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List all special keys in sample configuration file.
It's not at all clear that, for example, the key for the digit 5 should be "num5" and not simply "5". List all keys for clarity.
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@ -183,7 +183,18 @@ audio_driver = alsa
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# Defines axis threshold. Possible values are [0.0, 1.0]
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# input_axis_threshold = 0.5
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# Keyboard input. Will recognize normal keypresses and special keys like "left", "right", and so on.
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# Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
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# is for keypad keys):
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#
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# left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
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# rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
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# f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
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# num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
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# keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
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# period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
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# tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
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# backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
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#
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# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
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# rather than relying on a default.
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# On Pandora, the included mappings below match the gpio-keys
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@ -285,7 +285,18 @@
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# input_libretro_device_p7 =
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# input_libretro_device_p8 =
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# Keyboard input. Will recognize normal keypresses and special keys like "left", "right", and so on.
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# Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
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# is for keypad keys):
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#
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# left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
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# rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
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# f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
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# num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
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# keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
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# period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
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# tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
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# backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
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#
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# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
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# rather than relying on a default.
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# input_player1_a = x
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