Fetch translations from Crowdin

This commit is contained in:
github-actions 2025-01-22 00:14:25 +00:00
parent f1e3b83d26
commit 5c53570446
46 changed files with 452 additions and 5 deletions

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@ -9704,3 +9704,10 @@ MSG_HASH(
MSG_IOS_TOUCH_MOUSE_DISABLED,
"الماوس الفأرة معطل"
)
#ifdef HAVE_GAME_AI
#endif

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@ -4204,3 +4204,10 @@ MSG_HASH(
MSG_IOS_TOUCH_MOUSE_DISABLED,
"El mur táctil ta desactiváu"
)
#ifdef HAVE_GAME_AI
#endif

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@ -15892,3 +15892,10 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"спынены."
)
#ifdef HAVE_GAME_AI
#endif

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@ -1551,4 +1551,11 @@ MSG_HASH(
#ifdef _3DS
#endif
#ifdef HAVE_QT
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -10340,3 +10340,10 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"aturat."
)
#ifdef HAVE_GAME_AI
#endif

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@ -15604,3 +15604,10 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"已停止."
)
#ifdef HAVE_GAME_AI
#endif

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@ -15552,3 +15552,10 @@ MSG_HASH(
MSG_IOS_TOUCH_MOUSE_DISABLED,
"觸控滑鼠已關閉"
)
#ifdef HAVE_GAME_AI
#endif

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@ -15020,3 +15020,10 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"zastaveno."
)
#ifdef HAVE_GAME_AI
#endif

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@ -1743,4 +1743,11 @@ MSG_HASH(
#ifdef _3DS
#endif
#ifdef HAVE_QT
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -1463,4 +1463,11 @@ MSG_HASH(
#ifdef _3DS
#endif
#ifdef HAVE_QT
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -15484,3 +15484,10 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"gestoppt."
)
#ifdef HAVE_GAME_AI
#endif

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@ -5967,4 +5967,11 @@ MSG_HASH(
)
#endif
#ifdef HAVE_QT
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -2303,4 +2303,11 @@ MSG_HASH(
MENU_ENUM_LABEL_VALUE_QT_SCAN_FINISHED,
"Scan Finished.<br><br>\nIn order for content to be correctly scanned, you must:\n<ul><li>have a compatible core already downloaded</li>\n<li>have \"Core Info Files\" updated with the Online Updater</li>\n<li>have \"Databases\" updated with the Online Updater</li>\n<li>restart RetroArch if any of the above was just done</li></ul>\nFinally, the content must match existing databases from <a href=\"https://docs.libretro.com/guides/roms-playlists-thumbnails/#sources\">here</a>. If it is still not working, consider <a href=\"https://www.github.com/libretro/RetroArch/issues\">submitting a bug report</a>."
)
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -1223,4 +1223,11 @@ MSG_HASH(
)
#endif
#ifdef HAVE_QT
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -15816,3 +15816,54 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"detenido."
)
#ifdef HAVE_GAME_AI
MSG_HASH(
MENU_ENUM_LABEL_VALUE_GAME_AI_MENU_OPTION,
"Anular jugador de IA"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_GAME_AI_MENU_OPTION,
"Descripción de anulación de jugador de IA"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_CORE_GAME_AI_OPTIONS,
"IA de juego"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_GAME_AI_OVERRIDE_P1,
"Anular J1"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_GAME_AI_OVERRIDE_P1,
"Anula al jugador 01"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_GAME_AI_OVERRIDE_P2,
"Anular J2"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_GAME_AI_OVERRIDE_P2,
"Anula al jugador 01"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_GAME_AI_SHOW_DEBUG,
"Mostrar depuración"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_GAME_AI_SHOW_DEBUG,
"Muestra la depuración"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_QUICK_MENU_SHOW_GAME_AI,
"Mostrar IA de juego"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_QUICK_MENU_SHOW_GAME_AI,
"Muestra la opción «IA de juego»."
)
#endif

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@ -3811,4 +3811,11 @@ MSG_HASH(
)
#endif
#ifdef HAVE_QT
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -14344,3 +14344,10 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"pysäytetty."
)
#ifdef HAVE_GAME_AI
#endif

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@ -10208,6 +10208,10 @@ MSG_HASH(
MENU_ENUM_LABEL_VALUE_CYCLE_THUMBNAILS,
"Faire défiler les miniatures"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_RANDOM_SELECT,
"Sélection aléatoire"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_BASIC_MENU_CONTROLS_BACK,
"Retour"
@ -15760,3 +15764,14 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"arrêté."
)
#ifdef HAVE_GAME_AI
MSG_HASH(
MENU_ENUM_LABEL_VALUE_CORE_GAME_AI_OPTIONS,
"IA du jeu"
)
#endif

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@ -15616,3 +15616,10 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"parou."
)
#ifdef HAVE_GAME_AI
#endif

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@ -1887,4 +1887,11 @@ MSG_HASH(
#ifdef _3DS
#endif
#ifdef HAVE_QT
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -1635,4 +1635,11 @@ MSG_HASH(
#ifdef _3DS
#endif
#ifdef HAVE_QT
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -5945,6 +5945,10 @@ MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_FONT_SIZE,
"Értesítések betűmérete"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_FONT_SIZE,
"A betűtípus mérete pontokban. Widgetek használatakor ez a méret csak a képernyőn megjelenő statisztikára van hatással."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_MESSAGE_POS_X,
"Értesítések megjelenésének helye (vízszintesen)"
@ -10264,6 +10268,10 @@ MSG_HASH(
MENU_ENUM_LABEL_VALUE_CYCLE_THUMBNAILS,
"Bélyegképek váltogatása"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_RANDOM_SELECT,
"Véletlen választás"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_BASIC_MENU_CONTROLS_BACK,
"Vissza"
@ -14551,6 +14559,14 @@ MSG_HASH(
MSG_CHEEVOS_HARDCORE_MODE_DISABLED_CHEAT,
"Csalás aktiválva. A Hardcore trófea mód letiltva a mostani játékmenet idejére."
)
MSG_HASH(
MSG_CHEEVOS_HARDCORE_MODE_CHANGED_BY_HOST,
"A kiszolgáló megváltoztatta a trófeák Hardcore módját."
)
MSG_HASH(
MSG_CHEEVOS_HARDCORE_MODE_REQUIRES_NEWER_HOST,
"A Netplay kiszolgálót frissíteni kell. A Hardcore trófea mód letiltva a mostani játékmenet idejére."
)
MSG_HASH(
MSG_CHEEVOS_MASTERED_GAME,
"Mester szint: %s"
@ -15556,3 +15572,10 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"leállítva."
)
#ifdef HAVE_GAME_AI
#endif

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@ -4432,3 +4432,10 @@ MSG_HASH(
MSG_SDL2_MIC_NEEDS_SDL2_AUDIO,
"Mikrofon sdl2 perlu pengandar audio sdl2"
)
#ifdef HAVE_GAME_AI
#endif

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@ -15624,3 +15624,54 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"fermato."
)
#ifdef HAVE_GAME_AI
MSG_HASH(
MENU_ENUM_LABEL_VALUE_GAME_AI_MENU_OPTION,
"Sovrascrivi il giocatore IA"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_GAME_AI_MENU_OPTION,
"Descrizione sovrascrittura Giocatore IA"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_CORE_GAME_AI_OPTIONS,
"IA Gioco"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_GAME_AI_OVERRIDE_P1,
"Sovrascrivi p1"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_GAME_AI_OVERRIDE_P1,
"Sovrascrivi giocatore 01"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_GAME_AI_OVERRIDE_P2,
"Sovrascrivi p2"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_GAME_AI_OVERRIDE_P2,
"Sovrascrivi giocatore 02"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_GAME_AI_SHOW_DEBUG,
"Mostra Debug"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_GAME_AI_SHOW_DEBUG,
"Mostra Debug"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_QUICK_MENU_SHOW_GAME_AI,
"Mostra 'IA Gioco'"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_QUICK_MENU_SHOW_GAME_AI,
"Mostra l'opzione 'IA Gioco'."
)
#endif

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@ -15592,3 +15592,10 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"停止しました。"
)
#ifdef HAVE_GAME_AI
#endif

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@ -15936,3 +15936,10 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"중지됨."
)
#ifdef HAVE_GAME_AI
#endif

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@ -463,4 +463,11 @@
#ifdef _3DS
#endif
#ifdef HAVE_QT
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -6759,4 +6759,11 @@ MSG_HASH(
)
#endif
#ifdef HAVE_QT
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -5424,3 +5424,10 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"stoppet."
)
#ifdef HAVE_GAME_AI
#endif

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@ -707,4 +707,11 @@ MSG_HASH(
#ifdef _3DS
#endif
#ifdef HAVE_QT
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -875,4 +875,11 @@ MSG_HASH(
#ifdef _3DS
#endif
#ifdef HAVE_QT
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -13968,3 +13968,26 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"zatrzymano."
)
#ifdef HAVE_GAME_AI
MSG_HASH(
MENU_ENUM_LABEL_VALUE_CORE_GAME_AI_OPTIONS,
"Gra AI"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_GAME_AI_OVERRIDE_P1,
"Zastąp gracza 01"
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_GAME_AI_OVERRIDE_P2,
"Zastąp p2"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_GAME_AI_OVERRIDE_P2,
"Zastąp gracza 02"
)
#endif

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@ -13628,3 +13628,10 @@ MSG_HASH(
MSG_IOS_TOUCH_MOUSE_DISABLED,
"Toque do mouse está desabilitado"
)
#ifdef HAVE_GAME_AI
#endif

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@ -6248,3 +6248,10 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"parado."
)
#ifdef HAVE_GAME_AI
#endif

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@ -463,4 +463,11 @@
#ifdef _3DS
#endif
#ifdef HAVE_QT
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -5985,6 +5985,10 @@ MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_FONT_SIZE,
"Размер уведомлений"
)
MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_FONT_SIZE,
"Устанавливает размер шрифта в пунктах. При включении виджетов значение размера применяется только для отображаемой на экране статистики."
)
MSG_HASH(
MENU_ENUM_LABEL_VALUE_VIDEO_MESSAGE_POS_X,
"Положение уведомления (по горизонтали)"
@ -15860,3 +15864,10 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"остановлен."
)
#ifdef HAVE_GAME_AI
#endif

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@ -555,4 +555,11 @@ MSG_HASH(
#ifdef _3DS
#endif
#ifdef HAVE_QT
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -6923,4 +6923,11 @@ MSG_HASH(
MENU_ENUM_LABEL_VALUE_QT_SCAN_FINISHED,
"Skenovanie je dokončené.<br><br>\nAk chcete, aby bol obsah správne naskenovaný, musíte:\n<ul><li>mať už stiahnuté kompatibilné jadro</li>\n<li>mať aktualizované „Informačné súbory o jadre“ cez Online Updater</li>\n<li>aktualizovať \"Databázy\" cez Online Updater</li>\n<li>reštartovať RetroArch, ak ste práve vykonali čokoľvek z vyššie uvedeného</li></ul>\nNakoniec, obsah sa musí zhodovať s existujúcimi databázami z <a href=\"https://docs.libretro.com/guides/roms-playlists-thumbnails/#sources\">nachádyajúcimi sa tu</a>. Ak to stále nefunguje, <a href=\"https://www.github.com/libretro/RetroArch/issues\">odošlite hlásenie o chybe</a>."
)
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -2411,4 +2411,11 @@ MSG_HASH(
#ifdef _3DS
#endif
#ifdef HAVE_QT
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -11356,3 +11356,10 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"stoppad."
)
#ifdef HAVE_GAME_AI
#endif

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@ -15904,3 +15904,10 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"durduruldu."
)
#ifdef HAVE_GAME_AI
#endif

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@ -735,4 +735,11 @@ MSG_HASH(
#ifdef _3DS
#endif
#ifdef HAVE_QT
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -15908,3 +15908,10 @@ MSG_HASH(
MSG_AI_SERVICE_STOPPED,
"зупинено."
)
#ifdef HAVE_GAME_AI
#endif

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@ -3311,4 +3311,11 @@ MSG_HASH(
#ifdef _3DS
#endif
#ifdef HAVE_QT
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -2723,4 +2723,11 @@ MSG_HASH(
)
#endif
#ifdef HAVE_QT
#endif
#ifdef HAVE_GAME_AI
#endif

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@ -31,7 +31,7 @@
#define LANGUAGE_PROGRESS_DANISH_APPROVED 0
/* German */
#define LANGUAGE_PROGRESS_GERMAN_TRANSLATED 100
#define LANGUAGE_PROGRESS_GERMAN_TRANSLATED 99
#define LANGUAGE_PROGRESS_GERMAN_APPROVED 14
/* Greek */
@ -135,15 +135,15 @@
#define LANGUAGE_PROGRESS_SWEDISH_APPROVED 46
/* Turkish */
#define LANGUAGE_PROGRESS_TURKISH_TRANSLATED 100
#define LANGUAGE_PROGRESS_TURKISH_APPROVED 100
#define LANGUAGE_PROGRESS_TURKISH_TRANSLATED 99
#define LANGUAGE_PROGRESS_TURKISH_APPROVED 99
/* Tatar */
#define LANGUAGE_PROGRESS_TATAR_TRANSLATED 0
#define LANGUAGE_PROGRESS_TATAR_APPROVED 0
/* Ukrainian */
#define LANGUAGE_PROGRESS_UKRAINIAN_TRANSLATED 100
#define LANGUAGE_PROGRESS_UKRAINIAN_TRANSLATED 99
#define LANGUAGE_PROGRESS_UKRAINIAN_APPROVED 7
/* Valencian */
@ -160,5 +160,5 @@
/* Chinese Traditional */
#define LANGUAGE_PROGRESS_CHINESE_TRADITIONAL_TRANSLATED 93
#define LANGUAGE_PROGRESS_CHINESE_TRADITIONAL_APPROVED 74
#define LANGUAGE_PROGRESS_CHINESE_TRADITIONAL_APPROVED 73