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https://github.com/libretro/RetroArch
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Discord: Show game name and a core icon
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parent
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commit
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@ -14,10 +14,15 @@
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*/
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#include "discord.h"
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#include "retroarch.h"
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#include "core.h"
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#include "core_info.h"
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#include "paths.h"
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#include <file/file_path.h>
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#include "../msg_hash.h"
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static const char* APPLICATION_ID = "450822022025576457";
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static const char* APPLICATION_ID = "475414681587154944";
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static int FrustrationLevel = 0;
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static int64_t start_time = 0;
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@ -66,6 +71,10 @@ static void handle_discord_join_request(const DiscordUser* request)
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void discord_update(enum discord_presence presence)
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{
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rarch_system_info_t *system = runloop_get_system_info();
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core_info_t *core_info = NULL;
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core_info_get_current_core(&core_info);
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if (!discord_ready)
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return;
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if (
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@ -81,20 +90,28 @@ void discord_update(enum discord_presence presence)
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{
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case DISCORD_PRESENCE_MENU:
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discord_presence.state = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISCORD_IN_MENU);
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discord_presence.largeImageKey = "icon";
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discord_presence.largeImageKey = "base";
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discord_presence.instance = 0;
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discord_presence.startTimestamp = start_time;
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break;
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case DISCORD_PRESENCE_GAME:
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start_time = time(0);
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discord_presence.state = "Link's House";
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discord_presence.details = "Legend of Zelda, The - Link's Awakening DX";
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discord_presence.largeImageKey = "icon";
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#if 0
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discord_presence.smallImageKey = "icon";
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{
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const char *system_name = string_replace_substring(string_to_lower(core_info->core_name), " ", "_");
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start_time = time(0);
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discord_presence.state = system ? system->info.library_name : "---";
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discord_presence.details = path_basename(path_get(RARCH_PATH_BASENAME));
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#if 1
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RARCH_LOG("[Discord] system name: %s\n", system_name);
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#endif
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discord_presence.instance = 0;
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discord_presence.startTimestamp = start_time;
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discord_presence.largeImageKey = system_name;
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discord_presence.smallImageKey = "base";
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discord_presence.instance = 0;
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discord_presence.startTimestamp = start_time;
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}
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break;
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case DISCORD_PRESENCE_NETPLAY_HOSTING:
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case DISCORD_PRESENCE_NETPLAY_CLIENT:
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