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(libretro-common) Nit
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@ -112,8 +112,8 @@ void matrix_4x4_rotate_y(math_matrix_4x4 *mat, float rad)
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*/
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void matrix_4x4_rotate_z(math_matrix_4x4 *mat, float rad)
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{
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float cosine = cosf(rad);
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float sine = sinf(rad);
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float cosine = cosf(rad);
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float sine = sinf(rad);
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MAT_ELEM_4X4(*mat, 0, 0) = cosine;
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MAT_ELEM_4X4(*mat, 0, 1) = -sine;
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