|
||||
///
|
||||
/// @tparam vecType Boolean vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template <precision P, template <typename, precision> class vecType>
|
||||
bool any(vecType<bool, P> const & v);
|
||||
|
||||
/// Returns true if all components of x are true.
|
||||
///
|
||||
/// @tparam vecType Boolean vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template <precision P, template <typename, precision> class vecType>
|
||||
bool all(vecType<bool, P> const & v);
|
||||
|
||||
/// Returns the component-wise logical complement of x.
|
||||
/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
|
||||
///
|
||||
/// @tparam vecType Boolean vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template <precision P, template <typename, precision> class vecType>
|
||||
vecType<bool, P> not_(vecType<bool, P> const & v);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#endif
|
||||
|
||||
#include "func_vector_relational.inl"
|
||||
|
||||
#endif//GLM_CORE_func_vector_relational
|
143
deps/glm/detail/func_vector_relational.inl
vendored
143
deps/glm/detail/func_vector_relational.inl
vendored
@ -1,143 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_vector_relational.inl
|
||||
/// @date 2008-08-03 / 2011-09-09
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <limits>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
inline typename vecType<T, P>::bool_type lessThan
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y
|
||||
)
|
||||
{
|
||||
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
|
||||
for(int i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] < y[i];
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
inline typename vecType<T, P>::bool_type lessThanEqual
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y
|
||||
)
|
||||
{
|
||||
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
|
||||
for(int i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] <= y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
inline typename vecType<T, P>::bool_type greaterThan
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y
|
||||
)
|
||||
{
|
||||
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
|
||||
for(int i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] > y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
inline typename vecType<T, P>::bool_type greaterThanEqual
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y
|
||||
)
|
||||
{
|
||||
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
|
||||
for(int i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] >= y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
inline typename vecType<T, P>::bool_type equal
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y
|
||||
)
|
||||
{
|
||||
assert(x.length() == y.length());
|
||||
|
||||
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
|
||||
for(int i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] == y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
inline typename vecType<T, P>::bool_type notEqual
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y
|
||||
)
|
||||
{
|
||||
assert(x.length() == y.length());
|
||||
|
||||
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
|
||||
for(int i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] != y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <precision P, template <typename, precision> class vecType>
|
||||
inline bool any(vecType<bool, P> const & v)
|
||||
{
|
||||
bool Result = false;
|
||||
for(int i = 0; i < v.length(); ++i)
|
||||
Result = Result || v[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <precision P, template <typename, precision> class vecType>
|
||||
inline bool all(vecType<bool, P> const & v)
|
||||
{
|
||||
bool Result = true;
|
||||
for(int i = 0; i < v.length(); ++i)
|
||||
Result = Result && v[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <precision P, template <typename, precision> class vecType>
|
||||
inline vecType<bool, P> not_(vecType<bool, P> const & v)
|
||||
{
|
||||
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
|
||||
for(int i = 0; i < v.length(); ++i)
|
||||
Result[i] = !v[i];
|
||||
return Result;
|
||||
}
|
||||
}//namespace glm
|
||||
|
251
deps/glm/detail/glm.cpp
vendored
251
deps/glm/detail/glm.cpp
vendored
@ -1,251 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/glm.cpp
|
||||
/// @date 2013-04-22 / 2013-04-22
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <glm/gtx/dual_quaternion.hpp>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
// tvec1 type explicit instantiation
|
||||
// tvec2 type explicit instantiation
|
||||
template struct tvec2<uint8, lowp>;
|
||||
template struct tvec2<uint16, lowp>;
|
||||
template struct tvec2<uint32, lowp>;
|
||||
template struct tvec2<uint64, lowp>;
|
||||
template struct tvec2<int8, lowp>;
|
||||
template struct tvec2<int16, lowp>;
|
||||
template struct tvec2<int32, lowp>;
|
||||
template struct tvec2<int64, lowp>;
|
||||
template struct tvec2<float32, lowp>;
|
||||
template struct tvec2<float64, lowp>;
|
||||
|
||||
template struct tvec2<uint8, mediump>;
|
||||
template struct tvec2<uint16, mediump>;
|
||||
template struct tvec2<uint32, mediump>;
|
||||
template struct tvec2<uint64, mediump>;
|
||||
template struct tvec2<int8, mediump>;
|
||||
template struct tvec2<int16, mediump>;
|
||||
template struct tvec2<int32, mediump>;
|
||||
template struct tvec2<int64, mediump>;
|
||||
template struct tvec2<float32, mediump>;
|
||||
template struct tvec2<float64, mediump>;
|
||||
|
||||
template struct tvec2<uint8, highp>;
|
||||
template struct tvec2<uint16, highp>;
|
||||
template struct tvec2<uint32, highp>;
|
||||
template struct tvec2<uint64, highp>;
|
||||
template struct tvec2<int8, highp>;
|
||||
template struct tvec2<int16, highp>;
|
||||
template struct tvec2<int32, highp>;
|
||||
template struct tvec2<int64, highp>;
|
||||
template struct tvec2<float32, highp>;
|
||||
template struct tvec2<float64, highp>;
|
||||
|
||||
// tvec3 type explicit instantiation
|
||||
template struct tvec3<uint8, lowp>;
|
||||
template struct tvec3<uint16, lowp>;
|
||||
template struct tvec3<uint32, lowp>;
|
||||
template struct tvec3<uint64, lowp>;
|
||||
template struct tvec3<int8, lowp>;
|
||||
template struct tvec3<int16, lowp>;
|
||||
template struct tvec3<int32, lowp>;
|
||||
template struct tvec3<int64, lowp>;
|
||||
template struct tvec3<float32, lowp>;
|
||||
template struct tvec3<float64, lowp>;
|
||||
|
||||
template struct tvec3<uint8, mediump>;
|
||||
template struct tvec3<uint16, mediump>;
|
||||
template struct tvec3<uint32, mediump>;
|
||||
template struct tvec3<uint64, mediump>;
|
||||
template struct tvec3<int8, mediump>;
|
||||
template struct tvec3<int16, mediump>;
|
||||
template struct tvec3<int32, mediump>;
|
||||
template struct tvec3<int64, mediump>;
|
||||
template struct tvec3<float32, mediump>;
|
||||
template struct tvec3<float64, mediump>;
|
||||
|
||||
template struct tvec3<uint8, highp>;
|
||||
template struct tvec3<uint16, highp>;
|
||||
template struct tvec3<uint32, highp>;
|
||||
template struct tvec3<uint64, highp>;
|
||||
template struct tvec3<int8, highp>;
|
||||
template struct tvec3<int16, highp>;
|
||||
template struct tvec3<int32, highp>;
|
||||
template struct tvec3<int64, highp>;
|
||||
template struct tvec3<float32, highp>;
|
||||
template struct tvec3<float64, highp>;
|
||||
|
||||
// tvec4 type explicit instantiation
|
||||
template struct tvec4<uint8, lowp>;
|
||||
template struct tvec4<uint16, lowp>;
|
||||
template struct tvec4<uint32, lowp>;
|
||||
template struct tvec4<uint64, lowp>;
|
||||
template struct tvec4<int8, lowp>;
|
||||
template struct tvec4<int16, lowp>;
|
||||
template struct tvec4<int32, lowp>;
|
||||
template struct tvec4<int64, lowp>;
|
||||
template struct tvec4<float32, lowp>;
|
||||
template struct tvec4<float64, lowp>;
|
||||
|
||||
template struct tvec4<uint8, mediump>;
|
||||
template struct tvec4<uint16, mediump>;
|
||||
template struct tvec4<uint32, mediump>;
|
||||
template struct tvec4<uint64, mediump>;
|
||||
template struct tvec4<int8, mediump>;
|
||||
template struct tvec4<int16, mediump>;
|
||||
template struct tvec4<int32, mediump>;
|
||||
template struct tvec4<int64, mediump>;
|
||||
template struct tvec4<float32, mediump>;
|
||||
template struct tvec4<float64, mediump>;
|
||||
|
||||
template struct tvec4<uint8, highp>;
|
||||
template struct tvec4<uint16, highp>;
|
||||
template struct tvec4<uint32, highp>;
|
||||
template struct tvec4<uint64, highp>;
|
||||
template struct tvec4<int8, highp>;
|
||||
template struct tvec4<int16, highp>;
|
||||
template struct tvec4<int32, highp>;
|
||||
template struct tvec4<int64, highp>;
|
||||
template struct tvec4<float32, highp>;
|
||||
template struct tvec4<float64, highp>;
|
||||
|
||||
// tmat2x2 type explicit instantiation
|
||||
template struct tmat2x2<float32, lowp>;
|
||||
template struct tmat2x2<float64, lowp>;
|
||||
|
||||
template struct tmat2x2<float32, mediump>;
|
||||
template struct tmat2x2<float64, mediump>;
|
||||
|
||||
template struct tmat2x2<float32, highp>;
|
||||
template struct tmat2x2<float64, highp>;
|
||||
|
||||
// tmat2x3 type explicit instantiation
|
||||
template struct tmat2x3<float32, lowp>;
|
||||
template struct tmat2x3<float64, lowp>;
|
||||
|
||||
template struct tmat2x3<float32, mediump>;
|
||||
template struct tmat2x3<float64, mediump>;
|
||||
|
||||
template struct tmat2x3<float32, highp>;
|
||||
template struct tmat2x3<float64, highp>;
|
||||
|
||||
// tmat2x4 type explicit instantiation
|
||||
template struct tmat2x4<float32, lowp>;
|
||||
template struct tmat2x4<float64, lowp>;
|
||||
|
||||
template struct tmat2x4<float32, mediump>;
|
||||
template struct tmat2x4<float64, mediump>;
|
||||
|
||||
template struct tmat2x4<float32, highp>;
|
||||
template struct tmat2x4<float64, highp>;
|
||||
|
||||
// tmat3x2 type explicit instantiation
|
||||
template struct tmat3x2<float32, lowp>;
|
||||
template struct tmat3x2<float64, lowp>;
|
||||
|
||||
template struct tmat3x2<float32, mediump>;
|
||||
template struct tmat3x2<float64, mediump>;
|
||||
|
||||
template struct tmat3x2<float32, highp>;
|
||||
template struct tmat3x2<float64, highp>;
|
||||
|
||||
// tmat3x3 type explicit instantiation
|
||||
template struct tmat3x3<float32, lowp>;
|
||||
template struct tmat3x3<float64, lowp>;
|
||||
|
||||
template struct tmat3x3<float32, mediump>;
|
||||
template struct tmat3x3<float64, mediump>;
|
||||
|
||||
template struct tmat3x3<float32, highp>;
|
||||
template struct tmat3x3<float64, highp>;
|
||||
|
||||
// tmat3x4 type explicit instantiation
|
||||
template struct tmat3x4<float32, lowp>;
|
||||
template struct tmat3x4<float64, lowp>;
|
||||
|
||||
template struct tmat3x4<float32, mediump>;
|
||||
template struct tmat3x4<float64, mediump>;
|
||||
|
||||
template struct tmat3x4<float32, highp>;
|
||||
template struct tmat3x4<float64, highp>;
|
||||
|
||||
// tmat4x2 type explicit instantiation
|
||||
template struct tmat4x2<float32, lowp>;
|
||||
template struct tmat4x2<float64, lowp>;
|
||||
|
||||
template struct tmat4x2<float32, mediump>;
|
||||
template struct tmat4x2<float64, mediump>;
|
||||
|
||||
template struct tmat4x2<float32, highp>;
|
||||
template struct tmat4x2<float64, highp>;
|
||||
|
||||
// tmat4x3 type explicit instantiation
|
||||
template struct tmat4x3<float32, lowp>;
|
||||
template struct tmat4x3<float64, lowp>;
|
||||
|
||||
template struct tmat4x3<float32, mediump>;
|
||||
template struct tmat4x3<float64, mediump>;
|
||||
|
||||
template struct tmat4x3<float32, highp>;
|
||||
template struct tmat4x3<float64, highp>;
|
||||
|
||||
// tmat4x4 type explicit instantiation
|
||||
template struct tmat4x4<float32, lowp>;
|
||||
template struct tmat4x4<float64, lowp>;
|
||||
|
||||
template struct tmat4x4<float32, mediump>;
|
||||
template struct tmat4x4<float64, mediump>;
|
||||
|
||||
template struct tmat4x4<float32, highp>;
|
||||
template struct tmat4x4<float64, highp>;
|
||||
|
||||
// tquat type explicit instantiation
|
||||
template struct tquat<float32, lowp>;
|
||||
template struct tquat<float64, lowp>;
|
||||
|
||||
template struct tquat<float32, mediump>;
|
||||
template struct tquat<float64, mediump>;
|
||||
|
||||
template struct tquat<float32, highp>;
|
||||
template struct tquat<float64, highp>;
|
||||
|
||||
//tdualquat type explicit instantiation
|
||||
template struct tdualquat<float32, lowp>;
|
||||
template struct tdualquat<float64, lowp>;
|
||||
|
||||
template struct tdualquat<float32, mediump>;
|
||||
template struct tdualquat<float64, mediump>;
|
||||
|
||||
template struct tdualquat<float32, highp>;
|
||||
template struct tdualquat<float64, highp>;
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
40
deps/glm/detail/hint.hpp
vendored
40
deps/glm/detail/hint.hpp
vendored
@ -1,40 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/hint.hpp
|
||||
/// @date 2008-08-14 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type
|
||||
#define glm_core_type
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// Use dont_care, nicest and fastest to optimize implementations.
|
||||
class dont_care {};
|
||||
class nicest {};
|
||||
class fastest {};
|
||||
}//namespace glm
|
||||
|
||||
#endif//glm_core_type
|
85
deps/glm/detail/intrinsic_common.hpp
vendored
85
deps/glm/detail/intrinsic_common.hpp
vendored
@ -1,85 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/intrinsic_common.hpp
|
||||
/// @date 2009-05-11 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_detail_intrinsic_common
|
||||
#define glm_detail_intrinsic_common
|
||||
|
||||
#include "setup.hpp"
|
||||
|
||||
#if(!(GLM_ARCH & GLM_ARCH_SSE2))
|
||||
# error "SSE2 instructions not supported or enabled"
|
||||
#else
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
__m128 sse_abs_ps(__m128 x);
|
||||
|
||||
__m128 sse_sgn_ps(__m128 x);
|
||||
|
||||
//floor
|
||||
__m128 sse_flr_ps(__m128 v);
|
||||
|
||||
//trunc
|
||||
__m128 sse_trc_ps(__m128 v);
|
||||
|
||||
//round
|
||||
__m128 sse_nd_ps(__m128 v);
|
||||
|
||||
//roundEven
|
||||
__m128 sse_rde_ps(__m128 v);
|
||||
|
||||
__m128 sse_rnd_ps(__m128 x);
|
||||
|
||||
__m128 sse_ceil_ps(__m128 v);
|
||||
|
||||
__m128 sse_frc_ps(__m128 x);
|
||||
|
||||
__m128 sse_mod_ps(__m128 x, __m128 y);
|
||||
|
||||
__m128 sse_modf_ps(__m128 x, __m128i & i);
|
||||
|
||||
__m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal);
|
||||
|
||||
__m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a);
|
||||
|
||||
__m128 sse_stp_ps(__m128 edge, __m128 x);
|
||||
|
||||
__m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
|
||||
|
||||
__m128 sse_nan_ps(__m128 x);
|
||||
|
||||
__m128 sse_inf_ps(__m128 x);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#include "intrinsic_common.inl"
|
||||
|
||||
#endif//GLM_ARCH
|
||||
#endif//glm_detail_intrinsic_common
|
313
deps/glm/detail/intrinsic_common.inl
vendored
313
deps/glm/detail/intrinsic_common.inl
vendored
@ -1,313 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/intrinsic_common.inl
|
||||
/// @date 2009-05-08 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail{
|
||||
|
||||
#if(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4510 4512 4610)
|
||||
#endif
|
||||
|
||||
union ieee754_QNAN
|
||||
{
|
||||
const float f;
|
||||
struct i
|
||||
{
|
||||
const unsigned int mantissa:23, exp:8, sign:1;
|
||||
};
|
||||
|
||||
ieee754_QNAN() : f(0.0)/*, mantissa(0x7FFFFF), exp(0xFF), sign(0x0)*/ {}
|
||||
};
|
||||
|
||||
#if(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
static const __m128 GLM_VAR_USED zero = _mm_setzero_ps();
|
||||
static const __m128 GLM_VAR_USED one = _mm_set_ps1(1.0f);
|
||||
static const __m128 GLM_VAR_USED minus_one = _mm_set_ps1(-1.0f);
|
||||
static const __m128 GLM_VAR_USED two = _mm_set_ps1(2.0f);
|
||||
static const __m128 GLM_VAR_USED three = _mm_set_ps1(3.0f);
|
||||
static const __m128 GLM_VAR_USED pi = _mm_set_ps1(3.1415926535897932384626433832795f);
|
||||
static const __m128 GLM_VAR_USED hundred_eighty = _mm_set_ps1(180.f);
|
||||
static const __m128 GLM_VAR_USED pi_over_hundred_eighty = _mm_set_ps1(0.017453292519943295769236907684886f);
|
||||
static const __m128 GLM_VAR_USED hundred_eighty_over_pi = _mm_set_ps1(57.295779513082320876798154814105f);
|
||||
|
||||
static const ieee754_QNAN absMask;
|
||||
static const __m128 GLM_VAR_USED abs4Mask = _mm_set_ps1(absMask.f);
|
||||
|
||||
static const __m128 GLM_VAR_USED _epi32_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(static_cast<int>(0x80000000)));
|
||||
//static const __m128 GLM_VAR_USED _epi32_inv_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF));
|
||||
//static const __m128 GLM_VAR_USED _epi32_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000));
|
||||
//static const __m128 GLM_VAR_USED _epi32_inv_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x807FFFFF));
|
||||
//static const __m128 GLM_VAR_USED _epi32_min_norm_pos = _mm_castsi128_ps(_mm_set1_epi32(0x00800000));
|
||||
static const __m128 GLM_VAR_USED _epi32_0 = _mm_set_ps1(0);
|
||||
static const __m128 GLM_VAR_USED _epi32_1 = _mm_set_ps1(1);
|
||||
static const __m128 GLM_VAR_USED _epi32_2 = _mm_set_ps1(2);
|
||||
static const __m128 GLM_VAR_USED _epi32_3 = _mm_set_ps1(3);
|
||||
static const __m128 GLM_VAR_USED _epi32_4 = _mm_set_ps1(4);
|
||||
static const __m128 GLM_VAR_USED _epi32_5 = _mm_set_ps1(5);
|
||||
static const __m128 GLM_VAR_USED _epi32_6 = _mm_set_ps1(6);
|
||||
static const __m128 GLM_VAR_USED _epi32_7 = _mm_set_ps1(7);
|
||||
static const __m128 GLM_VAR_USED _epi32_8 = _mm_set_ps1(8);
|
||||
static const __m128 GLM_VAR_USED _epi32_9 = _mm_set_ps1(9);
|
||||
static const __m128 GLM_VAR_USED _epi32_127 = _mm_set_ps1(127);
|
||||
//static const __m128 GLM_VAR_USED _epi32_ninf = _mm_castsi128_ps(_mm_set1_epi32(0xFF800000));
|
||||
//static const __m128 GLM_VAR_USED _epi32_pinf = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000));
|
||||
|
||||
static const __m128 GLM_VAR_USED _ps_1_3 = _mm_set_ps1(0.33333333333333333333333333333333f);
|
||||
static const __m128 GLM_VAR_USED _ps_0p5 = _mm_set_ps1(0.5f);
|
||||
static const __m128 GLM_VAR_USED _ps_1 = _mm_set_ps1(1.0f);
|
||||
static const __m128 GLM_VAR_USED _ps_m1 = _mm_set_ps1(-1.0f);
|
||||
static const __m128 GLM_VAR_USED _ps_2 = _mm_set_ps1(2.0f);
|
||||
static const __m128 GLM_VAR_USED _ps_3 = _mm_set_ps1(3.0f);
|
||||
static const __m128 GLM_VAR_USED _ps_127 = _mm_set_ps1(127.0f);
|
||||
static const __m128 GLM_VAR_USED _ps_255 = _mm_set_ps1(255.0f);
|
||||
static const __m128 GLM_VAR_USED _ps_2pow23 = _mm_set_ps1(8388608.0f);
|
||||
|
||||
static const __m128 GLM_VAR_USED _ps_1_0_0_0 = _mm_set_ps(1.0f, 0.0f, 0.0f, 0.0f);
|
||||
static const __m128 GLM_VAR_USED _ps_0_1_0_0 = _mm_set_ps(0.0f, 1.0f, 0.0f, 0.0f);
|
||||
static const __m128 GLM_VAR_USED _ps_0_0_1_0 = _mm_set_ps(0.0f, 0.0f, 1.0f, 0.0f);
|
||||
static const __m128 GLM_VAR_USED _ps_0_0_0_1 = _mm_set_ps(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
static const __m128 GLM_VAR_USED _ps_pi = _mm_set_ps1(3.1415926535897932384626433832795f);
|
||||
static const __m128 GLM_VAR_USED _ps_pi2 = _mm_set_ps1(6.283185307179586476925286766560f);
|
||||
static const __m128 GLM_VAR_USED _ps_2_pi = _mm_set_ps1(0.63661977236758134307553505349006f);
|
||||
static const __m128 GLM_VAR_USED _ps_pi_2 = _mm_set_ps1(1.5707963267948966192313216916398f);
|
||||
static const __m128 GLM_VAR_USED _ps_4_pi = _mm_set_ps1(1.2732395447351626861510701069801f);
|
||||
static const __m128 GLM_VAR_USED _ps_pi_4 = _mm_set_ps1(0.78539816339744830961566084581988f);
|
||||
|
||||
static const __m128 GLM_VAR_USED _ps_sincos_p0 = _mm_set_ps1(0.15707963267948963959e1f);
|
||||
static const __m128 GLM_VAR_USED _ps_sincos_p1 = _mm_set_ps1(-0.64596409750621907082e0f);
|
||||
static const __m128 GLM_VAR_USED _ps_sincos_p2 = _mm_set_ps1(0.7969262624561800806e-1f);
|
||||
static const __m128 GLM_VAR_USED _ps_sincos_p3 = _mm_set_ps1(-0.468175413106023168e-2f);
|
||||
static const __m128 GLM_VAR_USED _ps_tan_p0 = _mm_set_ps1(-1.79565251976484877988e7f);
|
||||
static const __m128 GLM_VAR_USED _ps_tan_p1 = _mm_set_ps1(1.15351664838587416140e6f);
|
||||
static const __m128 GLM_VAR_USED _ps_tan_p2 = _mm_set_ps1(-1.30936939181383777646e4f);
|
||||
static const __m128 GLM_VAR_USED _ps_tan_q0 = _mm_set_ps1(-5.38695755929454629881e7f);
|
||||
static const __m128 GLM_VAR_USED _ps_tan_q1 = _mm_set_ps1(2.50083801823357915839e7f);
|
||||
static const __m128 GLM_VAR_USED _ps_tan_q2 = _mm_set_ps1(-1.32089234440210967447e6f);
|
||||
static const __m128 GLM_VAR_USED _ps_tan_q3 = _mm_set_ps1(1.36812963470692954678e4f);
|
||||
static const __m128 GLM_VAR_USED _ps_tan_poleval = _mm_set_ps1(3.68935e19f);
|
||||
static const __m128 GLM_VAR_USED _ps_atan_t0 = _mm_set_ps1(-0.91646118527267623468e-1f);
|
||||
static const __m128 GLM_VAR_USED _ps_atan_t1 = _mm_set_ps1(-0.13956945682312098640e1f);
|
||||
static const __m128 GLM_VAR_USED _ps_atan_t2 = _mm_set_ps1(-0.94393926122725531747e2f);
|
||||
static const __m128 GLM_VAR_USED _ps_atan_t3 = _mm_set_ps1(0.12888383034157279340e2f);
|
||||
static const __m128 GLM_VAR_USED _ps_atan_s0 = _mm_set_ps1(0.12797564625607904396e1f);
|
||||
static const __m128 GLM_VAR_USED _ps_atan_s1 = _mm_set_ps1(0.21972168858277355914e1f);
|
||||
static const __m128 GLM_VAR_USED _ps_atan_s2 = _mm_set_ps1(0.68193064729268275701e1f);
|
||||
static const __m128 GLM_VAR_USED _ps_atan_s3 = _mm_set_ps1(0.28205206687035841409e2f);
|
||||
|
||||
static const __m128 GLM_VAR_USED _ps_exp_hi = _mm_set_ps1(88.3762626647949f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_lo = _mm_set_ps1(-88.3762626647949f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_rln2 = _mm_set_ps1(1.4426950408889634073599f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_p0 = _mm_set_ps1(1.26177193074810590878e-4f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_p1 = _mm_set_ps1(3.02994407707441961300e-2f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_q0 = _mm_set_ps1(3.00198505138664455042e-6f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_q1 = _mm_set_ps1(2.52448340349684104192e-3f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_q2 = _mm_set_ps1(2.27265548208155028766e-1f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_q3 = _mm_set_ps1(2.00000000000000000009e0f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_c1 = _mm_set_ps1(6.93145751953125e-1f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp_c2 = _mm_set_ps1(1.42860682030941723212e-6f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp2_hi = _mm_set_ps1(127.4999961853f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp2_lo = _mm_set_ps1(-127.4999961853f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp2_p0 = _mm_set_ps1(2.30933477057345225087e-2f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp2_p1 = _mm_set_ps1(2.02020656693165307700e1f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp2_p2 = _mm_set_ps1(1.51390680115615096133e3f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp2_q0 = _mm_set_ps1(2.33184211722314911771e2f);
|
||||
static const __m128 GLM_VAR_USED _ps_exp2_q1 = _mm_set_ps1(4.36821166879210612817e3f);
|
||||
static const __m128 GLM_VAR_USED _ps_log_p0 = _mm_set_ps1(-7.89580278884799154124e-1f);
|
||||
static const __m128 GLM_VAR_USED _ps_log_p1 = _mm_set_ps1(1.63866645699558079767e1f);
|
||||
static const __m128 GLM_VAR_USED _ps_log_p2 = _mm_set_ps1(-6.41409952958715622951e1f);
|
||||
static const __m128 GLM_VAR_USED _ps_log_q0 = _mm_set_ps1(-3.56722798256324312549e1f);
|
||||
static const __m128 GLM_VAR_USED _ps_log_q1 = _mm_set_ps1(3.12093766372244180303e2f);
|
||||
static const __m128 GLM_VAR_USED _ps_log_q2 = _mm_set_ps1(-7.69691943550460008604e2f);
|
||||
static const __m128 GLM_VAR_USED _ps_log_c0 = _mm_set_ps1(0.693147180559945f);
|
||||
static const __m128 GLM_VAR_USED _ps_log2_c0 = _mm_set_ps1(1.44269504088896340735992f);
|
||||
|
||||
inline __m128 sse_abs_ps(__m128 x)
|
||||
{
|
||||
return _mm_and_ps(glm::detail::abs4Mask, x);
|
||||
}
|
||||
|
||||
inline __m128 sse_sgn_ps(__m128 x)
|
||||
{
|
||||
__m128 Neg = _mm_set1_ps(-1.0f);
|
||||
__m128 Pos = _mm_set1_ps(1.0f);
|
||||
|
||||
__m128 Cmp0 = _mm_cmplt_ps(x, zero);
|
||||
__m128 Cmp1 = _mm_cmpgt_ps(x, zero);
|
||||
|
||||
__m128 And0 = _mm_and_ps(Cmp0, Neg);
|
||||
__m128 And1 = _mm_and_ps(Cmp1, Pos);
|
||||
|
||||
return _mm_or_ps(And0, And1);
|
||||
}
|
||||
|
||||
//floor
|
||||
inline __m128 sse_flr_ps(__m128 x)
|
||||
{
|
||||
__m128 rnd0 = sse_rnd_ps(x);
|
||||
__m128 cmp0 = _mm_cmplt_ps(x, rnd0);
|
||||
__m128 and0 = _mm_and_ps(cmp0, glm::detail::_ps_1);
|
||||
__m128 sub0 = _mm_sub_ps(rnd0, and0);
|
||||
return sub0;
|
||||
}
|
||||
|
||||
//trunc
|
||||
/*
|
||||
inline __m128 _mm_trc_ps(__m128 v)
|
||||
{
|
||||
return __m128();
|
||||
}
|
||||
*/
|
||||
//round
|
||||
inline __m128 sse_rnd_ps(__m128 x)
|
||||
{
|
||||
__m128 and0 = _mm_and_ps(glm::detail::_epi32_sign_mask, x);
|
||||
__m128 or0 = _mm_or_ps(and0, glm::detail::_ps_2pow23);
|
||||
__m128 add0 = _mm_add_ps(x, or0);
|
||||
__m128 sub0 = _mm_sub_ps(add0, or0);
|
||||
return sub0;
|
||||
}
|
||||
|
||||
//roundEven
|
||||
inline __m128 sse_rde_ps(__m128 x)
|
||||
{
|
||||
__m128 and0 = _mm_and_ps(glm::detail::_epi32_sign_mask, x);
|
||||
__m128 or0 = _mm_or_ps(and0, glm::detail::_ps_2pow23);
|
||||
__m128 add0 = _mm_add_ps(x, or0);
|
||||
__m128 sub0 = _mm_sub_ps(add0, or0);
|
||||
return sub0;
|
||||
}
|
||||
|
||||
inline __m128 sse_ceil_ps(__m128 x)
|
||||
{
|
||||
__m128 rnd0 = sse_rnd_ps(x);
|
||||
__m128 cmp0 = _mm_cmpgt_ps(x, rnd0);
|
||||
__m128 and0 = _mm_and_ps(cmp0, glm::detail::_ps_1);
|
||||
__m128 add0 = _mm_add_ps(rnd0, and0);
|
||||
return add0;
|
||||
}
|
||||
|
||||
inline __m128 sse_frc_ps(__m128 x)
|
||||
{
|
||||
__m128 flr0 = sse_flr_ps(x);
|
||||
__m128 sub0 = _mm_sub_ps(x, flr0);
|
||||
return sub0;
|
||||
}
|
||||
|
||||
inline __m128 sse_mod_ps(__m128 x, __m128 y)
|
||||
{
|
||||
__m128 div0 = _mm_div_ps(x, y);
|
||||
__m128 flr0 = sse_flr_ps(div0);
|
||||
__m128 mul0 = _mm_mul_ps(y, flr0);
|
||||
__m128 sub0 = _mm_sub_ps(x, mul0);
|
||||
return sub0;
|
||||
}
|
||||
|
||||
/// TODO
|
||||
/*
|
||||
inline __m128 sse_modf_ps(__m128 x, __m128i & i)
|
||||
{
|
||||
__m128 empty;
|
||||
return empty;
|
||||
}
|
||||
*/
|
||||
|
||||
//inline __m128 _mm_min_ps(__m128 x, __m128 y)
|
||||
|
||||
//inline __m128 _mm_max_ps(__m128 x, __m128 y)
|
||||
|
||||
inline __m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal)
|
||||
{
|
||||
__m128 min0 = _mm_min_ps(v, maxVal);
|
||||
__m128 max0 = _mm_max_ps(min0, minVal);
|
||||
return max0;
|
||||
}
|
||||
|
||||
inline __m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a)
|
||||
{
|
||||
__m128 sub0 = _mm_sub_ps(glm::detail::one, a);
|
||||
__m128 mul0 = _mm_mul_ps(v1, sub0);
|
||||
__m128 mul1 = _mm_mul_ps(v2, a);
|
||||
__m128 add0 = _mm_add_ps(mul0, mul1);
|
||||
return add0;
|
||||
}
|
||||
|
||||
inline __m128 sse_stp_ps(__m128 edge, __m128 x)
|
||||
{
|
||||
__m128 cmp = _mm_cmple_ps(x, edge);
|
||||
if(_mm_movemask_ps(cmp) == 0)
|
||||
return glm::detail::one;
|
||||
else
|
||||
return glm::detail::zero;
|
||||
}
|
||||
|
||||
inline __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x)
|
||||
{
|
||||
__m128 sub0 = _mm_sub_ps(x, edge0);
|
||||
__m128 sub1 = _mm_sub_ps(edge1, edge0);
|
||||
__m128 div0 = _mm_sub_ps(sub0, sub1);
|
||||
__m128 clp0 = sse_clp_ps(div0, glm::detail::zero, glm::detail::one);
|
||||
__m128 mul0 = _mm_mul_ps(glm::detail::two, clp0);
|
||||
__m128 sub2 = _mm_sub_ps(glm::detail::three, mul0);
|
||||
__m128 mul1 = _mm_mul_ps(clp0, clp0);
|
||||
__m128 mul2 = _mm_mul_ps(mul1, sub2);
|
||||
return mul2;
|
||||
}
|
||||
|
||||
/// \todo
|
||||
//inline __m128 sse_nan_ps(__m128 x)
|
||||
//{
|
||||
// __m128 empty;
|
||||
// return empty;
|
||||
//}
|
||||
|
||||
/// \todo
|
||||
//inline __m128 sse_inf_ps(__m128 x)
|
||||
//{
|
||||
// __m128 empty;
|
||||
// return empty;
|
||||
//}
|
||||
|
||||
// SSE scalar reciprocal sqrt using rsqrt op, plus one Newton-Rhaphson iteration
|
||||
// By Elan Ruskin, http://assemblyrequired.crashworks.org/
|
||||
inline __m128 sse_sqrt_wip_ss(__m128 const & x)
|
||||
{
|
||||
__m128 recip = _mm_rsqrt_ss(x); // "estimate" opcode
|
||||
const static __m128 three = {3, 3, 3, 3}; // aligned consts for fast load
|
||||
const static __m128 half = {0.5,0.5,0.5,0.5};
|
||||
__m128 halfrecip = _mm_mul_ss(half, recip);
|
||||
__m128 threeminus_xrr = _mm_sub_ss(three, _mm_mul_ss(x, _mm_mul_ss (recip, recip)));
|
||||
return _mm_mul_ss( halfrecip, threeminus_xrr);
|
||||
}
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glms
|
79
deps/glm/detail/intrinsic_exponential.hpp
vendored
79
deps/glm/detail/intrinsic_exponential.hpp
vendored
@ -1,79 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/intrinsic_exponential.hpp
|
||||
/// @date 2009-05-11 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_detail_intrinsic_exponential
|
||||
#define glm_detail_intrinsic_exponential
|
||||
|
||||
#include "setup.hpp"
|
||||
|
||||
#if(!(GLM_ARCH & GLM_ARCH_SSE2))
|
||||
# error "SSE2 instructions not supported or enabled"
|
||||
#else
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
/*
|
||||
inline __m128 sse_rsqrt_nr_ss(__m128 const x)
|
||||
{
|
||||
__m128 recip = _mm_rsqrt_ss( x ); // "estimate" opcode
|
||||
const static __m128 three = { 3, 3, 3, 3 }; // aligned consts for fast load
|
||||
const static __m128 half = { 0.5,0.5,0.5,0.5 };
|
||||
__m128 halfrecip = _mm_mul_ss( half, recip );
|
||||
__m128 threeminus_xrr = _mm_sub_ss( three, _mm_mul_ss( x, _mm_mul_ss ( recip, recip ) ) );
|
||||
return _mm_mul_ss( halfrecip, threeminus_xrr );
|
||||
}
|
||||
|
||||
inline __m128 sse_normalize_fast_ps( float * RESTRICT vOut, float * RESTRICT vIn )
|
||||
{
|
||||
__m128 x = _mm_load_ss(&vIn[0]);
|
||||
__m128 y = _mm_load_ss(&vIn[1]);
|
||||
__m128 z = _mm_load_ss(&vIn[2]);
|
||||
|
||||
const __m128 l = // compute x*x + y*y + z*z
|
||||
_mm_add_ss(
|
||||
_mm_add_ss( _mm_mul_ss(x,x),
|
||||
_mm_mul_ss(y,y)
|
||||
),
|
||||
_mm_mul_ss( z, z )
|
||||
);
|
||||
|
||||
|
||||
const __m128 rsqt = _mm_rsqrt_nr_ss( l );
|
||||
_mm_store_ss( &vOut[0] , _mm_mul_ss( rsqt, x ) );
|
||||
_mm_store_ss( &vOut[1] , _mm_mul_ss( rsqt, y ) );
|
||||
_mm_store_ss( &vOut[2] , _mm_mul_ss( rsqt, z ) );
|
||||
|
||||
return _mm_mul_ss( l , rsqt );
|
||||
}
|
||||
*/
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_ARCH
|
||||
#endif//glm_detail_intrinsic_exponential
|
76
deps/glm/detail/intrinsic_geometric.hpp
vendored
76
deps/glm/detail/intrinsic_geometric.hpp
vendored
@ -1,76 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/intrinsic_geometric.hpp
|
||||
/// @date 2009-05-08 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_intrinsic_geometric
|
||||
#define glm_core_intrinsic_geometric
|
||||
|
||||
#include "setup.hpp"
|
||||
|
||||
#if(!(GLM_ARCH & GLM_ARCH_SSE2))
|
||||
# error "SSE2 instructions not supported or enabled"
|
||||
#else
|
||||
|
||||
#include "intrinsic_common.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
//length
|
||||
__m128 sse_len_ps(__m128 x);
|
||||
|
||||
//distance
|
||||
__m128 sse_dst_ps(__m128 p0, __m128 p1);
|
||||
|
||||
//dot
|
||||
__m128 sse_dot_ps(__m128 v1, __m128 v2);
|
||||
|
||||
// SSE1
|
||||
__m128 sse_dot_ss(__m128 v1, __m128 v2);
|
||||
|
||||
//cross
|
||||
__m128 sse_xpd_ps(__m128 v1, __m128 v2);
|
||||
|
||||
//normalize
|
||||
__m128 sse_nrm_ps(__m128 v);
|
||||
|
||||
//faceforward
|
||||
__m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref);
|
||||
|
||||
//reflect
|
||||
__m128 sse_rfe_ps(__m128 I, __m128 N);
|
||||
|
||||
//refract
|
||||
__m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#include "intrinsic_geometric.inl"
|
||||
|
||||
#endif//GLM_ARCH
|
||||
#endif//glm_core_intrinsic_geometric
|
146
deps/glm/detail/intrinsic_geometric.inl
vendored
146
deps/glm/detail/intrinsic_geometric.inl
vendored
@ -1,146 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/intrinsic_geometric.inl
|
||||
/// @date 2009-05-08 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail{
|
||||
|
||||
//length
|
||||
inline __m128 sse_len_ps(__m128 x)
|
||||
{
|
||||
__m128 dot0 = sse_dot_ps(x, x);
|
||||
__m128 sqt0 = _mm_sqrt_ps(dot0);
|
||||
return sqt0;
|
||||
}
|
||||
|
||||
//distance
|
||||
inline __m128 sse_dst_ps(__m128 p0, __m128 p1)
|
||||
{
|
||||
__m128 sub0 = _mm_sub_ps(p0, p1);
|
||||
__m128 len0 = sse_len_ps(sub0);
|
||||
return len0;
|
||||
}
|
||||
|
||||
//dot
|
||||
inline __m128 sse_dot_ps(__m128 v1, __m128 v2)
|
||||
{
|
||||
# if((GLM_ARCH & GLM_ARCH_AVX) == GLM_ARCH_AVX)
|
||||
return _mm_dp_ps(v1, v2, 0xff);
|
||||
# else
|
||||
__m128 mul0 = _mm_mul_ps(v1, v2);
|
||||
__m128 swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1));
|
||||
__m128 add0 = _mm_add_ps(mul0, swp0);
|
||||
__m128 swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3));
|
||||
__m128 add1 = _mm_add_ps(add0, swp1);
|
||||
return add1;
|
||||
# endif
|
||||
}
|
||||
|
||||
// SSE1
|
||||
inline __m128 sse_dot_ss(__m128 v1, __m128 v2)
|
||||
{
|
||||
__m128 mul0 = _mm_mul_ps(v1, v2);
|
||||
__m128 mov0 = _mm_movehl_ps(mul0, mul0);
|
||||
__m128 add0 = _mm_add_ps(mov0, mul0);
|
||||
__m128 swp1 = _mm_shuffle_ps(add0, add0, 1);
|
||||
__m128 add1 = _mm_add_ss(add0, swp1);
|
||||
return add1;
|
||||
}
|
||||
|
||||
//cross
|
||||
inline __m128 sse_xpd_ps(__m128 v1, __m128 v2)
|
||||
{
|
||||
__m128 swp0 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 0, 2, 1));
|
||||
__m128 swp1 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 1, 0, 2));
|
||||
__m128 swp2 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 0, 2, 1));
|
||||
__m128 swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2));
|
||||
__m128 mul0 = _mm_mul_ps(swp0, swp3);
|
||||
__m128 mul1 = _mm_mul_ps(swp1, swp2);
|
||||
__m128 sub0 = _mm_sub_ps(mul0, mul1);
|
||||
return sub0;
|
||||
}
|
||||
|
||||
//normalize
|
||||
inline __m128 sse_nrm_ps(__m128 v)
|
||||
{
|
||||
__m128 dot0 = sse_dot_ps(v, v);
|
||||
__m128 isr0 = _mm_rsqrt_ps(dot0);
|
||||
__m128 mul0 = _mm_mul_ps(v, isr0);
|
||||
return mul0;
|
||||
}
|
||||
|
||||
//faceforward
|
||||
inline __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref)
|
||||
{
|
||||
//__m128 dot0 = _mm_dot_ps(v, v);
|
||||
//__m128 neg0 = _mm_neg_ps(N);
|
||||
//__m128 sgn0 = _mm_sgn_ps(dot0);
|
||||
//__m128 mix0 = _mm_mix_ps(N, neg0, sgn0);
|
||||
//return mix0;
|
||||
|
||||
__m128 dot0 = sse_dot_ps(Nref, I);
|
||||
__m128 sgn0 = sse_sgn_ps(dot0);
|
||||
__m128 mul0 = _mm_mul_ps(sgn0, glm::detail::minus_one);
|
||||
__m128 mul1 = _mm_mul_ps(N, mul0);
|
||||
return mul1;
|
||||
}
|
||||
|
||||
//reflect
|
||||
inline __m128 sse_rfe_ps(__m128 I, __m128 N)
|
||||
{
|
||||
__m128 dot0 = sse_dot_ps(N, I);
|
||||
__m128 mul0 = _mm_mul_ps(N, dot0);
|
||||
__m128 mul1 = _mm_mul_ps(mul0, glm::detail::two);
|
||||
__m128 sub0 = _mm_sub_ps(I, mul1);
|
||||
return sub0;
|
||||
}
|
||||
|
||||
//refract
|
||||
inline __m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta)
|
||||
{
|
||||
__m128 dot0 = sse_dot_ps(N, I);
|
||||
__m128 mul0 = _mm_mul_ps(eta, eta);
|
||||
__m128 mul1 = _mm_mul_ps(dot0, dot0);
|
||||
__m128 sub0 = _mm_sub_ps(glm::detail::one, mul0);
|
||||
__m128 sub1 = _mm_sub_ps(glm::detail::one, mul1);
|
||||
__m128 mul2 = _mm_mul_ps(sub0, sub1);
|
||||
|
||||
if(_mm_movemask_ps(_mm_cmplt_ss(mul2, glm::detail::zero)) == 0)
|
||||
return glm::detail::zero;
|
||||
|
||||
__m128 sqt0 = _mm_sqrt_ps(mul2);
|
||||
__m128 mul3 = _mm_mul_ps(eta, dot0);
|
||||
__m128 add0 = _mm_add_ps(mul3, sqt0);
|
||||
__m128 mul4 = _mm_mul_ps(add0, N);
|
||||
__m128 mul5 = _mm_mul_ps(eta, I);
|
||||
__m128 sub2 = _mm_sub_ps(mul5, mul4);
|
||||
|
||||
return sub2;
|
||||
}
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
50
deps/glm/detail/intrinsic_integer.hpp
vendored
50
deps/glm/detail/intrinsic_integer.hpp
vendored
@ -1,50 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/intrinsic_integer.hpp
|
||||
/// @date 2009-05-11 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_detail_intrinsic_integer
|
||||
#define glm_detail_intrinsic_integer
|
||||
|
||||
#include "glm/glm.hpp"
|
||||
|
||||
#if(!(GLM_ARCH & GLM_ARCH_SSE2))
|
||||
# error "SSE2 instructions not supported or enabled"
|
||||
#else
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
__m128i _mm_bit_interleave_si128(__m128i x);
|
||||
__m128i _mm_bit_interleave_si128(__m128i x, __m128i y);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#include "intrinsic_integer.inl"
|
||||
|
||||
#endif//GLM_ARCH
|
||||
#endif//glm_detail_intrinsic_integer
|
139
deps/glm/detail/intrinsic_integer.inl
vendored
139
deps/glm/detail/intrinsic_integer.inl
vendored
@ -1,139 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/intrinsic_integer.inl
|
||||
/// @date 2009-05-08 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
inline __m128i _mm_bit_interleave_si128(__m128i x)
|
||||
{
|
||||
__m128i const Mask4 = _mm_set1_epi32(0x0000FFFF);
|
||||
__m128i const Mask3 = _mm_set1_epi32(0x00FF00FF);
|
||||
__m128i const Mask2 = _mm_set1_epi32(0x0F0F0F0F);
|
||||
__m128i const Mask1 = _mm_set1_epi32(0x33333333);
|
||||
__m128i const Mask0 = _mm_set1_epi32(0x55555555);
|
||||
|
||||
__m128i Reg1;
|
||||
__m128i Reg2;
|
||||
|
||||
// REG1 = x;
|
||||
// REG2 = y;
|
||||
//Reg1 = _mm_unpacklo_epi64(x, y);
|
||||
Reg1 = x;
|
||||
|
||||
//REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
|
||||
//REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
|
||||
Reg2 = _mm_slli_si128(Reg1, 2);
|
||||
Reg1 = _mm_or_si128(Reg2, Reg1);
|
||||
Reg1 = _mm_and_si128(Reg1, Mask4);
|
||||
|
||||
//REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
|
||||
//REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
|
||||
Reg2 = _mm_slli_si128(Reg1, 1);
|
||||
Reg1 = _mm_or_si128(Reg2, Reg1);
|
||||
Reg1 = _mm_and_si128(Reg1, Mask3);
|
||||
|
||||
//REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
|
||||
//REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
|
||||
Reg2 = _mm_slli_epi32(Reg1, 4);
|
||||
Reg1 = _mm_or_si128(Reg2, Reg1);
|
||||
Reg1 = _mm_and_si128(Reg1, Mask2);
|
||||
|
||||
//REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
|
||||
//REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
|
||||
Reg2 = _mm_slli_epi32(Reg1, 2);
|
||||
Reg1 = _mm_or_si128(Reg2, Reg1);
|
||||
Reg1 = _mm_and_si128(Reg1, Mask1);
|
||||
|
||||
//REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
|
||||
//REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
|
||||
Reg2 = _mm_slli_epi32(Reg1, 1);
|
||||
Reg1 = _mm_or_si128(Reg2, Reg1);
|
||||
Reg1 = _mm_and_si128(Reg1, Mask0);
|
||||
|
||||
//return REG1 | (REG2 << 1);
|
||||
Reg2 = _mm_slli_epi32(Reg1, 1);
|
||||
Reg2 = _mm_srli_si128(Reg2, 8);
|
||||
Reg1 = _mm_or_si128(Reg1, Reg2);
|
||||
|
||||
return Reg1;
|
||||
}
|
||||
|
||||
inline __m128i _mm_bit_interleave_si128(__m128i x, __m128i y)
|
||||
{
|
||||
__m128i const Mask4 = _mm_set1_epi32(0x0000FFFF);
|
||||
__m128i const Mask3 = _mm_set1_epi32(0x00FF00FF);
|
||||
__m128i const Mask2 = _mm_set1_epi32(0x0F0F0F0F);
|
||||
__m128i const Mask1 = _mm_set1_epi32(0x33333333);
|
||||
__m128i const Mask0 = _mm_set1_epi32(0x55555555);
|
||||
|
||||
__m128i Reg1;
|
||||
__m128i Reg2;
|
||||
|
||||
// REG1 = x;
|
||||
// REG2 = y;
|
||||
Reg1 = _mm_unpacklo_epi64(x, y);
|
||||
|
||||
//REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
|
||||
//REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
|
||||
Reg2 = _mm_slli_si128(Reg1, 2);
|
||||
Reg1 = _mm_or_si128(Reg2, Reg1);
|
||||
Reg1 = _mm_and_si128(Reg1, Mask4);
|
||||
|
||||
//REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
|
||||
//REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
|
||||
Reg2 = _mm_slli_si128(Reg1, 1);
|
||||
Reg1 = _mm_or_si128(Reg2, Reg1);
|
||||
Reg1 = _mm_and_si128(Reg1, Mask3);
|
||||
|
||||
//REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
|
||||
//REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
|
||||
Reg2 = _mm_slli_epi32(Reg1, 4);
|
||||
Reg1 = _mm_or_si128(Reg2, Reg1);
|
||||
Reg1 = _mm_and_si128(Reg1, Mask2);
|
||||
|
||||
//REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
|
||||
//REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
|
||||
Reg2 = _mm_slli_epi32(Reg1, 2);
|
||||
Reg1 = _mm_or_si128(Reg2, Reg1);
|
||||
Reg1 = _mm_and_si128(Reg1, Mask1);
|
||||
|
||||
//REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
|
||||
//REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
|
||||
Reg2 = _mm_slli_epi32(Reg1, 1);
|
||||
Reg1 = _mm_or_si128(Reg2, Reg1);
|
||||
Reg1 = _mm_and_si128(Reg1, Mask0);
|
||||
|
||||
//return REG1 | (REG2 << 1);
|
||||
Reg2 = _mm_slli_epi32(Reg1, 1);
|
||||
Reg2 = _mm_srli_si128(Reg2, 8);
|
||||
Reg1 = _mm_or_si128(Reg1, Reg2);
|
||||
|
||||
return Reg1;
|
||||
}
|
||||
}//namespace detail
|
||||
}//namespace glms
|
69
deps/glm/detail/intrinsic_matrix.hpp
vendored
69
deps/glm/detail/intrinsic_matrix.hpp
vendored
@ -1,69 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/intrinsic_common.hpp
|
||||
/// @date 2009-06-05 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_detail_intrinsic_matrix
|
||||
#define glm_detail_intrinsic_matrix
|
||||
|
||||
#include "setup.hpp"
|
||||
|
||||
#if(!(GLM_ARCH & GLM_ARCH_SSE2))
|
||||
# error "SSE2 instructions not supported or enabled"
|
||||
#else
|
||||
|
||||
#include "intrinsic_geometric.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
void sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
|
||||
|
||||
void sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
|
||||
|
||||
__m128 sse_mul_ps(__m128 m[4], __m128 v);
|
||||
|
||||
__m128 sse_mul_ps(__m128 v, __m128 m[4]);
|
||||
|
||||
void sse_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]);
|
||||
|
||||
void sse_transpose_ps(__m128 const in[4], __m128 out[4]);
|
||||
|
||||
void sse_inverse_ps(__m128 const in[4], __m128 out[4]);
|
||||
|
||||
void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]);
|
||||
|
||||
__m128 sse_det_ps(__m128 const m[4]);
|
||||
|
||||
__m128 sse_slow_det_ps(__m128 const m[4]);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#include "intrinsic_matrix.inl"
|
||||
|
||||
#endif//GLM_ARCH
|
||||
#endif//glm_detail_intrinsic_matrix
|
1070
deps/glm/detail/intrinsic_matrix.inl
vendored
1070
deps/glm/detail/intrinsic_matrix.inl
vendored
File diff suppressed because it is too large
Load Diff
43
deps/glm/detail/precision.hpp
vendored
43
deps/glm/detail/precision.hpp
vendored
@ -1,43 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/precision.hpp
|
||||
/// @date 2013-04-01 / 2013-04-01
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_CORE_PRECISION_INCLUDED
|
||||
#define GLM_CORE_PRECISION_INCLUDED
|
||||
|
||||
namespace glm
|
||||
{
|
||||
enum precision
|
||||
{
|
||||
highp,
|
||||
mediump,
|
||||
lowp,
|
||||
defaultp = highp
|
||||
};
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_CORE_PRECISION_INCLUDED
|
689
deps/glm/detail/setup.hpp
vendored
689
deps/glm/detail/setup.hpp
vendored
@ -1,689 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/setup.hpp
|
||||
/// @date 2006-11-13 / 2013-03-30
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_SETUP_INCLUDED
|
||||
#define GLM_SETUP_INCLUDED
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Version
|
||||
|
||||
#define GLM_VERSION 95
|
||||
#define GLM_VERSION_MAJOR 0
|
||||
#define GLM_VERSION_MINOR 9
|
||||
#define GLM_VERSION_PATCH 5
|
||||
#define GLM_VERSION_REVISION 3
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Platform
|
||||
|
||||
#define GLM_PLATFORM_UNKNOWN 0x00000000
|
||||
#define GLM_PLATFORM_WINDOWS 0x00010000
|
||||
#define GLM_PLATFORM_LINUX 0x00020000
|
||||
#define GLM_PLATFORM_APPLE 0x00040000
|
||||
//#define GLM_PLATFORM_IOS 0x00080000
|
||||
#define GLM_PLATFORM_ANDROID 0x00100000
|
||||
#define GLM_PLATFORM_CHROME_NACL 0x00200000
|
||||
#define GLM_PLATFORM_UNIX 0x00400000
|
||||
#define GLM_PLATFORM_QNXNTO 0x00800000
|
||||
#define GLM_PLATFORM_WINCE 0x01000000
|
||||
|
||||
#ifdef GLM_FORCE_PLATFORM_UNKNOWN
|
||||
# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN
|
||||
#elif defined(__QNXNTO__)
|
||||
# define GLM_PLATFORM GLM_PLATFORM_QNXNTO
|
||||
#elif defined(__APPLE__)
|
||||
# define GLM_PLATFORM GLM_PLATFORM_APPLE
|
||||
#elif defined(WINCE)
|
||||
# define GLM_PLATFORM GLM_PLATFORM_WINCE
|
||||
#elif defined(_WIN32)
|
||||
# define GLM_PLATFORM GLM_PLATFORM_WINDOWS
|
||||
#elif defined(__native_client__)
|
||||
# define GLM_PLATFORM GLM_PLATFORM_CHROME_NACL
|
||||
#elif defined(__ANDROID__)
|
||||
# define GLM_PLATFORM GLM_PLATFORM_ANDROID
|
||||
#elif defined(__linux)
|
||||
# define GLM_PLATFORM GLM_PLATFORM_LINUX
|
||||
#elif defined(__unix)
|
||||
# define GLM_PLATFORM GLM_PLATFORM_UNIX
|
||||
#else
|
||||
# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN
|
||||
#endif//
|
||||
|
||||
// Report platform detection
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_PLATFORM_DISPLAYED))
|
||||
# define GLM_MESSAGE_PLATFORM_DISPLAYED
|
||||
# if(GLM_PLATFORM & GLM_PLATFORM_QNXNTO)
|
||||
# pragma message("GLM: QNX platform detected")
|
||||
//# elif(GLM_PLATFORM & GLM_PLATFORM_IOS)
|
||||
//# pragma message("GLM: iOS platform detected")
|
||||
# elif(GLM_PLATFORM & GLM_PLATFORM_APPLE)
|
||||
# pragma message("GLM: Apple platform detected")
|
||||
# elif(GLM_PLATFORM & GLM_PLATFORM_WINCE)
|
||||
# pragma message("GLM: WinCE platform detected")
|
||||
# elif(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
|
||||
# pragma message("GLM: Windows platform detected")
|
||||
# elif(GLM_PLATFORM & GLM_PLATFORM_CHROME_NACL)
|
||||
# pragma message("GLM: Native Client detected")
|
||||
# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
|
||||
# pragma message("GLM: Android platform detected")
|
||||
# elif(GLM_PLATFORM & GLM_PLATFORM_LINUX)
|
||||
# pragma message("GLM: Linux platform detected")
|
||||
# elif(GLM_PLATFORM & GLM_PLATFORM_UNIX)
|
||||
# pragma message("GLM: UNIX platform detected")
|
||||
# elif(GLM_PLATFORM & GLM_PLATFORM_UNKNOWN)
|
||||
# pragma message("GLM: platform unknown")
|
||||
# else
|
||||
# pragma message("GLM: platform not detected")
|
||||
# endif
|
||||
#endif//GLM_MESSAGE
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Compiler
|
||||
|
||||
// User defines: GLM_FORCE_COMPILER_UNKNOWN
|
||||
// TODO ? __llvm__
|
||||
|
||||
#define GLM_COMPILER_UNKNOWN 0x00000000
|
||||
|
||||
// Intel
|
||||
#define GLM_COMPILER_INTEL 0x00100000
|
||||
#define GLM_COMPILER_INTEL9 0x00100010
|
||||
#define GLM_COMPILER_INTEL10_0 0x00100020
|
||||
#define GLM_COMPILER_INTEL10_1 0x00100030
|
||||
#define GLM_COMPILER_INTEL11_0 0x00100040
|
||||
#define GLM_COMPILER_INTEL11_1 0x00100050
|
||||
#define GLM_COMPILER_INTEL12_0 0x00100060
|
||||
#define GLM_COMPILER_INTEL12_1 0x00100070
|
||||
#define GLM_COMPILER_INTEL13_0 0x00100080
|
||||
|
||||
// Visual C++ defines
|
||||
#define GLM_COMPILER_VC 0x01000000
|
||||
#define GLM_COMPILER_VC8 0x01000070
|
||||
#define GLM_COMPILER_VC9 0x01000080
|
||||
#define GLM_COMPILER_VC10 0x01000090
|
||||
#define GLM_COMPILER_VC11 0x010000A0
|
||||
#define GLM_COMPILER_VC12 0x010000B0
|
||||
|
||||
// GCC defines
|
||||
#define GLM_COMPILER_GCC 0x02000000
|
||||
#define GLM_COMPILER_GCC34 0x02000050
|
||||
#define GLM_COMPILER_GCC35 0x02000060
|
||||
#define GLM_COMPILER_GCC40 0x02000070
|
||||
#define GLM_COMPILER_GCC41 0x02000080
|
||||
#define GLM_COMPILER_GCC42 0x02000090
|
||||
#define GLM_COMPILER_GCC43 0x020000A0
|
||||
#define GLM_COMPILER_GCC44 0x020000B0
|
||||
#define GLM_COMPILER_GCC45 0x020000C0
|
||||
#define GLM_COMPILER_GCC46 0x020000D0
|
||||
#define GLM_COMPILER_GCC47 0x020000E0
|
||||
#define GLM_COMPILER_GCC48 0x020000F0
|
||||
#define GLM_COMPILER_GCC49 0x02000100
|
||||
|
||||
// Borland C++
|
||||
#define GLM_COMPILER_BC 0x04000000
|
||||
|
||||
// CodeWarrior
|
||||
#define GLM_COMPILER_CODEWARRIOR 0x08000000
|
||||
|
||||
// CUDA
|
||||
#define GLM_COMPILER_CUDA 0x10000000
|
||||
#define GLM_COMPILER_CUDA30 0x10000010
|
||||
#define GLM_COMPILER_CUDA31 0x10000020
|
||||
#define GLM_COMPILER_CUDA32 0x10000030
|
||||
#define GLM_COMPILER_CUDA40 0x10000040
|
||||
#define GLM_COMPILER_CUDA41 0x10000050
|
||||
#define GLM_COMPILER_CUDA42 0x10000060
|
||||
|
||||
// Clang
|
||||
#define GLM_COMPILER_CLANG 0x20000000
|
||||
#define GLM_COMPILER_CLANG26 0x20000010
|
||||
#define GLM_COMPILER_CLANG27 0x20000020
|
||||
#define GLM_COMPILER_CLANG28 0x20000030
|
||||
#define GLM_COMPILER_CLANG29 0x20000040
|
||||
#define GLM_COMPILER_CLANG30 0x20000050
|
||||
#define GLM_COMPILER_CLANG31 0x20000060
|
||||
#define GLM_COMPILER_CLANG32 0x20000070
|
||||
#define GLM_COMPILER_CLANG33 0x20000080
|
||||
#define GLM_COMPILER_CLANG40 0x20000090
|
||||
#define GLM_COMPILER_CLANG41 0x200000A0
|
||||
#define GLM_COMPILER_CLANG42 0x200000B0
|
||||
#define GLM_COMPILER_CLANG43 0x200000C0
|
||||
#define GLM_COMPILER_CLANG50 0x200000D0
|
||||
|
||||
// LLVM GCC
|
||||
#define GLM_COMPILER_LLVM_GCC 0x40000000
|
||||
|
||||
// Build model
|
||||
#define GLM_MODEL_32 0x00000010
|
||||
#define GLM_MODEL_64 0x00000020
|
||||
|
||||
// Force generic C++ compiler
|
||||
#ifdef GLM_FORCE_COMPILER_UNKNOWN
|
||||
# define GLM_COMPILER GLM_COMPILER_UNKNOWN
|
||||
|
||||
#elif defined(__INTEL_COMPILER)
|
||||
# if __INTEL_COMPILER == 900
|
||||
# define GLM_COMPILER GLM_COMPILER_INTEL9
|
||||
# elif __INTEL_COMPILER == 1000
|
||||
# define GLM_COMPILER GLM_COMPILER_INTEL10_0
|
||||
# elif __INTEL_COMPILER == 1010
|
||||
# define GLM_COMPILER GLM_COMPILER_INTEL10_1
|
||||
# elif __INTEL_COMPILER == 1100
|
||||
# define GLM_COMPILER GLM_COMPILER_INTEL11_0
|
||||
# elif __INTEL_COMPILER == 1110
|
||||
# define GLM_COMPILER GLM_COMPILER_INTEL11_1
|
||||
# elif __INTEL_COMPILER == 1200
|
||||
# define GLM_COMPILER GLM_COMPILER_INTEL12_0
|
||||
# elif __INTEL_COMPILER == 1210
|
||||
# define GLM_COMPILER GLM_COMPILER_INTEL12_1
|
||||
# elif __INTEL_COMPILER >= 1300
|
||||
# define GLM_COMPILER GLM_COMPILER_INTEL13_0
|
||||
# else
|
||||
# define GLM_COMPILER GLM_COMPILER_INTEL
|
||||
# endif
|
||||
|
||||
// Visual C++
|
||||
#elif defined(_MSC_VER)
|
||||
# if _MSC_VER < 1400
|
||||
# error "GLM requires Visual C++ 2005 or higher"
|
||||
# elif _MSC_VER == 1400
|
||||
# define GLM_COMPILER GLM_COMPILER_VC8
|
||||
# elif _MSC_VER == 1500
|
||||
# define GLM_COMPILER GLM_COMPILER_VC9
|
||||
# elif _MSC_VER == 1600
|
||||
# define GLM_COMPILER GLM_COMPILER_VC10
|
||||
# elif _MSC_VER == 1700
|
||||
# define GLM_COMPILER GLM_COMPILER_VC11
|
||||
# elif _MSC_VER >= 1800
|
||||
# define GLM_COMPILER GLM_COMPILER_VC12
|
||||
# else//_MSC_VER
|
||||
# define GLM_COMPILER GLM_COMPILER_VC
|
||||
# endif//_MSC_VER
|
||||
|
||||
// Clang
|
||||
#elif defined(__clang__)
|
||||
# if (__clang_major__ <= 1) || ((__clang_major__ == 2) && (__clang_minor__ < 6))
|
||||
# error "GLM requires Clang 2.6 or higher"
|
||||
# elif(__clang_major__ == 2) && (__clang_minor__ == 6)
|
||||
# define GLM_COMPILER GLM_COMPILER_CLANG26
|
||||
# elif(__clang_major__ == 2) && (__clang_minor__ == 7)
|
||||
# define GLM_COMPILER GLM_COMPILER_CLANG27
|
||||
# elif(__clang_major__ == 2) && (__clang_minor__ == 8)
|
||||
# define GLM_COMPILER GLM_COMPILER_CLANG28
|
||||
# elif(__clang_major__ == 2) && (__clang_minor__ == 9)
|
||||
# define GLM_COMPILER GLM_COMPILER_CLANG29
|
||||
# elif(__clang_major__ == 3) && (__clang_minor__ == 0)
|
||||
# define GLM_COMPILER GLM_COMPILER_CLANG30
|
||||
# elif(__clang_major__ == 3) && (__clang_minor__ == 1)
|
||||
# define GLM_COMPILER GLM_COMPILER_CLANG31
|
||||
# elif(__clang_major__ == 3) && (__clang_minor__ == 2)
|
||||
# define GLM_COMPILER GLM_COMPILER_CLANG32
|
||||
# elif(__clang_major__ == 3) && (__clang_minor__ == 3)
|
||||
# define GLM_COMPILER GLM_COMPILER_CLANG33
|
||||
# elif(__clang_major__ == 4) && (__clang_minor__ == 0)
|
||||
# define GLM_COMPILER GLM_COMPILER_CLANG40
|
||||
# elif(__clang_major__ == 4) && (__clang_minor__ == 1)
|
||||
# define GLM_COMPILER GLM_COMPILER_CLANG41
|
||||
# elif(__clang_major__ == 4) && (__clang_minor__ == 2)
|
||||
# define GLM_COMPILER GLM_COMPILER_CLANG42
|
||||
# elif(__clang_major__ == 4) && (__clang_minor__ >= 3)
|
||||
# define GLM_COMPILER GLM_COMPILER_CLANG43
|
||||
# elif(__clang_major__ > 4)
|
||||
# define GLM_COMPILER GLM_COMPILER_CLANG50
|
||||
# else
|
||||
# define GLM_COMPILER GLM_COMPILER_CLANG
|
||||
# endif
|
||||
|
||||
// G++
|
||||
#elif(defined(__GNUC__) || defined(__MINGW32__))// || defined(__llvm__) || defined(__clang__)
|
||||
# if (__GNUC__ == 3) && (__GNUC_MINOR__ == 4)
|
||||
# define GLM_COMPILER GLM_COMPILER_GCC34
|
||||
# elif (__GNUC__ == 3) && (__GNUC_MINOR__ == 5)
|
||||
# define GLM_COMPILER GLM_COMPILER_GCC35
|
||||
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 0)
|
||||
# define GLM_COMPILER (GLM_COMPILER_GCC40)
|
||||
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 1)
|
||||
# define GLM_COMPILER (GLM_COMPILER_GCC41)
|
||||
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
|
||||
# define GLM_COMPILER (GLM_COMPILER_GCC42)
|
||||
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 3)
|
||||
# define GLM_COMPILER (GLM_COMPILER_GCC43)
|
||||
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 4)
|
||||
# define GLM_COMPILER (GLM_COMPILER_GCC44)
|
||||
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 5)
|
||||
# define GLM_COMPILER (GLM_COMPILER_GCC45)
|
||||
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 6)
|
||||
# define GLM_COMPILER (GLM_COMPILER_GCC46)
|
||||
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 7)
|
||||
# define GLM_COMPILER (GLM_COMPILER_GCC47)
|
||||
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 8)
|
||||
# define GLM_COMPILER (GLM_COMPILER_GCC48)
|
||||
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ >= 9)
|
||||
# define GLM_COMPILER (GLM_COMPILER_GCC49)
|
||||
# elif (__GNUC__ > 4 )
|
||||
# define GLM_COMPILER (GLM_COMPILER_GCC49)
|
||||
# else
|
||||
# define GLM_COMPILER (GLM_COMPILER_GCC)
|
||||
# endif
|
||||
|
||||
// Borland C++
|
||||
#elif defined(_BORLANDC_)
|
||||
# define GLM_COMPILER GLM_COMPILER_BC
|
||||
|
||||
// Codewarrior
|
||||
#elif defined(__MWERKS__)
|
||||
# define GLM_COMPILER GLM_COMPILER_CODEWARRIOR
|
||||
|
||||
#else
|
||||
# define GLM_COMPILER GLM_COMPILER_UNKNOWN
|
||||
#endif
|
||||
|
||||
#ifndef GLM_COMPILER
|
||||
#error "GLM_COMPILER undefined, your compiler may not be supported by GLM. Add #define GLM_COMPILER 0 to ignore this message."
|
||||
#endif//GLM_COMPILER
|
||||
|
||||
// Report compiler detection
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_COMPILER_DISPLAYED))
|
||||
# define GLM_MESSAGE_COMPILER_DISPLAYED
|
||||
# if(GLM_COMPILER & GLM_COMPILER_CUDA)
|
||||
# pragma message("GLM: CUDA compiler detected")
|
||||
# elif(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
# pragma message("GLM: Visual C++ compiler detected")
|
||||
# elif(GLM_COMPILER & GLM_COMPILER_CLANG)
|
||||
# pragma message("GLM: Clang compiler detected")
|
||||
# elif(GLM_COMPILER & GLM_COMPILER_LLVM_GCC)
|
||||
# pragma message("GLM: LLVM GCC compiler detected")
|
||||
# elif(GLM_COMPILER & GLM_COMPILER_INTEL)
|
||||
# pragma message("GLM: Intel Compiler detected")
|
||||
# elif(GLM_COMPILER & GLM_COMPILER_GCC)
|
||||
# if(GLM_COMPILER == GLM_COMPILER_GCC_LLVM)
|
||||
# pragma message("GLM: LLVM GCC compiler detected")
|
||||
# elif(GLM_COMPILER == GLM_COMPILER_GCC_CLANG)
|
||||
# pragma message("GLM: CLANG compiler detected")
|
||||
# else
|
||||
# pragma message("GLM: GCC compiler detected")
|
||||
# endif
|
||||
# elif(GLM_COMPILER & GLM_COMPILER_BC)
|
||||
# pragma message("GLM: Borland compiler detected but not supported")
|
||||
# elif(GLM_COMPILER & GLM_COMPILER_CODEWARRIOR)
|
||||
# pragma message("GLM: Codewarrior compiler detected but not supported")
|
||||
# else
|
||||
# pragma message("GLM: Compiler not detected")
|
||||
# endif
|
||||
#endif//GLM_MESSAGE
|
||||
|
||||
/////////////////
|
||||
// Build model //
|
||||
|
||||
#if(defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__))
|
||||
# define GLM_MODEL GLM_MODEL_64
|
||||
#elif(defined(__i386__) || defined(__ppc__))
|
||||
# define GLM_MODEL GLM_MODEL_32
|
||||
#else
|
||||
# define GLM_MODEL GLM_MODEL_32
|
||||
#endif//
|
||||
|
||||
#if(!defined(GLM_MODEL) && GLM_COMPILER != 0)
|
||||
# error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
|
||||
#endif//GLM_MODEL
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_MODEL_DISPLAYED))
|
||||
# define GLM_MESSAGE_MODEL_DISPLAYED
|
||||
# if(GLM_MODEL == GLM_MODEL_64)
|
||||
# pragma message("GLM: 64 bits model")
|
||||
# elif(GLM_MODEL == GLM_MODEL_32)
|
||||
# pragma message("GLM: 32 bits model")
|
||||
# endif//GLM_MODEL
|
||||
#endif//GLM_MESSAGE
|
||||
|
||||
/////////////////
|
||||
// C++ Version //
|
||||
|
||||
// User defines: GLM_FORCE_CXX98
|
||||
|
||||
#define GLM_LANG_CXX_FLAG (1 << 0)
|
||||
#define GLM_LANG_CXX98_FLAG (1 << 1)
|
||||
#define GLM_LANG_CXX03_FLAG (1 << 2)
|
||||
#define GLM_LANG_CXX0X_FLAG (1 << 3)
|
||||
#define GLM_LANG_CXX11_FLAG (1 << 4)
|
||||
#define GLM_LANG_CXX1Y_FLAG (1 << 5)
|
||||
#define GLM_LANG_CXXMS_FLAG (1 << 6)
|
||||
#define GLM_LANG_CXXGNU_FLAG (1 << 7)
|
||||
|
||||
#define GLM_LANG_CXX GLM_LANG_CXX_FLAG
|
||||
#define GLM_LANG_CXX98 (GLM_LANG_CXX | GLM_LANG_CXX98_FLAG)
|
||||
#define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG)
|
||||
#define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG)
|
||||
#define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG)
|
||||
#define GLM_LANG_CXX1Y (GLM_LANG_CXX11 | GLM_LANG_CXX1Y_FLAG)
|
||||
#define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG
|
||||
#define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG
|
||||
|
||||
#if(defined(GLM_FORCE_CXX1Y))
|
||||
# define GLM_LANG GLM_LANG_CXX1Y
|
||||
#elif(defined(GLM_FORCE_CXX11))
|
||||
# define GLM_LANG GLM_LANG_CXX11
|
||||
#elif(defined(GLM_FORCE_CXX03))
|
||||
# define GLM_LANG GLM_LANG_CXX03
|
||||
#elif(defined(GLM_FORCE_CXX98))
|
||||
# define GLM_LANG GLM_LANG_CXX98
|
||||
#else
|
||||
# if(__cplusplus >= 201103L)
|
||||
# define GLM_LANG GLM_LANG_CXX11
|
||||
# elif((GLM_COMPILER & GLM_COMPILER_CLANG) == GLM_COMPILER_CLANG)
|
||||
# if(GLM_PLATFORM == GLM_PLATFORM_APPLE)
|
||||
# define GLM_DETAIL_MAJOR 1
|
||||
# else
|
||||
# define GLM_DETAIL_MAJOR 0
|
||||
# endif
|
||||
# if(__clang_major__ < (2 + GLM_DETAIL_MAJOR))
|
||||
# define GLM_LANG GLM_LANG_CXX
|
||||
# elif(__has_feature(cxx_auto_type))
|
||||
# define GLM_LANG GLM_LANG_CXX0X
|
||||
# else
|
||||
# define GLM_LANG GLM_LANG_CXX98
|
||||
# endif
|
||||
# elif((GLM_COMPILER & GLM_COMPILER_GCC) == GLM_COMPILER_GCC)
|
||||
# if defined(__GXX_EXPERIMENTAL_CXX0X__)
|
||||
# define GLM_LANG GLM_LANG_CXX0X
|
||||
# else
|
||||
# define GLM_LANG GLM_LANG_CXX98
|
||||
# endif
|
||||
# elif(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
# if(defined(_MSC_EXTENSIONS))
|
||||
# if(GLM_COMPILER >= GLM_COMPILER_VC10)
|
||||
# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG)
|
||||
# else
|
||||
# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_CXXMS_FLAG)
|
||||
# endif
|
||||
# else
|
||||
# if(GLM_COMPILER >= GLM_COMPILER_VC10)
|
||||
# define GLM_LANG GLM_LANG_CXX0X
|
||||
# else
|
||||
# define GLM_LANG GLM_LANG_CXX98
|
||||
# endif
|
||||
# endif
|
||||
# elif(GLM_COMPILER & GLM_COMPILER_INTEL)
|
||||
# if(defined(_MSC_EXTENSIONS))
|
||||
# if(GLM_COMPILER >= GLM_COMPILER_INTEL13_0)
|
||||
# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG)
|
||||
# else
|
||||
# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_CXXMS_FLAG)
|
||||
# endif
|
||||
# else
|
||||
# if(GLM_COMPILER >= GLM_COMPILER_INTEL13_0)
|
||||
# define GLM_LANG (GLM_LANG_CXX0X)
|
||||
# else
|
||||
# define GLM_LANG (GLM_LANG_CXX98)
|
||||
# endif
|
||||
# endif
|
||||
# elif(__cplusplus >= 199711L)
|
||||
# define GLM_LANG GLM_LANG_CXX98
|
||||
# else
|
||||
# define GLM_LANG GLM_LANG_CXX
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_LANG_DISPLAYED))
|
||||
# define GLM_MESSAGE_LANG_DISPLAYED
|
||||
# if(GLM_LANG & GLM_LANG_CXXGNU_FLAG)
|
||||
# pragma message("GLM: C++ with language extensions")
|
||||
# elif(GLM_LANG & GLM_LANG_CXXMS_FLAG)
|
||||
# pragma message("GLM: C++ with language extensions")
|
||||
# elif(GLM_LANG & GLM_LANG_CXX11_FLAG)
|
||||
# pragma message("GLM: C++11")
|
||||
# elif(GLM_LANG & GLM_LANG_CXX0X_FLAG)
|
||||
# pragma message("GLM: C++0x")
|
||||
# elif(GLM_LANG & GLM_LANG_CXX03_FLAG)
|
||||
# pragma message("GLM: C++03")
|
||||
# elif(GLM_LANG & GLM_LANG_CXX98_FLAG)
|
||||
# pragma message("GLM: C++98")
|
||||
# else
|
||||
# pragma message("GLM: C++ language undetected")
|
||||
# endif//GLM_MODEL
|
||||
# pragma message("GLM: #define GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_LANG_CXX11 or GLM_FORCE_CXX1Y to force using a specific version of the C++ language")
|
||||
#endif//GLM_MESSAGE
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Has of C++ features
|
||||
|
||||
#ifndef __has_feature
|
||||
# define __has_feature(x) 0 // Compatibility with non-clang compilers.
|
||||
#endif
|
||||
#ifndef __has_extension
|
||||
# define __has_extension __has_feature // Compatibility with pre-3.0 compilers.
|
||||
#endif
|
||||
|
||||
// http://clang.llvm.org/cxx_status.html
|
||||
// http://gcc.gnu.org/projects/cxx0x.html
|
||||
// http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx
|
||||
|
||||
// N1988
|
||||
#define GLM_HAS_EXTENDED_INTEGER_TYPE ( \
|
||||
(GLM_LANG & GLM_LANG_CXX11_FLAG) || \
|
||||
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) || \
|
||||
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC43)) || \
|
||||
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER >= GLM_COMPILER_CLANG29)))
|
||||
|
||||
// N2672
|
||||
#define GLM_HAS_INITIALIZER_LISTS ( \
|
||||
(GLM_LANG & GLM_LANG_CXX11_FLAG) || \
|
||||
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12))) || \
|
||||
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC44)) || \
|
||||
__has_feature(cxx_generalized_initializers))
|
||||
|
||||
// Not standard
|
||||
#define GLM_HAS_ANONYMOUS_UNION (GLM_LANG & GLM_LANG_CXXMS_FLAG)
|
||||
|
||||
/////////////////
|
||||
// Platform
|
||||
|
||||
// User defines: GLM_FORCE_PURE GLM_FORCE_SSE2 GLM_FORCE_AVX
|
||||
|
||||
#define GLM_ARCH_PURE 0x0000
|
||||
#define GLM_ARCH_SSE2 0x0001
|
||||
#define GLM_ARCH_SSE3 0x0002// | GLM_ARCH_SSE2
|
||||
#define GLM_ARCH_AVX 0x0008// | GLM_ARCH_SSE3 | GLM_ARCH_SSE2
|
||||
#define GLM_ARCH_AVX2 0x0010// | GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2
|
||||
|
||||
#if(defined(GLM_FORCE_PURE))
|
||||
# define GLM_ARCH GLM_ARCH_PURE
|
||||
#elif(defined(GLM_FORCE_AVX2))
|
||||
# define GLM_ARCH (GLM_ARCH_AVX2 | GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
|
||||
#elif(defined(GLM_FORCE_AVX))
|
||||
# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
|
||||
#elif(defined(GLM_FORCE_SSE3))
|
||||
# define GLM_ARCH (GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
|
||||
#elif(defined(GLM_FORCE_SSE2))
|
||||
# define GLM_ARCH (GLM_ARCH_SSE2)
|
||||
#elif(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
# if _M_IX86_FP == 2 && defined(__AVX__)
|
||||
# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
|
||||
# elif _M_IX86_FP == 2
|
||||
# define GLM_ARCH (GLM_ARCH_SSE2)
|
||||
# else
|
||||
# define GLM_ARCH (GLM_ARCH_PURE)
|
||||
# endif
|
||||
#elif((GLM_PLATFORM & GLM_PLATFORM_APPLE) && (GLM_COMPILER & GLM_COMPILER_GCC))
|
||||
# define GLM_ARCH GLM_ARCH_PURE
|
||||
#elif(((GLM_COMPILER & GLM_COMPILER_GCC) && (defined(__i386__) || defined(__x86_64__))) || (GLM_COMPILER & GLM_COMPILER_LLVM_GCC))
|
||||
# if defined(__AVX2__)
|
||||
# define GLM_ARCH (GLM_ARCH_AVX2 | GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
|
||||
# elif defined(__AVX__)
|
||||
# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
|
||||
# elif defined(__SSE3__)
|
||||
# define GLM_ARCH (GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
|
||||
# elif defined(__SSE2__)
|
||||
# define GLM_ARCH (GLM_ARCH_SSE2)
|
||||
# else
|
||||
# define GLM_ARCH (GLM_ARCH_PURE)
|
||||
# endif
|
||||
#else
|
||||
# define GLM_ARCH GLM_ARCH_PURE
|
||||
#endif
|
||||
|
||||
// With MinGW-W64, including intrinsic headers before intrin.h will produce some errors. The problem is
|
||||
// that windows.h (and maybe other headers) will silently include intrin.h, which of course causes problems.
|
||||
// To fix, we just explicitly include intrin.h here.
|
||||
#if defined(__MINGW32__) && (GLM_ARCH != GLM_ARCH_PURE)
|
||||
# include <intrin.h>
|
||||
#endif
|
||||
|
||||
//#if(GLM_ARCH != GLM_ARCH_PURE)
|
||||
#if(GLM_ARCH & GLM_ARCH_AVX2)
|
||||
# include <immintrin.h>
|
||||
#endif//GLM_ARCH
|
||||
#if(GLM_ARCH & GLM_ARCH_AVX)
|
||||
# include <immintrin.h>
|
||||
#endif//GLM_ARCH
|
||||
#if(GLM_ARCH & GLM_ARCH_SSE4)
|
||||
# include <smmintrin.h>
|
||||
#endif//GLM_ARCH
|
||||
#if(GLM_ARCH & GLM_ARCH_SSE3)
|
||||
# include <pmmintrin.h>
|
||||
#endif//GLM_ARCH
|
||||
#if(GLM_ARCH & GLM_ARCH_SSE2)
|
||||
# include <emmintrin.h>
|
||||
# if(GLM_COMPILER == GLM_COMPILER_VC8) // VC8 is missing some intrinsics, workaround
|
||||
inline float _mm_cvtss_f32(__m128 A) { return A.m128_f32[0]; }
|
||||
inline __m128 _mm_castpd_ps(__m128d PD) { union { __m128 ps; __m128d pd; } c; c.pd = PD; return c.ps; }
|
||||
inline __m128d _mm_castps_pd(__m128 PS) { union { __m128 ps; __m128d pd; } c; c.ps = PS; return c.pd; }
|
||||
inline __m128i _mm_castps_si128(__m128 PS) { union { __m128 ps; __m128i pi; } c; c.ps = PS; return c.pi; }
|
||||
inline __m128 _mm_castsi128_ps(__m128i PI) { union { __m128 ps; __m128i pi; } c; c.pi = PI; return c.ps; }
|
||||
# endif
|
||||
#endif//GLM_ARCH
|
||||
//#endif//(GLM_ARCH != GLM_ARCH_PURE)
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_ARCH_DISPLAYED))
|
||||
# define GLM_MESSAGE_ARCH_DISPLAYED
|
||||
# if(GLM_ARCH == GLM_ARCH_PURE)
|
||||
# pragma message("GLM: Platform independent code")
|
||||
# elif(GLM_ARCH & GLM_ARCH_SSE2)
|
||||
# pragma message("GLM: SSE2 instruction set")
|
||||
# elif(GLM_ARCH & GLM_ARCH_SSE3)
|
||||
# pragma message("GLM: SSE3 instruction set")
|
||||
# elif(GLM_ARCH & GLM_ARCH_SSE4)
|
||||
# pragma message("GLM: SSE4 instruction set")
|
||||
# elif(GLM_ARCH & GLM_ARCH_AVX)
|
||||
# pragma message("GLM: AVX instruction set")
|
||||
# elif(GLM_ARCH & GLM_ARCH_AVX2)
|
||||
# pragma message("GLM: AVX2 instruction set")
|
||||
# endif//GLM_ARCH
|
||||
# pragma message("GLM: #define GLM_FORCE_PURE to avoid using platform specific instruction sets")
|
||||
#endif//GLM_MESSAGE
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Radians
|
||||
|
||||
//#define GLM_FORCE_RADIANS
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Qualifiers
|
||||
|
||||
// User defines: GLM_FORCE_INLINE GLM_FORCE_CUDA
|
||||
|
||||
# define GLM_CUDA_FUNC_DEF
|
||||
# define GLM_CUDA_FUNC_DECL
|
||||
|
||||
#if GLM_COMPILER & GLM_COMPILER_GCC
|
||||
# define GLM_VAR_USED __attribute__ ((unused))
|
||||
#else
|
||||
# define GLM_VAR_USED
|
||||
#endif
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Swizzle operators
|
||||
|
||||
// User defines: GLM_SWIZZLE
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED))
|
||||
# define GLM_MESSAGE_SWIZZLE_DISPLAYED
|
||||
# if defined(GLM_SWIZZLE)
|
||||
# pragma message("GLM: Swizzling operators enabled")
|
||||
# else
|
||||
# pragma message("GLM: Swizzling operators disabled, #define GLM_SWIZZLE to enable swizzle operators")
|
||||
# endif
|
||||
#endif//GLM_MESSAGE
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Length type
|
||||
|
||||
// User defines: GLM_FORCE_SIZE_T_LENGTH
|
||||
|
||||
namespace glm
|
||||
{
|
||||
#if defined(GLM_FORCE_SIZE_T_LENGTH)
|
||||
typedef std::size_t length_t;
|
||||
#else
|
||||
typedef int length_t;
|
||||
#endif
|
||||
}//namespace glm
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_FORCE_SIZE_T_LENGTH))
|
||||
# define GLM_MESSAGE_FORCE_SIZE_T_LENGTH
|
||||
# if defined(GLM_FORCE_SIZE_T_LENGTH)
|
||||
# pragma message("GLM: .length() returns glm::length_t, a typedef of std::size_t")
|
||||
# else
|
||||
# pragma message("GLM: .length() returns glm::length_t, a typedef of int following the GLSL specification")
|
||||
# pragma message("GLM: #define GLM_FORCE_SIZE_T_LENGTH for .length() to return a std::size_t")
|
||||
# endif
|
||||
#endif//GLM_MESSAGE
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Qualifiers
|
||||
|
||||
#if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC8))
|
||||
# define GLM_DEPRECATED __declspec(deprecated)
|
||||
# define GLM_ALIGN(x) __declspec(align(x))
|
||||
# define GLM_ALIGNED_STRUCT(x) __declspec(align(x)) struct
|
||||
# define GLM_RESTRICT __declspec(restrict)
|
||||
# define GLM_RESTRICT_VAR __restrict
|
||||
#elif(GLM_COMPILER & GLM_COMPILER_INTEL)
|
||||
# define GLM_DEPRECATED
|
||||
# define GLM_ALIGN(x) __declspec(align(x))
|
||||
# define GLM_ALIGNED_STRUCT(x) __declspec(align(x)) struct
|
||||
# define GLM_RESTRICT
|
||||
# define GLM_RESTRICT_VAR __restrict
|
||||
#elif(GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG))
|
||||
# define GLM_DEPRECATED __attribute__((__deprecated__))
|
||||
# define GLM_ALIGN(x) __attribute__((aligned(x)))
|
||||
# define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x)))
|
||||
# define GLM_RESTRICT __restrict__
|
||||
# define GLM_RESTRICT_VAR __restrict__
|
||||
#else
|
||||
# define GLM_DEPRECATED
|
||||
# define GLM_ALIGN
|
||||
# define GLM_ALIGNED_STRUCT(x)
|
||||
# define GLM_RESTRICT
|
||||
# define GLM_RESTRICT_VAR
|
||||
#endif//GLM_COMPILER
|
||||
|
||||
#endif//GLM_SETUP_INCLUDED
|
87
deps/glm/detail/type_float.hpp
vendored
87
deps/glm/detail/type_float.hpp
vendored
@ -1,87 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_float.hpp
|
||||
/// @date 2008-08-22 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_float
|
||||
#define glm_core_type_float
|
||||
|
||||
#include "setup.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
typedef float float32;
|
||||
typedef double float64;
|
||||
}//namespace detail
|
||||
|
||||
typedef float lowp_float_t;
|
||||
typedef float mediump_float_t;
|
||||
typedef double highp_float_t;
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// Low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef lowp_float_t lowp_float;
|
||||
|
||||
/// Medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mediump_float_t mediump_float;
|
||||
|
||||
/// High precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef highp_float_t highp_float;
|
||||
|
||||
#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef mediump_float float_t;
|
||||
#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef highp_float float_t;
|
||||
#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef mediump_float float_t;
|
||||
#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef lowp_float float_t;
|
||||
#else
|
||||
# error "GLM error: multiple default precision requested for floating-point types"
|
||||
#endif
|
||||
|
||||
typedef float float32;
|
||||
typedef double float64;
|
||||
/// @}
|
||||
|
||||
}//namespace glm
|
||||
|
||||
#endif//glm_core_type_float
|
105
deps/glm/detail/type_gentype.hpp
vendored
105
deps/glm/detail/type_gentype.hpp
vendored
@ -1,105 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_gentype.hpp
|
||||
/// @date 2008-10-05 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_gentype
|
||||
#define glm_core_type_gentype
|
||||
|
||||
namespace glm
|
||||
{
|
||||
enum profile
|
||||
{
|
||||
nice,
|
||||
fast,
|
||||
simd
|
||||
};
|
||||
|
||||
typedef std::size_t sizeType;
|
||||
|
||||
namespace detail
|
||||
{
|
||||
template
|
||||
<
|
||||
typename VALTYPE,
|
||||
template <typename> class TYPE
|
||||
>
|
||||
struct genType
|
||||
{
|
||||
public:
|
||||
enum ctor{null};
|
||||
|
||||
typedef VALTYPE value_type;
|
||||
typedef VALTYPE & value_reference;
|
||||
typedef VALTYPE * value_pointer;
|
||||
typedef VALTYPE const * value_const_pointer;
|
||||
typedef TYPE<bool> bool_type;
|
||||
|
||||
typedef sizeType size_type;
|
||||
static bool is_vector();
|
||||
static bool is_matrix();
|
||||
|
||||
typedef TYPE<VALTYPE> type;
|
||||
typedef TYPE<VALTYPE> * pointer;
|
||||
typedef TYPE<VALTYPE> const * const_pointer;
|
||||
typedef TYPE<VALTYPE> const * const const_pointer_const;
|
||||
typedef TYPE<VALTYPE> * const pointer_const;
|
||||
typedef TYPE<VALTYPE> & reference;
|
||||
typedef TYPE<VALTYPE> const & const_reference;
|
||||
typedef TYPE<VALTYPE> const & param_type;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Address (Implementation details)
|
||||
|
||||
value_const_pointer value_address() const{return value_pointer(this);}
|
||||
value_pointer value_address(){return value_pointer(this);}
|
||||
|
||||
//protected:
|
||||
// enum kind
|
||||
// {
|
||||
// GEN_TYPE,
|
||||
// VEC_TYPE,
|
||||
// MAT_TYPE
|
||||
// };
|
||||
|
||||
// typedef typename TYPE::kind kind;
|
||||
};
|
||||
|
||||
template
|
||||
<
|
||||
typename VALTYPE,
|
||||
template <typename> class TYPE
|
||||
>
|
||||
bool genType<VALTYPE, TYPE>::is_vector()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
//#include "type_gentype.inl"
|
||||
|
||||
#endif//glm_core_type_gentype
|
366
deps/glm/detail/type_gentype.inl
vendored
366
deps/glm/detail/type_gentype.inl
vendored
@ -1,366 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_gentype.inl
|
||||
/// @date 2008-10-05 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail{
|
||||
|
||||
/////////////////////////////////
|
||||
// Static functions
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::col_size()
|
||||
{
|
||||
return cT;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::row_size()
|
||||
{
|
||||
return rT;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::value_size()
|
||||
{
|
||||
return rT * cT;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
bool base<vT, cT, rT, pT>::is_scalar()
|
||||
{
|
||||
return rT == 1 && cT == 1;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
bool base<vT, cT, rT, pT>::is_vector()
|
||||
{
|
||||
return rT == 1;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
bool base<vT, cT, rT, pT>::is_matrix()
|
||||
{
|
||||
return rT != 1;
|
||||
}
|
||||
|
||||
/////////////////////////////////
|
||||
// Constructor
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
base<vT, cT, rT, pT>::base()
|
||||
{
|
||||
memset(&this->value, 0, cT * rT * sizeof(vT));
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
base<vT, cT, rT, pT>::base
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::class_type const & m
|
||||
)
|
||||
{
|
||||
for
|
||||
(
|
||||
typename genType<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
|
||||
i < base<vT, cT, rT, pT>::col_size();
|
||||
++i
|
||||
)
|
||||
{
|
||||
this->value[i] = m[i];
|
||||
}
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
base<vT, cT, rT, pT>::base
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::T const & x
|
||||
)
|
||||
{
|
||||
if(rT == 1) // vector
|
||||
{
|
||||
for
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
|
||||
i < base<vT, cT, rT, pT>::col_size();
|
||||
++i
|
||||
)
|
||||
{
|
||||
this->value[i][rT] = x;
|
||||
}
|
||||
}
|
||||
else // matrix
|
||||
{
|
||||
memset(&this->value, 0, cT * rT * sizeof(vT));
|
||||
|
||||
typename base<vT, cT, rT, pT>::size_type stop = cT < rT ? cT : rT;
|
||||
|
||||
for
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
|
||||
i < stop;
|
||||
++i
|
||||
)
|
||||
{
|
||||
this->value[i][i] = x;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
base<vT, cT, rT, pT>::base
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::value_type const * const x
|
||||
)
|
||||
{
|
||||
memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
base<vT, cT, rT, pT>::base
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::col_type const * const x
|
||||
)
|
||||
{
|
||||
for
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
|
||||
i < base<vT, cT, rT, pT>::col_size();
|
||||
++i
|
||||
)
|
||||
{
|
||||
this->value[i] = x[i];
|
||||
}
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
template <typename vU, uint cU, uint rU, profile pU>
|
||||
base<vT, cT, rT, pT>::base
|
||||
(
|
||||
base<vU, cU, rU, pU> const & m
|
||||
)
|
||||
{
|
||||
for
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
|
||||
i < base<vT, cT, rT, pT>::col_size();
|
||||
++i
|
||||
)
|
||||
{
|
||||
this->value[i] = base<vT, cT, rT, pT>(m[i]);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::col_type& base<vT, cT, rT, pT>::operator[]
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::size_type i
|
||||
)
|
||||
{
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::col_type const & base<vT, cT, rT, pT>::operator[]
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::size_type i
|
||||
) const
|
||||
{
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary updatable operators
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::class_type const & x
|
||||
)
|
||||
{
|
||||
memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::T const & x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] += x;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::class_type const & x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] += x[j][i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::T const & x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] -= x;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::class_type const & x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] -= x[j][i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::T const & x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] *= x;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::class_type const & x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] *= x[j][i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::T const & x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] /= x;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
|
||||
(
|
||||
typename base<vT, cT, rT, pT>::class_type const & x
|
||||
)
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
this->value[j][i] /= x[j][i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator++ ()
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
++this->value[j][i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename vT, uint cT, uint rT, profile pT>
|
||||
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-- ()
|
||||
{
|
||||
typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
|
||||
typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
|
||||
|
||||
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
|
||||
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
|
||||
--this->value[j][i];
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
} //namespace detail
|
||||
} //namespace glm
|
45
deps/glm/detail/type_half.hpp
vendored
45
deps/glm/detail/type_half.hpp
vendored
@ -1,45 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_half.hpp
|
||||
/// @date 2008-08-17 / 2011-09-20
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_half
|
||||
#define glm_core_type_half
|
||||
|
||||
#include "setup.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
float toFloat32(int16_t value);
|
||||
int16_t toFloat16(float const & value);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#include "type_half.inl"
|
||||
|
||||
#endif//glm_core_type_half
|
271
deps/glm/detail/type_half.inl
vendored
271
deps/glm/detail/type_half.inl
vendored
@ -1,271 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
///
|
||||
/// This half implementation is based on OpenEXR which is Copyright (c) 2002,
|
||||
/// Industrial Light & Magic, a division of Lucas Digital Ltd. LLC
|
||||
///
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_half.inl
|
||||
/// @date 2008-08-17 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
inline float overflow()
|
||||
{
|
||||
volatile float f = 1e10;
|
||||
|
||||
for(int i = 0; i < 10; ++i)
|
||||
f *= f; // this will overflow before
|
||||
// the forloop terminates
|
||||
return f;
|
||||
}
|
||||
|
||||
union uif32
|
||||
{
|
||||
inline uif32() :
|
||||
i(0)
|
||||
{}
|
||||
|
||||
inline uif32(float f) :
|
||||
f(f)
|
||||
{}
|
||||
|
||||
inline uif32(uint32 i) :
|
||||
i(i)
|
||||
{}
|
||||
|
||||
float f;
|
||||
uint32 i;
|
||||
};
|
||||
|
||||
inline float toFloat32(int16_t value)
|
||||
{
|
||||
int s = (value >> 15) & 0x00000001;
|
||||
int e = (value >> 10) & 0x0000001f;
|
||||
int m = value & 0x000003ff;
|
||||
|
||||
if(e == 0)
|
||||
{
|
||||
if(m == 0)
|
||||
{
|
||||
//
|
||||
// Plus or minus zero
|
||||
//
|
||||
|
||||
detail::uif32 result;
|
||||
result.i = (unsigned int)(s << 31);
|
||||
return result.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
//
|
||||
// Denormalized number -- renormalize it
|
||||
//
|
||||
|
||||
while(!(m & 0x00000400))
|
||||
{
|
||||
m <<= 1;
|
||||
e -= 1;
|
||||
}
|
||||
|
||||
e += 1;
|
||||
m &= ~0x00000400;
|
||||
}
|
||||
}
|
||||
else if(e == 31)
|
||||
{
|
||||
if(m == 0)
|
||||
{
|
||||
//
|
||||
// Positive or negative infinity
|
||||
//
|
||||
|
||||
uif32 result;
|
||||
result.i = (unsigned int)((s << 31) | 0x7f800000);
|
||||
return result.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
//
|
||||
// Nan -- preserve sign and significand bits
|
||||
//
|
||||
|
||||
uif32 result;
|
||||
result.i = (unsigned int)((s << 31) | 0x7f800000 | (m << 13));
|
||||
return result.f;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Normalized number
|
||||
//
|
||||
|
||||
e = e + (127 - 15);
|
||||
m = m << 13;
|
||||
|
||||
//
|
||||
// Assemble s, e and m.
|
||||
//
|
||||
|
||||
uif32 Result;
|
||||
Result.i = (unsigned int)((s << 31) | (e << 23) | m);
|
||||
return Result.f;
|
||||
}
|
||||
|
||||
inline int16_t toFloat16(float const & f)
|
||||
{
|
||||
uif32 Entry;
|
||||
Entry.f = f;
|
||||
int i = (int)Entry.i;
|
||||
|
||||
//
|
||||
// Our floating point number, f, is represented by the bit
|
||||
// pattern in integer i. Disassemble that bit pattern into
|
||||
// the sign, s, the exponent, e, and the significand, m.
|
||||
// Shift s into the position where it will go in in the
|
||||
// resulting half number.
|
||||
// Adjust e, accounting for the different exponent bias
|
||||
// of float and half (127 versus 15).
|
||||
//
|
||||
|
||||
int s = (i >> 16) & 0x00008000;
|
||||
int e = ((i >> 23) & 0x000000ff) - (127 - 15);
|
||||
int m = i & 0x007fffff;
|
||||
|
||||
//
|
||||
// Now reassemble s, e and m into a half:
|
||||
//
|
||||
|
||||
if(e <= 0)
|
||||
{
|
||||
if(e < -10)
|
||||
{
|
||||
//
|
||||
// E is less than -10. The absolute value of f is
|
||||
// less than half_MIN (f may be a small normalized
|
||||
// float, a denormalized float or a zero).
|
||||
//
|
||||
// We convert f to a half zero.
|
||||
//
|
||||
|
||||
return (int16_t)(s);
|
||||
}
|
||||
|
||||
//
|
||||
// E is between -10 and 0. F is a normalized float,
|
||||
// whose magnitude is less than __half_NRM_MIN.
|
||||
//
|
||||
// We convert f to a denormalized half.
|
||||
//
|
||||
|
||||
m = (m | 0x00800000) >> (1 - e);
|
||||
|
||||
//
|
||||
// Round to nearest, round "0.5" up.
|
||||
//
|
||||
// Rounding may cause the significand to overflow and make
|
||||
// our number normalized. Because of the way a half's bits
|
||||
// are laid out, we don't have to treat this case separately;
|
||||
// the code below will handle it correctly.
|
||||
//
|
||||
|
||||
if(m & 0x00001000)
|
||||
m += 0x00002000;
|
||||
|
||||
//
|
||||
// Assemble the half from s, e (zero) and m.
|
||||
//
|
||||
|
||||
return (int16_t)(s | (m >> 13));
|
||||
}
|
||||
|
||||
if(e == 0xff - (127 - 15))
|
||||
{
|
||||
if(m == 0)
|
||||
{
|
||||
//
|
||||
// F is an infinity; convert f to a half
|
||||
// infinity with the same sign as f.
|
||||
//
|
||||
|
||||
return (int16_t)(s | 0x7c00);
|
||||
}
|
||||
|
||||
//
|
||||
// F is a NAN; we produce a half NAN that preserves
|
||||
// the sign bit and the 10 leftmost bits of the
|
||||
// significand of f, with one exception: If the 10
|
||||
// leftmost bits are all zero, the NAN would turn
|
||||
// into an infinity, so we have to set at least one
|
||||
// bit in the significand.
|
||||
//
|
||||
|
||||
m >>= 13;
|
||||
|
||||
return (int16_t)(s | 0x7c00 | m | (m == 0));
|
||||
}
|
||||
|
||||
//
|
||||
// E is greater than zero. F is a normalized float.
|
||||
// We try to convert f to a normalized half.
|
||||
//
|
||||
|
||||
//
|
||||
// Round to nearest, round "0.5" up
|
||||
//
|
||||
|
||||
if(m & 0x00001000)
|
||||
{
|
||||
m += 0x00002000;
|
||||
|
||||
if(m & 0x00800000)
|
||||
{
|
||||
m = 0; // overflow in significand,
|
||||
e += 1; // adjust exponent
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Handle exponent overflow
|
||||
//
|
||||
|
||||
if (e > 30)
|
||||
{
|
||||
overflow(); // Cause a hardware floating point overflow;
|
||||
|
||||
return (int16_t)(s | 0x7c00);
|
||||
// if this returns, the half becomes an
|
||||
} // infinity with the same sign as f.
|
||||
|
||||
//
|
||||
// Assemble the half from s, e and m.
|
||||
//
|
||||
|
||||
return (int16_t)(s | (e << 10) | (m >> 13));
|
||||
}
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
176
deps/glm/detail/type_int.hpp
vendored
176
deps/glm/detail/type_int.hpp
vendored
@ -1,176 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_int.hpp
|
||||
/// @date 2008-08-22 / 2013-03-30
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_int
|
||||
#define glm_core_type_int
|
||||
|
||||
#include "setup.hpp"
|
||||
|
||||
#if GLM_HAS_EXTENDED_INTEGER_TYPE
|
||||
# include <cstdint>
|
||||
#endif
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
# if GLM_HAS_EXTENDED_INTEGER_TYPE
|
||||
typedef std::int8_t int8;
|
||||
typedef std::int16_t int16;
|
||||
typedef std::int32_t int32;
|
||||
typedef std::int64_t int64;
|
||||
|
||||
typedef std::uint8_t uint8;
|
||||
typedef std::uint16_t uint16;
|
||||
typedef std::uint32_t uint32;
|
||||
typedef std::uint64_t uint64;
|
||||
# else
|
||||
# if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available
|
||||
typedef int64_t sint64;
|
||||
typedef uint64_t uint64;
|
||||
# elif(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
typedef signed __int64 sint64;
|
||||
typedef unsigned __int64 uint64;
|
||||
# elif(GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_LLVM_GCC | GLM_COMPILER_CLANG))
|
||||
__extension__ typedef signed long long sint64;
|
||||
__extension__ typedef unsigned long long uint64;
|
||||
# elif(GLM_COMPILER & GLM_COMPILER_BC)
|
||||
typedef Int64 sint64;
|
||||
typedef Uint64 uint64;
|
||||
# else//unknown compiler
|
||||
typedef signed long long sint64;
|
||||
typedef unsigned long long uint64;
|
||||
# endif//GLM_COMPILER
|
||||
|
||||
typedef signed char int8;
|
||||
typedef signed short int16;
|
||||
typedef signed int int32;
|
||||
typedef sint64 int64;
|
||||
|
||||
typedef unsigned char uint8;
|
||||
typedef unsigned short uint16;
|
||||
typedef unsigned int uint32;
|
||||
typedef uint64 uint64;
|
||||
#endif//
|
||||
|
||||
typedef signed int lowp_int_t;
|
||||
typedef signed int mediump_int_t;
|
||||
typedef signed int highp_int_t;
|
||||
|
||||
typedef unsigned int lowp_uint_t;
|
||||
typedef unsigned int mediump_uint_t;
|
||||
typedef unsigned int highp_uint_t;
|
||||
}//namespace detail
|
||||
|
||||
typedef detail::int8 int8;
|
||||
typedef detail::int16 int16;
|
||||
typedef detail::int32 int32;
|
||||
typedef detail::int64 int64;
|
||||
|
||||
typedef detail::uint8 uint8;
|
||||
typedef detail::uint16 uint16;
|
||||
typedef detail::uint32 uint32;
|
||||
typedef detail::uint64 uint64;
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// Low precision signed integer.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::lowp_int_t lowp_int;
|
||||
|
||||
/// Medium precision signed integer.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::mediump_int_t mediump_int;
|
||||
|
||||
/// High precision signed integer.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::highp_int_t highp_int;
|
||||
|
||||
/// Low precision unsigned integer.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::lowp_uint_t lowp_uint;
|
||||
|
||||
/// Medium precision unsigned integer.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::mediump_uint_t mediump_uint;
|
||||
|
||||
/// High precision unsigned integer.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::highp_uint_t highp_uint;
|
||||
|
||||
#if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef mediump_int int_t;
|
||||
#elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef highp_int int_t;
|
||||
#elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef mediump_int int_t;
|
||||
#elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef lowp_int int_t;
|
||||
#else
|
||||
# error "GLM error: multiple default precision requested for signed interger types"
|
||||
#endif
|
||||
|
||||
#if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
|
||||
typedef mediump_uint uint_t;
|
||||
#elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
|
||||
typedef highp_uint uint_t;
|
||||
#elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
|
||||
typedef mediump_uint uint_t;
|
||||
#elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT))
|
||||
typedef lowp_uint uint_t;
|
||||
#else
|
||||
# error "GLM error: multiple default precision requested for unsigned interger types"
|
||||
#endif
|
||||
|
||||
/// Unsigned integer type.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
|
||||
typedef unsigned int uint;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#endif//glm_core_type_int
|
795
deps/glm/detail/type_mat.hpp
vendored
795
deps/glm/detail/type_mat.hpp
vendored
@ -1,795 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat.hpp
|
||||
/// @date 2010-01-26 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_mat
|
||||
#define glm_core_type_mat
|
||||
|
||||
#include "precision.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P> struct tvec2;
|
||||
template <typename T, precision P> struct tvec3;
|
||||
template <typename T, precision P> struct tvec4;
|
||||
template <typename T, precision P> struct tmat2x2;
|
||||
template <typename T, precision P> struct tmat2x3;
|
||||
template <typename T, precision P> struct tmat2x4;
|
||||
template <typename T, precision P> struct tmat3x2;
|
||||
template <typename T, precision P> struct tmat3x3;
|
||||
template <typename T, precision P> struct tmat3x4;
|
||||
template <typename T, precision P> struct tmat4x2;
|
||||
template <typename T, precision P> struct tmat4x3;
|
||||
template <typename T, precision P> struct tmat4x4;
|
||||
|
||||
template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType>
|
||||
struct outerProduct_trait{};
|
||||
|
||||
template <template <class, precision> class matType, typename T, precision P>
|
||||
struct compute_inverse{};
|
||||
}//namespace detail
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 columns of 2 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x2<float, lowp> lowp_mat2;
|
||||
|
||||
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x2<float, mediump> mediump_mat2;
|
||||
|
||||
/// 2 columns of 2 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x2<float, highp> highp_mat2;
|
||||
|
||||
/// 2 columns of 2 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x2<float, lowp> lowp_mat2x2;
|
||||
|
||||
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x2<float, mediump> mediump_mat2x2;
|
||||
|
||||
/// 2 columns of 2 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x2<float, highp> highp_mat2x2;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 columns of 3 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x3<float, lowp> lowp_mat2x3;
|
||||
|
||||
/// 2 columns of 3 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x3<float, mediump> mediump_mat2x3;
|
||||
|
||||
/// 2 columns of 3 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x3<float, highp> highp_mat2x3;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 columns of 4 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x4<float, lowp> lowp_mat2x4;
|
||||
|
||||
/// 2 columns of 4 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x4<float, mediump> mediump_mat2x4;
|
||||
|
||||
/// 2 columns of 4 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x4<float, highp> highp_mat2x4;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 columns of 2 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x2<float, lowp> lowp_mat3x2;
|
||||
|
||||
/// 3 columns of 2 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x2<float, mediump> mediump_mat3x2;
|
||||
|
||||
/// 3 columns of 2 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x2<float, highp> highp_mat3x2;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 columns of 3 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x3<float, lowp> lowp_mat3;
|
||||
|
||||
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x3<float, mediump> mediump_mat3;
|
||||
|
||||
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x3<float, highp> highp_mat3;
|
||||
|
||||
/// 3 columns of 3 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x3<float, lowp> lowp_mat3x3;
|
||||
|
||||
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x3<float, mediump> mediump_mat3x3;
|
||||
|
||||
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x3<float, highp> highp_mat3x3;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 columns of 4 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x4<float, lowp> lowp_mat3x4;
|
||||
|
||||
/// 3 columns of 4 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x4<float, mediump> mediump_mat3x4;
|
||||
|
||||
/// 3 columns of 4 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x4<float, highp> highp_mat3x4;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 columns of 2 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x2<float, lowp> lowp_mat4x2;
|
||||
|
||||
/// 4 columns of 2 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x2<float, mediump> mediump_mat4x2;
|
||||
|
||||
/// 4 columns of 2 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x2<float, highp> highp_mat4x2;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 columns of 3 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x3<float, lowp> lowp_mat4x3;
|
||||
|
||||
/// 4 columns of 3 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x3<float, mediump> mediump_mat4x3;
|
||||
|
||||
/// 4 columns of 3 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x3<float, highp> highp_mat4x3;
|
||||
|
||||
/// @}
|
||||
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x4<float, lowp> lowp_mat4;
|
||||
|
||||
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x4<float, mediump> mediump_mat4;
|
||||
|
||||
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x4<float, highp> highp_mat4;
|
||||
|
||||
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x4<float, lowp> lowp_mat4x4;
|
||||
|
||||
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x4<float, mediump> mediump_mat4x4;
|
||||
|
||||
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x4<float, highp> highp_mat4x4;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_types
|
||||
/// @{
|
||||
|
||||
//////////////////////////
|
||||
// Float definition
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef lowp_mat2x2 mat2x2;
|
||||
typedef lowp_mat2x3 mat2x3;
|
||||
typedef lowp_mat2x4 mat2x4;
|
||||
typedef lowp_mat3x2 mat3x2;
|
||||
typedef lowp_mat3x3 mat3x3;
|
||||
typedef lowp_mat3x4 mat3x4;
|
||||
typedef lowp_mat4x2 mat4x2;
|
||||
typedef lowp_mat4x3 mat4x3;
|
||||
typedef lowp_mat4x4 mat4x4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
|
||||
typedef mediump_mat2x2 mat2x2;
|
||||
typedef mediump_mat2x3 mat2x3;
|
||||
typedef mediump_mat2x4 mat2x4;
|
||||
typedef mediump_mat3x2 mat3x2;
|
||||
typedef mediump_mat3x3 mat3x3;
|
||||
typedef mediump_mat3x4 mat3x4;
|
||||
typedef mediump_mat4x2 mat4x2;
|
||||
typedef mediump_mat4x3 mat4x3;
|
||||
typedef mediump_mat4x4 mat4x4;
|
||||
#else
|
||||
//! 2 columns of 2 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat2x2 mat2x2;
|
||||
|
||||
//! 2 columns of 3 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat2x3 mat2x3;
|
||||
|
||||
//! 2 columns of 4 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat2x4 mat2x4;
|
||||
|
||||
//! 3 columns of 2 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat3x2 mat3x2;
|
||||
|
||||
//! 3 columns of 3 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat3x3 mat3x3;
|
||||
|
||||
//! 3 columns of 4 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat3x4 mat3x4;
|
||||
|
||||
//! 4 columns of 2 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat4x2 mat4x2;
|
||||
|
||||
//! 4 columns of 3 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat4x3 mat4x3;
|
||||
|
||||
//! 4 columns of 4 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_mat4x4 mat4x4;
|
||||
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
//! 2 columns of 2 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef mat2x2 mat2;
|
||||
|
||||
//! 3 columns of 3 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef mat3x3 mat3;
|
||||
|
||||
//! 4 columns of 4 components matrix of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef mat4x4 mat4;
|
||||
|
||||
//////////////////////////
|
||||
// Double definition
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 columns of 2 components matrix of low precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x2<double, lowp> lowp_dmat2;
|
||||
|
||||
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x2<double, mediump> mediump_dmat2;
|
||||
|
||||
/// 2 columns of 2 components matrix of high precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x2<double, highp> highp_dmat2;
|
||||
|
||||
/// 2 columns of 2 components matrix of low precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x2<double, lowp> lowp_dmat2x2;
|
||||
|
||||
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x2<double, mediump> mediump_dmat2x2;
|
||||
|
||||
/// 2 columns of 2 components matrix of high precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x2<double, highp> highp_dmat2x2;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 columns of 3 components matrix of low precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x3<double, lowp> lowp_dmat2x3;
|
||||
|
||||
/// 2 columns of 3 components matrix of medium precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x3<double, mediump> mediump_dmat2x3;
|
||||
|
||||
/// 2 columns of 3 components matrix of high precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x3<double, highp> highp_dmat2x3;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 columns of 4 components matrix of low precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x4<double, lowp> lowp_dmat2x4;
|
||||
|
||||
/// 2 columns of 4 components matrix of medium precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x4<double, mediump> mediump_dmat2x4;
|
||||
|
||||
/// 2 columns of 4 components matrix of high precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat2x4<double, highp> highp_dmat2x4;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 columns of 2 components matrix of low precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x2<double, lowp> lowp_dmat3x2;
|
||||
|
||||
/// 3 columns of 2 components matrix of medium precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x2<double, mediump> mediump_dmat3x2;
|
||||
|
||||
/// 3 columns of 2 components matrix of high precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x2<double, highp> highp_dmat3x2;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 columns of 3 components matrix of low precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x3<float, lowp> lowp_dmat3;
|
||||
|
||||
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x3<double, mediump> mediump_dmat3;
|
||||
|
||||
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x3<double, highp> highp_dmat3;
|
||||
|
||||
/// 3 columns of 3 components matrix of low precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x3<double, lowp> lowp_dmat3x3;
|
||||
|
||||
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x3<double, mediump> mediump_dmat3x3;
|
||||
|
||||
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x3<double, highp> highp_dmat3x3;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 columns of 4 components matrix of low precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x4<double, lowp> lowp_dmat3x4;
|
||||
|
||||
/// 3 columns of 4 components matrix of medium precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x4<double, mediump> mediump_dmat3x4;
|
||||
|
||||
/// 3 columns of 4 components matrix of high precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat3x4<double, highp> highp_dmat3x4;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 columns of 2 components matrix of low precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x2<double, lowp> lowp_dmat4x2;
|
||||
|
||||
/// 4 columns of 2 components matrix of medium precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x2<double, mediump> mediump_dmat4x2;
|
||||
|
||||
/// 4 columns of 2 components matrix of high precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x2<double, highp> highp_dmat4x2;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 columns of 3 components matrix of low precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x3<double, lowp> lowp_dmat4x3;
|
||||
|
||||
/// 4 columns of 3 components matrix of medium precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x3<double, mediump> mediump_dmat4x3;
|
||||
|
||||
/// 4 columns of 3 components matrix of high precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x3<double, highp> highp_dmat4x3;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x4<double, lowp> lowp_dmat4;
|
||||
|
||||
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x4<double, mediump> mediump_dmat4;
|
||||
|
||||
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x4<double, highp> highp_dmat4;
|
||||
|
||||
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x4<double, lowp> lowp_dmat4x4;
|
||||
|
||||
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x4<double, mediump> mediump_dmat4x4;
|
||||
|
||||
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tmat4x4<double, highp> highp_dmat4x4;
|
||||
|
||||
/// @}
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
|
||||
typedef lowp_dmat2x2 dmat2x2;
|
||||
typedef lowp_dmat2x3 dmat2x3;
|
||||
typedef lowp_dmat2x4 dmat2x4;
|
||||
typedef lowp_dmat3x2 dmat3x2;
|
||||
typedef lowp_dmat3x3 dmat3x3;
|
||||
typedef lowp_dmat3x4 dmat3x4;
|
||||
typedef lowp_dmat4x2 dmat4x2;
|
||||
typedef lowp_dmat4x3 dmat4x3;
|
||||
typedef lowp_dmat4x4 dmat4x4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
|
||||
typedef mediump_dmat2x2 dmat2x2;
|
||||
typedef mediump_dmat2x3 dmat2x3;
|
||||
typedef mediump_dmat2x4 dmat2x4;
|
||||
typedef mediump_dmat3x2 dmat3x2;
|
||||
typedef mediump_dmat3x3 dmat3x3;
|
||||
typedef mediump_dmat3x4 dmat3x4;
|
||||
typedef mediump_dmat4x2 dmat4x2;
|
||||
typedef mediump_dmat4x3 dmat4x3;
|
||||
typedef mediump_dmat4x4 dmat4x4;
|
||||
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
|
||||
|
||||
//! 2 * 2 matrix of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat2x2 dmat2;
|
||||
|
||||
//! 3 * 3 matrix of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat3x3 dmat3;
|
||||
|
||||
//! 4 * 4 matrix of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat4x4 dmat4;
|
||||
|
||||
//! 2 * 2 matrix of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat2x2 dmat2x2;
|
||||
|
||||
//! 2 * 3 matrix of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat2x3 dmat2x3;
|
||||
|
||||
//! 2 * 4 matrix of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat2x4 dmat2x4;
|
||||
|
||||
//! 3 * 2 matrix of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat3x2 dmat3x2;
|
||||
|
||||
/// 3 * 3 matrix of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat3x3 dmat3x3;
|
||||
|
||||
/// 3 * 4 matrix of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat3x4 dmat3x4;
|
||||
|
||||
/// 4 * 2 matrix of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat4x2 dmat4x2;
|
||||
|
||||
/// 4 * 3 matrix of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat4x3 dmat4x3;
|
||||
|
||||
/// 4 * 4 matrix of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
typedef highp_dmat4x4 dmat4x4;
|
||||
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#endif//glm_core_type_mat
|
249
deps/glm/detail/type_mat2x2.hpp
vendored
249
deps/glm/detail/type_mat2x2.hpp
vendored
@ -1,249 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat2x2.hpp
|
||||
/// @date 2005-01-27 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_mat2x2
|
||||
#define glm_core_type_mat2x2
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_mat.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
struct tmat2x2
|
||||
{
|
||||
enum ctor{_null};
|
||||
typedef T value_type;
|
||||
typedef std::size_t size_type;
|
||||
typedef tvec2<T, P> col_type;
|
||||
typedef tvec2<T, P> row_type;
|
||||
typedef tmat2x2<T, P> type;
|
||||
typedef tmat2x2<T, P> transpose_type;
|
||||
|
||||
length_t length() const;
|
||||
|
||||
template <typename U, precision Q>
|
||||
friend tvec2<U, Q> operator/(tmat2x2<U, Q> const & m, tvec2<U, Q> const & v);
|
||||
template <typename U, precision Q>
|
||||
friend tvec2<U, Q> operator/(tvec2<U, Q> const & v, tmat2x2<U, Q> const & m);
|
||||
|
||||
private:
|
||||
/// @cond DETAIL
|
||||
col_type value[2];
|
||||
/// @endcond
|
||||
|
||||
public:
|
||||
//////////////////////////////////////
|
||||
// Constructors
|
||||
tmat2x2();
|
||||
tmat2x2(tmat2x2<T, P> const & m);
|
||||
template <precision Q>
|
||||
tmat2x2(tmat2x2<T, Q> const & m);
|
||||
|
||||
explicit tmat2x2(
|
||||
ctor Null);
|
||||
explicit tmat2x2(
|
||||
T const & x);
|
||||
tmat2x2(
|
||||
T const & x1, T const & y1,
|
||||
T const & x2, T const & y2);
|
||||
tmat2x2(
|
||||
col_type const & v1,
|
||||
col_type const & v2);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversions
|
||||
template <typename U, typename V, typename M, typename N>
|
||||
tmat2x2(
|
||||
U const & x1, V const & y1,
|
||||
M const & x2, N const & y2);
|
||||
|
||||
template <typename U, typename V>
|
||||
tmat2x2(
|
||||
tvec2<U, P> const & v1,
|
||||
tvec2<V, P> const & v2);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Matrix conversions
|
||||
template <typename U, precision Q>
|
||||
explicit tmat2x2(tmat2x2<U, Q> const & m);
|
||||
|
||||
explicit tmat2x2(tmat3x3<T, P> const & x);
|
||||
explicit tmat2x2(tmat4x4<T, P> const & x);
|
||||
explicit tmat2x2(tmat2x3<T, P> const & x);
|
||||
explicit tmat2x2(tmat3x2<T, P> const & x);
|
||||
explicit tmat2x2(tmat2x4<T, P> const & x);
|
||||
explicit tmat2x2(tmat4x2<T, P> const & x);
|
||||
explicit tmat2x2(tmat3x4<T, P> const & x);
|
||||
explicit tmat2x2(tmat4x3<T, P> const & x);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
col_type & operator[](length_t i);
|
||||
col_type const & operator[](length_t i) const;
|
||||
|
||||
// Unary updatable operators
|
||||
tmat2x2<T, P> & operator=(tmat2x2<T, P> const & m);
|
||||
template <typename U>
|
||||
tmat2x2<T, P> & operator=(tmat2x2<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat2x2<T, P> & operator+=(U s);
|
||||
template <typename U>
|
||||
tmat2x2<T, P> & operator+=(tmat2x2<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat2x2<T, P> & operator-=(U s);
|
||||
template <typename U>
|
||||
tmat2x2<T, P> & operator-=(tmat2x2<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat2x2<T, P> & operator*=(U s);
|
||||
template <typename U>
|
||||
tmat2x2<T, P> & operator*=(tmat2x2<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat2x2<T, P> & operator/=(U s);
|
||||
template <typename U>
|
||||
tmat2x2<T, P> & operator/=(tmat2x2<U, P> const & m);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Increment and decrement operators
|
||||
|
||||
tmat2x2<T, P> & operator++ ();
|
||||
tmat2x2<T, P> & operator-- ();
|
||||
tmat2x2<T, P> operator++(int);
|
||||
tmat2x2<T, P> operator--(int);
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x2<T, P> compute_inverse_mat2(tmat2x2<T, P> const & m);
|
||||
|
||||
// Binary operators
|
||||
template <typename T, precision P>
|
||||
tmat2x2<T, P> operator+ (
|
||||
tmat2x2<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x2<T, P> operator+ (
|
||||
T const & s,
|
||||
tmat2x2<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x2<T, P> operator+ (
|
||||
tmat2x2<T, P> const & m1,
|
||||
tmat2x2<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x2<T, P> operator- (
|
||||
tmat2x2<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x2<T, P> operator- (
|
||||
T const & s,
|
||||
tmat2x2<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x2<T, P> operator- (
|
||||
tmat2x2<T, P> const & m1,
|
||||
tmat2x2<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x2<T, P> operator* (
|
||||
tmat2x2<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x2<T, P> operator* (
|
||||
T const & s,
|
||||
tmat2x2<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat2x2<T, P>::col_type operator* (
|
||||
tmat2x2<T, P> const & m,
|
||||
typename tmat2x2<T, P>::row_type const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat2x2<T, P>::row_type operator* (
|
||||
typename tmat2x2<T, P>::col_type const & v,
|
||||
tmat2x2<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x2<T, P> operator* (
|
||||
tmat2x2<T, P> const & m1,
|
||||
tmat2x2<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x2<T, P> operator* (
|
||||
tmat2x2<T, P> const & m1,
|
||||
tmat3x2<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x2<T, P> operator* (
|
||||
tmat2x2<T, P> const & m1,
|
||||
tmat4x2<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x2<T, P> operator/ (
|
||||
tmat2x2<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x2<T, P> operator/ (
|
||||
T const & s,
|
||||
tmat2x2<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat2x2<T, P>::col_type operator/ (
|
||||
tmat2x2<T, P> const & m,
|
||||
typename tmat2x2<T, P>::row_type const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat2x2<T, P>::row_type operator/ (
|
||||
typename tmat2x2<T, P>::col_type const & v,
|
||||
tmat2x2<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x2<T, P> operator/ (
|
||||
tmat2x2<T, P> const & m1,
|
||||
tmat2x2<T, P> const & m2);
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
tmat2x2<T, P> const operator-(
|
||||
tmat2x2<T, P> const & m);
|
||||
} //namespace detail
|
||||
} //namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_mat2x2.inl"
|
||||
#endif
|
||||
|
||||
#endif //glm_core_type_mat2x2
|
654
deps/glm/detail/type_mat2x2.inl
vendored
654
deps/glm/detail/type_mat2x2.inl
vendored
@ -1,654 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat2x2.inl
|
||||
/// @date 2005-01-16 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
inline length_t tmat2x2<T, P>::length() const
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat2x2<T, P>::col_type &
|
||||
tmat2x2<T, P>::operator[]
|
||||
(
|
||||
length_t i
|
||||
)
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat2x2<T, P>::col_type const &
|
||||
tmat2x2<T, P>::operator[]
|
||||
(
|
||||
length_t i
|
||||
) const
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P>::tmat2x2()
|
||||
{
|
||||
this->value[0] = col_type(1, 0);
|
||||
this->value[1] = col_type(0, 1);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P>::tmat2x2
|
||||
(
|
||||
tmat2x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <precision Q>
|
||||
inline tmat2x2<T, P>::tmat2x2(
|
||||
tmat2x2<T, Q> const & m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P>::tmat2x2
|
||||
(
|
||||
ctor
|
||||
)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P>::tmat2x2
|
||||
(
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
value_type const Zero(0);
|
||||
this->value[0] = col_type(s, Zero);
|
||||
this->value[1] = col_type(Zero, s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P>::tmat2x2
|
||||
(
|
||||
T const & x0, T const & y0,
|
||||
T const & x1, T const & y1
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(x0, y0);
|
||||
this->value[1] = col_type(x1, y1);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P>::tmat2x2
|
||||
(
|
||||
col_type const & v0,
|
||||
col_type const & v1
|
||||
)
|
||||
{
|
||||
this->value[0] = v0;
|
||||
this->value[1] = v1;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion constructors
|
||||
template <typename T, precision P>
|
||||
template <typename X1, typename Y1, typename X2, typename Y2>
|
||||
inline tmat2x2<T, P>::tmat2x2
|
||||
(
|
||||
X1 const & x1, Y1 const & y1,
|
||||
X2 const & x2, Y2 const & y2
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
|
||||
this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename V1, typename V2>
|
||||
inline tmat2x2<T, P>::tmat2x2
|
||||
(
|
||||
tvec2<V1, P> const & v1,
|
||||
tvec2<V2, P> const & v2
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(v1);
|
||||
this->value[1] = col_type(v2);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// mat2x2 matrix conversions
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tmat2x2<T, P>::tmat2x2
|
||||
(
|
||||
tmat2x2<U, Q> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P>::tmat2x2
|
||||
(
|
||||
tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P>::tmat2x2
|
||||
(
|
||||
tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P>::tmat2x2
|
||||
(
|
||||
tmat2x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P>::tmat2x2
|
||||
(
|
||||
tmat3x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P>::tmat2x2
|
||||
(
|
||||
tmat2x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P>::tmat2x2
|
||||
(
|
||||
tmat4x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P>::tmat2x2
|
||||
(
|
||||
tmat3x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P>::tmat2x2
|
||||
(
|
||||
tmat4x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// mat2x2 operators
|
||||
|
||||
// This function shouldn't required but it seems that VC7.1 have an optimisation bug if this operator wasn't declared
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P>& tmat2x2<T, P>::operator= (tmat2x2<T, P> const & m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x2<T, P>& tmat2x2<T, P>::operator= (tmat2x2<U, P> const & m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x2<T, P>& tmat2x2<T, P>::operator+= (U s)
|
||||
{
|
||||
this->value[0] += s;
|
||||
this->value[1] += s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x2<T, P>& tmat2x2<T, P>::operator+= (tmat2x2<U, P> const & m)
|
||||
{
|
||||
this->value[0] += m[0];
|
||||
this->value[1] += m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x2<T, P>& tmat2x2<T, P>::operator-= (U s)
|
||||
{
|
||||
this->value[0] -= s;
|
||||
this->value[1] -= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x2<T, P>& tmat2x2<T, P>::operator-= (tmat2x2<U, P> const & m)
|
||||
{
|
||||
this->value[0] -= m[0];
|
||||
this->value[1] -= m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x2<T, P>& tmat2x2<T, P>::operator*= (U s)
|
||||
{
|
||||
this->value[0] *= s;
|
||||
this->value[1] *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x2<T, P>& tmat2x2<T, P>::operator*= (tmat2x2<U, P> const & m)
|
||||
{
|
||||
return (*this = *this * m);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x2<T, P>& tmat2x2<T, P>::operator/= (U s)
|
||||
{
|
||||
this->value[0] /= s;
|
||||
this->value[1] /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x2<T, P>& tmat2x2<T, P>::operator/= (tmat2x2<U, P> const & m)
|
||||
{
|
||||
return (*this = *this * detail::compute_inverse<detail::tmat2x2, T, P>::call(m));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P>& tmat2x2<T, P>::operator++()
|
||||
{
|
||||
++this->value[0];
|
||||
++this->value[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P>& tmat2x2<T, P>::operator--()
|
||||
{
|
||||
--this->value[0];
|
||||
--this->value[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P> tmat2x2<T, P>::operator++(int)
|
||||
{
|
||||
tmat2x2<T, P> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P> tmat2x2<T, P>::operator--(int)
|
||||
{
|
||||
tmat2x2<T, P> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_inverse<detail::tmat2x2, T, P>
|
||||
{
|
||||
inline static detail::tmat2x2<T, P> call(detail::tmat2x2<T, P> const & m)
|
||||
{
|
||||
T OneOverDeterminant = static_cast<T>(1) / (
|
||||
+ m[0][0] * m[1][1]
|
||||
- m[1][0] * m[0][1]);
|
||||
|
||||
detail::tmat2x2<T, P> Inverse(
|
||||
+ m[1][1] * OneOverDeterminant,
|
||||
- m[0][1] * OneOverDeterminant,
|
||||
- m[1][0] * OneOverDeterminant,
|
||||
+ m[0][0] * OneOverDeterminant);
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Binary operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P> operator+
|
||||
(
|
||||
tmat2x2<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat2x2<T, P>(
|
||||
m[0] + s,
|
||||
m[1] + s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P> operator+
|
||||
(
|
||||
T const & s,
|
||||
tmat2x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat2x2<T, P>(
|
||||
m[0] + s,
|
||||
m[1] + s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P> operator+
|
||||
(
|
||||
tmat2x2<T, P> const & m1,
|
||||
tmat2x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat2x2<T, P>(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P> operator-
|
||||
(
|
||||
tmat2x2<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat2x2<T, P>(
|
||||
m[0] - s,
|
||||
m[1] - s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P> operator-
|
||||
(
|
||||
T const & s,
|
||||
tmat2x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat2x2<T, P>(
|
||||
s - m[0],
|
||||
s - m[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P> operator-
|
||||
(
|
||||
tmat2x2<T, P> const & m1,
|
||||
tmat2x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat2x2<T, P>(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P> operator*
|
||||
(
|
||||
tmat2x2<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat2x2<T, P>(
|
||||
m[0] * s,
|
||||
m[1] * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P> operator*
|
||||
(
|
||||
T const & s,
|
||||
tmat2x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat2x2<T, P>(
|
||||
m[0] * s,
|
||||
m[1] * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat2x2<T, P>::col_type operator*
|
||||
(
|
||||
tmat2x2<T, P> const & m,
|
||||
typename tmat2x2<T, P>::row_type const & v
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
m[0][0] * v.x + m[1][0] * v.y,
|
||||
m[0][1] * v.x + m[1][1] * v.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat2x2<T, P>::row_type operator*
|
||||
(
|
||||
typename tmat2x2<T, P>::col_type const & v,
|
||||
tmat2x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
v.x * m[0][0] + v.y * m[0][1],
|
||||
v.x * m[1][0] + v.y * m[1][1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P> operator*
|
||||
(
|
||||
tmat2x2<T, P> const & m1,
|
||||
tmat2x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat2x2<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P> operator*
|
||||
(
|
||||
tmat2x2<T, P> const & m1,
|
||||
tmat3x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat3x2<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P> operator*
|
||||
(
|
||||
tmat2x2<T, P> const & m1,
|
||||
tmat4x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat4x2<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
|
||||
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
|
||||
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P> operator/
|
||||
(
|
||||
tmat2x2<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat2x2<T, P>(
|
||||
m[0] / s,
|
||||
m[1] / s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P> operator/
|
||||
(
|
||||
T const & s,
|
||||
tmat2x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat2x2<T, P>(
|
||||
s / m[0],
|
||||
s / m[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat2x2<T, P>::col_type operator/
|
||||
(
|
||||
tmat2x2<T, P> const & m,
|
||||
typename tmat2x2<T, P>::row_type & v
|
||||
)
|
||||
{
|
||||
return detail::compute_inverse<detail::tmat2x2, T, P>::call(m) * v;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat2x2<T, P>::row_type operator/
|
||||
(
|
||||
typename tmat2x2<T, P>::col_type const & v,
|
||||
tmat2x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
return v * detail::compute_inverse<detail::tmat2x2, T, P>::call(m);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P> operator/
|
||||
(
|
||||
tmat2x2<T, P> const & m1,
|
||||
tmat2x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
tmat2x2<T, P> m1_copy(m1);
|
||||
return m1_copy /= m2;
|
||||
}
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P> const operator-
|
||||
(
|
||||
tmat2x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat2x2<T, P>(
|
||||
-m[0],
|
||||
-m[1]);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Boolean operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator==
|
||||
(
|
||||
tmat2x2<T, P> const & m1,
|
||||
tmat2x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator!=
|
||||
(
|
||||
tmat2x2<T, P> const & m1,
|
||||
tmat2x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
|
||||
}
|
||||
|
||||
} //namespace detail
|
||||
} //namespace glm
|
211
deps/glm/detail/type_mat2x3.hpp
vendored
211
deps/glm/detail/type_mat2x3.hpp
vendored
@ -1,211 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat2x3.hpp
|
||||
/// @date 2006-10-01 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_mat2x3
|
||||
#define glm_core_type_mat2x3
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_mat.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
struct tmat2x3
|
||||
{
|
||||
enum ctor{_null};
|
||||
typedef T value_type;
|
||||
typedef std::size_t size_type;
|
||||
typedef tvec3<T, P> col_type;
|
||||
typedef tvec2<T, P> row_type;
|
||||
typedef tmat2x3<T, P> type;
|
||||
typedef tmat3x2<T, P> transpose_type;
|
||||
|
||||
length_t length() const;
|
||||
|
||||
private:
|
||||
// Data
|
||||
col_type value[2];
|
||||
|
||||
public:
|
||||
// Constructors
|
||||
tmat2x3();
|
||||
tmat2x3(tmat2x3<T, P> const & m);
|
||||
template <precision Q>
|
||||
tmat2x3(tmat2x3<T, Q> const & m);
|
||||
|
||||
explicit tmat2x3(
|
||||
ctor);
|
||||
explicit tmat2x3(
|
||||
T const & s);
|
||||
tmat2x3(
|
||||
T const & x0, T const & y0, T const & z0,
|
||||
T const & x1, T const & y1, T const & z1);
|
||||
tmat2x3(
|
||||
col_type const & v0,
|
||||
col_type const & v1);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversions
|
||||
template <typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
|
||||
tmat2x3(
|
||||
X1 const & x1, Y1 const & y1, Z1 const & z1,
|
||||
X2 const & x2, Y2 const & y2, Z2 const & z2);
|
||||
|
||||
template <typename U, typename V>
|
||||
tmat2x3(
|
||||
tvec3<U, P> const & v1,
|
||||
tvec3<V, P> const & v2);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Matrix conversion
|
||||
template <typename U, precision Q>
|
||||
explicit tmat2x3(tmat2x3<U, Q> const & m);
|
||||
|
||||
explicit tmat2x3(tmat2x2<T, P> const & x);
|
||||
explicit tmat2x3(tmat3x3<T, P> const & x);
|
||||
explicit tmat2x3(tmat4x4<T, P> const & x);
|
||||
explicit tmat2x3(tmat2x4<T, P> const & x);
|
||||
explicit tmat2x3(tmat3x2<T, P> const & x);
|
||||
explicit tmat2x3(tmat3x4<T, P> const & x);
|
||||
explicit tmat2x3(tmat4x2<T, P> const & x);
|
||||
explicit tmat2x3(tmat4x3<T, P> const & x);
|
||||
|
||||
// Accesses
|
||||
col_type & operator[](length_t i);
|
||||
col_type const & operator[](length_t i) const;
|
||||
|
||||
// Unary updatable operators
|
||||
tmat2x3<T, P> & operator= (tmat2x3<T, P> const & m);
|
||||
template <typename U>
|
||||
tmat2x3<T, P> & operator= (tmat2x3<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat2x3<T, P> & operator+= (U s);
|
||||
template <typename U>
|
||||
tmat2x3<T, P> & operator+= (tmat2x3<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat2x3<T, P> & operator-= (U s);
|
||||
template <typename U>
|
||||
tmat2x3<T, P> & operator-= (tmat2x3<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat2x3<T, P> & operator*= (U s);
|
||||
template <typename U>
|
||||
tmat2x3<T, P> & operator/= (U s);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Increment and decrement operators
|
||||
|
||||
tmat2x3<T, P> & operator++ ();
|
||||
tmat2x3<T, P> & operator-- ();
|
||||
tmat2x3<T, P> operator++(int);
|
||||
tmat2x3<T, P> operator--(int);
|
||||
};
|
||||
|
||||
// Binary operators
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x3<T, P> operator+ (
|
||||
tmat2x3<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x3<T, P> operator+ (
|
||||
tmat2x3<T, P> const & m1,
|
||||
tmat2x3<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x3<T, P> operator- (
|
||||
tmat2x3<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x3<T, P> operator- (
|
||||
tmat2x3<T, P> const & m1,
|
||||
tmat2x3<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x3<T, P> operator* (
|
||||
tmat2x3<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x3<T, P> operator* (
|
||||
T const & s,
|
||||
tmat2x3<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat2x3<T, P>::col_type operator* (
|
||||
tmat2x3<T, P> const & m,
|
||||
typename tmat2x3<T, P>::row_type const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat2x3<T, P>::row_type operator* (
|
||||
typename tmat2x3<T, P>::col_type const & v,
|
||||
tmat2x3<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x3<T, P> operator* (
|
||||
tmat2x3<T, P> const & m1,
|
||||
tmat2x2<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x3<T, P> operator* (
|
||||
tmat2x3<T, P> const & m1,
|
||||
tmat3x2<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x3<T, P> operator* (
|
||||
tmat2x3<T, P> const & m1,
|
||||
tmat4x2<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x3<T, P> operator/ (
|
||||
tmat2x3<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x3<T, P> operator/ (
|
||||
T const & s,
|
||||
tmat2x3<T, P> const & m);
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
tmat2x3<T, P> const operator- (
|
||||
tmat2x3<T, P> const & m);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_mat2x3.inl"
|
||||
#endif
|
||||
|
||||
#endif //glm_core_type_mat2x3
|
588
deps/glm/detail/type_mat2x3.inl
vendored
588
deps/glm/detail/type_mat2x3.inl
vendored
@ -1,588 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat2x3.inl
|
||||
/// @date 2006-08-05 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
inline length_t tmat2x3<T, P>::length() const
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat2x3<T, P>::col_type &
|
||||
tmat2x3<T, P>::operator[]
|
||||
(
|
||||
length_t i
|
||||
)
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat2x3<T, P>::col_type const &
|
||||
tmat2x3<T, P>::operator[]
|
||||
(
|
||||
length_t i
|
||||
) const
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P>::tmat2x3()
|
||||
{
|
||||
this->value[0] = col_type(T(1), T(0), T(0));
|
||||
this->value[1] = col_type(T(0), T(1), T(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P>::tmat2x3
|
||||
(
|
||||
tmat2x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <precision Q>
|
||||
inline tmat2x3<T, P>::tmat2x3(
|
||||
tmat2x3<T, Q> const & m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P>::tmat2x3
|
||||
(
|
||||
ctor
|
||||
)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P>::tmat2x3
|
||||
(
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(s, T(0), T(0));
|
||||
this->value[1] = col_type(T(0), s, T(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P>::tmat2x3
|
||||
(
|
||||
T const & x0, T const & y0, T const & z0,
|
||||
T const & x1, T const & y1, T const & z1
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(x0, y0, z0);
|
||||
this->value[1] = col_type(x1, y1, z1);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P>::tmat2x3
|
||||
(
|
||||
col_type const & v0,
|
||||
col_type const & v1
|
||||
)
|
||||
{
|
||||
this->value[0] = v0;
|
||||
this->value[1] = v1;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion constructors
|
||||
template <typename T, precision P>
|
||||
template <
|
||||
typename X1, typename Y1, typename Z1,
|
||||
typename X2, typename Y2, typename Z2>
|
||||
inline tmat2x3<T, P>::tmat2x3
|
||||
(
|
||||
X1 const & x1, Y1 const & y1, Z1 const & z1,
|
||||
X2 const & x2, Y2 const & y2, Z2 const & z2
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
|
||||
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename V1, typename V2>
|
||||
inline tmat2x3<T, P>::tmat2x3
|
||||
(
|
||||
tvec3<V1, P> const & v1,
|
||||
tvec3<V2, P> const & v2
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(v1);
|
||||
this->value[1] = col_type(v2);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Matrix conversions
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tmat2x3<T, P>::tmat2x3
|
||||
(
|
||||
tmat2x3<U, Q> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P>::tmat2x3
|
||||
(
|
||||
tmat2x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], T(0));
|
||||
this->value[1] = col_type(m[1], T(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P>::tmat2x3
|
||||
(
|
||||
tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P>::tmat2x3
|
||||
(
|
||||
tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P>::tmat2x3
|
||||
(
|
||||
tmat2x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P>::tmat2x3
|
||||
(
|
||||
tmat3x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], T(0));
|
||||
this->value[1] = col_type(m[1], T(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P>::tmat2x3
|
||||
(
|
||||
tmat3x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P>::tmat2x3
|
||||
(
|
||||
tmat4x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], T(0));
|
||||
this->value[1] = col_type(m[1], T(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P>::tmat2x3
|
||||
(
|
||||
tmat4x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Unary updatable operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P>& tmat2x3<T, P>::operator= (tmat2x3<T, P> const & m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x3<T, P>& tmat2x3<T, P>::operator= (tmat2x3<U, P> const & m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x3<T, P> & tmat2x3<T, P>::operator+= (U s)
|
||||
{
|
||||
this->value[0] += s;
|
||||
this->value[1] += s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x3<T, P>& tmat2x3<T, P>::operator+= (tmat2x3<U, P> const & m)
|
||||
{
|
||||
this->value[0] += m[0];
|
||||
this->value[1] += m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x3<T, P>& tmat2x3<T, P>::operator-= (U s)
|
||||
{
|
||||
this->value[0] -= s;
|
||||
this->value[1] -= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x3<T, P>& tmat2x3<T, P>::operator-= (tmat2x3<U, P> const & m)
|
||||
{
|
||||
this->value[0] -= m[0];
|
||||
this->value[1] -= m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x3<T, P>& tmat2x3<T, P>::operator*= (U s)
|
||||
{
|
||||
this->value[0] *= s;
|
||||
this->value[1] *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x3<T, P> & tmat2x3<T, P>::operator/= (U s)
|
||||
{
|
||||
this->value[0] /= s;
|
||||
this->value[1] /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P> & tmat2x3<T, P>::operator++()
|
||||
{
|
||||
++this->value[0];
|
||||
++this->value[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P> & tmat2x3<T, P>::operator--()
|
||||
{
|
||||
--this->value[0];
|
||||
--this->value[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P> tmat2x3<T, P>::operator++(int)
|
||||
{
|
||||
tmat2x3<T, P> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P> tmat2x3<T, P>::operator--(int)
|
||||
{
|
||||
tmat2x3<T, P> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Binary operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P> operator+
|
||||
(
|
||||
tmat2x3<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat2x3<T, P>(
|
||||
m[0] + s,
|
||||
m[1] + s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P> operator+
|
||||
(
|
||||
tmat2x3<T, P> const & m1,
|
||||
tmat2x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat2x3<T, P>(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P> operator-
|
||||
(
|
||||
tmat2x3<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat2x3<T, P>(
|
||||
m[0] - s,
|
||||
m[1] - s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P> operator-
|
||||
(
|
||||
tmat2x3<T, P> const & m1,
|
||||
tmat2x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat2x3<T, P>(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P> operator*
|
||||
(
|
||||
tmat2x3<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat2x3<T, P>(
|
||||
m[0] * s,
|
||||
m[1] * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P> operator*
|
||||
(
|
||||
T const & s,
|
||||
tmat2x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat2x3<T, P>(
|
||||
m[0] * s,
|
||||
m[1] * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat2x3<T, P>::col_type operator*
|
||||
(
|
||||
tmat2x3<T, P> const & m,
|
||||
typename tmat2x3<T, P>::row_type const & v)
|
||||
{
|
||||
return typename tmat2x3<T, P>::col_type(
|
||||
m[0][0] * v.x + m[1][0] * v.y,
|
||||
m[0][1] * v.x + m[1][1] * v.y,
|
||||
m[0][2] * v.x + m[1][2] * v.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat2x3<T, P>::row_type operator*
|
||||
(
|
||||
typename tmat2x3<T, P>::col_type const & v,
|
||||
tmat2x3<T, P> const & m)
|
||||
{
|
||||
return typename tmat2x3<T, P>::row_type(
|
||||
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
|
||||
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P> operator*
|
||||
(
|
||||
tmat2x3<T, P> const & m1,
|
||||
tmat2x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat2x3<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> operator*
|
||||
(
|
||||
tmat2x3<T, P> const & m1,
|
||||
tmat3x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
T SrcA00 = m1[0][0];
|
||||
T SrcA01 = m1[0][1];
|
||||
T SrcA02 = m1[0][2];
|
||||
T SrcA10 = m1[1][0];
|
||||
T SrcA11 = m1[1][1];
|
||||
T SrcA12 = m1[1][2];
|
||||
|
||||
T SrcB00 = m2[0][0];
|
||||
T SrcB01 = m2[0][1];
|
||||
T SrcB10 = m2[1][0];
|
||||
T SrcB11 = m2[1][1];
|
||||
T SrcB20 = m2[2][0];
|
||||
T SrcB21 = m2[2][1];
|
||||
|
||||
tmat3x3<T, P> Result(tmat3x3<T, P>::_null);
|
||||
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
|
||||
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
|
||||
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
|
||||
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
|
||||
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
|
||||
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
|
||||
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
|
||||
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
|
||||
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P> operator*
|
||||
(
|
||||
tmat2x3<T, P> const & m1,
|
||||
tmat4x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat4x3<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
|
||||
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
|
||||
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
|
||||
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1],
|
||||
m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P> operator/
|
||||
(
|
||||
tmat2x3<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat2x3<T, P>(
|
||||
m[0] / s,
|
||||
m[1] / s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P> operator/
|
||||
(
|
||||
T const & s,
|
||||
tmat2x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat2x3<T, P>(
|
||||
s / m[0],
|
||||
s / m[1]);
|
||||
}
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P> const operator-
|
||||
(
|
||||
tmat2x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat2x3<T, P>(
|
||||
-m[0],
|
||||
-m[1]);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Boolean operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator==
|
||||
(
|
||||
tmat2x3<T, P> const & m1,
|
||||
tmat2x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator!=
|
||||
(
|
||||
tmat2x3<T, P> const & m1,
|
||||
tmat2x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
|
||||
}
|
||||
} //namespace detail
|
||||
} //namespace glm
|
213
deps/glm/detail/type_mat2x4.hpp
vendored
213
deps/glm/detail/type_mat2x4.hpp
vendored
@ -1,213 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat2x4.hpp
|
||||
/// @date 2006-08-05 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_mat2x4
|
||||
#define glm_core_type_mat2x4
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_mat.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
struct tmat2x4
|
||||
{
|
||||
enum ctor{_null};
|
||||
typedef T value_type;
|
||||
typedef std::size_t size_type;
|
||||
typedef tvec4<T, P> col_type;
|
||||
typedef tvec2<T, P> row_type;
|
||||
typedef tmat2x4<T, P> type;
|
||||
typedef tmat4x2<T, P> transpose_type;
|
||||
|
||||
length_t length() const;
|
||||
|
||||
private:
|
||||
// Data
|
||||
col_type value[2];
|
||||
|
||||
public:
|
||||
// Constructors
|
||||
tmat2x4();
|
||||
tmat2x4(tmat2x4<T, P> const & m);
|
||||
template <precision Q>
|
||||
tmat2x4(tmat2x4<T, Q> const & m);
|
||||
|
||||
explicit tmat2x4(
|
||||
ctor);
|
||||
explicit tmat2x4(
|
||||
T const & s);
|
||||
tmat2x4(
|
||||
T const & x0, T const & y0, T const & z0, T const & w0,
|
||||
T const & x1, T const & y1, T const & z1, T const & w1);
|
||||
tmat2x4(
|
||||
col_type const & v0,
|
||||
col_type const & v1);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversions
|
||||
template <
|
||||
typename X1, typename Y1, typename Z1, typename W1,
|
||||
typename X2, typename Y2, typename Z2, typename W2>
|
||||
tmat2x4(
|
||||
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
|
||||
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2);
|
||||
|
||||
template <typename U, typename V>
|
||||
tmat2x4(
|
||||
tvec4<U, P> const & v1,
|
||||
tvec4<V, P> const & v2);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Matrix conversions
|
||||
template <typename U, precision Q>
|
||||
explicit tmat2x4(tmat2x4<U, Q> const & m);
|
||||
|
||||
explicit tmat2x4(tmat2x2<T, P> const & x);
|
||||
explicit tmat2x4(tmat3x3<T, P> const & x);
|
||||
explicit tmat2x4(tmat4x4<T, P> const & x);
|
||||
explicit tmat2x4(tmat2x3<T, P> const & x);
|
||||
explicit tmat2x4(tmat3x2<T, P> const & x);
|
||||
explicit tmat2x4(tmat3x4<T, P> const & x);
|
||||
explicit tmat2x4(tmat4x2<T, P> const & x);
|
||||
explicit tmat2x4(tmat4x3<T, P> const & x);
|
||||
|
||||
// Accesses
|
||||
col_type & operator[](length_t i);
|
||||
col_type const & operator[](length_t i) const;
|
||||
|
||||
// Unary updatable operators
|
||||
tmat2x4<T, P>& operator= (tmat2x4<T, P> const & m);
|
||||
template <typename U>
|
||||
tmat2x4<T, P>& operator= (tmat2x4<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat2x4<T, P>& operator+= (U s);
|
||||
template <typename U>
|
||||
tmat2x4<T, P>& operator+= (tmat2x4<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat2x4<T, P>& operator-= (U s);
|
||||
template <typename U>
|
||||
tmat2x4<T, P>& operator-= (tmat2x4<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat2x4<T, P>& operator*= (U s);
|
||||
template <typename U>
|
||||
tmat2x4<T, P>& operator/= (U s);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Increment and decrement operators
|
||||
|
||||
tmat2x4<T, P> & operator++ ();
|
||||
tmat2x4<T, P> & operator-- ();
|
||||
tmat2x4<T, P> operator++(int);
|
||||
tmat2x4<T, P> operator--(int);
|
||||
};
|
||||
|
||||
// Binary operators
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x4<T, P> operator+ (
|
||||
tmat2x4<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x4<T, P> operator+ (
|
||||
tmat2x4<T, P> const & m1,
|
||||
tmat2x4<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x4<T, P> operator- (
|
||||
tmat2x4<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x4<T, P> operator- (
|
||||
tmat2x4<T, P> const & m1,
|
||||
tmat2x4<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x4<T, P> operator* (
|
||||
tmat2x4<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x4<T, P> operator* (
|
||||
T const & s,
|
||||
tmat2x4<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat2x4<T, P>::col_type operator* (
|
||||
tmat2x4<T, P> const & m,
|
||||
typename tmat2x4<T, P>::row_type const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat2x4<T, P>::row_type operator* (
|
||||
typename tmat2x4<T, P>::col_type const & v,
|
||||
tmat2x4<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x4<T, P> operator* (
|
||||
tmat2x4<T, P> const & m1,
|
||||
tmat4x2<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x4<T, P> operator* (
|
||||
tmat2x4<T, P> const & m1,
|
||||
tmat2x2<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x4<T, P> operator* (
|
||||
tmat2x4<T, P> const & m1,
|
||||
tmat3x2<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x4<T, P> operator/ (
|
||||
tmat2x4<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x4<T, P> operator/ (
|
||||
T const & s,
|
||||
tmat2x4<T, P> const & m);
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
tmat2x4<T, P> const operator- (
|
||||
tmat2x4<T, P> const & m);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_mat2x4.inl"
|
||||
#endif
|
||||
|
||||
#endif //glm_core_type_mat2x4
|
607
deps/glm/detail/type_mat2x4.inl
vendored
607
deps/glm/detail/type_mat2x4.inl
vendored
@ -1,607 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat2x4.inl
|
||||
/// @date 2006-08-05 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
inline length_t tmat2x4<T, P>::length() const
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat2x4<T, P>::col_type &
|
||||
tmat2x4<T, P>::operator[]
|
||||
(
|
||||
length_t i
|
||||
)
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat2x4<T, P>::col_type const &
|
||||
tmat2x4<T, P>::operator[]
|
||||
(
|
||||
length_t i
|
||||
) const
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P>::tmat2x4()
|
||||
{
|
||||
value_type const Zero(0);
|
||||
value_type const One(1);
|
||||
this->value[0] = col_type(One, Zero, Zero, Zero);
|
||||
this->value[1] = col_type(Zero, One, Zero, Zero);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P>::tmat2x4
|
||||
(
|
||||
tmat2x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <precision Q>
|
||||
inline tmat2x4<T, P>::tmat2x4(
|
||||
tmat2x4<T, Q> const & m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P>::tmat2x4
|
||||
(
|
||||
ctor
|
||||
)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P>::tmat2x4
|
||||
(
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
value_type const Zero(0);
|
||||
this->value[0] = col_type(s, Zero, Zero, Zero);
|
||||
this->value[1] = col_type(Zero, s, Zero, Zero);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P>::tmat2x4
|
||||
(
|
||||
T const & x0, T const & y0, T const & z0, T const & w0,
|
||||
T const & x1, T const & y1, T const & z1, T const & w1
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(x0, y0, z0, w0);
|
||||
this->value[1] = col_type(x1, y1, z1, w1);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P>::tmat2x4
|
||||
(
|
||||
col_type const & v0,
|
||||
col_type const & v1
|
||||
)
|
||||
{
|
||||
this->value[0] = v0;
|
||||
this->value[1] = v1;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion constructors
|
||||
template <typename T, precision P>
|
||||
template <
|
||||
typename X1, typename Y1, typename Z1, typename W1,
|
||||
typename X2, typename Y2, typename Z2, typename W2>
|
||||
inline tmat2x4<T, P>::tmat2x4
|
||||
(
|
||||
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
|
||||
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
|
||||
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename V1, typename V2>
|
||||
inline tmat2x4<T, P>::tmat2x4
|
||||
(
|
||||
tvec4<V1, P> const & v1,
|
||||
tvec4<V2, P> const & v2
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(v1);
|
||||
this->value[1] = col_type(v2);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Matrix conversions
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tmat2x4<T, P>::tmat2x4
|
||||
(
|
||||
tmat2x4<U, Q> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P>::tmat2x4
|
||||
(
|
||||
tmat2x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
|
||||
this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P>::tmat2x4
|
||||
(
|
||||
tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], T(0));
|
||||
this->value[1] = col_type(m[1], T(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P>::tmat2x4
|
||||
(
|
||||
tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P>::tmat2x4
|
||||
(
|
||||
tmat2x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], T(0));
|
||||
this->value[1] = col_type(m[1], T(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P>::tmat2x4
|
||||
(
|
||||
tmat3x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
|
||||
this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P>::tmat2x4
|
||||
(
|
||||
tmat3x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P>::tmat2x4
|
||||
(
|
||||
tmat4x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], detail::tvec2<T, P>(T(0)));
|
||||
this->value[1] = col_type(m[1], detail::tvec2<T, P>(T(0)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P>::tmat2x4
|
||||
(
|
||||
tmat4x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], T(0));
|
||||
this->value[1] = col_type(m[1], T(0));
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Unary updatable operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P>& tmat2x4<T, P>::operator= (tmat2x4<T, P> const & m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x4<T, P>& tmat2x4<T, P>::operator= (tmat2x4<U, P> const & m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x4<T, P>& tmat2x4<T, P>::operator+= (U s)
|
||||
{
|
||||
this->value[0] += s;
|
||||
this->value[1] += s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x4<T, P>& tmat2x4<T, P>::operator+= (tmat2x4<U, P> const & m)
|
||||
{
|
||||
this->value[0] += m[0];
|
||||
this->value[1] += m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x4<T, P>& tmat2x4<T, P>::operator-= (U s)
|
||||
{
|
||||
this->value[0] -= s;
|
||||
this->value[1] -= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x4<T, P>& tmat2x4<T, P>::operator-= (tmat2x4<U, P> const & m)
|
||||
{
|
||||
this->value[0] -= m[0];
|
||||
this->value[1] -= m[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x4<T, P>& tmat2x4<T, P>::operator*= (U s)
|
||||
{
|
||||
this->value[0] *= s;
|
||||
this->value[1] *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat2x4<T, P> & tmat2x4<T, P>::operator/= (U s)
|
||||
{
|
||||
this->value[0] /= s;
|
||||
this->value[1] /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P>& tmat2x4<T, P>::operator++()
|
||||
{
|
||||
++this->value[0];
|
||||
++this->value[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P>& tmat2x4<T, P>::operator--()
|
||||
{
|
||||
--this->value[0];
|
||||
--this->value[1];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P> tmat2x4<T, P>::operator++(int)
|
||||
{
|
||||
tmat2x4<T, P> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P> tmat2x4<T, P>::operator--(int)
|
||||
{
|
||||
tmat2x4<T, P> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Binary operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P> operator+
|
||||
(
|
||||
tmat2x4<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat2x4<T, P>(
|
||||
m[0] + s,
|
||||
m[1] + s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P> operator+
|
||||
(
|
||||
tmat2x4<T, P> const & m1,
|
||||
tmat2x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat2x4<T, P>(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P> operator-
|
||||
(
|
||||
tmat2x4<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat2x4<T, P>(
|
||||
m[0] - s,
|
||||
m[1] - s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P> operator-
|
||||
(
|
||||
tmat2x4<T, P> const & m1,
|
||||
tmat2x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat2x4<T, P>(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P> operator*
|
||||
(
|
||||
tmat2x4<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat2x4<T, P>(
|
||||
m[0] * s,
|
||||
m[1] * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P> operator*
|
||||
(
|
||||
T const & s,
|
||||
tmat2x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat2x4<T, P>(
|
||||
m[0] * s,
|
||||
m[1] * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat2x4<T, P>::col_type operator*
|
||||
(
|
||||
tmat2x4<T, P> const & m,
|
||||
typename tmat2x4<T, P>::row_type const & v
|
||||
)
|
||||
{
|
||||
return typename tmat2x4<T, P>::col_type(
|
||||
m[0][0] * v.x + m[1][0] * v.y,
|
||||
m[0][1] * v.x + m[1][1] * v.y,
|
||||
m[0][2] * v.x + m[1][2] * v.y,
|
||||
m[0][3] * v.x + m[1][3] * v.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat2x4<T, P>::row_type operator*
|
||||
(
|
||||
typename tmat2x4<T, P>::col_type const & v,
|
||||
tmat2x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
return typename tmat2x4<T, P>::row_type(
|
||||
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
|
||||
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> operator*
|
||||
(
|
||||
tmat2x4<T, P> const & m1,
|
||||
tmat4x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
T SrcA00 = m1[0][0];
|
||||
T SrcA01 = m1[0][1];
|
||||
T SrcA02 = m1[0][2];
|
||||
T SrcA03 = m1[0][3];
|
||||
T SrcA10 = m1[1][0];
|
||||
T SrcA11 = m1[1][1];
|
||||
T SrcA12 = m1[1][2];
|
||||
T SrcA13 = m1[1][3];
|
||||
|
||||
T SrcB00 = m2[0][0];
|
||||
T SrcB01 = m2[0][1];
|
||||
T SrcB10 = m2[1][0];
|
||||
T SrcB11 = m2[1][1];
|
||||
T SrcB20 = m2[2][0];
|
||||
T SrcB21 = m2[2][1];
|
||||
T SrcB30 = m2[3][0];
|
||||
T SrcB31 = m2[3][1];
|
||||
|
||||
tmat4x4<T, P> Result(tmat4x4<T, P>::_null);
|
||||
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
|
||||
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
|
||||
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
|
||||
Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01;
|
||||
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
|
||||
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
|
||||
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
|
||||
Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11;
|
||||
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
|
||||
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
|
||||
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
|
||||
Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21;
|
||||
Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31;
|
||||
Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31;
|
||||
Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31;
|
||||
Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P> operator*
|
||||
(
|
||||
tmat2x4<T, P> const & m1,
|
||||
tmat2x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat2x4<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
|
||||
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
|
||||
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P> operator*
|
||||
(
|
||||
tmat2x4<T, P> const & m1,
|
||||
tmat3x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat3x4<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
|
||||
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
|
||||
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
|
||||
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
|
||||
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P> operator/
|
||||
(
|
||||
tmat2x4<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat2x4<T, P>(
|
||||
m[0] / s,
|
||||
m[1] / s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P> operator/
|
||||
(
|
||||
T const & s,
|
||||
tmat2x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat2x4<T, P>(
|
||||
s / m[0],
|
||||
s / m[1]);
|
||||
}
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P> const operator-
|
||||
(
|
||||
tmat2x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat2x4<T, P>(
|
||||
-m[0],
|
||||
-m[1]);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Boolean operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator==
|
||||
(
|
||||
tmat2x4<T, P> const & m1,
|
||||
tmat2x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator!=
|
||||
(
|
||||
tmat2x4<T, P> const & m1,
|
||||
tmat2x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
|
||||
}
|
||||
} //namespace detail
|
||||
} //namespace glm
|
216
deps/glm/detail/type_mat3x2.hpp
vendored
216
deps/glm/detail/type_mat3x2.hpp
vendored
@ -1,216 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat3x2.hpp
|
||||
/// @date 2006-08-05 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_mat3x2
|
||||
#define glm_core_type_mat3x2
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_mat.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
struct tmat3x2
|
||||
{
|
||||
enum ctor{_null};
|
||||
typedef T value_type;
|
||||
typedef std::size_t size_type;
|
||||
typedef tvec2<T, P> col_type;
|
||||
typedef tvec3<T, P> row_type;
|
||||
typedef tmat3x2<T, P> type;
|
||||
typedef tmat2x3<T, P> transpose_type;
|
||||
|
||||
length_t length() const;
|
||||
|
||||
private:
|
||||
// Data
|
||||
col_type value[3];
|
||||
|
||||
public:
|
||||
// Constructors
|
||||
tmat3x2();
|
||||
tmat3x2(tmat3x2<T, P> const & m);
|
||||
template <precision Q>
|
||||
tmat3x2(tmat3x2<T, Q> const & m);
|
||||
|
||||
explicit tmat3x2(
|
||||
ctor);
|
||||
explicit tmat3x2(
|
||||
T const & s);
|
||||
tmat3x2(
|
||||
T const & x0, T const & y0,
|
||||
T const & x1, T const & y1,
|
||||
T const & x2, T const & y2);
|
||||
tmat3x2(
|
||||
col_type const & v0,
|
||||
col_type const & v1,
|
||||
col_type const & v2);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversions
|
||||
template<
|
||||
typename X1, typename Y1,
|
||||
typename X2, typename Y2,
|
||||
typename X3, typename Y3>
|
||||
tmat3x2(
|
||||
X1 const & x1, Y1 const & y1,
|
||||
X2 const & x2, Y2 const & y2,
|
||||
X3 const & x3, Y3 const & y3);
|
||||
|
||||
template <typename V1, typename V2, typename V3>
|
||||
tmat3x2(
|
||||
tvec2<V1, P> const & v1,
|
||||
tvec2<V2, P> const & v2,
|
||||
tvec2<V3, P> const & v3);
|
||||
|
||||
// Matrix conversions
|
||||
template <typename U, precision Q>
|
||||
explicit tmat3x2(tmat3x2<U, Q> const & m);
|
||||
|
||||
explicit tmat3x2(tmat2x2<T, P> const & x);
|
||||
explicit tmat3x2(tmat3x3<T, P> const & x);
|
||||
explicit tmat3x2(tmat4x4<T, P> const & x);
|
||||
explicit tmat3x2(tmat2x3<T, P> const & x);
|
||||
explicit tmat3x2(tmat2x4<T, P> const & x);
|
||||
explicit tmat3x2(tmat3x4<T, P> const & x);
|
||||
explicit tmat3x2(tmat4x2<T, P> const & x);
|
||||
explicit tmat3x2(tmat4x3<T, P> const & x);
|
||||
|
||||
// Accesses
|
||||
col_type & operator[](length_t i);
|
||||
col_type const & operator[](length_t i) const;
|
||||
|
||||
// Unary updatable operators
|
||||
tmat3x2<T, P> & operator= (tmat3x2<T, P> const & m);
|
||||
template <typename U>
|
||||
tmat3x2<T, P> & operator= (tmat3x2<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat3x2<T, P> & operator+= (U s);
|
||||
template <typename U>
|
||||
tmat3x2<T, P> & operator+= (tmat3x2<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat3x2<T, P> & operator-= (U s);
|
||||
template <typename U>
|
||||
tmat3x2<T, P> & operator-= (tmat3x2<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat3x2<T, P> & operator*= (U s);
|
||||
template <typename U>
|
||||
tmat3x2<T, P> & operator/= (U s);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Increment and decrement operators
|
||||
|
||||
tmat3x2<T, P> & operator++ ();
|
||||
tmat3x2<T, P> & operator-- ();
|
||||
tmat3x2<T, P> operator++(int);
|
||||
tmat3x2<T, P> operator--(int);
|
||||
};
|
||||
|
||||
// Binary operators
|
||||
template <typename T, precision P>
|
||||
tmat3x2<T, P> operator+ (
|
||||
tmat3x2<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x2<T, P> operator+ (
|
||||
tmat3x2<T, P> const & m1,
|
||||
tmat3x2<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x2<T, P> operator- (
|
||||
tmat3x2<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x2<T, P> operator- (
|
||||
tmat3x2<T, P> const & m1,
|
||||
tmat3x2<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x2<T, P> operator* (
|
||||
tmat3x2<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x2<T, P> operator* (
|
||||
T const & s,
|
||||
tmat3x2<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat3x2<T, P>::col_type operator* (
|
||||
tmat3x2<T, P> const & m,
|
||||
typename tmat3x2<T, P>::row_type const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat3x2<T, P>::row_type operator* (
|
||||
typename tmat3x2<T, P>::col_type const & v,
|
||||
tmat3x2<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x2<T, P> operator* (
|
||||
tmat3x2<T, P> const & m1,
|
||||
tmat2x3<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x2<T, P> operator* (
|
||||
tmat3x2<T, P> const & m1,
|
||||
tmat3x3<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x2<T, P> operator* (
|
||||
tmat3x2<T, P> const & m1,
|
||||
tmat4x3<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x2<T, P> operator/ (
|
||||
tmat3x2<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x2<T, P> operator/ (
|
||||
T const & s,
|
||||
tmat3x2<T, P> const & m);
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
tmat3x2<T, P> const operator-(
|
||||
tmat3x2<T, P> const & m);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_mat3x2.inl"
|
||||
#endif
|
||||
|
||||
#endif //glm_core_type_mat3x2
|
621
deps/glm/detail/type_mat3x2.inl
vendored
621
deps/glm/detail/type_mat3x2.inl
vendored
@ -1,621 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat3x2.inl
|
||||
/// @date 2006-08-05 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
inline length_t tmat3x2<T, P>::length() const
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat3x2<T, P>::col_type &
|
||||
tmat3x2<T, P>::operator[]
|
||||
(
|
||||
length_t i
|
||||
)
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat3x2<T, P>::col_type const &
|
||||
tmat3x2<T, P>::operator[]
|
||||
(
|
||||
length_t i
|
||||
) const
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P>::tmat3x2()
|
||||
{
|
||||
this->value[0] = col_type(1, 0);
|
||||
this->value[1] = col_type(0, 1);
|
||||
this->value[2] = col_type(0, 0);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P>::tmat3x2
|
||||
(
|
||||
tmat3x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <precision Q>
|
||||
inline tmat3x2<T, P>::tmat3x2(
|
||||
tmat3x2<T, Q> const & m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P>::tmat3x2
|
||||
(
|
||||
ctor
|
||||
)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P>::tmat3x2
|
||||
(
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(s, 0);
|
||||
this->value[1] = col_type(0, s);
|
||||
this->value[2] = col_type(0, 0);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P>::tmat3x2
|
||||
(
|
||||
T const & x0, T const & y0,
|
||||
T const & x1, T const & y1,
|
||||
T const & x2, T const & y2
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(x0, y0);
|
||||
this->value[1] = col_type(x1, y1);
|
||||
this->value[2] = col_type(x2, y2);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P>::tmat3x2
|
||||
(
|
||||
col_type const & v0,
|
||||
col_type const & v1,
|
||||
col_type const & v2
|
||||
)
|
||||
{
|
||||
this->value[0] = v0;
|
||||
this->value[1] = v1;
|
||||
this->value[2] = v2;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion constructors
|
||||
template <typename T, precision P>
|
||||
template <
|
||||
typename X1, typename Y1,
|
||||
typename X2, typename Y2,
|
||||
typename X3, typename Y3>
|
||||
inline tmat3x2<T, P>::tmat3x2
|
||||
(
|
||||
X1 const & x1, Y1 const & y1,
|
||||
X2 const & x2, Y2 const & y2,
|
||||
X3 const & x3, Y3 const & y3
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
|
||||
this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
|
||||
this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename V1, typename V2, typename V3>
|
||||
inline tmat3x2<T, P>::tmat3x2
|
||||
(
|
||||
tvec2<V1, P> const & v1,
|
||||
tvec2<V2, P> const & v2,
|
||||
tvec2<V3, P> const & v3
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(v1);
|
||||
this->value[1] = col_type(v2);
|
||||
this->value[2] = col_type(v3);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// mat3x2 matrix conversions
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tmat3x2<T, P>::tmat3x2
|
||||
(
|
||||
tmat3x2<U, Q> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P>::tmat3x2
|
||||
(
|
||||
tmat2x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = col_type(T(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P>::tmat3x2
|
||||
(
|
||||
tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P>::tmat3x2
|
||||
(
|
||||
tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P>::tmat3x2
|
||||
(
|
||||
tmat2x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(T(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P>::tmat3x2
|
||||
(
|
||||
tmat2x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(T(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P>::tmat3x2
|
||||
(
|
||||
tmat3x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P>::tmat3x2
|
||||
(
|
||||
tmat4x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P>::tmat3x2
|
||||
(
|
||||
tmat4x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Unary updatable operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P>& tmat3x2<T, P>::operator= (tmat3x2<T, P> const & m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x2<T, P>& tmat3x2<T, P>::operator= (tmat3x2<U, P> const & m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x2<T, P>& tmat3x2<T, P>::operator+= (U s)
|
||||
{
|
||||
this->value[0] += s;
|
||||
this->value[1] += s;
|
||||
this->value[2] += s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x2<T, P>& tmat3x2<T, P>::operator+= (tmat3x2<U, P> const & m)
|
||||
{
|
||||
this->value[0] += m[0];
|
||||
this->value[1] += m[1];
|
||||
this->value[2] += m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x2<T, P>& tmat3x2<T, P>::operator-= (U s)
|
||||
{
|
||||
this->value[0] -= s;
|
||||
this->value[1] -= s;
|
||||
this->value[2] -= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x2<T, P>& tmat3x2<T, P>::operator-= (tmat3x2<U, P> const & m)
|
||||
{
|
||||
this->value[0] -= m[0];
|
||||
this->value[1] -= m[1];
|
||||
this->value[2] -= m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x2<T, P>& tmat3x2<T, P>::operator*= (U s)
|
||||
{
|
||||
this->value[0] *= s;
|
||||
this->value[1] *= s;
|
||||
this->value[2] *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x2<T, P> & tmat3x2<T, P>::operator/= (U s)
|
||||
{
|
||||
this->value[0] /= s;
|
||||
this->value[1] /= s;
|
||||
this->value[2] /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P>& tmat3x2<T, P>::operator++ ()
|
||||
{
|
||||
++this->value[0];
|
||||
++this->value[1];
|
||||
++this->value[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P>& tmat3x2<T, P>::operator-- ()
|
||||
{
|
||||
--this->value[0];
|
||||
--this->value[1];
|
||||
--this->value[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P> tmat3x2<T, P>::operator++(int)
|
||||
{
|
||||
tmat3x2<T, P> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P> tmat3x2<T, P>::operator--(int)
|
||||
{
|
||||
tmat3x2<T, P> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Binary operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P> operator+
|
||||
(
|
||||
tmat3x2<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat3x2<T, P>(
|
||||
m[0] + s,
|
||||
m[1] + s,
|
||||
m[2] + s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P> operator+
|
||||
(
|
||||
tmat3x2<T, P> const & m1,
|
||||
tmat3x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat3x2<T, P>(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1],
|
||||
m1[2] + m2[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P> operator-
|
||||
(
|
||||
tmat3x2<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat3x2<T, P>(
|
||||
m[0] - s,
|
||||
m[1] - s,
|
||||
m[2] - s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P> operator-
|
||||
(
|
||||
tmat3x2<T, P> const & m1,
|
||||
tmat3x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat3x2<T, P>(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1],
|
||||
m1[2] - m2[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P> operator*
|
||||
(
|
||||
tmat3x2<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat3x2<T, P>(
|
||||
m[0] * s,
|
||||
m[1] * s,
|
||||
m[2] * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P> operator*
|
||||
(
|
||||
T const & s,
|
||||
tmat3x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat3x2<T, P>(
|
||||
m[0] * s,
|
||||
m[1] * s,
|
||||
m[2] * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat3x2<T, P>::col_type operator*
|
||||
(
|
||||
tmat3x2<T, P> const & m,
|
||||
typename tmat3x2<T, P>::row_type const & v)
|
||||
{
|
||||
return typename tmat3x2<T, P>::col_type(
|
||||
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
|
||||
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat3x2<T, P>::row_type operator*
|
||||
(
|
||||
typename tmat3x2<T, P>::col_type const & v,
|
||||
tmat3x2<T, P> const & m)
|
||||
{
|
||||
return typename tmat3x2<T, P>::row_type(
|
||||
v.x * m[0][0] + v.y * m[0][1],
|
||||
v.x * m[1][0] + v.y * m[1][1],
|
||||
v.x * m[2][0] + v.y * m[2][1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P> operator*
|
||||
(
|
||||
tmat3x2<T, P> const & m1,
|
||||
tmat2x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
const T SrcA00 = m1[0][0];
|
||||
const T SrcA01 = m1[0][1];
|
||||
const T SrcA10 = m1[1][0];
|
||||
const T SrcA11 = m1[1][1];
|
||||
const T SrcA20 = m1[2][0];
|
||||
const T SrcA21 = m1[2][1];
|
||||
|
||||
const T SrcB00 = m2[0][0];
|
||||
const T SrcB01 = m2[0][1];
|
||||
const T SrcB02 = m2[0][2];
|
||||
const T SrcB10 = m2[1][0];
|
||||
const T SrcB11 = m2[1][1];
|
||||
const T SrcB12 = m2[1][2];
|
||||
|
||||
tmat2x2<T, P> Result(tmat2x2<T, P>::_null);
|
||||
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
|
||||
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
|
||||
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
|
||||
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P> operator*
|
||||
(
|
||||
tmat3x2<T, P> const & m1,
|
||||
tmat3x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat3x2<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P> operator*
|
||||
(
|
||||
tmat3x2<T, P> const & m1,
|
||||
tmat4x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat4x2<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
|
||||
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
|
||||
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P> operator/
|
||||
(
|
||||
tmat3x2<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat3x2<T, P>(
|
||||
m[0] / s,
|
||||
m[1] / s,
|
||||
m[2] / s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P> operator/
|
||||
(
|
||||
T const & s,
|
||||
tmat3x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat3x2<T, P>(
|
||||
s / m[0],
|
||||
s / m[1],
|
||||
s / m[2]);
|
||||
}
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P> const operator-
|
||||
(
|
||||
tmat3x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat3x2<T, P>(
|
||||
-m[0],
|
||||
-m[1],
|
||||
-m[2]);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Boolean operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator==
|
||||
(
|
||||
tmat3x2<T, P> const & m1,
|
||||
tmat3x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator!=
|
||||
(
|
||||
tmat3x2<T, P> const & m1,
|
||||
tmat3x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
|
||||
}
|
||||
|
||||
} //namespace detail
|
||||
} //namespace glm
|
253
deps/glm/detail/type_mat3x3.hpp
vendored
253
deps/glm/detail/type_mat3x3.hpp
vendored
@ -1,253 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat3x3.hpp
|
||||
/// @date 2005-01-27 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_mat3x3
|
||||
#define glm_core_type_mat3x3
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_mat.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
struct tmat3x3
|
||||
{
|
||||
enum ctor{_null};
|
||||
typedef T value_type;
|
||||
typedef std::size_t size_type;
|
||||
typedef tvec3<T, P> col_type;
|
||||
typedef tvec3<T, P> row_type;
|
||||
typedef tmat3x3<T, P> type;
|
||||
typedef tmat3x3<T, P> transpose_type;
|
||||
|
||||
length_t length() const;
|
||||
|
||||
template <typename U, precision Q>
|
||||
friend tvec3<U, Q> operator/(tmat3x3<U, Q> const & m, tvec3<U, Q> const & v);
|
||||
template <typename U, precision Q>
|
||||
friend tvec3<U, Q> operator/(tvec3<U, Q> const & v, tmat3x3<U, Q> const & m);
|
||||
|
||||
private:
|
||||
/// @cond DETAIL
|
||||
col_type value[3];
|
||||
/// @endcond
|
||||
|
||||
public:
|
||||
// Constructors
|
||||
tmat3x3();
|
||||
tmat3x3(tmat3x3<T, P> const & m);
|
||||
template <precision Q>
|
||||
tmat3x3(tmat3x3<T, Q> const & m);
|
||||
|
||||
explicit tmat3x3(
|
||||
ctor Null);
|
||||
explicit tmat3x3(
|
||||
T const & s);
|
||||
tmat3x3(
|
||||
T const & x0, T const & y0, T const & z0,
|
||||
T const & x1, T const & y1, T const & z1,
|
||||
T const & x2, T const & y2, T const & z2);
|
||||
tmat3x3(
|
||||
col_type const & v0,
|
||||
col_type const & v1,
|
||||
col_type const & v2);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversions
|
||||
template<
|
||||
typename X1, typename Y1, typename Z1,
|
||||
typename X2, typename Y2, typename Z2,
|
||||
typename X3, typename Y3, typename Z3>
|
||||
tmat3x3(
|
||||
X1 const & x1, Y1 const & y1, Z1 const & z1,
|
||||
X2 const & x2, Y2 const & y2, Z2 const & z2,
|
||||
X3 const & x3, Y3 const & y3, Z3 const & z3);
|
||||
|
||||
template <typename V1, typename V2, typename V3>
|
||||
tmat3x3(
|
||||
tvec3<V1, P> const & v1,
|
||||
tvec3<V2, P> const & v2,
|
||||
tvec3<V3, P> const & v3);
|
||||
|
||||
// Matrix conversions
|
||||
template <typename U, precision Q>
|
||||
explicit tmat3x3(tmat3x3<U, Q> const & m);
|
||||
|
||||
explicit tmat3x3(tmat2x2<T, P> const & x);
|
||||
explicit tmat3x3(tmat4x4<T, P> const & x);
|
||||
explicit tmat3x3(tmat2x3<T, P> const & x);
|
||||
explicit tmat3x3(tmat3x2<T, P> const & x);
|
||||
explicit tmat3x3(tmat2x4<T, P> const & x);
|
||||
explicit tmat3x3(tmat4x2<T, P> const & x);
|
||||
explicit tmat3x3(tmat3x4<T, P> const & x);
|
||||
explicit tmat3x3(tmat4x3<T, P> const & x);
|
||||
|
||||
// Accesses
|
||||
col_type & operator[](length_t i);
|
||||
col_type const & operator[](length_t i) const;
|
||||
|
||||
// Unary updatable operators
|
||||
tmat3x3<T, P>& operator= (tmat3x3<T, P> const & m);
|
||||
template <typename U>
|
||||
tmat3x3<T, P>& operator= (tmat3x3<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat3x3<T, P>& operator+= (U s);
|
||||
template <typename U>
|
||||
tmat3x3<T, P>& operator+= (tmat3x3<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat3x3<T, P>& operator-= (U s);
|
||||
template <typename U>
|
||||
tmat3x3<T, P>& operator-= (tmat3x3<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat3x3<T, P>& operator*= (U s);
|
||||
template <typename U>
|
||||
tmat3x3<T, P>& operator*= (tmat3x3<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat3x3<T, P>& operator/= (U s);
|
||||
template <typename U>
|
||||
tmat3x3<T, P>& operator/= (tmat3x3<U, P> const & m);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Increment and decrement operators
|
||||
|
||||
tmat3x3<T, P> & operator++ ();
|
||||
tmat3x3<T, P> & operator-- ();
|
||||
tmat3x3<T, P> operator++(int);
|
||||
tmat3x3<T, P> operator--(int);
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x3<T, P> compute_inverse_mat3(tmat3x3<T, P> const & m);
|
||||
|
||||
// Binary operators
|
||||
template <typename T, precision P>
|
||||
tmat3x3<T, P> operator+ (
|
||||
tmat3x3<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x3<T, P> operator+ (
|
||||
T const & s,
|
||||
tmat3x3<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x3<T, P> operator+ (
|
||||
tmat3x3<T, P> const & m1,
|
||||
tmat3x3<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x3<T, P> operator- (
|
||||
tmat3x3<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x3<T, P> operator- (
|
||||
T const & s,
|
||||
tmat3x3<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x3<T, P> operator- (
|
||||
tmat3x3<T, P> const & m1,
|
||||
tmat3x3<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x3<T, P> operator* (
|
||||
tmat3x3<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x3<T, P> operator* (
|
||||
T const & s,
|
||||
tmat3x3<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat3x3<T, P>::col_type operator* (
|
||||
tmat3x3<T, P> const & m,
|
||||
typename tmat3x3<T, P>::row_type const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat3x3<T, P>::row_type operator* (
|
||||
typename tmat3x3<T, P>::col_type const & v,
|
||||
tmat3x3<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x3<T, P> operator* (
|
||||
tmat3x3<T, P> const & m1,
|
||||
tmat3x3<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x3<T, P> operator* (
|
||||
tmat3x3<T, P> const & m1,
|
||||
tmat2x3<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x3<T, P> operator* (
|
||||
tmat3x3<T, P> const & m1,
|
||||
tmat4x3<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x3<T, P> operator/ (
|
||||
tmat3x3<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x3<T, P> operator/ (
|
||||
T const & s,
|
||||
tmat3x3<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat3x3<T, P>::col_type operator/ (
|
||||
tmat3x3<T, P> const & m,
|
||||
typename tmat3x3<T, P>::row_type const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat3x3<T, P>::row_type operator/ (
|
||||
typename tmat3x3<T, P>::col_type const & v,
|
||||
tmat3x3<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x3<T, P> operator/ (
|
||||
tmat3x3<T, P> const & m1,
|
||||
tmat3x3<T, P> const & m2);
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
tmat3x3<T, P> const operator-(
|
||||
tmat3x3<T, P> const & m);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_mat3x3.inl"
|
||||
#endif
|
||||
|
||||
#endif //glm_core_type_mat3x3
|
784
deps/glm/detail/type_mat3x3.inl
vendored
784
deps/glm/detail/type_mat3x3.inl
vendored
@ -1,784 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat3x3.inl
|
||||
/// @date 2005-01-27 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
inline length_t tmat3x3<T, P>::length() const
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat3x3<T, P>::col_type &
|
||||
tmat3x3<T, P>::operator[]
|
||||
(
|
||||
length_t i
|
||||
)
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat3x3<T, P>::col_type const &
|
||||
tmat3x3<T, P>::operator[]
|
||||
(
|
||||
length_t i
|
||||
) const
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P>::tmat3x3()
|
||||
{
|
||||
value_type const Zero(0);
|
||||
value_type const One(1);
|
||||
this->value[0] = col_type(One, Zero, Zero);
|
||||
this->value[1] = col_type(Zero, One, Zero);
|
||||
this->value[2] = col_type(Zero, Zero, One);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P>::tmat3x3
|
||||
(
|
||||
tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P>::tmat3x3
|
||||
(
|
||||
ctor
|
||||
)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <precision Q>
|
||||
inline tmat3x3<T, P>::tmat3x3(
|
||||
tmat3x3<T, Q> const & m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P>::tmat3x3
|
||||
(
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
value_type const Zero(0);
|
||||
this->value[0] = col_type(s, Zero, Zero);
|
||||
this->value[1] = col_type(Zero, s, Zero);
|
||||
this->value[2] = col_type(Zero, Zero, s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P>::tmat3x3
|
||||
(
|
||||
T const & x0, T const & y0, T const & z0,
|
||||
T const & x1, T const & y1, T const & z1,
|
||||
T const & x2, T const & y2, T const & z2
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(x0, y0, z0);
|
||||
this->value[1] = col_type(x1, y1, z1);
|
||||
this->value[2] = col_type(x2, y2, z2);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P>::tmat3x3
|
||||
(
|
||||
col_type const & v0,
|
||||
col_type const & v1,
|
||||
col_type const & v2
|
||||
)
|
||||
{
|
||||
this->value[0] = v0;
|
||||
this->value[1] = v1;
|
||||
this->value[2] = v2;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion constructors
|
||||
template <typename T, precision P>
|
||||
template <
|
||||
typename X1, typename Y1, typename Z1,
|
||||
typename X2, typename Y2, typename Z2,
|
||||
typename X3, typename Y3, typename Z3>
|
||||
inline tmat3x3<T, P>::tmat3x3
|
||||
(
|
||||
X1 const & x1, Y1 const & y1, Z1 const & z1,
|
||||
X2 const & x2, Y2 const & y2, Z2 const & z2,
|
||||
X3 const & x3, Y3 const & y3, Z3 const & z3
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
|
||||
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
|
||||
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename V1, typename V2, typename V3>
|
||||
inline tmat3x3<T, P>::tmat3x3
|
||||
(
|
||||
tvec3<V1, P> const & v1,
|
||||
tvec3<V2, P> const & v2,
|
||||
tvec3<V3, P> const & v3
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(v1);
|
||||
this->value[1] = col_type(v2);
|
||||
this->value[2] = col_type(v3);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Conversions
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tmat3x3<T, P>::tmat3x3
|
||||
(
|
||||
tmat3x3<U, Q> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P>::tmat3x3
|
||||
(
|
||||
tmat2x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], value_type(0));
|
||||
this->value[1] = col_type(m[1], value_type(0));
|
||||
this->value[2] = col_type(detail::tvec2<T, P>(0), value_type(1));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P>::tmat3x3
|
||||
(
|
||||
tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P>::tmat3x3
|
||||
(
|
||||
tmat2x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = col_type(detail::tvec2<T, P>(0), value_type(1));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P>::tmat3x3
|
||||
(
|
||||
tmat3x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], value_type(0));
|
||||
this->value[1] = col_type(m[1], value_type(0));
|
||||
this->value[2] = col_type(m[2], value_type(1));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P>::tmat3x3
|
||||
(
|
||||
tmat2x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(detail::tvec2<T, P>(0), value_type(1));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P>::tmat3x3
|
||||
(
|
||||
tmat4x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], value_type(0));
|
||||
this->value[1] = col_type(m[1], value_type(0));
|
||||
this->value[2] = col_type(m[2], value_type(1));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P>::tmat3x3
|
||||
(
|
||||
tmat3x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P>::tmat3x3
|
||||
(
|
||||
tmat4x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> & tmat3x3<T, P>::operator= (tmat3x3<T, P> const & m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x3<T, P> & tmat3x3<T, P>::operator= (tmat3x3<U, P> const & m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x3<T, P> & tmat3x3<T, P>::operator+= (U s)
|
||||
{
|
||||
this->value[0] += s;
|
||||
this->value[1] += s;
|
||||
this->value[2] += s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x3<T, P> & tmat3x3<T, P>::operator+= (tmat3x3<U, P> const & m)
|
||||
{
|
||||
this->value[0] += m[0];
|
||||
this->value[1] += m[1];
|
||||
this->value[2] += m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x3<T, P> & tmat3x3<T, P>::operator-= (U s)
|
||||
{
|
||||
this->value[0] -= s;
|
||||
this->value[1] -= s;
|
||||
this->value[2] -= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x3<T, P> & tmat3x3<T, P>::operator-= (tmat3x3<U, P> const & m)
|
||||
{
|
||||
this->value[0] -= m[0];
|
||||
this->value[1] -= m[1];
|
||||
this->value[2] -= m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x3<T, P> & tmat3x3<T, P>::operator*= (U s)
|
||||
{
|
||||
this->value[0] *= s;
|
||||
this->value[1] *= s;
|
||||
this->value[2] *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x3<T, P> & tmat3x3<T, P>::operator*= (tmat3x3<U, P> const & m)
|
||||
{
|
||||
return (*this = *this * m);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x3<T, P> & tmat3x3<T, P>::operator/= (U s)
|
||||
{
|
||||
this->value[0] /= s;
|
||||
this->value[1] /= s;
|
||||
this->value[2] /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x3<T, P> & tmat3x3<T, P>::operator/= (tmat3x3<U, P> const & m)
|
||||
{
|
||||
return (*this = *this * detail::compute_inverse<detail::tmat3x3, T, P>::call(m));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> & tmat3x3<T, P>::operator++ ()
|
||||
{
|
||||
++this->value[0];
|
||||
++this->value[1];
|
||||
++this->value[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> & tmat3x3<T, P>::operator--()
|
||||
{
|
||||
--this->value[0];
|
||||
--this->value[1];
|
||||
--this->value[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> tmat3x3<T, P>::operator++(int)
|
||||
{
|
||||
tmat3x3<T, P> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> tmat3x3<T, P>::operator--(int)
|
||||
{
|
||||
tmat3x3<T, P> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_inverse<detail::tmat3x3, T, P>
|
||||
{
|
||||
static detail::tmat3x3<T, P> call(detail::tmat3x3<T, P> const & m)
|
||||
{
|
||||
T OneOverDeterminant = static_cast<T>(1) / (
|
||||
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
|
||||
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
|
||||
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]));
|
||||
|
||||
detail::tmat3x3<T, P> Inverse(detail::tmat3x3<T, P>::_null);
|
||||
Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant;
|
||||
Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant;
|
||||
Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant;
|
||||
Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant;
|
||||
Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant;
|
||||
Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant;
|
||||
Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant;
|
||||
Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant;
|
||||
Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant;
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> compute_inverse_mat3(tmat3x3<T, P> const & m)
|
||||
{
|
||||
T S00 = m[0][0];
|
||||
T S01 = m[0][1];
|
||||
T S02 = m[0][2];
|
||||
|
||||
T S10 = m[1][0];
|
||||
T S11 = m[1][1];
|
||||
T S12 = m[1][2];
|
||||
|
||||
T S20 = m[2][0];
|
||||
T S21 = m[2][1];
|
||||
T S22 = m[2][2];
|
||||
/*
|
||||
tmat3x3<T, P> Inverse(
|
||||
+ (S11 * S22 - S21 * S12),
|
||||
- (S10 * S22 - S20 * S12),
|
||||
+ (S10 * S21 - S20 * S11),
|
||||
- (S01 * S22 - S21 * S02),
|
||||
+ (S00 * S22 - S20 * S02),
|
||||
- (S00 * S21 - S20 * S01),
|
||||
+ (S01 * S12 - S11 * S02),
|
||||
- (S00 * S12 - S10 * S02),
|
||||
+ (S00 * S11 - S10 * S01));
|
||||
*/
|
||||
tmat3x3<T, P> Inverse(
|
||||
S11 * S22 - S21 * S12,
|
||||
S12 * S20 - S22 * S10,
|
||||
S10 * S21 - S20 * S11,
|
||||
S02 * S21 - S01 * S22,
|
||||
S00 * S22 - S02 * S20,
|
||||
S01 * S20 - S00 * S21,
|
||||
S12 * S01 - S11 * S02,
|
||||
S10 * S02 - S12 * S00,
|
||||
S11 * S00 - S10 * S01);
|
||||
|
||||
T Determinant =
|
||||
+ S00 * (S11 * S22 - S21 * S12)
|
||||
- S10 * (S01 * S22 - S21 * S02)
|
||||
+ S20 * (S01 * S12 - S11 * S02);
|
||||
|
||||
Inverse /= Determinant;
|
||||
return Inverse;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Binary operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> operator+
|
||||
(
|
||||
tmat3x3<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat3x3<T, P>(
|
||||
m[0] + s,
|
||||
m[1] + s,
|
||||
m[2] + s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> operator+
|
||||
(
|
||||
T const & s,
|
||||
tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat3x3<T, P>(
|
||||
m[0] + s,
|
||||
m[1] + s,
|
||||
m[2] + s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> operator+
|
||||
(
|
||||
tmat3x3<T, P> const & m1,
|
||||
tmat3x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat3x3<T, P>(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1],
|
||||
m1[2] + m2[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> operator-
|
||||
(
|
||||
tmat3x3<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat3x3<T, P>(
|
||||
m[0] - s,
|
||||
m[1] - s,
|
||||
m[2] - s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> operator-
|
||||
(
|
||||
T const & s,
|
||||
tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat3x3<T, P>(
|
||||
s - m[0],
|
||||
s - m[1],
|
||||
s - m[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> operator-
|
||||
(
|
||||
tmat3x3<T, P> const & m1,
|
||||
tmat3x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat3x3<T, P>(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1],
|
||||
m1[2] - m2[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> operator*
|
||||
(
|
||||
tmat3x3<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat3x3<T, P>(
|
||||
m[0] * s,
|
||||
m[1] * s,
|
||||
m[2] * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> operator*
|
||||
(
|
||||
T const & s,
|
||||
tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat3x3<T, P>(
|
||||
m[0] * s,
|
||||
m[1] * s,
|
||||
m[2] * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat3x3<T, P>::col_type operator*
|
||||
(
|
||||
tmat3x3<T, P> const & m,
|
||||
typename tmat3x3<T, P>::row_type const & v
|
||||
)
|
||||
{
|
||||
return typename tmat3x3<T, P>::col_type(
|
||||
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
|
||||
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
|
||||
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat3x3<T, P>::row_type operator*
|
||||
(
|
||||
typename tmat3x3<T, P>::col_type const & v,
|
||||
tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
return typename tmat3x3<T, P>::row_type(
|
||||
m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z,
|
||||
m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z,
|
||||
m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> operator*
|
||||
(
|
||||
tmat3x3<T, P> const & m1,
|
||||
tmat3x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
T const SrcA00 = m1[0][0];
|
||||
T const SrcA01 = m1[0][1];
|
||||
T const SrcA02 = m1[0][2];
|
||||
T const SrcA10 = m1[1][0];
|
||||
T const SrcA11 = m1[1][1];
|
||||
T const SrcA12 = m1[1][2];
|
||||
T const SrcA20 = m1[2][0];
|
||||
T const SrcA21 = m1[2][1];
|
||||
T const SrcA22 = m1[2][2];
|
||||
|
||||
T const SrcB00 = m2[0][0];
|
||||
T const SrcB01 = m2[0][1];
|
||||
T const SrcB02 = m2[0][2];
|
||||
T const SrcB10 = m2[1][0];
|
||||
T const SrcB11 = m2[1][1];
|
||||
T const SrcB12 = m2[1][2];
|
||||
T const SrcB20 = m2[2][0];
|
||||
T const SrcB21 = m2[2][1];
|
||||
T const SrcB22 = m2[2][2];
|
||||
|
||||
tmat3x3<T, P> Result(tmat3x3<T, P>::_null);
|
||||
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
|
||||
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
|
||||
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
|
||||
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
|
||||
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
|
||||
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
|
||||
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
|
||||
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
|
||||
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P> operator*
|
||||
(
|
||||
tmat3x3<T, P> const & m1,
|
||||
tmat2x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat2x3<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P> operator*
|
||||
(
|
||||
tmat3x3<T, P> const & m1,
|
||||
tmat4x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat4x3<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
|
||||
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
|
||||
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
|
||||
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2],
|
||||
m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> operator/
|
||||
(
|
||||
tmat3x3<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat3x3<T, P>(
|
||||
m[0] / s,
|
||||
m[1] / s,
|
||||
m[2] / s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> operator/
|
||||
(
|
||||
T const & s,
|
||||
tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat3x3<T, P>(
|
||||
s / m[0],
|
||||
s / m[1],
|
||||
s / m[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat3x3<T, P>::col_type operator/
|
||||
(
|
||||
tmat3x3<T, P> const & m,
|
||||
typename tmat3x3<T, P>::row_type const & v
|
||||
)
|
||||
{
|
||||
return detail::compute_inverse<detail::tmat3x3, T, P>::call(m) * v;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat3x3<T, P>::row_type operator/
|
||||
(
|
||||
typename tmat3x3<T, P>::col_type const & v,
|
||||
tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
return v * detail::compute_inverse<detail::tmat3x3, T, P>::call(m);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> operator/
|
||||
(
|
||||
tmat3x3<T, P> const & m1,
|
||||
tmat3x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
tmat3x3<T, P> m1_copy(m1);
|
||||
return m1_copy /= m2;
|
||||
}
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> const operator-
|
||||
(
|
||||
tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat3x3<T, P>(
|
||||
-m[0],
|
||||
-m[1],
|
||||
-m[2]);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Boolean operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator==
|
||||
(
|
||||
tmat3x3<T, P> const & m1,
|
||||
tmat3x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator!=
|
||||
(
|
||||
tmat3x3<T, P> const & m1,
|
||||
tmat3x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
|
||||
}
|
||||
|
||||
} //namespace detail
|
||||
} //namespace glm
|
216
deps/glm/detail/type_mat3x4.hpp
vendored
216
deps/glm/detail/type_mat3x4.hpp
vendored
@ -1,216 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat3x4.hpp
|
||||
/// @date 2006-08-05 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_mat3x4
|
||||
#define glm_core_type_mat3x4
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_mat.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
struct tmat3x4
|
||||
{
|
||||
enum ctor{_null};
|
||||
typedef T value_type;
|
||||
typedef std::size_t size_type;
|
||||
typedef tvec4<T, P> col_type;
|
||||
typedef tvec3<T, P> row_type;
|
||||
typedef tmat3x4<T, P> type;
|
||||
typedef tmat4x3<T, P> transpose_type;
|
||||
|
||||
length_t length() const;
|
||||
|
||||
private:
|
||||
// Data
|
||||
col_type value[3];
|
||||
|
||||
public:
|
||||
// Constructors
|
||||
tmat3x4();
|
||||
tmat3x4(tmat3x4<T, P> const & m);
|
||||
template <precision Q>
|
||||
tmat3x4(tmat3x4<T, Q> const & m);
|
||||
|
||||
explicit tmat3x4(
|
||||
ctor Null);
|
||||
explicit tmat3x4(
|
||||
T const & s);
|
||||
tmat3x4(
|
||||
T const & x0, T const & y0, T const & z0, T const & w0,
|
||||
T const & x1, T const & y1, T const & z1, T const & w1,
|
||||
T const & x2, T const & y2, T const & z2, T const & w2);
|
||||
tmat3x4(
|
||||
col_type const & v0,
|
||||
col_type const & v1,
|
||||
col_type const & v2);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversions
|
||||
template<
|
||||
typename X1, typename Y1, typename Z1, typename W1,
|
||||
typename X2, typename Y2, typename Z2, typename W2,
|
||||
typename X3, typename Y3, typename Z3, typename W3>
|
||||
tmat3x4(
|
||||
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
|
||||
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
|
||||
X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3);
|
||||
|
||||
template <typename V1, typename V2, typename V3>
|
||||
tmat3x4(
|
||||
tvec4<V1, P> const & v1,
|
||||
tvec4<V2, P> const & v2,
|
||||
tvec4<V3, P> const & v3);
|
||||
|
||||
// Matrix conversion
|
||||
template <typename U, precision Q>
|
||||
explicit tmat3x4(tmat3x4<U, Q> const & m);
|
||||
|
||||
explicit tmat3x4(tmat2x2<T, P> const & x);
|
||||
explicit tmat3x4(tmat3x3<T, P> const & x);
|
||||
explicit tmat3x4(tmat4x4<T, P> const & x);
|
||||
explicit tmat3x4(tmat2x3<T, P> const & x);
|
||||
explicit tmat3x4(tmat3x2<T, P> const & x);
|
||||
explicit tmat3x4(tmat2x4<T, P> const & x);
|
||||
explicit tmat3x4(tmat4x2<T, P> const & x);
|
||||
explicit tmat3x4(tmat4x3<T, P> const & x);
|
||||
|
||||
// Accesses
|
||||
col_type & operator[](length_t i);
|
||||
col_type const & operator[](length_t i) const;
|
||||
|
||||
// Unary updatable operators
|
||||
tmat3x4<T, P> & operator= (tmat3x4<T, P> const & m);
|
||||
template <typename U>
|
||||
tmat3x4<T, P> & operator= (tmat3x4<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat3x4<T, P> & operator+= (U s);
|
||||
template <typename U>
|
||||
tmat3x4<T, P> & operator+= (tmat3x4<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat3x4<T, P> & operator-= (U s);
|
||||
template <typename U>
|
||||
tmat3x4<T, P> & operator-= (tmat3x4<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat3x4<T, P> & operator*= (U s);
|
||||
template <typename U>
|
||||
tmat3x4<T, P> & operator/= (U s);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Increment and decrement operators
|
||||
|
||||
tmat3x4<T, P> & operator++ ();
|
||||
tmat3x4<T, P> & operator-- ();
|
||||
tmat3x4<T, P> operator++(int);
|
||||
tmat3x4<T, P> operator--(int);
|
||||
};
|
||||
|
||||
// Binary operators
|
||||
template <typename T, precision P>
|
||||
tmat3x4<T, P> operator+ (
|
||||
tmat3x4<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x4<T, P> operator+ (
|
||||
tmat3x4<T, P> const & m1,
|
||||
tmat3x4<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x4<T, P> operator- (
|
||||
tmat3x4<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x4<T, P> operator- (
|
||||
tmat3x4<T, P> const & m1,
|
||||
tmat3x4<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x4<T, P> operator* (
|
||||
tmat3x4<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x4<T, P> operator* (
|
||||
T const & s,
|
||||
tmat3x4<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat3x4<T, P>::col_type operator* (
|
||||
tmat3x4<T, P> const & m,
|
||||
typename tmat3x4<T, P>::row_type const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat3x4<T, P>::row_type operator* (
|
||||
typename tmat3x4<T, P>::col_type const & v,
|
||||
tmat3x4<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x4<T, P> operator* (
|
||||
tmat3x4<T, P> const & m1,
|
||||
tmat4x3<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x4<T, P> operator* (
|
||||
tmat3x4<T, P> const & m1,
|
||||
tmat2x3<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x4<T, P> operator* (
|
||||
tmat3x4<T, P> const & m1,
|
||||
tmat3x3<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x4<T, P> operator/ (
|
||||
tmat3x4<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x4<T, P> operator/ (
|
||||
T const & s,
|
||||
tmat3x4<T, P> const & m);
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
tmat3x4<T, P> const operator-(
|
||||
tmat3x4<T, P> const & m);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_mat3x4.inl"
|
||||
#endif
|
||||
|
||||
#endif //glm_core_type_mat3x4
|
653
deps/glm/detail/type_mat3x4.inl
vendored
653
deps/glm/detail/type_mat3x4.inl
vendored
@ -1,653 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat3x4.inl
|
||||
/// @date 2006-08-05 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
inline length_t tmat3x4<T, P>::length() const
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat3x4<T, P>::col_type &
|
||||
tmat3x4<T, P>::operator[]
|
||||
(
|
||||
length_t i
|
||||
)
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat3x4<T, P>::col_type const &
|
||||
tmat3x4<T, P>::operator[]
|
||||
(
|
||||
length_t i
|
||||
) const
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P>::tmat3x4()
|
||||
{
|
||||
this->value[0] = col_type(1, 0, 0, 0);
|
||||
this->value[1] = col_type(0, 1, 0, 0);
|
||||
this->value[2] = col_type(0, 0, 1, 0);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P>::tmat3x4
|
||||
(
|
||||
tmat3x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <precision Q>
|
||||
inline tmat3x4<T, P>::tmat3x4(
|
||||
tmat3x4<T, Q> const & m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P>::tmat3x4
|
||||
(
|
||||
ctor
|
||||
)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P>::tmat3x4
|
||||
(
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
value_type const Zero(0);
|
||||
this->value[0] = col_type(s, Zero, Zero, Zero);
|
||||
this->value[1] = col_type(Zero, s, Zero, Zero);
|
||||
this->value[2] = col_type(Zero, Zero, s, Zero);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P>::tmat3x4
|
||||
(
|
||||
T const & x0, T const & y0, T const & z0, T const & w0,
|
||||
T const & x1, T const & y1, T const & z1, T const & w1,
|
||||
T const & x2, T const & y2, T const & z2, T const & w2
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(x0, y0, z0, w0);
|
||||
this->value[1] = col_type(x1, y1, z1, w1);
|
||||
this->value[2] = col_type(x2, y2, z2, w2);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P>::tmat3x4
|
||||
(
|
||||
col_type const & v0,
|
||||
col_type const & v1,
|
||||
col_type const & v2
|
||||
)
|
||||
{
|
||||
this->value[0] = v0;
|
||||
this->value[1] = v1;
|
||||
this->value[2] = v2;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion constructors
|
||||
template <typename T, precision P>
|
||||
template <
|
||||
typename X1, typename Y1, typename Z1, typename W1,
|
||||
typename X2, typename Y2, typename Z2, typename W2,
|
||||
typename X3, typename Y3, typename Z3, typename W3>
|
||||
inline tmat3x4<T, P>::tmat3x4
|
||||
(
|
||||
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
|
||||
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
|
||||
X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
|
||||
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
|
||||
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename V1, typename V2, typename V3>
|
||||
inline tmat3x4<T, P>::tmat3x4
|
||||
(
|
||||
tvec4<V1, P> const & v1,
|
||||
tvec4<V2, P> const & v2,
|
||||
tvec4<V3, P> const & v3
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(v1);
|
||||
this->value[1] = col_type(v2);
|
||||
this->value[2] = col_type(v3);
|
||||
}
|
||||
|
||||
// Conversion
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tmat3x4<T, P>::tmat3x4
|
||||
(
|
||||
tmat3x4<U, Q> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P>::tmat3x4
|
||||
(
|
||||
tmat2x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
|
||||
this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
|
||||
this->value[2] = col_type(T(0), T(0), T(1), T(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P>::tmat3x4
|
||||
(
|
||||
tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], T(0));
|
||||
this->value[1] = col_type(m[1], T(0));
|
||||
this->value[2] = col_type(m[2], T(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P>::tmat3x4
|
||||
(
|
||||
tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P>::tmat3x4
|
||||
(
|
||||
tmat2x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], T(0));
|
||||
this->value[1] = col_type(m[1], T(0));
|
||||
this->value[2] = col_type(T(0), T(0), T(1), T(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P>::tmat3x4
|
||||
(
|
||||
tmat3x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
|
||||
this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
|
||||
this->value[2] = col_type(m[2], T(0), T(1));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P>::tmat3x4
|
||||
(
|
||||
tmat2x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(T(0), T(0), T(1), T(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P>::tmat3x4
|
||||
(
|
||||
tmat4x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], detail::tvec2<T, P>(T(0)));
|
||||
this->value[1] = col_type(m[1], detail::tvec2<T, P>(T(0)));
|
||||
this->value[2] = col_type(m[2], detail::tvec2<T, P>(T(1), T(0)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P>::tmat3x4
|
||||
(
|
||||
tmat4x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], T(0));
|
||||
this->value[1] = col_type(m[1], T(0));
|
||||
this->value[2] = col_type(m[2], T(0));
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Unary updatable operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P>& tmat3x4<T, P>::operator= (tmat3x4<T, P> const & m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x4<T, P>& tmat3x4<T, P>::operator= (tmat3x4<U, P> const & m)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x4<T, P>& tmat3x4<T, P>::operator+= (U s)
|
||||
{
|
||||
this->value[0] += s;
|
||||
this->value[1] += s;
|
||||
this->value[2] += s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x4<T, P>& tmat3x4<T, P>::operator+= (tmat3x4<U, P> const & m)
|
||||
{
|
||||
this->value[0] += m[0];
|
||||
this->value[1] += m[1];
|
||||
this->value[2] += m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x4<T, P>& tmat3x4<T, P>::operator-= (U s)
|
||||
{
|
||||
this->value[0] -= s;
|
||||
this->value[1] -= s;
|
||||
this->value[2] -= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x4<T, P>& tmat3x4<T, P>::operator-= (tmat3x4<U, P> const & m)
|
||||
{
|
||||
this->value[0] -= m[0];
|
||||
this->value[1] -= m[1];
|
||||
this->value[2] -= m[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x4<T, P>& tmat3x4<T, P>::operator*= (U s)
|
||||
{
|
||||
this->value[0] *= s;
|
||||
this->value[1] *= s;
|
||||
this->value[2] *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat3x4<T, P> & tmat3x4<T, P>::operator/= (U s)
|
||||
{
|
||||
this->value[0] /= s;
|
||||
this->value[1] /= s;
|
||||
this->value[2] /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P>& tmat3x4<T, P>::operator++ ()
|
||||
{
|
||||
++this->value[0];
|
||||
++this->value[1];
|
||||
++this->value[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P>& tmat3x4<T, P>::operator-- ()
|
||||
{
|
||||
--this->value[0];
|
||||
--this->value[1];
|
||||
--this->value[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P> tmat3x4<T, P>::operator++(int)
|
||||
{
|
||||
tmat3x4<T, P> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P> tmat3x4<T, P>::operator--(int)
|
||||
{
|
||||
tmat3x4<T, P> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Binary operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P> operator+
|
||||
(
|
||||
tmat3x4<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat3x4<T, P>(
|
||||
m[0] + s,
|
||||
m[1] + s,
|
||||
m[2] + s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P> operator+
|
||||
(
|
||||
tmat3x4<T, P> const & m1,
|
||||
tmat3x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat3x4<T, P>(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1],
|
||||
m1[2] + m2[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P> operator-
|
||||
(
|
||||
tmat3x4<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat3x4<T, P>(
|
||||
m[0] - s,
|
||||
m[1] - s,
|
||||
m[2] - s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P> operator-
|
||||
(
|
||||
tmat3x4<T, P> const & m1,
|
||||
tmat3x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat3x4<T, P>(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1],
|
||||
m1[2] - m2[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P> operator*
|
||||
(
|
||||
tmat3x4<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat3x4<T, P>(
|
||||
m[0] * s,
|
||||
m[1] * s,
|
||||
m[2] * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P> operator*
|
||||
(
|
||||
T const & s,
|
||||
tmat3x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat3x4<T, P>(
|
||||
m[0] * s,
|
||||
m[1] * s,
|
||||
m[2] * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat3x4<T, P>::col_type operator*
|
||||
(
|
||||
tmat3x4<T, P> const & m,
|
||||
typename tmat3x4<T, P>::row_type const & v
|
||||
)
|
||||
{
|
||||
return typename tmat3x4<T, P>::col_type(
|
||||
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
|
||||
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
|
||||
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z,
|
||||
m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat3x4<T, P>::row_type operator*
|
||||
(
|
||||
typename tmat3x4<T, P>::col_type const & v,
|
||||
tmat3x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
return typename tmat3x4<T, P>::row_type(
|
||||
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
|
||||
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3],
|
||||
v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> operator*
|
||||
(
|
||||
tmat3x4<T, P> const & m1,
|
||||
tmat4x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
const T SrcA00 = m1[0][0];
|
||||
const T SrcA01 = m1[0][1];
|
||||
const T SrcA02 = m1[0][2];
|
||||
const T SrcA03 = m1[0][3];
|
||||
const T SrcA10 = m1[1][0];
|
||||
const T SrcA11 = m1[1][1];
|
||||
const T SrcA12 = m1[1][2];
|
||||
const T SrcA13 = m1[1][3];
|
||||
const T SrcA20 = m1[2][0];
|
||||
const T SrcA21 = m1[2][1];
|
||||
const T SrcA22 = m1[2][2];
|
||||
const T SrcA23 = m1[2][3];
|
||||
|
||||
const T SrcB00 = m2[0][0];
|
||||
const T SrcB01 = m2[0][1];
|
||||
const T SrcB02 = m2[0][2];
|
||||
const T SrcB10 = m2[1][0];
|
||||
const T SrcB11 = m2[1][1];
|
||||
const T SrcB12 = m2[1][2];
|
||||
const T SrcB20 = m2[2][0];
|
||||
const T SrcB21 = m2[2][1];
|
||||
const T SrcB22 = m2[2][2];
|
||||
const T SrcB30 = m2[3][0];
|
||||
const T SrcB31 = m2[3][1];
|
||||
const T SrcB32 = m2[3][2];
|
||||
|
||||
tmat4x4<T, P> Result(tmat4x4<T, P>::_null);
|
||||
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
|
||||
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
|
||||
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
|
||||
Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01 + SrcA23 * SrcB02;
|
||||
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
|
||||
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
|
||||
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
|
||||
Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11 + SrcA23 * SrcB12;
|
||||
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
|
||||
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
|
||||
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
|
||||
Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21 + SrcA23 * SrcB22;
|
||||
Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31 + SrcA20 * SrcB32;
|
||||
Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31 + SrcA21 * SrcB32;
|
||||
Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31 + SrcA22 * SrcB32;
|
||||
Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31 + SrcA23 * SrcB32;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P> operator*
|
||||
(
|
||||
tmat3x4<T, P> const & m1,
|
||||
tmat2x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat2x4<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
|
||||
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
|
||||
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P> operator*
|
||||
(
|
||||
tmat3x4<T, P> const & m1,
|
||||
tmat3x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat3x4<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
|
||||
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
|
||||
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
|
||||
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
|
||||
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P> operator/
|
||||
(
|
||||
tmat3x4<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat3x4<T, P>(
|
||||
m[0] / s,
|
||||
m[1] / s,
|
||||
m[2] / s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P> operator/
|
||||
(
|
||||
T const & s,
|
||||
tmat3x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat3x4<T, P>(
|
||||
s / m[0],
|
||||
s / m[1],
|
||||
s / m[2]);
|
||||
}
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P> const operator-
|
||||
(
|
||||
tmat3x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat3x4<T, P>(
|
||||
-m[0],
|
||||
-m[1],
|
||||
-m[2]);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Boolean operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator==
|
||||
(
|
||||
tmat3x4<T, P> const & m1,
|
||||
tmat3x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator!=
|
||||
(
|
||||
tmat3x4<T, P> const & m1,
|
||||
tmat3x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
|
||||
}
|
||||
} //namespace detail
|
||||
} //namespace glm
|
222
deps/glm/detail/type_mat4x2.hpp
vendored
222
deps/glm/detail/type_mat4x2.hpp
vendored
@ -1,222 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat4x2.hpp
|
||||
/// @date 2006-10-01 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_mat4x2
|
||||
#define glm_core_type_mat4x2
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_mat.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
struct tmat4x2
|
||||
{
|
||||
enum ctor{_null};
|
||||
typedef T value_type;
|
||||
typedef std::size_t size_type;
|
||||
typedef tvec2<T, P> col_type;
|
||||
typedef tvec4<T, P> row_type;
|
||||
typedef tmat4x2<T, P> type;
|
||||
typedef tmat2x4<T, P> transpose_type;
|
||||
|
||||
length_t length() const;
|
||||
|
||||
private:
|
||||
// Data
|
||||
col_type value[4];
|
||||
|
||||
public:
|
||||
// Constructors
|
||||
tmat4x2();
|
||||
tmat4x2(tmat4x2<T, P> const & m);
|
||||
template <precision Q>
|
||||
tmat4x2(tmat4x2<T, Q> const & m);
|
||||
|
||||
explicit tmat4x2(
|
||||
ctor Null);
|
||||
explicit tmat4x2(
|
||||
T const & x);
|
||||
tmat4x2(
|
||||
T const & x0, T const & y0,
|
||||
T const & x1, T const & y1,
|
||||
T const & x2, T const & y2,
|
||||
T const & x3, T const & y3);
|
||||
tmat4x2(
|
||||
col_type const & v0,
|
||||
col_type const & v1,
|
||||
col_type const & v2,
|
||||
col_type const & v3);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversions
|
||||
|
||||
template<
|
||||
typename X1, typename Y1,
|
||||
typename X2, typename Y2,
|
||||
typename X3, typename Y3,
|
||||
typename X4, typename Y4>
|
||||
tmat4x2(
|
||||
X1 const & x1, Y1 const & y1,
|
||||
X2 const & x2, Y2 const & y2,
|
||||
X3 const & x3, Y3 const & y3,
|
||||
X4 const & x4, Y4 const & y4);
|
||||
|
||||
template <typename V1, typename V2, typename V3, typename V4>
|
||||
tmat4x2(
|
||||
tvec2<V1, P> const & v1,
|
||||
tvec2<V2, P> const & v2,
|
||||
tvec2<V3, P> const & v3,
|
||||
tvec2<V4, P> const & v4);
|
||||
|
||||
// Matrix conversions
|
||||
template <typename U, precision Q>
|
||||
explicit tmat4x2(tmat4x2<U, Q> const & m);
|
||||
|
||||
explicit tmat4x2(tmat2x2<T, P> const & x);
|
||||
explicit tmat4x2(tmat3x3<T, P> const & x);
|
||||
explicit tmat4x2(tmat4x4<T, P> const & x);
|
||||
explicit tmat4x2(tmat2x3<T, P> const & x);
|
||||
explicit tmat4x2(tmat3x2<T, P> const & x);
|
||||
explicit tmat4x2(tmat2x4<T, P> const & x);
|
||||
explicit tmat4x2(tmat4x3<T, P> const & x);
|
||||
explicit tmat4x2(tmat3x4<T, P> const & x);
|
||||
|
||||
// Accesses
|
||||
col_type & operator[](length_t i);
|
||||
col_type const & operator[](length_t i) const;
|
||||
|
||||
// Unary updatable operators
|
||||
tmat4x2<T, P>& operator= (tmat4x2<T, P> const & m);
|
||||
template <typename U>
|
||||
tmat4x2<T, P>& operator= (tmat4x2<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat4x2<T, P>& operator+= (U s);
|
||||
template <typename U>
|
||||
tmat4x2<T, P>& operator+= (tmat4x2<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat4x2<T, P>& operator-= (U s);
|
||||
template <typename U>
|
||||
tmat4x2<T, P>& operator-= (tmat4x2<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat4x2<T, P>& operator*= (U s);
|
||||
template <typename U>
|
||||
tmat4x2<T, P>& operator/= (U s);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Increment and decrement operators
|
||||
|
||||
tmat4x2<T, P> & operator++ ();
|
||||
tmat4x2<T, P> & operator-- ();
|
||||
tmat4x2<T, P> operator++(int);
|
||||
tmat4x2<T, P> operator--(int);
|
||||
};
|
||||
|
||||
// Binary operators
|
||||
template <typename T, precision P>
|
||||
tmat4x2<T, P> operator+ (
|
||||
tmat4x2<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x2<T, P> operator+ (
|
||||
tmat4x2<T, P> const & m1,
|
||||
tmat4x2<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x2<T, P> operator- (
|
||||
tmat4x2<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x2<T, P> operator- (
|
||||
tmat4x2<T, P> const & m1,
|
||||
tmat4x2<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x2<T, P> operator* (
|
||||
tmat4x2<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x2<T, P> operator* (
|
||||
T const & s,
|
||||
tmat4x2<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat4x2<T, P>::col_type operator* (
|
||||
tmat4x2<T, P> const & m,
|
||||
typename tmat4x2<T, P>::row_type const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat4x2<T, P>::row_type operator* (
|
||||
typename tmat4x2<T, P>::col_type const & v,
|
||||
tmat4x2<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x2<T, P> operator* (
|
||||
tmat4x2<T, P> const & m1,
|
||||
tmat3x4<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x2<T, P> operator* (
|
||||
tmat4x2<T, P> const & m1,
|
||||
tmat4x4<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x3<T, P> operator* (
|
||||
tmat4x3<T, P> const & m1,
|
||||
tmat2x4<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x2<T, P> operator/ (
|
||||
tmat4x2<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x2<T, P> operator/ (
|
||||
T const & s,
|
||||
tmat4x2<T, P> const & m);
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
tmat4x2<T, P> const operator-(
|
||||
tmat4x2<T, P> const & m);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_mat4x2.inl"
|
||||
#endif
|
||||
|
||||
#endif //glm_core_type_mat4x2
|
672
deps/glm/detail/type_mat4x2.inl
vendored
672
deps/glm/detail/type_mat4x2.inl
vendored
@ -1,672 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat4x2.inl
|
||||
/// @date 2006-10-01 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
inline length_t tmat4x2<T, P>::length() const
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat4x2<T, P>::col_type &
|
||||
tmat4x2<T, P>::operator[]
|
||||
(
|
||||
length_t i
|
||||
)
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat4x2<T, P>::col_type const &
|
||||
tmat4x2<T, P>::operator[]
|
||||
(
|
||||
length_t i
|
||||
) const
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P>::tmat4x2()
|
||||
{
|
||||
value_type const Zero(0);
|
||||
value_type const One(1);
|
||||
this->value[0] = col_type(One, Zero);
|
||||
this->value[1] = col_type(Zero, One);
|
||||
this->value[2] = col_type(Zero, Zero);
|
||||
this->value[3] = col_type(Zero, Zero);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P>::tmat4x2(
|
||||
tmat4x2<T, P> const & m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
this->value[3] = m.value[3];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <precision Q>
|
||||
inline tmat4x2<T, P>::tmat4x2(
|
||||
tmat4x2<T, Q> const & m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
this->value[3] = m.value[3];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P>::tmat4x2(ctor)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P>::tmat4x2
|
||||
(
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
value_type const Zero(0);
|
||||
this->value[0] = col_type(s, Zero);
|
||||
this->value[1] = col_type(Zero, s);
|
||||
this->value[2] = col_type(Zero, Zero);
|
||||
this->value[3] = col_type(Zero, Zero);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P>::tmat4x2
|
||||
(
|
||||
T const & x0, T const & y0,
|
||||
T const & x1, T const & y1,
|
||||
T const & x2, T const & y2,
|
||||
T const & x3, T const & y3
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(x0, y0);
|
||||
this->value[1] = col_type(x1, y1);
|
||||
this->value[2] = col_type(x2, y2);
|
||||
this->value[3] = col_type(x3, y3);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P>::tmat4x2
|
||||
(
|
||||
col_type const & v0,
|
||||
col_type const & v1,
|
||||
col_type const & v2,
|
||||
col_type const & v3
|
||||
)
|
||||
{
|
||||
this->value[0] = v0;
|
||||
this->value[1] = v1;
|
||||
this->value[2] = v2;
|
||||
this->value[3] = v3;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
template <
|
||||
typename X1, typename Y1,
|
||||
typename X2, typename Y2,
|
||||
typename X3, typename Y3,
|
||||
typename X4, typename Y4>
|
||||
inline tmat4x2<T, P>::tmat4x2
|
||||
(
|
||||
X1 const & x1, Y1 const & y1,
|
||||
X2 const & x2, Y2 const & y2,
|
||||
X3 const & x3, Y3 const & y3,
|
||||
X4 const & x4, Y4 const & y4
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
|
||||
this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
|
||||
this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
|
||||
this->value[3] = col_type(static_cast<T>(x4), value_type(y4));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename V1, typename V2, typename V3, typename V4>
|
||||
inline tmat4x2<T, P>::tmat4x2
|
||||
(
|
||||
tvec2<V1, P> const & v1,
|
||||
tvec2<V2, P> const & v2,
|
||||
tvec2<V3, P> const & v3,
|
||||
tvec2<V4, P> const & v4
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(v1);
|
||||
this->value[1] = col_type(v2);
|
||||
this->value[2] = col_type(v3);
|
||||
this->value[3] = col_type(v4);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tmat4x2<T, P>::tmat4x2
|
||||
(
|
||||
tmat4x2<U, Q> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(m[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P>::tmat4x2
|
||||
(
|
||||
tmat2x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(static_cast<T>(0));
|
||||
this->value[3] = col_type(static_cast<T>(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P>::tmat4x2
|
||||
(
|
||||
tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(static_cast<T>(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P>::tmat4x2
|
||||
(
|
||||
tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(m[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P>::tmat4x2
|
||||
(
|
||||
tmat2x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(static_cast<T>(0));
|
||||
this->value[3] = col_type(static_cast<T>(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P>::tmat4x2
|
||||
(
|
||||
tmat3x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(static_cast<T>(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P>::tmat4x2
|
||||
(
|
||||
tmat2x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(static_cast<T>(0));
|
||||
this->value[3] = col_type(static_cast<T>(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P>::tmat4x2
|
||||
(
|
||||
tmat4x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(m[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P>::tmat4x2
|
||||
(
|
||||
tmat3x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(static_cast<T>(0));
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Unary updatable operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P>& tmat4x2<T, P>::operator=
|
||||
(
|
||||
tmat4x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
this->value[3] = m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x2<T, P>& tmat4x2<T, P>::operator=
|
||||
(
|
||||
tmat4x2<U, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
this->value[3] = m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x2<T, P> & tmat4x2<T, P>::operator+= (U s)
|
||||
{
|
||||
this->value[0] += s;
|
||||
this->value[1] += s;
|
||||
this->value[2] += s;
|
||||
this->value[3] += s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x2<T, P> & tmat4x2<T, P>::operator+= (tmat4x2<U, P> const & m)
|
||||
{
|
||||
this->value[0] += m[0];
|
||||
this->value[1] += m[1];
|
||||
this->value[2] += m[2];
|
||||
this->value[3] += m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x2<T, P> & tmat4x2<T, P>::operator-= (U s)
|
||||
{
|
||||
this->value[0] -= s;
|
||||
this->value[1] -= s;
|
||||
this->value[2] -= s;
|
||||
this->value[3] -= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x2<T, P> & tmat4x2<T, P>::operator-= (tmat4x2<U, P> const & m)
|
||||
{
|
||||
this->value[0] -= m[0];
|
||||
this->value[1] -= m[1];
|
||||
this->value[2] -= m[2];
|
||||
this->value[3] -= m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x2<T, P> & tmat4x2<T, P>::operator*= (U s)
|
||||
{
|
||||
this->value[0] *= s;
|
||||
this->value[1] *= s;
|
||||
this->value[2] *= s;
|
||||
this->value[3] *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x2<T, P> & tmat4x2<T, P>::operator/= (U s)
|
||||
{
|
||||
this->value[0] /= s;
|
||||
this->value[1] /= s;
|
||||
this->value[2] /= s;
|
||||
this->value[3] /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P> & tmat4x2<T, P>::operator++ ()
|
||||
{
|
||||
++this->value[0];
|
||||
++this->value[1];
|
||||
++this->value[2];
|
||||
++this->value[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P> & tmat4x2<T, P>::operator-- ()
|
||||
{
|
||||
--this->value[0];
|
||||
--this->value[1];
|
||||
--this->value[2];
|
||||
--this->value[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P> tmat4x2<T, P>::operator++(int)
|
||||
{
|
||||
tmat4x2<T, P> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P> tmat4x2<T, P>::operator--(int)
|
||||
{
|
||||
tmat4x2<T, P> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Binary operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P> operator+
|
||||
(
|
||||
tmat4x2<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat4x2<T, P>(
|
||||
m[0] + s,
|
||||
m[1] + s,
|
||||
m[2] + s,
|
||||
m[3] + s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P> operator+
|
||||
(
|
||||
tmat4x2<T, P> const & m1,
|
||||
tmat4x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat4x2<T, P>(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1],
|
||||
m1[2] + m2[2],
|
||||
m1[3] + m2[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P> operator-
|
||||
(
|
||||
tmat4x2<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat4x2<T, P>(
|
||||
m[0] - s,
|
||||
m[1] - s,
|
||||
m[2] - s,
|
||||
m[3] - s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P> operator-
|
||||
(
|
||||
tmat4x2<T, P> const & m1,
|
||||
tmat4x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat4x2<T, P>(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1],
|
||||
m1[2] - m2[2],
|
||||
m1[3] - m2[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P> operator*
|
||||
(
|
||||
tmat4x2<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat4x2<T, P>(
|
||||
m[0] * s,
|
||||
m[1] * s,
|
||||
m[2] * s,
|
||||
m[3] * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P> operator*
|
||||
(
|
||||
T const & s,
|
||||
tmat4x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat4x2<T, P>(
|
||||
m[0] * s,
|
||||
m[1] * s,
|
||||
m[2] * s,
|
||||
m[3] * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat4x2<T, P>::col_type operator*
|
||||
(
|
||||
tmat4x2<T, P> const & m,
|
||||
typename tmat4x2<T, P>::row_type const & v
|
||||
)
|
||||
{
|
||||
return typename tmat4x2<T, P>::col_type(
|
||||
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
|
||||
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat4x2<T, P>::row_type operator*
|
||||
(
|
||||
typename tmat4x2<T, P>::col_type const & v,
|
||||
tmat4x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
return typename tmat4x2<T, P>::row_type(
|
||||
v.x * m[0][0] + v.y * m[0][1],
|
||||
v.x * m[1][0] + v.y * m[1][1],
|
||||
v.x * m[2][0] + v.y * m[2][1],
|
||||
v.x * m[3][0] + v.y * m[3][1]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x2<T, P> operator*
|
||||
(
|
||||
tmat4x2<T, P> const & m1,
|
||||
tmat2x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
T const SrcA00 = m1[0][0];
|
||||
T const SrcA01 = m1[0][1];
|
||||
T const SrcA10 = m1[1][0];
|
||||
T const SrcA11 = m1[1][1];
|
||||
T const SrcA20 = m1[2][0];
|
||||
T const SrcA21 = m1[2][1];
|
||||
T const SrcA30 = m1[3][0];
|
||||
T const SrcA31 = m1[3][1];
|
||||
|
||||
T const SrcB00 = m2[0][0];
|
||||
T const SrcB01 = m2[0][1];
|
||||
T const SrcB02 = m2[0][2];
|
||||
T const SrcB03 = m2[0][3];
|
||||
T const SrcB10 = m2[1][0];
|
||||
T const SrcB11 = m2[1][1];
|
||||
T const SrcB12 = m2[1][2];
|
||||
T const SrcB13 = m2[1][3];
|
||||
|
||||
tmat2x2<T, P> Result(tmat2x2<T, P>::_null);
|
||||
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
|
||||
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
|
||||
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
|
||||
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x2<T, P> operator*
|
||||
(
|
||||
tmat4x2<T, P> const & m1,
|
||||
tmat3x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat3x2<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P> operator*
|
||||
(
|
||||
tmat4x2<T, P> const & m1,
|
||||
tmat4x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat4x2<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
|
||||
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
|
||||
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P> operator/
|
||||
(
|
||||
tmat4x2<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat4x2<T, P>(
|
||||
m[0] / s,
|
||||
m[1] / s,
|
||||
m[2] / s,
|
||||
m[3] / s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P> operator/
|
||||
(
|
||||
T const & s,
|
||||
tmat4x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat4x2<T, P>(
|
||||
s / m[0],
|
||||
s / m[1],
|
||||
s / m[2],
|
||||
s / m[3]);
|
||||
}
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
inline tmat4x2<T, P> const operator-
|
||||
(
|
||||
tmat4x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat4x2<T, P>(
|
||||
-m[0],
|
||||
-m[1],
|
||||
-m[2],
|
||||
-m[3]);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Boolean operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator==
|
||||
(
|
||||
tmat4x2<T, P> const & m1,
|
||||
tmat4x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator!=
|
||||
(
|
||||
tmat4x2<T, P> const & m1,
|
||||
tmat4x2<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
|
||||
}
|
||||
} //namespace detail
|
||||
} //namespace glm
|
222
deps/glm/detail/type_mat4x3.hpp
vendored
222
deps/glm/detail/type_mat4x3.hpp
vendored
@ -1,222 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat4x3.hpp
|
||||
/// @date 2006-08-04 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_mat4x3
|
||||
#define glm_core_type_mat4x3
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_mat.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
struct tmat4x3
|
||||
{
|
||||
enum ctor{_null};
|
||||
typedef T value_type;
|
||||
typedef std::size_t size_type;
|
||||
typedef tvec3<T, P> col_type;
|
||||
typedef tvec4<T, P> row_type;
|
||||
typedef tmat4x3<T, P> type;
|
||||
typedef tmat3x4<T, P> transpose_type;
|
||||
|
||||
length_t length() const;
|
||||
|
||||
private:
|
||||
// Data
|
||||
col_type value[4];
|
||||
|
||||
public:
|
||||
// Constructors
|
||||
tmat4x3();
|
||||
tmat4x3(tmat4x3<T, P> const & m);
|
||||
template <precision Q>
|
||||
tmat4x3(tmat4x3<T, Q> const & m);
|
||||
|
||||
explicit tmat4x3(
|
||||
ctor Null);
|
||||
explicit tmat4x3(
|
||||
T const & x);
|
||||
tmat4x3(
|
||||
T const & x0, T const & y0, T const & z0,
|
||||
T const & x1, T const & y1, T const & z1,
|
||||
T const & x2, T const & y2, T const & z2,
|
||||
T const & x3, T const & y3, T const & z3);
|
||||
tmat4x3(
|
||||
col_type const & v0,
|
||||
col_type const & v1,
|
||||
col_type const & v2,
|
||||
col_type const & v3);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversions
|
||||
|
||||
template <
|
||||
typename X1, typename Y1, typename Z1,
|
||||
typename X2, typename Y2, typename Z2,
|
||||
typename X3, typename Y3, typename Z3,
|
||||
typename X4, typename Y4, typename Z4>
|
||||
tmat4x3(
|
||||
X1 const & x1, Y1 const & y1, Z1 const & z1,
|
||||
X2 const & x2, Y2 const & y2, Z2 const & z2,
|
||||
X3 const & x3, Y3 const & y3, Z3 const & z3,
|
||||
X4 const & x4, Y4 const & y4, Z4 const & z4);
|
||||
|
||||
template <typename V1, typename V2, typename V3, typename V4>
|
||||
tmat4x3(
|
||||
tvec3<V1, P> const & v1,
|
||||
tvec3<V2, P> const & v2,
|
||||
tvec3<V3, P> const & v3,
|
||||
tvec3<V4, P> const & v4);
|
||||
|
||||
// Matrix conversions
|
||||
template <typename U, precision Q>
|
||||
explicit tmat4x3(tmat4x3<U, Q> const & m);
|
||||
|
||||
explicit tmat4x3(tmat2x2<T, P> const & x);
|
||||
explicit tmat4x3(tmat3x3<T, P> const & x);
|
||||
explicit tmat4x3(tmat4x4<T, P> const & x);
|
||||
explicit tmat4x3(tmat2x3<T, P> const & x);
|
||||
explicit tmat4x3(tmat3x2<T, P> const & x);
|
||||
explicit tmat4x3(tmat2x4<T, P> const & x);
|
||||
explicit tmat4x3(tmat4x2<T, P> const & x);
|
||||
explicit tmat4x3(tmat3x4<T, P> const & x);
|
||||
|
||||
// Accesses
|
||||
col_type & operator[](size_type i);
|
||||
col_type const & operator[](size_type i) const;
|
||||
|
||||
// Unary updatable operators
|
||||
tmat4x3<T, P> & operator= (tmat4x3<T, P> const & m);
|
||||
template <typename U>
|
||||
tmat4x3<T, P> & operator= (tmat4x3<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat4x3<T, P> & operator+= (U s);
|
||||
template <typename U>
|
||||
tmat4x3<T, P> & operator+= (tmat4x3<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat4x3<T, P> & operator-= (U s);
|
||||
template <typename U>
|
||||
tmat4x3<T, P> & operator-= (tmat4x3<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat4x3<T, P> & operator*= (U s);
|
||||
template <typename U>
|
||||
tmat4x3<T, P> & operator/= (U s);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Increment and decrement operators
|
||||
|
||||
tmat4x3<T, P> & operator++ ();
|
||||
tmat4x3<T, P> & operator-- ();
|
||||
tmat4x3<T, P> operator++(int);
|
||||
tmat4x3<T, P> operator--(int);
|
||||
};
|
||||
|
||||
// Binary operators
|
||||
template <typename T, precision P>
|
||||
tmat4x3<T, P> operator+ (
|
||||
tmat4x3<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x3<T, P> operator+ (
|
||||
tmat4x3<T, P> const & m1,
|
||||
tmat4x3<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x3<T, P> operator- (
|
||||
tmat4x3<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x3<T, P> operator- (
|
||||
tmat4x3<T, P> const & m1,
|
||||
tmat4x3<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x3<T, P> operator* (
|
||||
tmat4x3<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x3<T, P> operator* (
|
||||
T const & s,
|
||||
tmat4x3<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat4x3<T, P>::col_type operator* (
|
||||
tmat4x3<T, P> const & m,
|
||||
typename tmat4x3<T, P>::row_type const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat4x3<T, P>::row_type operator* (
|
||||
typename tmat4x3<T, P>::col_type const & v,
|
||||
tmat4x3<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x3<T, P> operator* (
|
||||
tmat4x3<T, P> const & m1,
|
||||
tmat2x4<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x3<T, P> operator* (
|
||||
tmat4x3<T, P> const & m1,
|
||||
tmat3x4<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x3<T, P> operator* (
|
||||
tmat4x3<T, P> const & m1,
|
||||
tmat4x4<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x3<T, P> operator/ (
|
||||
tmat4x3<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x3<T, P> operator/ (
|
||||
T const & s,
|
||||
tmat4x3<T, P> const & m);
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
tmat4x3<T, P> const operator- (
|
||||
tmat4x3<T, P> const & m);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_mat4x3.inl"
|
||||
#endif //GLM_EXTERNAL_TEMPLATE
|
||||
|
||||
#endif//glm_core_type_mat4x3
|
704
deps/glm/detail/type_mat4x3.inl
vendored
704
deps/glm/detail/type_mat4x3.inl
vendored
@ -1,704 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat4x3.inl
|
||||
/// @date 2006-04-17 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
inline length_t tmat4x3<T, P>::length() const
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat4x3<T, P>::col_type &
|
||||
tmat4x3<T, P>::operator[]
|
||||
(
|
||||
size_type i
|
||||
)
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat4x3<T, P>::col_type const &
|
||||
tmat4x3<T, P>::operator[]
|
||||
(
|
||||
size_type i
|
||||
) const
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P>::tmat4x3()
|
||||
{
|
||||
value_type const Zero(0);
|
||||
value_type const One(1);
|
||||
this->value[0] = col_type(One, Zero, Zero);
|
||||
this->value[1] = col_type(Zero, One, Zero);
|
||||
this->value[2] = col_type(Zero, Zero, One);
|
||||
this->value[3] = col_type(Zero, Zero, Zero);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P>::tmat4x3(
|
||||
tmat4x3<T, P> const & m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
this->value[3] = m.value[3];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <precision Q>
|
||||
inline tmat4x3<T, P>::tmat4x3(
|
||||
tmat4x3<T, Q> const & m)
|
||||
{
|
||||
this->value[0] = m.value[0];
|
||||
this->value[1] = m.value[1];
|
||||
this->value[2] = m.value[2];
|
||||
this->value[3] = m.value[3];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P>::tmat4x3(ctor)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P>::tmat4x3(
|
||||
T const & s)
|
||||
{
|
||||
value_type const Zero(0);
|
||||
this->value[0] = col_type(s, Zero, Zero);
|
||||
this->value[1] = col_type(Zero, s, Zero);
|
||||
this->value[2] = col_type(Zero, Zero, s);
|
||||
this->value[3] = col_type(Zero, Zero, Zero);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P>::tmat4x3
|
||||
(
|
||||
T const & x0, T const & y0, T const & z0,
|
||||
T const & x1, T const & y1, T const & z1,
|
||||
T const & x2, T const & y2, T const & z2,
|
||||
T const & x3, T const & y3, T const & z3
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(x0, y0, z0);
|
||||
this->value[1] = col_type(x1, y1, z1);
|
||||
this->value[2] = col_type(x2, y2, z2);
|
||||
this->value[3] = col_type(x3, y3, z3);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P>::tmat4x3
|
||||
(
|
||||
col_type const & v0,
|
||||
col_type const & v1,
|
||||
col_type const & v2,
|
||||
col_type const & v3
|
||||
)
|
||||
{
|
||||
this->value[0] = v0;
|
||||
this->value[1] = v1;
|
||||
this->value[2] = v2;
|
||||
this->value[3] = v3;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
template <
|
||||
typename X1, typename Y1, typename Z1,
|
||||
typename X2, typename Y2, typename Z2,
|
||||
typename X3, typename Y3, typename Z3,
|
||||
typename X4, typename Y4, typename Z4>
|
||||
inline tmat4x3<T, P>::tmat4x3
|
||||
(
|
||||
X1 const & x1, Y1 const & y1, Z1 const & z1,
|
||||
X2 const & x2, Y2 const & y2, Z2 const & z2,
|
||||
X3 const & x3, Y3 const & y3, Z3 const & z3,
|
||||
X4 const & x4, Y4 const & y4, Z4 const & z4
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
|
||||
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
|
||||
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
|
||||
this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename V1, typename V2, typename V3, typename V4>
|
||||
inline tmat4x3<T, P>::tmat4x3
|
||||
(
|
||||
tvec3<V1, P> const & v1,
|
||||
tvec3<V2, P> const & v2,
|
||||
tvec3<V3, P> const & v3,
|
||||
tvec3<V4, P> const & v4
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(v1);
|
||||
this->value[1] = col_type(v2);
|
||||
this->value[2] = col_type(v3);
|
||||
this->value[3] = col_type(v4);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Matrix conversions
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tmat4x3<T, P>::tmat4x3
|
||||
(
|
||||
tmat4x3<U, Q> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(m[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P>::tmat4x3
|
||||
(
|
||||
tmat2x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], value_type(0));
|
||||
this->value[1] = col_type(m[1], value_type(0));
|
||||
this->value[2] = col_type(m[2], value_type(1));
|
||||
this->value[3] = col_type(static_cast<T>(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P>::tmat4x3
|
||||
(
|
||||
tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(static_cast<T>(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P>::tmat4x3
|
||||
(
|
||||
tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(m[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P>::tmat4x3
|
||||
(
|
||||
tmat2x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(static_cast<T>(0), value_type(0), value_type(1));
|
||||
this->value[3] = col_type(static_cast<T>(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P>::tmat4x3
|
||||
(
|
||||
tmat3x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], value_type(0));
|
||||
this->value[1] = col_type(m[1], value_type(0));
|
||||
this->value[2] = col_type(m[2], value_type(1));
|
||||
this->value[3] = col_type(static_cast<T>(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P>::tmat4x3
|
||||
(
|
||||
tmat2x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(static_cast<T>(0), value_type(0), value_type(1));
|
||||
this->value[3] = col_type(static_cast<T>(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P>::tmat4x3
|
||||
(
|
||||
tmat4x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], value_type(0));
|
||||
this->value[1] = col_type(m[1], value_type(0));
|
||||
this->value[2] = col_type(m[2], value_type(1));
|
||||
this->value[3] = col_type(m[3], value_type(0));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P>::tmat4x3
|
||||
(
|
||||
tmat3x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(static_cast<T>(0));
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Unary updatable operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P>& tmat4x3<T, P>::operator=
|
||||
(
|
||||
tmat4x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
this->value[3] = m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x3<T, P>& tmat4x3<T, P>::operator=
|
||||
(
|
||||
tmat4x3<U, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
this->value[3] = m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x3<T, P> & tmat4x3<T, P>::operator+= (U s)
|
||||
{
|
||||
this->value[0] += s;
|
||||
this->value[1] += s;
|
||||
this->value[2] += s;
|
||||
this->value[3] += s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x3<T, P> & tmat4x3<T, P>::operator+= (tmat4x3<U, P> const & m)
|
||||
{
|
||||
this->value[0] += m[0];
|
||||
this->value[1] += m[1];
|
||||
this->value[2] += m[2];
|
||||
this->value[3] += m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x3<T, P> & tmat4x3<T, P>::operator-= (U s)
|
||||
{
|
||||
this->value[0] -= s;
|
||||
this->value[1] -= s;
|
||||
this->value[2] -= s;
|
||||
this->value[3] -= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x3<T, P> & tmat4x3<T, P>::operator-= (tmat4x3<U, P> const & m)
|
||||
{
|
||||
this->value[0] -= m[0];
|
||||
this->value[1] -= m[1];
|
||||
this->value[2] -= m[2];
|
||||
this->value[3] -= m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x3<T, P> & tmat4x3<T, P>::operator*= (U s)
|
||||
{
|
||||
this->value[0] *= s;
|
||||
this->value[1] *= s;
|
||||
this->value[2] *= s;
|
||||
this->value[3] *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x3<T, P> & tmat4x3<T, P>::operator/= (U s)
|
||||
{
|
||||
this->value[0] /= s;
|
||||
this->value[1] /= s;
|
||||
this->value[2] /= s;
|
||||
this->value[3] /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P> & tmat4x3<T, P>::operator++ ()
|
||||
{
|
||||
++this->value[0];
|
||||
++this->value[1];
|
||||
++this->value[2];
|
||||
++this->value[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P> & tmat4x3<T, P>::operator-- ()
|
||||
{
|
||||
--this->value[0];
|
||||
--this->value[1];
|
||||
--this->value[2];
|
||||
--this->value[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Binary operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P> operator+ (
|
||||
tmat4x3<T, P> const & m,
|
||||
T const & s)
|
||||
{
|
||||
return tmat4x3<T, P>(
|
||||
m[0] + s,
|
||||
m[1] + s,
|
||||
m[2] + s,
|
||||
m[3] + s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P> operator+ (
|
||||
tmat4x3<T, P> const & m1,
|
||||
tmat4x3<T, P> const & m2)
|
||||
{
|
||||
return tmat4x3<T, P>(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1],
|
||||
m1[2] + m2[2],
|
||||
m1[3] + m2[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P> operator- (
|
||||
tmat4x3<T, P> const & m,
|
||||
T const & s)
|
||||
{
|
||||
return tmat4x3<T, P>(
|
||||
m[0] - s,
|
||||
m[1] - s,
|
||||
m[2] - s,
|
||||
m[3] - s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P> operator- (
|
||||
tmat4x3<T, P> const & m1,
|
||||
tmat4x3<T, P> const & m2)
|
||||
{
|
||||
return tmat4x3<T, P>(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1],
|
||||
m1[2] - m2[2],
|
||||
m1[3] - m2[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P> operator* (
|
||||
tmat4x3<T, P> const & m,
|
||||
T const & s)
|
||||
{
|
||||
return tmat4x3<T, P>(
|
||||
m[0] * s,
|
||||
m[1] * s,
|
||||
m[2] * s,
|
||||
m[3] * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P> operator* (
|
||||
T const & s,
|
||||
tmat4x3<T, P> const & m)
|
||||
{
|
||||
return tmat4x3<T, P>(
|
||||
m[0] * s,
|
||||
m[1] * s,
|
||||
m[2] * s,
|
||||
m[3] * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat4x3<T, P>::col_type operator*
|
||||
(
|
||||
tmat4x3<T, P> const & m,
|
||||
typename tmat4x3<T, P>::row_type const & v)
|
||||
{
|
||||
return typename tmat4x3<T, P>::col_type(
|
||||
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
|
||||
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w,
|
||||
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat4x3<T, P>::row_type operator*
|
||||
(
|
||||
typename tmat4x3<T, P>::col_type const & v,
|
||||
tmat4x3<T, P> const & m)
|
||||
{
|
||||
return typename tmat4x3<T, P>::row_type(
|
||||
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
|
||||
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2],
|
||||
v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2],
|
||||
v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x3<T, P> operator*
|
||||
(
|
||||
tmat4x3<T, P> const & m1,
|
||||
tmat2x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat2x3<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x3<T, P> operator*
|
||||
(
|
||||
tmat4x3<T, P> const & m1,
|
||||
tmat3x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
T const SrcA00 = m1[0][0];
|
||||
T const SrcA01 = m1[0][1];
|
||||
T const SrcA02 = m1[0][2];
|
||||
T const SrcA10 = m1[1][0];
|
||||
T const SrcA11 = m1[1][1];
|
||||
T const SrcA12 = m1[1][2];
|
||||
T const SrcA20 = m1[2][0];
|
||||
T const SrcA21 = m1[2][1];
|
||||
T const SrcA22 = m1[2][2];
|
||||
T const SrcA30 = m1[3][0];
|
||||
T const SrcA31 = m1[3][1];
|
||||
T const SrcA32 = m1[3][2];
|
||||
|
||||
T const SrcB00 = m2[0][0];
|
||||
T const SrcB01 = m2[0][1];
|
||||
T const SrcB02 = m2[0][2];
|
||||
T const SrcB03 = m2[0][3];
|
||||
T const SrcB10 = m2[1][0];
|
||||
T const SrcB11 = m2[1][1];
|
||||
T const SrcB12 = m2[1][2];
|
||||
T const SrcB13 = m2[1][3];
|
||||
T const SrcB20 = m2[2][0];
|
||||
T const SrcB21 = m2[2][1];
|
||||
T const SrcB22 = m2[2][2];
|
||||
T const SrcB23 = m2[2][3];
|
||||
|
||||
tmat3x3<T, P> Result(tmat3x3<T, P>::_null);
|
||||
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
|
||||
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
|
||||
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03;
|
||||
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
|
||||
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
|
||||
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13;
|
||||
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23;
|
||||
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23;
|
||||
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P> operator*
|
||||
(
|
||||
tmat4x3<T, P> const & m1,
|
||||
tmat4x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat4x3<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
|
||||
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
|
||||
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
|
||||
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3],
|
||||
m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P> operator/
|
||||
(
|
||||
tmat4x3<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat4x3<T, P>(
|
||||
m[0] / s,
|
||||
m[1] / s,
|
||||
m[2] / s,
|
||||
m[3] / s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P> operator/
|
||||
(
|
||||
T const & s,
|
||||
tmat4x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat4x3<T, P>(
|
||||
s / m[0],
|
||||
s / m[1],
|
||||
s / m[2],
|
||||
s / m[3]);
|
||||
}
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P> const operator-
|
||||
(
|
||||
tmat4x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat4x3<T, P>(
|
||||
-m[0],
|
||||
-m[1],
|
||||
-m[2],
|
||||
-m[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P> const operator++
|
||||
(
|
||||
tmat4x3<T, P> const & m,
|
||||
int
|
||||
)
|
||||
{
|
||||
return tmat4x3<T, P>(
|
||||
m[0] + T(1),
|
||||
m[1] + T(1),
|
||||
m[2] + T(1),
|
||||
m[3] + T(1));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P> const operator--
|
||||
(
|
||||
tmat4x3<T, P> const & m,
|
||||
int
|
||||
)
|
||||
{
|
||||
return tmat4x3<T, P>(
|
||||
m[0] - T(1),
|
||||
m[1] - T(1),
|
||||
m[2] - T(1),
|
||||
m[3] - T(1));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P> tmat4x3<T, P>::operator++(int)
|
||||
{
|
||||
tmat4x3<T, P> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x3<T, P> tmat4x3<T, P>::operator--(int)
|
||||
{
|
||||
tmat4x3<T, P> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Boolean operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator==
|
||||
(
|
||||
tmat4x3<T, P> const & m1,
|
||||
tmat4x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator!=
|
||||
(
|
||||
tmat4x3<T, P> const & m1,
|
||||
tmat4x3<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
|
||||
}
|
||||
} //namespace detail
|
||||
} //namespace glm
|
||||
|
259
deps/glm/detail/type_mat4x4.hpp
vendored
259
deps/glm/detail/type_mat4x4.hpp
vendored
@ -1,259 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat4x4.hpp
|
||||
/// @date 2005-01-27 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_mat4x4
|
||||
#define glm_core_type_mat4x4
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_mat.hpp"
|
||||
#include <limits>
|
||||
#include <cstddef>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
struct tmat4x4
|
||||
{
|
||||
enum ctor{_null};
|
||||
typedef T value_type;
|
||||
typedef std::size_t size_type;
|
||||
typedef tvec4<T, P> col_type;
|
||||
typedef tvec4<T, P> row_type;
|
||||
typedef tmat4x4<T, P> type;
|
||||
typedef tmat4x4<T, P> transpose_type;
|
||||
|
||||
length_t length() const;
|
||||
|
||||
template <typename U, precision Q>
|
||||
friend tvec4<U, Q> operator/(tmat4x4<U, Q> const & m, tvec4<U, Q> const & v);
|
||||
template <typename U, precision Q>
|
||||
friend tvec4<U, Q> operator/(tvec4<U, Q> const & v, tmat4x4<U, Q> const & m);
|
||||
|
||||
private:
|
||||
/// @cond DETAIL
|
||||
col_type value[4];
|
||||
|
||||
public:
|
||||
// Constructors
|
||||
tmat4x4();
|
||||
tmat4x4(tmat4x4<T, P> const & m);
|
||||
template <precision Q>
|
||||
tmat4x4(tmat4x4<T, Q> const & m);
|
||||
|
||||
explicit tmat4x4(
|
||||
ctor Null);
|
||||
explicit tmat4x4(
|
||||
T const & x);
|
||||
tmat4x4(
|
||||
T const & x0, T const & y0, T const & z0, T const & w0,
|
||||
T const & x1, T const & y1, T const & z1, T const & w1,
|
||||
T const & x2, T const & y2, T const & z2, T const & w2,
|
||||
T const & x3, T const & y3, T const & z3, T const & w3);
|
||||
tmat4x4(
|
||||
col_type const & v0,
|
||||
col_type const & v1,
|
||||
col_type const & v2,
|
||||
col_type const & v3);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversions
|
||||
|
||||
template <
|
||||
typename X1, typename Y1, typename Z1, typename W1,
|
||||
typename X2, typename Y2, typename Z2, typename W2,
|
||||
typename X3, typename Y3, typename Z3, typename W3,
|
||||
typename X4, typename Y4, typename Z4, typename W4>
|
||||
tmat4x4(
|
||||
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
|
||||
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
|
||||
X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
|
||||
X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4);
|
||||
|
||||
template <typename V1, typename V2, typename V3, typename V4>
|
||||
tmat4x4(
|
||||
tvec4<V1, P> const & v1,
|
||||
tvec4<V2, P> const & v2,
|
||||
tvec4<V3, P> const & v3,
|
||||
tvec4<V4, P> const & v4);
|
||||
|
||||
// Matrix conversions
|
||||
template <typename U, precision Q>
|
||||
explicit tmat4x4(tmat4x4<U, Q> const & m);
|
||||
|
||||
explicit tmat4x4(tmat2x2<T, P> const & x);
|
||||
explicit tmat4x4(tmat3x3<T, P> const & x);
|
||||
explicit tmat4x4(tmat2x3<T, P> const & x);
|
||||
explicit tmat4x4(tmat3x2<T, P> const & x);
|
||||
explicit tmat4x4(tmat2x4<T, P> const & x);
|
||||
explicit tmat4x4(tmat4x2<T, P> const & x);
|
||||
explicit tmat4x4(tmat3x4<T, P> const & x);
|
||||
explicit tmat4x4(tmat4x3<T, P> const & x);
|
||||
|
||||
// Accesses
|
||||
col_type & operator[](length_t i);
|
||||
col_type const & operator[](length_t i) const;
|
||||
|
||||
// Unary updatable operators
|
||||
tmat4x4<T, P> & operator= (tmat4x4<T, P> const & m);
|
||||
template <typename U>
|
||||
tmat4x4<T, P> & operator= (tmat4x4<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat4x4<T, P> & operator+= (U s);
|
||||
template <typename U>
|
||||
tmat4x4<T, P> & operator+= (tmat4x4<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat4x4<T, P> & operator-= (U s);
|
||||
template <typename U>
|
||||
tmat4x4<T, P> & operator-= (tmat4x4<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat4x4<T, P> & operator*= (U s);
|
||||
template <typename U>
|
||||
tmat4x4<T, P> & operator*= (tmat4x4<U, P> const & m);
|
||||
template <typename U>
|
||||
tmat4x4<T, P> & operator/= (U s);
|
||||
template <typename U>
|
||||
tmat4x4<T, P> & operator/= (tmat4x4<U, P> const & m);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Increment and decrement operators
|
||||
|
||||
tmat4x4<T, P> & operator++ ();
|
||||
tmat4x4<T, P> & operator-- ();
|
||||
tmat4x4<T, P> operator++(int);
|
||||
tmat4x4<T, P> operator--(int);
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x4<T, P> compute_inverse_mat4(tmat4x4<T, P> const & m);
|
||||
|
||||
// Binary operators
|
||||
template <typename T, precision P>
|
||||
tmat4x4<T, P> operator+ (
|
||||
tmat4x4<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x4<T, P> operator+ (
|
||||
T const & s,
|
||||
tmat4x4<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x4<T, P> operator+ (
|
||||
tmat4x4<T, P> const & m1,
|
||||
tmat4x4<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x4<T, P> operator- (
|
||||
tmat4x4<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x4<T, P> operator- (
|
||||
T const & s,
|
||||
tmat4x4<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x4<T, P> operator- (
|
||||
tmat4x4<T, P> const & m1,
|
||||
tmat4x4<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x4<T, P> operator* (
|
||||
tmat4x4<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x4<T, P> operator* (
|
||||
T const & s,
|
||||
tmat4x4<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat4x4<T, P>::col_type operator* (
|
||||
tmat4x4<T, P> const & m,
|
||||
typename tmat4x4<T, P>::row_type const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat4x4<T, P>::row_type operator* (
|
||||
typename tmat4x4<T, P>::col_type const & v,
|
||||
tmat4x4<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat2x4<T, P> operator* (
|
||||
tmat4x4<T, P> const & m1,
|
||||
tmat2x4<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat3x4<T, P> operator* (
|
||||
tmat4x4<T, P> const & m1,
|
||||
tmat3x4<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x4<T, P> operator* (
|
||||
tmat4x4<T, P> const & m1,
|
||||
tmat4x4<T, P> const & m2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x4<T, P> operator/ (
|
||||
tmat4x4<T, P> const & m,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x4<T, P> operator/ (
|
||||
T const & s,
|
||||
tmat4x4<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat4x4<T, P>::col_type operator/ (
|
||||
tmat4x4<T, P> const & m,
|
||||
typename tmat4x4<T, P>::row_type const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
typename tmat4x4<T, P>::row_type operator/ (
|
||||
typename tmat4x4<T, P>::col_type & v,
|
||||
tmat4x4<T, P> const & m);
|
||||
|
||||
template <typename T, precision P>
|
||||
tmat4x4<T, P> operator/ (
|
||||
tmat4x4<T, P> const & m1,
|
||||
tmat4x4<T, P> const & m2);
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
tmat4x4<T, P> const operator- (
|
||||
tmat4x4<T, P> const & m);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_mat4x4.inl"
|
||||
#endif//GLM_EXTERNAL_TEMPLATE
|
||||
|
||||
#endif//glm_core_type_mat4x4
|
877
deps/glm/detail/type_mat4x4.inl
vendored
877
deps/glm/detail/type_mat4x4.inl
vendored
@ -1,877 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_mat4x4.inl
|
||||
/// @date 2005-01-27 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
inline length_t tmat4x4<T, P>::length() const
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat4x4<T, P>::col_type &
|
||||
tmat4x4<T, P>::operator[]
|
||||
(
|
||||
length_t i
|
||||
)
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat4x4<T, P>::col_type const &
|
||||
tmat4x4<T, P>::operator[]
|
||||
(
|
||||
length_t i
|
||||
) const
|
||||
{
|
||||
assert(i < this->length());
|
||||
return this->value[i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P>::tmat4x4()
|
||||
{
|
||||
T Zero(0);
|
||||
T One(1);
|
||||
this->value[0] = col_type(One, Zero, Zero, Zero);
|
||||
this->value[1] = col_type(Zero, One, Zero, Zero);
|
||||
this->value[2] = col_type(Zero, Zero, One, Zero);
|
||||
this->value[3] = col_type(Zero, Zero, Zero, One);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P>::tmat4x4
|
||||
(
|
||||
tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
this->value[3] = m[3];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <precision Q>
|
||||
inline tmat4x4<T, P>::tmat4x4
|
||||
(
|
||||
tmat4x4<T, Q> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
this->value[3] = m[3];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P>::tmat4x4
|
||||
(
|
||||
ctor
|
||||
)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P>::tmat4x4
|
||||
(
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
value_type const Zero(0);
|
||||
this->value[0] = col_type(s, Zero, Zero, Zero);
|
||||
this->value[1] = col_type(Zero, s, Zero, Zero);
|
||||
this->value[2] = col_type(Zero, Zero, s, Zero);
|
||||
this->value[3] = col_type(Zero, Zero, Zero, s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P>::tmat4x4
|
||||
(
|
||||
T const & x0, T const & y0, T const & z0, T const & w0,
|
||||
T const & x1, T const & y1, T const & z1, T const & w1,
|
||||
T const & x2, T const & y2, T const & z2, T const & w2,
|
||||
T const & x3, T const & y3, T const & z3, T const & w3
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(x0, y0, z0, w0);
|
||||
this->value[1] = col_type(x1, y1, z1, w1);
|
||||
this->value[2] = col_type(x2, y2, z2, w2);
|
||||
this->value[3] = col_type(x3, y3, z3, w3);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P>::tmat4x4
|
||||
(
|
||||
col_type const & v0,
|
||||
col_type const & v1,
|
||||
col_type const & v2,
|
||||
col_type const & v3
|
||||
)
|
||||
{
|
||||
this->value[0] = v0;
|
||||
this->value[1] = v1;
|
||||
this->value[2] = v2;
|
||||
this->value[3] = v3;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tmat4x4<T, P>::tmat4x4
|
||||
(
|
||||
tmat4x4<U, Q> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0]);
|
||||
this->value[1] = col_type(m[1]);
|
||||
this->value[2] = col_type(m[2]);
|
||||
this->value[3] = col_type(m[3]);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion constructors
|
||||
template <typename T, precision P>
|
||||
template <
|
||||
typename X1, typename Y1, typename Z1, typename W1,
|
||||
typename X2, typename Y2, typename Z2, typename W2,
|
||||
typename X3, typename Y3, typename Z3, typename W3,
|
||||
typename X4, typename Y4, typename Z4, typename W4>
|
||||
inline tmat4x4<T, P>::tmat4x4
|
||||
(
|
||||
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
|
||||
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
|
||||
X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
|
||||
X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
|
||||
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
|
||||
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
|
||||
this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4), value_type(w4));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename V1, typename V2, typename V3, typename V4>
|
||||
inline tmat4x4<T, P>::tmat4x4
|
||||
(
|
||||
tvec4<V1, P> const & v1,
|
||||
tvec4<V2, P> const & v2,
|
||||
tvec4<V3, P> const & v3,
|
||||
tvec4<V4, P> const & v4
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(v1);
|
||||
this->value[1] = col_type(v2);
|
||||
this->value[2] = col_type(v3);
|
||||
this->value[3] = col_type(v4);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Matrix convertion constructors
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P>::tmat4x4
|
||||
(
|
||||
tmat2x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
|
||||
this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
|
||||
this->value[2] = col_type(static_cast<T>(0));
|
||||
this->value[3] = col_type(static_cast<T>(0), value_type(0), value_type(0), value_type(1));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P>::tmat4x4
|
||||
(
|
||||
tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], value_type(0));
|
||||
this->value[1] = col_type(m[1], value_type(0));
|
||||
this->value[2] = col_type(m[2], value_type(0));
|
||||
this->value[3] = col_type(static_cast<T>(0), value_type(0), value_type(0), value_type(1));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P>::tmat4x4
|
||||
(
|
||||
tmat2x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], value_type(0));
|
||||
this->value[1] = col_type(m[1], value_type(0));
|
||||
this->value[2] = col_type(static_cast<T>(0));
|
||||
this->value[3] = col_type(static_cast<T>(0), value_type(0), value_type(0), value_type(1));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P>::tmat4x4
|
||||
(
|
||||
tmat3x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
|
||||
this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
|
||||
this->value[2] = col_type(m[2], detail::tvec2<T, P>(0));
|
||||
this->value[3] = col_type(static_cast<T>(0), value_type(0), value_type(0), value_type(1));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P>::tmat4x4
|
||||
(
|
||||
tmat2x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = col_type(T(0));
|
||||
this->value[3] = col_type(T(0), T(0), T(0), T(1));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P>::tmat4x4
|
||||
(
|
||||
tmat4x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
|
||||
this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
|
||||
this->value[2] = col_type(T(0));
|
||||
this->value[3] = col_type(T(0), T(0), T(0), T(1));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P>::tmat4x4
|
||||
(
|
||||
tmat3x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
this->value[3] = col_type(T(0), T(0), T(0), T(1));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P>::tmat4x4
|
||||
(
|
||||
tmat4x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(m[0], T(0));
|
||||
this->value[1] = col_type(m[1], T(0));
|
||||
this->value[2] = col_type(m[2], T(0));
|
||||
this->value[3] = col_type(m[3], T(1));
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P>& tmat4x4<T, P>::operator=
|
||||
(
|
||||
tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
//memcpy could be faster
|
||||
//memcpy(&this->value, &m.value, 16 * sizeof(valType));
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
this->value[3] = m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x4<T, P>& tmat4x4<T, P>::operator=
|
||||
(
|
||||
tmat4x4<U, P> const & m
|
||||
)
|
||||
{
|
||||
//memcpy could be faster
|
||||
//memcpy(&this->value, &m.value, 16 * sizeof(valType));
|
||||
this->value[0] = m[0];
|
||||
this->value[1] = m[1];
|
||||
this->value[2] = m[2];
|
||||
this->value[3] = m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x4<T, P>& tmat4x4<T, P>::operator+= (U s)
|
||||
{
|
||||
this->value[0] += s;
|
||||
this->value[1] += s;
|
||||
this->value[2] += s;
|
||||
this->value[3] += s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x4<T, P>& tmat4x4<T, P>::operator+= (tmat4x4<U, P> const & m)
|
||||
{
|
||||
this->value[0] += m[0];
|
||||
this->value[1] += m[1];
|
||||
this->value[2] += m[2];
|
||||
this->value[3] += m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x4<T, P> & tmat4x4<T, P>::operator-= (U s)
|
||||
{
|
||||
this->value[0] -= s;
|
||||
this->value[1] -= s;
|
||||
this->value[2] -= s;
|
||||
this->value[3] -= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x4<T, P> & tmat4x4<T, P>::operator-= (tmat4x4<U, P> const & m)
|
||||
{
|
||||
this->value[0] -= m[0];
|
||||
this->value[1] -= m[1];
|
||||
this->value[2] -= m[2];
|
||||
this->value[3] -= m[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x4<T, P> & tmat4x4<T, P>::operator*= (U s)
|
||||
{
|
||||
this->value[0] *= s;
|
||||
this->value[1] *= s;
|
||||
this->value[2] *= s;
|
||||
this->value[3] *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x4<T, P> & tmat4x4<T, P>::operator*= (tmat4x4<U, P> const & m)
|
||||
{
|
||||
return (*this = *this * m);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x4<T, P> & tmat4x4<T, P>::operator/= (U s)
|
||||
{
|
||||
this->value[0] /= s;
|
||||
this->value[1] /= s;
|
||||
this->value[2] /= s;
|
||||
this->value[3] /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tmat4x4<T, P> & tmat4x4<T, P>::operator/= (tmat4x4<U, P> const & m)
|
||||
{
|
||||
return (*this = *this * detail::compute_inverse<detail::tmat4x4, T, P>::call(m));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> & tmat4x4<T, P>::operator++ ()
|
||||
{
|
||||
++this->value[0];
|
||||
++this->value[1];
|
||||
++this->value[2];
|
||||
++this->value[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> & tmat4x4<T, P>::operator-- ()
|
||||
{
|
||||
--this->value[0];
|
||||
--this->value[1];
|
||||
--this->value[2];
|
||||
--this->value[3];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> tmat4x4<T, P>::operator++(int)
|
||||
{
|
||||
tmat4x4<T, P> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> tmat4x4<T, P>::operator--(int)
|
||||
{
|
||||
tmat4x4<T, P> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_inverse<detail::tmat4x4, T, P>
|
||||
{
|
||||
static detail::tmat4x4<T, P> call(detail::tmat4x4<T, P> const & m)
|
||||
{
|
||||
T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
|
||||
T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
|
||||
|
||||
T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
|
||||
T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
|
||||
|
||||
T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
|
||||
T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
|
||||
T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
|
||||
|
||||
T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
|
||||
T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
|
||||
T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
|
||||
|
||||
T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
|
||||
T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
|
||||
|
||||
T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
|
||||
T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
|
||||
|
||||
detail::tvec4<T, P> Fac0(Coef00, Coef00, Coef02, Coef03);
|
||||
detail::tvec4<T, P> Fac1(Coef04, Coef04, Coef06, Coef07);
|
||||
detail::tvec4<T, P> Fac2(Coef08, Coef08, Coef10, Coef11);
|
||||
detail::tvec4<T, P> Fac3(Coef12, Coef12, Coef14, Coef15);
|
||||
detail::tvec4<T, P> Fac4(Coef16, Coef16, Coef18, Coef19);
|
||||
detail::tvec4<T, P> Fac5(Coef20, Coef20, Coef22, Coef23);
|
||||
|
||||
detail::tvec4<T, P> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
|
||||
detail::tvec4<T, P> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
|
||||
detail::tvec4<T, P> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
|
||||
detail::tvec4<T, P> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
|
||||
|
||||
detail::tvec4<T, P> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
|
||||
detail::tvec4<T, P> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
|
||||
detail::tvec4<T, P> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
|
||||
detail::tvec4<T, P> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
|
||||
|
||||
detail::tvec4<T, P> SignA(+1, -1, +1, -1);
|
||||
detail::tvec4<T, P> SignB(-1, +1, -1, +1);
|
||||
detail::tmat4x4<T, P> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB);
|
||||
|
||||
detail::tvec4<T, P> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
|
||||
|
||||
detail::tvec4<T, P> Dot0(m[0] * Row0);
|
||||
T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w);
|
||||
|
||||
T OneOverDeterminant = static_cast<T>(1) / Dot1;
|
||||
|
||||
return Inverse * OneOverDeterminant;
|
||||
}
|
||||
};
|
||||
|
||||
// Binary operators
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> operator+
|
||||
(
|
||||
tmat4x4<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat4x4<T, P>(
|
||||
m[0] + s,
|
||||
m[1] + s,
|
||||
m[2] + s,
|
||||
m[3] + s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> operator+
|
||||
(
|
||||
T const & s,
|
||||
tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat4x4<T, P>(
|
||||
m[0] + s,
|
||||
m[1] + s,
|
||||
m[2] + s,
|
||||
m[3] + s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> operator+
|
||||
(
|
||||
tmat4x4<T, P> const & m1,
|
||||
tmat4x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat4x4<T, P>(
|
||||
m1[0] + m2[0],
|
||||
m1[1] + m2[1],
|
||||
m1[2] + m2[2],
|
||||
m1[3] + m2[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> operator-
|
||||
(
|
||||
tmat4x4<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat4x4<T, P>(
|
||||
m[0] - s,
|
||||
m[1] - s,
|
||||
m[2] - s,
|
||||
m[3] - s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> operator-
|
||||
(
|
||||
T const & s,
|
||||
tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat4x4<T, P>(
|
||||
s - m[0],
|
||||
s - m[1],
|
||||
s - m[2],
|
||||
s - m[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> operator-
|
||||
(
|
||||
tmat4x4<T, P> const & m1,
|
||||
tmat4x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat4x4<T, P>(
|
||||
m1[0] - m2[0],
|
||||
m1[1] - m2[1],
|
||||
m1[2] - m2[2],
|
||||
m1[3] - m2[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> operator*
|
||||
(
|
||||
tmat4x4<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat4x4<T, P>(
|
||||
m[0] * s,
|
||||
m[1] * s,
|
||||
m[2] * s,
|
||||
m[3] * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> operator*
|
||||
(
|
||||
T const & s,
|
||||
tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat4x4<T, P>(
|
||||
m[0] * s,
|
||||
m[1] * s,
|
||||
m[2] * s,
|
||||
m[3] * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat4x4<T, P>::col_type operator*
|
||||
(
|
||||
tmat4x4<T, P> const & m,
|
||||
typename tmat4x4<T, P>::row_type const & v
|
||||
)
|
||||
{
|
||||
/*
|
||||
__m128 v0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
__m128 v1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(1, 1, 1, 1));
|
||||
__m128 v2 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(2, 2, 2, 2));
|
||||
__m128 v3 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 3, 3, 3));
|
||||
|
||||
__m128 m0 = _mm_mul_ps(m[0].data, v0);
|
||||
__m128 m1 = _mm_mul_ps(m[1].data, v1);
|
||||
__m128 a0 = _mm_add_ps(m0, m1);
|
||||
|
||||
__m128 m2 = _mm_mul_ps(m[2].data, v2);
|
||||
__m128 m3 = _mm_mul_ps(m[3].data, v3);
|
||||
__m128 a1 = _mm_add_ps(m2, m3);
|
||||
|
||||
__m128 a2 = _mm_add_ps(a0, a1);
|
||||
|
||||
return typename tmat4x4<T, P>::col_type(a2);
|
||||
*/
|
||||
|
||||
typename tmat4x4<T, P>::col_type const Mov0(v[0]);
|
||||
typename tmat4x4<T, P>::col_type const Mov1(v[1]);
|
||||
typename tmat4x4<T, P>::col_type const Mul0 = m[0] * Mov0;
|
||||
typename tmat4x4<T, P>::col_type const Mul1 = m[1] * Mov1;
|
||||
typename tmat4x4<T, P>::col_type const Add0 = Mul0 + Mul1;
|
||||
typename tmat4x4<T, P>::col_type const Mov2(v[2]);
|
||||
typename tmat4x4<T, P>::col_type const Mov3(v[3]);
|
||||
typename tmat4x4<T, P>::col_type const Mul2 = m[2] * Mov2;
|
||||
typename tmat4x4<T, P>::col_type const Mul3 = m[3] * Mov3;
|
||||
typename tmat4x4<T, P>::col_type const Add1 = Mul2 + Mul3;
|
||||
typename tmat4x4<T, P>::col_type const Add2 = Add0 + Add1;
|
||||
return Add2;
|
||||
|
||||
/*
|
||||
return typename tmat4x4<T, P>::col_type(
|
||||
m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3],
|
||||
m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3],
|
||||
m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3],
|
||||
m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3]);
|
||||
*/
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat4x4<T, P>::row_type operator*
|
||||
(
|
||||
typename tmat4x4<T, P>::col_type const & v,
|
||||
tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
return typename tmat4x4<T, P>::row_type(
|
||||
m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3],
|
||||
m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3],
|
||||
m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3],
|
||||
m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat2x4<T, P> operator*
|
||||
(
|
||||
tmat4x4<T, P> const & m1,
|
||||
tmat2x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat2x4<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
|
||||
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
|
||||
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat3x4<T, P> operator*
|
||||
(
|
||||
tmat4x4<T, P> const & m1,
|
||||
tmat3x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return tmat3x4<T, P>(
|
||||
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
|
||||
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
|
||||
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
|
||||
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
|
||||
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
|
||||
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
|
||||
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
|
||||
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3],
|
||||
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
|
||||
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
|
||||
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
|
||||
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2] + m1[3][3] * m2[2][3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> operator*
|
||||
(
|
||||
tmat4x4<T, P> const & m1,
|
||||
tmat4x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
typename tmat4x4<T, P>::col_type const SrcA0 = m1[0];
|
||||
typename tmat4x4<T, P>::col_type const SrcA1 = m1[1];
|
||||
typename tmat4x4<T, P>::col_type const SrcA2 = m1[2];
|
||||
typename tmat4x4<T, P>::col_type const SrcA3 = m1[3];
|
||||
|
||||
typename tmat4x4<T, P>::col_type const SrcB0 = m2[0];
|
||||
typename tmat4x4<T, P>::col_type const SrcB1 = m2[1];
|
||||
typename tmat4x4<T, P>::col_type const SrcB2 = m2[2];
|
||||
typename tmat4x4<T, P>::col_type const SrcB3 = m2[3];
|
||||
|
||||
tmat4x4<T, P> Result(tmat4x4<T, P>::_null);
|
||||
Result[0] = SrcA0 * SrcB0[0] + SrcA1 * SrcB0[1] + SrcA2 * SrcB0[2] + SrcA3 * SrcB0[3];
|
||||
Result[1] = SrcA0 * SrcB1[0] + SrcA1 * SrcB1[1] + SrcA2 * SrcB1[2] + SrcA3 * SrcB1[3];
|
||||
Result[2] = SrcA0 * SrcB2[0] + SrcA1 * SrcB2[1] + SrcA2 * SrcB2[2] + SrcA3 * SrcB2[3];
|
||||
Result[3] = SrcA0 * SrcB3[0] + SrcA1 * SrcB3[1] + SrcA2 * SrcB3[2] + SrcA3 * SrcB3[3];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> operator/
|
||||
(
|
||||
tmat4x4<T, P> const & m,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tmat4x4<T, P>(
|
||||
m[0] / s,
|
||||
m[1] / s,
|
||||
m[2] / s,
|
||||
m[3] / s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> operator/
|
||||
(
|
||||
T const & s,
|
||||
tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat4x4<T, P>(
|
||||
s / m[0],
|
||||
s / m[1],
|
||||
s / m[2],
|
||||
s / m[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat4x4<T, P>::col_type operator/
|
||||
(
|
||||
tmat4x4<T, P> const & m,
|
||||
typename tmat4x4<T, P>::row_type const & v
|
||||
)
|
||||
{
|
||||
return detail::compute_inverse<detail::tmat4x4, T, P>::call(m) * v;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline typename tmat4x4<T, P>::row_type operator/
|
||||
(
|
||||
typename tmat4x4<T, P>::col_type const & v,
|
||||
tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
return v * detail::compute_inverse<detail::tmat4x4, T, P>::call(m);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> operator/
|
||||
(
|
||||
tmat4x4<T, P> const & m1,
|
||||
tmat4x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
tmat4x4<T, P> m1_copy(m1);
|
||||
return m1_copy /= m2;
|
||||
}
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> const operator-
|
||||
(
|
||||
tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
return tmat4x4<T, P>(
|
||||
-m[0],
|
||||
-m[1],
|
||||
-m[2],
|
||||
-m[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> const operator++
|
||||
(
|
||||
tmat4x4<T, P> const & m,
|
||||
int
|
||||
)
|
||||
{
|
||||
return tmat4x4<T, P>(
|
||||
m[0] + static_cast<T>(1),
|
||||
m[1] + static_cast<T>(1),
|
||||
m[2] + static_cast<T>(1),
|
||||
m[3] + static_cast<T>(1));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tmat4x4<T, P> const operator--
|
||||
(
|
||||
tmat4x4<T, P> const & m,
|
||||
int
|
||||
)
|
||||
{
|
||||
return tmat4x4<T, P>(
|
||||
m[0] - static_cast<T>(1),
|
||||
m[1] - static_cast<T>(1),
|
||||
m[2] - static_cast<T>(1),
|
||||
m[3] - static_cast<T>(1));
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Boolean operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator==
|
||||
(
|
||||
tmat4x4<T, P> const & m1,
|
||||
tmat4x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator!=
|
||||
(
|
||||
tmat4x4<T, P> const & m1,
|
||||
tmat4x4<T, P> const & m2
|
||||
)
|
||||
{
|
||||
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
|
||||
}
|
||||
|
||||
} //namespace detail
|
||||
} //namespace glm
|
516
deps/glm/detail/type_vec.hpp
vendored
516
deps/glm/detail/type_vec.hpp
vendored
@ -1,516 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_vec.hpp
|
||||
/// @date 2010-01-26 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_vec
|
||||
#define glm_core_type_vec
|
||||
|
||||
#include "precision.hpp"
|
||||
#include "type_int.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P> struct tvec1;
|
||||
template <typename T, precision P> struct tvec2;
|
||||
template <typename T, precision P> struct tvec3;
|
||||
template <typename T, precision P> struct tvec4;
|
||||
}//namespace detail
|
||||
|
||||
typedef detail::tvec1<float, highp> highp_vec1_t;
|
||||
typedef detail::tvec1<float, mediump> mediump_vec1_t;
|
||||
typedef detail::tvec1<float, lowp> lowp_vec1_t;
|
||||
typedef detail::tvec1<int, highp> highp_ivec1_t;
|
||||
typedef detail::tvec1<int, mediump> mediump_ivec1_t;
|
||||
typedef detail::tvec1<int, lowp> lowp_ivec1_t;
|
||||
typedef detail::tvec1<uint, highp> highp_uvec1_t;
|
||||
typedef detail::tvec1<uint, mediump> mediump_uvec1_t;
|
||||
typedef detail::tvec1<uint, lowp> lowp_uvec1_t;
|
||||
typedef detail::tvec1<bool, highp> highp_bvec1_t;
|
||||
typedef detail::tvec1<bool, mediump> mediump_bvec1_t;
|
||||
typedef detail::tvec1<bool, lowp> lowp_bvec1_t;
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 components vector of high single-precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec2<float, highp> highp_vec2;
|
||||
|
||||
/// 2 components vector of medium single-precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec2<float, mediump> mediump_vec2;
|
||||
|
||||
/// 2 components vector of low single-precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec2<float, lowp> lowp_vec2;
|
||||
|
||||
/// 2 components vector of high double-precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec2<double, highp> highp_dvec2;
|
||||
|
||||
/// 2 components vector of medium double-precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec2<double, mediump> mediump_dvec2;
|
||||
|
||||
/// 2 components vector of low double-precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec2<double, lowp> lowp_dvec2;
|
||||
|
||||
/// 2 components vector of high precision signed integer numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec2<int, highp> highp_ivec2;
|
||||
|
||||
/// 2 components vector of medium precision signed integer numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec2<int, mediump> mediump_ivec2;
|
||||
|
||||
/// 2 components vector of low precision signed integer numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec2<int, lowp> lowp_ivec2;
|
||||
|
||||
/// 2 components vector of high precision unsigned integer numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec2<uint, highp> highp_uvec2;
|
||||
|
||||
/// 2 components vector of medium precision unsigned integer numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec2<uint, mediump> mediump_uvec2;
|
||||
|
||||
/// 2 components vector of low precision unsigned integer numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec2<uint, lowp> lowp_uvec2;
|
||||
|
||||
/// 2 components vector of high precision bool numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec2<bool, highp> highp_bvec2;
|
||||
|
||||
/// 2 components vector of medium precision bool numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec2<bool, mediump> mediump_bvec2;
|
||||
|
||||
/// 2 components vector of low precision bool numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec2<bool, lowp> lowp_bvec2;
|
||||
|
||||
/// @}
|
||||
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 components vector of high single-precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec3<float, highp> highp_vec3;
|
||||
|
||||
/// 3 components vector of medium single-precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec3<float, mediump> mediump_vec3;
|
||||
|
||||
/// 3 components vector of low single-precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec3<float, lowp> lowp_vec3;
|
||||
|
||||
/// 3 components vector of high double-precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec3<double, highp> highp_dvec3;
|
||||
|
||||
/// 3 components vector of medium double-precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec3<double, mediump> mediump_dvec3;
|
||||
|
||||
/// 3 components vector of low double-precision floating-point numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec3<double, lowp> lowp_dvec3;
|
||||
|
||||
/// 3 components vector of high precision signed integer numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec3<int, highp> highp_ivec3;
|
||||
|
||||
/// 3 components vector of medium precision signed integer numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec3<int, mediump> mediump_ivec3;
|
||||
|
||||
/// 3 components vector of low precision signed integer numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec3<int, lowp> lowp_ivec3;
|
||||
|
||||
/// 3 components vector of high precision unsigned integer numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec3<uint, highp> highp_uvec3;
|
||||
|
||||
/// 3 components vector of medium precision unsigned integer numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec3<uint, mediump> mediump_uvec3;
|
||||
|
||||
/// 3 components vector of low precision unsigned integer numbers.
|
||||
/// There is no guarantee on the actual precision.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec3<uint, lowp> lowp_uvec3;
|
||||
|
||||
/// 3 components vector of high precision bool numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec3<bool, highp> highp_bvec3;
|
||||
|
||||
/// 3 components vector of medium precision bool numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec3<bool, mediump> mediump_bvec3;
|
||||
|
||||
/// 3 components vector of low precision bool numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec3<bool, lowp> lowp_bvec3;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 components vector of high single-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec4<float, highp> highp_vec4;
|
||||
|
||||
/// 4 components vector of medium single-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec4<float, mediump> mediump_vec4;
|
||||
|
||||
/// 4 components vector of low single-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec4<float, lowp> lowp_vec4;
|
||||
|
||||
/// 4 components vector of high double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec4<double, highp> highp_dvec4;
|
||||
|
||||
/// 4 components vector of medium double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec4<double, mediump> mediump_dvec4;
|
||||
|
||||
/// 4 components vector of low double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec4<double, lowp> lowp_dvec4;
|
||||
|
||||
/// 4 components vector of high precision signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec4<int, highp> highp_ivec4;
|
||||
|
||||
/// 4 components vector of medium precision signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec4<int, mediump> mediump_ivec4;
|
||||
|
||||
/// 4 components vector of low precision signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec4<int, lowp> lowp_ivec4;
|
||||
|
||||
/// 4 components vector of high precision unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec4<uint, highp> highp_uvec4;
|
||||
|
||||
/// 4 components vector of medium precision unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec4<uint, mediump> mediump_uvec4;
|
||||
|
||||
/// 4 components vector of low precision unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec4<uint, lowp> lowp_uvec4;
|
||||
|
||||
/// 4 components vector of high precision bool numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec4<bool, highp> highp_bvec4;
|
||||
|
||||
/// 4 components vector of medium precision bool numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec4<bool, mediump> mediump_bvec4;
|
||||
|
||||
/// 4 components vector of low precision bool numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef detail::tvec4<bool, lowp> lowp_bvec4;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_types
|
||||
/// @{
|
||||
|
||||
//////////////////////////
|
||||
// Default float definition
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef lowp_vec2 vec2;
|
||||
typedef lowp_vec3 vec3;
|
||||
typedef lowp_vec4 vec4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
|
||||
typedef mediump_vec2 vec2;
|
||||
typedef mediump_vec3 vec3;
|
||||
typedef mediump_vec4 vec4;
|
||||
#else //defined(GLM_PRECISION_HIGHP_FLOAT)
|
||||
/// 2 components vector of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_vec2 vec2;
|
||||
|
||||
//! 3 components vector of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_vec3 vec3;
|
||||
|
||||
//! 4 components vector of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_vec4 vec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
//////////////////////////
|
||||
// Default double definition
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
|
||||
typedef lowp_dvec2 dvec2;
|
||||
typedef lowp_dvec3 dvec3;
|
||||
typedef lowp_dvec4 dvec4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
|
||||
typedef mediump_dvec2 dvec2;
|
||||
typedef mediump_dvec3 dvec3;
|
||||
typedef mediump_dvec4 dvec4;
|
||||
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
|
||||
/// 2 components vector of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_dvec2 dvec2;
|
||||
|
||||
//! 3 components vector of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_dvec3 dvec3;
|
||||
|
||||
//! 4 components vector of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_dvec4 dvec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
//////////////////////////
|
||||
// Signed integer definition
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef lowp_ivec2 ivec2;
|
||||
typedef lowp_ivec3 ivec3;
|
||||
typedef lowp_ivec4 ivec4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_INT))
|
||||
typedef mediump_ivec2 ivec2;
|
||||
typedef mediump_ivec3 ivec3;
|
||||
typedef mediump_ivec4 ivec4;
|
||||
#else //defined(GLM_PRECISION_HIGHP_INT)
|
||||
//! 2 components vector of signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_ivec2 ivec2;
|
||||
|
||||
//! 3 components vector of signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_ivec3 ivec3;
|
||||
|
||||
//! 4 components vector of signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_ivec4 ivec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
//////////////////////////
|
||||
// Unsigned integer definition
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_UINT))
|
||||
typedef lowp_uvec2 uvec2;
|
||||
typedef lowp_uvec3 uvec3;
|
||||
typedef lowp_uvec4 uvec4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
|
||||
typedef mediump_uvec2 uvec2;
|
||||
typedef mediump_uvec3 uvec3;
|
||||
typedef mediump_uvec4 uvec4;
|
||||
#else //defined(GLM_PRECISION_HIGHP_UINT)
|
||||
/// 2 components vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_uvec2 uvec2;
|
||||
|
||||
/// 3 components vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_uvec3 uvec3;
|
||||
|
||||
/// 4 components vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_uvec4 uvec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
//////////////////////////
|
||||
// Boolean definition
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_BOOL))
|
||||
typedef lowp_bvec2 bvec2;
|
||||
typedef lowp_bvec3 bvec3;
|
||||
typedef lowp_bvec4 bvec4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
|
||||
typedef mediump_bvec2 bvec2;
|
||||
typedef mediump_bvec3 bvec3;
|
||||
typedef mediump_bvec4 bvec4;
|
||||
#else //defined(GLM_PRECISION_HIGHP_BOOL)
|
||||
//! 2 components vector of boolean.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_bvec2 bvec2;
|
||||
|
||||
//! 3 components vector of boolean.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_bvec3 bvec3;
|
||||
|
||||
//! 4 components vector of boolean.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_bvec4 bvec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#endif//glm_core_type_vec
|
277
deps/glm/detail/type_vec1.hpp
vendored
277
deps/glm/detail/type_vec1.hpp
vendored
@ -1,277 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_vec1.hpp
|
||||
/// @date 2008-08-25 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_gentype1
|
||||
#define glm_core_type_gentype1
|
||||
|
||||
#include "../fwd.hpp"
|
||||
#include "type_vec.hpp"
|
||||
#ifdef GLM_SWIZZLE
|
||||
# if GLM_HAS_ANONYMOUS_UNION
|
||||
# include "_swizzle.hpp"
|
||||
# else
|
||||
# include "_swizzle_func.hpp"
|
||||
# endif
|
||||
#endif //GLM_SWIZZLE
|
||||
#include <cstddef>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
struct tvec1
|
||||
{
|
||||
//////////////////////////////////////
|
||||
// Implementation detail
|
||||
|
||||
enum ctor{_null};
|
||||
|
||||
typedef tvec1<T, P> type;
|
||||
typedef tvec1<bool, P> bool_type;
|
||||
typedef T value_type;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Helper
|
||||
|
||||
length_t length() const;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Data
|
||||
|
||||
union {T x, r, s;};
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
T & operator[](length_t i);
|
||||
T const & operator[](length_t i) const;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Implicit basic constructors
|
||||
|
||||
tvec1();
|
||||
tvec1(tvec1<T, P> const & v);
|
||||
template <precision Q>
|
||||
tvec1(tvec1<T, Q> const & v);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Explicit basic constructors
|
||||
|
||||
explicit tvec1(
|
||||
ctor);
|
||||
tvec1(
|
||||
T const & s);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion vector constructors
|
||||
|
||||
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename U, precision Q>
|
||||
explicit tvec1(tvec1<U, Q> const & v);
|
||||
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename U, precision Q>
|
||||
explicit tvec1(tvec2<U, Q> const & v);
|
||||
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename U, precision Q>
|
||||
explicit tvec1(tvec3<U, Q> const & v);
|
||||
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename U, precision Q>
|
||||
explicit tvec1(tvec4<U, Q> const & v);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary arithmetic operators
|
||||
|
||||
tvec1<T, P> & operator= (tvec1<T, P> const & v);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator= (tvec1<U, P> const & v);
|
||||
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator+=(U const & s);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator+=(tvec1<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator-=(U const & s);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator-=(tvec1<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator*=(U const & s);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator*=(tvec1<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator/=(U const & s);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator/=(tvec1<U, P> const & v);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Increment and decrement operators
|
||||
|
||||
tvec1<T, P> & operator++();
|
||||
tvec1<T, P> & operator--();
|
||||
tvec1<T, P> operator++(int);
|
||||
tvec1<T, P> operator--(int);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary bit operators
|
||||
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator%=(U const & s);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator%=(tvec1<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator&=(U const & s);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator&=(tvec1<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator|=(U const & s);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator|=(tvec1<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator^=(U const & s);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator^=(tvec1<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator<<=(U const & s);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator<<=(tvec1<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator>>=(U const & s);
|
||||
template <typename U>
|
||||
tvec1<T, P> & operator>>=(tvec1<U, P> const & v);
|
||||
};
|
||||
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator+(tvec1<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator+(T const & s, tvec1<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator+(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator-(tvec1<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator-(T const & s, tvec1<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator- (tvec1<T, P> const & v1, tvec1<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator*(tvec1<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator*(T const & s, tvec1<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator*(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator/(tvec1<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator/(T const & s, tvec1<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator/(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator-(tvec1<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
bool operator==(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
bool operator!=(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator%(tvec1<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator%(T const & s, tvec1<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator%(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator&(tvec1<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator&(T const & s, tvec1<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator&(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator|(tvec1<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator|(T const & s, tvec1<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator|(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator^(tvec1<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator^(T const & s, tvec1<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator^(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator<<(tvec1<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator<<(T const & s, tvec1<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator<<(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator>>(tvec1<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator>>(T const & s, tvec1<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator>>(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec1<T, P> operator~(tvec1<T, P> const & v);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_vec1.inl"
|
||||
#endif//GLM_EXTERNAL_TEMPLATE
|
||||
|
||||
#endif//glm_core_type_gentype1
|
811
deps/glm/detail/type_vec1.inl
vendored
811
deps/glm/detail/type_vec1.inl
vendored
@ -1,811 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_vec1.inl
|
||||
/// @date 2008-08-25 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
inline length_t tvec1<T, P>::length() const
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T & tvec1<T, P>::operator[](length_t i)
|
||||
{
|
||||
assert(i >= 0 && i < this->length());
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T const & tvec1<T, P>::operator[](length_t i) const
|
||||
{
|
||||
assert(i >= 0 && i < this->length());
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Implicit basic constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P>::tvec1() :
|
||||
x(static_cast<T>(0))
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P>::tvec1(tvec1<T, P> const & v) :
|
||||
x(v.x)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <precision Q>
|
||||
inline tvec1<T, P>::tvec1(tvec1<T, Q> const & v) :
|
||||
x(v.x)
|
||||
{}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Explicit basic constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P>::tvec1(ctor)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P>::tvec1(T const & s) :
|
||||
x(s)
|
||||
{}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion vector constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tvec1<T, P>::tvec1
|
||||
(
|
||||
tvec1<U, Q> const & v
|
||||
) :
|
||||
x(static_cast<T>(v.x))
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tvec1<T, P>::tvec1
|
||||
(
|
||||
tvec2<U, Q> const & v
|
||||
) :
|
||||
x(static_cast<T>(v.x))
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tvec1<T, P>::tvec1
|
||||
(
|
||||
tvec3<U, Q> const & v
|
||||
) :
|
||||
x(static_cast<T>(v.x))
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tvec1<T, P>::tvec1
|
||||
(
|
||||
tvec4<U, Q> const & v
|
||||
) :
|
||||
x(static_cast<T>(v.x))
|
||||
{}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary arithmetic operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator=
|
||||
(
|
||||
tvec1<T, P> const & v
|
||||
)
|
||||
{
|
||||
this->x = v.x;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator=
|
||||
(
|
||||
tvec1<U, P> const & v
|
||||
)
|
||||
{
|
||||
this->x = static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator+=
|
||||
(
|
||||
U const & s
|
||||
)
|
||||
{
|
||||
this->x += static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator+=
|
||||
(
|
||||
tvec1<U, P> const & v
|
||||
)
|
||||
{
|
||||
this->x += static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator-=
|
||||
(
|
||||
U const & s
|
||||
)
|
||||
{
|
||||
this->x -= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator-=
|
||||
(
|
||||
tvec1<U, P> const & v
|
||||
)
|
||||
{
|
||||
this->x -= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator*=
|
||||
(
|
||||
U const & s
|
||||
)
|
||||
{
|
||||
this->x *= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator*=
|
||||
(
|
||||
tvec1<U, P> const & v
|
||||
)
|
||||
{
|
||||
this->x *= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator/=
|
||||
(
|
||||
U const & s
|
||||
)
|
||||
{
|
||||
this->x /= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator/=
|
||||
(
|
||||
tvec1<U, P> const & v
|
||||
)
|
||||
{
|
||||
this->x /= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Increment and decrement operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator++()
|
||||
{
|
||||
++this->x;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator--()
|
||||
{
|
||||
--this->x;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> tvec1<T, P>::operator++(int)
|
||||
{
|
||||
tvec1<T, P> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> tvec1<T, P>::operator--(int)
|
||||
{
|
||||
tvec1<T, P> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Boolean operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator==
|
||||
(
|
||||
tvec1<T, P> const & v1,
|
||||
tvec1<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return (v1.x == v2.x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator!=
|
||||
(
|
||||
tvec1<T, P> const & v1,
|
||||
tvec1<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return (v1.x != v2.x);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary bit operators
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator%=
|
||||
(
|
||||
U const & s
|
||||
)
|
||||
{
|
||||
this->x %= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator%=
|
||||
(
|
||||
tvec1<U, P> const & v
|
||||
)
|
||||
{
|
||||
this->x %= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator&=
|
||||
(
|
||||
U const & s
|
||||
)
|
||||
{
|
||||
this->x &= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator&=
|
||||
(
|
||||
tvec1<U, P> const & v
|
||||
)
|
||||
{
|
||||
this->x &= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator|=
|
||||
(
|
||||
U const & s
|
||||
)
|
||||
{
|
||||
this->x |= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator|=
|
||||
(
|
||||
tvec1<U, P> const & v
|
||||
)
|
||||
{
|
||||
this->x |= U(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator^=
|
||||
(
|
||||
U const & s
|
||||
)
|
||||
{
|
||||
this->x ^= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator^=
|
||||
(
|
||||
tvec1<U, P> const & v
|
||||
)
|
||||
{
|
||||
this->x ^= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator<<=
|
||||
(
|
||||
U const & s
|
||||
)
|
||||
{
|
||||
this->x <<= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator<<=
|
||||
(
|
||||
tvec1<U, P> const & v
|
||||
)
|
||||
{
|
||||
this->x <<= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator>>=
|
||||
(
|
||||
U const & s
|
||||
)
|
||||
{
|
||||
this->x >>= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec1<T, P> & tvec1<T, P>::operator>>=
|
||||
(
|
||||
tvec1<U, P> const & v
|
||||
)
|
||||
{
|
||||
this->x >>= static_cast<T>(v.x);
|
||||
return *this;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Binary arithmetic operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator+
|
||||
(
|
||||
tvec1<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v.x + s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator+
|
||||
(
|
||||
T const & s,
|
||||
tvec1<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
s + v.x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator+
|
||||
(
|
||||
tvec1<T, P> const & v1,
|
||||
tvec1<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v1.x + v2.x);
|
||||
}
|
||||
|
||||
//operator-
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator-
|
||||
(
|
||||
tvec1<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v.x - s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator-
|
||||
(
|
||||
T const & s,
|
||||
tvec1<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
s - v.x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator-
|
||||
(
|
||||
tvec1<T, P> const & v1,
|
||||
tvec1<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v1.x - v2.x);
|
||||
}
|
||||
|
||||
//operator*
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator*
|
||||
(
|
||||
tvec1<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v.x * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator*
|
||||
(
|
||||
T const & s,
|
||||
tvec1<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
s * v.x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator*
|
||||
(
|
||||
tvec1<T, P> const & v1,
|
||||
tvec1<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v1.x * v2.x);
|
||||
}
|
||||
|
||||
//operator/
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator/
|
||||
(
|
||||
tvec1<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v.x / s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator/
|
||||
(
|
||||
T const & s,
|
||||
tvec1<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
s / v.x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator/
|
||||
(
|
||||
tvec1<T, P> const & v1,
|
||||
tvec1<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v1.x / v2.x);
|
||||
}
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator-
|
||||
(
|
||||
tvec1<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
-v.x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator++
|
||||
(
|
||||
tvec1<T, P> const & v,
|
||||
int
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v.x + T(1));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator--
|
||||
(
|
||||
tvec1<T, P> const & v,
|
||||
int
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v.x - T(1));
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Binary bit operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator%
|
||||
(
|
||||
tvec1<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v.x % s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator%
|
||||
(
|
||||
T const & s,
|
||||
tvec1<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
s % v.x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator%
|
||||
(
|
||||
tvec1<T, P> const & v1,
|
||||
tvec1<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v1.x % v2.x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator&
|
||||
(
|
||||
tvec1<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v.x & s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator&
|
||||
(
|
||||
T const & s,
|
||||
tvec1<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
s & v.x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator&
|
||||
(
|
||||
tvec1<T, P> const & v1,
|
||||
tvec1<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v1.x & v2.x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator|
|
||||
(
|
||||
tvec1<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v.x | s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator|
|
||||
(
|
||||
T const & s,
|
||||
tvec1<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
s | v.x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator|
|
||||
(
|
||||
tvec1<T, P> const & v1,
|
||||
tvec1<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v1.x | v2.x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator^
|
||||
(
|
||||
tvec1<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v.x ^ s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator^
|
||||
(
|
||||
T const & s,
|
||||
tvec1<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
s ^ v.x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator^
|
||||
(
|
||||
tvec1<T, P> const & v1,
|
||||
tvec1<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v1.x ^ v2.x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator<<
|
||||
(
|
||||
tvec1<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v.x << s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator<<
|
||||
(
|
||||
T const & s,
|
||||
tvec1<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
s << v.x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator<<
|
||||
(
|
||||
tvec1<T, P> const & v1,
|
||||
tvec1<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v1.x << v2.x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator>>
|
||||
(
|
||||
tvec1<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v.x >> s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator>>
|
||||
(
|
||||
T const & s,
|
||||
tvec1<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
s >> v.x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator>>
|
||||
(
|
||||
tvec1<T, P> const & v1,
|
||||
tvec1<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
v1.x >> v2.x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec1<T, P> operator~
|
||||
(
|
||||
tvec1<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec1<T, P>(
|
||||
~v.x);
|
||||
}
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
315
deps/glm/detail/type_vec2.hpp
vendored
315
deps/glm/detail/type_vec2.hpp
vendored
@ -1,315 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_vec2.hpp
|
||||
/// @date 2008-08-18 / 2013-08-27
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_gentype2
|
||||
#define glm_core_type_gentype2
|
||||
|
||||
//#include "../fwd.hpp"
|
||||
#include "type_vec.hpp"
|
||||
#ifdef GLM_SWIZZLE
|
||||
# if GLM_HAS_ANONYMOUS_UNION
|
||||
# include "_swizzle.hpp"
|
||||
# else
|
||||
# include "_swizzle_func.hpp"
|
||||
# endif
|
||||
#endif //GLM_SWIZZLE
|
||||
#include <cstddef>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
struct tvec2
|
||||
{
|
||||
//////////////////////////////////////
|
||||
// Implementation detail
|
||||
|
||||
enum ctor{_null};
|
||||
|
||||
typedef tvec2<T, P> type;
|
||||
typedef tvec2<bool, P> bool_type;
|
||||
typedef T value_type;
|
||||
typedef int size_type;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Helper
|
||||
|
||||
length_t length() const;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Data
|
||||
|
||||
# if(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
|
||||
union
|
||||
{
|
||||
struct{ T x, y; };
|
||||
struct{ T r, g; };
|
||||
struct{ T s, t; };
|
||||
|
||||
_GLM_SWIZZLE2_2_MEMBERS(T, P, tvec2, x, y)
|
||||
_GLM_SWIZZLE2_2_MEMBERS(T, P, tvec2, r, g)
|
||||
_GLM_SWIZZLE2_2_MEMBERS(T, P, tvec2, s, t)
|
||||
_GLM_SWIZZLE2_3_MEMBERS(T, P, tvec3, x, y)
|
||||
_GLM_SWIZZLE2_3_MEMBERS(T, P, tvec3, r, g)
|
||||
_GLM_SWIZZLE2_3_MEMBERS(T, P, tvec3, s, t)
|
||||
_GLM_SWIZZLE2_4_MEMBERS(T, P, tvec4, x, y)
|
||||
_GLM_SWIZZLE2_4_MEMBERS(T, P, tvec4, r, g)
|
||||
_GLM_SWIZZLE2_4_MEMBERS(T, P, tvec4, s, t)
|
||||
};
|
||||
# else
|
||||
union {T x, r, s;};
|
||||
union {T y, g, t;};
|
||||
|
||||
# ifdef GLM_SWIZZLE
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P, detail::tvec2, detail::tvec2, detail::tvec3, detail::tvec4)
|
||||
# endif
|
||||
# endif
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
T & operator[](length_t i);
|
||||
T const & operator[](length_t i) const;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Implicit basic constructors
|
||||
|
||||
tvec2();
|
||||
tvec2(tvec2<T, P> const & v);
|
||||
template <precision Q>
|
||||
tvec2(tvec2<T, Q> const & v);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Explicit basic constructors
|
||||
|
||||
explicit tvec2(
|
||||
ctor);
|
||||
explicit tvec2(
|
||||
T const & s);
|
||||
tvec2(
|
||||
T const & s1,
|
||||
T const & s2);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Swizzle constructors
|
||||
|
||||
# if(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
|
||||
template <int E0, int E1>
|
||||
tvec2(_swizzle<2,T, P, tvec2<T, P>, E0, E1,-1,-2> const & that)
|
||||
{
|
||||
*this = that();
|
||||
}
|
||||
# endif//(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion constructors
|
||||
|
||||
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename U, typename V>
|
||||
tvec2(
|
||||
U const & x,
|
||||
V const & y);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion vector constructors
|
||||
|
||||
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename U, precision Q>
|
||||
tvec2(tvec2<U, Q> const & v);
|
||||
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename U, precision Q>
|
||||
explicit tvec2(tvec3<U, Q> const & v);
|
||||
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename U, precision Q>
|
||||
explicit tvec2(tvec4<U, Q> const & v);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary arithmetic operators
|
||||
|
||||
tvec2<T, P> & operator= (tvec2<T, P> const & v);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator= (tvec2<U, P> const & v);
|
||||
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator+=(U s);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator+=(tvec2<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator-=(U s);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator-=(tvec2<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator*=(U s);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator*=(tvec2<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator/=(U s);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator/=(tvec2<U, P> const & v);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Increment and decrement operators
|
||||
|
||||
tvec2<T, P> & operator++();
|
||||
tvec2<T, P> & operator--();
|
||||
tvec2<T, P> operator++(int);
|
||||
tvec2<T, P> operator--(int);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary bit operators
|
||||
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator%= (U s);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator%= (tvec2<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator&= (U s);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator&= (tvec2<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator|= (U s);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator|= (tvec2<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator^= (U s);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator^= (tvec2<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator<<=(U s);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator<<=(tvec2<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator>>=(U s);
|
||||
template <typename U>
|
||||
tvec2<T, P> & operator>>=(tvec2<U, P> const & v);
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator+(tvec2<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator+(T const & s, tvec2<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator-(tvec2<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator-(T const & s, tvec2<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator- (tvec2<T, P> const & v1, tvec2<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator*(tvec2<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator*(T const & s, tvec2<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator/(tvec2<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator/(T const & s, tvec2<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator-(tvec2<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator%(tvec2<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator%(T const & s, tvec2<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator&(tvec2<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator&(T const & s, tvec2<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator|(tvec2<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator|(T const & s, tvec2<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator^(tvec2<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator^(T const & s, tvec2<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator<<(tvec2<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator<<(T const & s, tvec2<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator>>(tvec2<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator>>(T const & s, tvec2<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec2<T, P> operator~(tvec2<T, P> const & v);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_vec2.inl"
|
||||
#endif//GLM_EXTERNAL_TEMPLATE
|
||||
|
||||
#endif//glm_core_type_gentype2
|
831
deps/glm/detail/type_vec2.inl
vendored
831
deps/glm/detail/type_vec2.inl
vendored
@ -1,831 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_tvec2.inl
|
||||
/// @date 2008-08-18 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
inline length_t tvec2<T, P>::length() const
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T & tvec2<T, P>::operator[](length_t i)
|
||||
{
|
||||
assert(i >= 0 && i < this->length());
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T const & tvec2<T, P>::operator[](length_t i) const
|
||||
{
|
||||
assert(i >= 0 && i < this->length());
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Implicit basic constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P>::tvec2() :
|
||||
x(0),
|
||||
y(0)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P>::tvec2(tvec2<T, P> const & v) :
|
||||
x(v.x),
|
||||
y(v.y)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <precision Q>
|
||||
inline tvec2<T, P>::tvec2(tvec2<T, Q> const & v) :
|
||||
x(v.x),
|
||||
y(v.y)
|
||||
{}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Explicit basic constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P>::tvec2(ctor)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P>::tvec2(T const & s) :
|
||||
x(s),
|
||||
y(s)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P>::tvec2
|
||||
(
|
||||
T const & s1,
|
||||
T const & s2
|
||||
) :
|
||||
x(s1),
|
||||
y(s2)
|
||||
{}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion scalar constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, typename V>
|
||||
inline tvec2<T, P>::tvec2
|
||||
(
|
||||
U const & a,
|
||||
V const & b
|
||||
) :
|
||||
x(static_cast<T>(a)),
|
||||
y(static_cast<T>(b))
|
||||
{}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion vector constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tvec2<T, P>::tvec2
|
||||
(
|
||||
tvec2<U, Q> const & v
|
||||
) :
|
||||
x(static_cast<T>(v.x)),
|
||||
y(static_cast<T>(v.y))
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tvec2<T, P>::tvec2
|
||||
(
|
||||
tvec3<U, Q> const & v
|
||||
) :
|
||||
x(static_cast<T>(v.x)),
|
||||
y(static_cast<T>(v.y))
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tvec2<T, P>::tvec2
|
||||
(
|
||||
tvec4<U, Q> const & v
|
||||
) :
|
||||
x(static_cast<T>(v.x)),
|
||||
y(static_cast<T>(v.y))
|
||||
{}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary arithmetic operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator=
|
||||
(
|
||||
tvec2<T, P> const & v
|
||||
)
|
||||
{
|
||||
this->x = v.x;
|
||||
this->y = v.y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator=
|
||||
(
|
||||
tvec2<U, P> const & v
|
||||
)
|
||||
{
|
||||
this->x = static_cast<T>(v.x);
|
||||
this->y = static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator+=
|
||||
(
|
||||
U s
|
||||
)
|
||||
{
|
||||
this->x += static_cast<T>(s);
|
||||
this->y += static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator+=
|
||||
(
|
||||
tvec2<U, P> const & v
|
||||
)
|
||||
{
|
||||
this->x += static_cast<T>(v.x);
|
||||
this->y += static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator-=
|
||||
(
|
||||
U s
|
||||
)
|
||||
{
|
||||
this->x -= static_cast<T>(s);
|
||||
this->y -= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator-=
|
||||
(
|
||||
tvec2<U, P> const & v
|
||||
)
|
||||
{
|
||||
this->x -= static_cast<T>(v.x);
|
||||
this->y -= static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator*=
|
||||
(
|
||||
U s
|
||||
)
|
||||
{
|
||||
this->x *= static_cast<T>(s);
|
||||
this->y *= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator*=
|
||||
(
|
||||
tvec2<U, P> const & v
|
||||
)
|
||||
{
|
||||
this->x *= static_cast<T>(v.x);
|
||||
this->y *= static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator/=
|
||||
(
|
||||
U s
|
||||
)
|
||||
{
|
||||
this->x /= static_cast<T>(s);
|
||||
this->y /= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator/=
|
||||
(
|
||||
tvec2<U, P> const & v
|
||||
)
|
||||
{
|
||||
this->x /= static_cast<T>(v.x);
|
||||
this->y /= static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Increment and decrement operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator++()
|
||||
{
|
||||
++this->x;
|
||||
++this->y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator--()
|
||||
{
|
||||
--this->x;
|
||||
--this->y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> tvec2<T, P>::operator++(int)
|
||||
{
|
||||
tvec2<T, P> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> tvec2<T, P>::operator--(int)
|
||||
{
|
||||
tvec2<T, P> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Boolean operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator==
|
||||
(
|
||||
tvec2<T, P> const & v1,
|
||||
tvec2<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return (v1.x == v2.x) && (v1.y == v2.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator!=
|
||||
(
|
||||
tvec2<T, P> const & v1,
|
||||
tvec2<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return (v1.x != v2.x) || (v1.y != v2.y);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary bit operators
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator%= (U s)
|
||||
{
|
||||
this->x %= static_cast<T>(s);
|
||||
this->y %= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator%= (tvec2<U, P> const & v)
|
||||
{
|
||||
this->x %= static_cast<T>(v.x);
|
||||
this->y %= static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator&= (U s)
|
||||
{
|
||||
this->x &= static_cast<T>(s);
|
||||
this->y &= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator&= (tvec2<U, P> const & v)
|
||||
{
|
||||
this->x &= static_cast<T>(v.x);
|
||||
this->y &= static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator|= (U s)
|
||||
{
|
||||
this->x |= static_cast<T>(s);
|
||||
this->y |= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator|= (tvec2<U, P> const & v)
|
||||
{
|
||||
this->x |= static_cast<T>(v.x);
|
||||
this->y |= static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator^= (U s)
|
||||
{
|
||||
this->x ^= static_cast<T>(s);
|
||||
this->y ^= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator^= (tvec2<U, P> const & v)
|
||||
{
|
||||
this->x ^= static_cast<T>(v.x);
|
||||
this->y ^= static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator<<= (U s)
|
||||
{
|
||||
this->x <<= static_cast<T>(s);
|
||||
this->y <<= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator<<= (tvec2<U, P> const & v)
|
||||
{
|
||||
this->x <<= static_cast<T>(v.x);
|
||||
this->y <<= static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator>>= (U s)
|
||||
{
|
||||
this->x >>= static_cast<T>(s);
|
||||
this->y >>= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec2<T, P> & tvec2<T, P>::operator>>= (tvec2<U, P> const & v)
|
||||
{
|
||||
this->x >>= static_cast<T>(v.x);
|
||||
this->y >>= static_cast<T>(v.y);
|
||||
return *this;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Binary arithmetic operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator+
|
||||
(
|
||||
tvec2<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v.x + s,
|
||||
v.y + s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator+
|
||||
(
|
||||
T const & s,
|
||||
tvec2<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
s + v.x,
|
||||
s + v.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator+
|
||||
(
|
||||
tvec2<T, P> const & v1,
|
||||
tvec2<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v1.x + v2.x,
|
||||
v1.y + v2.y);
|
||||
}
|
||||
|
||||
//operator-
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator-
|
||||
(
|
||||
tvec2<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v.x - s,
|
||||
v.y - s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator-
|
||||
(
|
||||
T const & s,
|
||||
tvec2<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
s - v.x,
|
||||
s - v.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator-
|
||||
(
|
||||
tvec2<T, P> const & v1,
|
||||
tvec2<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v1.x - v2.x,
|
||||
v1.y - v2.y);
|
||||
}
|
||||
|
||||
//operator*
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator*
|
||||
(
|
||||
tvec2<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v.x * s,
|
||||
v.y * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator*
|
||||
(
|
||||
T const & s,
|
||||
tvec2<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
s * v.x,
|
||||
s * v.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator*
|
||||
(
|
||||
tvec2<T, P> const & v1,
|
||||
tvec2<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v1.x * v2.x,
|
||||
v1.y * v2.y);
|
||||
}
|
||||
|
||||
//operator/
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator/
|
||||
(
|
||||
tvec2<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v.x / s,
|
||||
v.y / s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator/
|
||||
(
|
||||
T const & s,
|
||||
tvec2<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
s / v.x,
|
||||
s / v.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator/
|
||||
(
|
||||
tvec2<T, P> const & v1,
|
||||
tvec2<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v1.x / v2.x,
|
||||
v1.y / v2.y);
|
||||
}
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator-
|
||||
(
|
||||
tvec2<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
-v.x,
|
||||
-v.y);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Binary bit operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator%
|
||||
(
|
||||
tvec2<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v.x % s,
|
||||
v.y % s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator%
|
||||
(
|
||||
T const & s,
|
||||
tvec2<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
s % v.x,
|
||||
s % v.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator%
|
||||
(
|
||||
tvec2<T, P> const & v1,
|
||||
tvec2<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v1.x % v2.x,
|
||||
v1.y % v2.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator&
|
||||
(
|
||||
tvec2<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v.x & s,
|
||||
v.y & s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator&
|
||||
(
|
||||
T const & s,
|
||||
tvec2<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
s & v.x,
|
||||
s & v.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator&
|
||||
(
|
||||
tvec2<T, P> const & v1,
|
||||
tvec2<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v1.x & v2.x,
|
||||
v1.y & v2.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator|
|
||||
(
|
||||
tvec2<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v.x | s,
|
||||
v.y | s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator|
|
||||
(
|
||||
T const & s,
|
||||
tvec2<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
s | v.x,
|
||||
s | v.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator|
|
||||
(
|
||||
tvec2<T, P> const & v1,
|
||||
tvec2<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v1.x | v2.x,
|
||||
v1.y | v2.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator^
|
||||
(
|
||||
tvec2<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v.x ^ s,
|
||||
v.y ^ s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator^
|
||||
(
|
||||
T const & s,
|
||||
tvec2<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
s ^ v.x,
|
||||
s ^ v.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator^
|
||||
(
|
||||
tvec2<T, P> const & v1,
|
||||
tvec2<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v1.x ^ v2.x,
|
||||
v1.y ^ v2.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator<<
|
||||
(
|
||||
tvec2<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v.x << s,
|
||||
v.y << s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator<<
|
||||
(
|
||||
T const & s,
|
||||
tvec2<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
s << v.x,
|
||||
s << v.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator<<
|
||||
(
|
||||
tvec2<T, P> const & v1,
|
||||
tvec2<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v1.x << v2.x,
|
||||
v1.y << v2.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator>>
|
||||
(
|
||||
tvec2<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v.x >> s,
|
||||
v.y >> s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator>>
|
||||
(
|
||||
T const & s,
|
||||
tvec2<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
s >> v.x,
|
||||
s >> v.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator>>
|
||||
(
|
||||
tvec2<T, P> const & v1,
|
||||
tvec2<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
v1.x >> v2.x,
|
||||
v1.y >> v2.y);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec2<T, P> operator~
|
||||
(
|
||||
tvec2<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec2<T, P>(
|
||||
~v.x,
|
||||
~v.y);
|
||||
}
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
333
deps/glm/detail/type_vec3.hpp
vendored
333
deps/glm/detail/type_vec3.hpp
vendored
@ -1,333 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_vec3.hpp
|
||||
/// @date 2008-08-22 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_gentype3
|
||||
#define glm_core_type_gentype3
|
||||
|
||||
//#include "../fwd.hpp"
|
||||
#include "type_vec.hpp"
|
||||
#ifdef GLM_SWIZZLE
|
||||
# if GLM_HAS_ANONYMOUS_UNION
|
||||
# include "_swizzle.hpp"
|
||||
# else
|
||||
# include "_swizzle_func.hpp"
|
||||
# endif
|
||||
#endif //GLM_SWIZZLE
|
||||
#include <cstddef>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
struct tvec3
|
||||
{
|
||||
//////////////////////////////////////
|
||||
// Implementation detail
|
||||
|
||||
enum ctor{_null};
|
||||
|
||||
typedef tvec3<T, P> type;
|
||||
typedef tvec3<bool, P> bool_type;
|
||||
typedef T value_type;
|
||||
typedef int size_type;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Helper
|
||||
|
||||
length_t length() const;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Data
|
||||
|
||||
# if(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
|
||||
union
|
||||
{
|
||||
struct{ T x, y, z; };
|
||||
struct{ T r, g, b; };
|
||||
struct{ T s, t, p; };
|
||||
|
||||
_GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, x, y, z)
|
||||
_GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, r, g, b)
|
||||
_GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, s, t, p)
|
||||
_GLM_SWIZZLE3_3_MEMBERS(T, P, tvec3, x, y, z)
|
||||
_GLM_SWIZZLE3_3_MEMBERS(T, P, tvec3, r, g, b)
|
||||
_GLM_SWIZZLE3_3_MEMBERS(T, P, tvec3, s, t, p)
|
||||
_GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, x, y, z)
|
||||
_GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, r, g, b)
|
||||
_GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, s, t, p)
|
||||
};
|
||||
# else
|
||||
union { T x, r, s; };
|
||||
union { T y, g, t; };
|
||||
union { T z, b, p; };
|
||||
|
||||
# ifdef GLM_SWIZZLE
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P, detail::tvec3, detail::tvec2, detail::tvec3, detail::tvec4)
|
||||
# endif
|
||||
# endif//GLM_LANG
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
T & operator[](length_t i);
|
||||
T const & operator[](length_t i) const;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Implicit basic constructors
|
||||
|
||||
tvec3();
|
||||
tvec3(tvec3<T, P> const & v);
|
||||
template <precision Q>
|
||||
tvec3(tvec3<T, Q> const & v);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Explicit basic constructors
|
||||
|
||||
explicit tvec3(
|
||||
ctor);
|
||||
explicit tvec3(
|
||||
T const & s);
|
||||
tvec3(
|
||||
T const & s1,
|
||||
T const & s2,
|
||||
T const & s3);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion scalar constructors
|
||||
|
||||
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename U, typename V, typename W>
|
||||
tvec3(
|
||||
U const & x,
|
||||
V const & y,
|
||||
W const & z);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion vector constructors
|
||||
|
||||
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename A, typename B, precision Q>
|
||||
explicit tvec3(tvec2<A, Q> const & v, B const & s);
|
||||
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename A, typename B, precision Q>
|
||||
explicit tvec3(A const & s, tvec2<B, Q> const & v);
|
||||
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename U, precision Q>
|
||||
explicit tvec3(tvec3<U, Q> const & v);
|
||||
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename U, precision Q>
|
||||
explicit tvec3(tvec4<U, Q> const & v);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Swizzle constructors
|
||||
|
||||
# if(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
|
||||
template <int E0, int E1, int E2>
|
||||
tvec3(_swizzle<3, T, P, tvec3<T, P>, E0, E1, E2, -1> const & that)
|
||||
{
|
||||
*this = that();
|
||||
}
|
||||
|
||||
template <int E0, int E1>
|
||||
tvec3(_swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v, T const & s)
|
||||
{
|
||||
*this = tvec3<T, P>(v(), s);
|
||||
}
|
||||
|
||||
template <int E0, int E1>
|
||||
tvec3(T const & s, _swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v)
|
||||
{
|
||||
*this = tvec3<T, P>(s, v());
|
||||
}
|
||||
# endif//(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary arithmetic operators
|
||||
|
||||
tvec3<T, P> & operator= (tvec3<T, P> const & v);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator= (tvec3<U, P> const & v);
|
||||
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator+=(U s);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator+=(tvec3<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator-=(U s);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator-=(tvec3<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator*=(U s);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator*=(tvec3<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator/=(U s);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator/=(tvec3<U, P> const & v);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Increment and decrement operators
|
||||
|
||||
tvec3<T, P> & operator++();
|
||||
tvec3<T, P> & operator--();
|
||||
tvec3<T, P> operator++(int);
|
||||
tvec3<T, P> operator--(int);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary bit operators
|
||||
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator%= (U s);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator%= (tvec3<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator&= (U s);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator&= (tvec3<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator|= (U s);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator|= (tvec3<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator^= (U s);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator^= (tvec3<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator<<=(U s);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator<<=(tvec3<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator>>=(U s);
|
||||
template <typename U>
|
||||
tvec3<T, P> & operator>>=(tvec3<U, P> const & v);
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator+(tvec3<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator+(T const & s, tvec3<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator+(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator-(tvec3<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator-(T const & s, tvec3<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator- (tvec3<T, P> const & v1, tvec3<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator*(tvec3<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator*(T const & s, tvec3<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator*(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator/(tvec3<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator/(T const & s, tvec3<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator/(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator-(tvec3<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator%(tvec3<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator%(T const & s, tvec3<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator%(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator&(tvec3<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator&(T const & s, tvec3<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator&(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator|(tvec3<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator|(T const & s, tvec3<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator|(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator^(tvec3<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator^(T const & s, tvec3<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator^(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator<<(tvec3<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator<<(T const & s, tvec3<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator<<(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator>>(tvec3<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator>>(T const & s, tvec3<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator>>(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec3<T, P> operator~(tvec3<T, P> const & v);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_vec3.inl"
|
||||
#endif//GLM_EXTERNAL_TEMPLATE
|
||||
|
||||
#endif//glm_core_type_gentype3
|
881
deps/glm/detail/type_vec3.inl
vendored
881
deps/glm/detail/type_vec3.inl
vendored
@ -1,881 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_tvec3.inl
|
||||
/// @date 2008-08-22 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
inline length_t tvec3<T, P>::length() const
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T & tvec3<T, P>::operator[](length_t i)
|
||||
{
|
||||
assert(i >= 0 && i < this->length());
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T const & tvec3<T, P>::operator[](length_t i) const
|
||||
{
|
||||
assert(i >= 0 && i < this->length());
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Implicit basic constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P>::tvec3() :
|
||||
x(0),
|
||||
y(0),
|
||||
z(0)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P>::tvec3(tvec3<T, P> const & v) :
|
||||
x(v.x),
|
||||
y(v.y),
|
||||
z(v.z)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <precision Q>
|
||||
inline tvec3<T, P>::tvec3(tvec3<T, Q> const & v) :
|
||||
x(v.x),
|
||||
y(v.y),
|
||||
z(v.z)
|
||||
{}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Explicit basic constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P>::tvec3(ctor)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P>::tvec3(T const & s) :
|
||||
x(s),
|
||||
y(s),
|
||||
z(s)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P>::tvec3
|
||||
(
|
||||
T const & s0,
|
||||
T const & s1,
|
||||
T const & s2
|
||||
) :
|
||||
x(s0),
|
||||
y(s1),
|
||||
z(s2)
|
||||
{}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion scalar constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename A, typename B, typename C>
|
||||
inline tvec3<T, P>::tvec3
|
||||
(
|
||||
A const & x,
|
||||
B const & y,
|
||||
C const & z
|
||||
) :
|
||||
x(static_cast<T>(x)),
|
||||
y(static_cast<T>(y)),
|
||||
z(static_cast<T>(z))
|
||||
{}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion vector constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename A, typename B, precision Q>
|
||||
inline tvec3<T, P>::tvec3
|
||||
(
|
||||
tvec2<A, Q> const & v,
|
||||
B const & s
|
||||
) :
|
||||
x(static_cast<T>(v.x)),
|
||||
y(static_cast<T>(v.y)),
|
||||
z(static_cast<T>(s))
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename A, typename B, precision Q>
|
||||
inline tvec3<T, P>::tvec3
|
||||
(
|
||||
A const & s,
|
||||
tvec2<B, Q> const & v
|
||||
) :
|
||||
x(static_cast<T>(s)),
|
||||
y(static_cast<T>(v.x)),
|
||||
z(static_cast<T>(v.y))
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tvec3<T, P>::tvec3
|
||||
(
|
||||
tvec3<U, Q> const & v
|
||||
) :
|
||||
x(static_cast<T>(v.x)),
|
||||
y(static_cast<T>(v.y)),
|
||||
z(static_cast<T>(v.z))
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tvec3<T, P>::tvec3
|
||||
(
|
||||
tvec4<U, Q> const & v
|
||||
) :
|
||||
x(static_cast<T>(v.x)),
|
||||
y(static_cast<T>(v.y)),
|
||||
z(static_cast<T>(v.z))
|
||||
{}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary arithmetic operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P>& tvec3<T, P>::operator= (tvec3<T, P> const & v)
|
||||
{
|
||||
this->x = v.x;
|
||||
this->y = v.y;
|
||||
this->z = v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P>& tvec3<T, P>::operator= (tvec3<U, P> const & v)
|
||||
{
|
||||
this->x = static_cast<T>(v.x);
|
||||
this->y = static_cast<T>(v.y);
|
||||
this->z = static_cast<T>(v.z);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator+= (U s)
|
||||
{
|
||||
this->x += static_cast<T>(s);
|
||||
this->y += static_cast<T>(s);
|
||||
this->z += static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator+= (tvec3<U, P> const & v)
|
||||
{
|
||||
this->x += static_cast<T>(v.x);
|
||||
this->y += static_cast<T>(v.y);
|
||||
this->z += static_cast<T>(v.z);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator-= (U s)
|
||||
{
|
||||
this->x -= static_cast<T>(s);
|
||||
this->y -= static_cast<T>(s);
|
||||
this->z -= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator-= (tvec3<U, P> const & v)
|
||||
{
|
||||
this->x -= static_cast<T>(v.x);
|
||||
this->y -= static_cast<T>(v.y);
|
||||
this->z -= static_cast<T>(v.z);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator*= (U s)
|
||||
{
|
||||
this->x *= static_cast<T>(s);
|
||||
this->y *= static_cast<T>(s);
|
||||
this->z *= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator*= (tvec3<U, P> const & v)
|
||||
{
|
||||
this->x *= static_cast<T>(v.x);
|
||||
this->y *= static_cast<T>(v.y);
|
||||
this->z *= static_cast<T>(v.z);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator/= (U s)
|
||||
{
|
||||
this->x /= static_cast<T>(s);
|
||||
this->y /= static_cast<T>(s);
|
||||
this->z /= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator/= (tvec3<U, P> const & v)
|
||||
{
|
||||
this->x /= static_cast<T>(v.x);
|
||||
this->y /= static_cast<T>(v.y);
|
||||
this->z /= static_cast<T>(v.z);
|
||||
return *this;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Increment and decrement operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator++()
|
||||
{
|
||||
++this->x;
|
||||
++this->y;
|
||||
++this->z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator--()
|
||||
{
|
||||
--this->x;
|
||||
--this->y;
|
||||
--this->z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> tvec3<T, P>::operator++(int)
|
||||
{
|
||||
tvec3<T, P> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> tvec3<T, P>::operator--(int)
|
||||
{
|
||||
tvec3<T, P> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Boolean operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator==
|
||||
(
|
||||
tvec3<T, P> const & v1,
|
||||
tvec3<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator!=
|
||||
(
|
||||
tvec3<T, P> const & v1,
|
||||
tvec3<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary bit operators
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator%= (U s)
|
||||
{
|
||||
this->x %= s;
|
||||
this->y %= s;
|
||||
this->z %= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator%= (tvec3<U, P> const & v)
|
||||
{
|
||||
this->x %= v.x;
|
||||
this->y %= v.y;
|
||||
this->z %= v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator&= (U s)
|
||||
{
|
||||
this->x &= s;
|
||||
this->y &= s;
|
||||
this->z &= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator&= (tvec3<U, P> const & v)
|
||||
{
|
||||
this->x &= v.x;
|
||||
this->y &= v.y;
|
||||
this->z &= v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator|= (U s)
|
||||
{
|
||||
this->x |= s;
|
||||
this->y |= s;
|
||||
this->z |= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator|= (tvec3<U, P> const & v)
|
||||
{
|
||||
this->x |= v.x;
|
||||
this->y |= v.y;
|
||||
this->z |= v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator^= (U s)
|
||||
{
|
||||
this->x ^= s;
|
||||
this->y ^= s;
|
||||
this->z ^= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator^= (tvec3<U, P> const & v)
|
||||
{
|
||||
this->x ^= v.x;
|
||||
this->y ^= v.y;
|
||||
this->z ^= v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator<<= (U s)
|
||||
{
|
||||
this->x <<= s;
|
||||
this->y <<= s;
|
||||
this->z <<= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator<<= (tvec3<U, P> const & v)
|
||||
{
|
||||
this->x <<= static_cast<T>(v.x);
|
||||
this->y <<= static_cast<T>(v.y);
|
||||
this->z <<= static_cast<T>(v.z);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator>>= (U s)
|
||||
{
|
||||
this->x >>= static_cast<T>(s);
|
||||
this->y >>= static_cast<T>(s);
|
||||
this->z >>= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec3<T, P> & tvec3<T, P>::operator>>= (tvec3<U, P> const & v)
|
||||
{
|
||||
this->x >>= static_cast<T>(v.x);
|
||||
this->y >>= static_cast<T>(v.y);
|
||||
this->z >>= static_cast<T>(v.z);
|
||||
return *this;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Binary arithmetic operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator+
|
||||
(
|
||||
tvec3<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v.x + s,
|
||||
v.y + s,
|
||||
v.z + s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator+
|
||||
(
|
||||
T const & s,
|
||||
tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
s + v.x,
|
||||
s + v.y,
|
||||
s + v.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator+
|
||||
(
|
||||
tvec3<T, P> const & v1,
|
||||
tvec3<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v1.x + v2.x,
|
||||
v1.y + v2.y,
|
||||
v1.z + v2.z);
|
||||
}
|
||||
|
||||
//operator-
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator-
|
||||
(
|
||||
tvec3<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v.x - s,
|
||||
v.y - s,
|
||||
v.z - s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator-
|
||||
(
|
||||
T const & s,
|
||||
tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
s - v.x,
|
||||
s - v.y,
|
||||
s - v.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator-
|
||||
(
|
||||
tvec3<T, P> const & v1,
|
||||
tvec3<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v1.x - v2.x,
|
||||
v1.y - v2.y,
|
||||
v1.z - v2.z);
|
||||
}
|
||||
|
||||
//operator*
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator*
|
||||
(
|
||||
tvec3<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v.x * s,
|
||||
v.y * s,
|
||||
v.z * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator*
|
||||
(
|
||||
T const & s,
|
||||
tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
s * v.x,
|
||||
s * v.y,
|
||||
s * v.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator*
|
||||
(
|
||||
tvec3<T, P> const & v1,
|
||||
tvec3<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v1.x * v2.x,
|
||||
v1.y * v2.y,
|
||||
v1.z * v2.z);
|
||||
}
|
||||
|
||||
//operator/
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator/
|
||||
(
|
||||
tvec3<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v.x / s,
|
||||
v.y / s,
|
||||
v.z / s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator/
|
||||
(
|
||||
T const & s,
|
||||
tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
s / v.x,
|
||||
s / v.y,
|
||||
s / v.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator/
|
||||
(
|
||||
tvec3<T, P> const & v1,
|
||||
tvec3<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v1.x / v2.x,
|
||||
v1.y / v2.y,
|
||||
v1.z / v2.z);
|
||||
}
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator-
|
||||
(
|
||||
tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
-v.x,
|
||||
-v.y,
|
||||
-v.z);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Binary bit operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator%
|
||||
(
|
||||
tvec3<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v.x % s,
|
||||
v.y % s,
|
||||
v.z % s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator%
|
||||
(
|
||||
T const & s,
|
||||
tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
s % v.x,
|
||||
s % v.y,
|
||||
s % v.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator%
|
||||
(
|
||||
tvec3<T, P> const & v1,
|
||||
tvec3<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v1.x % v2.x,
|
||||
v1.y % v2.y,
|
||||
v1.z % v2.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator&
|
||||
(
|
||||
tvec3<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v.x & s,
|
||||
v.y & s,
|
||||
v.z & s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator&
|
||||
(
|
||||
T const & s,
|
||||
tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
s & v.x,
|
||||
s & v.y,
|
||||
s & v.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator&
|
||||
(
|
||||
tvec3<T, P> const & v1,
|
||||
tvec3<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v1.x & v2.x,
|
||||
v1.y & v2.y,
|
||||
v1.z & v2.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator|
|
||||
(
|
||||
tvec3<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v.x | s,
|
||||
v.y | s,
|
||||
v.z | s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator|
|
||||
(
|
||||
T const & s,
|
||||
tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
s | v.x,
|
||||
s | v.y,
|
||||
s | v.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator|
|
||||
(
|
||||
tvec3<T, P> const & v1,
|
||||
tvec3<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v1.x | v2.x,
|
||||
v1.y | v2.y,
|
||||
v1.z | v2.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator^
|
||||
(
|
||||
tvec3<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v.x ^ s,
|
||||
v.y ^ s,
|
||||
v.z ^ s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator^
|
||||
(
|
||||
T const & s,
|
||||
tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
T(s) ^ v.x,
|
||||
T(s) ^ v.y,
|
||||
T(s) ^ v.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator^
|
||||
(
|
||||
tvec3<T, P> const & v1,
|
||||
tvec3<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v1.x ^ T(v2.x),
|
||||
v1.y ^ T(v2.y),
|
||||
v1.z ^ T(v2.z));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator<<
|
||||
(
|
||||
tvec3<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v.x << T(s),
|
||||
v.y << T(s),
|
||||
v.z << T(s));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator<<
|
||||
(
|
||||
T const & s,
|
||||
tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
T(s) << v.x,
|
||||
T(s) << v.y,
|
||||
T(s) << v.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator<<
|
||||
(
|
||||
tvec3<T, P> const & v1,
|
||||
tvec3<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v1.x << T(v2.x),
|
||||
v1.y << T(v2.y),
|
||||
v1.z << T(v2.z));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator>>
|
||||
(
|
||||
tvec3<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v.x >> T(s),
|
||||
v.y >> T(s),
|
||||
v.z >> T(s));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator>>
|
||||
(
|
||||
T const & s,
|
||||
tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
s >> T(v.x),
|
||||
s >> T(v.y),
|
||||
s >> T(v.z));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator>>
|
||||
(
|
||||
tvec3<T, P> const & v1,
|
||||
tvec3<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
v1.x >> T(v2.x),
|
||||
v1.y >> T(v2.y),
|
||||
v1.z >> T(v2.z));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec3<T, P> operator~
|
||||
(
|
||||
tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec3<T, P>(
|
||||
~v.x,
|
||||
~v.y,
|
||||
~v.z);
|
||||
}
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
376
deps/glm/detail/type_vec4.hpp
vendored
376
deps/glm/detail/type_vec4.hpp
vendored
@ -1,376 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_vec4.hpp
|
||||
/// @date 2008-08-22 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_core_type_gentype4
|
||||
#define glm_core_type_gentype4
|
||||
|
||||
//#include "../fwd.hpp"
|
||||
#include "setup.hpp"
|
||||
#include "type_vec.hpp"
|
||||
#ifdef GLM_SWIZZLE
|
||||
# if GLM_HAS_ANONYMOUS_UNION
|
||||
# include "_swizzle.hpp"
|
||||
# else
|
||||
# include "_swizzle_func.hpp"
|
||||
# endif
|
||||
#endif //GLM_SWIZZLE
|
||||
#include <cstddef>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
struct tvec4
|
||||
{
|
||||
//////////////////////////////////////
|
||||
// Implementation detail
|
||||
|
||||
enum ctor{_null};
|
||||
|
||||
typedef tvec4<T, P> type;
|
||||
typedef tvec4<bool, P> bool_type;
|
||||
typedef T value_type;
|
||||
typedef int size_type;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Helper
|
||||
|
||||
length_t length() const;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Data
|
||||
|
||||
# if(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
|
||||
union
|
||||
{
|
||||
struct { T r, g, b, a; };
|
||||
struct { T s, t, p, q; };
|
||||
struct { T x, y, z, w;};
|
||||
|
||||
_GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, x, y, z, w)
|
||||
_GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, r, g, b, a)
|
||||
_GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, s, t, p, q)
|
||||
_GLM_SWIZZLE4_3_MEMBERS(T, P, tvec3, x, y, z, w)
|
||||
_GLM_SWIZZLE4_3_MEMBERS(T, P, tvec3, r, g, b, a)
|
||||
_GLM_SWIZZLE4_3_MEMBERS(T, P, tvec3, s, t, p, q)
|
||||
_GLM_SWIZZLE4_4_MEMBERS(T, P, tvec4, x, y, z, w)
|
||||
_GLM_SWIZZLE4_4_MEMBERS(T, P, tvec4, r, g, b, a)
|
||||
_GLM_SWIZZLE4_4_MEMBERS(T, P, tvec4, s, t, p, q)
|
||||
};
|
||||
# else
|
||||
union { T x, r, s; };
|
||||
union { T y, g, t; };
|
||||
union { T z, b, p; };
|
||||
union { T w, a, q; };
|
||||
|
||||
# ifdef GLM_SWIZZLE
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P, detail::tvec4, detail::tvec2, detail::tvec3, detail::tvec4)
|
||||
# endif
|
||||
# endif//GLM_LANG
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
T & operator[](length_t i);
|
||||
T const & operator[](length_t i) const;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Implicit basic constructors
|
||||
|
||||
tvec4();
|
||||
tvec4(type const & v);
|
||||
template <precision Q>
|
||||
tvec4(tvec4<T, Q> const & v);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Explicit basic constructors
|
||||
|
||||
explicit tvec4(
|
||||
ctor);
|
||||
explicit tvec4(
|
||||
T const & s);
|
||||
tvec4(
|
||||
T const & s0,
|
||||
T const & s1,
|
||||
T const & s2,
|
||||
T const & s3);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion scalar constructors
|
||||
|
||||
/// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename A, typename B, typename C, typename D>
|
||||
tvec4(
|
||||
A const & x,
|
||||
B const & y,
|
||||
C const & z,
|
||||
D const & w);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion vector constructors
|
||||
|
||||
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename A, typename B, typename C, precision Q>
|
||||
explicit tvec4(tvec2<A, Q> const & v, B const & s1, C const & s2);
|
||||
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename A, typename B, typename C, precision Q>
|
||||
explicit tvec4(A const & s1, tvec2<B, Q> const & v, C const & s2);
|
||||
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename A, typename B, typename C, precision Q>
|
||||
explicit tvec4(A const & s1, B const & s2, tvec2<C, Q> const & v);
|
||||
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename A, typename B, precision Q>
|
||||
explicit tvec4(tvec3<A, Q> const & v, B const & s);
|
||||
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename A, typename B, precision Q>
|
||||
explicit tvec4(A const & s, tvec3<B, Q> const & v);
|
||||
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename A, typename B, precision Q>
|
||||
explicit tvec4(tvec2<A, Q> const & v1, tvec2<B, Q> const & v2);
|
||||
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename U, precision Q>
|
||||
explicit tvec4(tvec4<U, Q> const & v);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Swizzle constructors
|
||||
|
||||
# if(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
|
||||
template <int E0, int E1, int E2, int E3>
|
||||
tvec4(_swizzle<4, T, P, tvec4<T, P>, E0, E1, E2, E3> const & that)
|
||||
{
|
||||
*this = that();
|
||||
}
|
||||
|
||||
template <int E0, int E1, int F0, int F1>
|
||||
tvec4(_swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v, _swizzle<2, T, P, tvec2<T, P>, F0, F1, -1, -2> const & u)
|
||||
{
|
||||
*this = tvec4<T, P>(v(), u());
|
||||
}
|
||||
|
||||
template <int E0, int E1>
|
||||
tvec4(T const & x, T const & y, _swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v)
|
||||
{
|
||||
*this = tvec4<T, P>(x, y, v());
|
||||
}
|
||||
|
||||
template <int E0, int E1>
|
||||
tvec4(T const & x, _swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v, T const & w)
|
||||
{
|
||||
*this = tvec4<T, P>(x, v(), w);
|
||||
}
|
||||
|
||||
template <int E0, int E1>
|
||||
tvec4(_swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v, T const & z, T const & w)
|
||||
{
|
||||
*this = tvec4<T, P>(v(), z, w);
|
||||
}
|
||||
|
||||
template <int E0, int E1, int E2>
|
||||
tvec4(_swizzle<3, T, P, tvec3<T, P>, E0, E1, E2, -1> const & v, T const & w)
|
||||
{
|
||||
*this = tvec4<T, P>(v(), w);
|
||||
}
|
||||
|
||||
template <int E0, int E1, int E2>
|
||||
tvec4(T const & x, _swizzle<3, T, P, tvec3<T, P>, E0, E1, E2, -1> const & v)
|
||||
{
|
||||
*this = tvec4<T, P>(x, v());
|
||||
}
|
||||
# endif//(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary arithmetic operators
|
||||
|
||||
tvec4<T, P> & operator= (tvec4<T, P> const & v);
|
||||
template <typename U, precision Q>
|
||||
tvec4<T, P> & operator= (tvec4<U, Q> const & v);
|
||||
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator+=(U s);
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator+=(tvec4<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator-=(U s);
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator-=(tvec4<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator*=(U s);
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator*=(tvec4<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator/=(U s);
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator/=(tvec4<U, P> const & v);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Increment and decrement operators
|
||||
|
||||
tvec4<T, P> & operator++();
|
||||
tvec4<T, P> & operator--();
|
||||
tvec4<T, P> operator++(int);
|
||||
tvec4<T, P> operator--(int);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary bit operators
|
||||
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator%= (U s);
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator%= (tvec4<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator&= (U s);
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator&= (tvec4<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator|= (U s);
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator|= (tvec4<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator^= (U s);
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator^= (tvec4<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator<<=(U s);
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator<<=(tvec4<U, P> const & v);
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator>>=(U s);
|
||||
template <typename U>
|
||||
tvec4<T, P> & operator>>=(tvec4<U, P> const & v);
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator+(tvec4<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator+(T const & s, tvec4<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator-(tvec4<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator-(T const & s, tvec4<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator- (tvec4<T, P> const & v1, tvec4<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator*(tvec4<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator*(T const & s, tvec4<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator/(tvec4<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator/(T const & s, tvec4<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator-(tvec4<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
bool operator==(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
bool operator!=(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator%(tvec4<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator%(T const & s, tvec4<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator%(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator&(tvec4<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator&(T const & s, tvec4<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator&(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator|(tvec4<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator|(T const & s, tvec4<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator|(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator^(tvec4<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator^(T const & s, tvec4<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator^(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator<<(tvec4<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator<<(T const & s, tvec4<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator<<(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator>>(tvec4<T, P> const & v, T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator>>(T const & s, tvec4<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator>>(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
|
||||
|
||||
template <typename T, precision P>
|
||||
tvec4<T, P> operator~(tvec4<T, P> const & v);
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "type_vec4.inl"
|
||||
#endif//GLM_EXTERNAL_TEMPLATE
|
||||
|
||||
#endif//glm_core_type_gentype4
|
992
deps/glm/detail/type_vec4.inl
vendored
992
deps/glm/detail/type_vec4.inl
vendored
@ -1,992 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/type_tvec4.inl
|
||||
/// @date 2008-08-23 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
inline length_t tvec4<T, P>::length() const
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Accesses
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T & tvec4<T, P>::operator[](length_t i)
|
||||
{
|
||||
assert(i >= 0 && i < this->length());
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T const & tvec4<T, P>::operator[](length_t i) const
|
||||
{
|
||||
assert(i >= 0 && i < this->length());
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Implicit basic constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P>::tvec4() :
|
||||
x(0),
|
||||
y(0),
|
||||
z(0),
|
||||
w(0)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P>::tvec4(tvec4<T, P> const & v) :
|
||||
x(v.x),
|
||||
y(v.y),
|
||||
z(v.z),
|
||||
w(v.w)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <precision Q>
|
||||
inline tvec4<T, P>::tvec4(tvec4<T, Q> const & v) :
|
||||
x(v.x),
|
||||
y(v.y),
|
||||
z(v.z),
|
||||
w(v.w)
|
||||
{}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Explicit basic constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P>::tvec4(ctor)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P>::tvec4(T const & s) :
|
||||
x(s),
|
||||
y(s),
|
||||
z(s),
|
||||
w(s)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P>::tvec4
|
||||
(
|
||||
T const & s1,
|
||||
T const & s2,
|
||||
T const & s3,
|
||||
T const & s4
|
||||
) :
|
||||
x(s1),
|
||||
y(s2),
|
||||
z(s3),
|
||||
w(s4)
|
||||
{}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion scalar constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename A, typename B, typename C, typename D>
|
||||
inline tvec4<T, P>::tvec4
|
||||
(
|
||||
A const & x,
|
||||
B const & y,
|
||||
C const & z,
|
||||
D const & w
|
||||
) :
|
||||
x(static_cast<T>(x)),
|
||||
y(static_cast<T>(y)),
|
||||
z(static_cast<T>(z)),
|
||||
w(static_cast<T>(w))
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tvec4<T, P>::tvec4
|
||||
(
|
||||
tvec4<U, Q> const & v
|
||||
) :
|
||||
x(static_cast<T>(v.x)),
|
||||
y(static_cast<T>(v.y)),
|
||||
z(static_cast<T>(v.z)),
|
||||
w(static_cast<T>(v.w))
|
||||
{}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Conversion vector constructors
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename A, typename B, typename C, precision Q>
|
||||
inline tvec4<T, P>::tvec4
|
||||
(
|
||||
tvec2<A, Q> const & v,
|
||||
B const & s1,
|
||||
C const & s2
|
||||
) :
|
||||
x(static_cast<T>(v.x)),
|
||||
y(static_cast<T>(v.y)),
|
||||
z(static_cast<T>(s1)),
|
||||
w(static_cast<T>(s2))
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename A, typename B, typename C, precision Q>
|
||||
inline tvec4<T, P>::tvec4
|
||||
(
|
||||
A const & s1,
|
||||
tvec2<B, Q> const & v,
|
||||
C const & s2
|
||||
) :
|
||||
x(static_cast<T>(s1)),
|
||||
y(static_cast<T>(v.x)),
|
||||
z(static_cast<T>(v.y)),
|
||||
w(static_cast<T>(s2))
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename A, typename B, typename C, precision Q>
|
||||
inline tvec4<T, P>::tvec4
|
||||
(
|
||||
A const & s1,
|
||||
B const & s2,
|
||||
tvec2<C, Q> const & v
|
||||
) :
|
||||
x(static_cast<T>(s1)),
|
||||
y(static_cast<T>(s2)),
|
||||
z(static_cast<T>(v.x)),
|
||||
w(static_cast<T>(v.y))
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename A, typename B, precision Q>
|
||||
inline tvec4<T, P>::tvec4
|
||||
(
|
||||
tvec3<A, Q> const & v,
|
||||
B const & s
|
||||
) :
|
||||
x(static_cast<T>(v.x)),
|
||||
y(static_cast<T>(v.y)),
|
||||
z(static_cast<T>(v.z)),
|
||||
w(static_cast<T>(s))
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename A, typename B, precision Q>
|
||||
inline tvec4<T, P>::tvec4
|
||||
(
|
||||
A const & s,
|
||||
tvec3<B, Q> const & v
|
||||
) :
|
||||
x(static_cast<T>(s)),
|
||||
y(static_cast<T>(v.x)),
|
||||
z(static_cast<T>(v.y)),
|
||||
w(static_cast<T>(v.z))
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename A, typename B, precision Q>
|
||||
inline tvec4<T, P>::tvec4
|
||||
(
|
||||
tvec2<A, Q> const & v1,
|
||||
tvec2<B, Q> const & v2
|
||||
) :
|
||||
x(static_cast<T>(v1.x)),
|
||||
y(static_cast<T>(v1.y)),
|
||||
z(static_cast<T>(v2.x)),
|
||||
w(static_cast<T>(v2.y))
|
||||
{}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary arithmetic operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator= (tvec4<T, P> const & v)
|
||||
{
|
||||
this->x = v.x;
|
||||
this->y = v.y;
|
||||
this->z = v.z;
|
||||
this->w = v.w;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator= (tvec4<U, Q> const & v)
|
||||
{
|
||||
this->x = static_cast<T>(v.x);
|
||||
this->y = static_cast<T>(v.y);
|
||||
this->z = static_cast<T>(v.z);
|
||||
this->w = static_cast<T>(v.w);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator+= (U s)
|
||||
{
|
||||
this->x += static_cast<T>(s);
|
||||
this->y += static_cast<T>(s);
|
||||
this->z += static_cast<T>(s);
|
||||
this->w += static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator+= (tvec4<U, P> const & v)
|
||||
{
|
||||
this->x += static_cast<T>(v.x);
|
||||
this->y += static_cast<T>(v.y);
|
||||
this->z += static_cast<T>(v.z);
|
||||
this->w += static_cast<T>(v.w);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator-= (U s)
|
||||
{
|
||||
this->x -= static_cast<T>(s);
|
||||
this->y -= static_cast<T>(s);
|
||||
this->z -= static_cast<T>(s);
|
||||
this->w -= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator-= (tvec4<U, P> const & v)
|
||||
{
|
||||
this->x -= static_cast<T>(v.x);
|
||||
this->y -= static_cast<T>(v.y);
|
||||
this->z -= static_cast<T>(v.z);
|
||||
this->w -= static_cast<T>(v.w);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator*= (U s)
|
||||
{
|
||||
this->x *= static_cast<T>(s);
|
||||
this->y *= static_cast<T>(s);
|
||||
this->z *= static_cast<T>(s);
|
||||
this->w *= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator*= (tvec4<U, P> const & v)
|
||||
{
|
||||
this->x *= static_cast<T>(v.x);
|
||||
this->y *= static_cast<T>(v.y);
|
||||
this->z *= static_cast<T>(v.z);
|
||||
this->w *= static_cast<T>(v.w);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator/= (U s)
|
||||
{
|
||||
this->x /= static_cast<T>(s);
|
||||
this->y /= static_cast<T>(s);
|
||||
this->z /= static_cast<T>(s);
|
||||
this->w /= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator/= (tvec4<U, P> const & v)
|
||||
{
|
||||
this->x /= static_cast<T>(v.x);
|
||||
this->y /= static_cast<T>(v.y);
|
||||
this->z /= static_cast<T>(v.z);
|
||||
this->w /= static_cast<T>(v.w);
|
||||
return *this;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Increment and decrement operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator++()
|
||||
{
|
||||
++this->x;
|
||||
++this->y;
|
||||
++this->z;
|
||||
++this->w;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator--()
|
||||
{
|
||||
--this->x;
|
||||
--this->y;
|
||||
--this->z;
|
||||
--this->w;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> tvec4<T, P>::operator++(int)
|
||||
{
|
||||
tvec4<T, P> Result(*this);
|
||||
++*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> tvec4<T, P>::operator--(int)
|
||||
{
|
||||
tvec4<T, P> Result(*this);
|
||||
--*this;
|
||||
return Result;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Unary bit operators
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator%= (U s)
|
||||
{
|
||||
this->x %= static_cast<T>(s);
|
||||
this->y %= static_cast<T>(s);
|
||||
this->z %= static_cast<T>(s);
|
||||
this->w %= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator%= (tvec4<U, P> const & v)
|
||||
{
|
||||
this->x %= static_cast<T>(v.x);
|
||||
this->y %= static_cast<T>(v.y);
|
||||
this->z %= static_cast<T>(v.z);
|
||||
this->w %= static_cast<T>(v.w);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator&= (U s)
|
||||
{
|
||||
this->x &= static_cast<T>(s);
|
||||
this->y &= static_cast<T>(s);
|
||||
this->z &= static_cast<T>(s);
|
||||
this->w &= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator&= (tvec4<U, P> const & v)
|
||||
{
|
||||
this->x &= static_cast<T>(v.x);
|
||||
this->y &= static_cast<T>(v.y);
|
||||
this->z &= static_cast<T>(v.z);
|
||||
this->w &= static_cast<T>(v.w);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator|= (U s)
|
||||
{
|
||||
this->x |= static_cast<T>(s);
|
||||
this->y |= static_cast<T>(s);
|
||||
this->z |= static_cast<T>(s);
|
||||
this->w |= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator|= (tvec4<U, P> const & v)
|
||||
{
|
||||
this->x |= static_cast<T>(v.x);
|
||||
this->y |= static_cast<T>(v.y);
|
||||
this->z |= static_cast<T>(v.z);
|
||||
this->w |= static_cast<T>(v.w);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator^= (U s)
|
||||
{
|
||||
this->x ^= static_cast<T>(s);
|
||||
this->y ^= static_cast<T>(s);
|
||||
this->z ^= static_cast<T>(s);
|
||||
this->w ^= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator^= (tvec4<U, P> const & v)
|
||||
{
|
||||
this->x ^= static_cast<T>(v.x);
|
||||
this->y ^= static_cast<T>(v.y);
|
||||
this->z ^= static_cast<T>(v.z);
|
||||
this->w ^= static_cast<T>(v.w);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator<<= (U s)
|
||||
{
|
||||
this->x <<= static_cast<T>(s);
|
||||
this->y <<= static_cast<T>(s);
|
||||
this->z <<= static_cast<T>(s);
|
||||
this->w <<= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator<<= (tvec4<U, P> const & v)
|
||||
{
|
||||
this->x <<= static_cast<T>(v.x);
|
||||
this->y <<= static_cast<T>(v.y);
|
||||
this->z <<= static_cast<T>(v.z);
|
||||
this->w <<= static_cast<T>(v.w);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator>>= (U s)
|
||||
{
|
||||
this->x >>= static_cast<T>(s);
|
||||
this->y >>= static_cast<T>(s);
|
||||
this->z >>= static_cast<T>(s);
|
||||
this->w >>= static_cast<T>(s);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U>
|
||||
inline tvec4<T, P> & tvec4<T, P>::operator>>= (tvec4<U, P> const & v)
|
||||
{
|
||||
this->x >>= static_cast<T>(v.x);
|
||||
this->y >>= static_cast<T>(v.y);
|
||||
this->z >>= static_cast<T>(v.z);
|
||||
this->w >>= static_cast<T>(v.w);
|
||||
return *this;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Binary arithmetic operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator+
|
||||
(
|
||||
tvec4<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v.x + s,
|
||||
v.y + s,
|
||||
v.z + s,
|
||||
v.w + s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator+
|
||||
(
|
||||
T const & s,
|
||||
tvec4<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
s + v.x,
|
||||
s + v.y,
|
||||
s + v.z,
|
||||
s + v.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator+
|
||||
(
|
||||
tvec4<T, P> const & v1,
|
||||
tvec4<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v1.x + v2.x,
|
||||
v1.y + v2.y,
|
||||
v1.z + v2.z,
|
||||
v1.w + v2.w);
|
||||
}
|
||||
|
||||
//operator-
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator-
|
||||
(
|
||||
tvec4<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v.x - s,
|
||||
v.y - s,
|
||||
v.z - s,
|
||||
v.w - s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator-
|
||||
(
|
||||
T const & s,
|
||||
tvec4<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
s - v.x,
|
||||
s - v.y,
|
||||
s - v.z,
|
||||
s - v.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator-
|
||||
(
|
||||
tvec4<T, P> const & v1,
|
||||
tvec4<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v1.x - v2.x,
|
||||
v1.y - v2.y,
|
||||
v1.z - v2.z,
|
||||
v1.w - v2.w);
|
||||
}
|
||||
|
||||
//operator*
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator*
|
||||
(
|
||||
tvec4<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v.x * s,
|
||||
v.y * s,
|
||||
v.z * s,
|
||||
v.w * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator*
|
||||
(
|
||||
T const & s,
|
||||
tvec4<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
s * v.x,
|
||||
s * v.y,
|
||||
s * v.z,
|
||||
s * v.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator*
|
||||
(
|
||||
tvec4<T, P> const & v1,
|
||||
tvec4<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v1.x * v2.x,
|
||||
v1.y * v2.y,
|
||||
v1.z * v2.z,
|
||||
v1.w * v2.w);
|
||||
}
|
||||
|
||||
//operator/
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator/
|
||||
(
|
||||
tvec4<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v.x / s,
|
||||
v.y / s,
|
||||
v.z / s,
|
||||
v.w / s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator/
|
||||
(
|
||||
T const & s,
|
||||
tvec4<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
s / v.x,
|
||||
s / v.y,
|
||||
s / v.z,
|
||||
s / v.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator/
|
||||
(
|
||||
tvec4<T, P> const & v1,
|
||||
tvec4<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v1.x / v2.x,
|
||||
v1.y / v2.y,
|
||||
v1.z / v2.z,
|
||||
v1.w / v2.w);
|
||||
}
|
||||
|
||||
// Unary constant operators
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator-
|
||||
(
|
||||
tvec4<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
-v.x,
|
||||
-v.y,
|
||||
-v.z,
|
||||
-v.w);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Boolean operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator==
|
||||
(
|
||||
tvec4<T, P> const & v1,
|
||||
tvec4<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z) && (v1.w == v2.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator!=
|
||||
(
|
||||
tvec4<T, P> const & v1,
|
||||
tvec4<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z) || (v1.w != v2.w);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Binary bit operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator%
|
||||
(
|
||||
tvec4<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v.x % s,
|
||||
v.y % s,
|
||||
v.z % s,
|
||||
v.w % s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator%
|
||||
(
|
||||
T const & s,
|
||||
tvec4<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
s % v.x,
|
||||
s % v.y,
|
||||
s % v.z,
|
||||
s % v.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator%
|
||||
(
|
||||
tvec4<T, P> const & v1,
|
||||
tvec4<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v1.x % v2.x,
|
||||
v1.y % v2.y,
|
||||
v1.z % v2.z,
|
||||
v1.w % v2.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator&
|
||||
(
|
||||
tvec4<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v.x & s,
|
||||
v.y & s,
|
||||
v.z & s,
|
||||
v.w & s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator&
|
||||
(
|
||||
T const & s,
|
||||
tvec4<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
s & v.x,
|
||||
s & v.y,
|
||||
s & v.z,
|
||||
s & v.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator&
|
||||
(
|
||||
tvec4<T, P> const & v1,
|
||||
tvec4<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v1.x & v2.x,
|
||||
v1.y & v2.y,
|
||||
v1.z & v2.z,
|
||||
v1.w & v2.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator|
|
||||
(
|
||||
tvec4<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v.x | s,
|
||||
v.y | s,
|
||||
v.z | s,
|
||||
v.w | s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator|
|
||||
(
|
||||
T const & s,
|
||||
tvec4<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
s | v.x,
|
||||
s | v.y,
|
||||
s | v.z,
|
||||
s | v.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator|
|
||||
(
|
||||
tvec4<T, P> const & v1,
|
||||
tvec4<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v1.x | v2.x,
|
||||
v1.y | v2.y,
|
||||
v1.z | v2.z,
|
||||
v1.w | v2.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator^
|
||||
(
|
||||
tvec4<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v.x ^ s,
|
||||
v.y ^ s,
|
||||
v.z ^ s,
|
||||
v.w ^ s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator^
|
||||
(
|
||||
T const & s,
|
||||
tvec4<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
s ^ v.x,
|
||||
s ^ v.y,
|
||||
s ^ v.z,
|
||||
s ^ v.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator^
|
||||
(
|
||||
tvec4<T, P> const & v1,
|
||||
tvec4<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v1.x ^ v2.x,
|
||||
v1.y ^ v2.y,
|
||||
v1.z ^ v2.z,
|
||||
v1.w ^ v2.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator<<
|
||||
(
|
||||
tvec4<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v.x << s,
|
||||
v.y << s,
|
||||
v.z << s,
|
||||
v.w << s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator<<
|
||||
(
|
||||
T const & s,
|
||||
tvec4<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
s << v.x,
|
||||
s << v.y,
|
||||
s << v.z,
|
||||
s << v.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator<<
|
||||
(
|
||||
tvec4<T, P> const & v1,
|
||||
tvec4<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v1.x << v2.x,
|
||||
v1.y << v2.y,
|
||||
v1.z << v2.z,
|
||||
v1.w << v2.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator>>
|
||||
(
|
||||
tvec4<T, P> const & v,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v.x >> s,
|
||||
v.y >> s,
|
||||
v.z >> s,
|
||||
v.w >> s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator>>
|
||||
(
|
||||
T const & s,
|
||||
tvec4<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
s >> v.x,
|
||||
s >> v.y,
|
||||
s >> v.z,
|
||||
s >> v.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator>>
|
||||
(
|
||||
tvec4<T, P> const & v1,
|
||||
tvec4<T, P> const & v2
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
v1.x >> v2.x,
|
||||
v1.y >> v2.y,
|
||||
v1.z >> v2.z,
|
||||
v1.w >> v2.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tvec4<T, P> operator~
|
||||
(
|
||||
tvec4<T, P> const & v
|
||||
)
|
||||
{
|
||||
return tvec4<T, P>(
|
||||
~v.x,
|
||||
~v.y,
|
||||
~v.z,
|
||||
~v.w);
|
||||
}
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
34
deps/glm/exponential.hpp
vendored
34
deps/glm/exponential.hpp
vendored
@ -1,34 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/exponential.hpp
|
||||
/// @date 2013-12-24 / 2013-12-24
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_EXPONENTIAL_INCLUDED
|
||||
#define GLM_EXPONENTIAL_INCLUDED
|
||||
|
||||
#include "detail/func_exponential.hpp"
|
||||
|
||||
#endif//GLM_EXPONENTIAL_INCLUDED
|
137
deps/glm/ext.hpp
vendored
137
deps/glm/ext.hpp
vendored
@ -1,137 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @file glm/glm.hpp
|
||||
/// @date 2009-05-01 / 2011-05-16
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @ref core (Dependence)
|
||||
///
|
||||
/// @defgroup gtc GTC Extensions (Stable)
|
||||
///
|
||||
/// @brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
|
||||
///
|
||||
/// GTC extensions aim to be stable.
|
||||
///
|
||||
/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
|
||||
/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
|
||||
///
|
||||
/// @defgroup gtx GTX Extensions (Experimental)
|
||||
///
|
||||
/// @brief Functions and types that the GLSL specification doesn't define, but
|
||||
/// useful to have for a C++ program.
|
||||
///
|
||||
/// Experimental extensions are useful functions and types, but the development of
|
||||
/// their API and functionality is not necessarily stable. They can change
|
||||
/// substantially between versions. Backwards compatibility is not much of an issue
|
||||
/// for them.
|
||||
///
|
||||
/// Even if it's highly unrecommended, it's possible to include all the extensions
|
||||
/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be
|
||||
/// included a specific file.
|
||||
///
|
||||
/// @defgroup virtrev VIRTREV Extensions
|
||||
///
|
||||
/// @brief Extensions develop and maintain by Mathieu [matrem] Roumillac
|
||||
/// (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showprofile&User=22660).
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_EXT_INCLUDED
|
||||
#define GLM_EXT_INCLUDED
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED))
|
||||
# define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
|
||||
# pragma message("GLM: All extensions included (not recommanded)")
|
||||
#endif//GLM_MESSAGES
|
||||
|
||||
#include "./gtc/constants.hpp"
|
||||
#include "./gtc/epsilon.hpp"
|
||||
#include "./gtc/matrix_access.hpp"
|
||||
#include "./gtc/matrix_integer.hpp"
|
||||
#include "./gtc/matrix_inverse.hpp"
|
||||
#include "./gtc/matrix_transform.hpp"
|
||||
#include "./gtc/noise.hpp"
|
||||
#include "./gtc/packing.hpp"
|
||||
#include "./gtc/quaternion.hpp"
|
||||
#include "./gtc/random.hpp"
|
||||
#include "./gtc/reciprocal.hpp"
|
||||
#include "./gtc/type_precision.hpp"
|
||||
#include "./gtc/type_ptr.hpp"
|
||||
#include "./gtc/ulp.hpp"
|
||||
|
||||
#include "./gtx/associated_min_max.hpp"
|
||||
#include "./gtx/bit.hpp"
|
||||
#include "./gtx/closest_point.hpp"
|
||||
#include "./gtx/color_space.hpp"
|
||||
#include "./gtx/color_space_YCoCg.hpp"
|
||||
#include "./gtx/compatibility.hpp"
|
||||
#include "./gtx/component_wise.hpp"
|
||||
#include "./gtx/dual_quaternion.hpp"
|
||||
#include "./gtx/euler_angles.hpp"
|
||||
#include "./gtx/extend.hpp"
|
||||
#include "./gtx/extented_min_max.hpp"
|
||||
#include "./gtx/fast_exponential.hpp"
|
||||
#include "./gtx/fast_square_root.hpp"
|
||||
#include "./gtx/fast_trigonometry.hpp"
|
||||
#include "./gtx/gradient_paint.hpp"
|
||||
#include "./gtx/handed_coordinate_space.hpp"
|
||||
#include "./gtx/int_10_10_10_2.hpp"
|
||||
#include "./gtx/integer.hpp"
|
||||
#include "./gtx/intersect.hpp"
|
||||
#include "./gtx/log_base.hpp"
|
||||
#include "./gtx/matrix_cross_product.hpp"
|
||||
#include "./gtx/matrix_interpolation.hpp"
|
||||
#include "./gtx/matrix_major_storage.hpp"
|
||||
#include "./gtx/matrix_operation.hpp"
|
||||
#include "./gtx/matrix_query.hpp"
|
||||
#include "./gtx/mixed_product.hpp"
|
||||
#include "./gtx/multiple.hpp"
|
||||
#include "./gtx/norm.hpp"
|
||||
#include "./gtx/normal.hpp"
|
||||
#include "./gtx/normalize_dot.hpp"
|
||||
#include "./gtx/number_precision.hpp"
|
||||
#include "./gtx/optimum_pow.hpp"
|
||||
#include "./gtx/orthonormalize.hpp"
|
||||
#include "./gtx/perpendicular.hpp"
|
||||
#include "./gtx/polar_coordinates.hpp"
|
||||
#include "./gtx/projection.hpp"
|
||||
#include "./gtx/quaternion.hpp"
|
||||
#include "./gtx/raw_data.hpp"
|
||||
#include "./gtx/rotate_vector.hpp"
|
||||
#include "./gtx/spline.hpp"
|
||||
#include "./gtx/std_based_type.hpp"
|
||||
#if(!(GLM_COMPILER & GLM_COMPILER_CUDA))
|
||||
# include "./gtx/string_cast.hpp"
|
||||
#endif
|
||||
#include "./gtx/transform.hpp"
|
||||
#include "./gtx/transform2.hpp"
|
||||
#include "./gtx/vec1.hpp"
|
||||
#include "./gtx/vector_angle.hpp"
|
||||
#include "./gtx/vector_query.hpp"
|
||||
#include "./gtx/wrap.hpp"
|
||||
|
||||
#if(GLM_ARCH & GLM_ARCH_SSE2)
|
||||
# include "./gtx/simd_vec4.hpp"
|
||||
# include "./gtx/simd_mat4.hpp"
|
||||
#endif
|
||||
|
||||
#endif //GLM_EXT_INCLUDED
|
2598
deps/glm/fwd.hpp
vendored
2598
deps/glm/fwd.hpp
vendored
File diff suppressed because it is too large
Load Diff
34
deps/glm/geometric.hpp
vendored
34
deps/glm/geometric.hpp
vendored
@ -1,34 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/geometric.hpp
|
||||
/// @date 2013-12-24 / 2013-12-24
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GEOMETRIC_INCLUDED
|
||||
#define GLM_GEOMETRIC_INCLUDED
|
||||
|
||||
#include "detail/func_geometric.hpp"
|
||||
|
||||
#endif//GLM_GEOMETRIC_INCLUDED
|
117
deps/glm/glm.hpp
vendored
117
deps/glm/glm.hpp
vendored
@ -1,117 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/glm.hpp
|
||||
/// @date 2005-01-14 / 2011-10-24
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @defgroup core GLM Core
|
||||
///
|
||||
/// @brief The core of GLM, which implements exactly and only the GLSL specification to the degree possible.
|
||||
///
|
||||
/// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and
|
||||
/// C++ functions that mirror the GLSL functions. It also includes
|
||||
/// @ref core_precision "a set of precision-based types" that can be used in the appropriate
|
||||
/// functions. The C++ types are all based on a basic set of @ref core_template "template types".
|
||||
///
|
||||
/// The best documentation for GLM Core is the current GLSL specification,
|
||||
/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2
|
||||
/// (pdf file)</a>.
|
||||
/// There are a few @ref pg_differences "differences" between GLM core and GLSL.
|
||||
///
|
||||
/// GLM core functionnalities require <glm/glm.hpp> to be included to be used.
|
||||
///
|
||||
/// @defgroup core_types Types
|
||||
///
|
||||
/// @brief The standard types defined by the specification.
|
||||
///
|
||||
/// These types are all typedefs of more generalized, template types. To see the definiton
|
||||
/// of these template types, go to @ref core_template.
|
||||
///
|
||||
/// @ingroup core
|
||||
///
|
||||
/// @defgroup core_precision Precision types
|
||||
///
|
||||
/// @brief Non-GLSL types that are used to define precision-based types.
|
||||
///
|
||||
/// The GLSL language allows the user to define the precision of a particular variable.
|
||||
/// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility
|
||||
/// with OpenGL ES's precision qualifiers, where they @em do have an effect.
|
||||
///
|
||||
/// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing:
|
||||
/// a number of typedefs of the @ref core_template that use a particular precision.
|
||||
///
|
||||
/// None of these types make any guarantees about the actual precision used.
|
||||
///
|
||||
/// @ingroup core
|
||||
///
|
||||
/// @defgroup core_template Template types
|
||||
///
|
||||
/// @brief The generic template types used as the basis for the core types.
|
||||
///
|
||||
/// These types are all templates used to define the actual @ref core_types.
|
||||
/// These templetes are implementation details of GLM types and should not be used explicitly.
|
||||
///
|
||||
/// @ingroup core
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "detail/_fixes.hpp"
|
||||
|
||||
#ifndef GLM_INCLUDED
|
||||
#define GLM_INCLUDED
|
||||
|
||||
#include <cmath>
|
||||
#include <climits>
|
||||
#include <cfloat>
|
||||
#include <limits>
|
||||
#include <cassert>
|
||||
#include "fwd.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED))
|
||||
# define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED
|
||||
# pragma message("GLM: Core library included")
|
||||
#endif//GLM_MESSAGE
|
||||
|
||||
#include "vec2.hpp"
|
||||
#include "vec3.hpp"
|
||||
#include "vec4.hpp"
|
||||
#include "mat2x2.hpp"
|
||||
#include "mat2x3.hpp"
|
||||
#include "mat2x4.hpp"
|
||||
#include "mat3x2.hpp"
|
||||
#include "mat3x3.hpp"
|
||||
#include "mat3x4.hpp"
|
||||
#include "mat4x2.hpp"
|
||||
#include "mat4x3.hpp"
|
||||
#include "mat4x4.hpp"
|
||||
|
||||
#include "trigonometric.hpp"
|
||||
#include "exponential.hpp"
|
||||
#include "common.hpp"
|
||||
#include "packing.hpp"
|
||||
#include "geometric.hpp"
|
||||
#include "matrix.hpp"
|
||||
#include "vector_relational.hpp"
|
||||
#include "integer.hpp"
|
||||
|
||||
#endif//GLM_INCLUDED
|
185
deps/glm/gtc/constants.hpp
vendored
185
deps/glm/gtc/constants.hpp
vendored
@ -1,185 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_constants
|
||||
/// @file glm/gtc/constants.hpp
|
||||
/// @date 2011-09-30 / 2012-01-25
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtc_half_float (dependence)
|
||||
///
|
||||
/// @defgroup gtc_constants GLM_GTC_constants
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// @brief Provide a list of constants and precomputed useful values.
|
||||
///
|
||||
/// <glm/gtc/constants.hpp> need to be included to use these features.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTC_constants
|
||||
#define GLM_GTC_constants
|
||||
|
||||
// Dependencies
|
||||
#include "../detail/setup.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
|
||||
# pragma message("GLM: GLM_GTC_constants extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_constants
|
||||
/// @{
|
||||
|
||||
/// Return the epsilon constant for floating point types.
|
||||
/// @todo Implement epsilon for half-precision floating point type.
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType epsilon();
|
||||
|
||||
/// Return 0.
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType zero();
|
||||
|
||||
/// Return 1.
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType one();
|
||||
|
||||
/// Return the pi constant.
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType pi();
|
||||
|
||||
/// Return square root of pi.
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType root_pi();
|
||||
|
||||
/// Return pi / 2.
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType half_pi();
|
||||
|
||||
/// Return pi / 4.
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType quarter_pi();
|
||||
|
||||
/// Return 1 / pi.
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType one_over_pi();
|
||||
|
||||
/// Return 2 / pi.
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType two_over_pi();
|
||||
|
||||
/// Return 2 / sqrt(pi).
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType two_over_root_pi();
|
||||
|
||||
/// Return 1 / sqrt(2).
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType one_over_root_two();
|
||||
|
||||
/// Return sqrt(pi / 2).
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType root_half_pi();
|
||||
|
||||
/// Return sqrt(2 * pi).
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType root_two_pi();
|
||||
|
||||
/// Return sqrt(ln(4)).
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType root_ln_four();
|
||||
|
||||
/// Return e constant.
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType e();
|
||||
|
||||
/// Return Euler's constant.
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType euler();
|
||||
|
||||
/// Return sqrt(2).
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType root_two();
|
||||
|
||||
/// Return sqrt(3).
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType root_three();
|
||||
|
||||
/// Return sqrt(5).
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType root_five();
|
||||
|
||||
/// Return ln(2).
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType ln_two();
|
||||
|
||||
/// Return ln(10).
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType ln_ten();
|
||||
|
||||
/// Return ln(ln(2)).
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType ln_ln_two();
|
||||
|
||||
/// Return 1 / 3.
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType third();
|
||||
|
||||
/// Return 2 / 3.
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType two_thirds();
|
||||
|
||||
/// Return the golden ratio constant.
|
||||
/// @see gtc_constants
|
||||
template <typename genType>
|
||||
genType golden_ratio();
|
||||
|
||||
/// @}
|
||||
} //namespace glm
|
||||
|
||||
#include "constants.inl"
|
||||
|
||||
#endif//GLM_GTC_constants
|
182
deps/glm/gtc/constants.inl
vendored
182
deps/glm/gtc/constants.inl
vendored
@ -1,182 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_constants
|
||||
/// @file glm/gtx/constants.inl
|
||||
/// @date 2011-10-14 / 2012-01-25
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <limits>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename genType>
|
||||
inline genType epsilon()
|
||||
{
|
||||
return std::numeric_limits<genType>::epsilon();
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType zero()
|
||||
{
|
||||
return genType(0);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType one()
|
||||
{
|
||||
return genType(1);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType pi()
|
||||
{
|
||||
return genType(3.14159265358979323846264338327950288);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType root_pi()
|
||||
{
|
||||
return genType(1.772453850905516027);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType half_pi()
|
||||
{
|
||||
return genType(1.57079632679489661923132169163975144);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType quarter_pi()
|
||||
{
|
||||
return genType(0.785398163397448309615660845819875721);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType one_over_pi()
|
||||
{
|
||||
return genType(0.318309886183790671537767526745028724);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType two_over_pi()
|
||||
{
|
||||
return genType(0.636619772367581343075535053490057448);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType two_over_root_pi()
|
||||
{
|
||||
return genType(1.12837916709551257389615890312154517);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType one_over_root_two()
|
||||
{
|
||||
return genType(0.707106781186547524400844362104849039);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType root_half_pi()
|
||||
{
|
||||
return genType(1.253314137315500251);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType root_two_pi()
|
||||
{
|
||||
return genType(2.506628274631000502);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType root_ln_four()
|
||||
{
|
||||
return genType(1.17741002251547469);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType e()
|
||||
{
|
||||
return genType(2.71828182845904523536);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType euler()
|
||||
{
|
||||
return genType(0.577215664901532860606);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType root_two()
|
||||
{
|
||||
return genType(1.41421356237309504880168872420969808);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType root_three()
|
||||
{
|
||||
return genType(1.73205080756887729352744634150587236);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType root_five()
|
||||
{
|
||||
return genType(2.23606797749978969640917366873127623);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType ln_two()
|
||||
{
|
||||
return genType(0.693147180559945309417232121458176568);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType ln_ten()
|
||||
{
|
||||
return genType(2.30258509299404568401799145468436421);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType ln_ln_two()
|
||||
{
|
||||
return genType(-0.3665129205816643);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType third()
|
||||
{
|
||||
return genType(0.3333333333333333333333333333333333333333);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType two_thirds()
|
||||
{
|
||||
return genType(0.666666666666666666666666666666666666667);
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType golden_ratio()
|
||||
{
|
||||
return genType(1.61803398874989484820458683436563811);
|
||||
}
|
||||
} //namespace glm
|
101
deps/glm/gtc/epsilon.hpp
vendored
101
deps/glm/gtc/epsilon.hpp
vendored
@ -1,101 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_epsilon
|
||||
/// @file glm/gtc/epsilon.hpp
|
||||
/// @date 2012-04-07 / 2012-04-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtc_half_float (dependence)
|
||||
/// @see gtc_quaternion (dependence)
|
||||
///
|
||||
/// @defgroup gtc_epsilon GLM_GTC_epsilon
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// @brief Comparison functions for a user defined epsilon values.
|
||||
///
|
||||
/// <glm/gtc/epsilon.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTC_epsilon
|
||||
#define GLM_GTC_epsilon
|
||||
|
||||
// Dependencies
|
||||
#include "../detail/setup.hpp"
|
||||
#include "../detail/precision.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
|
||||
# pragma message("GLM: GLM_GTC_epsilon extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_epsilon
|
||||
/// @{
|
||||
|
||||
/// Returns the component-wise comparison of |x - y| < epsilon.
|
||||
/// True if this expression is satisfied.
|
||||
///
|
||||
/// @see gtc_epsilon
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
vecType<bool, P> epsilonEqual(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y,
|
||||
T const & epsilon);
|
||||
|
||||
/// Returns the component-wise comparison of |x - y| < epsilon.
|
||||
/// True if this expression is satisfied.
|
||||
///
|
||||
/// @see gtc_epsilon
|
||||
template <typename genType>
|
||||
bool epsilonEqual(
|
||||
genType const & x,
|
||||
genType const & y,
|
||||
genType const & epsilon);
|
||||
|
||||
/// Returns the component-wise comparison of |x - y| < epsilon.
|
||||
/// True if this expression is not satisfied.
|
||||
///
|
||||
/// @see gtc_epsilon
|
||||
template <typename genType>
|
||||
typename genType::boolType epsilonNotEqual(
|
||||
genType const & x,
|
||||
genType const & y,
|
||||
typename genType::value_type const & epsilon);
|
||||
|
||||
/// Returns the component-wise comparison of |x - y| >= epsilon.
|
||||
/// True if this expression is not satisfied.
|
||||
///
|
||||
/// @see gtc_epsilon
|
||||
template <typename genType>
|
||||
bool epsilonNotEqual(
|
||||
genType const & x,
|
||||
genType const & y,
|
||||
genType const & epsilon);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "epsilon.inl"
|
||||
|
||||
#endif//GLM_GTC_epsilon
|
150
deps/glm/gtc/epsilon.inl
vendored
150
deps/glm/gtc/epsilon.inl
vendored
@ -1,150 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_epsilon
|
||||
/// @file glm/gtc/epsilon.inl
|
||||
/// @date 2012-04-07 / 2012-04-07
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Dependency:
|
||||
#include "quaternion.hpp"
|
||||
#include "../vector_relational.hpp"
|
||||
#include "../common.hpp"
|
||||
#include "../vec2.hpp"
|
||||
#include "../vec3.hpp"
|
||||
#include "../vec4.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <>
|
||||
inline bool epsilonEqual
|
||||
(
|
||||
float const & x,
|
||||
float const & y,
|
||||
float const & epsilon
|
||||
)
|
||||
{
|
||||
return abs(x - y) < epsilon;
|
||||
}
|
||||
|
||||
template <>
|
||||
inline bool epsilonEqual
|
||||
(
|
||||
double const & x,
|
||||
double const & y,
|
||||
double const & epsilon
|
||||
)
|
||||
{
|
||||
return abs(x - y) < epsilon;
|
||||
}
|
||||
|
||||
template <>
|
||||
inline bool epsilonNotEqual
|
||||
(
|
||||
float const & x,
|
||||
float const & y,
|
||||
float const & epsilon
|
||||
)
|
||||
{
|
||||
return abs(x - y) >= epsilon;
|
||||
}
|
||||
|
||||
template <>
|
||||
inline bool epsilonNotEqual
|
||||
(
|
||||
double const & x,
|
||||
double const & y,
|
||||
double const & epsilon
|
||||
)
|
||||
{
|
||||
return abs(x - y) >= epsilon;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
inline vecType<bool, P> epsilonEqual
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y,
|
||||
T const & epsilon
|
||||
)
|
||||
{
|
||||
return lessThan(abs(x - y), vecType<T, P>(epsilon));
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
inline vecType<bool, P> epsilonEqual
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y,
|
||||
vecType<T, P> const & epsilon
|
||||
)
|
||||
{
|
||||
return lessThan(abs(x - y), vecType<T, P>(epsilon));
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
inline vecType<bool, P> epsilonNotEqual
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y,
|
||||
T const & epsilon
|
||||
)
|
||||
{
|
||||
return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon));
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
inline vecType<bool, P> epsilonNotEqual
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y,
|
||||
vecType<T, P> const & epsilon
|
||||
)
|
||||
{
|
||||
return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<bool, P> epsilonEqual
|
||||
(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y,
|
||||
T const & epsilon
|
||||
)
|
||||
{
|
||||
detail::tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
|
||||
return lessThan(abs(v), detail::tvec4<T, P>(epsilon));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<bool, P> epsilonNotEqual
|
||||
(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y,
|
||||
T const & epsilon
|
||||
)
|
||||
{
|
||||
detail::tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
|
||||
return greaterThanEqual(abs(v), detail::tvec4<T, P>(epsilon));
|
||||
}
|
||||
}//namespace glm
|
87
deps/glm/gtc/matrix_access.hpp
vendored
87
deps/glm/gtc/matrix_access.hpp
vendored
@ -1,87 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_matrix_access
|
||||
/// @file glm/gtc/matrix_access.hpp
|
||||
/// @date 2005-12-27 / 2011-05-16
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtc_matrix_access GLM_GTC_matrix_access
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// Defines functions to access rows or columns of a matrix easily.
|
||||
/// <glm/gtc/matrix_access.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTC_matrix_access
|
||||
#define GLM_GTC_matrix_access
|
||||
|
||||
// Dependency:
|
||||
#include "../detail/setup.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
|
||||
# pragma message("GLM: GLM_GTC_matrix_access extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_matrix_access
|
||||
/// @{
|
||||
|
||||
/// Get a specific row of a matrix.
|
||||
/// @see gtc_matrix_access
|
||||
template <typename genType>
|
||||
typename genType::row_type row(
|
||||
genType const & m,
|
||||
length_t const & index);
|
||||
|
||||
/// Set a specific row to a matrix.
|
||||
/// @see gtc_matrix_access
|
||||
template <typename genType>
|
||||
genType row(
|
||||
genType const & m,
|
||||
length_t const & index,
|
||||
typename genType::row_type const & x);
|
||||
|
||||
/// Get a specific column of a matrix.
|
||||
/// @see gtc_matrix_access
|
||||
template <typename genType>
|
||||
typename genType::col_type column(
|
||||
genType const & m,
|
||||
length_t const & index);
|
||||
|
||||
/// Set a specific column to a matrix.
|
||||
/// @see gtc_matrix_access
|
||||
template <typename genType>
|
||||
genType column(
|
||||
genType const & m,
|
||||
length_t const & index,
|
||||
typename genType::col_type const & x);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "matrix_access.inl"
|
||||
|
||||
#endif//GLM_GTC_matrix_access
|
88
deps/glm/gtc/matrix_access.inl
vendored
88
deps/glm/gtc/matrix_access.inl
vendored
@ -1,88 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_matrix_access
|
||||
/// @file glm/gtc/matrix_access.inl
|
||||
/// @date 2005-12-27 / 2011-06-05
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename genType>
|
||||
inline genType row
|
||||
(
|
||||
genType const & m,
|
||||
length_t const & index,
|
||||
typename genType::row_type const & x
|
||||
)
|
||||
{
|
||||
assert(index >= 0 && index < m[0].length());
|
||||
|
||||
genType Result = m;
|
||||
for(length_t i = 0; i < m.length(); ++i)
|
||||
Result[i][index] = x[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline typename genType::row_type row
|
||||
(
|
||||
genType const & m,
|
||||
length_t const & index
|
||||
)
|
||||
{
|
||||
assert(index >= 0 && index < m[0].length());
|
||||
|
||||
typename genType::row_type Result;
|
||||
for(length_t i = 0; i < m.length(); ++i)
|
||||
Result[i] = m[i][index];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline genType column
|
||||
(
|
||||
genType const & m,
|
||||
length_t const & index,
|
||||
typename genType::col_type const & x
|
||||
)
|
||||
{
|
||||
assert(index >= 0 && index < m.length());
|
||||
|
||||
genType Result = m;
|
||||
Result[index] = x;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
inline typename genType::col_type column
|
||||
(
|
||||
genType const & m,
|
||||
length_t const & index
|
||||
)
|
||||
{
|
||||
assert(index >= 0 && index < m.length());
|
||||
|
||||
return m[index];
|
||||
}
|
||||
}//namespace glm
|
514
deps/glm/gtc/matrix_integer.hpp
vendored
514
deps/glm/gtc/matrix_integer.hpp
vendored
@ -1,514 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_matrix_integer
|
||||
/// @file glm/gtc/matrix_integer.hpp
|
||||
/// @date 2011-01-20 / 2011-06-05
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// Defines a number of matrices with integer types.
|
||||
/// <glm/gtc/matrix_integer.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTC_matrix_integer
|
||||
#define GLM_GTC_matrix_integer
|
||||
|
||||
// Dependency:
|
||||
#include "../mat2x2.hpp"
|
||||
#include "../mat2x3.hpp"
|
||||
#include "../mat2x4.hpp"
|
||||
#include "../mat3x2.hpp"
|
||||
#include "../mat3x3.hpp"
|
||||
#include "../mat3x4.hpp"
|
||||
#include "../mat4x2.hpp"
|
||||
#include "../mat4x3.hpp"
|
||||
#include "../mat4x4.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
|
||||
# pragma message("GLM: GLM_GTC_matrix_integer extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_matrix_integer
|
||||
/// @{
|
||||
|
||||
/// High-precision signed integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x2<int, highp> highp_imat2;
|
||||
|
||||
/// High-precision signed integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x3<int, highp> highp_imat3;
|
||||
|
||||
/// High-precision signed integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x4<int, highp> highp_imat4;
|
||||
|
||||
/// High-precision signed integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x2<int, highp> highp_imat2x2;
|
||||
|
||||
/// High-precision signed integer 2x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x3<int, highp> highp_imat2x3;
|
||||
|
||||
/// High-precision signed integer 2x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x4<int, highp> highp_imat2x4;
|
||||
|
||||
/// High-precision signed integer 3x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x2<int, highp> highp_imat3x2;
|
||||
|
||||
/// High-precision signed integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x3<int, highp> highp_imat3x3;
|
||||
|
||||
/// High-precision signed integer 3x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x4<int, highp> highp_imat3x4;
|
||||
|
||||
/// High-precision signed integer 4x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x2<int, highp> highp_imat4x2;
|
||||
|
||||
/// High-precision signed integer 4x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x3<int, highp> highp_imat4x3;
|
||||
|
||||
/// High-precision signed integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x4<int, highp> highp_imat4x4;
|
||||
|
||||
|
||||
/// Medium-precision signed integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x2<int, mediump> mediump_imat2;
|
||||
|
||||
/// Medium-precision signed integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x3<int, mediump> mediump_imat3;
|
||||
|
||||
/// Medium-precision signed integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x4<int, mediump> mediump_imat4;
|
||||
|
||||
|
||||
/// Medium-precision signed integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x2<int, mediump> mediump_imat2x2;
|
||||
|
||||
/// Medium-precision signed integer 2x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x3<int, mediump> mediump_imat2x3;
|
||||
|
||||
/// Medium-precision signed integer 2x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x4<int, mediump> mediump_imat2x4;
|
||||
|
||||
/// Medium-precision signed integer 3x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x2<int, mediump> mediump_imat3x2;
|
||||
|
||||
/// Medium-precision signed integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x3<int, mediump> mediump_imat3x3;
|
||||
|
||||
/// Medium-precision signed integer 3x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x4<int, mediump> mediump_imat3x4;
|
||||
|
||||
/// Medium-precision signed integer 4x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x2<int, mediump> mediump_imat4x2;
|
||||
|
||||
/// Medium-precision signed integer 4x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x3<int, mediump> mediump_imat4x3;
|
||||
|
||||
/// Medium-precision signed integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x4<int, mediump> mediump_imat4x4;
|
||||
|
||||
|
||||
/// Low-precision signed integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x2<int, lowp> lowp_imat2;
|
||||
|
||||
/// Low-precision signed integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x3<int, lowp> lowp_imat3;
|
||||
|
||||
/// Low-precision signed integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x4<int, lowp> lowp_imat4;
|
||||
|
||||
|
||||
/// Low-precision signed integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x2<int, lowp> lowp_imat2x2;
|
||||
|
||||
/// Low-precision signed integer 2x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x3<int, lowp> lowp_imat2x3;
|
||||
|
||||
/// Low-precision signed integer 2x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x4<int, lowp> lowp_imat2x4;
|
||||
|
||||
/// Low-precision signed integer 3x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x2<int, lowp> lowp_imat3x2;
|
||||
|
||||
/// Low-precision signed integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x3<int, lowp> lowp_imat3x3;
|
||||
|
||||
/// Low-precision signed integer 3x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x4<int, lowp> lowp_imat3x4;
|
||||
|
||||
/// Low-precision signed integer 4x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x2<int, lowp> lowp_imat4x2;
|
||||
|
||||
/// Low-precision signed integer 4x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x3<int, lowp> lowp_imat4x3;
|
||||
|
||||
/// Low-precision signed integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x4<int, lowp> lowp_imat4x4;
|
||||
|
||||
|
||||
/// High-precision unsigned integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x2<uint, highp> highp_umat2;
|
||||
|
||||
/// High-precision unsigned integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x3<uint, highp> highp_umat3;
|
||||
|
||||
/// High-precision unsigned integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x4<uint, highp> highp_umat4;
|
||||
|
||||
/// High-precision unsigned integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x2<uint, highp> highp_umat2x2;
|
||||
|
||||
/// High-precision unsigned integer 2x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x3<uint, highp> highp_umat2x3;
|
||||
|
||||
/// High-precision unsigned integer 2x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x4<uint, highp> highp_umat2x4;
|
||||
|
||||
/// High-precision unsigned integer 3x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x2<uint, highp> highp_umat3x2;
|
||||
|
||||
/// High-precision unsigned integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x3<uint, highp> highp_umat3x3;
|
||||
|
||||
/// High-precision unsigned integer 3x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x4<uint, highp> highp_umat3x4;
|
||||
|
||||
/// High-precision unsigned integer 4x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x2<uint, highp> highp_umat4x2;
|
||||
|
||||
/// High-precision unsigned integer 4x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x3<uint, highp> highp_umat4x3;
|
||||
|
||||
/// High-precision unsigned integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x4<uint, highp> highp_umat4x4;
|
||||
|
||||
|
||||
/// Medium-precision unsigned integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x2<uint, mediump> mediump_umat2;
|
||||
|
||||
/// Medium-precision unsigned integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x3<uint, mediump> mediump_umat3;
|
||||
|
||||
/// Medium-precision unsigned integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x4<uint, mediump> mediump_umat4;
|
||||
|
||||
|
||||
/// Medium-precision unsigned integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x2<uint, mediump> mediump_umat2x2;
|
||||
|
||||
/// Medium-precision unsigned integer 2x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x3<uint, mediump> mediump_umat2x3;
|
||||
|
||||
/// Medium-precision unsigned integer 2x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x4<uint, mediump> mediump_umat2x4;
|
||||
|
||||
/// Medium-precision unsigned integer 3x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x2<uint, mediump> mediump_umat3x2;
|
||||
|
||||
/// Medium-precision unsigned integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x3<uint, mediump> mediump_umat3x3;
|
||||
|
||||
/// Medium-precision unsigned integer 3x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x4<uint, mediump> mediump_umat3x4;
|
||||
|
||||
/// Medium-precision unsigned integer 4x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x2<uint, mediump> mediump_umat4x2;
|
||||
|
||||
/// Medium-precision unsigned integer 4x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x3<uint, mediump> mediump_umat4x3;
|
||||
|
||||
/// Medium-precision unsigned integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x4<uint, mediump> mediump_umat4x4;
|
||||
|
||||
|
||||
/// Low-precision unsigned integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x2<uint, lowp> lowp_umat2;
|
||||
|
||||
/// Low-precision unsigned integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x3<uint, lowp> lowp_umat3;
|
||||
|
||||
/// Low-precision unsigned integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x4<uint, lowp> lowp_umat4;
|
||||
|
||||
|
||||
/// Low-precision unsigned integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x2<uint, lowp> lowp_umat2x2;
|
||||
|
||||
/// Low-precision unsigned integer 2x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x3<uint, lowp> lowp_umat2x3;
|
||||
|
||||
/// Low-precision unsigned integer 2x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat2x4<uint, lowp> lowp_umat2x4;
|
||||
|
||||
/// Low-precision unsigned integer 3x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x2<uint, lowp> lowp_umat3x2;
|
||||
|
||||
/// Low-precision unsigned integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x3<uint, lowp> lowp_umat3x3;
|
||||
|
||||
/// Low-precision unsigned integer 3x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat3x4<uint, lowp> lowp_umat3x4;
|
||||
|
||||
/// Low-precision unsigned integer 4x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x2<uint, lowp> lowp_umat4x2;
|
||||
|
||||
/// Low-precision unsigned integer 4x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x3<uint, lowp> lowp_umat4x3;
|
||||
|
||||
/// Low-precision unsigned integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef detail::tmat4x4<uint, lowp> lowp_umat4x4;
|
||||
|
||||
#if(defined(GLM_PRECISION_HIGHP_INT))
|
||||
typedef highp_imat2 imat2;
|
||||
typedef highp_imat3 imat3;
|
||||
typedef highp_imat4 imat4;
|
||||
typedef highp_imat2x2 imat2x2;
|
||||
typedef highp_imat2x3 imat2x3;
|
||||
typedef highp_imat2x4 imat2x4;
|
||||
typedef highp_imat3x2 imat3x2;
|
||||
typedef highp_imat3x3 imat3x3;
|
||||
typedef highp_imat3x4 imat3x4;
|
||||
typedef highp_imat4x2 imat4x2;
|
||||
typedef highp_imat4x3 imat4x3;
|
||||
typedef highp_imat4x4 imat4x4;
|
||||
#elif(defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef lowp_imat2 imat2;
|
||||
typedef lowp_imat3 imat3;
|
||||
typedef lowp_imat4 imat4;
|
||||
typedef lowp_imat2x2 imat2x2;
|
||||
typedef lowp_imat2x3 imat2x3;
|
||||
typedef lowp_imat2x4 imat2x4;
|
||||
typedef lowp_imat3x2 imat3x2;
|
||||
typedef lowp_imat3x3 imat3x3;
|
||||
typedef lowp_imat3x4 imat3x4;
|
||||
typedef lowp_imat4x2 imat4x2;
|
||||
typedef lowp_imat4x3 imat4x3;
|
||||
typedef lowp_imat4x4 imat4x4;
|
||||
#else //if(defined(GLM_PRECISION_MEDIUMP_INT))
|
||||
|
||||
/// Signed integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat2 imat2;
|
||||
|
||||
/// Signed integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat3 imat3;
|
||||
|
||||
/// Signed integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat4 imat4;
|
||||
|
||||
/// Signed integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat2x2 imat2x2;
|
||||
|
||||
/// Signed integer 2x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat2x3 imat2x3;
|
||||
|
||||
/// Signed integer 2x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat2x4 imat2x4;
|
||||
|
||||
/// Signed integer 3x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat3x2 imat3x2;
|
||||
|
||||
/// Signed integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat3x3 imat3x3;
|
||||
|
||||
/// Signed integer 3x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat3x4 imat3x4;
|
||||
|
||||
/// Signed integer 4x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat4x2 imat4x2;
|
||||
|
||||
/// Signed integer 4x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat4x3 imat4x3;
|
||||
|
||||
/// Signed integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_imat4x4 imat4x4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
#if(defined(GLM_PRECISION_HIGHP_UINT))
|
||||
typedef highp_umat2 umat2;
|
||||
typedef highp_umat3 umat3;
|
||||
typedef highp_umat4 umat4;
|
||||
typedef highp_umat2x2 umat2x2;
|
||||
typedef highp_umat2x3 umat2x3;
|
||||
typedef highp_umat2x4 umat2x4;
|
||||
typedef highp_umat3x2 umat3x2;
|
||||
typedef highp_umat3x3 umat3x3;
|
||||
typedef highp_umat3x4 umat3x4;
|
||||
typedef highp_umat4x2 umat4x2;
|
||||
typedef highp_umat4x3 umat4x3;
|
||||
typedef highp_umat4x4 umat4x4;
|
||||
#elif(defined(GLM_PRECISION_LOWP_UINT))
|
||||
typedef lowp_umat2 umat2;
|
||||
typedef lowp_umat3 umat3;
|
||||
typedef lowp_umat4 umat4;
|
||||
typedef lowp_umat2x2 umat2x2;
|
||||
typedef lowp_umat2x3 umat2x3;
|
||||
typedef lowp_umat2x4 umat2x4;
|
||||
typedef lowp_umat3x2 umat3x2;
|
||||
typedef lowp_umat3x3 umat3x3;
|
||||
typedef lowp_umat3x4 umat3x4;
|
||||
typedef lowp_umat4x2 umat4x2;
|
||||
typedef lowp_umat4x3 umat4x3;
|
||||
typedef lowp_umat4x4 umat4x4;
|
||||
#else //if(defined(GLM_PRECISION_MEDIUMP_UINT))
|
||||
|
||||
/// Unsigned integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat2 umat2;
|
||||
|
||||
/// Unsigned integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat3 umat3;
|
||||
|
||||
/// Unsigned integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat4 umat4;
|
||||
|
||||
/// Unsigned integer 2x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat2x2 umat2x2;
|
||||
|
||||
/// Unsigned integer 2x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat2x3 umat2x3;
|
||||
|
||||
/// Unsigned integer 2x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat2x4 umat2x4;
|
||||
|
||||
/// Unsigned integer 3x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat3x2 umat3x2;
|
||||
|
||||
/// Unsigned integer 3x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat3x3 umat3x3;
|
||||
|
||||
/// Unsigned integer 3x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat3x4 umat3x4;
|
||||
|
||||
/// Unsigned integer 4x2 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat4x2 umat4x2;
|
||||
|
||||
/// Unsigned integer 4x3 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat4x3 umat4x3;
|
||||
|
||||
/// Unsigned integer 4x4 matrix.
|
||||
/// @see gtc_matrix_integer
|
||||
typedef mediump_umat4x4 umat4x4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_GTC_matrix_integer
|
74
deps/glm/gtc/matrix_inverse.hpp
vendored
74
deps/glm/gtc/matrix_inverse.hpp
vendored
@ -1,74 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_matrix_inverse
|
||||
/// @file glm/gtc/matrix_inverse.hpp
|
||||
/// @date 2005-12-21 / 2011-06-05
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// Defines additional matrix inverting functions.
|
||||
/// <glm/gtc/matrix_inverse.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTC_matrix_inverse
|
||||
#define GLM_GTC_matrix_inverse
|
||||
|
||||
// Dependencies
|
||||
#include "../detail/setup.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
|
||||
# pragma message("GLM: GLM_GTC_matrix_inverse extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_matrix_inverse
|
||||
/// @{
|
||||
|
||||
/// Fast matrix inverse for affine matrix.
|
||||
///
|
||||
/// @param m Input matrix to invert.
|
||||
/// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate.
|
||||
/// @see gtc_matrix_inverse
|
||||
template <typename genType>
|
||||
genType affineInverse(genType const & m);
|
||||
|
||||
/// Compute the inverse transpose of a matrix.
|
||||
///
|
||||
/// @param m Input matrix to invert transpose.
|
||||
/// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate.
|
||||
/// @see gtc_matrix_inverse
|
||||
template <typename genType>
|
||||
typename genType::value_type inverseTranspose(
|
||||
genType const & m);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "matrix_inverse.inl"
|
||||
|
||||
#endif//GLM_GTC_matrix_inverse
|
163
deps/glm/gtc/matrix_inverse.inl
vendored
163
deps/glm/gtc/matrix_inverse.inl
vendored
@ -1,163 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_matrix_inverse
|
||||
/// @file glm/gtc/matrix_inverse.inl
|
||||
/// @date 2005-12-21 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "../mat2x2.hpp"
|
||||
#include "../mat3x3.hpp"
|
||||
#include "../mat4x4.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename T, precision P>
|
||||
inline detail::tmat3x3<T, P> affineInverse
|
||||
(
|
||||
detail::tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
detail::tmat3x3<T, P> Result(m);
|
||||
Result[2] = detail::tvec3<T, P>(0, 0, 1);
|
||||
Result = transpose(Result);
|
||||
detail::tvec3<T, P> Translation = Result * detail::tvec3<T, P>(-detail::tvec2<T, P>(m[2]), m[2][2]);
|
||||
Result[2] = Translation;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tmat4x4<T, P> affineInverse
|
||||
(
|
||||
detail::tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T, P> Result(m);
|
||||
Result[3] = detail::tvec4<T, P>(0, 0, 0, 1);
|
||||
Result = transpose(Result);
|
||||
detail::tvec4<T, P> Translation = Result * detail::tvec4<T, P>(-detail::tvec3<T, P>(m[3]), m[3][3]);
|
||||
Result[3] = Translation;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tmat2x2<T, P> inverseTranspose
|
||||
(
|
||||
detail::tmat2x2<T, P> const & m
|
||||
)
|
||||
{
|
||||
T Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
|
||||
|
||||
detail::tmat2x2<T, P> Inverse(
|
||||
+ m[1][1] / Determinant,
|
||||
- m[0][1] / Determinant,
|
||||
- m[1][0] / Determinant,
|
||||
+ m[0][0] / Determinant);
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tmat3x3<T, P> inverseTranspose
|
||||
(
|
||||
detail::tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
T Determinant =
|
||||
+ m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
|
||||
- m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
|
||||
+ m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
|
||||
|
||||
detail::tmat3x3<T, P> Inverse;
|
||||
Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
|
||||
Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
|
||||
Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
|
||||
Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
|
||||
Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
|
||||
Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
|
||||
Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
|
||||
Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
|
||||
Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
|
||||
Inverse /= Determinant;
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tmat4x4<T, P> inverseTranspose
|
||||
(
|
||||
detail::tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
|
||||
T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
|
||||
T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
T SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
|
||||
T SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
|
||||
T SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
|
||||
T SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
|
||||
T SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
|
||||
T SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
|
||||
T SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
|
||||
T SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
|
||||
T SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
|
||||
T SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
|
||||
T SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
|
||||
T SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
|
||||
T SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
|
||||
|
||||
detail::tmat4x4<T, P> Inverse;
|
||||
Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02);
|
||||
Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04);
|
||||
Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05);
|
||||
Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05);
|
||||
|
||||
Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02);
|
||||
Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04);
|
||||
Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05);
|
||||
Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05);
|
||||
|
||||
Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08);
|
||||
Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10);
|
||||
Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12);
|
||||
Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12);
|
||||
|
||||
Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15);
|
||||
Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17);
|
||||
Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18);
|
||||
Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18);
|
||||
|
||||
T Determinant =
|
||||
+ m[0][0] * Inverse[0][0]
|
||||
+ m[0][1] * Inverse[0][1]
|
||||
+ m[0][2] * Inverse[0][2]
|
||||
+ m[0][3] * Inverse[0][3];
|
||||
|
||||
Inverse /= Determinant;
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
}//namespace glm
|
294
deps/glm/gtc/matrix_transform.hpp
vendored
294
deps/glm/gtc/matrix_transform.hpp
vendored
@ -1,294 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_matrix_transform
|
||||
/// @file glm/gtc/matrix_transform.hpp
|
||||
/// @date 2009-04-29 / 2011-05-16
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtx_transform
|
||||
/// @see gtx_transform2
|
||||
///
|
||||
/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// @brief Defines functions that generate common transformation matrices.
|
||||
///
|
||||
/// The matrices generated by this extension use standard OpenGL fixed-function
|
||||
/// conventions. For example, the lookAt function generates a transform from world
|
||||
/// space into the specific eye space that the projective matrix functions
|
||||
/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
|
||||
/// specifications defines the particular layout of this eye space.
|
||||
///
|
||||
/// <glm/gtc/matrix_transform.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTC_matrix_transform
|
||||
#define GLM_GTC_matrix_transform
|
||||
|
||||
// Dependency:
|
||||
#include "../mat4x4.hpp"
|
||||
#include "../vec2.hpp"
|
||||
#include "../vec3.hpp"
|
||||
#include "../vec4.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
|
||||
# pragma message("GLM: GLM_GTC_matrix_transform extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_matrix_transform
|
||||
/// @{
|
||||
|
||||
/// Builds a translation 4 * 4 matrix created from a vector of 3 components.
|
||||
///
|
||||
/// @param m Input matrix multiplied by this translation matrix.
|
||||
/// @param v Coordinates of a translation vector.
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
|
||||
/// @code
|
||||
/// #include <glm/glm.hpp>
|
||||
/// #include <glm/gtc/matrix_transform.hpp>
|
||||
/// ...
|
||||
/// glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f));
|
||||
/// // m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f
|
||||
/// // m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f
|
||||
/// // m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f
|
||||
/// // m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f
|
||||
/// @endcode
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see gtx_transform
|
||||
/// @see - translate(T x, T y, T z)
|
||||
/// @see - translate(detail::tmat4x4<T, P> const & m, T x, T y, T z)
|
||||
/// @see - translate(detail::tvec3<T, P> const & v)
|
||||
template <typename T, precision P>
|
||||
detail::tmat4x4<T, P> translate(
|
||||
detail::tmat4x4<T, P> const & m,
|
||||
detail::tvec3<T, P> const & v);
|
||||
|
||||
/// Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
|
||||
///
|
||||
/// @param m Input matrix multiplied by this rotation matrix.
|
||||
/// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
|
||||
/// @param axis Rotation axis, recommanded to be normalized.
|
||||
/// @tparam T Value type used to build the matrix. Supported: half, float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see gtx_transform
|
||||
/// @see - rotate(T angle, T x, T y, T z)
|
||||
/// @see - rotate(detail::tmat4x4<T, P> const & m, T angle, T x, T y, T z)
|
||||
/// @see - rotate(T angle, detail::tvec3<T, P> const & v)
|
||||
template <typename T, precision P>
|
||||
detail::tmat4x4<T, P> rotate(
|
||||
detail::tmat4x4<T, P> const & m,
|
||||
T const & angle,
|
||||
detail::tvec3<T, P> const & axis);
|
||||
|
||||
/// Builds a scale 4 * 4 matrix created from 3 scalars.
|
||||
///
|
||||
/// @param m Input matrix multiplied by this scale matrix.
|
||||
/// @param v Ratio of scaling for each axis.
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see gtx_transform
|
||||
/// @see - scale(T x, T y, T z) scale(T const & x, T const & y, T const & z)
|
||||
/// @see - scale(detail::tmat4x4<T, P> const & m, T x, T y, T z)
|
||||
/// @see - scale(detail::tvec3<T, P> const & v)
|
||||
template <typename T, precision P>
|
||||
detail::tmat4x4<T, P> scale(
|
||||
detail::tmat4x4<T, P> const & m,
|
||||
detail::tvec3<T, P> const & v);
|
||||
|
||||
/// Creates a matrix for an orthographic parallel viewing volume.
|
||||
///
|
||||
/// @param left
|
||||
/// @param right
|
||||
/// @param bottom
|
||||
/// @param top
|
||||
/// @param zNear
|
||||
/// @param zFar
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
|
||||
template <typename T>
|
||||
detail::tmat4x4<T, defaultp> ortho(
|
||||
T const & left,
|
||||
T const & right,
|
||||
T const & bottom,
|
||||
T const & top,
|
||||
T const & zNear,
|
||||
T const & zFar);
|
||||
|
||||
/// Creates a matrix for projecting two-dimensional coordinates onto the screen.
|
||||
///
|
||||
/// @param left
|
||||
/// @param right
|
||||
/// @param bottom
|
||||
/// @param top
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar)
|
||||
template <typename T>
|
||||
detail::tmat4x4<T, defaultp> ortho(
|
||||
T const & left,
|
||||
T const & right,
|
||||
T const & bottom,
|
||||
T const & top);
|
||||
|
||||
/// Creates a frustum matrix.
|
||||
///
|
||||
/// @param left
|
||||
/// @param right
|
||||
/// @param bottom
|
||||
/// @param top
|
||||
/// @param near
|
||||
/// @param far
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template <typename T, precision P>
|
||||
detail::tmat4x4<T, P> frustum(
|
||||
T const & left,
|
||||
T const & right,
|
||||
T const & bottom,
|
||||
T const & top,
|
||||
T const & near,
|
||||
T const & far);
|
||||
|
||||
/// Creates a matrix for a symetric perspective-view frustum.
|
||||
///
|
||||
/// @param fovy Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
|
||||
/// @param aspect
|
||||
/// @param near
|
||||
/// @param far
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template <typename T, precision P>
|
||||
detail::tmat4x4<T, P> perspective(
|
||||
T const & fovy,
|
||||
T const & aspect,
|
||||
T const & near,
|
||||
T const & far);
|
||||
|
||||
/// Builds a perspective projection matrix based on a field of view.
|
||||
///
|
||||
/// @param fov Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
|
||||
/// @param width
|
||||
/// @param height
|
||||
/// @param near
|
||||
/// @param far
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template <typename T, precision P>
|
||||
detail::tmat4x4<T, P> perspectiveFov(
|
||||
T const & fov,
|
||||
T const & width,
|
||||
T const & height,
|
||||
T const & near,
|
||||
T const & far);
|
||||
|
||||
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite.
|
||||
///
|
||||
/// @param fovy Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
|
||||
/// @param aspect
|
||||
/// @param near
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template <typename T, precision P>
|
||||
detail::tmat4x4<T, P> infinitePerspective(
|
||||
T fovy, T aspect, T near);
|
||||
|
||||
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
|
||||
///
|
||||
/// @param fovy Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
|
||||
/// @param aspect
|
||||
/// @param near
|
||||
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
|
||||
/// @see gtc_matrix_transform
|
||||
template <typename T, precision P>
|
||||
detail::tmat4x4<T, P> tweakedInfinitePerspective(
|
||||
T fovy, T aspect, T near);
|
||||
|
||||
/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
|
||||
///
|
||||
/// @param obj
|
||||
/// @param model
|
||||
/// @param proj
|
||||
/// @param viewport
|
||||
/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
|
||||
/// @tparam U Currently supported: Floating-point types and integer types.
|
||||
/// @see gtc_matrix_transform
|
||||
template <typename T, typename U, precision P>
|
||||
detail::tvec3<T, P> project(
|
||||
detail::tvec3<T, P> const & obj,
|
||||
detail::tmat4x4<T, P> const & model,
|
||||
detail::tmat4x4<T, P> const & proj,
|
||||
detail::tvec4<U, P> const & viewport);
|
||||
|
||||
/// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
|
||||
///
|
||||
/// @param win
|
||||
/// @param model
|
||||
/// @param proj
|
||||
/// @param viewport
|
||||
/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
|
||||
/// @tparam U Currently supported: Floating-point types and integer types.
|
||||
/// @see gtc_matrix_transform
|
||||
template <typename T, typename U, precision P>
|
||||
detail::tvec3<T, P> unProject(
|
||||
detail::tvec3<T, P> const & win,
|
||||
detail::tmat4x4<T, P> const & model,
|
||||
detail::tmat4x4<T, P> const & proj,
|
||||
detail::tvec4<U, P> const & viewport);
|
||||
|
||||
/// Define a picking region
|
||||
///
|
||||
/// @param center
|
||||
/// @param delta
|
||||
/// @param viewport
|
||||
/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
|
||||
/// @tparam U Currently supported: Floating-point types and integer types.
|
||||
/// @see gtc_matrix_transform
|
||||
template <typename T, precision P, typename U>
|
||||
detail::tmat4x4<T, P> pickMatrix(
|
||||
detail::tvec2<T, P> const & center,
|
||||
detail::tvec2<T, P> const & delta,
|
||||
detail::tvec4<U, P> const & viewport);
|
||||
|
||||
/// Build a look at view matrix.
|
||||
///
|
||||
/// @param eye Position of the camera
|
||||
/// @param center Position where the camera is looking at
|
||||
/// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
|
||||
/// @see gtc_matrix_transform
|
||||
/// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
|
||||
template <typename T, precision P>
|
||||
detail::tmat4x4<T, P> lookAt(
|
||||
detail::tvec3<T, P> const & eye,
|
||||
detail::tvec3<T, P> const & center,
|
||||
detail::tvec3<T, P> const & up);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "matrix_transform.inl"
|
||||
|
||||
#endif//GLM_GTC_matrix_transform
|
429
deps/glm/gtc/matrix_transform.inl
vendored
429
deps/glm/gtc/matrix_transform.inl
vendored
@ -1,429 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_matrix_transform
|
||||
/// @file glm/gtc/matrix_transform.inl
|
||||
/// @date 2009-04-29 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "../geometric.hpp"
|
||||
#include "../trigonometric.hpp"
|
||||
#include "../matrix.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template <typename T, precision P>
|
||||
inline detail::tmat4x4<T, P> translate
|
||||
(
|
||||
detail::tmat4x4<T, P> const & m,
|
||||
detail::tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T, P> Result(m);
|
||||
Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tmat4x4<T, P> rotate
|
||||
(
|
||||
detail::tmat4x4<T, P> const & m,
|
||||
T const & angle,
|
||||
detail::tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
T a = angle;
|
||||
#else
|
||||
# pragma message("GLM: rotate function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
|
||||
T a = radians(angle);
|
||||
#endif
|
||||
T c = cos(a);
|
||||
T s = sin(a);
|
||||
|
||||
detail::tvec3<T, P> axis(normalize(v));
|
||||
detail::tvec3<T, P> temp((T(1) - c) * axis);
|
||||
|
||||
detail::tmat4x4<T, P> Rotate(detail::tmat4x4<T, P>::_null);
|
||||
Rotate[0][0] = c + temp[0] * axis[0];
|
||||
Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
|
||||
Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
|
||||
|
||||
Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
|
||||
Rotate[1][1] = c + temp[1] * axis[1];
|
||||
Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
|
||||
|
||||
Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
|
||||
Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
|
||||
Rotate[2][2] = c + temp[2] * axis[2];
|
||||
|
||||
detail::tmat4x4<T, P> Result(detail::tmat4x4<T, P>::_null);
|
||||
Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
|
||||
Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
|
||||
Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
|
||||
Result[3] = m[3];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tmat4x4<T, P> rotate_slow
|
||||
(
|
||||
detail::tmat4x4<T, P> const & m,
|
||||
T const & angle,
|
||||
detail::tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
T const a = angle;
|
||||
#else
|
||||
# pragma message("GLM: rotate_slow function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
|
||||
T const a = radians(angle);
|
||||
#endif
|
||||
T c = cos(a);
|
||||
T s = sin(a);
|
||||
detail::tmat4x4<T, P> Result;
|
||||
|
||||
detail::tvec3<T, P> axis = normalize(v);
|
||||
|
||||
Result[0][0] = c + (1 - c) * axis.x * axis.x;
|
||||
Result[0][1] = (1 - c) * axis.x * axis.y + s * axis.z;
|
||||
Result[0][2] = (1 - c) * axis.x * axis.z - s * axis.y;
|
||||
Result[0][3] = 0;
|
||||
|
||||
Result[1][0] = (1 - c) * axis.y * axis.x - s * axis.z;
|
||||
Result[1][1] = c + (1 - c) * axis.y * axis.y;
|
||||
Result[1][2] = (1 - c) * axis.y * axis.z + s * axis.x;
|
||||
Result[1][3] = 0;
|
||||
|
||||
Result[2][0] = (1 - c) * axis.z * axis.x + s * axis.y;
|
||||
Result[2][1] = (1 - c) * axis.z * axis.y - s * axis.x;
|
||||
Result[2][2] = c + (1 - c) * axis.z * axis.z;
|
||||
Result[2][3] = 0;
|
||||
|
||||
Result[3] = detail::tvec4<T, P>(0, 0, 0, 1);
|
||||
return m * Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tmat4x4<T, P> scale
|
||||
(
|
||||
detail::tmat4x4<T, P> const & m,
|
||||
detail::tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T, P> Result(detail::tmat4x4<T, P>::_null);
|
||||
Result[0] = m[0] * v[0];
|
||||
Result[1] = m[1] * v[1];
|
||||
Result[2] = m[2] * v[2];
|
||||
Result[3] = m[3];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tmat4x4<T, P> scale_slow
|
||||
(
|
||||
detail::tmat4x4<T, P> const & m,
|
||||
detail::tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T, P> Result(T(1));
|
||||
Result[0][0] = v.x;
|
||||
Result[1][1] = v.y;
|
||||
Result[2][2] = v.z;
|
||||
return m * Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat4x4<T, defaultp> ortho
|
||||
(
|
||||
T const & left,
|
||||
T const & right,
|
||||
T const & bottom,
|
||||
T const & top,
|
||||
T const & zNear,
|
||||
T const & zFar
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T, defaultp> Result(1);
|
||||
Result[0][0] = static_cast<T>(2) / (right - left);
|
||||
Result[1][1] = static_cast<T>(2) / (top - bottom);
|
||||
Result[2][2] = - T(2) / (zFar - zNear);
|
||||
Result[3][0] = - (right + left) / (right - left);
|
||||
Result[3][1] = - (top + bottom) / (top - bottom);
|
||||
Result[3][2] = - (zFar + zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat4x4<T, defaultp> ortho
|
||||
(
|
||||
T const & left,
|
||||
T const & right,
|
||||
T const & bottom,
|
||||
T const & top
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T, defaultp> Result(1);
|
||||
Result[0][0] = static_cast<T>(2) / (right - left);
|
||||
Result[1][1] = static_cast<T>(2) / (top - bottom);
|
||||
Result[2][2] = - T(1);
|
||||
Result[3][0] = - (right + left) / (right - left);
|
||||
Result[3][1] = - (top + bottom) / (top - bottom);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
inline detail::tmat4x4<valType, defaultp> frustum
|
||||
(
|
||||
valType const & left,
|
||||
valType const & right,
|
||||
valType const & bottom,
|
||||
valType const & top,
|
||||
valType const & nearVal,
|
||||
valType const & farVal
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<valType, defaultp> Result(0);
|
||||
Result[0][0] = (valType(2) * nearVal) / (right - left);
|
||||
Result[1][1] = (valType(2) * nearVal) / (top - bottom);
|
||||
Result[2][0] = (right + left) / (right - left);
|
||||
Result[2][1] = (top + bottom) / (top - bottom);
|
||||
Result[2][2] = -(farVal + nearVal) / (farVal - nearVal);
|
||||
Result[2][3] = valType(-1);
|
||||
Result[3][2] = -(valType(2) * farVal * nearVal) / (farVal - nearVal);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
inline detail::tmat4x4<valType, defaultp> perspective
|
||||
(
|
||||
valType const & fovy,
|
||||
valType const & aspect,
|
||||
valType const & zNear,
|
||||
valType const & zFar
|
||||
)
|
||||
{
|
||||
assert(aspect != valType(0));
|
||||
assert(zFar != zNear);
|
||||
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
valType const rad = fovy;
|
||||
#else
|
||||
# pragma message("GLM: perspective function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
|
||||
valType const rad = glm::radians(fovy);
|
||||
#endif
|
||||
|
||||
valType tanHalfFovy = tan(rad / valType(2));
|
||||
|
||||
detail::tmat4x4<valType, defaultp> Result(valType(0));
|
||||
Result[0][0] = valType(1) / (aspect * tanHalfFovy);
|
||||
Result[1][1] = valType(1) / (tanHalfFovy);
|
||||
Result[2][2] = - (zFar + zNear) / (zFar - zNear);
|
||||
Result[2][3] = - valType(1);
|
||||
Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
inline detail::tmat4x4<valType, defaultp> perspectiveFov
|
||||
(
|
||||
valType const & fov,
|
||||
valType const & width,
|
||||
valType const & height,
|
||||
valType const & zNear,
|
||||
valType const & zFar
|
||||
)
|
||||
{
|
||||
assert(width > valType(0));
|
||||
assert(height > valType(0));
|
||||
assert(fov > valType(0));
|
||||
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
valType rad = fov;
|
||||
#else
|
||||
# pragma message("GLM: perspectiveFov function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
|
||||
valType rad = glm::radians(fov);
|
||||
#endif
|
||||
valType h = glm::cos(valType(0.5) * rad) / glm::sin(valType(0.5) * rad);
|
||||
valType w = h * height / width; ///todo max(width , Height) / min(width , Height)?
|
||||
|
||||
detail::tmat4x4<valType, defaultp> Result(valType(0));
|
||||
Result[0][0] = w;
|
||||
Result[1][1] = h;
|
||||
Result[2][2] = - (zFar + zNear) / (zFar - zNear);
|
||||
Result[2][3] = - valType(1);
|
||||
Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat4x4<T, defaultp> infinitePerspective
|
||||
(
|
||||
T fovy,
|
||||
T aspect,
|
||||
T zNear
|
||||
)
|
||||
{
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
T const range = tan(fovy / T(2)) * zNear;
|
||||
#else
|
||||
# pragma message("GLM: infinitePerspective function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
|
||||
T const range = tan(radians(fovy / T(2))) * zNear;
|
||||
#endif
|
||||
T left = -range * aspect;
|
||||
T right = range * aspect;
|
||||
T bottom = -range;
|
||||
T top = range;
|
||||
|
||||
detail::tmat4x4<T, defaultp> Result(T(0));
|
||||
Result[0][0] = (T(2) * zNear) / (right - left);
|
||||
Result[1][1] = (T(2) * zNear) / (top - bottom);
|
||||
Result[2][2] = - T(1);
|
||||
Result[2][3] = - T(1);
|
||||
Result[3][2] = - T(2) * zNear;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tmat4x4<T, defaultp> tweakedInfinitePerspective
|
||||
(
|
||||
T fovy,
|
||||
T aspect,
|
||||
T zNear
|
||||
)
|
||||
{
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
T range = tan(fovy / T(2)) * zNear;
|
||||
#else
|
||||
# pragma message("GLM: tweakedInfinitePerspective function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
|
||||
T range = tan(radians(fovy / T(2))) * zNear;
|
||||
#endif
|
||||
T left = -range * aspect;
|
||||
T right = range * aspect;
|
||||
T bottom = -range;
|
||||
T top = range;
|
||||
|
||||
detail::tmat4x4<T, defaultp> Result(T(0));
|
||||
Result[0][0] = (T(2) * zNear) / (right - left);
|
||||
Result[1][1] = (T(2) * zNear) / (top - bottom);
|
||||
Result[2][2] = static_cast<T>(0.0001) - T(1);
|
||||
Result[2][3] = static_cast<T>(-1);
|
||||
Result[3][2] = - (T(0.0001) - T(2)) * zNear;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, typename U, precision P>
|
||||
inline detail::tvec3<T, P> project
|
||||
(
|
||||
detail::tvec3<T, P> const & obj,
|
||||
detail::tmat4x4<T, P> const & model,
|
||||
detail::tmat4x4<T, P> const & proj,
|
||||
detail::tvec4<U, P> const & viewport
|
||||
)
|
||||
{
|
||||
detail::tvec4<T, P> tmp = detail::tvec4<T, P>(obj, T(1));
|
||||
tmp = model * tmp;
|
||||
tmp = proj * tmp;
|
||||
|
||||
tmp /= tmp.w;
|
||||
tmp = tmp * T(0.5) + T(0.5);
|
||||
tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
|
||||
tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
|
||||
|
||||
return detail::tvec3<T, P>(tmp);
|
||||
}
|
||||
|
||||
template <typename T, typename U, precision P>
|
||||
inline detail::tvec3<T, P> unProject
|
||||
(
|
||||
detail::tvec3<T, P> const & win,
|
||||
detail::tmat4x4<T, P> const & model,
|
||||
detail::tmat4x4<T, P> const & proj,
|
||||
detail::tvec4<U, P> const & viewport
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T, P> Inverse = inverse(proj * model);
|
||||
|
||||
detail::tvec4<T, P> tmp = detail::tvec4<T, P>(win, T(1));
|
||||
tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
|
||||
tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
|
||||
tmp = tmp * T(2) - T(1);
|
||||
|
||||
detail::tvec4<T, P> obj = Inverse * tmp;
|
||||
obj /= obj.w;
|
||||
|
||||
return detail::tvec3<T, P>(obj);
|
||||
}
|
||||
|
||||
template <typename T, precision P, typename U>
|
||||
inline detail::tmat4x4<T, P> pickMatrix
|
||||
(
|
||||
detail::tvec2<T, P> const & center,
|
||||
detail::tvec2<T, P> const & delta,
|
||||
detail::tvec4<U, P> const & viewport
|
||||
)
|
||||
{
|
||||
assert(delta.x > T(0) && delta.y > T(0));
|
||||
detail::tmat4x4<T, P> Result(1.0f);
|
||||
|
||||
if(!(delta.x > T(0) && delta.y > T(0)))
|
||||
return Result; // Error
|
||||
|
||||
detail::tvec3<T, P> Temp(
|
||||
(T(viewport[2]) - T(2) * (center.x - T(viewport[0]))) / delta.x,
|
||||
(T(viewport[3]) - T(2) * (center.y - T(viewport[1]))) / delta.y,
|
||||
T(0));
|
||||
|
||||
// Translate and scale the picked region to the entire window
|
||||
Result = translate(Result, Temp);
|
||||
return scale(Result, detail::tvec3<T, P>(T(viewport[2]) / delta.x, T(viewport[3]) / delta.y, T(1)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tmat4x4<T, P> lookAt
|
||||
(
|
||||
detail::tvec3<T, P> const & eye,
|
||||
detail::tvec3<T, P> const & center,
|
||||
detail::tvec3<T, P> const & up
|
||||
)
|
||||
{
|
||||
detail::tvec3<T, P> f(normalize(center - eye));
|
||||
detail::tvec3<T, P> s(normalize(cross(f, up)));
|
||||
detail::tvec3<T, P> u(cross(s, f));
|
||||
|
||||
detail::tmat4x4<T, P> Result(1);
|
||||
Result[0][0] = s.x;
|
||||
Result[1][0] = s.y;
|
||||
Result[2][0] = s.z;
|
||||
Result[0][1] = u.x;
|
||||
Result[1][1] = u.y;
|
||||
Result[2][1] = u.z;
|
||||
Result[0][2] =-f.x;
|
||||
Result[1][2] =-f.y;
|
||||
Result[2][2] =-f.z;
|
||||
Result[3][0] =-dot(s, eye);
|
||||
Result[3][1] =-dot(u, eye);
|
||||
Result[3][2] = dot(f, eye);
|
||||
return Result;
|
||||
}
|
||||
}//namespace glm
|
81
deps/glm/gtc/noise.hpp
vendored
81
deps/glm/gtc/noise.hpp
vendored
@ -1,81 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_noise
|
||||
/// @file glm/gtc/noise.hpp
|
||||
/// @date 2011-04-21 / 2011-09-27
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtc_noise GLM_GTC_noise
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// Defines 2D, 3D and 4D procedural noise functions
|
||||
/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
|
||||
/// https://github.com/ashima/webgl-noise
|
||||
/// Following Stefan Gustavson's paper "Simplex noise demystified":
|
||||
/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
|
||||
/// <glm/gtc/noise.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTC_noise
|
||||
#define GLM_GTC_noise
|
||||
|
||||
// Dependencies
|
||||
#include "../detail/setup.hpp"
|
||||
#include "../detail/precision.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
|
||||
# pragma message("GLM: GLM_GTC_noise extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_noise
|
||||
/// @{
|
||||
|
||||
/// Classic perlin noise.
|
||||
/// @see gtc_noise
|
||||
template <typename T, precision P, template<typename, precision> class vecType>
|
||||
T perlin(
|
||||
vecType<T, P> const & p);
|
||||
|
||||
/// Periodic perlin noise.
|
||||
/// @see gtc_noise
|
||||
template <typename T, precision P, template<typename, precision> class vecType>
|
||||
T perlin(
|
||||
vecType<T, P> const & p,
|
||||
vecType<T, P> const & rep);
|
||||
|
||||
/// Simplex noise.
|
||||
/// @see gtc_noise
|
||||
template <typename T, precision P, template<typename, precision> class vecType>
|
||||
T simplex(
|
||||
vecType<T, P> const & p);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "noise.inl"
|
||||
|
||||
#endif//GLM_GTC_noise
|
838
deps/glm/gtc/noise.inl
vendored
838
deps/glm/gtc/noise.inl
vendored
@ -1,838 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_noise
|
||||
/// @file glm/gtc/noise.inl
|
||||
/// @date 2011-04-21 / 2012-04-07
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
|
||||
// https://github.com/ashima/webgl-noise
|
||||
// Following Stefan Gustavson's paper "Simplex noise demystified":
|
||||
// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "../geometric.hpp"
|
||||
#include "../common.hpp"
|
||||
#include "../vector_relational.hpp"
|
||||
#include "../detail/_noise.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace gtc
|
||||
{
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> grad4(T const & j, detail::tvec4<T, P> const & ip)
|
||||
{
|
||||
detail::tvec3<T, P> pXYZ = floor(fract(detail::tvec3<T, P>(j) * detail::tvec3<T, P>(ip)) * T(7)) * ip[2] - T(1);
|
||||
T pW = static_cast<T>(1.5) - dot(abs(pXYZ), detail::tvec3<T, P>(1));
|
||||
detail::tvec4<T, P> s = detail::tvec4<T, P>(lessThan(detail::tvec4<T, P>(pXYZ, pW), detail::tvec4<T, P>(0.0)));
|
||||
pXYZ = pXYZ + (detail::tvec3<T, P>(s) * T(2) - T(1)) * s.w;
|
||||
return detail::tvec4<T, P>(pXYZ, pW);
|
||||
}
|
||||
}//namespace gtc
|
||||
|
||||
// Classic Perlin noise
|
||||
template <typename T, precision P>
|
||||
inline T perlin(detail::tvec2<T, P> const & Position)
|
||||
{
|
||||
detail::tvec4<T, P> Pi = glm::floor(detail::tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) + detail::tvec4<T, P>(0.0, 0.0, 1.0, 1.0);
|
||||
detail::tvec4<T, P> Pf = glm::fract(detail::tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) - detail::tvec4<T, P>(0.0, 0.0, 1.0, 1.0);
|
||||
Pi = mod(Pi, detail::tvec4<T, P>(289)); // To avoid truncation effects in permutation
|
||||
detail::tvec4<T, P> ix(Pi.x, Pi.z, Pi.x, Pi.z);
|
||||
detail::tvec4<T, P> iy(Pi.y, Pi.y, Pi.w, Pi.w);
|
||||
detail::tvec4<T, P> fx(Pf.x, Pf.z, Pf.x, Pf.z);
|
||||
detail::tvec4<T, P> fy(Pf.y, Pf.y, Pf.w, Pf.w);
|
||||
|
||||
detail::tvec4<T, P> i = detail::permute(detail::permute(ix) + iy);
|
||||
|
||||
detail::tvec4<T, P> gx = static_cast<T>(2) * glm::fract(i / T(41)) - T(1);
|
||||
detail::tvec4<T, P> gy = glm::abs(gx) - T(0.5);
|
||||
detail::tvec4<T, P> tx = glm::floor(gx + T(0.5));
|
||||
gx = gx - tx;
|
||||
|
||||
detail::tvec2<T, P> g00(gx.x, gy.x);
|
||||
detail::tvec2<T, P> g10(gx.y, gy.y);
|
||||
detail::tvec2<T, P> g01(gx.z, gy.z);
|
||||
detail::tvec2<T, P> g11(gx.w, gy.w);
|
||||
|
||||
detail::tvec4<T, P> norm = taylorInvSqrt(detail::tvec4<T, P>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
|
||||
g00 *= norm.x;
|
||||
g01 *= norm.y;
|
||||
g10 *= norm.z;
|
||||
g11 *= norm.w;
|
||||
|
||||
T n00 = dot(g00, detail::tvec2<T, P>(fx.x, fy.x));
|
||||
T n10 = dot(g10, detail::tvec2<T, P>(fx.y, fy.y));
|
||||
T n01 = dot(g01, detail::tvec2<T, P>(fx.z, fy.z));
|
||||
T n11 = dot(g11, detail::tvec2<T, P>(fx.w, fy.w));
|
||||
|
||||
detail::tvec2<T, P> fade_xy = fade(detail::tvec2<T, P>(Pf.x, Pf.y));
|
||||
detail::tvec2<T, P> n_x = mix(detail::tvec2<T, P>(n00, n01), detail::tvec2<T, P>(n10, n11), fade_xy.x);
|
||||
T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
|
||||
return T(2.3) * n_xy;
|
||||
}
|
||||
|
||||
// Classic Perlin noise
|
||||
template <typename T, precision P>
|
||||
inline T perlin(detail::tvec3<T, P> const & Position)
|
||||
{
|
||||
detail::tvec3<T, P> Pi0 = floor(Position); // Integer part for indexing
|
||||
detail::tvec3<T, P> Pi1 = Pi0 + T(1); // Integer part + 1
|
||||
Pi0 = mod289(Pi0);
|
||||
Pi1 = mod289(Pi1);
|
||||
detail::tvec3<T, P> Pf0 = fract(Position); // Fractional part for interpolation
|
||||
detail::tvec3<T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0
|
||||
detail::tvec4<T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
|
||||
detail::tvec4<T, P> iy = detail::tvec4<T, P>(detail::tvec2<T, P>(Pi0.y), detail::tvec2<T, P>(Pi1.y));
|
||||
detail::tvec4<T, P> iz0(Pi0.z);
|
||||
detail::tvec4<T, P> iz1(Pi1.z);
|
||||
|
||||
detail::tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy);
|
||||
detail::tvec4<T, P> ixy0 = detail::permute(ixy + iz0);
|
||||
detail::tvec4<T, P> ixy1 = detail::permute(ixy + iz1);
|
||||
|
||||
detail::tvec4<T, P> gx0 = ixy0 * T(1.0 / 7.0);
|
||||
detail::tvec4<T, P> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5);
|
||||
gx0 = fract(gx0);
|
||||
detail::tvec4<T, P> gz0 = detail::tvec4<T, P>(0.5) - abs(gx0) - abs(gy0);
|
||||
detail::tvec4<T, P> sz0 = step(gz0, detail::tvec4<T, P>(0.0));
|
||||
gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
|
||||
gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
|
||||
|
||||
detail::tvec4<T, P> gx1 = ixy1 * T(1.0 / 7.0);
|
||||
detail::tvec4<T, P> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5);
|
||||
gx1 = fract(gx1);
|
||||
detail::tvec4<T, P> gz1 = detail::tvec4<T, P>(0.5) - abs(gx1) - abs(gy1);
|
||||
detail::tvec4<T, P> sz1 = step(gz1, detail::tvec4<T, P>(0.0));
|
||||
gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
|
||||
gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
|
||||
|
||||
detail::tvec3<T, P> g000(gx0.x, gy0.x, gz0.x);
|
||||
detail::tvec3<T, P> g100(gx0.y, gy0.y, gz0.y);
|
||||
detail::tvec3<T, P> g010(gx0.z, gy0.z, gz0.z);
|
||||
detail::tvec3<T, P> g110(gx0.w, gy0.w, gz0.w);
|
||||
detail::tvec3<T, P> g001(gx1.x, gy1.x, gz1.x);
|
||||
detail::tvec3<T, P> g101(gx1.y, gy1.y, gz1.y);
|
||||
detail::tvec3<T, P> g011(gx1.z, gy1.z, gz1.z);
|
||||
detail::tvec3<T, P> g111(gx1.w, gy1.w, gz1.w);
|
||||
|
||||
detail::tvec4<T, P> norm0 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
|
||||
g000 *= norm0.x;
|
||||
g010 *= norm0.y;
|
||||
g100 *= norm0.z;
|
||||
g110 *= norm0.w;
|
||||
detail::tvec4<T, P> norm1 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
|
||||
g001 *= norm1.x;
|
||||
g011 *= norm1.y;
|
||||
g101 *= norm1.z;
|
||||
g111 *= norm1.w;
|
||||
|
||||
T n000 = dot(g000, Pf0);
|
||||
T n100 = dot(g100, detail::tvec3<T, P>(Pf1.x, Pf0.y, Pf0.z));
|
||||
T n010 = dot(g010, detail::tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z));
|
||||
T n110 = dot(g110, detail::tvec3<T, P>(Pf1.x, Pf1.y, Pf0.z));
|
||||
T n001 = dot(g001, detail::tvec3<T, P>(Pf0.x, Pf0.y, Pf1.z));
|
||||
T n101 = dot(g101, detail::tvec3<T, P>(Pf1.x, Pf0.y, Pf1.z));
|
||||
T n011 = dot(g011, detail::tvec3<T, P>(Pf0.x, Pf1.y, Pf1.z));
|
||||
T n111 = dot(g111, Pf1);
|
||||
|
||||
detail::tvec3<T, P> fade_xyz = fade(Pf0);
|
||||
detail::tvec4<T, P> n_z = mix(detail::tvec4<T, P>(n000, n100, n010, n110), detail::tvec4<T, P>(n001, n101, n011, n111), fade_xyz.z);
|
||||
detail::tvec2<T, P> n_yz = mix(detail::tvec2<T, P>(n_z.x, n_z.y), detail::tvec2<T, P>(n_z.z, n_z.w), fade_xyz.y);
|
||||
T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
|
||||
return T(2.2) * n_xyz;
|
||||
}
|
||||
/*
|
||||
// Classic Perlin noise
|
||||
template <typename T, precision P>
|
||||
inline T perlin(detail::tvec3<T, P> const & P)
|
||||
{
|
||||
detail::tvec3<T, P> Pi0 = floor(P); // Integer part for indexing
|
||||
detail::tvec3<T, P> Pi1 = Pi0 + T(1); // Integer part + 1
|
||||
Pi0 = mod(Pi0, T(289));
|
||||
Pi1 = mod(Pi1, T(289));
|
||||
detail::tvec3<T, P> Pf0 = fract(P); // Fractional part for interpolation
|
||||
detail::tvec3<T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0
|
||||
detail::tvec4<T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
|
||||
detail::tvec4<T, P> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
|
||||
detail::tvec4<T, P> iz0(Pi0.z);
|
||||
detail::tvec4<T, P> iz1(Pi1.z);
|
||||
|
||||
detail::tvec4<T, P> ixy = permute(permute(ix) + iy);
|
||||
detail::tvec4<T, P> ixy0 = permute(ixy + iz0);
|
||||
detail::tvec4<T, P> ixy1 = permute(ixy + iz1);
|
||||
|
||||
detail::tvec4<T, P> gx0 = ixy0 / T(7);
|
||||
detail::tvec4<T, P> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
|
||||
gx0 = fract(gx0);
|
||||
detail::tvec4<T, P> gz0 = detail::tvec4<T, P>(0.5) - abs(gx0) - abs(gy0);
|
||||
detail::tvec4<T, P> sz0 = step(gz0, detail::tvec4<T, P>(0.0));
|
||||
gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
|
||||
gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
|
||||
|
||||
detail::tvec4<T, P> gx1 = ixy1 / T(7);
|
||||
detail::tvec4<T, P> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
|
||||
gx1 = fract(gx1);
|
||||
detail::tvec4<T, P> gz1 = detail::tvec4<T, P>(0.5) - abs(gx1) - abs(gy1);
|
||||
detail::tvec4<T, P> sz1 = step(gz1, detail::tvec4<T, P>(0.0));
|
||||
gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
|
||||
gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
|
||||
|
||||
detail::tvec3<T, P> g000(gx0.x, gy0.x, gz0.x);
|
||||
detail::tvec3<T, P> g100(gx0.y, gy0.y, gz0.y);
|
||||
detail::tvec3<T, P> g010(gx0.z, gy0.z, gz0.z);
|
||||
detail::tvec3<T, P> g110(gx0.w, gy0.w, gz0.w);
|
||||
detail::tvec3<T, P> g001(gx1.x, gy1.x, gz1.x);
|
||||
detail::tvec3<T, P> g101(gx1.y, gy1.y, gz1.y);
|
||||
detail::tvec3<T, P> g011(gx1.z, gy1.z, gz1.z);
|
||||
detail::tvec3<T, P> g111(gx1.w, gy1.w, gz1.w);
|
||||
|
||||
detail::tvec4<T, P> norm0 = taylorInvSqrt(detail::tvec4<T, P>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
|
||||
g000 *= norm0.x;
|
||||
g010 *= norm0.y;
|
||||
g100 *= norm0.z;
|
||||
g110 *= norm0.w;
|
||||
detail::tvec4<T, P> norm1 = taylorInvSqrt(detail::tvec4<T, P>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
|
||||
g001 *= norm1.x;
|
||||
g011 *= norm1.y;
|
||||
g101 *= norm1.z;
|
||||
g111 *= norm1.w;
|
||||
|
||||
T n000 = dot(g000, Pf0);
|
||||
T n100 = dot(g100, detail::tvec3<T, P>(Pf1.x, Pf0.y, Pf0.z));
|
||||
T n010 = dot(g010, detail::tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z));
|
||||
T n110 = dot(g110, detail::tvec3<T, P>(Pf1.x, Pf1.y, Pf0.z));
|
||||
T n001 = dot(g001, detail::tvec3<T, P>(Pf0.x, Pf0.y, Pf1.z));
|
||||
T n101 = dot(g101, detail::tvec3<T, P>(Pf1.x, Pf0.y, Pf1.z));
|
||||
T n011 = dot(g011, detail::tvec3<T, P>(Pf0.x, Pf1.y, Pf1.z));
|
||||
T n111 = dot(g111, Pf1);
|
||||
|
||||
detail::tvec3<T, P> fade_xyz = fade(Pf0);
|
||||
detail::tvec4<T, P> n_z = mix(detail::tvec4<T, P>(n000, n100, n010, n110), detail::tvec4<T, P>(n001, n101, n011, n111), fade_xyz.z);
|
||||
detail::tvec2<T, P> n_yz = mix(
|
||||
detail::tvec2<T, P>(n_z.x, n_z.y),
|
||||
detail::tvec2<T, P>(n_z.z, n_z.w), fade_xyz.y);
|
||||
T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
|
||||
return T(2.2) * n_xyz;
|
||||
}
|
||||
*/
|
||||
// Classic Perlin noise
|
||||
template <typename T, precision P>
|
||||
inline T perlin(detail::tvec4<T, P> const & Position)
|
||||
{
|
||||
detail::tvec4<T, P> Pi0 = floor(Position); // Integer part for indexing
|
||||
detail::tvec4<T, P> Pi1 = Pi0 + T(1); // Integer part + 1
|
||||
Pi0 = mod(Pi0, detail::tvec4<T, P>(289));
|
||||
Pi1 = mod(Pi1, detail::tvec4<T, P>(289));
|
||||
detail::tvec4<T, P> Pf0 = fract(Position); // Fractional part for interpolation
|
||||
detail::tvec4<T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0
|
||||
detail::tvec4<T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
|
||||
detail::tvec4<T, P> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
|
||||
detail::tvec4<T, P> iz0(Pi0.z);
|
||||
detail::tvec4<T, P> iz1(Pi1.z);
|
||||
detail::tvec4<T, P> iw0(Pi0.w);
|
||||
detail::tvec4<T, P> iw1(Pi1.w);
|
||||
|
||||
detail::tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy);
|
||||
detail::tvec4<T, P> ixy0 = detail::permute(ixy + iz0);
|
||||
detail::tvec4<T, P> ixy1 = detail::permute(ixy + iz1);
|
||||
detail::tvec4<T, P> ixy00 = detail::permute(ixy0 + iw0);
|
||||
detail::tvec4<T, P> ixy01 = detail::permute(ixy0 + iw1);
|
||||
detail::tvec4<T, P> ixy10 = detail::permute(ixy1 + iw0);
|
||||
detail::tvec4<T, P> ixy11 = detail::permute(ixy1 + iw1);
|
||||
|
||||
detail::tvec4<T, P> gx00 = ixy00 / T(7);
|
||||
detail::tvec4<T, P> gy00 = floor(gx00) / T(7);
|
||||
detail::tvec4<T, P> gz00 = floor(gy00) / T(6);
|
||||
gx00 = fract(gx00) - T(0.5);
|
||||
gy00 = fract(gy00) - T(0.5);
|
||||
gz00 = fract(gz00) - T(0.5);
|
||||
detail::tvec4<T, P> gw00 = detail::tvec4<T, P>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
|
||||
detail::tvec4<T, P> sw00 = step(gw00, detail::tvec4<T, P>(0.0));
|
||||
gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
|
||||
gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
|
||||
|
||||
detail::tvec4<T, P> gx01 = ixy01 / T(7);
|
||||
detail::tvec4<T, P> gy01 = floor(gx01) / T(7);
|
||||
detail::tvec4<T, P> gz01 = floor(gy01) / T(6);
|
||||
gx01 = fract(gx01) - T(0.5);
|
||||
gy01 = fract(gy01) - T(0.5);
|
||||
gz01 = fract(gz01) - T(0.5);
|
||||
detail::tvec4<T, P> gw01 = detail::tvec4<T, P>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
|
||||
detail::tvec4<T, P> sw01 = step(gw01, detail::tvec4<T, P>(0.0));
|
||||
gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
|
||||
gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
|
||||
|
||||
detail::tvec4<T, P> gx10 = ixy10 / T(7);
|
||||
detail::tvec4<T, P> gy10 = floor(gx10) / T(7);
|
||||
detail::tvec4<T, P> gz10 = floor(gy10) / T(6);
|
||||
gx10 = fract(gx10) - T(0.5);
|
||||
gy10 = fract(gy10) - T(0.5);
|
||||
gz10 = fract(gz10) - T(0.5);
|
||||
detail::tvec4<T, P> gw10 = detail::tvec4<T, P>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
|
||||
detail::tvec4<T, P> sw10 = step(gw10, detail::tvec4<T, P>(0));
|
||||
gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
|
||||
gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
|
||||
|
||||
detail::tvec4<T, P> gx11 = ixy11 / T(7);
|
||||
detail::tvec4<T, P> gy11 = floor(gx11) / T(7);
|
||||
detail::tvec4<T, P> gz11 = floor(gy11) / T(6);
|
||||
gx11 = fract(gx11) - T(0.5);
|
||||
gy11 = fract(gy11) - T(0.5);
|
||||
gz11 = fract(gz11) - T(0.5);
|
||||
detail::tvec4<T, P> gw11 = detail::tvec4<T, P>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
|
||||
detail::tvec4<T, P> sw11 = step(gw11, detail::tvec4<T, P>(0.0));
|
||||
gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
|
||||
gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
|
||||
|
||||
detail::tvec4<T, P> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
|
||||
detail::tvec4<T, P> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
|
||||
detail::tvec4<T, P> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
|
||||
detail::tvec4<T, P> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
|
||||
detail::tvec4<T, P> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
|
||||
detail::tvec4<T, P> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
|
||||
detail::tvec4<T, P> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
|
||||
detail::tvec4<T, P> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
|
||||
detail::tvec4<T, P> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
|
||||
detail::tvec4<T, P> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
|
||||
detail::tvec4<T, P> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
|
||||
detail::tvec4<T, P> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
|
||||
detail::tvec4<T, P> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
|
||||
detail::tvec4<T, P> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
|
||||
detail::tvec4<T, P> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
|
||||
detail::tvec4<T, P> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
|
||||
|
||||
detail::tvec4<T, P> norm00 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
|
||||
g0000 *= norm00.x;
|
||||
g0100 *= norm00.y;
|
||||
g1000 *= norm00.z;
|
||||
g1100 *= norm00.w;
|
||||
|
||||
detail::tvec4<T, P> norm01 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
|
||||
g0001 *= norm01.x;
|
||||
g0101 *= norm01.y;
|
||||
g1001 *= norm01.z;
|
||||
g1101 *= norm01.w;
|
||||
|
||||
detail::tvec4<T, P> norm10 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
|
||||
g0010 *= norm10.x;
|
||||
g0110 *= norm10.y;
|
||||
g1010 *= norm10.z;
|
||||
g1110 *= norm10.w;
|
||||
|
||||
detail::tvec4<T, P> norm11 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
|
||||
g0011 *= norm11.x;
|
||||
g0111 *= norm11.y;
|
||||
g1011 *= norm11.z;
|
||||
g1111 *= norm11.w;
|
||||
|
||||
T n0000 = dot(g0000, Pf0);
|
||||
T n1000 = dot(g1000, detail::tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
|
||||
T n0100 = dot(g0100, detail::tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
|
||||
T n1100 = dot(g1100, detail::tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
|
||||
T n0010 = dot(g0010, detail::tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
|
||||
T n1010 = dot(g1010, detail::tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
|
||||
T n0110 = dot(g0110, detail::tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
|
||||
T n1110 = dot(g1110, detail::tvec4<T, P>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
|
||||
T n0001 = dot(g0001, detail::tvec4<T, P>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
|
||||
T n1001 = dot(g1001, detail::tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
|
||||
T n0101 = dot(g0101, detail::tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
|
||||
T n1101 = dot(g1101, detail::tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
|
||||
T n0011 = dot(g0011, detail::tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
|
||||
T n1011 = dot(g1011, detail::tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
|
||||
T n0111 = dot(g0111, detail::tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
|
||||
T n1111 = dot(g1111, Pf1);
|
||||
|
||||
detail::tvec4<T, P> fade_xyzw = fade(Pf0);
|
||||
detail::tvec4<T, P> n_0w = mix(detail::tvec4<T, P>(n0000, n1000, n0100, n1100), detail::tvec4<T, P>(n0001, n1001, n0101, n1101), fade_xyzw.w);
|
||||
detail::tvec4<T, P> n_1w = mix(detail::tvec4<T, P>(n0010, n1010, n0110, n1110), detail::tvec4<T, P>(n0011, n1011, n0111, n1111), fade_xyzw.w);
|
||||
detail::tvec4<T, P> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
|
||||
detail::tvec2<T, P> n_yzw = mix(detail::tvec2<T, P>(n_zw.x, n_zw.y), detail::tvec2<T, P>(n_zw.z, n_zw.w), fade_xyzw.y);
|
||||
T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
|
||||
return T(2.2) * n_xyzw;
|
||||
}
|
||||
|
||||
// Classic Perlin noise, periodic variant
|
||||
template <typename T, precision P>
|
||||
inline T perlin(detail::tvec2<T, P> const & Position, detail::tvec2<T, P> const & rep)
|
||||
{
|
||||
detail::tvec4<T, P> Pi = floor(detail::tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) + detail::tvec4<T, P>(0.0, 0.0, 1.0, 1.0);
|
||||
detail::tvec4<T, P> Pf = fract(detail::tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) - detail::tvec4<T, P>(0.0, 0.0, 1.0, 1.0);
|
||||
Pi = mod(Pi, detail::tvec4<T, P>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period
|
||||
Pi = mod(Pi, detail::tvec4<T, P>(289)); // To avoid truncation effects in permutation
|
||||
detail::tvec4<T, P> ix(Pi.x, Pi.z, Pi.x, Pi.z);
|
||||
detail::tvec4<T, P> iy(Pi.y, Pi.y, Pi.w, Pi.w);
|
||||
detail::tvec4<T, P> fx(Pf.x, Pf.z, Pf.x, Pf.z);
|
||||
detail::tvec4<T, P> fy(Pf.y, Pf.y, Pf.w, Pf.w);
|
||||
|
||||
detail::tvec4<T, P> i = detail::permute(detail::permute(ix) + iy);
|
||||
|
||||
detail::tvec4<T, P> gx = static_cast<T>(2) * fract(i / T(41)) - T(1);
|
||||
detail::tvec4<T, P> gy = abs(gx) - T(0.5);
|
||||
detail::tvec4<T, P> tx = floor(gx + T(0.5));
|
||||
gx = gx - tx;
|
||||
|
||||
detail::tvec2<T, P> g00(gx.x, gy.x);
|
||||
detail::tvec2<T, P> g10(gx.y, gy.y);
|
||||
detail::tvec2<T, P> g01(gx.z, gy.z);
|
||||
detail::tvec2<T, P> g11(gx.w, gy.w);
|
||||
|
||||
detail::tvec4<T, P> norm = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
|
||||
g00 *= norm.x;
|
||||
g01 *= norm.y;
|
||||
g10 *= norm.z;
|
||||
g11 *= norm.w;
|
||||
|
||||
T n00 = dot(g00, detail::tvec2<T, P>(fx.x, fy.x));
|
||||
T n10 = dot(g10, detail::tvec2<T, P>(fx.y, fy.y));
|
||||
T n01 = dot(g01, detail::tvec2<T, P>(fx.z, fy.z));
|
||||
T n11 = dot(g11, detail::tvec2<T, P>(fx.w, fy.w));
|
||||
|
||||
detail::tvec2<T, P> fade_xy = fade(detail::tvec2<T, P>(Pf.x, Pf.y));
|
||||
detail::tvec2<T, P> n_x = mix(detail::tvec2<T, P>(n00, n01), detail::tvec2<T, P>(n10, n11), fade_xy.x);
|
||||
T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
|
||||
return T(2.3) * n_xy;
|
||||
}
|
||||
|
||||
// Classic Perlin noise, periodic variant
|
||||
template <typename T, precision P>
|
||||
inline T perlin(detail::tvec3<T, P> const & Position, detail::tvec3<T, P> const & rep)
|
||||
{
|
||||
detail::tvec3<T, P> Pi0 = mod(floor(Position), rep); // Integer part, modulo period
|
||||
detail::tvec3<T, P> Pi1 = mod(Pi0 + detail::tvec3<T, P>(T(1)), rep); // Integer part + 1, mod period
|
||||
Pi0 = mod(Pi0, detail::tvec3<T, P>(289));
|
||||
Pi1 = mod(Pi1, detail::tvec3<T, P>(289));
|
||||
detail::tvec3<T, P> Pf0 = fract(Position); // Fractional part for interpolation
|
||||
detail::tvec3<T, P> Pf1 = Pf0 - detail::tvec3<T, P>(T(1)); // Fractional part - 1.0
|
||||
detail::tvec4<T, P> ix = detail::tvec4<T, P>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
|
||||
detail::tvec4<T, P> iy = detail::tvec4<T, P>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
|
||||
detail::tvec4<T, P> iz0(Pi0.z);
|
||||
detail::tvec4<T, P> iz1(Pi1.z);
|
||||
|
||||
detail::tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy);
|
||||
detail::tvec4<T, P> ixy0 = detail::permute(ixy + iz0);
|
||||
detail::tvec4<T, P> ixy1 = detail::permute(ixy + iz1);
|
||||
|
||||
detail::tvec4<T, P> gx0 = ixy0 / T(7);
|
||||
detail::tvec4<T, P> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
|
||||
gx0 = fract(gx0);
|
||||
detail::tvec4<T, P> gz0 = detail::tvec4<T, P>(0.5) - abs(gx0) - abs(gy0);
|
||||
detail::tvec4<T, P> sz0 = step(gz0, detail::tvec4<T, P>(0));
|
||||
gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
|
||||
gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
|
||||
|
||||
detail::tvec4<T, P> gx1 = ixy1 / T(7);
|
||||
detail::tvec4<T, P> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
|
||||
gx1 = fract(gx1);
|
||||
detail::tvec4<T, P> gz1 = detail::tvec4<T, P>(0.5) - abs(gx1) - abs(gy1);
|
||||
detail::tvec4<T, P> sz1 = step(gz1, detail::tvec4<T, P>(T(0)));
|
||||
gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
|
||||
gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
|
||||
|
||||
detail::tvec3<T, P> g000 = detail::tvec3<T, P>(gx0.x, gy0.x, gz0.x);
|
||||
detail::tvec3<T, P> g100 = detail::tvec3<T, P>(gx0.y, gy0.y, gz0.y);
|
||||
detail::tvec3<T, P> g010 = detail::tvec3<T, P>(gx0.z, gy0.z, gz0.z);
|
||||
detail::tvec3<T, P> g110 = detail::tvec3<T, P>(gx0.w, gy0.w, gz0.w);
|
||||
detail::tvec3<T, P> g001 = detail::tvec3<T, P>(gx1.x, gy1.x, gz1.x);
|
||||
detail::tvec3<T, P> g101 = detail::tvec3<T, P>(gx1.y, gy1.y, gz1.y);
|
||||
detail::tvec3<T, P> g011 = detail::tvec3<T, P>(gx1.z, gy1.z, gz1.z);
|
||||
detail::tvec3<T, P> g111 = detail::tvec3<T, P>(gx1.w, gy1.w, gz1.w);
|
||||
|
||||
detail::tvec4<T, P> norm0 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
|
||||
g000 *= norm0.x;
|
||||
g010 *= norm0.y;
|
||||
g100 *= norm0.z;
|
||||
g110 *= norm0.w;
|
||||
detail::tvec4<T, P> norm1 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
|
||||
g001 *= norm1.x;
|
||||
g011 *= norm1.y;
|
||||
g101 *= norm1.z;
|
||||
g111 *= norm1.w;
|
||||
|
||||
T n000 = dot(g000, Pf0);
|
||||
T n100 = dot(g100, detail::tvec3<T, P>(Pf1.x, Pf0.y, Pf0.z));
|
||||
T n010 = dot(g010, detail::tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z));
|
||||
T n110 = dot(g110, detail::tvec3<T, P>(Pf1.x, Pf1.y, Pf0.z));
|
||||
T n001 = dot(g001, detail::tvec3<T, P>(Pf0.x, Pf0.y, Pf1.z));
|
||||
T n101 = dot(g101, detail::tvec3<T, P>(Pf1.x, Pf0.y, Pf1.z));
|
||||
T n011 = dot(g011, detail::tvec3<T, P>(Pf0.x, Pf1.y, Pf1.z));
|
||||
T n111 = dot(g111, Pf1);
|
||||
|
||||
detail::tvec3<T, P> fade_xyz = fade(Pf0);
|
||||
detail::tvec4<T, P> n_z = mix(detail::tvec4<T, P>(n000, n100, n010, n110), detail::tvec4<T, P>(n001, n101, n011, n111), fade_xyz.z);
|
||||
detail::tvec2<T, P> n_yz = mix(detail::tvec2<T, P>(n_z.x, n_z.y), detail::tvec2<T, P>(n_z.z, n_z.w), fade_xyz.y);
|
||||
T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
|
||||
return T(2.2) * n_xyz;
|
||||
}
|
||||
|
||||
// Classic Perlin noise, periodic version
|
||||
template <typename T, precision P>
|
||||
inline T perlin(detail::tvec4<T, P> const & Position, detail::tvec4<T, P> const & rep)
|
||||
{
|
||||
detail::tvec4<T, P> Pi0 = mod(floor(Position), rep); // Integer part modulo rep
|
||||
detail::tvec4<T, P> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep
|
||||
detail::tvec4<T, P> Pf0 = fract(Position); // Fractional part for interpolation
|
||||
detail::tvec4<T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0
|
||||
detail::tvec4<T, P> ix = detail::tvec4<T, P>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
|
||||
detail::tvec4<T, P> iy = detail::tvec4<T, P>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
|
||||
detail::tvec4<T, P> iz0(Pi0.z);
|
||||
detail::tvec4<T, P> iz1(Pi1.z);
|
||||
detail::tvec4<T, P> iw0(Pi0.w);
|
||||
detail::tvec4<T, P> iw1(Pi1.w);
|
||||
|
||||
detail::tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy);
|
||||
detail::tvec4<T, P> ixy0 = detail::permute(ixy + iz0);
|
||||
detail::tvec4<T, P> ixy1 = detail::permute(ixy + iz1);
|
||||
detail::tvec4<T, P> ixy00 = detail::permute(ixy0 + iw0);
|
||||
detail::tvec4<T, P> ixy01 = detail::permute(ixy0 + iw1);
|
||||
detail::tvec4<T, P> ixy10 = detail::permute(ixy1 + iw0);
|
||||
detail::tvec4<T, P> ixy11 = detail::permute(ixy1 + iw1);
|
||||
|
||||
detail::tvec4<T, P> gx00 = ixy00 / T(7);
|
||||
detail::tvec4<T, P> gy00 = floor(gx00) / T(7);
|
||||
detail::tvec4<T, P> gz00 = floor(gy00) / T(6);
|
||||
gx00 = fract(gx00) - T(0.5);
|
||||
gy00 = fract(gy00) - T(0.5);
|
||||
gz00 = fract(gz00) - T(0.5);
|
||||
detail::tvec4<T, P> gw00 = detail::tvec4<T, P>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
|
||||
detail::tvec4<T, P> sw00 = step(gw00, detail::tvec4<T, P>(0));
|
||||
gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
|
||||
gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
|
||||
|
||||
detail::tvec4<T, P> gx01 = ixy01 / T(7);
|
||||
detail::tvec4<T, P> gy01 = floor(gx01) / T(7);
|
||||
detail::tvec4<T, P> gz01 = floor(gy01) / T(6);
|
||||
gx01 = fract(gx01) - T(0.5);
|
||||
gy01 = fract(gy01) - T(0.5);
|
||||
gz01 = fract(gz01) - T(0.5);
|
||||
detail::tvec4<T, P> gw01 = detail::tvec4<T, P>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
|
||||
detail::tvec4<T, P> sw01 = step(gw01, detail::tvec4<T, P>(0.0));
|
||||
gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
|
||||
gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
|
||||
|
||||
detail::tvec4<T, P> gx10 = ixy10 / T(7);
|
||||
detail::tvec4<T, P> gy10 = floor(gx10) / T(7);
|
||||
detail::tvec4<T, P> gz10 = floor(gy10) / T(6);
|
||||
gx10 = fract(gx10) - T(0.5);
|
||||
gy10 = fract(gy10) - T(0.5);
|
||||
gz10 = fract(gz10) - T(0.5);
|
||||
detail::tvec4<T, P> gw10 = detail::tvec4<T, P>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
|
||||
detail::tvec4<T, P> sw10 = step(gw10, detail::tvec4<T, P>(0.0));
|
||||
gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
|
||||
gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
|
||||
|
||||
detail::tvec4<T, P> gx11 = ixy11 / T(7);
|
||||
detail::tvec4<T, P> gy11 = floor(gx11) / T(7);
|
||||
detail::tvec4<T, P> gz11 = floor(gy11) / T(6);
|
||||
gx11 = fract(gx11) - T(0.5);
|
||||
gy11 = fract(gy11) - T(0.5);
|
||||
gz11 = fract(gz11) - T(0.5);
|
||||
detail::tvec4<T, P> gw11 = detail::tvec4<T, P>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
|
||||
detail::tvec4<T, P> sw11 = step(gw11, detail::tvec4<T, P>(T(0)));
|
||||
gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
|
||||
gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
|
||||
|
||||
detail::tvec4<T, P> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
|
||||
detail::tvec4<T, P> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
|
||||
detail::tvec4<T, P> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
|
||||
detail::tvec4<T, P> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
|
||||
detail::tvec4<T, P> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
|
||||
detail::tvec4<T, P> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
|
||||
detail::tvec4<T, P> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
|
||||
detail::tvec4<T, P> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
|
||||
detail::tvec4<T, P> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
|
||||
detail::tvec4<T, P> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
|
||||
detail::tvec4<T, P> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
|
||||
detail::tvec4<T, P> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
|
||||
detail::tvec4<T, P> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
|
||||
detail::tvec4<T, P> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
|
||||
detail::tvec4<T, P> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
|
||||
detail::tvec4<T, P> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
|
||||
|
||||
detail::tvec4<T, P> norm00 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
|
||||
g0000 *= norm00.x;
|
||||
g0100 *= norm00.y;
|
||||
g1000 *= norm00.z;
|
||||
g1100 *= norm00.w;
|
||||
|
||||
detail::tvec4<T, P> norm01 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
|
||||
g0001 *= norm01.x;
|
||||
g0101 *= norm01.y;
|
||||
g1001 *= norm01.z;
|
||||
g1101 *= norm01.w;
|
||||
|
||||
detail::tvec4<T, P> norm10 = taylorInvSqrt(detail::tvec4<T, P>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
|
||||
g0010 *= norm10.x;
|
||||
g0110 *= norm10.y;
|
||||
g1010 *= norm10.z;
|
||||
g1110 *= norm10.w;
|
||||
|
||||
detail::tvec4<T, P> norm11 = taylorInvSqrt(detail::tvec4<T, P>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
|
||||
g0011 *= norm11.x;
|
||||
g0111 *= norm11.y;
|
||||
g1011 *= norm11.z;
|
||||
g1111 *= norm11.w;
|
||||
|
||||
T n0000 = dot(g0000, Pf0);
|
||||
T n1000 = dot(g1000, detail::tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
|
||||
T n0100 = dot(g0100, detail::tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
|
||||
T n1100 = dot(g1100, detail::tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
|
||||
T n0010 = dot(g0010, detail::tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
|
||||
T n1010 = dot(g1010, detail::tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
|
||||
T n0110 = dot(g0110, detail::tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
|
||||
T n1110 = dot(g1110, detail::tvec4<T, P>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
|
||||
T n0001 = dot(g0001, detail::tvec4<T, P>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
|
||||
T n1001 = dot(g1001, detail::tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
|
||||
T n0101 = dot(g0101, detail::tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
|
||||
T n1101 = dot(g1101, detail::tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
|
||||
T n0011 = dot(g0011, detail::tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
|
||||
T n1011 = dot(g1011, detail::tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
|
||||
T n0111 = dot(g0111, detail::tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
|
||||
T n1111 = dot(g1111, Pf1);
|
||||
|
||||
detail::tvec4<T, P> fade_xyzw = fade(Pf0);
|
||||
detail::tvec4<T, P> n_0w = mix(detail::tvec4<T, P>(n0000, n1000, n0100, n1100), detail::tvec4<T, P>(n0001, n1001, n0101, n1101), fade_xyzw.w);
|
||||
detail::tvec4<T, P> n_1w = mix(detail::tvec4<T, P>(n0010, n1010, n0110, n1110), detail::tvec4<T, P>(n0011, n1011, n0111, n1111), fade_xyzw.w);
|
||||
detail::tvec4<T, P> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
|
||||
detail::tvec2<T, P> n_yzw = mix(detail::tvec2<T, P>(n_zw.x, n_zw.y), detail::tvec2<T, P>(n_zw.z, n_zw.w), fade_xyzw.y);
|
||||
T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
|
||||
return T(2.2) * n_xyzw;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T simplex(glm::detail::tvec2<T, P> const & v)
|
||||
{
|
||||
detail::tvec4<T, P> const C = detail::tvec4<T, P>(
|
||||
T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
|
||||
T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
|
||||
T(-0.577350269189626), // -1.0 + 2.0 * C.x
|
||||
T( 0.024390243902439)); // 1.0 / 41.0
|
||||
|
||||
// First corner
|
||||
detail::tvec2<T, P> i = floor(v + dot(v, detail::tvec2<T, P>(C[1])));
|
||||
detail::tvec2<T, P> x0 = v - i + dot(i, detail::tvec2<T, P>(C[0]));
|
||||
|
||||
// Other corners
|
||||
//i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
|
||||
//i1.y = 1.0 - i1.x;
|
||||
detail::tvec2<T, P> i1 = (x0.x > x0.y) ? detail::tvec2<T, P>(1, 0) : detail::tvec2<T, P>(0, 1);
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xx ;
|
||||
// x1 = x0 - i1 + 1.0 * C.xx ;
|
||||
// x2 = x0 - 1.0 + 2.0 * C.xx ;
|
||||
detail::tvec4<T, P> x12 = detail::tvec4<T, P>(x0.x, x0.y, x0.x, x0.y) + detail::tvec4<T, P>(C.x, C.x, C.z, C.z);
|
||||
x12 = detail::tvec4<T, P>(detail::tvec2<T, P>(x12) - i1, x12.z, x12.w);
|
||||
|
||||
// Permutations
|
||||
i = mod(i, detail::tvec2<T, P>(289)); // Avoid truncation effects in permutation
|
||||
detail::tvec3<T, P> p = detail::permute(
|
||||
detail::permute(i.y + detail::tvec3<T, P>(T(0), i1.y, T(1)))
|
||||
+ i.x + detail::tvec3<T, P>(T(0), i1.x, T(1)));
|
||||
|
||||
detail::tvec3<T, P> m = max(detail::tvec3<T, P>(0.5) - detail::tvec3<T, P>(
|
||||
dot(x0, x0),
|
||||
dot(detail::tvec2<T, P>(x12.x, x12.y), detail::tvec2<T, P>(x12.x, x12.y)),
|
||||
dot(detail::tvec2<T, P>(x12.z, x12.w), detail::tvec2<T, P>(x12.z, x12.w))), detail::tvec3<T, P>(0));
|
||||
m = m * m ;
|
||||
m = m * m ;
|
||||
|
||||
// Gradients: 41 points uniformly over a line, mapped onto a diamond.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
|
||||
|
||||
detail::tvec3<T, P> x = static_cast<T>(2) * fract(p * C.w) - T(1);
|
||||
detail::tvec3<T, P> h = abs(x) - T(0.5);
|
||||
detail::tvec3<T, P> ox = floor(x + T(0.5));
|
||||
detail::tvec3<T, P> a0 = x - ox;
|
||||
|
||||
// Normalise gradients implicitly by scaling m
|
||||
// Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
|
||||
m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
|
||||
|
||||
// Compute final noise value at P
|
||||
detail::tvec3<T, P> g;
|
||||
g.x = a0.x * x0.x + h.x * x0.y;
|
||||
//g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
||||
g.y = a0.y * x12.x + h.y * x12.y;
|
||||
g.z = a0.z * x12.z + h.z * x12.w;
|
||||
return T(130) * dot(m, g);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T simplex(detail::tvec3<T, P> const & v)
|
||||
{
|
||||
detail::tvec2<T, P> const C(1.0 / 6.0, 1.0 / 3.0);
|
||||
detail::tvec4<T, P> const D(0.0, 0.5, 1.0, 2.0);
|
||||
|
||||
// First corner
|
||||
detail::tvec3<T, P> i(floor(v + dot(v, detail::tvec3<T, P>(C.y))));
|
||||
detail::tvec3<T, P> x0(v - i + dot(i, detail::tvec3<T, P>(C.x)));
|
||||
|
||||
// Other corners
|
||||
detail::tvec3<T, P> g(step(detail::tvec3<T, P>(x0.y, x0.z, x0.x), x0));
|
||||
detail::tvec3<T, P> l(T(1) - g);
|
||||
detail::tvec3<T, P> i1(min(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
|
||||
detail::tvec3<T, P> i2(max(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xxx;
|
||||
// x1 = x0 - i1 + 1.0 * C.xxx;
|
||||
// x2 = x0 - i2 + 2.0 * C.xxx;
|
||||
// x3 = x0 - 1.0 + 3.0 * C.xxx;
|
||||
detail::tvec3<T, P> x1(x0 - i1 + C.x);
|
||||
detail::tvec3<T, P> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
|
||||
detail::tvec3<T, P> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
|
||||
|
||||
// Permutations
|
||||
i = mod289(i);
|
||||
detail::tvec4<T, P> p(detail::permute(detail::permute(detail::permute(
|
||||
i.z + detail::tvec4<T, P>(T(0), i1.z, i2.z, T(1))) +
|
||||
i.y + detail::tvec4<T, P>(T(0), i1.y, i2.y, T(1))) +
|
||||
i.x + detail::tvec4<T, P>(T(0), i1.x, i2.x, T(1))));
|
||||
|
||||
// Gradients: 7x7 points over a square, mapped onto an octahedron.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
|
||||
T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
|
||||
detail::tvec3<T, P> ns(n_ * detail::tvec3<T, P>(D.w, D.y, D.z) - detail::tvec3<T, P>(D.x, D.z, D.x));
|
||||
|
||||
detail::tvec4<T, P> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
|
||||
|
||||
detail::tvec4<T, P> x_(floor(j * ns.z));
|
||||
detail::tvec4<T, P> y_(floor(j - T(7) * x_)); // mod(j,N)
|
||||
|
||||
detail::tvec4<T, P> x(x_ * ns.x + ns.y);
|
||||
detail::tvec4<T, P> y(y_ * ns.x + ns.y);
|
||||
detail::tvec4<T, P> h(T(1) - abs(x) - abs(y));
|
||||
|
||||
detail::tvec4<T, P> b0(x.x, x.y, y.x, y.y);
|
||||
detail::tvec4<T, P> b1(x.z, x.w, y.z, y.w);
|
||||
|
||||
// vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
|
||||
// vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
|
||||
detail::tvec4<T, P> s0(floor(b0) * T(2) + T(1));
|
||||
detail::tvec4<T, P> s1(floor(b1) * T(2) + T(1));
|
||||
detail::tvec4<T, P> sh(-step(h, detail::tvec4<T, P>(0.0)));
|
||||
|
||||
detail::tvec4<T, P> a0 = detail::tvec4<T, P>(b0.x, b0.z, b0.y, b0.w) + detail::tvec4<T, P>(s0.x, s0.z, s0.y, s0.w) * detail::tvec4<T, P>(sh.x, sh.x, sh.y, sh.y);
|
||||
detail::tvec4<T, P> a1 = detail::tvec4<T, P>(b1.x, b1.z, b1.y, b1.w) + detail::tvec4<T, P>(s1.x, s1.z, s1.y, s1.w) * detail::tvec4<T, P>(sh.z, sh.z, sh.w, sh.w);
|
||||
|
||||
detail::tvec3<T, P> p0(a0.x, a0.y, h.x);
|
||||
detail::tvec3<T, P> p1(a0.z, a0.w, h.y);
|
||||
detail::tvec3<T, P> p2(a1.x, a1.y, h.z);
|
||||
detail::tvec3<T, P> p3(a1.z, a1.w, h.w);
|
||||
|
||||
// Normalise gradients
|
||||
detail::tvec4<T, P> norm = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
|
||||
// Mix final noise value
|
||||
detail::tvec4<T, P> m = max(T(0.6) - detail::tvec4<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), detail::tvec4<T, P>(0));
|
||||
m = m * m;
|
||||
return T(42) * dot(m * m, detail::tvec4<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T simplex(detail::tvec4<T, P> const & v)
|
||||
{
|
||||
detail::tvec4<T, P> const C(
|
||||
0.138196601125011, // (5 - sqrt(5))/20 G4
|
||||
0.276393202250021, // 2 * G4
|
||||
0.414589803375032, // 3 * G4
|
||||
-0.447213595499958); // -1 + 4 * G4
|
||||
|
||||
// (sqrt(5) - 1)/4 = F4, used once below
|
||||
T const F4 = static_cast<T>(0.309016994374947451);
|
||||
|
||||
// First corner
|
||||
detail::tvec4<T, P> i = floor(v + dot(v, vec4(F4)));
|
||||
detail::tvec4<T, P> x0 = v - i + dot(i, vec4(C.x));
|
||||
|
||||
// Other corners
|
||||
|
||||
// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
|
||||
detail::tvec4<T, P> i0;
|
||||
detail::tvec3<T, P> isX = step(detail::tvec3<T, P>(x0.y, x0.z, x0.w), detail::tvec3<T, P>(x0.x));
|
||||
detail::tvec3<T, P> isYZ = step(detail::tvec3<T, P>(x0.z, x0.w, x0.w), detail::tvec3<T, P>(x0.y, x0.y, x0.z));
|
||||
// i0.x = dot(isX, vec3(1.0));
|
||||
//i0.x = isX.x + isX.y + isX.z;
|
||||
//i0.yzw = static_cast<T>(1) - isX;
|
||||
i0 = detail::tvec4<T, P>(isX.x + isX.y + isX.z, T(1) - isX);
|
||||
// i0.y += dot(isYZ.xy, vec2(1.0));
|
||||
i0.y += isYZ.x + isYZ.y;
|
||||
//i0.zw += 1.0 - detail::tvec2<T, P>(isYZ.x, isYZ.y);
|
||||
i0.z += static_cast<T>(1) - isYZ.x;
|
||||
i0.w += static_cast<T>(1) - isYZ.y;
|
||||
i0.z += isYZ.z;
|
||||
i0.w += static_cast<T>(1) - isYZ.z;
|
||||
|
||||
// i0 now contains the unique values 0,1,2,3 in each channel
|
||||
detail::tvec4<T, P> i3 = clamp(i0, T(0), T(1));
|
||||
detail::tvec4<T, P> i2 = clamp(i0 - T(1), T(0), T(1));
|
||||
detail::tvec4<T, P> i1 = clamp(i0 - T(2), T(0), T(1));
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xxxx
|
||||
// x1 = x0 - i1 + 0.0 * C.xxxx
|
||||
// x2 = x0 - i2 + 0.0 * C.xxxx
|
||||
// x3 = x0 - i3 + 0.0 * C.xxxx
|
||||
// x4 = x0 - 1.0 + 4.0 * C.xxxx
|
||||
detail::tvec4<T, P> x1 = x0 - i1 + C.x;
|
||||
detail::tvec4<T, P> x2 = x0 - i2 + C.y;
|
||||
detail::tvec4<T, P> x3 = x0 - i3 + C.z;
|
||||
detail::tvec4<T, P> x4 = x0 + C.w;
|
||||
|
||||
// Permutations
|
||||
i = mod(i, detail::tvec4<T, P>(289));
|
||||
T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
|
||||
detail::tvec4<T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
|
||||
i.w + detail::tvec4<T, P>(i1.w, i2.w, i3.w, T(1))) +
|
||||
i.z + detail::tvec4<T, P>(i1.z, i2.z, i3.z, T(1))) +
|
||||
i.y + detail::tvec4<T, P>(i1.y, i2.y, i3.y, T(1))) +
|
||||
i.x + detail::tvec4<T, P>(i1.x, i2.x, i3.x, T(1)));
|
||||
|
||||
// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
|
||||
// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
|
||||
detail::tvec4<T, P> ip = detail::tvec4<T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
|
||||
|
||||
detail::tvec4<T, P> p0 = gtc::grad4(j0, ip);
|
||||
detail::tvec4<T, P> p1 = gtc::grad4(j1.x, ip);
|
||||
detail::tvec4<T, P> p2 = gtc::grad4(j1.y, ip);
|
||||
detail::tvec4<T, P> p3 = gtc::grad4(j1.z, ip);
|
||||
detail::tvec4<T, P> p4 = gtc::grad4(j1.w, ip);
|
||||
|
||||
// Normalise gradients
|
||||
detail::tvec4<T, P> norm = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
p4 *= detail::taylorInvSqrt(dot(p4, p4));
|
||||
|
||||
// Mix contributions from the five corners
|
||||
detail::tvec3<T, P> m0 = max(T(0.6) - detail::tvec3<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), detail::tvec3<T, P>(0));
|
||||
detail::tvec2<T, P> m1 = max(T(0.6) - detail::tvec2<T, P>(dot(x3, x3), dot(x4, x4) ), detail::tvec2<T, P>(0));
|
||||
m0 = m0 * m0;
|
||||
m1 = m1 * m1;
|
||||
return T(49) *
|
||||
(dot(m0 * m0, detail::tvec3<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
|
||||
dot(m1 * m1, detail::tvec2<T, P>(dot(p3, x3), dot(p4, x4))));
|
||||
}
|
||||
}//namespace glm
|
478
deps/glm/gtc/packing.hpp
vendored
478
deps/glm/gtc/packing.hpp
vendored
@ -1,478 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_packing
|
||||
/// @file glm/gtc/packing.hpp
|
||||
/// @date 2013-08-08 / 2013-08-08
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup gtc_packing GLM_GTC_packing
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// @brief This extension provides a set of function to convert vertors to packed
|
||||
/// formats.
|
||||
///
|
||||
/// <glm/gtc/packing.hpp> need to be included to use these features.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTC_packing
|
||||
#define GLM_GTC_packing
|
||||
|
||||
// Dependency:
|
||||
#include "type_precision.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
|
||||
# pragma message("GLM: GLM_GTC_packing extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_packing
|
||||
/// @{
|
||||
|
||||
/// First, converts the normalized floating-point value v into a 8-bit integer value.
|
||||
/// Then, the results are packed into the returned 8-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packUnorm1x8: round(clamp(c, 0, +1) * 255.0)
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packUnorm2x8(vec2 const & v)
|
||||
/// @see uint32 packUnorm4x8(vec4 const & v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
uint8 packUnorm1x8(float const & v);
|
||||
|
||||
/// Convert a single 8-bit integer to a normalized floating-point value.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackUnorm4x8: f / 255.0
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec2 unpackUnorm2x8(uint16 p)
|
||||
/// @see vec4 unpackUnorm4x8(uint32 p)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
float unpackUnorm1x8(uint8 const & p);
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
|
||||
/// Then, the results are packed into the returned 16-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packUnorm2x8: round(clamp(c, 0, +1) * 255.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint8 packUnorm1x8(float const & v)
|
||||
/// @see uint32 packUnorm4x8(vec4 const & v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
uint16 packUnorm2x8(vec2 const & v);
|
||||
|
||||
/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackUnorm4x8: f / 255.0
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see float unpackUnorm1x8(uint8 v)
|
||||
/// @see vec4 unpackUnorm4x8(uint32 p)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
vec2 unpackUnorm2x8(uint16 const & p);
|
||||
|
||||
/// First, converts the normalized floating-point value v into 8-bit integer value.
|
||||
/// Then, the results are packed into the returned 8-bit unsigned integer.
|
||||
///
|
||||
/// The conversion to fixed point is done as follows:
|
||||
/// packSnorm1x8: round(clamp(s, -1, +1) * 127.0)
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packSnorm2x8(vec2 const & v)
|
||||
/// @see uint32 packSnorm4x8(vec4 const & v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
uint8 packSnorm1x8(float const & s);
|
||||
|
||||
/// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
|
||||
/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm1x8: clamp(f / 127.0, -1, +1)
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec2 unpackSnorm2x8(uint16 p)
|
||||
/// @see vec4 unpackSnorm4x8(uint32 p)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
float unpackSnorm1x8(uint8 const & p);
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
|
||||
/// Then, the results are packed into the returned 16-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packSnorm2x8: round(clamp(c, -1, +1) * 127.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint8 packSnorm1x8(float const & v)
|
||||
/// @see uint32 packSnorm4x8(vec4 const & v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
uint16 packSnorm2x8(vec2 const & v);
|
||||
|
||||
/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm2x8: clamp(f / 127.0, -1, +1)
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see float unpackSnorm1x8(uint8 p)
|
||||
/// @see vec4 unpackSnorm4x8(uint32 p)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
vec2 unpackSnorm2x8(uint16 const & p);
|
||||
|
||||
/// First, converts the normalized floating-point value v into a 16-bit integer value.
|
||||
/// Then, the results are packed into the returned 16-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packSnorm1x16(float const & v)
|
||||
/// @see uint64 packSnorm4x16(vec4 const & v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
uint16 packUnorm1x16(float const & v);
|
||||
|
||||
/// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
|
||||
/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackUnorm1x16: f / 65535.0
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec2 unpackUnorm2x16(uint32 p)
|
||||
/// @see vec4 unpackUnorm4x16(uint64 p)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
float unpackUnorm1x16(uint16 const & p);
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
|
||||
/// Then, the results are packed into the returned 64-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packUnorm4x16: round(clamp(c, 0, +1) * 65535.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packUnorm1x16(float const & v)
|
||||
/// @see uint32 packUnorm2x16(vec2 const & v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
uint64 packUnorm4x16(vec4 const & v);
|
||||
|
||||
/// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackUnormx4x16: f / 65535.0
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see float unpackUnorm1x16(uint16 p)
|
||||
/// @see vec2 unpackUnorm2x16(uint32 p)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
vec4 unpackUnorm4x16(uint64 const & p);
|
||||
|
||||
/// First, converts the normalized floating-point value v into 16-bit integer value.
|
||||
/// Then, the results are packed into the returned 16-bit unsigned integer.
|
||||
///
|
||||
/// The conversion to fixed point is done as follows:
|
||||
/// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packSnorm2x16(vec2 const & v)
|
||||
/// @see uint64 packSnorm4x16(vec4 const & v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
uint16 packSnorm1x16(float const & v);
|
||||
|
||||
/// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned scalar.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm1x16: clamp(f / 32767.0, -1, +1)
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec2 unpackSnorm2x16(uint32 p)
|
||||
/// @see vec4 unpackSnorm4x16(uint64 p)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm1x16.xml">GLSL unpackSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
float unpackSnorm1x16(uint16 const & p);
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
|
||||
/// Then, the results are packed into the returned 64-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packSnorm2x8: round(clamp(c, -1, +1) * 32767.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packSnorm1x16(float const & v)
|
||||
/// @see uint32 packSnorm2x16(vec2 const & v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
uint64 packSnorm4x16(vec4 const & v);
|
||||
|
||||
/// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm4x16: clamp(f / 32767.0, -1, +1)
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see float unpackSnorm1x16(uint16 p)
|
||||
/// @see vec2 unpackSnorm2x16(uint32 p)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
vec4 unpackSnorm4x16(uint64 const & p);
|
||||
|
||||
/// Returns an unsigned integer obtained by converting the components of a floating-point scalar
|
||||
/// to the 16-bit floating-point representation found in the OpenGL Specification,
|
||||
/// and then packing this 16-bit value into a 16-bit unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packHalf2x16(vec2 const & v)
|
||||
/// @see uint64 packHalf4x16(vec4 const & v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
uint16 packHalf1x16(float const & v);
|
||||
|
||||
/// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value,
|
||||
/// interpreted as a 16-bit floating-point number according to the OpenGL Specification,
|
||||
/// and converting it to 32-bit floating-point values.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec2 unpackHalf2x16(uint32 const & v)
|
||||
/// @see vec4 unpackHalf4x16(uint64 const & v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
float unpackHalf1x16(uint16 const & v);
|
||||
|
||||
/// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector
|
||||
/// to the 16-bit floating-point representation found in the OpenGL Specification,
|
||||
/// and then packing these four 16-bit values into a 64-bit unsigned integer.
|
||||
/// The first vector component specifies the 16 least-significant bits of the result;
|
||||
/// the forth component specifies the 16 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packHalf1x16(float const & v)
|
||||
/// @see uint32 packHalf2x16(vec2 const & v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
uint64 packHalf4x16(vec4 const & v);
|
||||
|
||||
/// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values,
|
||||
/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
|
||||
/// and converting them to 32-bit floating-point values.
|
||||
/// The first component of the vector is obtained from the 16 least-significant bits of v;
|
||||
/// the forth component is obtained from the 16 most-significant bits of v.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see float unpackHalf1x16(uint16 const & v)
|
||||
/// @see vec2 unpackHalf2x16(uint32 const & v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
vec4 unpackHalf4x16(uint64 const & p);
|
||||
|
||||
/// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector
|
||||
/// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification,
|
||||
/// and then packing these four values into a 32-bit unsigned integer.
|
||||
/// The first vector component specifies the 10 least-significant bits of the result;
|
||||
/// the forth component specifies the 2 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packI3x10_1x2(uvec4 const & v)
|
||||
/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
|
||||
/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
|
||||
/// @see ivec4 unpackI3x10_1x2(uint32 const & p)
|
||||
uint32 packI3x10_1x2(ivec4 const & v);
|
||||
|
||||
/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packU3x10_1x2(uvec4 const & v)
|
||||
/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
|
||||
/// @see uvec4 unpackI3x10_1x2(uint32 const & p);
|
||||
ivec4 unpackI3x10_1x2(uint32 const & p);
|
||||
|
||||
/// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector
|
||||
/// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification,
|
||||
/// and then packing these four values into a 32-bit unsigned integer.
|
||||
/// The first vector component specifies the 10 least-significant bits of the result;
|
||||
/// the forth component specifies the 2 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packI3x10_1x2(ivec4 const & v)
|
||||
/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
|
||||
/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
|
||||
/// @see ivec4 unpackU3x10_1x2(uint32 const & p)
|
||||
uint32 packU3x10_1x2(uvec4 const & v);
|
||||
|
||||
/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packU3x10_1x2(uvec4 const & v)
|
||||
/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
|
||||
/// @see uvec4 unpackI3x10_1x2(uint32 const & p);
|
||||
uvec4 unpackU3x10_1x2(uint32 const & p);
|
||||
|
||||
/// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.
|
||||
/// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0)
|
||||
/// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)
|
||||
///
|
||||
/// The first vector component specifies the 10 least-significant bits of the result;
|
||||
/// the forth component specifies the 2 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p)
|
||||
/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
|
||||
/// @see uint32 packU3x10_1x2(uvec4 const & v)
|
||||
/// @see uint32 packI3x10_1x2(ivec4 const & v)
|
||||
uint32 packSnorm3x10_1x2(vec4 const & v);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1)
|
||||
/// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
|
||||
/// @see vec4 unpackUnorm3x10_1x2(uint32 const & p))
|
||||
/// @see uvec4 unpackI3x10_1x2(uint32 const & p)
|
||||
/// @see uvec4 unpackU3x10_1x2(uint32 const & p)
|
||||
vec4 unpackSnorm3x10_1x2(uint32 const & p);
|
||||
|
||||
/// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.
|
||||
/// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0)
|
||||
/// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)
|
||||
///
|
||||
/// The first vector component specifies the 10 least-significant bits of the result;
|
||||
/// the forth component specifies the 2 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec4 unpackUnorm3x10_1x2(uint32 const & p)
|
||||
/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
|
||||
/// @see uint32 packU3x10_1x2(uvec4 const & v)
|
||||
/// @see uint32 packI3x10_1x2(ivec4 const & v)
|
||||
uint32 packUnorm3x10_1x2(vec4 const & v);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1)
|
||||
/// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
|
||||
/// @see vec4 unpackInorm3x10_1x2(uint32 const & p))
|
||||
/// @see uvec4 unpackI3x10_1x2(uint32 const & p)
|
||||
/// @see uvec4 unpackU3x10_1x2(uint32 const & p)
|
||||
vec4 unpackUnorm3x10_1x2(uint32 const & p);
|
||||
|
||||
/// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
|
||||
/// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The first vector component specifies the 11 least-significant bits of the result;
|
||||
/// the last component specifies the 10 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec3 unpackF2x11_1x10(uint32 const & p)
|
||||
uint32 packF2x11_1x10(vec3 const & v);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packF2x11_1x10(vec3 const & v)
|
||||
vec3 unpackF2x11_1x10(uint32 const & p);
|
||||
|
||||
/// @}
|
||||
}// namespace glm
|
||||
|
||||
#include "packing.inl"
|
||||
|
||||
#endif//GLM_GTC_packing
|
||||
|
487
deps/glm/gtc/packing.inl
vendored
487
deps/glm/gtc/packing.inl
vendored
@ -1,487 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_packing
|
||||
/// @file glm/gtc/packing.inl
|
||||
/// @date 2013-08-08 / 2013-08-08
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "../common.hpp"
|
||||
#include "../vec2.hpp"
|
||||
#include "../vec3.hpp"
|
||||
#include "../vec4.hpp"
|
||||
#include "../detail/type_half.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
inline glm::uint16 float2half(glm::uint32 const & f)
|
||||
{
|
||||
// 10 bits => EE EEEFFFFF
|
||||
// 11 bits => EEE EEFFFFFF
|
||||
// Half bits => SEEEEEFF FFFFFFFF
|
||||
// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
|
||||
|
||||
// 0x00007c00 => 00000000 00000000 01111100 00000000
|
||||
// 0x000003ff => 00000000 00000000 00000011 11111111
|
||||
// 0x38000000 => 00111000 00000000 00000000 00000000
|
||||
// 0x7f800000 => 01111111 10000000 00000000 00000000
|
||||
// 0x00008000 => 00000000 00000000 10000000 00000000
|
||||
return
|
||||
((f >> 16) & 0x8000) | // sign
|
||||
((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential
|
||||
((f >> 13) & 0x03ff); // Mantissa
|
||||
}
|
||||
|
||||
inline glm::uint32 float2packed11(glm::uint32 const & f)
|
||||
{
|
||||
// 10 bits => EE EEEFFFFF
|
||||
// 11 bits => EEE EEFFFFFF
|
||||
// Half bits => SEEEEEFF FFFFFFFF
|
||||
// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
|
||||
|
||||
// 0x000007c0 => 00000000 00000000 00000111 11000000
|
||||
// 0x00007c00 => 00000000 00000000 01111100 00000000
|
||||
// 0x000003ff => 00000000 00000000 00000011 11111111
|
||||
// 0x38000000 => 00111000 00000000 00000000 00000000
|
||||
// 0x7f800000 => 01111111 10000000 00000000 00000000
|
||||
// 0x00008000 => 00000000 00000000 10000000 00000000
|
||||
return
|
||||
((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential
|
||||
((f >> 17) & 0x003f); // Mantissa
|
||||
}
|
||||
|
||||
inline glm::uint32 packed11ToFloat(glm::uint32 const & p)
|
||||
{
|
||||
// 10 bits => EE EEEFFFFF
|
||||
// 11 bits => EEE EEFFFFFF
|
||||
// Half bits => SEEEEEFF FFFFFFFF
|
||||
// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
|
||||
|
||||
// 0x000007c0 => 00000000 00000000 00000111 11000000
|
||||
// 0x00007c00 => 00000000 00000000 01111100 00000000
|
||||
// 0x000003ff => 00000000 00000000 00000011 11111111
|
||||
// 0x38000000 => 00111000 00000000 00000000 00000000
|
||||
// 0x7f800000 => 01111111 10000000 00000000 00000000
|
||||
// 0x00008000 => 00000000 00000000 10000000 00000000
|
||||
return
|
||||
((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential
|
||||
((p & 0x003f) << 17); // Mantissa
|
||||
}
|
||||
|
||||
inline glm::uint32 float2packed10(glm::uint32 const & f)
|
||||
{
|
||||
// 10 bits => EE EEEFFFFF
|
||||
// 11 bits => EEE EEFFFFFF
|
||||
// Half bits => SEEEEEFF FFFFFFFF
|
||||
// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
|
||||
|
||||
// 0x0000001F => 00000000 00000000 00000000 00011111
|
||||
// 0x0000003F => 00000000 00000000 00000000 00111111
|
||||
// 0x000003E0 => 00000000 00000000 00000011 11100000
|
||||
// 0x000007C0 => 00000000 00000000 00000111 11000000
|
||||
// 0x00007C00 => 00000000 00000000 01111100 00000000
|
||||
// 0x000003FF => 00000000 00000000 00000011 11111111
|
||||
// 0x38000000 => 00111000 00000000 00000000 00000000
|
||||
// 0x7f800000 => 01111111 10000000 00000000 00000000
|
||||
// 0x00008000 => 00000000 00000000 10000000 00000000
|
||||
return
|
||||
((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential
|
||||
((f >> 18) & 0x001f); // Mantissa
|
||||
}
|
||||
|
||||
inline glm::uint32 packed10ToFloat(glm::uint32 const & p)
|
||||
{
|
||||
// 10 bits => EE EEEFFFFF
|
||||
// 11 bits => EEE EEFFFFFF
|
||||
// Half bits => SEEEEEFF FFFFFFFF
|
||||
// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
|
||||
|
||||
// 0x0000001F => 00000000 00000000 00000000 00011111
|
||||
// 0x0000003F => 00000000 00000000 00000000 00111111
|
||||
// 0x000003E0 => 00000000 00000000 00000011 11100000
|
||||
// 0x000007C0 => 00000000 00000000 00000111 11000000
|
||||
// 0x00007C00 => 00000000 00000000 01111100 00000000
|
||||
// 0x000003FF => 00000000 00000000 00000011 11111111
|
||||
// 0x38000000 => 00111000 00000000 00000000 00000000
|
||||
// 0x7f800000 => 01111111 10000000 00000000 00000000
|
||||
// 0x00008000 => 00000000 00000000 10000000 00000000
|
||||
return
|
||||
((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential
|
||||
((p & 0x001f) << 18); // Mantissa
|
||||
}
|
||||
|
||||
inline glm::uint half2float(glm::uint const & h)
|
||||
{
|
||||
return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13);
|
||||
}
|
||||
|
||||
inline glm::uint floatTo11bit(float x)
|
||||
{
|
||||
if(x == 0.0f)
|
||||
return 0;
|
||||
else if(glm::isnan(x))
|
||||
return ~0;
|
||||
else if(glm::isinf(x))
|
||||
return 0x1f << 6;
|
||||
|
||||
uint Topack;
|
||||
std::memcpy(&Topack, &x, sizeof(Topack));
|
||||
return float2packed11(Topack);
|
||||
}
|
||||
|
||||
inline float packed11bitToFloat(glm::uint x)
|
||||
{
|
||||
if(x == 0)
|
||||
return 0.0f;
|
||||
else if(x == ((1 << 11) - 1))
|
||||
return ~0;//NaN
|
||||
else if(x == (0x1f << 6))
|
||||
return ~0;//Inf
|
||||
|
||||
uint result = packed11ToFloat(x);
|
||||
uint Topack;
|
||||
std::memcpy(&Topack, &x, sizeof(Topack));
|
||||
return float2packed11(Topack);
|
||||
}
|
||||
|
||||
inline glm::uint floatTo10bit(float x)
|
||||
{
|
||||
if(x == 0.0f)
|
||||
return 0;
|
||||
else if(glm::isnan(x))
|
||||
return ~0;
|
||||
else if(glm::isinf(x))
|
||||
return 0x1f << 5;
|
||||
|
||||
uint Topack;
|
||||
std::memcpy(&Topack, &x, sizeof(Topack));
|
||||
return float2packed10(Topack);
|
||||
}
|
||||
|
||||
inline float packed10bitToFloat(glm::uint x)
|
||||
{
|
||||
if(x == 0)
|
||||
return 0.0f;
|
||||
else if(x == ((1 << 10) - 1))
|
||||
return ~0;//NaN
|
||||
else if(x == (0x1f << 5))
|
||||
return ~0;//Inf
|
||||
|
||||
uint result = packed10ToFloat(x);
|
||||
float Unpack;
|
||||
std::memcpy(&Unpack, &result, sizeof(Unpack));
|
||||
return Unpack;
|
||||
}
|
||||
|
||||
// inline glm::uint f11_f11_f10(float x, float y, float z)
|
||||
// {
|
||||
// return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) | ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22);
|
||||
// }
|
||||
|
||||
union u10u10u10u2
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint x : 10;
|
||||
uint y : 10;
|
||||
uint z : 10;
|
||||
uint w : 2;
|
||||
} data;
|
||||
uint32 pack;
|
||||
};
|
||||
|
||||
union i10i10i10i2
|
||||
{
|
||||
struct
|
||||
{
|
||||
int x : 10;
|
||||
int y : 10;
|
||||
int z : 10;
|
||||
int w : 2;
|
||||
} data;
|
||||
uint32 pack;
|
||||
};
|
||||
|
||||
}//namespace detail
|
||||
|
||||
inline uint8 packUnorm1x8(float const & v)
|
||||
{
|
||||
return static_cast<uint8>(round(clamp(v, 0.0f, 1.0f) * 255.0f));
|
||||
}
|
||||
|
||||
inline float unpackUnorm1x8(uint8 const & p)
|
||||
{
|
||||
float Unpack(static_cast<float>(p));
|
||||
return Unpack * static_cast<float>(0.0039215686274509803921568627451); // 1 / 255
|
||||
}
|
||||
|
||||
inline uint16 packUnorm2x8(vec2 const & v)
|
||||
{
|
||||
u8vec2 Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
|
||||
uint16 Packed;
|
||||
std::memcpy(&Packed, &Topack, sizeof(Packed));
|
||||
return Packed;
|
||||
}
|
||||
|
||||
inline vec2 unpackUnorm2x8(uint16 const & p)
|
||||
{
|
||||
uint16 Packed;
|
||||
std::memcpy(&Packed, &Topack, sizeof(Packed));
|
||||
return Packed;
|
||||
}
|
||||
|
||||
inline uint8 packSnorm1x8(float const & v)
|
||||
{
|
||||
int8 Topack(static_cast<int8>(round(clamp(v ,-1.0f, 1.0f) * 127.0f)));
|
||||
uint8 Packed;
|
||||
std::memcpy(&Packed, &Topack, sizeof(Packed));
|
||||
return Packed;
|
||||
}
|
||||
|
||||
inline float unpackSnorm1x8(uint8 const & p)
|
||||
{
|
||||
float Unpack(static_cast<float>(*const_cast<uint8*>(&p)));
|
||||
return clamp(
|
||||
Unpack * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
|
||||
-1.0f, 1.0f);
|
||||
}
|
||||
|
||||
inline uint16 packSnorm2x8(vec2 const & v)
|
||||
{
|
||||
i8vec2 Topack(round(clamp(v ,-1.0f, 1.0f) * 127.0f));
|
||||
uint16 Packed;
|
||||
std::memcpy(&Packed, &Topack, sizeof(Packed));
|
||||
return Packed;
|
||||
}
|
||||
|
||||
inline vec2 unpackSnorm2x8(uint16 const & p)
|
||||
{
|
||||
i8vec2 Unpack;
|
||||
std::memcpy(&Unpack, &p, sizeof(Unpack));
|
||||
return clamp(
|
||||
vec2(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
|
||||
-1.0f, 1.0f);
|
||||
}
|
||||
|
||||
inline uint16 packUnorm1x16(float const & s)
|
||||
{
|
||||
return static_cast<uint16>(round(clamp(s, 0.0f, 1.0f) * 65535.0f));
|
||||
}
|
||||
|
||||
inline float unpackUnorm1x16(uint16 const & p)
|
||||
{
|
||||
float Unpack = static_cast<float>(*const_cast<uint16*>(&p));
|
||||
return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
|
||||
}
|
||||
|
||||
inline uint64 packUnorm4x16(vec4 const & v)
|
||||
{
|
||||
u16vec4 Topack(round(clamp(v , 0.0f, 1.0f) * 65535.0f));
|
||||
uint64 Packed;
|
||||
std::memcpy(&Packed, &Topack, sizeof(Packed));
|
||||
return Packed;
|
||||
}
|
||||
|
||||
inline vec4 unpackUnorm4x16(uint64 const & p)
|
||||
{
|
||||
u16vec4* Unpack = reinterpret_cast<u16vec4*>(const_cast<uint64*>(&p));
|
||||
return vec4(*Unpack) * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
|
||||
}
|
||||
|
||||
inline uint16 packSnorm1x16(float const & v)
|
||||
{
|
||||
int16 Topack = static_cast<int16>(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
|
||||
uint16 Packed;
|
||||
std::memcpy(&Packed, &Topack, sizeof(Packed));
|
||||
return Packed;
|
||||
}
|
||||
|
||||
inline float unpackSnorm1x16(uint16 const & p)
|
||||
{
|
||||
float Unpack = static_cast<float>(*const_cast<uint16*>(&p));
|
||||
return clamp(
|
||||
Unpack * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
|
||||
-1.0f, 1.0f);
|
||||
}
|
||||
|
||||
inline uint64 packSnorm4x16(vec4 const & v)
|
||||
{
|
||||
i16vec4 Topack = static_cast<i16vec4>(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
|
||||
uint64 Packed;
|
||||
std::memcpy(&Packed, &Topack, sizeof(Packed));
|
||||
return Packed;
|
||||
}
|
||||
|
||||
inline vec4 unpackSnorm4x16(uint64 const & p)
|
||||
{
|
||||
i16vec4 Unpack;
|
||||
std::memcpy(&Unpack, &p, sizeof(Unpack));
|
||||
return clamp(
|
||||
vec4(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
|
||||
-1.0f, 1.0f);
|
||||
}
|
||||
|
||||
inline uint16 packHalf1x16(float const & v)
|
||||
{
|
||||
int16 Topack = detail::toFloat16(v);
|
||||
uint16 Packed;
|
||||
std::memcpy(&Packed, &Topack, sizeof(Packed));
|
||||
return Packed;
|
||||
}
|
||||
|
||||
inline float unpackHalf1x16(uint16 const & v)
|
||||
{
|
||||
int16 Unpack;
|
||||
std::memcpy(&Unpack, &v, sizeof(Unpack));
|
||||
return detail::toFloat32(Unpack);
|
||||
}
|
||||
|
||||
inline uint64 packHalf4x16(glm::vec4 const & v)
|
||||
{
|
||||
i16vec4 Unpack(
|
||||
detail::toFloat16(v.x),
|
||||
detail::toFloat16(v.y),
|
||||
detail::toFloat16(v.z),
|
||||
detail::toFloat16(v.w));
|
||||
|
||||
int16 Unpack;
|
||||
std::memcpy(&Unpack, &v, sizeof(Unpack));
|
||||
return detail::toFloat32(Unpack);
|
||||
}
|
||||
|
||||
inline glm::vec4 unpackHalf4x16(uint64 const & v)
|
||||
{
|
||||
i16vec4 Unpack;
|
||||
std::memcpy(&Unpack, &v, sizeof(Unpack));
|
||||
|
||||
return vec4(
|
||||
detail::toFloat32(Unpack.x),
|
||||
detail::toFloat32(Unpack.y),
|
||||
detail::toFloat32(Unpack.z),
|
||||
detail::toFloat32(Unpack.w));
|
||||
}
|
||||
|
||||
inline uint32 packI3x10_1x2(ivec4 const & v)
|
||||
{
|
||||
detail::i10i10i10i2 Result;
|
||||
Result.data.x = v.x;
|
||||
Result.data.y = v.y;
|
||||
Result.data.z = v.z;
|
||||
Result.data.w = v.w;
|
||||
return Result.pack;
|
||||
}
|
||||
|
||||
inline ivec4 unpackI3x10_1x2(uint32 const & v)
|
||||
{
|
||||
detail::i10i10i10i2 Unpack;
|
||||
Unpack.pack = v;
|
||||
return ivec4(
|
||||
Unpack.data.x,
|
||||
Unpack.data.y,
|
||||
Unpack.data.z,
|
||||
Unpack.data.w);
|
||||
}
|
||||
|
||||
inline uint32 packU3x10_1x2(uvec4 const & v)
|
||||
{
|
||||
detail::u10u10u10u2 Result;
|
||||
Result.data.x = v.x;
|
||||
Result.data.y = v.y;
|
||||
Result.data.z = v.z;
|
||||
Result.data.w = v.w;
|
||||
return Result.pack;
|
||||
}
|
||||
|
||||
inline uvec4 unpackU3x10_1x2(uint32 const & v)
|
||||
{
|
||||
detail::u10u10u10u2 Unpack;
|
||||
Unpack.pack = v;
|
||||
return uvec4(
|
||||
Unpack.data.x,
|
||||
Unpack.data.y,
|
||||
Unpack.data.z,
|
||||
Unpack.data.w);
|
||||
}
|
||||
|
||||
inline uint32 packSnorm3x10_1x2(vec4 const & v)
|
||||
{
|
||||
detail::i10i10i10i2 Result;
|
||||
Result.data.x = int(round(clamp(v.x,-1.0f, 1.0f) * 511.f));
|
||||
Result.data.y = int(round(clamp(v.y,-1.0f, 1.0f) * 511.f));
|
||||
Result.data.z = int(round(clamp(v.z,-1.0f, 1.0f) * 511.f));
|
||||
Result.data.w = int(round(clamp(v.w,-1.0f, 1.0f) * 1.f));
|
||||
return Result.pack;
|
||||
}
|
||||
|
||||
inline vec4 unpackSnorm3x10_1x2(uint32 const & v)
|
||||
{
|
||||
detail::i10i10i10i2 Unpack;
|
||||
Unpack.pack = v;
|
||||
vec4 Result;
|
||||
Result.x = clamp(float(Unpack.data.x) / 511.f, -1.0f, 1.0f);
|
||||
Result.y = clamp(float(Unpack.data.y) / 511.f, -1.0f, 1.0f);
|
||||
Result.z = clamp(float(Unpack.data.z) / 511.f, -1.0f, 1.0f);
|
||||
Result.w = clamp(float(Unpack.data.w) / 1.f, -1.0f, 1.0f);
|
||||
return Result;
|
||||
}
|
||||
|
||||
inline uint32 packUnorm3x10_1x2(vec4 const & v)
|
||||
{
|
||||
detail::i10i10i10i2 Result;
|
||||
Result.data.x = int(round(clamp(v.x, 0.0f, 1.0f) * 1023.f));
|
||||
Result.data.y = int(round(clamp(v.y, 0.0f, 1.0f) * 1023.f));
|
||||
Result.data.z = int(round(clamp(v.z, 0.0f, 1.0f) * 1023.f));
|
||||
Result.data.w = int(round(clamp(v.w, 0.0f, 1.0f) * 3.f));
|
||||
return Result.pack;
|
||||
}
|
||||
|
||||
inline vec4 unpackUnorm3x10_1x2(uint32 const & v)
|
||||
{
|
||||
detail::i10i10i10i2 Unpack;
|
||||
Unpack.pack = v;
|
||||
vec4 Result;
|
||||
Result.x = float(Unpack.data.x) / 1023.f;
|
||||
Result.y = float(Unpack.data.y) / 1023.f;
|
||||
Result.z = float(Unpack.data.z) / 1023.f;
|
||||
Result.w = float(Unpack.data.w) / 3.f;
|
||||
return Result;
|
||||
}
|
||||
|
||||
inline uint32 packF2x11_1x10(vec3 const & v)
|
||||
{
|
||||
return
|
||||
((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) << 0) |
|
||||
((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) |
|
||||
((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22);
|
||||
}
|
||||
|
||||
inline vec3 unpackF2x11_1x10(uint32 const & v)
|
||||
{
|
||||
return vec3(
|
||||
detail::packed11bitToFloat(v >> 0),
|
||||
detail::packed11bitToFloat(v >> 11),
|
||||
detail::packed10bitToFloat(v >> 22));
|
||||
}
|
||||
|
||||
}//namespace glm
|
403
deps/glm/gtc/quaternion.hpp
vendored
403
deps/glm/gtc/quaternion.hpp
vendored
@ -1,403 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_quaternion
|
||||
/// @file glm/gtc/quaternion.hpp
|
||||
/// @date 2009-05-21 / 2012-12-20
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtc_half_float (dependence)
|
||||
/// @see gtc_constants (dependence)
|
||||
///
|
||||
/// @defgroup gtc_quaternion GLM_GTC_quaternion
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// @brief Defines a templated quaternion type and several quaternion operations.
|
||||
///
|
||||
/// <glm/gtc/quaternion.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTC_quaternion
|
||||
#define GLM_GTC_quaternion
|
||||
|
||||
// Dependency:
|
||||
#include "../mat3x3.hpp"
|
||||
#include "../mat4x4.hpp"
|
||||
#include "../vec3.hpp"
|
||||
#include "../vec4.hpp"
|
||||
#include "../gtc/constants.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
|
||||
# pragma message("GLM: GLM_GTC_quaternion extension included")
|
||||
#endif
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
struct tquat
|
||||
{
|
||||
enum ctor{null};
|
||||
|
||||
typedef tvec4<bool, P> bool_type;
|
||||
|
||||
public:
|
||||
T x, y, z, w;
|
||||
|
||||
length_t length() const;
|
||||
|
||||
// Constructors
|
||||
tquat();
|
||||
template <typename U, precision Q>
|
||||
explicit tquat(
|
||||
tquat<U, Q> const & q);
|
||||
tquat(
|
||||
T const & s,
|
||||
tvec3<T, P> const & v);
|
||||
tquat(
|
||||
T const & w,
|
||||
T const & x,
|
||||
T const & y,
|
||||
T const & z);
|
||||
|
||||
// Convertions
|
||||
|
||||
/// Create a quaternion from two normalized axis
|
||||
///
|
||||
/// @param u A first normalized axis
|
||||
/// @param v A second normalized axis
|
||||
/// @see gtc_quaternion
|
||||
/// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors
|
||||
explicit tquat(
|
||||
detail::tvec3<T, P> const & u,
|
||||
detail::tvec3<T, P> const & v);
|
||||
/// Build a quaternion from euler angles (pitch, yaw, roll), in radians.
|
||||
explicit tquat(
|
||||
tvec3<T, P> const & eulerAngles);
|
||||
explicit tquat(
|
||||
tmat3x3<T, P> const & m);
|
||||
explicit tquat(
|
||||
tmat4x4<T, P> const & m);
|
||||
|
||||
// Accesses
|
||||
T & operator[](length_t i);
|
||||
T const & operator[](length_t i) const;
|
||||
|
||||
// Operators
|
||||
tquat<T, P> & operator+=(tquat<T, P> const & q);
|
||||
tquat<T, P> & operator*=(tquat<T, P> const & q);
|
||||
tquat<T, P> & operator*=(T const & s);
|
||||
tquat<T, P> & operator/=(T const & s);
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
detail::tquat<T, P> operator- (
|
||||
detail::tquat<T, P> const & q);
|
||||
|
||||
template <typename T, precision P>
|
||||
detail::tquat<T, P> operator+ (
|
||||
detail::tquat<T, P> const & q,
|
||||
detail::tquat<T, P> const & p);
|
||||
|
||||
template <typename T, precision P>
|
||||
detail::tquat<T, P> operator* (
|
||||
detail::tquat<T, P> const & q,
|
||||
detail::tquat<T, P> const & p);
|
||||
|
||||
template <typename T, precision P>
|
||||
detail::tvec3<T, P> operator* (
|
||||
detail::tquat<T, P> const & q,
|
||||
detail::tvec3<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
detail::tvec3<T, P> operator* (
|
||||
detail::tvec3<T, P> const & v,
|
||||
detail::tquat<T, P> const & q);
|
||||
|
||||
template <typename T, precision P>
|
||||
detail::tvec4<T, P> operator* (
|
||||
detail::tquat<T, P> const & q,
|
||||
detail::tvec4<T, P> const & v);
|
||||
|
||||
template <typename T, precision P>
|
||||
detail::tvec4<T, P> operator* (
|
||||
detail::tvec4<T, P> const & v,
|
||||
detail::tquat<T, P> const & q);
|
||||
|
||||
template <typename T, precision P>
|
||||
detail::tquat<T, P> operator* (
|
||||
detail::tquat<T, P> const & q,
|
||||
T const & s);
|
||||
|
||||
template <typename T, precision P>
|
||||
detail::tquat<T, P> operator* (
|
||||
T const & s,
|
||||
detail::tquat<T, P> const & q);
|
||||
|
||||
template <typename T, precision P>
|
||||
detail::tquat<T, P> operator/ (
|
||||
detail::tquat<T, P> const & q,
|
||||
T const & s);
|
||||
|
||||
} //namespace detail
|
||||
|
||||
/// @addtogroup gtc_quaternion
|
||||
/// @{
|
||||
|
||||
/// Returns the length of the quaternion.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
T length(
|
||||
detail::tquat<T, P> const & q);
|
||||
|
||||
/// Returns the normalized quaternion.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tquat<T, P> normalize(
|
||||
detail::tquat<T, P> const & q);
|
||||
|
||||
/// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P, template <typename, precision> class quatType>
|
||||
T dot(
|
||||
quatType<T, P> const & x,
|
||||
quatType<T, P> const & y);
|
||||
|
||||
/// Spherical linear interpolation of two quaternions.
|
||||
/// The interpolation is oriented and the rotation is performed at constant speed.
|
||||
/// For short path spherical linear interpolation, use the slerp function.
|
||||
///
|
||||
/// @param x A quaternion
|
||||
/// @param y A quaternion
|
||||
/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
|
||||
/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
|
||||
/// @see gtc_quaternion
|
||||
/// @see - slerp(detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a)
|
||||
template <typename T, precision P>
|
||||
detail::tquat<T, P> mix(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y,
|
||||
T const & a);
|
||||
|
||||
/// Linear interpolation of two quaternions.
|
||||
/// The interpolation is oriented.
|
||||
///
|
||||
/// @param x A quaternion
|
||||
/// @param y A quaternion
|
||||
/// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
|
||||
/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tquat<T, P> lerp(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y,
|
||||
T const & a);
|
||||
|
||||
/// Spherical linear interpolation of two quaternions.
|
||||
/// The interpolation always take the short path and the rotation is performed at constant speed.
|
||||
///
|
||||
/// @param x A quaternion
|
||||
/// @param y A quaternion
|
||||
/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
|
||||
/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tquat<T, P> slerp(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y,
|
||||
T const & a);
|
||||
|
||||
/// Returns the q conjugate.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tquat<T, P> conjugate(
|
||||
detail::tquat<T, P> const & q);
|
||||
|
||||
/// Returns the q inverse.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tquat<T, P> inverse(
|
||||
detail::tquat<T, P> const & q);
|
||||
|
||||
/// Rotates a quaternion from a vector of 3 components axis and an angle.
|
||||
///
|
||||
/// @param q Source orientation
|
||||
/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
|
||||
/// @param axis Axis of the rotation
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tquat<T, P> rotate(
|
||||
detail::tquat<T, P> const & q,
|
||||
T const & angle,
|
||||
detail::tvec3<T, P> const & axis);
|
||||
|
||||
/// Returns euler angles, yitch as x, yaw as y, roll as z.
|
||||
/// The result is expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tvec3<T, P> eulerAngles(
|
||||
detail::tquat<T, P> const & x);
|
||||
|
||||
/// Returns roll value of euler angles expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename T, precision P>
|
||||
T roll(detail::tquat<T, P> const & x);
|
||||
|
||||
/// Returns pitch value of euler angles expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename T, precision P>
|
||||
T pitch(detail::tquat<T, P> const & x);
|
||||
|
||||
/// Returns yaw value of euler angles expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
|
||||
///
|
||||
/// @see gtx_quaternion
|
||||
template <typename T, precision P>
|
||||
T yaw(detail::tquat<T, P> const & x);
|
||||
|
||||
/// Converts a quaternion to a 3 * 3 matrix.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tmat3x3<T, P> mat3_cast(
|
||||
detail::tquat<T, P> const & x);
|
||||
|
||||
/// Converts a quaternion to a 4 * 4 matrix.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tmat4x4<T, P> mat4_cast(
|
||||
detail::tquat<T, P> const & x);
|
||||
|
||||
/// Converts a 3 * 3 matrix to a quaternion.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tquat<T, P> quat_cast(
|
||||
detail::tmat3x3<T, P> const & x);
|
||||
|
||||
/// Converts a 4 * 4 matrix to a quaternion.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tquat<T, P> quat_cast(
|
||||
detail::tmat4x4<T, P> const & x);
|
||||
|
||||
/// Returns the quaternion rotation angle.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
T angle(detail::tquat<T, P> const & x);
|
||||
|
||||
/// Returns the q rotation axis.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tvec3<T, P> axis(
|
||||
detail::tquat<T, P> const & x);
|
||||
|
||||
/// Build a quaternion from an angle and a normalized axis.
|
||||
///
|
||||
/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
|
||||
/// @param axis Axis of the quaternion, must be normalized.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tquat<T, P> angleAxis(
|
||||
T const & angle,
|
||||
detail::tvec3<T, P> const & axis);
|
||||
|
||||
/// Returns the component-wise comparison result of x < y.
|
||||
///
|
||||
/// @tparam quatType Floating-point quaternion types.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tvec4<bool, P> lessThan(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x <= y.
|
||||
///
|
||||
/// @tparam quatType Floating-point quaternion types.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tvec4<bool, P> lessThanEqual(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x > y.
|
||||
///
|
||||
/// @tparam quatType Floating-point quaternion types.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tvec4<bool, P> greaterThan(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x >= y.
|
||||
///
|
||||
/// @tparam quatType Floating-point quaternion types.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tvec4<bool, P> greaterThanEqual(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x == y.
|
||||
///
|
||||
/// @tparam quatType Floating-point quaternion types.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tvec4<bool, P> equal(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x != y.
|
||||
///
|
||||
/// @tparam quatType Floating-point quaternion types.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
detail::tvec4<bool, P> notEqual(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y);
|
||||
|
||||
/// @}
|
||||
} //namespace glm
|
||||
|
||||
#include "quaternion.inl"
|
||||
|
||||
#endif//GLM_GTC_quaternion
|
930
deps/glm/gtc/quaternion.inl
vendored
930
deps/glm/gtc/quaternion.inl
vendored
@ -1,930 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_quaternion
|
||||
/// @file glm/gtc/quaternion.inl
|
||||
/// @date 2009-05-21 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "../trigonometric.hpp"
|
||||
#include "../geometric.hpp"
|
||||
#include "../exponential.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
inline length_t tquat<T, P>::length() const
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tquat<T, P>::tquat() :
|
||||
x(0),
|
||||
y(0),
|
||||
z(0),
|
||||
w(1)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
template <typename U, precision Q>
|
||||
inline tquat<T, P>::tquat
|
||||
(
|
||||
tquat<U, Q> const & q
|
||||
) :
|
||||
x(q.x),
|
||||
y(q.y),
|
||||
z(q.z),
|
||||
w(q.w)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tquat<T, P>::tquat
|
||||
(
|
||||
T const & s,
|
||||
tvec3<T, P> const & v
|
||||
) :
|
||||
x(v.x),
|
||||
y(v.y),
|
||||
z(v.z),
|
||||
w(s)
|
||||
{}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tquat<T, P>::tquat
|
||||
(
|
||||
T const & w,
|
||||
T const & x,
|
||||
T const & y,
|
||||
T const & z
|
||||
) :
|
||||
x(x),
|
||||
y(y),
|
||||
z(z),
|
||||
w(w)
|
||||
{}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// tquat conversions
|
||||
|
||||
//template <typename valType>
|
||||
//inline tquat<valType>::tquat
|
||||
//(
|
||||
// valType const & pitch,
|
||||
// valType const & yaw,
|
||||
// valType const & roll
|
||||
//)
|
||||
//{
|
||||
// tvec3<valType> eulerAngle(pitch * valType(0.5), yaw * valType(0.5), roll * valType(0.5));
|
||||
// tvec3<valType> c = glm::cos(eulerAngle * valType(0.5));
|
||||
// tvec3<valType> s = glm::sin(eulerAngle * valType(0.5));
|
||||
//
|
||||
// this->w = c.x * c.y * c.z + s.x * s.y * s.z;
|
||||
// this->x = s.x * c.y * c.z - c.x * s.y * s.z;
|
||||
// this->y = c.x * s.y * c.z + s.x * c.y * s.z;
|
||||
// this->z = c.x * c.y * s.z - s.x * s.y * c.z;
|
||||
//}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tquat<T, P>::tquat
|
||||
(
|
||||
detail::tvec3<T, P> const & u,
|
||||
detail::tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
detail::tvec3<T, P> w = cross(u, v);
|
||||
T Dot = detail::compute_dot<detail::tvec3, T, P>::call(u, v);
|
||||
detail::tquat<T, P> q(T(1) + Dot, w.x, w.y, w.z);
|
||||
|
||||
*this = normalize(q);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tquat<T, P>::tquat
|
||||
(
|
||||
tvec3<T, P> const & eulerAngle
|
||||
)
|
||||
{
|
||||
tvec3<T, P> c = glm::cos(eulerAngle * T(0.5));
|
||||
tvec3<T, P> s = glm::sin(eulerAngle * T(0.5));
|
||||
|
||||
this->w = c.x * c.y * c.z + s.x * s.y * s.z;
|
||||
this->x = s.x * c.y * c.z - c.x * s.y * s.z;
|
||||
this->y = c.x * s.y * c.z + s.x * c.y * s.z;
|
||||
this->z = c.x * c.y * s.z - s.x * s.y * c.z;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tquat<T, P>::tquat
|
||||
(
|
||||
tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
*this = quat_cast(m);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tquat<T, P>::tquat
|
||||
(
|
||||
tmat4x4<T, P> const & m
|
||||
)
|
||||
{
|
||||
*this = quat_cast(m);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// tquat<T, P> accesses
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T & tquat<T, P>::operator[] (length_t i)
|
||||
{
|
||||
assert(i >= 0 && i < this->length());
|
||||
return (&x)[i];
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T const & tquat<T, P>::operator[] (length_t i) const
|
||||
{
|
||||
assert(i >= 0 && i < this->length());
|
||||
return (&x)[i];
|
||||
}
|
||||
}//namespace detail
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> conjugate
|
||||
(
|
||||
detail::tquat<T, P> const & q
|
||||
)
|
||||
{
|
||||
return detail::tquat<T, P>(q.w, -q.x, -q.y, -q.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> inverse
|
||||
(
|
||||
detail::tquat<T, P> const & q
|
||||
)
|
||||
{
|
||||
return conjugate(q) / dot(q, q);
|
||||
}
|
||||
|
||||
namespace detail
|
||||
{
|
||||
//////////////////////////////////////////////////////////////
|
||||
// tquat<valType> operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tquat<T, P> & tquat<T, P>::operator +=
|
||||
(
|
||||
tquat<T, P> const & q
|
||||
)
|
||||
{
|
||||
this->w += q.w;
|
||||
this->x += q.x;
|
||||
this->y += q.y;
|
||||
this->z += q.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tquat<T, P> & tquat<T, P>::operator *=
|
||||
(
|
||||
tquat<T, P> const & q
|
||||
)
|
||||
{
|
||||
tquat<T, P> const p(*this);
|
||||
|
||||
this->w = p.w * q.w - p.x * q.x - p.y * q.y - p.z * q.z;
|
||||
this->x = p.w * q.x + p.x * q.w + p.y * q.z - p.z * q.y;
|
||||
this->y = p.w * q.y + p.y * q.w + p.z * q.x - p.x * q.z;
|
||||
this->z = p.w * q.z + p.z * q.w + p.x * q.y - p.y * q.x;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tquat<T, P> & tquat<T, P>::operator *=
|
||||
(
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
this->w *= s;
|
||||
this->x *= s;
|
||||
this->y *= s;
|
||||
this->z *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline tquat<T, P> & tquat<T, P>::operator /=
|
||||
(
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
this->w /= s;
|
||||
this->x /= s;
|
||||
this->y /= s;
|
||||
this->z /= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// tquat<T, P> external functions
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_dot<tquat, T, P>
|
||||
{
|
||||
static T call(tquat<T, P> const & x, tquat<T, P> const & y)
|
||||
{
|
||||
tvec4<T, P> tmp(x.x * y.x, x.y * y.y, x.z * y.z, x.w * y.w);
|
||||
return (tmp.x + tmp.y) + (tmp.z + tmp.w);
|
||||
}
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// tquat<T, P> external operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> operator-
|
||||
(
|
||||
detail::tquat<T, P> const & q
|
||||
)
|
||||
{
|
||||
return detail::tquat<T, P>(-q.w, -q.x, -q.y, -q.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> operator+
|
||||
(
|
||||
detail::tquat<T, P> const & q,
|
||||
detail::tquat<T, P> const & p
|
||||
)
|
||||
{
|
||||
return detail::tquat<T, P>(q) += p;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> operator*
|
||||
(
|
||||
detail::tquat<T, P> const & q,
|
||||
detail::tquat<T, P> const & p
|
||||
)
|
||||
{
|
||||
return detail::tquat<T, P>(q) *= p;
|
||||
}
|
||||
|
||||
// Transformation
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> operator*
|
||||
(
|
||||
detail::tquat<T, P> const & q,
|
||||
detail::tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
T Two(2);
|
||||
|
||||
detail::tvec3<T, P> uv, uuv;
|
||||
detail::tvec3<T, P> QuatVector(q.x, q.y, q.z);
|
||||
uv = glm::cross(QuatVector, v);
|
||||
uuv = glm::cross(QuatVector, uv);
|
||||
uv *= (Two * q.w);
|
||||
uuv *= Two;
|
||||
|
||||
return v + uv + uuv;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> operator*
|
||||
(
|
||||
detail::tvec3<T, P> const & v,
|
||||
detail::tquat<T, P> const & q
|
||||
)
|
||||
{
|
||||
return glm::inverse(q) * v;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> operator*
|
||||
(
|
||||
detail::tquat<T, P> const & q,
|
||||
detail::tvec4<T, P> const & v
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T, P>(q * detail::tvec3<T, P>(v), v.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<T, P> operator*
|
||||
(
|
||||
detail::tvec4<T, P> const & v,
|
||||
detail::tquat<T, P> const & q
|
||||
)
|
||||
{
|
||||
return glm::inverse(q) * v;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> operator*
|
||||
(
|
||||
detail::tquat<T, P> const & q,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return detail::tquat<T, P>(
|
||||
q.w * s, q.x * s, q.y * s, q.z * s);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> operator*
|
||||
(
|
||||
T const & s,
|
||||
detail::tquat<T, P> const & q
|
||||
)
|
||||
{
|
||||
return q * s;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> operator/
|
||||
(
|
||||
detail::tquat<T, P> const & q,
|
||||
T const & s
|
||||
)
|
||||
{
|
||||
return detail::tquat<T, P>(
|
||||
q.w / s, q.x / s, q.y / s, q.z / s);
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Boolean operators
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator==
|
||||
(
|
||||
detail::tquat<T, P> const & q1,
|
||||
detail::tquat<T, P> const & q2
|
||||
)
|
||||
{
|
||||
return (q1.x == q2.x) && (q1.y == q2.y) && (q1.z == q2.z) && (q1.w == q2.w);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline bool operator!=
|
||||
(
|
||||
detail::tquat<T, P> const & q1,
|
||||
detail::tquat<T, P> const & q2
|
||||
)
|
||||
{
|
||||
return (q1.x != q2.x) || (q1.y != q2.y) || (q1.z != q2.z) || (q1.w != q2.w);
|
||||
}
|
||||
|
||||
}//namespace detail
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
template <typename T, precision P>
|
||||
inline T length
|
||||
(
|
||||
detail::tquat<T, P> const & q
|
||||
)
|
||||
{
|
||||
return glm::sqrt(dot(q, q));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> normalize
|
||||
(
|
||||
detail::tquat<T, P> const & q
|
||||
)
|
||||
{
|
||||
T len = length(q);
|
||||
if(len <= T(0)) // Problem
|
||||
return detail::tquat<T, P>(1, 0, 0, 0);
|
||||
T oneOverLen = T(1) / len;
|
||||
return detail::tquat<T, P>(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> cross
|
||||
(
|
||||
detail::tquat<T, P> const & q1,
|
||||
detail::tquat<T, P> const & q2
|
||||
)
|
||||
{
|
||||
return detail::tquat<T, P>(
|
||||
q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z,
|
||||
q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y,
|
||||
q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z,
|
||||
q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x);
|
||||
}
|
||||
/*
|
||||
// (x * sin(1 - a) * angle / sin(angle)) + (y * sin(a) * angle / sin(angle))
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> mix
|
||||
(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y,
|
||||
T const & a
|
||||
)
|
||||
{
|
||||
if(a <= T(0)) return x;
|
||||
if(a >= T(1)) return y;
|
||||
|
||||
float fCos = dot(x, y);
|
||||
detail::tquat<T, P> y2(y); //BUG!!! tquat<T, P> y2;
|
||||
if(fCos < T(0))
|
||||
{
|
||||
y2 = -y;
|
||||
fCos = -fCos;
|
||||
}
|
||||
|
||||
//if(fCos > 1.0f) // problem
|
||||
float k0, k1;
|
||||
if(fCos > T(0.9999))
|
||||
{
|
||||
k0 = T(1) - a;
|
||||
k1 = T(0) + a; //BUG!!! 1.0f + a;
|
||||
}
|
||||
else
|
||||
{
|
||||
T fSin = sqrt(T(1) - fCos * fCos);
|
||||
T fAngle = atan(fSin, fCos);
|
||||
T fOneOverSin = static_cast<T>(1) / fSin;
|
||||
k0 = sin((T(1) - a) * fAngle) * fOneOverSin;
|
||||
k1 = sin((T(0) + a) * fAngle) * fOneOverSin;
|
||||
}
|
||||
|
||||
return detail::tquat<T, P>(
|
||||
k0 * x.w + k1 * y2.w,
|
||||
k0 * x.x + k1 * y2.x,
|
||||
k0 * x.y + k1 * y2.y,
|
||||
k0 * x.z + k1 * y2.z);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> mix2
|
||||
(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y,
|
||||
T const & a
|
||||
)
|
||||
{
|
||||
bool flip = false;
|
||||
if(a <= static_cast<T>(0)) return x;
|
||||
if(a >= static_cast<T>(1)) return y;
|
||||
|
||||
T cos_t = dot(x, y);
|
||||
if(cos_t < T(0))
|
||||
{
|
||||
cos_t = -cos_t;
|
||||
flip = true;
|
||||
}
|
||||
|
||||
T alpha(0), beta(0);
|
||||
|
||||
if(T(1) - cos_t < 1e-7)
|
||||
beta = static_cast<T>(1) - alpha;
|
||||
else
|
||||
{
|
||||
T theta = acos(cos_t);
|
||||
T sin_t = sin(theta);
|
||||
beta = sin(theta * (T(1) - alpha)) / sin_t;
|
||||
alpha = sin(alpha * theta) / sin_t;
|
||||
}
|
||||
|
||||
if(flip)
|
||||
alpha = -alpha;
|
||||
|
||||
return normalize(beta * x + alpha * y);
|
||||
}
|
||||
*/
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> mix
|
||||
(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y,
|
||||
T const & a
|
||||
)
|
||||
{
|
||||
T cosTheta = dot(x, y);
|
||||
|
||||
// Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
|
||||
if(cosTheta > T(1) - epsilon<T>())
|
||||
{
|
||||
// Linear interpolation
|
||||
return detail::tquat<T, P>(
|
||||
mix(x.w, y.w, a),
|
||||
mix(x.x, y.x, a),
|
||||
mix(x.y, y.y, a),
|
||||
mix(x.z, y.z, a));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Essential Mathematics, page 467
|
||||
T angle = acos(cosTheta);
|
||||
return (sin((T(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> lerp
|
||||
(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y,
|
||||
T const & a
|
||||
)
|
||||
{
|
||||
// Lerp is only defined in [0, 1]
|
||||
assert(a >= static_cast<T>(0));
|
||||
assert(a <= static_cast<T>(1));
|
||||
|
||||
return x * (T(1) - a) + (y * a);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> slerp
|
||||
(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y,
|
||||
T const & a
|
||||
)
|
||||
{
|
||||
detail::tquat<T, P> z = y;
|
||||
|
||||
T cosTheta = dot(x, y);
|
||||
|
||||
// If cosTheta < 0, the interpolation will take the long way around the sphere.
|
||||
// To fix this, one quat must be negated.
|
||||
if (cosTheta < T(0))
|
||||
{
|
||||
z = -y;
|
||||
cosTheta = -cosTheta;
|
||||
}
|
||||
|
||||
// Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
|
||||
if(cosTheta > T(1) - epsilon<T>())
|
||||
{
|
||||
// Linear interpolation
|
||||
return detail::tquat<T, P>(
|
||||
mix(x.w, y.w, a),
|
||||
mix(x.x, y.x, a),
|
||||
mix(x.y, y.y, a),
|
||||
mix(x.z, y.z, a));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Essential Mathematics, page 467
|
||||
T angle = acos(cosTheta);
|
||||
return (sin((T(1) - a) * angle) * x + sin(a * angle) * z) / sin(angle);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> rotate
|
||||
(
|
||||
detail::tquat<T, P> const & q,
|
||||
T const & angle,
|
||||
detail::tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
detail::tvec3<T, P> Tmp = v;
|
||||
|
||||
// Axis of rotation must be normalised
|
||||
T len = glm::length(Tmp);
|
||||
if(abs(len - T(1)) > T(0.001))
|
||||
{
|
||||
T oneOverLen = static_cast<T>(1) / len;
|
||||
Tmp.x *= oneOverLen;
|
||||
Tmp.y *= oneOverLen;
|
||||
Tmp.z *= oneOverLen;
|
||||
}
|
||||
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
T const AngleRad(angle);
|
||||
#else
|
||||
# pragma message("GLM: rotate function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
|
||||
T const AngleRad = radians(angle);
|
||||
#endif
|
||||
T const Sin = sin(AngleRad * T(0.5));
|
||||
|
||||
return q * detail::tquat<T, P>(cos(AngleRad * T(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
|
||||
//return gtc::quaternion::cross(q, detail::tquat<T, P>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> eulerAngles
|
||||
(
|
||||
detail::tquat<T, P> const & x
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T, P>(pitch(x), yaw(x), roll(x));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T roll
|
||||
(
|
||||
detail::tquat<T, P> const & q
|
||||
)
|
||||
{
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
return T(atan(T(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z));
|
||||
#else
|
||||
# pragma message("GLM: roll function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
|
||||
return glm::degrees(atan(T(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z));
|
||||
#endif
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T pitch
|
||||
(
|
||||
detail::tquat<T, P> const & q
|
||||
)
|
||||
{
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z));
|
||||
#else
|
||||
# pragma message("GLM: pitch function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
|
||||
return glm::degrees(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z));
|
||||
#endif
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T yaw
|
||||
(
|
||||
detail::tquat<T, P> const & q
|
||||
)
|
||||
{
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
return asin(T(-2) * (q.x * q.z - q.w * q.y));
|
||||
#else
|
||||
# pragma message("GLM: yaw function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
|
||||
return glm::degrees(asin(T(-2) * (q.x * q.z - q.w * q.y)));
|
||||
#endif
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tmat3x3<T, P> mat3_cast
|
||||
(
|
||||
detail::tquat<T, P> const & q
|
||||
)
|
||||
{
|
||||
detail::tmat3x3<T, P> Result(T(1));
|
||||
T qxx(q.x * q.x);
|
||||
T qyy(q.y * q.y);
|
||||
T qzz(q.z * q.z);
|
||||
T qxz(q.x * q.z);
|
||||
T qxy(q.x * q.y);
|
||||
T qyz(q.y * q.z);
|
||||
T qwx(q.w * q.x);
|
||||
T qwy(q.w * q.y);
|
||||
T qwz(q.w * q.z);
|
||||
|
||||
Result[0][0] = 1 - 2 * (qyy + qzz);
|
||||
Result[0][1] = 2 * (qxy + qwz);
|
||||
Result[0][2] = 2 * (qxz - qwy);
|
||||
|
||||
Result[1][0] = 2 * (qxy - qwz);
|
||||
Result[1][1] = 1 - 2 * (qxx + qzz);
|
||||
Result[1][2] = 2 * (qyz + qwx);
|
||||
|
||||
Result[2][0] = 2 * (qxz + qwy);
|
||||
Result[2][1] = 2 * (qyz - qwx);
|
||||
Result[2][2] = 1 - 2 * (qxx + qyy);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tmat4x4<T, P> mat4_cast
|
||||
(
|
||||
detail::tquat<T, P> const & q
|
||||
)
|
||||
{
|
||||
return detail::tmat4x4<T, P>(mat3_cast(q));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> quat_cast
|
||||
(
|
||||
detail::tmat3x3<T, P> const & m
|
||||
)
|
||||
{
|
||||
T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2];
|
||||
T fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2];
|
||||
T fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1];
|
||||
T fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2];
|
||||
|
||||
int biggestIndex = 0;
|
||||
T fourBiggestSquaredMinus1 = fourWSquaredMinus1;
|
||||
if(fourXSquaredMinus1 > fourBiggestSquaredMinus1)
|
||||
{
|
||||
fourBiggestSquaredMinus1 = fourXSquaredMinus1;
|
||||
biggestIndex = 1;
|
||||
}
|
||||
if(fourYSquaredMinus1 > fourBiggestSquaredMinus1)
|
||||
{
|
||||
fourBiggestSquaredMinus1 = fourYSquaredMinus1;
|
||||
biggestIndex = 2;
|
||||
}
|
||||
if(fourZSquaredMinus1 > fourBiggestSquaredMinus1)
|
||||
{
|
||||
fourBiggestSquaredMinus1 = fourZSquaredMinus1;
|
||||
biggestIndex = 3;
|
||||
}
|
||||
|
||||
T biggestVal = sqrt(fourBiggestSquaredMinus1 + T(1)) * T(0.5);
|
||||
T mult = static_cast<T>(0.25) / biggestVal;
|
||||
|
||||
detail::tquat<T, P> Result;
|
||||
switch(biggestIndex)
|
||||
{
|
||||
case 0:
|
||||
Result.w = biggestVal;
|
||||
Result.x = (m[1][2] - m[2][1]) * mult;
|
||||
Result.y = (m[2][0] - m[0][2]) * mult;
|
||||
Result.z = (m[0][1] - m[1][0]) * mult;
|
||||
break;
|
||||
case 1:
|
||||
Result.w = (m[1][2] - m[2][1]) * mult;
|
||||
Result.x = biggestVal;
|
||||
Result.y = (m[0][1] + m[1][0]) * mult;
|
||||
Result.z = (m[2][0] + m[0][2]) * mult;
|
||||
break;
|
||||
case 2:
|
||||
Result.w = (m[2][0] - m[0][2]) * mult;
|
||||
Result.x = (m[0][1] + m[1][0]) * mult;
|
||||
Result.y = biggestVal;
|
||||
Result.z = (m[1][2] + m[2][1]) * mult;
|
||||
break;
|
||||
case 3:
|
||||
Result.w = (m[0][1] - m[1][0]) * mult;
|
||||
Result.x = (m[2][0] + m[0][2]) * mult;
|
||||
Result.y = (m[1][2] + m[2][1]) * mult;
|
||||
Result.z = biggestVal;
|
||||
break;
|
||||
|
||||
default: // Silence a -Wswitch-default warning in GCC. Should never actually get here. Assert is just for sanity.
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> quat_cast
|
||||
(
|
||||
detail::tmat4x4<T, P> const & m4
|
||||
)
|
||||
{
|
||||
return quat_cast(detail::tmat3x3<T, P>(m4));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline T angle
|
||||
(
|
||||
detail::tquat<T, P> const & x
|
||||
)
|
||||
{
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
return acos(x.w) * T(2);
|
||||
#else
|
||||
# pragma message("GLM: angle function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
|
||||
return glm::degrees(acos(x.w) * T(2));
|
||||
#endif
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec3<T, P> axis
|
||||
(
|
||||
detail::tquat<T, P> const & x
|
||||
)
|
||||
{
|
||||
T tmp1 = static_cast<T>(1) - x.w * x.w;
|
||||
if(tmp1 <= static_cast<T>(0))
|
||||
return detail::tvec3<T, P>(0, 0, 1);
|
||||
T tmp2 = static_cast<T>(1) / sqrt(tmp1);
|
||||
return detail::tvec3<T, P>(x.x * tmp2, x.y * tmp2, x.z * tmp2);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tquat<T, P> angleAxis
|
||||
(
|
||||
T const & angle,
|
||||
detail::tvec3<T, P> const & v
|
||||
)
|
||||
{
|
||||
detail::tquat<T, P> result;
|
||||
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
T const a(angle);
|
||||
#else
|
||||
# pragma message("GLM: angleAxis function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
|
||||
T const a(glm::radians(angle));
|
||||
#endif
|
||||
T s = glm::sin(a * T(0.5));
|
||||
|
||||
result.w = glm::cos(a * T(0.5));
|
||||
result.x = v.x * s;
|
||||
result.y = v.y * s;
|
||||
result.z = v.z * s;
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<bool, P> lessThan
|
||||
(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y
|
||||
)
|
||||
{
|
||||
detail::tvec4<bool, P> Result;
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] < y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<bool, P> lessThanEqual
|
||||
(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y
|
||||
)
|
||||
{
|
||||
detail::tvec4<bool, P> Result;
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] <= y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<bool, P> greaterThan
|
||||
(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y
|
||||
)
|
||||
{
|
||||
detail::tvec4<bool, P> Result;
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] > y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<bool, P> greaterThanEqual
|
||||
(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y
|
||||
)
|
||||
{
|
||||
detail::tvec4<bool, P> Result;
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] >= y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<bool, P> equal
|
||||
(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y
|
||||
)
|
||||
{
|
||||
detail::tvec4<bool, P> Result;
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] == y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
inline detail::tvec4<bool, P> notEqual
|
||||
(
|
||||
detail::tquat<T, P> const & x,
|
||||
detail::tquat<T, P> const & y
|
||||
)
|
||||
{
|
||||
detail::tvec4<bool, P> Result;
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] != y[i];
|
||||
return Result;
|
||||
}
|
||||
}//namespace glm
|
114
deps/glm/gtc/random.hpp
vendored
114
deps/glm/gtc/random.hpp
vendored
@ -1,114 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_random
|
||||
/// @file glm/gtc/random.hpp
|
||||
/// @date 2011-09-18 / 2011-09-18
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtc_half_float (dependence)
|
||||
/// @see gtx_random (extended)
|
||||
///
|
||||
/// @defgroup gtc_random GLM_GTC_random
|
||||
/// @ingroup gtc
|
||||
///
|
||||
/// @brief Generate random number from various distribution methods.
|
||||
///
|
||||
/// <glm/gtc/random.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_GTC_random
|
||||
#define GLM_GTC_random
|
||||
|
||||
// Dependency:
|
||||
#include "../vec2.hpp"
|
||||
#include "../vec3.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
|
||||
# pragma message("GLM: GLM_GTC_random extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtc_random
|
||||
/// @{
|
||||
|
||||
/// Generate random numbers in the interval [Min, Max], according a linear distribution
|
||||
///
|
||||
/// @param Min
|
||||
/// @param Max
|
||||
/// @tparam genType Value type. Currently supported: half (not recommanded), float or double scalars and vectors.
|
||||
/// @see gtc_random
|
||||
template <typename genType>
|
||||
genType linearRand(
|
||||
genType const & Min,
|
||||
genType const & Max);
|
||||
|
||||
/// Generate random numbers in the interval [Min, Max], according a gaussian distribution
|
||||
///
|
||||
/// @param Mean
|
||||
/// @param Deviation
|
||||
/// @see gtc_random
|
||||
template <typename genType>
|
||||
genType gaussRand(
|
||||
genType const & Mean,
|
||||
genType const & Deviation);
|
||||
|
||||
/// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
|
||||
///
|
||||
/// @param Radius
|
||||
/// @see gtc_random
|
||||
template <typename T>
|
||||
detail::tvec2<T, defaultp> circularRand(
|
||||
T const & Radius);
|
||||
|
||||
/// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
|
||||
///
|
||||
/// @param Radius
|
||||
/// @see gtc_random
|
||||
template <typename T>
|
||||
detail::tvec3<T, defaultp> sphericalRand(
|
||||
T const & Radius);
|
||||
|
||||
/// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
|
||||
///
|
||||
/// @param Radius
|
||||
/// @see gtc_random
|
||||
template <typename T>
|
||||
detail::tvec2<T, defaultp> diskRand(
|
||||
T const & Radius);
|
||||
|
||||
/// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
|
||||
///
|
||||
/// @param Radius
|
||||
/// @see gtc_random
|
||||
template <typename T>
|
||||
detail::tvec3<T, defaultp> ballRand(
|
||||
T const & Radius);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "random.inl"
|
||||
|
||||
#endif//GLM_GTC_random
|
165
deps/glm/gtc/random.inl
vendored
165
deps/glm/gtc/random.inl
vendored
@ -1,165 +0,0 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtc_random
|
||||
/// @file glm/gtc/random.inl
|
||||
/// @date 2011-09-19 / 2012-04-07
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "../geometric.hpp"
|
||||
#include "../exponential.hpp"
|
||||
#include <cstdlib>
|
||||
#include <ctime>
|
||||
#include <cassert>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
struct compute_linearRand
|
||||
{
|
||||
template <typename T>
|
||||
inline T operator() (T const & Min, T const & Max) const;
|
||||
};
|
||||
|
||||
template <>
|
||||
inline float compute_linearRand::operator()<float> (float const & Min, float const & Max) const
|
||||
{
|
||||
return float(std::rand()) / float(RAND_MAX) * (Max - Min) + Min;
|
||||
}
|
||||
|
||||
template <>
|
||||
inline double compute_linearRand::operator()<double> (double const & Min, double const & Max) const
|
||||
{
|
||||
return double(std::rand()) / double(RAND_MAX) * (Max - Min) + Min;
|
||||
}
|
||||
|
||||
template <>
|
||||
inline long double compute_linearRand::operator()<long double> (long double const & Min, long double const & Max) const
|
||||
{
|
||||
return (long double)(std::rand()) / (long double)(RAND_MAX) * (Max - Min) + Min;
|
||||
}
|
||||
}//namespace detail
|
||||
|
||||
template <typename genType>
|
||||
inline genType linearRand
|
||||
(
|
||||
genType const & Min,
|
||||
genType const & Max
|
||||
)
|
||||
{
|
||||
return detail::compute_linearRand()(Min, Max);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC_VEC(linearRand)
|
||||
|
||||
template <typename genType>
|
||||
inline genType gaussRand
|
||||
(
|
||||
genType const & Mean,
|
||||
genType const & Deviation
|
||||
)
|
||||
{
|
||||
genType w, x1, x2;
|
||||
|
||||
do
|
||||
{
|
||||
x1 = linearRand(genType(-1), genType(1));
|
||||
x2 = linearRand(genType(-1), genType(1));
|
||||
|
||||
w = x1 * x1 + x2 * x2;
|
||||
} while(w > genType(1));
|
||||
|
||||
return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean;
|
||||
}
|
||||
|
||||
VECTORIZE_VEC_VEC(gaussRand)
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T, defaultp> diskRand
|
||||
(
|
||||
T const & Radius
|
||||
)
|
||||
{
|
||||
detail::tvec2<T, defaultp> Result(T(0));
|
||||
T LenRadius(T(0));
|
||||
|
||||
do
|
||||
{
|
||||
Result = linearRand(
|
||||
detail::tvec2<T, defaultp>(-Radius),
|
||||
detail::tvec2<T, defaultp>(Radius));
|
||||
LenRadius = length(Result);
|
||||
}
|
||||
while(LenRadius > Radius);
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T, defaultp> ballRand
|
||||
(
|
||||
T const & Radius
|
||||
)
|
||||
{
|
||||
detail::tvec3<T, defaultp> Result(T(0));
|
||||
T LenRadius(T(0));
|
||||
|
||||
do
|
||||
{
|
||||
Result = linearRand(
|
||||
detail::tvec3<T, defaultp>(-Radius),
|
||||
detail::tvec3<T, defaultp>(Radius));
|
||||
LenRadius = length(Result);
|
||||
}
|
||||
while(LenRadius > Radius);
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec2<T, defaultp> circularRand
|
||||
(
|
||||
T const & Radius
|
||||
)
|
||||
{
|
||||
T a = linearRand(T(0), T(6.283185307179586476925286766559f));
|
||||
return detail::tvec2<T, defaultp>(cos(a), sin(a)) * Radius;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline detail::tvec3<T, defaultp> sphericalRand
|
||||
(
|
||||
T const & Radius
|
||||
)
|
||||
{
|
||||
T z = linearRand(T(-1), T(1));
|
||||
T a = linearRand(T(0), T(6.283185307179586476925286766559f));
|
||||
|
||||
T r = sqrt(T(1) - z * z);
|
||||
|
||||
T x = r * cos(a);
|
||||
T y = r * sin(a);
|
||||
|
||||
return detail::tvec3<T, defaultp>(x, y, z) * Radius;
|
||||
}
|
||||
}//namespace glm
|
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Reference in New Issue
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