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Nits.
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@ -94,11 +94,11 @@ extern "C" {
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// Implementation must then use SNES_ENVIRONMENT_GET_FULLPATH.
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// This is useful for implementations with very large roms,
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// which are impractical to load fully into RAM.
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//
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//
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#define SNES_ENVIRONMENT_GET_CAN_REWIND 7 // bool * --
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// Boolean value telling if SSNES is able to rewind.
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// Some implementations might need to take extra precautions
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// to allow this as smoothly as possible.
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// Boolean value telling if SSNES is able to rewind.
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// Some implementations might need to take extra precautions
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// to allow this as smoothly as possible.
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struct snes_geometry
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{
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