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(D3D) Buildfix
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@ -403,7 +403,7 @@ void d3d_texture_blit(unsigned pixel_size,
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LPDIRECT3DTEXTURE tex, D3DLOCKED_RECT *lr, const void *frame,
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unsigned width, unsigned height, unsigned pitch)
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{
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if (d3d_lock_rectangle(tex, 0, lr, NULL, NULL, 0, 0))
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if (d3d_lock_rectangle(tex, 0, lr, NULL, 0, 0))
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{
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#if defined(_XBOX360) && defined(_XBOX360)
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D3DSURFACE_DESC desc;
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