mirror of
https://github.com/libretro/RetroArch
synced 2025-03-29 22:20:21 +00:00
Update Simplified Chinese Localization
This commit is contained in:
parent
cb9ff15cc4
commit
5b92570f50
@ -67,11 +67,11 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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break;
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case RARCH_SHADER_NEXT:
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snprintf(s, len,
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"应用文件夹中的下一个渲染器特效。");
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"应用文件夹中的后一个渲染器特效。");
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break;
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case RARCH_SHADER_PREV:
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snprintf(s, len,
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"应用文件夹中的上一个渲染器特效。");
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"应用文件夹中的前一个渲染器特效。");
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break;
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case RARCH_CHEAT_INDEX_PLUS:
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case RARCH_CHEAT_INDEX_MINUS:
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@ -173,7 +173,7 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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snprintf(s, len,
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"即时存档栏位 \n"
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"\n"
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"当栏位选择为0时,即时存档将以*.state命名(或其他 \n"
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"当选择0号栏位时,即时存档将以*.state命名(或其他 \n"
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"在命令行中定义的名称)。 \n"
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"\n"
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"当栏位不为0时,路径将会设为<path><d>,其中<d> \n"
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@ -187,7 +187,7 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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snprintf(s, len,
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"按住按钮来回溯 \n"
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" \n"
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"必须先启用回溯功能。");
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"必须先启用回溯倒带功能。");
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break;
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case RARCH_BSV_RECORD_TOGGLE:
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snprintf(s, len,
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@ -271,7 +271,7 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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snprintf(s, len, "创建一份截图. \n"
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" \n"
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"截图文件将会存放在 \n"
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"截图目录之中.");
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"截图文件夹之中.");
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break;
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case MENU_ENUM_LABEL_ADD_TO_FAVORITES:
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snprintf(s, len, "添加到收藏夹.");
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@ -301,43 +301,42 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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case MENU_ENUM_LABEL_SCAN_THIS_DIRECTORY:
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snprintf(s, len,
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"选择本项以扫描当前 \n"
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"目录中的游戏。");
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"文件夹中的游戏。");
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break;
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case MENU_ENUM_LABEL_USE_THIS_DIRECTORY:
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snprintf(s, len,
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"选择本目录作为指定目录.");
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"选择本文件夹作为指定文件夹。");
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break;
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case MENU_ENUM_LABEL_CONTENT_DATABASE_DIRECTORY:
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snprintf(s, len,
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"游戏数据库目录。 \n"
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"游戏数据库文件夹。 \n"
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" \n"
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"到游戏数据库目录的 \n"
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"路径。");
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"到游戏数据库文件夹的路径。");
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break;
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case MENU_ENUM_LABEL_THUMBNAILS_DIRECTORY:
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snprintf(s, len,
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"缩略图目录。 \n"
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"缩略图文件夹。 \n"
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" \n"
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"用以存放缩略图。");
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break;
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case MENU_ENUM_LABEL_LIBRETRO_INFO_PATH:
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snprintf(s, len,
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"模拟器核心信息目录。 \n"
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"模拟器核心信息文件夹。 \n"
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" \n"
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"用于搜索libretro核心信息 \n"
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"的目录。");
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"的文件夹。");
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break;
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case MENU_ENUM_LABEL_PLAYLIST_DIRECTORY:
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snprintf(s, len,
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"运行列表目录. \n"
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"运行列表文件夹. \n"
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" \n"
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"保存所有播放列表到 \n"
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"此目录。");
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"此文件夹。");
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break;
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case MENU_ENUM_LABEL_DUMMY_ON_CORE_SHUTDOWN:
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snprintf(s, len,
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"某些libretro核心可能会 \n"
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"支持关机特性. \n"
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"支持关机特性。 \n"
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" \n"
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"If this option is left disabled, \n"
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"selecting the shutdown procedure \n"
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@ -351,17 +350,14 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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break;
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case MENU_ENUM_LABEL_CHECK_FOR_MISSING_FIRMWARE:
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snprintf(s, len,
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"Some cores might need \n"
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"firmware or bios files. \n"
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"某些核心可能需要固件或 BIOS 文件。 \n"
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" \n"
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"If this option is disabled, \n"
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"it will try to load even if such \n"
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"firmware is missing. \n"
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"down. \n");
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"如果禁用此选项,即使没有固件或 BIOS"
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"也会尝试强行加载。 \n");
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break;
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case MENU_ENUM_LABEL_PARENT_DIRECTORY:
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snprintf(s, len,
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"回到上级目录。");
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"回到上级文件夹。");
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break;
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case MENU_ENUM_LABEL_FILE_BROWSER_SHADER_PRESET:
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snprintf(s, len,
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@ -389,7 +385,7 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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break;
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case MENU_ENUM_LABEL_FILE_BROWSER_FONT:
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snprintf(s, len,
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"TrueType字体文件。");
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"TrueType 字体文件。");
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break;
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case MENU_ENUM_LABEL_FILE_BROWSER_PLAIN_FILE:
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snprintf(s, len,
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@ -431,13 +427,13 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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break;
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case MENU_ENUM_LABEL_FILE_BROWSER_DIRECTORY:
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snprintf(s, len,
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"目录 \n"
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"文件夹 \n"
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" \n"
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"选择并打开该文件夹。");
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break;
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case MENU_ENUM_LABEL_CACHE_DIRECTORY:
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snprintf(s, len,
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"缓存目录 \n"
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"缓存文件夹 \n"
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" \n"
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"被 RetroArch 解压的游戏内容会临时存放到这个文 \n"
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"件夹。");
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@ -449,9 +445,9 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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break;
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case MENU_ENUM_LABEL_RGUI_BROWSER_DIRECTORY:
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snprintf(s, len,
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"文件浏览器目录 \n"
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"文件浏览器文件夹 \n"
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" \n"
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"设置文件浏览器的初始目录。");
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"设置文件浏览器的初始文件夹。");
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break;
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case MENU_ENUM_LABEL_INPUT_POLL_TYPE_BEHAVIOR:
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snprintf(s, len,
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@ -461,8 +457,8 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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"正常 - 输入轮询过程将在被请求时执行。 \n"
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"稍晚 - 输入轮询过程将在每一帧的首次请求时执行。 \n"
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" \n"
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"依据设置的不同,设置为“稍早”或“稍晚”可以获得较低 \n"
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"的延迟。 \n"
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"依据设置的不同,设置为「稍早」或「稍晚」可以获得 \n"
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"较低的延迟。 \n"
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"当在进行在线游戏时,不管设置的值如何,都只会启用 \n"
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"正常模式进行输入轮询过程。"
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);
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@ -506,8 +502,7 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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break;
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case MENU_ENUM_LABEL_INPUT_DESCRIPTOR_LABEL_SHOW:
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snprintf(s, len,
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"Show the input descriptors set by the core \n"
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"instead of the default ones.");
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"显示由核心设置的设备硬件信息,而非默认。");
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break;
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case MENU_ENUM_LABEL_CONTENT_HISTORY_SIZE:
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snprintf(s, len,
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@ -714,30 +709,28 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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"加载游戏内容 \n"
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"通过浏览来加载游戏内容。 \n"
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" \n"
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"你需要同时提供一个“核心”和游戏内容文 \n"
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"件才能启动并加载游戏内容。 \n"
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"你需要同时提供一个「核心」和游戏内容 \n"
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"文件才能启动并加载游戏内容。 \n"
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" \n"
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"设置“文件浏览器目录”可以指定以哪个位 \n"
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"置为文件浏览器的默认目录以方便加载。 \n"
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"设置「文件浏览器文件夹」可以指定以哪个 \n"
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"位置为文件浏览器的默认文件夹以方便加载。 \n"
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"若没有设置,默认以根目录为基准。 \n"
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" \n"
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"文件浏览器会以上次加载的核心所支持的 \n"
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"扩展名进行过滤,并使用该核心来加载游 \n"
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"戏内容。"
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"扩展名进行过滤,并使用该核心来加载 \n"
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"游戏内容。"
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);
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break;
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case MENU_ENUM_LABEL_LOAD_CONTENT_HISTORY:
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snprintf(s, len,
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"从历史记录中加载内容. \n"
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"从历史记录中加载游戏内容。 \n"
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" \n"
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"As content is loaded, content and libretro \n"
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"core combinations are saved to history. \n"
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"每当你加载一个游戏时,它和所使用的核心 \n"
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"将被保存到历史记录中。 \n"
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" \n"
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"The history is saved to a file in the same \n"
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"directory as the RetroArch config file. If \n"
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"no config file was loaded in startup, history \n"
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"will not be saved or loaded, and will not exist \n"
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"in the main menu."
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"历史记录文件和 RetroArch 设置文件在同一个 \n"
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"文件夹中。如果 RetroArch 启动时没有找到 \n"
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"历史记录文件,主菜单中将不会显示历史记录。"
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);
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break;
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case MENU_ENUM_LABEL_VIDEO_DRIVER:
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@ -861,7 +854,7 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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#endif
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"HLSL"
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#endif
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" 预设目录. \n"
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" 预设文件夹. \n"
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"The menu shader menu is updated accordingly. \n"
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" \n"
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"If the CGP uses scaling methods which are not \n"
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@ -989,7 +982,7 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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break;
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case MENU_ENUM_LABEL_LIBRETRO_LOG_LEVEL:
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snprintf(s, len,
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"设置日志输出级别 \n"
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"设置Libretro核心的日志输出级别 \n"
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"(GET_LOG_INTERFACE). \n"
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"\n"
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"If a log level issued by a libretro \n"
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@ -1010,36 +1003,35 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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snprintf(s, len,
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"即时存档栏位\n"
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"\n"
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"With slot set to 0, save state name is *.state \n"
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"(or whatever defined on commandline).\n"
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"When slot is != 0, path will be (path)(d), \n"
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"where (d) is slot number.");
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"当选择0号栏位时,即时存档将以*.state命名(或其他 \n"
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"在命令行中定义的名称)。 \n"
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"\n"
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"当栏位不为0时,路径将会设为<path><d>,其中<d> \n"
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"是栏位的编号。");
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break;
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case MENU_ENUM_LABEL_SHADER_APPLY_CHANGES:
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snprintf(s, len,
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"应用渲染器更改. \n"
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"应用渲染器更改。 \n"
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" \n"
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"当你修改渲染器设置后,执行此选项 \n"
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"以应用更改。 \n"
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" \n"
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"Changing shader settings is a somewhat \n"
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"expensive operation so it has to be \n"
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"done explicitly. \n"
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"渲染器可能非常耗费资源, \n"
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"因此必须单独进行设置。 \n"
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" \n"
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"When you apply shaders, the menu shader \n"
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"settings are saved to a temporary file (either \n"
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"menu.cgp or menu.glslp) and loaded. The file \n"
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"persists after RetroArch exits. The file is \n"
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"saved to Shader Directory."
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"应用渲染器更改后,渲染器设置将被 \n"
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"保存到 Shader 文件夹下的文件中 \n"
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"(扩展名为 .cgp 或 .glslp)。 \n"
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"即使退出 RetroArch,该文件也会被保留。"
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);
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break;
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case MENU_ENUM_LABEL_MENU_TOGGLE:
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snprintf(s, len,
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"切换菜单.");
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"切换菜单。");
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break;
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case MENU_ENUM_LABEL_GRAB_MOUSE_TOGGLE:
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snprintf(s, len,
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"切换鼠标抓取.\n"
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"切换鼠标抓取。\n"
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" \n"
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"When mouse is grabbed, RetroArch hides the \n"
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"mouse, and keeps the mouse pointer inside \n"
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@ -1048,10 +1040,9 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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break;
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case MENU_ENUM_LABEL_DISK_NEXT:
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snprintf(s, len,
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"Cycles through disk images. Use after \n"
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"ejecting. \n"
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"切换下一张光盘。弹出光盘后才能使用。 \n"
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" \n"
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" Complete by toggling eject again.");
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"再次切换光盘弹出状态完成换盘。");
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break;
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case MENU_ENUM_LABEL_VIDEO_FILTER:
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#ifdef HAVE_FILTERS_BUILTIN
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@ -1084,20 +1075,19 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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#endif
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#ifdef HAVE_RSOUND
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" \n"
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"RSound wants an IP address to an RSound \n"
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"server."
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"RSound 需要 RSound 服务器的 IP 地址。 \n"
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#endif
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);
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break;
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case MENU_ENUM_LABEL_DISK_EJECT_TOGGLE:
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snprintf(s, len,
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"Toggles eject for disks.\n"
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"切换光盘弹出状态。\n"
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" \n"
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"Used for multiple-disk content.");
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"用于多光盘游戏。");
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break;
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case MENU_ENUM_LABEL_ENABLE_HOTKEY:
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snprintf(s, len,
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"启用其他热键.\n"
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"启用其他热键。\n"
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" \n"
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" If this hotkey is bound to either keyboard, \n"
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"joybutton or joyaxis, all other hotkeys will \n"
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@ -1111,21 +1101,20 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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break;
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case MENU_ENUM_LABEL_REWIND_ENABLE:
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snprintf(s, len,
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"启用回溯倒带功能.\n"
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"启用回溯倒带功能。\n"
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" \n"
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"这可能会严重影响性能, \n"
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"所以缺省设置为关闭.");
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"所以默认设置为关闭。");
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break;
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case MENU_ENUM_LABEL_LIBRETRO_DIR_PATH:
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snprintf(s, len,
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"核心目录. \n"
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"核心文件夹。 \n"
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" \n"
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"A directory for where to search for \n"
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"libretro core implementations.");
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"放置 Libretro 核心的文件夹。");
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break;
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case MENU_ENUM_LABEL_VIDEO_REFRESH_RATE_AUTO:
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snprintf(s, len,
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"自动匹配刷新率.\n"
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"自动匹配刷新率。\n"
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" \n"
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"The accurate refresh rate of our monitor (Hz).\n"
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"This is used to calculate audio input rate with \n"
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@ -1154,34 +1143,27 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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break;
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case MENU_ENUM_LABEL_VIDEO_SCALE:
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snprintf(s, len,
|
||||
"全屏分辨率.\n"
|
||||
"全屏分辨率。\n"
|
||||
" \n"
|
||||
"Resolution of 0 uses the \n"
|
||||
"resolution of the environment.\n");
|
||||
"如果设置为 0,则使用设备默认分辨率。\n");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_FASTFORWARD_RATIO:
|
||||
snprintf(s, len,
|
||||
"快进比率."
|
||||
"快进速度。\n"
|
||||
" \n"
|
||||
"The maximum rate at which content will\n"
|
||||
"be run when using fast forward.\n"
|
||||
"开启快进模式时的最大运行速度倍数。\n"
|
||||
" \n"
|
||||
" (E.g. 5.0 for 60 fps content => 300 fps \n"
|
||||
"cap).\n"
|
||||
"例如 60fps 的游戏开启 5 倍速 就是 300 fps。\n"
|
||||
" \n"
|
||||
"RetroArch will go to sleep to ensure that \n"
|
||||
"the maximum rate will not be exceeded.\n"
|
||||
"Do not rely on this cap to be perfectly \n"
|
||||
"accurate.");
|
||||
"RetroArch 会尽可能保证快进时不超过该速度,\n"
|
||||
"但不会特别精确。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_VIDEO_MONITOR_INDEX:
|
||||
snprintf(s, len,
|
||||
"指定输出显示器.\n"
|
||||
"指定输出显示器。\n"
|
||||
" \n"
|
||||
"0 (default) means no particular monitor \n"
|
||||
"is preferred, 1 and up (1 being first \n"
|
||||
"monitor), suggests RetroArch to use that \n"
|
||||
"particular monitor.");
|
||||
"(默认 0)表示不指定显示器,\n"
|
||||
"1 表示使用 1 号显示器,以此类推。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_VIDEO_CROP_OVERSCAN:
|
||||
snprintf(s, len,
|
||||
@ -1193,8 +1175,7 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
break;
|
||||
case MENU_ENUM_LABEL_VIDEO_SCALE_INTEGER:
|
||||
snprintf(s, len,
|
||||
"Only scales video in integer \n"
|
||||
"steps.\n"
|
||||
"只放大整数倍。 \n"
|
||||
" \n"
|
||||
"The base size depends on system-reported \n"
|
||||
"geometry and aspect ratio.\n"
|
||||
@ -1204,9 +1185,9 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
break;
|
||||
case MENU_ENUM_LABEL_AUDIO_VOLUME:
|
||||
snprintf(s, len,
|
||||
"Audio volume, expressed in dB.\n"
|
||||
"音量(分贝)。\n"
|
||||
" \n"
|
||||
" 0 dB is normal volume. No gain will be applied.\n"
|
||||
"0 表示正常音量。\n"
|
||||
"Gain can be controlled in runtime with Input\n"
|
||||
"Volume Up / Input Volume Down.");
|
||||
break;
|
||||
@ -1268,7 +1249,7 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
break;
|
||||
case MENU_ENUM_LABEL_SYSTEM_DIRECTORY:
|
||||
snprintf(s, len,
|
||||
"系统目录。 \n"
|
||||
"系统文件夹。 \n"
|
||||
" \n"
|
||||
"Sets the 'system' directory.\n"
|
||||
"Cores can query for this\n"
|
||||
@ -1372,7 +1353,7 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
break;
|
||||
case MENU_ENUM_LABEL_SCREENSHOT_DIRECTORY:
|
||||
snprintf(s, len,
|
||||
"截图目录 \n"
|
||||
"截图文件夹 \n"
|
||||
" \n"
|
||||
"用于保存截图的文件夹。"
|
||||
);
|
||||
@ -1386,7 +1367,7 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
break;
|
||||
case MENU_ENUM_LABEL_SAVEFILE_DIRECTORY:
|
||||
snprintf(s, len,
|
||||
"游戏存档目录。 \n"
|
||||
"游戏存档文件夹。 \n"
|
||||
" \n"
|
||||
"所有游戏存档都保存在此文件夹。 \n"
|
||||
"常见的游戏存档格式有 \n"
|
||||
@ -1396,7 +1377,7 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
break;
|
||||
case MENU_ENUM_LABEL_SAVESTATE_DIRECTORY:
|
||||
snprintf(s, len,
|
||||
"即时存档目录. \n"
|
||||
"即时存档文件夹. \n"
|
||||
" \n"
|
||||
"所有即时存档 (.state 文件) 都 \n"
|
||||
"保存在此文件夹。 \n"
|
||||
@ -1413,7 +1394,7 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
break;
|
||||
case MENU_ENUM_LABEL_DYNAMIC_WALLPAPERS_DIRECTORY:
|
||||
snprintf(s, len,
|
||||
"动态壁纸目录 \n"
|
||||
"动态壁纸文件夹 \n"
|
||||
" \n"
|
||||
"保存用于主界面的、依据游戏内容变化的动态壁纸。");
|
||||
break;
|
||||
@ -1489,7 +1470,7 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
break;
|
||||
case MENU_ENUM_LABEL_NETPLAY_DELAY_FRAMES:
|
||||
snprintf(s, len,
|
||||
"联网时延迟的帧数。The amount of delay frames to use for netplay. \n"
|
||||
"联网时延迟的帧数。 \n"
|
||||
" \n"
|
||||
"提升数值将改善游戏表现, \n"
|
||||
"但延迟也会增加。");
|
||||
@ -1530,36 +1511,35 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
break;
|
||||
case MENU_ENUM_LABEL_TIMEDATE_ENABLE:
|
||||
snprintf(s, len,
|
||||
"Shows current date and/or time inside menu.");
|
||||
"在菜单中显示当前日期和时间。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_CORE_ENABLE:
|
||||
snprintf(s, len,
|
||||
"Shows current core inside menu.");
|
||||
"在菜单中显示当前运行的核心名称。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_NETPLAY_ENABLE_HOST:
|
||||
snprintf(s, len,
|
||||
"Enables Netplay in host (server) mode.");
|
||||
"启用联机游戏(服务器模式)。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_NETPLAY_ENABLE_CLIENT:
|
||||
snprintf(s, len,
|
||||
"Enables Netplay in client mode.");
|
||||
"启用联机游戏(客户端模式)。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_NETPLAY_DISCONNECT:
|
||||
snprintf(s, len,
|
||||
"Disconnects an active Netplay connection.");
|
||||
"断开当前正在联机的游戏。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_NETPLAY_SETTINGS:
|
||||
snprintf(s, len,
|
||||
"Setting related to Netplay.");
|
||||
"联机游戏设置。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_NETPLAY_LAN_SCAN_SETTINGS:
|
||||
snprintf(s, len,
|
||||
"Search for and connect to netplay hosts on the local network.");
|
||||
"在局域网中搜索并加入联机游戏服务器。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_DYNAMIC_WALLPAPER:
|
||||
snprintf(s, len,
|
||||
"Dynamically load a new wallpaper \n"
|
||||
"depending on context.");
|
||||
"在不同的环境下加载不同的壁纸。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_CORE_UPDATER_BUILDBOT_URL:
|
||||
snprintf(s, len,
|
||||
@ -1586,14 +1566,11 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
break;
|
||||
case MENU_ENUM_LABEL_INPUT_MAX_USERS:
|
||||
snprintf(s, len,
|
||||
"Maximum amount of users supported by \n"
|
||||
"RetroArch.");
|
||||
"RetroArch 支持的最大用户数量。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_CORE_UPDATER_AUTO_EXTRACT_ARCHIVE:
|
||||
snprintf(s, len,
|
||||
"After downloading, automatically extract \n"
|
||||
"archives that the downloads are contained \n"
|
||||
"inside.");
|
||||
"下载后自动解压。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_NAVIGATION_BROWSER_FILTER_SUPPORTED_EXTENSIONS_ENABLE:
|
||||
snprintf(s, len,
|
||||
@ -1602,26 +1579,24 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
break;
|
||||
case MENU_ENUM_LABEL_NETPLAY_NICKNAME:
|
||||
snprintf(s, len,
|
||||
"The username of the person running RetroArch. \n"
|
||||
"This will be used for playing online games.");
|
||||
"你的 RetroArch 用户名,用于联机游戏。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_NETPLAY_TCP_UDP_PORT:
|
||||
snprintf(s, len,
|
||||
"The port of the host IP address. \n"
|
||||
"Can be either a TCP or UDP port.");
|
||||
"服务器的端口。 \n"
|
||||
"TCP 或 UDP 端口均可。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_NETPLAY_SPECTATOR_MODE_ENABLE:
|
||||
snprintf(s, len,
|
||||
"Enable or disable spectator mode for \n"
|
||||
"the user during netplay.");
|
||||
"启用或禁用网络对战的观战模式。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_NETPLAY_IP_ADDRESS:
|
||||
snprintf(s, len,
|
||||
"The address of the host to connect to.");
|
||||
"服务器的地址。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_STDIN_CMD_ENABLE:
|
||||
snprintf(s, len,
|
||||
"Enable stdin command interface.");
|
||||
"启用标准命令行输入。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_UI_COMPANION_START_ON_BOOT:
|
||||
snprintf(s, len,
|
||||
@ -1633,33 +1608,30 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
break;
|
||||
case MENU_ENUM_LABEL_INPUT_MENU_ENUM_TOGGLE_GAMEPAD_COMBO:
|
||||
snprintf(s, len,
|
||||
"Gamepad button combination to toggle menu. \n"
|
||||
"切换菜单的按键。 \n"
|
||||
" \n"
|
||||
"0 - None \n"
|
||||
"1 - Press L + R + Y + D-Pad Down \n"
|
||||
"simultaneously. \n"
|
||||
"2 - Press L3 + R3 simultaneously. \n"
|
||||
"3 - Press Start + Select simultaneously.");
|
||||
"0 - 无 \n"
|
||||
"1 - 同时按下 L + R + Y + D-Pad \n"
|
||||
"2 - 同时按下 L3 + R3 \n"
|
||||
"3 - 同时按下 Start + Select ");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_INPUT_ALL_USERS_CONTROL_MENU:
|
||||
snprintf(s, len, "Allow any RetroPad to control the menu.");
|
||||
snprintf(s, len, "允许任何玩家打开菜单。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_INPUT_AUTODETECT_ENABLE:
|
||||
snprintf(s, len,
|
||||
"Enable input auto-detection.\n"
|
||||
"启用自动配置按键。\n"
|
||||
" \n"
|
||||
"Will attempt to auto-configure \n"
|
||||
"joypads, Plug-and-Play style.");
|
||||
"RetroArch 将尝试自动配置手柄按键, \n"
|
||||
"和即插即用模式。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_CAMERA_ALLOW:
|
||||
snprintf(s, len,
|
||||
"Allow or disallow camera access by \n"
|
||||
"cores.");
|
||||
"允许或禁止核心调用摄像头。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_LOCATION_ALLOW:
|
||||
snprintf(s, len,
|
||||
"Allow or disallow location services \n"
|
||||
"access by cores.");
|
||||
"允许或禁止核心调用定位系统(GPS)。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_TURBO:
|
||||
snprintf(s, len,
|
||||
@ -1675,21 +1647,21 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
break;
|
||||
case MENU_ENUM_LABEL_OSK_ENABLE:
|
||||
snprintf(s, len,
|
||||
"Enable/disable on-screen keyboard.");
|
||||
"启用或禁用屏幕软键盘。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_AUDIO_MUTE:
|
||||
snprintf(s, len,
|
||||
"Mute/unmute audio.");
|
||||
"静音或恢复声音。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_REWIND:
|
||||
snprintf(s, len,
|
||||
"Hold button down to rewind.\n"
|
||||
"按住按钮来回溯 \n"
|
||||
" \n"
|
||||
"Rewind must be enabled.");
|
||||
"必须先启用回溯倒带功能。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_EXIT_EMULATOR:
|
||||
snprintf(s, len,
|
||||
"Key to exit RetroArch cleanly."
|
||||
"正常退出 RetroArch。"
|
||||
#if !defined(RARCH_MOBILE) && !defined(RARCH_CONSOLE)
|
||||
"\nKilling it in any hard way (SIGKILL, \n"
|
||||
"etc) will terminate without saving\n"
|
||||
@ -1709,31 +1681,31 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
break;
|
||||
case MENU_ENUM_LABEL_CHEAT_INDEX_PLUS:
|
||||
snprintf(s, len,
|
||||
"Increment cheat index.\n");
|
||||
"下一个金手指。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_CHEAT_INDEX_MINUS:
|
||||
snprintf(s, len,
|
||||
"Decrement cheat index.\n");
|
||||
"前一个金手指。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_SHADER_PREV:
|
||||
snprintf(s, len,
|
||||
"Applies previous shader in directory.");
|
||||
"应用文件夹中的前一个渲染器特效。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_SHADER_NEXT:
|
||||
snprintf(s, len,
|
||||
"Applies next shader in directory.");
|
||||
"应用文件夹中的后一个渲染器特效。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_RESET:
|
||||
snprintf(s, len,
|
||||
"重启游戏。\n");
|
||||
"重启游戏。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_PAUSE_TOGGLE:
|
||||
snprintf(s, len,
|
||||
"Toggle between paused and non-paused state.");
|
||||
"在暂停和非暂停状态间切换。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_CHEAT_TOGGLE:
|
||||
snprintf(s, len,
|
||||
"切换金手指启用状态。\n");
|
||||
"切换金手指启用状态。");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_HOLD_FAST_FORWARD:
|
||||
snprintf(s, len,
|
||||
@ -1770,27 +1742,27 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
break;
|
||||
case MENU_ENUM_LABEL_VALUE_WHAT_IS_A_CORE_DESC:
|
||||
snprintf(s, len,
|
||||
"RetroArch本身并不能做什么事情。 \n"
|
||||
"RetroArch 本身并不能做什么事情。 \n"
|
||||
" \n"
|
||||
"如果想在上面干点什么,你需要向它加载一个程序。 \n"
|
||||
"\n"
|
||||
"我们把这样的程序叫做“Libretro 核心”, \n"
|
||||
"简称“核心”。 \n"
|
||||
"我们把这样的程序叫做「Libretro 核心」, \n"
|
||||
"简称「核心」。 \n"
|
||||
" \n"
|
||||
"你可以从“加载核心”菜单中选择一个核心。 \n"
|
||||
"你可以从「加载核心」菜单中选择一个核心。 \n"
|
||||
" \n"
|
||||
#ifdef HAVE_NETWORKING
|
||||
"你可以通过以下几种方法来获取核心: \n"
|
||||
"一、通过访问菜单项「%s」 \n"
|
||||
" -> 「%s」来下载;\n"
|
||||
"二、手动将其移入核心目录中,访问目录设置 \n"
|
||||
"找到你的“%s”。",
|
||||
"二、手动将其移入核心文件夹中,访问文件夹设置 \n"
|
||||
"找到你的「%s」。",
|
||||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ONLINE_UPDATER),
|
||||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_CORE_UPDATER_LIST),
|
||||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_LIBRETRO_DIR_PATH)
|
||||
#else
|
||||
"你可以通过手动将核心移入目录中来添加它们, \n"
|
||||
"访问目录设置找到你的“%s”。",
|
||||
"你可以通过手动将核心移入文件夹中来添加它们, \n"
|
||||
"访问文件夹设置找到你的「%s」。",
|
||||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_LIBRETRO_DIR_PATH)
|
||||
#endif
|
||||
);
|
||||
|
Loading…
x
Reference in New Issue
Block a user