Update Chinese

This commit is contained in:
twinaphex 2017-02-06 05:56:33 +01:00
parent 959b1c4b13
commit 593d1ff7b5

View File

@ -1,42 +1,42 @@
MSG_HASH( MSG_HASH(
MSG_COMPILER, MSG_COMPILER,
"Compiler" "编译器"
) )
MSG_HASH( MSG_HASH(
MSG_UNKNOWN_COMPILER, MSG_UNKNOWN_COMPILER,
"Unknown compiler" "未知的编译器"
) )
MSG_HASH( MSG_HASH(
MSG_DEVICE_DISCONNECTED_FROM_PORT, MSG_DEVICE_DISCONNECTED_FROM_PORT,
"Device disconnected from port" "设备已从端口上断开"
) )
MSG_HASH( MSG_HASH(
MSG_UNKNOWN_NETPLAY_COMMAND_RECEIVED, MSG_UNKNOWN_NETPLAY_COMMAND_RECEIVED,
"Unknown netplay command received" "接收到未知的联机游戏指令"
) )
MSG_HASH( MSG_HASH(
MSG_FILE_ALREADY_EXISTS_SAVING_TO_BACKUP_BUFFER, MSG_FILE_ALREADY_EXISTS_SAVING_TO_BACKUP_BUFFER,
"文件已存在. Saving to backup buffer" "文件已存在。保存到备份缓冲区"
) )
MSG_HASH( MSG_HASH(
MSG_GOT_CONNECTION_FROM, MSG_GOT_CONNECTION_FROM,
"Got connection from: \"%s\"" "连接来自: \"%s\""
) )
MSG_HASH( MSG_HASH(
MSG_GOT_CONNECTION_FROM_NAME, MSG_GOT_CONNECTION_FROM_NAME,
"Got connection from: \"%s (%s)\"" "连接来自: \"%s (%s)\""
) )
MSG_HASH( MSG_HASH(
MSG_PUBLIC_ADDRESS, MSG_PUBLIC_ADDRESS,
"Public address" "公开地址"
) )
MSG_HASH( MSG_HASH(
MSG_NO_ARGUMENTS_SUPPLIED_AND_NO_MENU_BUILTIN, MSG_NO_ARGUMENTS_SUPPLIED_AND_NO_MENU_BUILTIN,
"No arguments supplied and no menu builtin, displaying help..." "未提供参数也没有内建菜单,显示帮助..."
) )
MSG_HASH( MSG_HASH(
MSG_NETPLAY_USERS_HAS_FLIPPED, MSG_NETPLAY_USERS_HAS_FLIPPED,
"Netplay users has flipped" "联机游戏用户已被踢出"
) )
MSG_HASH( MSG_HASH(
MSG_SETTING_DISK_IN_TRAY, MSG_SETTING_DISK_IN_TRAY,
@ -44,19 +44,19 @@ MSG_HASH(
) )
MSG_HASH( MSG_HASH(
MSG_WAITING_FOR_CLIENT, MSG_WAITING_FOR_CLIENT,
"Waiting for client ..." "等待客户端 ..."
) )
MSG_HASH( MSG_HASH(
MSG_NETPLAY_YOU_HAVE_LEFT_THE_GAME, MSG_NETPLAY_YOU_HAVE_LEFT_THE_GAME,
"You have left the game" "你已离开游戏"
) )
MSG_HASH( MSG_HASH(
MSG_NETPLAY_YOU_HAVE_JOINED_AS_PLAYER_N, MSG_NETPLAY_YOU_HAVE_JOINED_AS_PLAYER_N,
"You have joined as player %d" "你已作为玩家 %d 加入"
) )
MSG_HASH( MSG_HASH(
MSG_NETPLAY_IMPLEMENTATIONS_DIFFER, MSG_NETPLAY_IMPLEMENTATIONS_DIFFER,
"Implementations differ. Make sure you're using the exact same versions of RetroArch and the core." "实现有差异。确保正在使用的RetroArch和核心是同版本的。"
) )
MSG_HASH( MSG_HASH(
MSG_NETPLAY_ENDIAN_DEPENDENT, MSG_NETPLAY_ENDIAN_DEPENDENT,
@ -68,43 +68,43 @@ MSG_HASH(
) )
MSG_HASH( MSG_HASH(
MSG_NETPLAY_ENTER_PASSWORD, MSG_NETPLAY_ENTER_PASSWORD,
"Enter netplay server password:" "输入联机游戏服务器的密码:"
) )
MSG_HASH( MSG_HASH(
MSG_NETPLAY_INCORRECT_PASSWORD, MSG_NETPLAY_INCORRECT_PASSWORD,
"Incorrect password" "密码错误"
) )
MSG_HASH( MSG_HASH(
MSG_NETPLAY_SERVER_NAMED_HANGUP, MSG_NETPLAY_SERVER_NAMED_HANGUP,
"\"%s\" has disconnected" "\"%s\" 已断开连接"
) )
MSG_HASH( MSG_HASH(
MSG_NETPLAY_SERVER_HANGUP, MSG_NETPLAY_SERVER_HANGUP,
"A netplay client has disconnected" "一个联机游戏客户端已断开"
) )
MSG_HASH( MSG_HASH(
MSG_NETPLAY_CLIENT_HANGUP, MSG_NETPLAY_CLIENT_HANGUP,
"Netplay disconnected" "联机游戏已断开"
) )
MSG_HASH( MSG_HASH(
MSG_NETPLAY_CANNOT_PLAY_UNPRIVILEGED, MSG_NETPLAY_CANNOT_PLAY_UNPRIVILEGED,
"You do not have permission to play" "你没有游戏权限"
) )
MSG_HASH( MSG_HASH(
MSG_NETPLAY_CANNOT_PLAY_NO_SLOTS, MSG_NETPLAY_CANNOT_PLAY_NO_SLOTS,
"There are no free player slots" "已无空闲插槽" /*FIXME:"There are no free player slots"*/
) )
MSG_HASH( MSG_HASH(
MSG_NETPLAY_CANNOT_PLAY, MSG_NETPLAY_CANNOT_PLAY,
"Cannot switch to play mode" "无法切换到游戏模式"
) )
MSG_HASH( MSG_HASH(
MSG_NETPLAY_PEER_PAUSED, MSG_NETPLAY_PEER_PAUSED,
"Netplay peer \"%s\" paused" "联机游戏对方 \"%s\" 暂停"
) )
MSG_HASH( MSG_HASH(
MSG_NETPLAY_CHANGED_NICK, MSG_NETPLAY_CHANGED_NICK,
"Your nickname changed to \"%s\"" "你的昵称已修改为 \"%s\""
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHARED_CONTEXT, MENU_ENUM_SUBLABEL_VIDEO_SHARED_CONTEXT,
@ -133,27 +133,27 @@ MSG_HASH(
) )
MSG_HASH( MSG_HASH(
MSG_AUTOLOADING_SAVESTATE_FROM, MSG_AUTOLOADING_SAVESTATE_FROM,
"Auto-loading savestate from" "自动加载存档从"
) )
MSG_HASH( MSG_HASH(
MSG_CAPABILITIES, MSG_CAPABILITIES,
"Capabilities" "容量"
) )
MSG_HASH( MSG_HASH(
MSG_CONNECTING_TO_NETPLAY_HOST, MSG_CONNECTING_TO_NETPLAY_HOST,
"Connecting to netplay host" "连接到联机游戏主机"
) )
MSG_HASH( MSG_HASH(
MSG_CONNECTING_TO_PORT, MSG_CONNECTING_TO_PORT,
"Connecting to port" "连接到端口"
) )
MSG_HASH( MSG_HASH(
MSG_CONNECTION_SLOT, MSG_CONNECTION_SLOT,
"Connection slot" "连接到插槽"
) )
MSG_HASH( MSG_HASH(
MSG_SORRY_UNIMPLEMENTED_CORES_DONT_DEMAND_CONTENT_NETPLAY, MSG_SORRY_UNIMPLEMENTED_CORES_DONT_DEMAND_CONTENT_NETPLAY,
"Sorry, unimplemented: cores that don't demand content cannot participate in netplay." "对不起,未实现:核心未请求内容,无法加入联机游戏。"
) )
MSG_HASH( MSG_HASH(
MSG_FAILED_TO_SET_DISK, MSG_FAILED_TO_SET_DISK,
@ -164,7 +164,7 @@ MSG_HASH(
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_ACCOUNTS_CHEEVOS_SETTINGS, MENU_ENUM_LABEL_VALUE_ACCOUNTS_CHEEVOS_SETTINGS,
"Accounts Cheevos" "Cheevos账户" /*FIXME:"Accounts Cheevos"*/
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_ACCOUNTS_CHEEVOS_USERNAME, MENU_ENUM_LABEL_VALUE_ACCOUNTS_CHEEVOS_USERNAME,
@ -189,7 +189,7 @@ MSG_HASH(
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_ACHIEVEMENT_LIST_HARDCORE, MENU_ENUM_LABEL_VALUE_ACHIEVEMENT_LIST_HARDCORE,
"Achievement List (Hardcore)" "成就列表(硬核)" /*FIXME:"Achievement List (Hardcore)"*/
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_ADD_CONTENT_LIST, MENU_ENUM_LABEL_VALUE_ADD_CONTENT_LIST,
@ -205,7 +205,7 @@ MSG_HASH(
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_NETPLAY_TAB, MENU_ENUM_LABEL_VALUE_NETPLAY_TAB,
"Netplay Rooms" "联机游戏房间"
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_ARCHIVE_MODE, MENU_ENUM_LABEL_VALUE_ARCHIVE_MODE,
@ -221,7 +221,7 @@ MSG_HASH(
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_AUDIO_BLOCK_FRAMES, MENU_ENUM_LABEL_VALUE_AUDIO_BLOCK_FRAMES,
"Block Frames" "块帧" /*FIXME:"Block Frames"*/
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_AUDIO_DEVICE, MENU_ENUM_LABEL_VALUE_AUDIO_DEVICE,
@ -245,7 +245,7 @@ MSG_HASH(
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_TURBO_DEADZONE_LIST, MENU_ENUM_LABEL_VALUE_TURBO_DEADZONE_LIST,
"Turbo/Deadzone" "涡轮/盲区"
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_AUDIO_LATENCY, MENU_ENUM_LABEL_VALUE_AUDIO_LATENCY,
@ -417,7 +417,7 @@ MSG_HASH(
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_CHEAT_NUM_PASSES, MENU_ENUM_LABEL_VALUE_CHEAT_NUM_PASSES,
"Cheat Passes" "金手指通过" /*FIXME: "Cheat Passes"*/
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_CHEEVOS_DESCRIPTION, MENU_ENUM_LABEL_VALUE_CHEEVOS_DESCRIPTION,
@ -598,9 +598,9 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_DRIVER_SETTINGS,
"驱动") "驱动")
MSG_HASH(MENU_ENUM_LABEL_VALUE_DUMMY_ON_CORE_SHUTDOWN, MSG_HASH(MENU_ENUM_LABEL_VALUE_DUMMY_ON_CORE_SHUTDOWN,
/* FIXME? Translate 'Load Dummy on Core Shutdown' */ /* FIXME? Translate 'Load Dummy on Core Shutdown' */
"Load Dummy on Core Shutdown") "核心关闭时加载虚拟程序")
MSG_HASH(MENU_ENUM_LABEL_VALUE_CHECK_FOR_MISSING_FIRMWARE, MSG_HASH(MENU_ENUM_LABEL_VALUE_CHECK_FOR_MISSING_FIRMWARE,
"Check for Missing Firmware Before Loading") "加载前检查丢失的固件") /*FIXME: "Check for Missing Firmware Before Loading"*/
MSG_HASH(MENU_ENUM_LABEL_VALUE_DYNAMIC_WALLPAPER, MSG_HASH(MENU_ENUM_LABEL_VALUE_DYNAMIC_WALLPAPER,
"动态壁纸") "动态壁纸")
MSG_HASH(MENU_ENUM_LABEL_VALUE_DYNAMIC_WALLPAPERS_DIRECTORY, MSG_HASH(MENU_ENUM_LABEL_VALUE_DYNAMIC_WALLPAPERS_DIRECTORY,
@ -691,7 +691,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_AUTODETECT_ENABLE,
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_AXIS_THRESHOLD, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_AXIS_THRESHOLD,
"输入轴阈值") "输入轴阈值")
MSG_HASH(MENU_ENUM_LABEL_VALUE_MENU_INPUT_SWAP_OK_CANCEL, MSG_HASH(MENU_ENUM_LABEL_VALUE_MENU_INPUT_SWAP_OK_CANCEL,
"Menu Swap OK & Cancel Buttons") "菜单切换 确定/取消 按钮") /*FIXME:"Menu Swap OK & Cancel Buttons"*/
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_BIND_ALL, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_BIND_ALL,
"绑定全部") "绑定全部")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_BIND_DEFAULT_ALL, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_BIND_DEFAULT_ALL,
@ -747,7 +747,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_X,
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_Y, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_Y,
"Y键(左侧)") "Y键(左侧)")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_KEY, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_KEY,
"(Key: %s)") "(键: %s)") /*FIXME:"(Key: %s)"*/
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_KEYBOARD_GAMEPAD_MAPPING_TYPE, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_KEYBOARD_GAMEPAD_MAPPING_TYPE,
"键盘控制器映射类型") "键盘控制器映射类型")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_MAX_USERS, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_MAX_USERS,
@ -789,9 +789,9 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_MOVIE_RECORD_TOGGLE,
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_MUTE, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_MUTE,
"静音开关") "静音开关")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_NETPLAY_FLIP, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_NETPLAY_FLIP,
"Netplay flip users") "联机游戏踢出用户")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_NETPLAY_GAME_WATCH, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_NETPLAY_GAME_WATCH,
"Netplay toggle play/spectate mode") "联机游戏切换 游戏/围观 模式")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_OSK, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_OSK,
"切换屏幕键盘") "切换屏幕键盘")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_OVERLAY_NEXT, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_OVERLAY_NEXT,
@ -999,19 +999,19 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_MODE,
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_NICKNAME, MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_NICKNAME,
"用户名") "用户名")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_PASSWORD, MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_PASSWORD,
"Server Password") "服务器密码")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_SETTINGS, MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_SETTINGS,
"在线游戏设置") "在线游戏设置")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_STATELESS_MODE, MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_STATELESS_MODE,
"Netplay Stateless Mode") "联机无状态模式")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_SPECTATE_PASSWORD, MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_SPECTATE_PASSWORD,
"Server Spectate-Only Password") "服务器围观的密码")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_SPECTATOR_MODE_ENABLE, MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_SPECTATOR_MODE_ENABLE,
"启用在线游戏旁观者") "启用在线游戏旁观者")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_TCP_UDP_PORT, MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_TCP_UDP_PORT,
"在线游戏TCP/UDP端口") "在线游戏TCP/UDP端口")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_NAT_TRAVERSAL, MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_NAT_TRAVERSAL,
"Netplay NAT Traversal") "联机NAT遍历")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETWORK_CMD_ENABLE, MSG_HASH(MENU_ENUM_LABEL_VALUE_NETWORK_CMD_ENABLE,
"网络命令") "网络命令")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETWORK_CMD_PORT, MSG_HASH(MENU_ENUM_LABEL_VALUE_NETWORK_CMD_PORT,
@ -1135,11 +1135,11 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_DESCRIPTION,
MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_DEVELOPER, MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_DEVELOPER,
"开发者") "开发者")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_EDGE_MAGAZINE_ISSUE, MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_EDGE_MAGAZINE_ISSUE,
"Edge Magazine Issue") "Edge杂志发行")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_EDGE_MAGAZINE_RATING, MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_EDGE_MAGAZINE_RATING,
"Edge Magazine Rating") "Edge杂志评分")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_EDGE_MAGAZINE_REVIEW, MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_EDGE_MAGAZINE_REVIEW,
"Edge Magazine Review") "Edge杂志评论")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_ELSPA_RATING, MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_ELSPA_RATING,
"ELSPA 分级") "ELSPA 分级")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_ENHANCEMENT_HW, MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_ENHANCEMENT_HW,
@ -1147,7 +1147,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_ENHANCEMENT_HW,
MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_ESRB_RATING, MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_ESRB_RATING,
"ESRB 分级") "ESRB 分级")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_FAMITSU_MAGAZINE_RATING, MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_FAMITSU_MAGAZINE_RATING,
"Famitsu Magazine Rating") "次世代(Famitsu)杂志评分")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_FRANCHISE, MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_FRANCHISE,
"经销商") "经销商")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_GENRE, MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_GENRE,
@ -1175,7 +1175,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_SHA1,
MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_START_CONTENT, MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_START_CONTENT,
"启动游戏内容") "启动游戏内容")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_TGDB_RATING, MSG_HASH(MENU_ENUM_LABEL_VALUE_RDB_ENTRY_TGDB_RATING,
"TGDB Rating") "TGDB 评分")
MSG_HASH(MENU_ENUM_LABEL_VALUE_REBOOT, MSG_HASH(MENU_ENUM_LABEL_VALUE_REBOOT,
"重启") "重启")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RECORDING_CONFIG_DIRECTORY, MSG_HASH(MENU_ENUM_LABEL_VALUE_RECORDING_CONFIG_DIRECTORY,
@ -1213,9 +1213,9 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_RESUME,
MSG_HASH(MENU_ENUM_LABEL_VALUE_RESUME_CONTENT, MSG_HASH(MENU_ENUM_LABEL_VALUE_RESUME_CONTENT,
"继续") "继续")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RETROKEYBOARD, MSG_HASH(MENU_ENUM_LABEL_VALUE_RETROKEYBOARD,
"RetroKeyboard") "Retro键盘")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RETROPAD, MSG_HASH(MENU_ENUM_LABEL_VALUE_RETROPAD,
"RetroPad") "Retro触摸板")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RETROPAD_WITH_ANALOG, MSG_HASH(MENU_ENUM_LABEL_VALUE_RETROPAD_WITH_ANALOG,
"RetroPad w/ Analog") "RetroPad w/ Analog")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RETRO_ACHIEVEMENTS_SETTINGS, MSG_HASH(MENU_ENUM_LABEL_VALUE_RETRO_ACHIEVEMENTS_SETTINGS,
@ -1631,7 +1631,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_TAB,
MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_THREADED, MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_THREADED,
"多线程渲染") "多线程渲染")
MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_VFILTER, MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_VFILTER,
"Deflicker") "降低闪烁")
MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_VIEWPORT_CUSTOM_HEIGHT, MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_VIEWPORT_CUSTOM_HEIGHT,
"自定义视口高度") "自定义视口高度")
MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_VIEWPORT_CUSTOM_WIDTH, MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_VIEWPORT_CUSTOM_WIDTH,
@ -1641,7 +1641,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_VIEWPORT_CUSTOM_X,
MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_VIEWPORT_CUSTOM_Y, MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_VIEWPORT_CUSTOM_Y,
"自定义视口Y") "自定义视口Y")
MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_VI_WIDTH, MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_VI_WIDTH,
"Set VI Screen Width") "设置 VI 屏幕宽度")
MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_VSYNC, MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_VSYNC,
"垂直同步") "垂直同步")
MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_WINDOWED_FULLSCREEN, MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_WINDOWED_FULLSCREEN,
@ -1705,7 +1705,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_SHADOWS_ENABLE,
MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_SHOW_HISTORY, MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_SHOW_HISTORY,
"显示历史页") "显示历史页")
MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_SHOW_ADD, MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_SHOW_ADD,
"Display Import content Tab") "显示导入内容页")
MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_SHOW_IMAGES, MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_SHOW_IMAGES,
"显示图像页") "显示图像页")
MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_SHOW_MUSIC, MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_SHOW_MUSIC,
@ -1721,11 +1721,11 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_YES,
MSG_HASH(MENU_ENUM_LABEL_VIDEO_SHADER_PRESET_TWO, MSG_HASH(MENU_ENUM_LABEL_VIDEO_SHADER_PRESET_TWO,
"Shader预设") "Shader预设")
MSG_HASH(MENU_ENUM_SUBLABEL_CHEEVOS_ENABLE, MSG_HASH(MENU_ENUM_SUBLABEL_CHEEVOS_ENABLE,
"Enable or disable achievements. For more information, visit http://retroachievements.org") "打开或关闭成就。更多内容请访问 http://retroachievements.org")
MSG_HASH(MENU_ENUM_SUBLABEL_CHEEVOS_TEST_UNOFFICIAL, MSG_HASH(MENU_ENUM_SUBLABEL_CHEEVOS_TEST_UNOFFICIAL,
"Enable or disable unofficial achievements and/or beta features for testing purposes.") "为测试目的而打开或关闭非官方成就和/或测试版特性。")
MSG_HASH(MENU_ENUM_SUBLABEL_CHEEVOS_HARDCORE_MODE_ENABLE, MSG_HASH(MENU_ENUM_SUBLABEL_CHEEVOS_HARDCORE_MODE_ENABLE,
"Enable or disable savestates, cheats, rewind, fast-forward, pause, and slow-motion for all games.") "为所有游戏打开或关闭存档、金手指、回退、快进、暂停和慢动作。")
MSG_HASH(MENU_ENUM_SUBLABEL_DRIVER_SETTINGS, MSG_HASH(MENU_ENUM_SUBLABEL_DRIVER_SETTINGS,
"修改驱动设置。") "修改驱动设置。")
MSG_HASH(MENU_ENUM_SUBLABEL_RETRO_ACHIEVEMENTS_SETTINGS, MSG_HASH(MENU_ENUM_SUBLABEL_RETRO_ACHIEVEMENTS_SETTINGS,
@ -1733,7 +1733,7 @@ MSG_HASH(MENU_ENUM_SUBLABEL_RETRO_ACHIEVEMENTS_SETTINGS,
MSG_HASH(MENU_ENUM_SUBLABEL_CORE_SETTINGS, MSG_HASH(MENU_ENUM_SUBLABEL_CORE_SETTINGS,
"修改核心设置。") "修改核心设置。")
MSG_HASH(MENU_ENUM_SUBLABEL_RECORDING_SETTINGS, MSG_HASH(MENU_ENUM_SUBLABEL_RECORDING_SETTINGS,
"Change settings for the recording.") "修改录制的设置。")
MSG_HASH(MENU_ENUM_SUBLABEL_ONSCREEN_DISPLAY_SETTINGS, MSG_HASH(MENU_ENUM_SUBLABEL_ONSCREEN_DISPLAY_SETTINGS,
"修改显示覆盖、键盘覆盖和屏幕通知的设置。") "修改显示覆盖、键盘覆盖和屏幕通知的设置。")
MSG_HASH(MENU_ENUM_SUBLABEL_FRAME_THROTTLE_SETTINGS, MSG_HASH(MENU_ENUM_SUBLABEL_FRAME_THROTTLE_SETTINGS,
@ -1804,9 +1804,9 @@ MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_BLACK_FRAME_INSERTION,
"在帧与帧之间插入黑色的中间帧,通常用于消除在\n" "在帧与帧之间插入黑色的中间帧,通常用于消除在\n"
"120Hz刷新率的显示器上运行60Hz的游戏内容带来\n" "120Hz刷新率的显示器上运行60Hz的游戏内容带来\n"
"的鬼影。") "的鬼影。")
MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_FRAME_DELAY, MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_FRAME_DELAY,
"以增加画面卡顿的风险换取低延时,在垂直同步后增加\n" "以增加画面卡顿的风险换取低延时,在垂直同步后增加\n"
"时延(毫秒)。") "时延(毫秒)。")
MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_HARD_SYNC_FRAMES, MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_HARD_SYNC_FRAMES,
"设置当开启“强制GPU同步”时CPU可以预先GPU多少帧。") "设置当开启“强制GPU同步”时CPU可以预先GPU多少帧。")
MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_MAX_SWAPCHAIN_IMAGES, MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_MAX_SWAPCHAIN_IMAGES,
@ -1832,35 +1832,35 @@ MSG_HASH(MSG_AUDIO_MUTED,
MSG_HASH(MSG_AUDIO_UNMUTED, MSG_HASH(MSG_AUDIO_UNMUTED,
"取消静音。") "取消静音。")
MSG_HASH(MSG_AUTOCONFIG_FILE_ERROR_SAVING, MSG_HASH(MSG_AUTOCONFIG_FILE_ERROR_SAVING,
"Error saving autoconf file.") "保存 autoconf 文件错误。")
MSG_HASH(MSG_AUTOCONFIG_FILE_SAVED_SUCCESSFULLY, MSG_HASH(MSG_AUTOCONFIG_FILE_SAVED_SUCCESSFULLY,
"Autoconfig file saved successfully.") "自动配置文件保存成功。")
MSG_HASH(MSG_AUTOSAVE_FAILED, MSG_HASH(MSG_AUTOSAVE_FAILED,
"Could not initialize autosave.") "无法初始化自动保存。")
MSG_HASH(MSG_AUTO_SAVE_STATE_TO, MSG_HASH(MSG_AUTO_SAVE_STATE_TO,
"自动保存状态至") "自动保存状态至")
MSG_HASH(MSG_BLOCKING_SRAM_OVERWRITE, MSG_HASH(MSG_BLOCKING_SRAM_OVERWRITE,
"Blocking SRAM Overwrite") "阻止 SRAM 覆盖")
MSG_HASH(MSG_BRINGING_UP_COMMAND_INTERFACE_ON_PORT, MSG_HASH(MSG_BRINGING_UP_COMMAND_INTERFACE_ON_PORT,
"Bringing up command interface on port") "Bringing up command interface on port")
MSG_HASH(MSG_BYTES, MSG_HASH(MSG_BYTES,
"bytes") "字节")
MSG_HASH(MSG_CANNOT_INFER_NEW_CONFIG_PATH, MSG_HASH(MSG_CANNOT_INFER_NEW_CONFIG_PATH,
"Cannot infer new config path. Use current time.") "无法推断新的配置路径,使用当前时间。")
MSG_HASH(MSG_CHEEVOS_HARDCORE_MODE_ENABLE, MSG_HASH(MSG_CHEEVOS_HARDCORE_MODE_ENABLE,
"硬核模式开启:及时存档和回放被禁用.") "硬核模式开启:及时存档和回放被禁用.")
MSG_HASH(MSG_COMPARING_WITH_KNOWN_MAGIC_NUMBERS, MSG_HASH(MSG_COMPARING_WITH_KNOWN_MAGIC_NUMBERS,
"Comparing with known magic numbers...") "与已知的magic numbers比较...")
MSG_HASH(MSG_COMPILED_AGAINST_API, MSG_HASH(MSG_COMPILED_AGAINST_API,
"Compiled against API") "Compiled against API")
MSG_HASH(MSG_CONFIG_DIRECTORY_NOT_SET, MSG_HASH(MSG_CONFIG_DIRECTORY_NOT_SET,
"Config directory not set. Cannot save new config.") "未设置配置目录,无法保存新的配置。")
MSG_HASH(MSG_CONNECTED_TO, MSG_HASH(MSG_CONNECTED_TO,
"连接至") "连接至")
MSG_HASH(MSG_CONTENT_CRC32S_DIFFER, MSG_HASH(MSG_CONTENT_CRC32S_DIFFER,
"Content CRC32s differ. Cannot use different games.") "内容的CRC32s不同。无法使用不同的游戏。")
MSG_HASH(MSG_CONTENT_LOADING_SKIPPED_IMPLEMENTATION_WILL_DO_IT, MSG_HASH(MSG_CONTENT_LOADING_SKIPPED_IMPLEMENTATION_WILL_DO_IT,
"Content loading skipped. Implementation will load it on its own.") "跳过内容加载。实现将自行加载。")
MSG_HASH(MSG_CORE_DOES_NOT_SUPPORT_SAVESTATES, MSG_HASH(MSG_CORE_DOES_NOT_SUPPORT_SAVESTATES,
"核心不支持保存状态。") "核心不支持保存状态。")
MSG_HASH(MSG_CORE_OPTIONS_FILE_CREATED_SUCCESSFULLY, MSG_HASH(MSG_CORE_OPTIONS_FILE_CREATED_SUCCESSFULLY,
@ -2066,25 +2066,25 @@ MSG_HASH(MSG_LOADING_STATE,
MSG_HASH(MSG_MEMORY, MSG_HASH(MSG_MEMORY,
"内存") "内存")
MSG_HASH(MSG_MOVIE_FILE_IS_NOT_A_VALID_BSV1_FILE, MSG_HASH(MSG_MOVIE_FILE_IS_NOT_A_VALID_BSV1_FILE,
"Movie file is not a valid BSV1 file.") "视频不是有效的BSV1文件。")
MSG_HASH(MSG_MOVIE_FORMAT_DIFFERENT_SERIALIZER_VERSION, MSG_HASH(MSG_MOVIE_FORMAT_DIFFERENT_SERIALIZER_VERSION,
"Movie format seems to have a different serializer version. Will most likely fail.") "视频格式看起来使用了不同的序列化版本。很有可能失败。")
MSG_HASH(MSG_MOVIE_PLAYBACK_ENDED, MSG_HASH(MSG_MOVIE_PLAYBACK_ENDED,
"视频回放结束.") "视频回放结束.")
MSG_HASH(MSG_MOVIE_RECORD_STOPPED, MSG_HASH(MSG_MOVIE_RECORD_STOPPED,
"Stopping movie record.") "停止视频录制。")
MSG_HASH(MSG_NETPLAY_FAILED, MSG_HASH(MSG_NETPLAY_FAILED,
"Failed to initialize netplay.") "初始化联机游戏失败。")
MSG_HASH(MSG_NO_CONTENT_STARTING_DUMMY_CORE, MSG_HASH(MSG_NO_CONTENT_STARTING_DUMMY_CORE,
"No content, starting dummy core.") "没有内容,启动虚拟核心。")
MSG_HASH(MSG_NO_SAVE_STATE_HAS_BEEN_OVERWRITTEN_YET, MSG_HASH(MSG_NO_SAVE_STATE_HAS_BEEN_OVERWRITTEN_YET,
"No save state has been overwritten yet.") "未覆盖任何存档。")
MSG_HASH(MSG_NO_STATE_HAS_BEEN_LOADED_YET, MSG_HASH(MSG_NO_STATE_HAS_BEEN_LOADED_YET,
"No state has been loaded yet.") "没有加载任何存档。")
MSG_HASH(MSG_OVERRIDES_ERROR_SAVING, MSG_HASH(MSG_OVERRIDES_ERROR_SAVING,
"Error saving overrides.") "保存覆盖错误。")
MSG_HASH(MSG_OVERRIDES_SAVED_SUCCESSFULLY, MSG_HASH(MSG_OVERRIDES_SAVED_SUCCESSFULLY,
"Overrides saved successfully.") "覆盖保存成功。")
MSG_HASH(MSG_PAUSED, MSG_HASH(MSG_PAUSED,
"暂停。") "暂停。")
MSG_HASH(MSG_PROGRAM, MSG_HASH(MSG_PROGRAM,
@ -2094,9 +2094,9 @@ MSG_HASH(MSG_READING_FIRST_DATA_TRACK,
MSG_HASH(MSG_RECEIVED, MSG_HASH(MSG_RECEIVED,
"接收完毕") "接收完毕")
MSG_HASH(MSG_RECORDING_TERMINATED_DUE_TO_RESIZE, MSG_HASH(MSG_RECORDING_TERMINATED_DUE_TO_RESIZE,
"Recording terminated due to resize.") "录制因改变大小而停止。")
MSG_HASH(MSG_RECORDING_TO, MSG_HASH(MSG_RECORDING_TO,
"Recording to") "录制到")
MSG_HASH(MSG_REDIRECTING_CHEATFILE_TO, MSG_HASH(MSG_REDIRECTING_CHEATFILE_TO,
"重定向金手指文件至") "重定向金手指文件至")
MSG_HASH(MSG_REDIRECTING_SAVEFILE_TO, MSG_HASH(MSG_REDIRECTING_SAVEFILE_TO,
@ -2112,9 +2112,9 @@ MSG_HASH(MSG_REMOVING_TEMPORARY_CONTENT_FILE,
MSG_HASH(MSG_RESET, MSG_HASH(MSG_RESET,
"重置") "重置")
MSG_HASH(MSG_RESTARTING_RECORDING_DUE_TO_DRIVER_REINIT, MSG_HASH(MSG_RESTARTING_RECORDING_DUE_TO_DRIVER_REINIT,
"Restarting recording due to driver reinit.") "重启录制由于驱动器重新初始化。")
MSG_HASH(MSG_RESTORED_OLD_SAVE_STATE, MSG_HASH(MSG_RESTORED_OLD_SAVE_STATE,
"Restored old save state.") "重载旧的存档。")
MSG_HASH(MSG_RESTORING_DEFAULT_SHADER_PRESET_TO, MSG_HASH(MSG_RESTORING_DEFAULT_SHADER_PRESET_TO,
"Shaders: restoring default shader preset to") "Shaders: restoring default shader preset to")
MSG_HASH(MSG_REVERTING_SAVEFILE_DIRECTORY_TO, MSG_HASH(MSG_REVERTING_SAVEFILE_DIRECTORY_TO,
@ -2140,15 +2140,15 @@ MSG_HASH(MSG_SAVED_STATE_TO_SLOT_AUTO,
MSG_HASH(MSG_SAVED_SUCCESSFULLY_TO, MSG_HASH(MSG_SAVED_SUCCESSFULLY_TO,
"成功保存至") "成功保存至")
MSG_HASH(MSG_SAVING_RAM_TYPE, MSG_HASH(MSG_SAVING_RAM_TYPE,
"Saving RAM type") "保存 RAM 类型")
MSG_HASH(MSG_SAVING_STATE, MSG_HASH(MSG_SAVING_STATE,
"Saving state") "存档中")
MSG_HASH(MSG_SCANNING, MSG_HASH(MSG_SCANNING,
"扫描中") "扫描中")
MSG_HASH(MSG_SCANNING_OF_DIRECTORY_FINISHED, MSG_HASH(MSG_SCANNING_OF_DIRECTORY_FINISHED,
"已完成对文件夹的扫描") "已完成对文件夹的扫描")
MSG_HASH(MSG_SENDING_COMMAND, MSG_HASH(MSG_SENDING_COMMAND,
"Sending command") "发送指令")
MSG_HASH(MSG_SEVERAL_PATCHES_ARE_EXPLICITLY_DEFINED, MSG_HASH(MSG_SEVERAL_PATCHES_ARE_EXPLICITLY_DEFINED,
"Several patches are explicitly defined, ignoring all...") "Several patches are explicitly defined, ignoring all...")
MSG_HASH(MSG_SHADER, MSG_HASH(MSG_SHADER,
@ -2156,7 +2156,7 @@ MSG_HASH(MSG_SHADER,
MSG_HASH(MSG_SHADER_PRESET_SAVED_SUCCESSFULLY, MSG_HASH(MSG_SHADER_PRESET_SAVED_SUCCESSFULLY,
"Shader preset saved successfully.") "Shader preset saved successfully.")
MSG_HASH(MSG_SKIPPING_SRAM_LOAD, MSG_HASH(MSG_SKIPPING_SRAM_LOAD,
"Skipping SRAM load.") "跳过 SRAM 加载。")
MSG_HASH(MSG_SLOW_MOTION, MSG_HASH(MSG_SLOW_MOTION,
"慢动作。") "慢动作。")
MSG_HASH(MSG_SLOW_MOTION_REWIND, MSG_HASH(MSG_SLOW_MOTION_REWIND,
@ -2172,9 +2172,9 @@ MSG_HASH(MSG_STATE_SIZE,
MSG_HASH(MSG_STATE_SLOT, MSG_HASH(MSG_STATE_SLOT,
"状态存档槽") "状态存档槽")
MSG_HASH(MSG_TAKING_SCREENSHOT, MSG_HASH(MSG_TAKING_SCREENSHOT,
"Taking screenshot.") "截屏。")
MSG_HASH(MSG_TO, MSG_HASH(MSG_TO,
"to") "")
MSG_HASH(MSG_UNDID_LOAD_STATE, MSG_HASH(MSG_UNDID_LOAD_STATE,
"已撤销加载状态。") "已撤销加载状态。")
MSG_HASH(MSG_UNDOING_SAVE_STATE, MSG_HASH(MSG_UNDOING_SAVE_STATE,
@ -2184,15 +2184,15 @@ MSG_HASH(MSG_UNKNOWN,
MSG_HASH(MSG_UNPAUSED, MSG_HASH(MSG_UNPAUSED,
"取消暂停。") "取消暂停。")
MSG_HASH(MSG_UNRECOGNIZED_COMMAND, MSG_HASH(MSG_UNRECOGNIZED_COMMAND,
"Unrecognized command") "无法识别的指令")
MSG_HASH(MSG_USING_CORE_NAME_FOR_NEW_CONFIG, MSG_HASH(MSG_USING_CORE_NAME_FOR_NEW_CONFIG,
"Using core name for new config.") "Using core name for new config.")
MSG_HASH(MSG_USING_LIBRETRO_DUMMY_CORE_RECORDING_SKIPPED, MSG_HASH(MSG_USING_LIBRETRO_DUMMY_CORE_RECORDING_SKIPPED,
"Using libretro dummy core. Skipping recording.") "使用libretro虚拟核心。跳过录制。")
MSG_HASH(MSG_VALUE_CONNECT_DEVICE_FROM_A_VALID_PORT, MSG_HASH(MSG_VALUE_CONNECT_DEVICE_FROM_A_VALID_PORT,
"Connect device from a valid port.") "Connect device from a valid port.")
MSG_HASH(MSG_VALUE_DISCONNECTING_DEVICE_FROM_PORT, MSG_HASH(MSG_VALUE_DISCONNECTING_DEVICE_FROM_PORT,
"Disconnecting device from port") "从端口断开设备")
MSG_HASH(MSG_VALUE_REBOOTING, MSG_HASH(MSG_VALUE_REBOOTING,
"正在重启……") "正在重启……")
MSG_HASH(MSG_VALUE_SHUTTING_DOWN, MSG_HASH(MSG_VALUE_SHUTTING_DOWN,
@ -2206,7 +2206,7 @@ MSG_HASH(MSG_VIRTUAL_DISK_TRAY,
MSG_HASH(MENU_ENUM_SUBLABEL_AUDIO_LATENCY, MSG_HASH(MENU_ENUM_SUBLABEL_AUDIO_LATENCY,
"Desired audio latency in milliseconds. Might not be honored if the audio driver can't provide given latency.") "Desired audio latency in milliseconds. Might not be honored if the audio driver can't provide given latency.")
MSG_HASH(MENU_ENUM_SUBLABEL_AUDIO_MUTE, MSG_HASH(MENU_ENUM_SUBLABEL_AUDIO_MUTE,
"Mute/unmute audio.") "禁音/取消禁音。")
MSG_HASH( MSG_HASH(
MENU_ENUM_SUBLABEL_AUDIO_RATE_CONTROL_DELTA, MENU_ENUM_SUBLABEL_AUDIO_RATE_CONTROL_DELTA,
"Helps smooth out imperfections in timing when synchronizing audio and video at the same time. Be aware that if disabled, proper synchronization is nearly impossible to obtain." "Helps smooth out imperfections in timing when synchronizing audio and video at the same time. Be aware that if disabled, proper synchronization is nearly impossible to obtain."
@ -2237,7 +2237,7 @@ MSG_HASH(
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_SUBLABEL_AUDIO_SYNC, MENU_ENUM_SUBLABEL_AUDIO_SYNC,
"Synchronize audio. Recommended." "同步音频。推荐。"
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_SUBLABEL_INPUT_AXIS_THRESHOLD, MENU_ENUM_SUBLABEL_INPUT_AXIS_THRESHOLD,
@ -2363,38 +2363,38 @@ MSG_HASH(MENU_ENUM_SUBLABEL_HISTORY_LIST_ENABLE,
MSG_HASH(MENU_ENUM_SUBLABEL_CONTENT_HISTORY_SIZE, MSG_HASH(MENU_ENUM_SUBLABEL_CONTENT_HISTORY_SIZE,
"游戏、图片、音乐和视频历史记录的数量限制。") "游戏、图片、音乐和视频历史记录的数量限制。")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_UNIFIED_MENU_CONTROLS, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_UNIFIED_MENU_CONTROLS,
"Unified Menu Controls") "统一菜单控制")
MSG_HASH(MENU_ENUM_SUBLABEL_INPUT_UNIFIED_MENU_CONTROLS, MSG_HASH(MENU_ENUM_SUBLABEL_INPUT_UNIFIED_MENU_CONTROLS,
"Use the same controls for both the menu and the game. Applies to the keyboard.") "Use the same controls for both the menu and the game. Applies to the keyboard.")
MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_FONT_ENABLE, MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_FONT_ENABLE,
"Show onscreen messages.") "显示屏幕消息。")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETWORK_USER_REMOTE_ENABLE, MSG_HASH(MENU_ENUM_LABEL_VALUE_NETWORK_USER_REMOTE_ENABLE,
"User %d Remote Enable") "用户 %d 远程允许")
MSG_HASH(MENU_ENUM_LABEL_VALUE_BATTERY_LEVEL_ENABLE, MSG_HASH(MENU_ENUM_LABEL_VALUE_BATTERY_LEVEL_ENABLE,
"Display battery level") "显示电池电量")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SELECT_FILE, MSG_HASH(MENU_ENUM_LABEL_VALUE_SELECT_FILE,
"Select File") "选择文件")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SELECT_FROM_COLLECTION, MSG_HASH(MENU_ENUM_LABEL_VALUE_SELECT_FROM_COLLECTION,
"Select From Collection") "从收藏中选择")
MSG_HASH(MENU_ENUM_LABEL_VALUE_FILTER, MSG_HASH(MENU_ENUM_LABEL_VALUE_FILTER,
"Filter") "过滤器")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SCALE, MSG_HASH(MENU_ENUM_LABEL_VALUE_SCALE,
"Scale") "刻度")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_START_WHEN_LOADED, MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_START_WHEN_LOADED,
"Netplay will start when content is loaded.") "联机游戏将在内容加载后开始。")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_LOAD_CONTENT_MANUALLY, MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_LOAD_CONTENT_MANUALLY,
"Couldn't find a suitable core or content file, load manually.") "无法找到合适的核心或内容文件,手动加载。")
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_BROWSE_URL_LIST, MENU_ENUM_LABEL_VALUE_BROWSE_URL_LIST,
"Browse URL" "浏览URL"
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_BROWSE_URL, MENU_ENUM_LABEL_VALUE_BROWSE_URL,
"URL Path" "URL路径"
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_BROWSE_START, MENU_ENUM_LABEL_VALUE_BROWSE_START,
"Start" "开始"
) )
MSG_HASH(MENU_ENUM_LABEL_VALUE_SHADER_PIPELINE_BOKEH, MSG_HASH(MENU_ENUM_LABEL_VALUE_SHADER_PIPELINE_BOKEH,
"Bokeh") "Bokeh")