mirror of
https://github.com/libretro/RetroArch
synced 2025-03-24 04:44:02 +00:00
(D3D8 headers) Start making this C89-compatible
This commit is contained in:
parent
0336c2f975
commit
5d2b7ce32f
@ -555,6 +555,6 @@ HRESULT WINAPI
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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#endif /* __cplusplus */
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#endif //__D3DX8CORE_H__
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#endif /* __D3DX8CORE_H__ */
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@ -1,11 +1,10 @@
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Microsoft Corporation. All Rights Reserved.
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//
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// File: d3dx8effect.h
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// Content: D3DX effect types and functions
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//
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///////////////////////////////////////////////////////////////////////////
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/*
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*
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* Copyright (C) Microsoft Corporation. All Rights Reserved.
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*
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* File: d3dx8effect.h
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* Content: D3DX effect types and functions
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*/
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#include "d3dx8.h"
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@ -67,14 +66,14 @@ typedef struct _D3DXPASS_DESC
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//////////////////////////////////////////////////////////////////////////////
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// ID3DXEffect ///////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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/*
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* ID3DXEffect
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*/
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typedef interface ID3DXEffect ID3DXEffect;
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typedef interface ID3DXEffect *LPD3DXEFFECT;
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// {648B1CEB-8D4E-4d66-B6FA-E44969E82E89}
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/* {648B1CEB-8D4E-4d66-B6FA-E44969E82E89} */
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DEFINE_GUID( IID_ID3DXEffect,
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0x648b1ceb, 0x8d4e, 0x4d66, 0xb6, 0xfa, 0xe4, 0x49, 0x69, 0xe8, 0x2e, 0x89);
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@ -84,12 +83,12 @@ DEFINE_GUID( IID_ID3DXEffect,
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DECLARE_INTERFACE_(ID3DXEffect, IUnknown)
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{
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// IUnknown
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/* IUnknown */
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXEffect
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/* ID3DXEffect */
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
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STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
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STDMETHOD(GetParameterDesc)(THIS_ LPCSTR pParameter, D3DXPARAMETER_DESC* pDesc) PURE;
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@ -130,41 +129,41 @@ DECLARE_INTERFACE_(ID3DXEffect, IUnknown)
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//////////////////////////////////////////////////////////////////////////////
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// APIs //////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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/*
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* APIs
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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#endif /* __cplusplus */
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//----------------------------------------------------------------------------
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// D3DXCreateEffect:
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// -----------------
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// Creates an effect from an ascii or binaray effect description.
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//
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// Parameters:
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// pDevice
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// Pointer of the device on which to create the effect
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// pSrcFile
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// Name of the file containing the effect description
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// hSrcModule
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// Module handle. if NULL, current module will be used.
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// pSrcResource
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// Resource name in module
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// pSrcData
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// Pointer to effect description
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// SrcDataSize
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// Size of the effect description in bytes
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// ppEffect
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// Returns a buffer containing created effect.
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// ppCompilationErrors
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// Returns a buffer containing any error messages which occurred during
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// compile. Or NULL if you do not care about the error messages.
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//
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//----------------------------------------------------------------------------
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/*
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* D3DXCreateEffect:
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* -----------------
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* Creates an effect from an ascii or binaray effect description.
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*
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* Parameters:
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* pDevice
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* Pointer of the device on which to create the effect
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* pSrcFile
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* Name of the file containing the effect description
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* hSrcModule
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* Module handle. if NULL, current module will be used.
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* pSrcResource
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* Resource name in module
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* pSrcData
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* Pointer to effect description
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* SrcDataSize
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* Size of the effect description in bytes
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* ppEffect
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* Returns a buffer containing created effect.
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* ppCompilationErrors
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* Returns a buffer containing any error messages which occurred during
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* compile. Or NULL if you do not care about the error messages.
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*
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*/
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HRESULT WINAPI
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D3DXCreateEffectFromFileA(
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@ -221,6 +220,6 @@ HRESULT WINAPI
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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#endif /* __cplusplus */
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#endif //__D3DX8EFFECT_H__
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#endif /* __D3DX8EFFECT_H__ */
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@ -1,76 +1,74 @@
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//////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Microsoft Corporation. All Rights Reserved.
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//
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// File: d3dx8mesh.h
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// Content: D3DX mesh types and functions
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//
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//////////////////////////////////////////////////////////////////////////////
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/*
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*
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* Copyright (C) Microsoft Corporation. All Rights Reserved.
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*
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* File: d3dx8mesh.h
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* Content: D3DX mesh types and functions
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*/
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#include "d3dx8.h"
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#ifndef __D3DX8MESH_H__
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#define __D3DX8MESH_H__
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#include "dxfile.h" // defines LPDIRECTXFILEDATA
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#include "dxfile.h" /* defines LPDIRECTXFILEDATA */
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// {2A835771-BF4D-43f4-8E14-82A809F17D8A}
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/* {2A835771-BF4D-43f4-8E14-82A809F17D8A} */
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DEFINE_GUID(IID_ID3DXBaseMesh,
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0x2a835771, 0xbf4d, 0x43f4, 0x8e, 0x14, 0x82, 0xa8, 0x9, 0xf1, 0x7d, 0x8a);
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// {CCAE5C3B-4DD1-4d0f-997E-4684CA64557F}
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/* {CCAE5C3B-4DD1-4d0f-997E-4684CA64557F} */
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DEFINE_GUID(IID_ID3DXMesh,
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0xccae5c3b, 0x4dd1, 0x4d0f, 0x99, 0x7e, 0x46, 0x84, 0xca, 0x64, 0x55, 0x7f);
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// {19FBE386-C282-4659-97BD-CB869B084A6C}
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/* {19FBE386-C282-4659-97BD-CB869B084A6C} */
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DEFINE_GUID(IID_ID3DXPMesh,
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0x19fbe386, 0xc282, 0x4659, 0x97, 0xbd, 0xcb, 0x86, 0x9b, 0x8, 0x4a, 0x6c);
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// {4E3CA05C-D4FF-4d11-8A02-16459E08F6F4}
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/* {4E3CA05C-D4FF-4d11-8A02-16459E08F6F4} */
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DEFINE_GUID(IID_ID3DXSPMesh,
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0x4e3ca05c, 0xd4ff, 0x4d11, 0x8a, 0x2, 0x16, 0x45, 0x9e, 0x8, 0xf6, 0xf4);
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// {8DB06ECC-EBFC-408a-9404-3074B4773515}
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/* {8DB06ECC-EBFC-408a-9404-3074B4773515} */
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DEFINE_GUID(IID_ID3DXSkinMesh,
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0x8db06ecc, 0xebfc, 0x408a, 0x94, 0x4, 0x30, 0x74, 0xb4, 0x77, 0x35, 0x15);
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// Mesh options - lower 3 bytes only, upper byte used by _D3DXMESHOPT option flags
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/* Mesh options - lower 3 bytes only, upper byte used by _D3DXMESHOPT option flags */
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enum _D3DXMESH {
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D3DXMESH_32BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices.
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D3DXMESH_DONOTCLIP = 0x002, // Use D3DUSAGE_DONOTCLIP for VB & IB.
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D3DXMESH_POINTS = 0x004, // Use D3DUSAGE_POINTS for VB & IB.
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D3DXMESH_RTPATCHES = 0x008, // Use D3DUSAGE_RTPATCHES for VB & IB.
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D3DXMESH_NPATCHES = 0x4000,// Use D3DUSAGE_NPATCHES for VB & IB.
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D3DXMESH_VB_SYSTEMMEM = 0x010, // Use D3DPOOL_SYSTEMMEM for VB. Overrides D3DXMESH_MANAGEDVERTEXBUFFER
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D3DXMESH_VB_MANAGED = 0x020, // Use D3DPOOL_MANAGED for VB.
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D3DXMESH_VB_WRITEONLY = 0x040, // Use D3DUSAGE_WRITEONLY for VB.
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D3DXMESH_VB_DYNAMIC = 0x080, // Use D3DUSAGE_DYNAMIC for VB.
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D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000, // Use D3DUSAGE_SOFTWAREPROCESSING for VB.
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D3DXMESH_IB_SYSTEMMEM = 0x100, // Use D3DPOOL_SYSTEMMEM for IB. Overrides D3DXMESH_MANAGEDINDEXBUFFER
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D3DXMESH_IB_MANAGED = 0x200, // Use D3DPOOL_MANAGED for IB.
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D3DXMESH_IB_WRITEONLY = 0x400, // Use D3DUSAGE_WRITEONLY for IB.
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D3DXMESH_IB_DYNAMIC = 0x800, // Use D3DUSAGE_DYNAMIC for IB.
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D3DXMESH_IB_SOFTWAREPROCESSING= 0x10000, // Use D3DUSAGE_SOFTWAREPROCESSING for IB.
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D3DXMESH_32BIT = 0x001, /* If set, then use 32 bit indices, if not set use 16 bit indices. */
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D3DXMESH_DONOTCLIP = 0x002, /* Use D3DUSAGE_DONOTCLIP for VB & IB. */
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D3DXMESH_POINTS = 0x004, /* Use D3DUSAGE_POINTS for VB & IB. */
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D3DXMESH_RTPATCHES = 0x008, /* Use D3DUSAGE_RTPATCHES for VB & IB. */
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D3DXMESH_NPATCHES = 0x4000,/* Use D3DUSAGE_NPATCHES for VB & IB. */
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D3DXMESH_VB_SYSTEMMEM = 0x010, /* Use D3DPOOL_SYSTEMMEM for VB. Overrides D3DXMESH_MANAGEDVERTEXBUFFER */
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D3DXMESH_VB_MANAGED = 0x020, /* Use D3DPOOL_MANAGED for VB. */
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D3DXMESH_VB_WRITEONLY = 0x040, /* Use D3DUSAGE_WRITEONLY for VB. */
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D3DXMESH_VB_DYNAMIC = 0x080, /* Use D3DUSAGE_DYNAMIC for VB. */
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D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000, /* Use D3DUSAGE_SOFTWAREPROCESSING for VB. */
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D3DXMESH_IB_SYSTEMMEM = 0x100, /* Use D3DPOOL_SYSTEMMEM for IB. Overrides D3DXMESH_MANAGEDINDEXBUFFER */
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D3DXMESH_IB_MANAGED = 0x200, /* Use D3DPOOL_MANAGED for IB. */
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D3DXMESH_IB_WRITEONLY = 0x400, /* Use D3DUSAGE_WRITEONLY for IB. */
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D3DXMESH_IB_DYNAMIC = 0x800, /* Use D3DUSAGE_DYNAMIC for IB. */
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D3DXMESH_IB_SOFTWAREPROCESSING= 0x10000, /* Use D3DUSAGE_SOFTWAREPROCESSING for IB. */
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D3DXMESH_VB_SHARE = 0x1000, // Valid for Clone* calls only, forces cloned mesh/pmesh to share vertex buffer
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D3DXMESH_VB_SHARE = 0x1000, /* Valid for Clone* calls only, forces cloned mesh/pmesh to share vertex buffer */
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D3DXMESH_USEHWONLY = 0x2000, // Valid for ID3DXSkinMesh::ConvertToBlendedMesh
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D3DXMESH_USEHWONLY = 0x2000, /* Valid for ID3DXSkinMesh::ConvertToBlendedMesh */
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// Helper options
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D3DXMESH_SYSTEMMEM = 0x110, // D3DXMESH_VB_SYSTEMMEM | D3DXMESH_IB_SYSTEMMEM
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D3DXMESH_MANAGED = 0x220, // D3DXMESH_VB_MANAGED | D3DXMESH_IB_MANAGED
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D3DXMESH_WRITEONLY = 0x440, // D3DXMESH_VB_WRITEONLY | D3DXMESH_IB_WRITEONLY
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D3DXMESH_DYNAMIC = 0x880, // D3DXMESH_VB_DYNAMIC | D3DXMESH_IB_DYNAMIC
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D3DXMESH_SOFTWAREPROCESSING = 0x18000, // D3DXMESH_VB_SOFTWAREPROCESSING | D3DXMESH_IB_SOFTWAREPROCESSING
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/* Helper options */
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D3DXMESH_SYSTEMMEM = 0x110, /* D3DXMESH_VB_SYSTEMMEM | D3DXMESH_IB_SYSTEMMEM */
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D3DXMESH_MANAGED = 0x220, /* D3DXMESH_VB_MANAGED | D3DXMESH_IB_MANAGED */
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D3DXMESH_WRITEONLY = 0x440, /* D3DXMESH_VB_WRITEONLY | D3DXMESH_IB_WRITEONLY */
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D3DXMESH_DYNAMIC = 0x880, /* D3DXMESH_VB_DYNAMIC | D3DXMESH_IB_DYNAMIC */
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D3DXMESH_SOFTWAREPROCESSING = 0x18000 /* D3DXMESH_VB_SOFTWAREPROCESSING | D3DXMESH_IB_SOFTWAREPROCESSING */
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};
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// option field values for specifying min value in D3DXGeneratePMesh and D3DXSimplifyMesh
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/* option field values for specifying min value in D3DXGeneratePMesh and D3DXSimplifyMesh */
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enum _D3DXMESHSIMP
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{
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D3DXMESHSIMP_VERTEX = 0x1,
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D3DXMESHSIMP_FACE = 0x2,
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D3DXMESHSIMP_FACE = 0x2
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};
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enum _MAX_FVF_DECL_SIZE
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@ -97,7 +95,7 @@ typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE;
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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#endif /* __cplusplus */
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struct D3DXMATERIAL
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{
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D3DMATERIAL8 MatD3D;
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@ -106,7 +104,7 @@ struct D3DXMATERIAL
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typedef struct D3DXMATERIAL *LPD3DXMATERIAL;
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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#endif /* __cplusplus */
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typedef struct _D3DXATTRIBUTEWEIGHTS
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{
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@ -122,14 +120,14 @@ typedef D3DXATTRIBUTEWEIGHTS* LPD3DXATTRIBUTEWEIGHTS;
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enum _D3DXWELDEPSILONSFLAGS
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{
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D3DXWELDEPSILONS_WELDALL = 0x1, // weld all vertices marked by adjacency as being overlapping
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D3DXWELDEPSILONS_WELDALL = 0x1, /* weld all vertices marked by adjacency as being overlapping */
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D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2, // if a given vertex component is within epsilon, modify partial matched
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// vertices so that both components identical AND if all components "equal"
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// remove one of the vertices
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D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4, // instructs weld to only allow modifications to vertices and not removal
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// ONLY valid if D3DXWELDEPSILONS_WELDPARTIALMATCHES is set
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// useful to modify vertices to be equal, but not allow vertices to be removed
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D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2, /* if a given vertex component is within epsilon, modify partial matched
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* vertices so that both components identical AND if all components "equal"
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* remove one of the vertices */
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D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4 /* instructs weld to only allow modifications to vertices and not removal
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* ONLY valid if D3DXWELDEPSILONS_WELDPARTIALMATCHES is set
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* useful to modify vertices to be equal, but not allow vertices to be removed */
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};
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typedef struct _D3DXWELDEPSILONS
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@ -148,12 +146,12 @@ typedef D3DXWELDEPSILONS* LPD3DXWELDEPSILONS;
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DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown)
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{
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// IUnknown
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/* IUnknown */
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXBaseMesh
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/* ID3DXBaseMesh */
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STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
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STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
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@ -185,12 +183,12 @@ DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown)
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DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
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{
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// IUnknown
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/* IUnknown */
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXBaseMesh
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/* ID3DXBaseMesh */
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STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
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STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
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@ -215,7 +213,7 @@ DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
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STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
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STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
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// ID3DXMesh
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/* ID3DXMesh */
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STDMETHOD(LockAttributeBuffer)(THIS_ DWORD Flags, DWORD** ppData) PURE;
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STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
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STDMETHOD(Optimize)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut,
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@ -232,12 +230,12 @@ DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
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DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
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{
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// IUnknown
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/* IUnknown */
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXBaseMesh
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/* ID3DXBaseMesh */
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STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
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STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
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@ -262,7 +260,7 @@ DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
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STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
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STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
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// ID3DXPMesh
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/* ID3DXPMesh */
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STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options,
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DWORD FVF, LPDIRECT3DDEVICE8 pD3D, LPD3DXPMESH* ppCloneMesh) PURE;
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STDMETHOD(ClonePMesh)(THIS_ DWORD Options,
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@ -292,12 +290,12 @@ DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
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DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown)
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{
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// IUnknown
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/* IUnknown */
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DXSPMesh
|
||||
/* ID3DXSPMesh */
|
||||
STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
|
||||
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
|
||||
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
|
||||
@ -323,18 +321,18 @@ DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown)
|
||||
#define UNUSED16 (0xffff)
|
||||
#define UNUSED32 (0xffffffff)
|
||||
|
||||
// ID3DXMesh::Optimize options - upper byte only, lower 3 bytes used from _D3DXMESH option flags
|
||||
/* ID3DXMesh::Optimize options - upper byte only, lower 3 bytes used from _D3DXMESH option flags */
|
||||
enum _D3DXMESHOPT {
|
||||
D3DXMESHOPT_COMPACT = 0x01000000,
|
||||
D3DXMESHOPT_ATTRSORT = 0x02000000,
|
||||
D3DXMESHOPT_VERTEXCACHE = 0x04000000,
|
||||
D3DXMESHOPT_STRIPREORDER = 0x08000000,
|
||||
D3DXMESHOPT_IGNOREVERTS = 0x10000000, // optimize faces only, don't touch vertices
|
||||
D3DXMESHOPT_SHAREVB = 0x1000, // same as D3DXMESH_VB_SHARE
|
||||
D3DXMESHOPT_IGNOREVERTS = 0x10000000, /* optimize faces only, don't touch vertices */
|
||||
D3DXMESHOPT_SHAREVB = 0x1000 /* same as D3DXMESH_VB_SHARE */
|
||||
};
|
||||
|
||||
// Subset of the mesh that has the same attribute and bone combination.
|
||||
// This subset can be rendered in a single draw call
|
||||
/* Subset of the mesh that has the same attribute and bone combination.
|
||||
* This subset can be rendered in a single draw call */
|
||||
typedef struct _D3DXBONECOMBINATION
|
||||
{
|
||||
DWORD AttribId;
|
||||
@ -351,12 +349,12 @@ typedef struct _D3DXBONECOMBINATION
|
||||
|
||||
DECLARE_INTERFACE_(ID3DXSkinMesh, IUnknown)
|
||||
{
|
||||
// IUnknown
|
||||
/* IUnknown */
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// ID3DXMesh
|
||||
/* ID3DXMesh */
|
||||
STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
|
||||
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
|
||||
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
|
||||
@ -371,7 +369,7 @@ DECLARE_INTERFACE_(ID3DXSkinMesh, IUnknown)
|
||||
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
|
||||
STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** ppData) PURE;
|
||||
STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
|
||||
// ID3DXSkinMesh
|
||||
/* ID3DXSkinMesh */
|
||||
STDMETHOD_(DWORD, GetNumBones)(THIS) PURE;
|
||||
STDMETHOD(GetOriginalMesh)(THIS_ LPD3DXMESH* ppMesh) PURE;
|
||||
STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD numInfluences, CONST DWORD* vertices, CONST FLOAT* weights) PURE;
|
||||
@ -411,7 +409,7 @@ DECLARE_INTERFACE_(ID3DXSkinMesh, IUnknown)
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
#endif /* __cplusplus */
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXCreateMesh(
|
||||
@ -439,7 +437,7 @@ HRESULT WINAPI
|
||||
CONST FLOAT *pVertexWeights,
|
||||
LPD3DXSPMESH* ppSMesh);
|
||||
|
||||
// clean a mesh up for simplification, try to make manifold
|
||||
/* clean a mesh up for simplification, try to make manifold */
|
||||
HRESULT WINAPI
|
||||
D3DXCleanMesh(
|
||||
LPD3DXMESH pMeshIn,
|
||||
@ -606,7 +604,7 @@ HRESULT WINAPI
|
||||
LPD3DXMESH pMeshIn,
|
||||
CONST DWORD* pAdjacencyIn,
|
||||
FLOAT NumSegs,
|
||||
BOOL QuadraticInterpNormals, // if false use linear intrep for normals, if true use quadratic
|
||||
BOOL QuadraticInterpNormals, /* if false use linear intrep for normals, if true use quadratic */
|
||||
LPD3DXMESH *ppMeshOut,
|
||||
LPD3DXBUFFER *ppAdjacencyOut);
|
||||
|
||||
@ -634,10 +632,10 @@ HRESULT WINAPI
|
||||
|
||||
typedef struct _D3DXINTERSECTINFO
|
||||
{
|
||||
DWORD FaceIndex; // index of face intersected
|
||||
FLOAT U; // Barycentric Hit Coordinates
|
||||
FLOAT V; // Barycentric Hit Coordinates
|
||||
FLOAT Dist; // Ray-Intersection Parameter Distance
|
||||
DWORD FaceIndex; /* index of face intersected */
|
||||
FLOAT U; /* Barycentric Hit Coordinates */
|
||||
FLOAT V; /* Barycentric Hit Coordinates */
|
||||
FLOAT Dist; /* Ray-Intersection Parameter Distance */
|
||||
} D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO;
|
||||
|
||||
|
||||
@ -646,13 +644,13 @@ HRESULT WINAPI
|
||||
LPD3DXBASEMESH pMesh,
|
||||
CONST D3DXVECTOR3 *pRayPos,
|
||||
CONST D3DXVECTOR3 *pRayDir,
|
||||
BOOL *pHit, // True if any faces were intersected
|
||||
DWORD *pFaceIndex, // index of closest face intersected
|
||||
FLOAT *pU, // Barycentric Hit Coordinates
|
||||
FLOAT *pV, // Barycentric Hit Coordinates
|
||||
FLOAT *pDist, // Ray-Intersection Parameter Distance
|
||||
LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest)
|
||||
DWORD *pCountOfHits); // Number of entries in AllHits array
|
||||
BOOL *pHit, /* True if any faces were intersected */
|
||||
DWORD *pFaceIndex, /* index of closest face intersected */
|
||||
FLOAT *pU, /* Barycentric Hit Coordinates */
|
||||
FLOAT *pV, /* Barycentric Hit Coordinates */
|
||||
FLOAT *pDist, /* Ray-Intersection Parameter Distance */
|
||||
LPD3DXBUFFER *ppAllHits, /* Array of D3DXINTERSECTINFOs for all hits (not just closest) */
|
||||
DWORD *pCountOfHits); /* Number of entries in AllHits array */
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DXIntersectSubset(
|
||||
@ -660,13 +658,13 @@ HRESULT WINAPI
|
||||
DWORD AttribId,
|
||||
CONST D3DXVECTOR3 *pRayPos,
|
||||
CONST D3DXVECTOR3 *pRayDir,
|
||||
BOOL *pHit, // True if any faces were intersected
|
||||
DWORD *pFaceIndex, // index of closest face intersected
|
||||
FLOAT *pU, // Barycentric Hit Coordinates
|
||||
FLOAT *pV, // Barycentric Hit Coordinates
|
||||
FLOAT *pDist, // Ray-Intersection Parameter Distance
|
||||
LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest)
|
||||
DWORD *pCountOfHits); // Number of entries in AllHits array
|
||||
BOOL *pHit, /* True if any faces were intersected */
|
||||
DWORD *pFaceIndex, /* index of closest face intersected */
|
||||
FLOAT *pU, /* Barycentric Hit Coordinates */
|
||||
FLOAT *pV, /* Barycentric Hit Coordinates */
|
||||
FLOAT *pDist, /* Ray-Intersection Parameter Distance */
|
||||
LPD3DXBUFFER *ppAllHits, /* Array of D3DXINTERSECTINFOs for all hits (not just closest) */
|
||||
DWORD *pCountOfHits); /* Number of entries in AllHits array */
|
||||
|
||||
|
||||
HRESULT WINAPI D3DXSplitMesh
|
||||
@ -684,14 +682,14 @@ HRESULT WINAPI D3DXSplitMesh
|
||||
|
||||
BOOL D3DXIntersectTri
|
||||
(
|
||||
CONST D3DXVECTOR3 *p0, // Triangle vertex 0 position
|
||||
CONST D3DXVECTOR3 *p1, // Triangle vertex 1 position
|
||||
CONST D3DXVECTOR3 *p2, // Triangle vertex 2 position
|
||||
CONST D3DXVECTOR3 *pRayPos, // Ray origin
|
||||
CONST D3DXVECTOR3 *pRayDir, // Ray direction
|
||||
FLOAT *pU, // Barycentric Hit Coordinates
|
||||
FLOAT *pV, // Barycentric Hit Coordinates
|
||||
FLOAT *pDist); // Ray-Intersection Parameter Distance
|
||||
CONST D3DXVECTOR3 *p0, /* Triangle vertex 0 position */
|
||||
CONST D3DXVECTOR3 *p1, /* Triangle vertex 1 position */
|
||||
CONST D3DXVECTOR3 *p2, /* Triangle vertex 2 position */
|
||||
CONST D3DXVECTOR3 *pRayPos, /* Ray origin */
|
||||
CONST D3DXVECTOR3 *pRayDir, /* Ray direction */
|
||||
FLOAT *pU, /* Barycentric Hit Coordinates */
|
||||
FLOAT *pV, /* Barycentric Hit Coordinates */
|
||||
FLOAT *pDist); /* Ray-Intersection Parameter Distance */
|
||||
|
||||
BOOL WINAPI
|
||||
D3DXSphereBoundProbe(
|
||||
@ -753,8 +751,8 @@ D3DXConvertMeshSubsetToStrips
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#endif //__D3DX8MESH_H__
|
||||
#endif /* __D3DX8MESH_H__ */
|
||||
|
||||
|
||||
|
@ -1,40 +1,40 @@
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx8shapes.h
|
||||
// Content: D3DX simple shapes
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
/*
|
||||
*
|
||||
* Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
*
|
||||
* File: d3dx8shapes.h
|
||||
* Content: D3DX simple shapes
|
||||
*
|
||||
*/
|
||||
|
||||
#include "d3dx8.h"
|
||||
|
||||
#ifndef __D3DX8SHAPES_H__
|
||||
#define __D3DX8SHAPES_H__
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// Functions:
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
/*
|
||||
* Functions:
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
#endif /* __cplusplus */
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// D3DXCreatePolygon:
|
||||
// ------------------
|
||||
// Creates a mesh containing an n-sided polygon. The polygon is centered
|
||||
// at the origin.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// pDevice The D3D device with which the mesh is going to be used.
|
||||
// Length Length of each side.
|
||||
// Sides Number of sides the polygon has. (Must be >= 3)
|
||||
// ppMesh The mesh object which will be created
|
||||
// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
|
||||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
* D3DXCreatePolygon:
|
||||
* ------------------
|
||||
* Creates a mesh containing an n-sided polygon. The polygon is centered
|
||||
* at the origin.
|
||||
*
|
||||
* Parameters:
|
||||
*
|
||||
* pDevice The D3D device with which the mesh is going to be used.
|
||||
* Length Length of each side.
|
||||
* Sides Number of sides the polygon has. (Must be >= 3)
|
||||
* ppMesh The mesh object which will be created
|
||||
* ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
|
||||
*-------------------------------------------------------------------------
|
||||
*/
|
||||
HRESULT WINAPI
|
||||
D3DXCreatePolygon(
|
||||
LPDIRECT3DDEVICE8 pDevice,
|
||||
@ -44,21 +44,21 @@ HRESULT WINAPI
|
||||
LPD3DXBUFFER* ppAdjacency);
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// D3DXCreateBox:
|
||||
// --------------
|
||||
// Creates a mesh containing an axis-aligned box. The box is centered at
|
||||
// the origin.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// pDevice The D3D device with which the mesh is going to be used.
|
||||
// Width Width of box (along X-axis)
|
||||
// Height Height of box (along Y-axis)
|
||||
// Depth Depth of box (along Z-axis)
|
||||
// ppMesh The mesh object which will be created
|
||||
// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
|
||||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
* D3DXCreateBox:
|
||||
* --------------
|
||||
* Creates a mesh containing an axis-aligned box. The box is centered at
|
||||
* the origin.
|
||||
*
|
||||
* Parameters:
|
||||
*
|
||||
* pDevice The D3D device with which the mesh is going to be used.
|
||||
* Width Width of box (along X-axis)
|
||||
* Height Height of box (along Y-axis)
|
||||
* Depth Depth of box (along Z-axis)
|
||||
* ppMesh The mesh object which will be created
|
||||
* ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
|
||||
*/
|
||||
HRESULT WINAPI
|
||||
D3DXCreateBox(
|
||||
LPDIRECT3DDEVICE8 pDevice,
|
||||
@ -69,23 +69,24 @@ HRESULT WINAPI
|
||||
LPD3DXBUFFER* ppAdjacency);
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// D3DXCreateCylinder:
|
||||
// -------------------
|
||||
// Creates a mesh containing a cylinder. The generated cylinder is
|
||||
// centered at the origin, and its axis is aligned with the Z-axis.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// pDevice The D3D device with which the mesh is going to be used.
|
||||
// Radius1 Radius at -Z end (should be >= 0.0f)
|
||||
// Radius2 Radius at +Z end (should be >= 0.0f)
|
||||
// Length Length of cylinder (along Z-axis)
|
||||
// Slices Number of slices about the main axis
|
||||
// Stacks Number of stacks along the main axis
|
||||
// ppMesh The mesh object which will be created
|
||||
// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
|
||||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
* D3DXCreateCylinder:
|
||||
* -------------------
|
||||
* Creates a mesh containing a cylinder. The generated cylinder is
|
||||
* centered at the origin, and its axis is aligned with the Z-axis.
|
||||
*
|
||||
* Parameters:
|
||||
*
|
||||
* pDevice The D3D device with which the mesh is going to be used.
|
||||
* Radius1 Radius at -Z end (should be >= 0.0f)
|
||||
* Radius2 Radius at +Z end (should be >= 0.0f)
|
||||
* Length Length of cylinder (along Z-axis)
|
||||
* Slices Number of slices about the main axis
|
||||
* Stacks Number of stacks along the main axis
|
||||
* ppMesh The mesh object which will be created
|
||||
* ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
|
||||
*-------------------------------------------------------------------------
|
||||
*/
|
||||
HRESULT WINAPI
|
||||
D3DXCreateCylinder(
|
||||
LPDIRECT3DDEVICE8 pDevice,
|
||||
@ -98,21 +99,22 @@ HRESULT WINAPI
|
||||
LPD3DXBUFFER* ppAdjacency);
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// D3DXCreateSphere:
|
||||
// -----------------
|
||||
// Creates a mesh containing a sphere. The sphere is centered at the
|
||||
// origin.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// pDevice The D3D device with which the mesh is going to be used.
|
||||
// Radius Radius of the sphere (should be >= 0.0f)
|
||||
// Slices Number of slices about the main axis
|
||||
// Stacks Number of stacks along the main axis
|
||||
// ppMesh The mesh object which will be created
|
||||
// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
|
||||
//-------------------------------------------------------------------------
|
||||
/*-------------------------------------------------------------------------
|
||||
* D3DXCreateSphere:
|
||||
* -----------------
|
||||
* Creates a mesh containing a sphere. The sphere is centered at the
|
||||
* origin.
|
||||
*
|
||||
* Parameters:
|
||||
*
|
||||
* pDevice The D3D device with which the mesh is going to be used.
|
||||
* Radius Radius of the sphere (should be >= 0.0f)
|
||||
* Slices Number of slices about the main axis
|
||||
* Stacks Number of stacks along the main axis
|
||||
* ppMesh The mesh object which will be created
|
||||
* ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
|
||||
*-------------------------------------------------------------------------
|
||||
*/
|
||||
HRESULT WINAPI
|
||||
D3DXCreateSphere(
|
||||
LPDIRECT3DDEVICE8 pDevice,
|
||||
@ -123,22 +125,23 @@ HRESULT WINAPI
|
||||
LPD3DXBUFFER* ppAdjacency);
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// D3DXCreateTorus:
|
||||
// ----------------
|
||||
// Creates a mesh containing a torus. The generated torus is centered at
|
||||
// the origin, and its axis is aligned with the Z-axis.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// pDevice The D3D device with which the mesh is going to be used.
|
||||
// InnerRadius Inner radius of the torus (should be >= 0.0f)
|
||||
// OuterRadius Outer radius of the torue (should be >= 0.0f)
|
||||
// Sides Number of sides in a cross-section (must be >= 3)
|
||||
// Rings Number of rings making up the torus (must be >= 3)
|
||||
// ppMesh The mesh object which will be created
|
||||
// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
|
||||
//-------------------------------------------------------------------------
|
||||
/*-------------------------------------------------------------------------
|
||||
* D3DXCreateTorus:
|
||||
* ----------------
|
||||
* Creates a mesh containing a torus. The generated torus is centered at
|
||||
* the origin, and its axis is aligned with the Z-axis.
|
||||
*
|
||||
* Parameters:
|
||||
*
|
||||
* pDevice The D3D device with which the mesh is going to be used.
|
||||
* InnerRadius Inner radius of the torus (should be >= 0.0f)
|
||||
* OuterRadius Outer radius of the torue (should be >= 0.0f)
|
||||
* Sides Number of sides in a cross-section (must be >= 3)
|
||||
* Rings Number of rings making up the torus (must be >= 3)
|
||||
* ppMesh The mesh object which will be created
|
||||
* ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
|
||||
*-------------------------------------------------------------------------
|
||||
*/
|
||||
HRESULT WINAPI
|
||||
D3DXCreateTorus(
|
||||
LPDIRECT3DDEVICE8 pDevice,
|
||||
@ -150,17 +153,18 @@ HRESULT WINAPI
|
||||
LPD3DXBUFFER* ppAdjacency);
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// D3DXCreateTeapot:
|
||||
// -----------------
|
||||
// Creates a mesh containing a teapot.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// pDevice The D3D device with which the mesh is going to be used.
|
||||
// ppMesh The mesh object which will be created
|
||||
// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
|
||||
//-------------------------------------------------------------------------
|
||||
/*-------------------------------------------------------------------------
|
||||
* D3DXCreateTeapot:
|
||||
* -----------------
|
||||
* Creates a mesh containing a teapot.
|
||||
*
|
||||
* Parameters:
|
||||
*
|
||||
* pDevice The D3D device with which the mesh is going to be used.
|
||||
* ppMesh The mesh object which will be created
|
||||
* ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
|
||||
*-------------------------------------------------------------------------
|
||||
*/
|
||||
HRESULT WINAPI
|
||||
D3DXCreateTeapot(
|
||||
LPDIRECT3DDEVICE8 pDevice,
|
||||
@ -168,22 +172,23 @@ HRESULT WINAPI
|
||||
LPD3DXBUFFER* ppAdjacency);
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// D3DXCreateText:
|
||||
// ---------------
|
||||
// Creates a mesh containing the specified text using the font associated
|
||||
// with the device context.
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// pDevice The D3D device with which the mesh is going to be used.
|
||||
// hDC Device context, with desired font selected
|
||||
// pText Text to generate
|
||||
// Deviation Maximum chordal deviation from true font outlines
|
||||
// Extrusion Amount to extrude text in -Z direction
|
||||
// ppMesh The mesh object which will be created
|
||||
// pGlyphMetrics Address of buffer to receive glyph metric data (or NULL)
|
||||
//-------------------------------------------------------------------------
|
||||
/*-------------------------------------------------------------------------
|
||||
* D3DXCreateText:
|
||||
* ---------------
|
||||
* Creates a mesh containing the specified text using the font associated
|
||||
* with the device context.
|
||||
*
|
||||
* Parameters:
|
||||
*
|
||||
* pDevice The D3D device with which the mesh is going to be used.
|
||||
* hDC Device context, with desired font selected
|
||||
* pText Text to generate
|
||||
* Deviation Maximum chordal deviation from true font outlines
|
||||
* Extrusion Amount to extrude text in -Z direction
|
||||
* ppMesh The mesh object which will be created
|
||||
* pGlyphMetrics Address of buffer to receive glyph metric data (or NULL)
|
||||
*-------------------------------------------------------------------------
|
||||
*/
|
||||
HRESULT WINAPI
|
||||
D3DXCreateTextA(
|
||||
LPDIRECT3DDEVICE8 pDevice,
|
||||
@ -215,6 +220,6 @@ HRESULT WINAPI
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#endif //__D3DX8SHAPES_H__
|
||||
#endif /* __D3DX8SHAPES_H__ */
|
||||
|
@ -1,11 +1,10 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
//
|
||||
// File: d3dx8tex.h
|
||||
// Content: D3DX texturing APIs
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
/*
|
||||
*
|
||||
* Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
*
|
||||
* File: d3dx8tex.h
|
||||
* Content: D3DX texturing APIs
|
||||
*/
|
||||
|
||||
#include "d3dx8.h"
|
||||
|
||||
@ -224,10 +223,10 @@ extern "C" {
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Image File APIs ///////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
;
|
||||
/*
|
||||
* Image File APIs
|
||||
*/
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// GetImageInfoFromFile/Resource:
|
||||
// ------------------------------
|
||||
@ -1587,6 +1586,6 @@ HRESULT WINAPI
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#endif //__D3DX8TEX_H__
|
||||
#endif /* __D3DX8TEX_H__ */
|
||||
|
Loading…
x
Reference in New Issue
Block a user