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(Netplay) More removal of older unused code (#14314)
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@ -1138,10 +1138,6 @@ static void netplay_handshake_ready(netplay_t *netplay,
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if (!netplay->is_server || settings->bools.notification_show_netplay_extra)
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runloop_msg_queue_push(msg, 1, 180, false, NULL,
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MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
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/* Unstall if we were waiting for this */
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if (netplay->stall == NETPLAY_STALL_NO_CONNECTION)
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netplay->stall = NETPLAY_STALL_NONE;
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}
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/**
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@ -3568,16 +3564,17 @@ static struct netplay_connection *allocate_connection(netplay_t *netplay)
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/**
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* netplay_sync_pre_frame
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* @netplay : pointer to netplay object
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* @disconnect : disconnect netplay
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*
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* Pre-frame for Netplay synchronization.
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*/
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static bool netplay_sync_pre_frame(netplay_t *netplay, bool *disconnect)
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static bool netplay_sync_pre_frame(netplay_t *netplay)
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{
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bool ret = true;
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if (netplay->run_frame_count > 0 && netplay_delta_frame_ready(netplay,
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&netplay->buffer[netplay->run_ptr], netplay->run_frame_count))
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{
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/* Don't serialize until it's safe */
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/* Don't serialize until it's safe. */
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if (!(netplay->quirks & NETPLAY_QUIRK_INITIALIZATION))
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{
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retro_ctx_serialize_info_t serial_info = {0};
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@ -3618,7 +3615,7 @@ static bool netplay_sync_pre_frame(netplay_t *netplay, bool *disconnect)
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}
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else
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{
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*disconnect = true;
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ret = false;
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goto process;
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}
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}
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@ -3634,12 +3631,13 @@ static bool netplay_sync_pre_frame(netplay_t *netplay, bool *disconnect)
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new_fd = handle_mitm_connection(netplay, &new_addr, &server_error);
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else
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new_fd = handle_connection(netplay, &new_addr, &server_error);
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if (server_error)
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{
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*disconnect = true;
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ret = false;
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goto process;
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}
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else if (new_fd >= 0)
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if (new_fd >= 0)
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{
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struct netplay_connection *connection;
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@ -3688,7 +3686,7 @@ static bool netplay_sync_pre_frame(netplay_t *netplay, bool *disconnect)
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process:
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input_poll_net(netplay);
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return netplay->stall != NETPLAY_STALL_NO_CONNECTION;
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return ret;
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}
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/**
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@ -7739,9 +7737,6 @@ static bool netplay_poll(netplay_t *netplay, bool block_libretro_input)
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connection->stall_frame--;
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}
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break;
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case NETPLAY_STALL_NO_CONNECTION:
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/* We certainly haven't fixed this. */
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break;
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default:
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/* Not stalling. */
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break;
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@ -8365,14 +8360,11 @@ static void netplay_disconnect(netplay_t *netplay)
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* Pre-frame for Netplay.
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* Call this before running retro_run().
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*
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* Returns: true (1) if the frontend is cleared to emulate the frame,
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* false (0) if we're stalled or paused
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* Returns: true if the frontend is cleared to emulate the frame,
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* false if we're stalled or paused
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**/
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static bool netplay_pre_frame(netplay_t *netplay)
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{
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bool force_disconnect = false;
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bool sync_stalled = false;
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/* FIXME: This is an ugly way to learn we're not paused anymore */
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if (netplay->local_paused)
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netplay_frontend_paused(netplay, false);
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@ -8381,9 +8373,7 @@ static bool netplay_pre_frame(netplay_t *netplay)
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if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
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netplay_try_init_serialization(netplay);
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sync_stalled = !netplay_sync_pre_frame(netplay, &force_disconnect);
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if (force_disconnect)
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if (!netplay_sync_pre_frame(netplay))
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{
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netplay_disconnect(netplay);
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return true;
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@ -8411,14 +8401,14 @@ static bool netplay_pre_frame(netplay_t *netplay)
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if (++netplay->reannounce % ANNOUNCE_FRAMES == 0)
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netplay_announce(netplay);
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}
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/* Make sure that if announcement is turned on mid-game,
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it gets announced */
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else
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/* Make sure that if announcement is turned on mid-game,
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it gets announced. */
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netplay->reannounce = -1;
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}
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else
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{
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/* If we're disconnected, deinitialize */
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/* If we're disconnected, deinitialize. */
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if (!netplay->connections[0].active)
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{
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netplay_disconnect(netplay);
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@ -8429,11 +8419,11 @@ static bool netplay_pre_frame(netplay_t *netplay)
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request_ping(netplay, &netplay->connections[0]);
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}
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if (sync_stalled || ((netplay->stall || netplay->remote_paused) &&
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(!netplay->is_server || netplay->connected_players > 1)))
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if ((netplay->stall || netplay->remote_paused) &&
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(!netplay->is_server || netplay->connected_players > 1))
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{
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/* We may have received data even if we're stalled,
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* so run post-frame sync */
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* so run post-frame sync. */
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netplay_sync_post_frame(netplay, true);
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return false;
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}
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@ -258,10 +258,7 @@ enum rarch_netplay_stall_reason
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NETPLAY_STALL_INPUT_LATENCY,
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/* The server asked us to stall */
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NETPLAY_STALL_SERVER_REQUESTED,
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/* We have no connection and must have one to proceed */
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NETPLAY_STALL_NO_CONNECTION
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NETPLAY_STALL_SERVER_REQUESTED
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};
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/* Input state for a particular client-device pair */
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