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https://github.com/libretro/RetroArch
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Create d3d_surface_free
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@ -113,6 +113,20 @@ void d3d_texture_free(LPDIRECT3DTEXTURE tex)
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void d3d_surface_free(void *data)
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{
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LPDIRECT3DSURFACE surf = (LPDIRECT3DSURFACE)data;
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if (!surf)
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return;
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#if defined(HAVE_D3D9) && !defined(__cplusplus)
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IDirect3DSurface9_Release(surf);
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#elif defined(HAVE_D3D8) && !defined(__cplusplus)
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IDirect3DSurface8_Release(surf);
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#else
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surf->Release();
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#endif
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}
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void d3d_vertex_declaration_free(void *data)
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void d3d_vertex_declaration_free(void *data)
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{
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{
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LPDIRECT3DVERTEXDECLARATION vertex_decl = (LPDIRECT3DVERTEXDECLARATION)data;
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LPDIRECT3DVERTEXDECLARATION vertex_decl = (LPDIRECT3DVERTEXDECLARATION)data;
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@ -125,7 +139,6 @@ void d3d_vertex_declaration_free(void *data)
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#endif
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#endif
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}
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}
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bool d3d_vertex_declaration_new(LPDIRECT3DDEVICE dev,
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bool d3d_vertex_declaration_new(LPDIRECT3DDEVICE dev,
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const void *vertex_data, void **decl_data)
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const void *vertex_data, void **decl_data)
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{
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{
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@ -108,6 +108,8 @@ void d3d_enable_alpha_blend_texture_func(void *data);
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void d3d_frame_postprocess(void *data);
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void d3d_frame_postprocess(void *data);
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void d3d_surface_free(void *data);
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void d3d_set_render_state(void *data, D3DRENDERSTATETYPE state, DWORD value);
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void d3d_set_render_state(void *data, D3DRENDERSTATETYPE state, DWORD value);
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bool d3d_reset(LPDIRECT3DDEVICE dev, D3DPRESENT_PARAMETERS *d3dpp);
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bool d3d_reset(LPDIRECT3DDEVICE dev, D3DPRESENT_PARAMETERS *d3dpp);
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@ -1455,7 +1455,7 @@ static bool d3d9_cg_renderchain_render(
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current_width = out_width;
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current_width = out_width;
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current_height = out_height;
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current_height = out_height;
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target->Release();
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d3d_surface_free(target);
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}
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}
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/* Final pass */
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/* Final pass */
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@ -1482,7 +1482,7 @@ static bool d3d9_cg_renderchain_render(
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chain->frame_count++;
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chain->frame_count++;
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back_buffer->Release();
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d3d_surface_free(back_buffer);
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if (chain)
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if (chain)
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{
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{
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@ -1597,9 +1597,9 @@ static bool d3d9_cg_renderchain_read_viewport(
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end:
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end:
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if (target)
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if (target)
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target->Release();
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d3d_surface_free(target);
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if (dest)
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if (dest)
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dest->Release();
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d3d_surface_free(dest);
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return ret;
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return ret;
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}
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}
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