Add savestate auto load on boot.

This commit is contained in:
Themaister 2012-04-01 16:57:39 +02:00
parent 38a4141eef
commit 562b28caa7

24
ssnes.c
View File

@ -1587,6 +1587,23 @@ static void fill_pathnames(void)
}
}
static void load_auto_state(void)
{
char savestate_name_auto[PATH_MAX];
fill_pathname_noext(savestate_name_auto, g_extern.savestate_name,
".auto", sizeof(savestate_name_auto));
if (path_file_exists(savestate_name_auto))
{
SSNES_LOG("Found auto savestate in: %s\n", savestate_name_auto);
load_state(savestate_name_auto);
char msg[PATH_MAX];
snprintf(msg, sizeof(msg), "Auto-loaded savestate from: \"%s\"", savestate_name_auto);
msg_queue_push(g_extern.msg_queue, msg, 1, 180);
}
}
void ssnes_load_state(void)
{
char load_path[PATH_MAX];
@ -2278,18 +2295,19 @@ int ssnes_main_init(int argc, char *argv[])
SSNES_LOG("Version of libsnes API: %u.%u\n",
psnes_library_revision_major(), psnes_library_revision_minor());
fill_pathnames();
set_savestate_auto_index();
g_extern.use_sram = true;
#ifdef HAVE_XML
bool allow_cheats = true;
#endif
fill_pathnames();
set_savestate_auto_index();
if (!init_rom_file(g_extern.game_type))
goto error;
init_msg_queue();
load_auto_state();
if (!g_extern.sram_load_disable)
load_save_files();