From 5e9a6772cfe3f09f3ae44f48f67bc255f0339564 Mon Sep 17 00:00:00 2001 From: twinaphex Date: Tue, 8 Nov 2016 23:52:17 +0100 Subject: [PATCH] (fft.cpp) Add debug logging --- cores/libretro-ffmpeg/fft/fft.cpp | 112 +++++++++++++++++++++++++++++- 1 file changed, 111 insertions(+), 1 deletion(-) diff --git a/cores/libretro-ffmpeg/fft/fft.cpp b/cores/libretro-ffmpeg/fft/fft.cpp index cf43bd71e6..7fa197a796 100644 --- a/cores/libretro-ffmpeg/fft/fft.cpp +++ b/cores/libretro-ffmpeg/fft/fft.cpp @@ -150,17 +150,83 @@ static GLuint fft_compile_program(glfft_t *fft, } #define USE_GLM +//#define GLM_USE_DEBUG static void fft_render(glfft_t *fft, GLuint backbuffer, unsigned width, unsigned height) { #ifdef USE_GLM glm::vec3 eye = glm::vec3(0, 80, -60); glm::vec3 center = eye + glm::vec3(0.0f, 0.0f, 1.0f); + +#ifdef GLM_USE_DEBUG + printf("center : %.2f, %.2f, %.2f\n", center.x, center.y, center.z); +#endif glm::vec3 up = glm::vec3(0.0f, 1.0f, 0.0f); glm::mat4 mvp_persp = glm::perspective((float)M_HALF_PI, (float)width / height, 1.0f, 500.0f); +#ifdef GLM_USE_DEBUG + printf("mvp_persp: \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n\n", + mvp_persp[0][0], + mvp_persp[0][1], + mvp_persp[0][2], + mvp_persp[0][3], + mvp_persp[1][0], + mvp_persp[1][1], + mvp_persp[1][2], + mvp_persp[1][3], + mvp_persp[2][0], + mvp_persp[2][1], + mvp_persp[2][2], + mvp_persp[2][3], + mvp_persp[3][0], + mvp_persp[3][1], + mvp_persp[3][2], + mvp_persp[3][3] + ); +#endif glm::mat4 mvp_lookat = glm::lookAt(eye, center, up); +#ifdef GLM_USE_DEBUG + printf("mvp_lookat: \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n\n", + mvp_lookat[0][0], + mvp_lookat[0][1], + mvp_lookat[0][2], + mvp_lookat[0][3], + mvp_lookat[1][0], + mvp_lookat[1][1], + mvp_lookat[1][2], + mvp_lookat[1][3], + mvp_lookat[2][0], + mvp_lookat[2][1], + mvp_lookat[2][2], + mvp_lookat[2][3], + mvp_lookat[3][0], + mvp_lookat[3][1], + mvp_lookat[3][2], + mvp_lookat[3][3] + ); +#endif glm::mat4 mvp = mvp_persp * mvp_lookat; + +#ifdef GLM_USE_DEBUG + printf("mvp: \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n\n", + mvp[0][0], + mvp[0][1], + mvp[0][2], + mvp[0][3], + mvp[1][0], + mvp[1][1], + mvp[1][2], + mvp[1][3], + mvp[2][0], + mvp[2][1], + mvp[2][2], + mvp[2][3], + mvp[3][0], + mvp[3][1], + mvp[3][2], + mvp[3][3] + ); +#endif #else vec3_t eye, center, up; math_matrix_4x4 mvp_lookat, mvp, mvp_persp; @@ -179,9 +245,33 @@ static void fft_render(glfft_t *fft, GLuint backbuffer, unsigned width, unsigned vec3_add(¢er[0], &eye[0]); +#ifdef GLM_USE_DEBUG + printf("center : %.2f, %.2f, %.2f\n", center[0], center[1], center[2]); +#endif + matrix_4x4_projection(&mvp_persp, (float)M_HALF_PI, (float)width / height, 1.0f, 500.0f); +#ifdef GLM_USE_DEBUG + printf("mvp_persp: \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n\n", + MAT_ELEM_4X4(mvp_persp, 0, 0), + MAT_ELEM_4X4(mvp_persp, 0, 1), + MAT_ELEM_4X4(mvp_persp, 0, 2), + MAT_ELEM_4X4(mvp_persp, 0, 3), + MAT_ELEM_4X4(mvp_persp, 1, 0), + MAT_ELEM_4X4(mvp_persp, 1, 1), + MAT_ELEM_4X4(mvp_persp, 1, 2), + MAT_ELEM_4X4(mvp_persp, 1, 3), + MAT_ELEM_4X4(mvp_persp, 2, 0), + MAT_ELEM_4X4(mvp_persp, 2, 1), + MAT_ELEM_4X4(mvp_persp, 2, 2), + MAT_ELEM_4X4(mvp_persp, 2, 3), + MAT_ELEM_4X4(mvp_persp, 3, 0), + MAT_ELEM_4X4(mvp_persp, 3, 1), + MAT_ELEM_4X4(mvp_persp, 3, 2), + MAT_ELEM_4X4(mvp_persp, 3, 3) + ); +#endif matrix_4x4_lookat(&mvp_lookat, eye, center, up); -#if 1 +#ifdef GLM_USE_DEBUG printf("mvp_lookat: \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n\n", MAT_ELEM_4X4(mvp_lookat, 0, 0), MAT_ELEM_4X4(mvp_lookat, 0, 1), @@ -202,6 +292,26 @@ static void fft_render(glfft_t *fft, GLuint backbuffer, unsigned width, unsigned ); #endif matrix_4x4_multiply(&mvp, &mvp_persp, &mvp_lookat); +#ifdef GLM_USE_DEBUG + printf("mvp: \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n %.2f, %.2f, %.2f, %.2f \n\n", + MAT_ELEM_4X4(mvp, 0, 0), + MAT_ELEM_4X4(mvp, 0, 1), + MAT_ELEM_4X4(mvp, 0, 2), + MAT_ELEM_4X4(mvp, 0, 3), + MAT_ELEM_4X4(mvp, 1, 0), + MAT_ELEM_4X4(mvp, 1, 1), + MAT_ELEM_4X4(mvp, 1, 2), + MAT_ELEM_4X4(mvp, 1, 3), + MAT_ELEM_4X4(mvp, 2, 0), + MAT_ELEM_4X4(mvp, 2, 1), + MAT_ELEM_4X4(mvp, 2, 2), + MAT_ELEM_4X4(mvp, 2, 3), + MAT_ELEM_4X4(mvp, 3, 0), + MAT_ELEM_4X4(mvp, 3, 1), + MAT_ELEM_4X4(mvp, 3, 2), + MAT_ELEM_4X4(mvp, 3, 3) + ); +#endif #endif /* Render scene. */