iOS: fix to avoid stack overflow when loading glsl shader; see issue 7298. Re-applying this fix after the reverting to use cocoa_gl_ctx.m for the driver context

This commit is contained in:
Yoshi Sugawara 2018-11-07 06:57:04 -10:00
parent f271ea789d
commit 559ae6dfd0

View File

@ -79,7 +79,6 @@ static void ui_companion_cocoatouch_event_command(
void *data, enum event_command cmd)
{
(void)data;
command_event(cmd, NULL);
}
static void rarch_draw_observer(CFRunLoopObserverRef observer,