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https://github.com/libretro/RetroArch
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input_state_internal - small cleanup for RETRO_DEVICE_JOYPAD
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parent
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commit
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37
retroarch.c
37
retroarch.c
@ -3315,33 +3315,24 @@ static int16_t input_state_internal(
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bool bind_valid = libretro_input_binds[port]
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&& libretro_input_binds[port][id].valid;
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if (bind_valid)
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if (settings->bools.input_remap_binds_enable &&
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id != settings->uints.input_remap_ids[port][id])
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res = 0;
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else if (bind_valid)
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{
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/* reset_state - used to reset input state of a button
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* when the gamepad mapper is in action for that button*/
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bool reset_state = false;
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if (settings->bools.input_remap_binds_enable)
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if (id != settings->uints.input_remap_ids[port][id])
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reset_state = true;
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if (!reset_state)
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if (button_mask)
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{
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if (button_mask)
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{
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res = 0;
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if (ret & (1 << id))
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res |= (1 << id);
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}
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else
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res = ret;
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#ifdef HAVE_OVERLAY
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if (input_overlay_is_alive(overlay_ptr) && port == 0)
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res |= res_overlay;
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#endif
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res = 0;
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if (ret & (1 << id))
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res |= (1 << id);
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}
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else
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res = 0;
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res = ret;
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#ifdef HAVE_OVERLAY
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if (input_overlay_is_alive(overlay_ptr) && port == 0)
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res |= res_overlay;
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#endif
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}
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}
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