Remove unused apple_frontend_get_settings

This commit is contained in:
Twinaphex 2015-04-13 17:44:31 +02:00
parent b02ada8deb
commit 59ed7f6b37
2 changed files with 2 additions and 32 deletions

View File

@ -29,8 +29,6 @@ typedef struct
} apple_frontend_settings_t;
extern apple_frontend_settings_t apple_frontend_settings;
const void* apple_get_frontend_settings(void);
@interface RAGameView : UIViewController<CLLocationManagerDelegate, AVCaptureAudioDataOutputSampleBufferDelegate>
+ (RAGameView*)get;
@end

View File

@ -78,35 +78,6 @@ int get_ios_version_major(void)
return version;
}
const void* apple_get_frontend_settings(void)
{
static rarch_setting_t settings[9];
if (settings[0].type == ST_NONE)
{
const char *GROUP_NAME = "Frontend Settings";
const char *SUBGROUP_NAME = "Frontend";
settings[0] = setting_group_setting(ST_GROUP, "Frontend Settings");
settings[1] = setting_group_setting(ST_SUB_GROUP, "Frontend");
settings[2] = setting_string_setting(ST_STRING, "ios_btmode", "Bluetooth Input Type", apple_frontend_settings.bluetooth_mode,
sizeof(apple_frontend_settings.bluetooth_mode), "none", "<null>", GROUP_NAME, SUBGROUP_NAME, NULL, NULL);
/* Set iOS_btmode options based on runtime environment. */
if (btstack_try_load())
settings[2].values = "icade|keyboard|small_keyboard|btstack";
else
settings[2].values = "icade|keyboard|small_keyboard";
settings[3] = setting_string_setting(ST_STRING, "ios_orientations", "Screen Orientations", apple_frontend_settings.orientations,
sizeof(apple_frontend_settings.orientations), "both", "<null>", GROUP_NAME, SUBGROUP_NAME, NULL, NULL);
settings[3].values = "both|landscape|portrait";
settings[4] = setting_group_setting(ST_END_SUB_GROUP, 0);
settings[5] = setting_group_setting(ST_END_GROUP, 0);
}
return settings;
}
extern float apple_gfx_ctx_get_native_scale(void);
/* Input helpers: This is kept here because it needs ObjC */
@ -124,12 +95,13 @@ static void handle_touch_event(NSArray* touches)
for (i = 0; i < touches.count && (apple->touch_count < MAX_TOUCHES); i++)
{
CGPoint coord;
UITouch *touch = [touches objectAtIndex:i];
if (touch.view != [RAGameView get].view)
continue;
const CGPoint coord = [touch locationInView:[touch view]];
coord = [touch locationInView:[touch view]];
if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled)
{