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https://github.com/libretro/RetroArch
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(UTF) Small optimizations
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parent
f4f1212372
commit
5c3d340e01
@ -211,10 +211,7 @@ size_t utf8len(const char *string)
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return ret;
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}
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static uint8_t utf8_walkbyte(const char **string)
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{
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return *((*string)++);
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}
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#define utf8_walkbyte(string) (*((*(string))++))
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/* Does not validate the input, returns garbage if it's not UTF-8. */
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uint32_t utf8_walk(const char **string)
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@ -227,14 +224,16 @@ uint32_t utf8_walk(const char **string)
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ret = (ret << 6) | (utf8_walkbyte(string) & 0x3F);
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if (first >= 0xE0)
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{
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ret = (ret << 6) | (utf8_walkbyte(string) & 0x3F);
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if (first >= 0xF0)
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{
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ret = (ret << 6) | (utf8_walkbyte(string) & 0x3F);
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if (first >= 0xF0)
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return ret | (first & 7) << 18;
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if (first >= 0xE0)
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}
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return ret | (first & 15) << 12;
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}
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return ret | (first & 31) << 6;
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}
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@ -273,6 +272,7 @@ bool utf16_to_char_string(const uint16_t *in, char *s, size_t len)
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return ret;
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}
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#if defined(_WIN32) && !defined(_XBOX) && !defined(UNICODE)
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/* Returned pointer MUST be freed by the caller if non-NULL. */
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static char *mb_to_mb_string_alloc(const char *str,
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enum CodePage cp_in, enum CodePage cp_out)
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@ -280,30 +280,17 @@ static char* mb_to_mb_string_alloc(const char *str,
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char *path_buf = NULL;
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wchar_t *path_buf_wide = NULL;
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int path_buf_len = 0;
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int path_buf_wide_len = 0;
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int path_buf_wide_len = MultiByteToWideChar(cp_in, 0, str, -1, NULL, 0);
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if (!str || !*str)
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return NULL;
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(void)path_buf;
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(void)path_buf_wide;
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(void)path_buf_len;
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(void)path_buf_wide_len;
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#if !defined(_WIN32) || defined(_XBOX)
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/* assume string needs no modification if not on Windows */
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return strdup(str);
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#else
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#ifdef UNICODE
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/* TODO/FIXME: Not implemented. */
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return strdup(str);
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#else
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/* Windows 95 will return 0 from these functions with a UTF8 codepage set without MSLU. From an unknown MSDN version (others omit this info):
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* - CP_UTF8 Windows 98/Me, Windows NT 4.0 and later: Translate using UTF-8. When this is set, dwFlags must be zero.
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* - Windows 95: Under the Microsoft Layer for Unicode, MultiByteToWideChar also supports CP_UTF7 and CP_UTF8.
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/* Windows 95 will return 0 from these functions with
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* a UTF8 codepage set without MSLU.
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*
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* From an unknown MSDN version (others omit this info):
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* - CP_UTF8 Windows 98/Me, Windows NT 4.0 and later:
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* Translate using UTF-8. When this is set, dwFlags must be zero.
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* - Windows 95: Under the Microsoft Layer for Unicode,
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* MultiByteToWideChar also supports CP_UTF7 and CP_UTF8.
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*/
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path_buf_wide_len = MultiByteToWideChar(cp_in, 0, str, -1, NULL, 0);
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if (path_buf_wide_len)
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{
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@ -355,20 +342,37 @@ static char* mb_to_mb_string_alloc(const char *str,
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free(path_buf_wide);
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return NULL;
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#endif
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#endif
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}
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#endif
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/* Returned pointer MUST be freed by the caller if non-NULL. */
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char* utf8_to_local_string_alloc(const char *str)
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{
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if (str && *str)
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{
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#if defined(_WIN32) && !defined(_XBOX) && !defined(UNICODE)
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return mb_to_mb_string_alloc(str, CODEPAGE_UTF8, CODEPAGE_LOCAL);
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#else
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/* assume string needs no modification if not on Windows */
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return strdup(str);
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#endif
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}
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return NULL;
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}
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/* Returned pointer MUST be freed by the caller if non-NULL. */
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char* local_to_utf8_string_alloc(const char *str)
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{
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if (str && *str)
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{
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#if defined(_WIN32) && !defined(_XBOX) && !defined(UNICODE)
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return mb_to_mb_string_alloc(str, CODEPAGE_LOCAL, CODEPAGE_UTF8);
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#else
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/* assume string needs no modification if not on Windows */
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return strdup(str);
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#endif
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}
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return NULL;
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}
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/* Returned pointer MUST be freed by the caller if non-NULL. */
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@ -448,10 +452,8 @@ char* utf16_to_utf8_string_alloc(const wchar_t *str)
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{
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#ifdef _WIN32
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int len = 0;
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int out_len = 0;
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#else
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size_t len = 0;
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size_t out_len = 0;
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#endif
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char *buf = NULL;
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@ -459,40 +461,34 @@ char* utf16_to_utf8_string_alloc(const wchar_t *str)
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return NULL;
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#ifdef _WIN32
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len = WideCharToMultiByte(CP_UTF8, 0, str, -1, NULL, 0, NULL, NULL);
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if (len)
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{
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buf = (char*)calloc(len, sizeof(char));
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UINT code_page = CP_UTF8;
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len = WideCharToMultiByte(code_page,
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0, str, -1, NULL, 0, NULL, NULL);
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if (!buf)
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return NULL;
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out_len = WideCharToMultiByte(CP_UTF8, 0, str, -1, buf, len, NULL, NULL);
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}
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else
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{
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/* fallback to ANSI codepage instead */
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len = WideCharToMultiByte(CP_ACP, 0, str, -1, NULL, 0, NULL, NULL);
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if (len)
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if (!len)
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{
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code_page = CP_ACP;
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len = WideCharToMultiByte(code_page,
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0, str, -1, NULL, 0, NULL, NULL);
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}
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buf = (char*)calloc(len, sizeof(char));
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if (!buf)
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return NULL;
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out_len = WideCharToMultiByte(CP_ACP, 0, str, -1, buf, len, NULL, NULL);
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}
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}
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if (out_len < 0)
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if (WideCharToMultiByte(code_page,
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0, str, -1, buf, len, NULL, NULL) < 0)
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{
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free(buf);
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return NULL;
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}
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}
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#else
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/* NOTE: For now, assume non-Windows platforms' locale is already UTF-8. */
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/* NOTE: For now, assume non-Windows platforms'
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* locale is already UTF-8. */
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len = wcstombs(NULL, str, 0) + 1;
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if (len)
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@ -502,14 +498,12 @@ char* utf16_to_utf8_string_alloc(const wchar_t *str)
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if (!buf)
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return NULL;
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out_len = wcstombs(buf, str, len);
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}
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if (out_len == (size_t)-1)
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if (wcstombs(buf, str, len) == (size_t)-1)
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{
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free(buf);
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return NULL;
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}
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}
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#endif
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return buf;
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