(D3D) Add render_chain_driver.cpp to Griffin

This commit is contained in:
twinaphex 2015-04-06 16:55:05 +02:00
parent d941ae9863
commit 5510dc2978
4 changed files with 7 additions and 1 deletions

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@ -53,6 +53,7 @@
#include "../font_renderer_driver.h"
#include "../video_context_driver.h"
#include "d3d_wrapper.h"
#include "render_chain_driver.h"
#ifdef HAVE_OVERLAY
typedef struct

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@ -25,7 +25,8 @@ static const renderchain_driver_t *renderchain_drivers[] = {
NULL
};
bool renderchain_init_first(const renderchain_driver_t **renderchain_driver, void **font_handle)
bool renderchain_init_first(const renderchain_driver_t **renderchain_driver,
void **renderchain_handle)
{
unsigned i;

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@ -108,5 +108,8 @@ void renderchain_convert_geometry(void *data, const void *info_data,
bool renderchain_init_shader_fvf(void *data, void *pass_data);
bool renderchain_init_first(const renderchain_driver_t **renderchain_driver,
void **renderchain_handle);
#endif

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@ -226,6 +226,7 @@ VIDEO DRIVER
#if defined(HAVE_D3D)
#include "../gfx/d3d/d3d_wrapper.cpp"
#include "../gfx/d3d/d3d.cpp"
#include "../gfx/d3d/render_chain_driver.cpp"
#ifdef _XBOX
#include "../gfx/d3d/render_chain_xdk.cpp"
#else