(PS3) Compile in GL raster font

This commit is contained in:
twinaphex 2015-04-23 02:04:32 +02:00
parent 62899fc046
commit 58621e5ccf
2 changed files with 2 additions and 3 deletions

View File

@ -54,10 +54,9 @@ static bool d3d_font_init_first(
#ifdef HAVE_OPENGL
static const font_renderer_t *gl_font_backends[] = {
&gl_raster_font,
#if defined(HAVE_LIBDBGFONT)
&libdbg_font,
#else
&gl_raster_font,
#endif
NULL,
};

View File

@ -258,7 +258,7 @@ FONTS
#include "../gfx/drivers_font/ps_libdbgfont.c"
#endif
#if defined(HAVE_OPENGL) && !defined(__CELLOS_LV2__)
#if defined(HAVE_OPENGL)
#include "../gfx/drivers_font/gl_raster_font.c"
#endif