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iOS: fix to avoid stack overflow when loading glsl shader; see issue 7298. Re-applying this fix after the reverting to use cocoa_gl_ctx.m for the driver context
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@ -79,7 +79,6 @@ static void ui_companion_cocoatouch_event_command(
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void *data, enum event_command cmd)
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{
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(void)data;
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command_event(cmd, NULL);
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}
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static void rarch_draw_observer(CFRunLoopObserverRef observer,
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