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fix(Metal): Cleanup shader logging messages
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parent
1264e9c533
commit
577d81071e
@ -1204,7 +1204,7 @@ static vertex_t vertex_bytes[] = {
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if (lib == nil)
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if (lib == nil)
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{
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{
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save_msl = true;
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save_msl = true;
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RARCH_ERR("Metal]: unable to compile vertex shader: %s\n", err.localizedDescription.UTF8String);
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RARCH_ERR("[Metal]: unable to compile vertex shader: %s\n", err.localizedDescription.UTF8String);
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return NO;
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return NO;
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}
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}
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#if DEBUG
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#if DEBUG
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@ -1220,7 +1220,7 @@ static vertex_t vertex_bytes[] = {
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if (lib == nil)
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if (lib == nil)
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{
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{
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save_msl = true;
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save_msl = true;
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RARCH_ERR("Metal]: unable to compile fragment shader: %s\n", err.localizedDescription.UTF8String);
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RARCH_ERR("[Metal]: unable to compile fragment shader: %s\n", err.localizedDescription.UTF8String);
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return NO;
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return NO;
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}
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}
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#if DEBUG
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#if DEBUG
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@ -1234,7 +1234,8 @@ static vertex_t vertex_bytes[] = {
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if (err != nil)
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if (err != nil)
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{
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{
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save_msl = true;
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save_msl = true;
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RARCH_ERR("error creating pipeline state: %s", err.localizedDescription.UTF8String);
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RARCH_ERR("[Metal]: error creating pipeline state for pass %d: %s\n", i,
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err.localizedDescription.UTF8String);
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return NO;
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return NO;
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}
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}
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@ -1253,10 +1254,11 @@ static vertex_t vertex_bytes[] = {
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{
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{
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if (save_msl)
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if (save_msl)
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{
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{
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RARCH_LOG("[Metal]: saving metal shader files\n");
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NSString *basePath = [[NSString stringWithUTF8String:shader->pass[i].source.path] stringByDeletingPathExtension];
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RARCH_LOG("[Metal]: saving metal shader files to %s\n", basePath.UTF8String);
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NSError *err = nil;
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NSError *err = nil;
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NSString *basePath = [[NSString stringWithUTF8String:shader->pass[i].source.path] stringByDeletingPathExtension];
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[vs_src writeToFile:[basePath stringByAppendingPathExtension:@"vs.metal"]
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[vs_src writeToFile:[basePath stringByAppendingPathExtension:@"vs.metal"]
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atomically:NO
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atomically:NO
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encoding:NSStringEncodingConversionAllowLossy
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encoding:NSStringEncodingConversionAllowLossy
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