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https://github.com/libretro/RetroArch
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Refine check_oneshot function - we no longer need g_extern.is_oneshot
anymore
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5dc171c8a6
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2
driver.h
2
driver.h
@ -676,7 +676,7 @@ extern rarch_joypad_driver_t *joypad_drivers[];
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#define check_netplay_flip_func(trigger_input) check_netplay_flip(BIND_PRESSED(trigger_input, RARCH_NETPLAY_FLIP), BIND_PRESSED(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY))
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#define check_overlay_func(input, old_input) rarch_check_overlay(BIND_PRESSED(input, RARCH_OVERLAY_NEXT), BIND_PRESSED(old_input, RARCH_OVERLAY_NEXT))
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#define check_oneshot_func(trigger_input) check_oneshot(BIND_PRESSED(trigger_input, RARCH_FRAMEADVANCE), BIND_PRESSED(trigger_input, RARCH_REWIND))
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#define check_oneshot_func(trigger_input) (check_is_oneshot(BIND_PRESSED(trigger_input, RARCH_FRAMEADVANCE), BIND_PRESSED(trigger_input, RARCH_REWIND)))
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#define check_slowmotion_func(input) check_slowmotion(BIND_PRESSED(input, RARCH_SLOWMOTION))
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#define check_shader_dir_func(trigger_input) check_shader_dir(BIND_PRESSED(trigger_input, RARCH_SHADER_NEXT), BIND_PRESSED(trigger_input, RARCH_SHADER_PREV))
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#define check_enter_menu_func(input) BIND_PRESSED(input, RARCH_MENU_TOGGLE)
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@ -645,7 +645,6 @@ struct global
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/* Lifecycle state checks. */
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bool is_paused;
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bool is_oneshot;
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bool is_menu;
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bool is_slowmotion;
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12
runloop.c
12
runloop.c
@ -137,11 +137,11 @@ static void check_pause(bool pressed, bool frameadvance_pressed)
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}
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}
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static inline void check_oneshot(bool oneshot_pressed, bool rewind_pressed)
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/* Rewind buttons works like FRAMEREWIND when paused.
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* We will one-shot in that case. */
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static inline bool check_is_oneshot(bool oneshot_pressed, bool rewind_pressed)
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{
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/* Rewind buttons works like FRAMEREWIND when paused.
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* We will one-shot in that case. */
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g_extern.is_oneshot = oneshot_pressed | rewind_pressed;
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return (oneshot_pressed | rewind_pressed);
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}
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/* To avoid continous switching if we hold the button down, we require
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@ -464,12 +464,10 @@ static int do_state_checks(
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#endif
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check_pause_func(trigger_input);
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check_oneshot_func(trigger_input);
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if (check_fullscreen_func(trigger_input) && g_extern.is_paused)
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rarch_render_cached_frame();
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if (g_extern.is_paused && !g_extern.is_oneshot)
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if (g_extern.is_paused && !check_oneshot_func(trigger_input))
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return 1;
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check_fast_forward_button_func(input, old_input, trigger_input);
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