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https://github.com/libretro/RetroArch
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Cleanups
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parent
515e119861
commit
5f89551e54
@ -83,8 +83,9 @@ static unsigned to_menu_pipeline(
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case VIDEO_SHADER_MENU_5:
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return 12 + (type == GFX_DISPLAY_PRIM_TRIANGLESTRIP);
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default:
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return 0;
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break;
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}
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return 0;
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}
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#endif
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@ -217,7 +218,7 @@ static void gfx_display_vk_draw(gfx_display_ctx_draw_t *draw,
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/* Bake interleaved VBO. Kinda ugly, we should probably try to move to
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* an interleaved model to begin with ... */
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if (!vulkan_buffer_chain_alloc(vk->context, &vk->chain->vbo,
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draw->coords->vertices * sizeof(struct vk_vertex), &range))
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draw->coords->vertices * sizeof(struct vk_vertex), &range))
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return;
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pv = (struct vk_vertex*)range.data;
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@ -242,47 +243,45 @@ static void gfx_display_vk_draw(gfx_display_ctx_draw_t *draw,
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case VIDEO_SHADER_MENU_3:
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case VIDEO_SHADER_MENU_4:
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case VIDEO_SHADER_MENU_5:
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{
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struct vk_draw_triangles call;
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{
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struct vk_draw_triangles call;
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call.pipeline = vk->display.pipelines[
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call.pipeline = vk->display.pipelines[
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to_menu_pipeline(draw->prim_type, draw->pipeline_id)];
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call.texture = NULL;
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call.sampler = VK_NULL_HANDLE;
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call.uniform = draw->backend_data;
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call.uniform_size = draw->backend_data_size;
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call.vbo = ⦥
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call.vertices = draw->coords->vertices;
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vulkan_draw_triangles(vk, &call);
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break;
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}
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call.texture = NULL;
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call.sampler = VK_NULL_HANDLE;
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call.uniform = draw->backend_data;
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call.uniform_size = draw->backend_data_size;
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call.vbo = ⦥
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call.vertices = draw->coords->vertices;
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vulkan_draw_triangles(vk, &call);
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}
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break;
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#endif
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default:
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{
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struct vk_draw_triangles call;
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unsigned
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disp_pipeline = ((draw->prim_type ==
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GFX_DISPLAY_PRIM_TRIANGLESTRIP) << 1) |
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(vk->display.blend << 0);
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call.pipeline = vk->display.pipelines[disp_pipeline];
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call.texture = texture;
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call.sampler = texture->mipmap ?
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vk->samplers.mipmap_linear :
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(texture->default_smooth ? vk->samplers.linear
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: vk->samplers.nearest);
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call.uniform = draw->matrix_data
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? draw->matrix_data : &vk->mvp_no_rot;
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call.uniform_size = sizeof(math_matrix_4x4);
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call.vbo = ⦥
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call.vertices = draw->coords->vertices;
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{
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struct vk_draw_triangles call;
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unsigned
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disp_pipeline = ((draw->prim_type ==
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GFX_DISPLAY_PRIM_TRIANGLESTRIP) << 1) |
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(vk->display.blend << 0);
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call.pipeline = vk->display.pipelines[disp_pipeline];
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call.texture = texture;
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call.sampler = texture->mipmap ?
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vk->samplers.mipmap_linear :
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(texture->default_smooth ? vk->samplers.linear
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: vk->samplers.nearest);
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call.uniform = draw->matrix_data
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? draw->matrix_data : &vk->mvp_no_rot;
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call.uniform_size = sizeof(math_matrix_4x4);
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call.vbo = ⦥
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call.vertices = draw->coords->vertices;
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vulkan_draw_triangles(vk, &call);
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vulkan_draw_triangles(vk, &call);
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}
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break;
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}
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}
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}
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