input_state_internal - small cleanup for RETRO_DEVICE_JOYPAD

This commit is contained in:
twinaphex 2019-07-09 07:02:24 +02:00
parent f94a924be9
commit 5aebbdfddb

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@ -3315,33 +3315,24 @@ static int16_t input_state_internal(
bool bind_valid = libretro_input_binds[port]
&& libretro_input_binds[port][id].valid;
if (bind_valid)
if (settings->bools.input_remap_binds_enable &&
id != settings->uints.input_remap_ids[port][id])
res = 0;
else if (bind_valid)
{
/* reset_state - used to reset input state of a button
* when the gamepad mapper is in action for that button*/
bool reset_state = false;
if (settings->bools.input_remap_binds_enable)
if (id != settings->uints.input_remap_ids[port][id])
reset_state = true;
if (!reset_state)
if (button_mask)
{
if (button_mask)
{
res = 0;
if (ret & (1 << id))
res |= (1 << id);
}
else
res = ret;
#ifdef HAVE_OVERLAY
if (input_overlay_is_alive(overlay_ptr) && port == 0)
res |= res_overlay;
#endif
res = 0;
if (ret & (1 << id))
res |= (1 << id);
}
else
res = 0;
res = ret;
#ifdef HAVE_OVERLAY
if (input_overlay_is_alive(overlay_ptr) && port == 0)
res |= res_overlay;
#endif
}
}