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https://github.com/libretro/RetroArch
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Only increment to next frame if frame is non-NULL.
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fdc65d7851
commit
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31
gfx/gl.c
31
gfx/gl.c
@ -913,7 +913,7 @@ static void gl_init_textures_data(gl_t *gl)
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for (unsigned i = 0; i < TEXTURES; i++)
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{
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gl->prev_info[i].tex = gl->texture[(gl->tex_index - (i + 1)) & TEXTURES_MASK];
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gl->prev_info[i].tex = gl->texture[0];
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gl->prev_info[i].input_size[0] = gl->tex_w;
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gl->prev_info[i].tex_size[0] = gl->tex_w;
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gl->prev_info[i].input_size[1] = gl->tex_h;
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@ -1108,8 +1108,6 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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gl_shader_use_func(gl, 1);
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gl->frame_count++;
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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#ifdef HAVE_FBO
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// Render to texture in first pass.
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if (gl->fbo_inited)
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@ -1130,16 +1128,6 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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gl_update_resize(gl);
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}
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if (frame) // Can be NULL for frame dupe / NULL render.
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{
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gl_update_input_size(gl, width, height, pitch);
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RARCH_PERFORMANCE_INIT(copy_frame);
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RARCH_PERFORMANCE_START(copy_frame);
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gl_copy_frame(gl, frame, width, height, pitch);
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RARCH_PERFORMANCE_STOP(copy_frame);
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}
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struct gl_tex_info tex_info = {0};
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tex_info.tex = gl->texture[gl->tex_index];
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tex_info.input_size[0] = width;
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@ -1149,6 +1137,21 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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memcpy(tex_info.coord, gl->tex_coords, sizeof(gl->tex_coords));
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if (frame) // Can be NULL for frame dupe / NULL render.
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{
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gl_next_texture_index(gl, &tex_info);
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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gl_update_input_size(gl, width, height, pitch);
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RARCH_PERFORMANCE_INIT(copy_frame);
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RARCH_PERFORMANCE_START(copy_frame);
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gl_copy_frame(gl, frame, width, height, pitch);
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RARCH_PERFORMANCE_STOP(copy_frame);
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}
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else
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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glClear(GL_COLOR_BUFFER_BIT);
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gl_shader_set_params_func(gl, width, height,
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gl->tex_w, gl->tex_h,
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@ -1164,8 +1167,6 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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gl_frame_fbo(gl, &tex_info);
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#endif
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gl_next_texture_index(gl, &tex_info);
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#ifdef FPS_COUNTER
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bool fps_enable = g_extern.console.rmenu.state.msg_fps.enable;
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if (fps_enable)
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