diff --git a/menu/drivers/glui.c b/menu/drivers/glui.c index 5f5d80c754..207a20eb37 100644 --- a/menu/drivers/glui.c +++ b/menu/drivers/glui.c @@ -75,7 +75,7 @@ static void glui_blit_line(float x, float y, params.x = x / width; params.y = 1.0f - (y + glui->line_height/2 + disp->font.size/3) - / height; + / height; params.scale = 1.0; params.color = color; params.full_screen = true; @@ -269,8 +269,8 @@ static void glui_render(void) if (settings->menu.pointer.enable) { menu_input->pointer.ptr = - (menu_input->pointer.y - glui->line_height + menu->scroll_y - 16) - / glui->line_height; + (menu_input->pointer.y - glui->line_height + menu->scroll_y - 16) + / glui->line_height; if (menu_input->pointer.dragging) menu->scroll_y -= menu_input->pointer.dy; @@ -285,8 +285,8 @@ static void glui_render(void) menu->scroll_y -= 10; menu_input->mouse.ptr = - (menu_input->mouse.y - glui->line_height + menu->scroll_y - 16) - / glui->line_height; + (menu_input->mouse.y - glui->line_height + menu->scroll_y - 16) + / glui->line_height; } if (menu_entries_get_end() < height / glui->line_height) @@ -296,12 +296,12 @@ static void glui_render(void) menu->scroll_y = 0; bottom = menu_entries_get_end() * glui->line_height - - height + disp->header_height * 2; + - height + disp->header_height * 2; if (menu->scroll_y > bottom) menu->scroll_y = bottom; if (menu_entries_get_end() * glui->line_height - < height - disp->header_height*2) + < height - disp->header_height*2) menu->scroll_y = 0; } @@ -510,10 +510,10 @@ static void glui_layout(menu_handle_t *menu, glui_handle_t *glui) unsigned width, height; video_driver_get_size(&width, &height); -/* Mobiles platforms may have very small display metrics coupled to a high -resolution, so we should be dpi aware to ensure the entries hitboxes are big -enough. On desktops, we just care about readability, with every widget size -proportional to the display width. */ + /* Mobiles platforms may have very small display metrics coupled to a high + resolution, so we should be dpi aware to ensure the entries hitboxes are big + enough. On desktops, we just care about readability, with every widget size + proportional to the display width. */ #ifdef RARCH_MOBILE scale_factor = menu_display_get_dpi(); #else @@ -610,7 +610,7 @@ static void glui_context_destroy(void) glui_handle_t *glui = NULL; menu_handle_t *menu = menu_driver_get_ptr(); driver_t *driver = driver_get_ptr(); - + if (!menu || !menu->userdata || !gl || !driver) return; @@ -628,7 +628,7 @@ static bool glui_load_image(void *data, menu_image_type_t type) if (!menu || !menu->userdata) return false; - + glui = (glui_handle_t*)menu->userdata; switch (type) @@ -664,7 +664,7 @@ static float glui_get_scroll(void) glui = (glui_handle_t*)menu->userdata; if (glui->line_height) - half = (height / glui->line_height) / 2; + half = (height / glui->line_height) / 2; if (nav->selection_ptr < (unsigned)half) return 0;