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https://github.com/libretro/RetroArch
synced 2025-03-01 07:13:35 +00:00
(Menu) Use void* for arguments instead of passing by rgui_handle_t*
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cc78199051
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@ -42,8 +42,9 @@ static int menu_iterate_func(void *data, unsigned action);
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#endif
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#endif
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#ifdef HAVE_SHADER_MANAGER
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#ifdef HAVE_SHADER_MANAGER
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void shader_manager_init(rgui_handle_t *rgui)
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void shader_manager_init(void *data)
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{
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{
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rgui_handle_t *rgui = (rgui_handle_t*)data;
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memset(&rgui->shader, 0, sizeof(rgui->shader));
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memset(&rgui->shader, 0, sizeof(rgui->shader));
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config_file_t *conf = NULL;
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config_file_t *conf = NULL;
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@ -538,8 +539,9 @@ static uint64_t menu_input(void)
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// This only makes sense for PC so far.
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// This only makes sense for PC so far.
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// Consoles use set_keybind callbacks instead.
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// Consoles use set_keybind callbacks instead.
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static int menu_custom_bind_iterate(rgui_handle_t *rgui, unsigned action)
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static int menu_custom_bind_iterate(void *data, unsigned action)
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{
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{
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rgui_handle_t *rgui = (rgui_handle_t*)data;
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(void)action; // Have to ignore action here. Only bind that should work here is Quit RetroArch or something like that.
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(void)action; // Have to ignore action here. Only bind that should work here is Quit RetroArch or something like that.
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if (menu_ctx && menu_ctx->render)
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if (menu_ctx && menu_ctx->render)
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@ -570,12 +572,14 @@ static int menu_custom_bind_iterate(rgui_handle_t *rgui, unsigned action)
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return 0;
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return 0;
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}
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}
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static int menu_start_screen_iterate(rgui_handle_t *rgui, unsigned action)
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static int menu_start_screen_iterate(void *data, unsigned action)
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{
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{
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if (menu_ctx && menu_ctx->render)
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menu_ctx->render(rgui);
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unsigned i;
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unsigned i;
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char msg[1024];
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char msg[1024];
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rgui_handle_t *rgui = (rgui_handle_t*)data;
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if (menu_ctx && menu_ctx->render)
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menu_ctx->render(rgui);
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char desc[6][64];
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char desc[6][64];
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static const unsigned binds[] = {
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static const unsigned binds[] = {
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@ -637,8 +641,9 @@ static int menu_start_screen_iterate(rgui_handle_t *rgui, unsigned action)
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return 0;
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return 0;
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}
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}
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static int menu_viewport_iterate(rgui_handle_t *rgui, unsigned action)
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static int menu_viewport_iterate(void *data, unsigned action)
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{
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{
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rgui_handle_t *rgui = (rgui_handle_t*)data;
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rarch_viewport_t *custom = &g_extern.console.screen.viewports.custom_vp;
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rarch_viewport_t *custom = &g_extern.console.screen.viewports.custom_vp;
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unsigned menu_type = 0;
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unsigned menu_type = 0;
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@ -809,8 +814,9 @@ static int menu_viewport_iterate(rgui_handle_t *rgui, unsigned action)
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return 0;
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return 0;
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}
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}
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static int menu_settings_iterate(rgui_handle_t *rgui, unsigned action)
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static int menu_settings_iterate(void *data, unsigned action)
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{
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{
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rgui_handle_t *rgui = (rgui_handle_t*)data;
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rgui->frame_buf_pitch = rgui->width * 2;
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rgui->frame_buf_pitch = rgui->width * 2;
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unsigned type = 0;
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unsigned type = 0;
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const char *label = NULL;
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const char *label = NULL;
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@ -964,8 +970,9 @@ static int menu_settings_iterate(rgui_handle_t *rgui, unsigned action)
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return 0;
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return 0;
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}
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}
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static inline void menu_descend_alphabet(rgui_handle_t *rgui, size_t *ptr_out)
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static inline void menu_descend_alphabet(void *data, size_t *ptr_out)
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{
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{
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rgui_handle_t *rgui = (rgui_handle_t*)data;
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if (!rgui->scroll_indices_size)
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if (!rgui->scroll_indices_size)
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return;
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return;
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size_t ptr = *ptr_out;
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size_t ptr = *ptr_out;
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@ -977,8 +984,9 @@ static inline void menu_descend_alphabet(rgui_handle_t *rgui, size_t *ptr_out)
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*ptr_out = rgui->scroll_indices[i - 1];
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*ptr_out = rgui->scroll_indices[i - 1];
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}
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}
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static inline void menu_ascend_alphabet(rgui_handle_t *rgui, size_t *ptr_out)
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static inline void menu_ascend_alphabet(void *data, size_t *ptr_out)
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{
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{
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rgui_handle_t *rgui = (rgui_handle_t*)data;
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if (!rgui->scroll_indices_size)
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if (!rgui->scroll_indices_size)
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return;
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return;
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size_t ptr = *ptr_out;
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size_t ptr = *ptr_out;
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@ -990,8 +998,9 @@ static inline void menu_ascend_alphabet(rgui_handle_t *rgui, size_t *ptr_out)
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*ptr_out = rgui->scroll_indices[i + 1];
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*ptr_out = rgui->scroll_indices[i + 1];
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}
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}
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static void menu_flush_stack_type(rgui_handle_t *rgui, unsigned final_type)
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static void menu_flush_stack_type(void *data, unsigned final_type)
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{
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{
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rgui_handle_t *rgui = (rgui_handle_t*)data;
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unsigned type;
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unsigned type;
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type = 0;
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type = 0;
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rgui->need_refresh = true;
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rgui->need_refresh = true;
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@ -1751,11 +1760,12 @@ static inline bool menu_list_elem_is_dir(file_list_t *buf, unsigned offset)
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return type != RGUI_FILE_PLAIN;
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return type != RGUI_FILE_PLAIN;
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}
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}
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static void menu_build_scroll_indices(rgui_handle_t *rgui, file_list_t *buf)
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static void menu_build_scroll_indices(void *data, file_list_t *buf)
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{
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{
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size_t i;
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size_t i;
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int current;
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int current;
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bool current_is_dir;
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bool current_is_dir;
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rgui_handle_t *rgui = (rgui_handle_t*)data;
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rgui->scroll_indices_size = 0;
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rgui->scroll_indices_size = 0;
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if (!buf->size)
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if (!buf->size)
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@ -2213,8 +2223,9 @@ void menu_parse_and_resolve(void *data, unsigned menu_type)
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rgui->selection_ptr = 0;
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rgui->selection_ptr = 0;
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}
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}
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void menu_init_core_info(rgui_handle_t *rgui)
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void menu_init_core_info(void *data)
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{
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{
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rgui_handle_t *rgui = (rgui_handle_t*)data;
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core_info_list_free(rgui->core_info);
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core_info_list_free(rgui->core_info);
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rgui->core_info = NULL;
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rgui->core_info = NULL;
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if (*rgui->libretro_dir)
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if (*rgui->libretro_dir)
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@ -344,7 +344,7 @@ int rmenu_xui_iterate(void *data, unsigned action);
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int rgui_input_postprocess(void *data, uint64_t old_state);
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int rgui_input_postprocess(void *data, uint64_t old_state);
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#ifdef HAVE_SHADER_MANAGER
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#ifdef HAVE_SHADER_MANAGER
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void shader_manager_init(rgui_handle_t *rgui);
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void shader_manager_init(void *data);
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void shader_manager_get_str(struct gfx_shader *shader,
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void shader_manager_get_str(struct gfx_shader *shader,
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char *type_str, size_t type_str_size, unsigned type);
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char *type_str, size_t type_str_size, unsigned type);
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void shader_manager_set_preset(struct gfx_shader *shader,
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void shader_manager_set_preset(struct gfx_shader *shader,
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@ -355,7 +355,7 @@ void menu_ticker_line(char *buf, size_t len, unsigned tick, const char *str, boo
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void menu_parse_and_resolve(void *data, unsigned menu_type);
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void menu_parse_and_resolve(void *data, unsigned menu_type);
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void menu_init_core_info(rgui_handle_t *rgui);
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void menu_init_core_info(void *data);
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void load_menu_game_prepare(void);
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void load_menu_game_prepare(void);
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bool load_menu_game(void);
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bool load_menu_game(void);
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@ -368,7 +368,7 @@ bool menu_replace_config(const char *path);
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bool menu_save_new_config(void);
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bool menu_save_new_config(void);
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int menu_settings_toggle_setting(rgui_handle_t *rgui, unsigned setting, unsigned action, unsigned menu_type);
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int menu_settings_toggle_setting(void *data, unsigned setting, unsigned action, unsigned menu_type);
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int menu_set_settings(void *data, unsigned setting, unsigned action);
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int menu_set_settings(void *data, unsigned setting, unsigned action);
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void menu_set_settings_label(char *type_str, size_t type_str_size, unsigned *w, unsigned type);
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void menu_set_settings_label(char *type_str, size_t type_str_size, unsigned *w, unsigned type);
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@ -142,11 +142,13 @@ static enum rarch_shader_type shader_manager_get_type(const struct gfx_shader *s
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return type;
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return type;
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}
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}
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static int shader_manager_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action)
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static int shader_manager_toggle_setting(void *data, unsigned setting, rgui_action_t action)
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{
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{
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unsigned dist_shader = setting - RGUI_SETTINGS_SHADER_0;
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unsigned dist_shader, dist_filter, dist_scale;
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unsigned dist_filter = setting - RGUI_SETTINGS_SHADER_0_FILTER;
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rgui_handle_t *rgui = (rgui_handle_t*)data;
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unsigned dist_scale = setting - RGUI_SETTINGS_SHADER_0_SCALE;
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dist_shader = setting - RGUI_SETTINGS_SHADER_0;
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dist_filter = setting - RGUI_SETTINGS_SHADER_0_FILTER;
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dist_scale = setting - RGUI_SETTINGS_SHADER_0_SCALE;
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if (setting == RGUI_SETTINGS_SHADER_FILTER)
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if (setting == RGUI_SETTINGS_SHADER_FILTER)
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{
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{
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@ -270,8 +272,9 @@ static int menu_core_setting_toggle(unsigned setting, rgui_action_t action)
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return 0;
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return 0;
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}
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}
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int menu_settings_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action, unsigned menu_type)
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int menu_settings_toggle_setting(void *data, unsigned setting, rgui_action_t action, unsigned menu_type)
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{
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{
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rgui_handle_t *rgui = (rgui_handle_t*)data;
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#ifdef HAVE_SHADER_MANAGER
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#ifdef HAVE_SHADER_MANAGER
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if (setting >= RGUI_SETTINGS_SHADER_FILTER && setting <= RGUI_SETTINGS_SHADER_LAST)
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if (setting >= RGUI_SETTINGS_SHADER_FILTER && setting <= RGUI_SETTINGS_SHADER_LAST)
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return shader_manager_toggle_setting(rgui, setting, action);
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return shader_manager_toggle_setting(rgui, setting, action);
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