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Fixes hotkeys not properly working when gamepads are mapped to
a different logical port from their physical one
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@ -12907,7 +12907,7 @@ static void input_menu_keys_pressed(input_bits_t *p_new_state,
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joypad_info.axis_threshold = input_driver_axis_threshold;
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if (current_input->input_state(current_input_data, joypad_info,
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&binds[0], joypad_info.joy_idx, RETRO_DEVICE_JOYPAD, 0, i))
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&binds[0], port, RETRO_DEVICE_JOYPAD, 0, i))
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{
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bit_pressed = true;
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break;
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