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https://github.com/libretro/RetroArch
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Fix priority and timing of FPS and Fast Forward messages
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7f38177246
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@ -2407,8 +2407,9 @@ void video_driver_frame(const void *data, unsigned width,
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video_driver_frame_count++;
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// Display the FPS, with a higher priority.
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if (video_info.fps_show)
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runloop_msg_queue_push(video_info.fps_text, 1, 1, false);
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runloop_msg_queue_push(video_info.fps_text, 2, 1, true);
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}
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void video_driver_display_type_set(enum rarch_display_type type)
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@ -2792,7 +2792,7 @@ static enum runloop_state runloop_check_state(
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// Display the fast forward state to the user, if needed.
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if (runloop_fastmotion) {
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runloop_msg_queue_push(
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msg_hash_to_str(MSG_FAST_FORWARD), 2, 15, true);
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msg_hash_to_str(MSG_FAST_FORWARD), 1, 1, false);
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}
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old_button_state = new_button_state;
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