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https://github.com/libretro/RetroArch
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(PS3) (GCM GL) Use calloc when we need to memset directly after
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3b3b990796
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5a93f90c46
@ -141,8 +141,7 @@ static void rglTexNameSpaceInit(void *data,
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rglTexNameSpace *ns = (rglTexNameSpace*)data;
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ns->capacity = CAPACITY_INCREMENT;
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ns->data = (void **)malloc( ns->capacity * sizeof( void* ) );
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memset( ns->data, 0, ns->capacity*sizeof( void* ) );
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ns->data = (void **)calloc(ns->capacity, sizeof(void*));
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ns->create = create;
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ns->destroy = destroy;
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}
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@ -264,13 +263,11 @@ static GmmFixedAllocData *pGmmFixedAllocData = NULL;
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static uint32_t gmmInitFixedAllocator(void)
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{
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pGmmFixedAllocData = (GmmFixedAllocData *)malloc(sizeof(GmmFixedAllocData));
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pGmmFixedAllocData = (GmmFixedAllocData *)calloc(1, sizeof(GmmFixedAllocData));
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if (!pGmmFixedAllocData)
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return GMM_ERROR;
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memset(pGmmFixedAllocData, 0, sizeof(GmmFixedAllocData));
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for (int i=0; i<2; i++)
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{
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int blockCount = (i==0) ? GMM_BLOCK_COUNT : GMM_TILE_BLOCK_COUNT;
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@ -424,12 +421,7 @@ static uint32_t gmmInit(const void *localMemoryBase, const void *localStartAddre
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alignedLocalSize = localEndAddress - (uint32_t)localStartAddress;
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pAllocator = (GmmAllocator *)malloc(sizeof(GmmAllocator));
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if (!pAllocator)
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return GMM_ERROR;
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memset(pAllocator, 0, sizeof(GmmAllocator));
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pAllocator = (GmmAllocator *)calloc(1, sizeof(GmmAllocator));
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if (!pAllocator)
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return GMM_ERROR;
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@ -1683,13 +1675,13 @@ RGL_EXPORT RGLdevice* rglPlatformCreateDeviceAuto( GLenum colorFormat, GLenum de
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RGL_EXPORT RGLdevice* rglPlatformCreateDeviceExtended (const void *data)
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{
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RGLdeviceParameters *parameters = (RGLdeviceParameters*)data;
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RGLdevice *device = (RGLdevice*)malloc( sizeof( RGLdevice ) + sizeof( rglGcmDevice ) );
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RGLdevice *device = (RGLdevice*)calloc(1, sizeof( RGLdevice ) + sizeof( rglGcmDevice ) );
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if ( !device )
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{
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rglSetError( GL_OUT_OF_MEMORY );
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return NULL;
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}
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memset( device, 0, sizeof( RGLdevice ) + sizeof(rglGcmDevice) );
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// initialize fields
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memcpy( &device->deviceParameters, parameters, sizeof( RGLdeviceParameters ) );
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@ -2841,12 +2833,11 @@ GLAPI void RGL_EXPORT psglSwap (void)
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static rglBufferObject *rglCreateBufferObject (void)
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{
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GLuint size = sizeof( rglBufferObject ) + sizeof(rglGcmBufferObject);
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rglBufferObject *buffer = (rglBufferObject*)malloc(size);
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rglBufferObject *buffer = (rglBufferObject*)calloc(1, size);
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if(!buffer )
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return NULL;
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memset(buffer, 0, size);
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buffer->refCount = 1;
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new( &buffer->textureReferences ) RGL::Vector<rglTexture *>();
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@ -3653,8 +3644,7 @@ static void rglResetContext (void *data)
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static rglTexture *rglAllocateTexture(void)
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{
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rglTexture *texture = (rglTexture*)malloc(sizeof(rglTexture) + sizeof(rglGcmTexture));
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memset( texture, 0, sizeof(rglTexture) + sizeof(rglGcmTexture));
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rglTexture *texture = (rglTexture*)calloc(1, sizeof(rglTexture) + sizeof(rglGcmTexture));
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texture->target = 0;
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texture->minFilter = GL_NEAREST_MIPMAP_LINEAR;
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texture->magFilter = GL_LINEAR;
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@ -3701,13 +3691,11 @@ static void rglFreeTexture (void *data)
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RGLcontext* psglCreateContext(void)
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{
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RGLcontext* LContext = (RGLcontext*)malloc(sizeof(RGLcontext));
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RGLcontext* LContext = (RGLcontext*)calloc(1, sizeof(RGLcontext));
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if (!LContext)
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return NULL;
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memset(LContext, 0, sizeof(RGLcontext));
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LContext->error = GL_NO_ERROR;
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rglTexNameSpaceInit( &LContext->textureNameSpace, ( rglTexNameSpaceCreateFunction )rglAllocateTexture, ( rglTexNameSpaceDestroyFunction )rglFreeTexture );
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@ -4418,8 +4406,10 @@ void RGL_EXPORT psglMakeCurrent (RGLcontext *context, RGLdevice *device)
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rglGcmSetInvalidateVertexCache(thisContext);
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rglGcmFifoFinish(fifo, ref, offset_bytes);
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rglGcmDriver *driver = (rglGcmDriver*)malloc(sizeof(rglGcmDriver));
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memset(driver, 0, sizeof(rglGcmDriver));
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rglGcmDriver *driver = (rglGcmDriver*)calloc(1, sizeof(rglGcmDriver));
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if (!driver)
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return;
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driver->rt.yInverted = true;
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driver->invalidateVertexCache = GL_FALSE;
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@ -1346,15 +1346,14 @@ CG_API CGcontext cgCreateContext( void )
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{
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// create a context out of thin air and add it to the hidden global list.
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_CGcontext* ptr = (_CGcontext*)malloc(sizeof(_CGcontext));
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if ( NULL == ptr )
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_CGcontext* ptr = (_CGcontext*)calloc(1, sizeof(_CGcontext));
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if (!ptr)
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{
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rglCgRaiseError( CG_MEMORY_ALLOC_ERROR );
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return ( CGcontext )NULL;
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}
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// initialise member variables
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memset(ptr, 0, sizeof( *ptr));
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ptr->compileType = CG_UNKNOWN;
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// get a new id for the object
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@ -2768,16 +2767,13 @@ CGprogram rglCgCreateProgram( CGcontext ctx, CGprofile profile, const CgProgramH
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// as well as the profile.
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// The parameters and the actual program are generated from the ABI specific calls.
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_CGprogram* prog = ( _CGprogram* )malloc( sizeof( _CGprogram ) );
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if ( NULL == prog )
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_CGprogram* prog = ( _CGprogram* )calloc(1, sizeof( _CGprogram));
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if (!prog)
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{
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rglCgRaiseError( CG_MEMORY_ALLOC_ERROR );
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return NULL;
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}
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// zero out the fields
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memset( prog, 0, sizeof( _CGprogram ) );
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// fill in the fields we know
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prog->parentContext = _cgGetContextPtr( ctx );
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prog->header.profile = profile;
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@ -3208,7 +3204,7 @@ CG_API CGprogram cgCopyProgram( CGprogram program )
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newprog = ( _CGprogram* )malloc( sizeof( _CGprogram ) );
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}
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if ( NULL == newprog )
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if (!newprog)
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{
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rglCgRaiseError( CG_MEMORY_ALLOC_ERROR );
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return ( CGprogram )NULL;
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