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(PS3) Dodge function pointers / make direct calls through
HAVE_GRIFFIN define
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@ -71,7 +71,7 @@ endif
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PPU_LDLIBS = -ldbgfont $(GL_LIBS) -lsnes -lcgc -lgcm_cmd -lgcm_sys_stub -lresc_stub -lm -lio_stub -lfs_stub -lsysutil_stub -lsysutil_game_stub -lsysutil_screenshot_stub -lsysutil_np_stub -lpngdec_stub -ljpgdec_stub -lsysmodule_stub -laudio_stub -lnet_stub -lnetctl_stub -lpthread
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DEFINES += -DSSNES_CONSOLE -DHAVE_OPENGL -DHAVE_CG -DHAVE_FBO -DHAVE_RSOUND -DHAVE_ZLIB -D__CELLOS_LV2__ -DHAVE_CONFIGFILE=1 -DHAVE_NETPLAY=1 -DHAVE_SOCKET_LEGACY=1 -DPACKAGE_VERSION=\"$(SSNES_VERSION)\" -Dmain=ssnes_main -DPC_DEVELOPMENT_IP_ADDRESS=\"$(PC_DEVELOPMENT_IP_ADDRESS)\" -DPC_DEVELOPMENT_UDP_PORT=$(PC_DEVELOPMENT_UDP_PORT)
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DEFINES += -DSSNES_CONSOLE -DHAVE_OPENGL -DHAVE_CG -DHAVE_FBO -DHAVE_RSOUND -DHAVE_ZLIB -D__CELLOS_LV2__ -DHAVE_CONFIGFILE=1 -DHAVE_NETPLAY=1 -DHAVE_SOCKET_LEGACY=1 -DHAVE_GRIFFIN=1 -DPACKAGE_VERSION=\"$(SSNES_VERSION)\" -Dmain=ssnes_main -DPC_DEVELOPMENT_IP_ADDRESS=\"$(PC_DEVELOPMENT_IP_ADDRESS)\" -DPC_DEVELOPMENT_UDP_PORT=$(PC_DEVELOPMENT_UDP_PORT)
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ifeq ($(DEBUG), 1)
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PPU_OPTIMIZE_LV := -O0 -g
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@ -31,6 +31,20 @@
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============================================================ */
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#include "../../conf/config_file.c"
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/*============================================================
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VIDEO
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============================================================ */
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#ifdef __CELLOS_LV2__
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#include "../../ps3/ps3_video_psgl.c"
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#endif
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/*============================================================
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INPUT
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============================================================ */
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#ifdef __CELLOS_LV2__
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#include "../../ps3/ps3_input.c"
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#endif
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/*============================================================
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SNES STATE
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============================================================ */
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@ -103,19 +117,7 @@
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============================================================ */
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#include "../../rewind.c"
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/*============================================================
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INPUT
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============================================================ */
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#ifdef __CELLOS_LV2__
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#include "../../ps3/ps3_input.c"
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#endif
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/*============================================================
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VIDEO
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============================================================ */
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#ifdef __CELLOS_LV2__
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#include "../../ps3/ps3_video_psgl.c"
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#endif
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/*============================================================
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MAIN
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47
console/griffin/hook.h
Normal file
47
console/griffin/hook.h
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@ -0,0 +1,47 @@
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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#define audio_init_func(device, rate, latency) driver.audio->init(device, rate, latency)
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#define audio_write_func(buf, size) driver.audio->write(driver.audio_data, buf, size)
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#define audio_stop_func() driver.audio->stop(driver.audio_data)
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#define audio_start_func() driver.audio->start(driver.audio_data)
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#define audio_set_nonblock_state_func(state) driver.audio->set_nonblock_state(driver.audio_data, state)
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#define audio_free_func() driver.audio->free(driver.audio_data)
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#define audio_use_float_func() driver.audio->use_float(driver.audio_data)
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#define audio_write_avail_func() driver.audio->write_avail(driver.audio_data)
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#define audio_buffer_size_func() driver.audio->buffer_size(driver.audio_data)
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/* PlayStation3 */
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#ifdef __CELLOS_LV2__
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#define video_init_func(video_info, input, input_data) \
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gl_init(video_info, input, input_data)
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#define video_frame_func(data, width, height, pitch, msg) \
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gl_frame(driver.video_data, data, width, height, pitch, msg)
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#define video_set_nonblock_state_func(state) driver.video->set_nonblock_state(driver.video_data, state)
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#define video_alive_func() gl_alive(driver.video_data)
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#define video_focus_func() gl_focus(driver.video_data)
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#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
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#define video_free_func() gl_free(driver.video_data)
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#define input_init_func() ps3_input_initialize()
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#define input_poll_func() ps3_input_poll(driver.input_data)
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#define input_input_state_func(snes_keybinds, port, device, index, id) \
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ps3_input_state(driver.input_data, snes_keybinds, port, device, index, id)
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#define input_key_pressed_func(key) ps3_key_pressed(driver.input_data, key)
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#define input_free_func() ps3_free_input(driver.input_data)
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#endif
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1
driver.h
1
driver.h
@ -213,6 +213,7 @@ extern const input_driver_t input_xdk360;
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// Convenience macros.
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#ifdef HAVE_GRIFFIN
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#include "console/griffin/hook.h"
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#else
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#define audio_init_func(device, rate, latency) driver.audio->init(device, rate, latency)
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#define audio_write_func(buf, size) driver.audio->write(driver.audio_data, buf, size)
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