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(GL1) Buildfix + cleanups
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@ -546,9 +546,11 @@ void gl1_gfx_set_viewport(gl1_t *gl1,
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static void draw_tex(gl1_t *gl1, int pot_width, int pot_height, int width, int height, GLuint tex, const void *frame_to_copy)
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{
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uint8_t *frame = NULL;
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uint8_t *frame_rgba = NULL;
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/* FIXME: For now, everything is uploaded as BGRA8888, I could not get 444 or 555 to work, and there is no 565 support in GL 1.1 either. */
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GLint internalFormat = GL_RGB8;
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GLenum format = (gl1->supports_bgra ? GL_BGRA_EXT : GL_RGBA);
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GLenum format = gl1->supports_bgra ? GL_BGRA_EXT : GL_RGBA;
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GLenum type = GL_UNSIGNED_BYTE;
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glDisable(GL_DEPTH_TEST);
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@ -557,7 +559,7 @@ static void draw_tex(gl1_t *gl1, int pot_width, int pot_height, int width, int h
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glDisable(GL_SCISSOR_TEST);
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glEnable(GL_TEXTURE_2D);
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/* multi-texture not part of GL 1.1 */
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/* Multi-texture not part of GL 1.1 */
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/*glActiveTexture(GL_TEXTURE0);*/
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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@ -568,14 +570,17 @@ static void draw_tex(gl1_t *gl1, int pot_width, int pot_height, int width, int h
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so we send the frame as dummy data */
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glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, pot_width, pot_height, 0, format, type, frame_to_copy);
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uint8_t *frame = (uint8_t*)frame_to_copy;
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uint8_t *frame_rgba = NULL;
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if (!gl1->supports_bgra) {
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frame = (uint8_t*)frame_to_copy;
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if (!gl1->supports_bgra)
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{
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frame_rgba = (uint8_t*)malloc(pot_width * pot_height * 4);
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if (frame_rgba) {
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if (frame_rgba)
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{
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int x, y;
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for (y = 0; y < pot_height; y++) {
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for (x = 0; x < pot_width; x++) {
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for (y = 0; y < pot_height; y++)
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{
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for (x = 0; x < pot_width; x++)
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{
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int index = (y * pot_width + x) * 4;
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frame_rgba[index + 2] = frame[index + 0];
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frame_rgba[index + 1] = frame[index + 1];
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