(Menu) Move some info descriptions to settings_data.c

This commit is contained in:
twinaphex 2014-08-28 02:17:23 +02:00
parent 955330b3fd
commit 536cf71733
2 changed files with 385 additions and 378 deletions

View File

@ -692,397 +692,359 @@ static int menu_info_screen_iterate(unsigned action, rarch_setting_t *setting)
setting_data_get_description(current_setting, msg, sizeof(msg));
else
{
switch (driver.menu->info_selection)
current_setting = (rarch_setting_t*)file_list_get_last_setting(
driver.menu->selection_buf,
driver.menu->selection_ptr,
setting_data_get_mainmenu(true));
if (current_setting)
setting_data_get_description(current_setting, msg, sizeof(msg));
else
{
case MENU_SETTINGS_OPEN_FILEBROWSER:
snprintf(msg, sizeof(msg),
" -- Load Content. \n"
"Browse for content. \n"
" \n"
"To load content, you need a \n"
"libretro core to use, and a \n"
"content file. \n"
" \n"
"To control where the menu starts \n"
" to browse for content, set \n"
"Browser Directory. If not set, \n"
"it will start in root. \n"
" \n"
"The browser will filter out \n"
"extensions for the last core set \n"
"in 'Core', and use that core when \n"
"content is loaded."
);
break;
case MENU_SETTINGS_CORE:
snprintf(msg, sizeof(msg),
" -- Core Selection. \n"
" \n"
"Browse for a libretro core \n"
"implementation. Where the browser \n"
"starts depends on your Core Directory \n"
"path. If blank, it will start in root. \n"
" \n"
"If Core Directory is a directory, the menu \n"
"will use that as top folder. If Core \n"
"Directory is a full path, it will start \n"
"in the folder where the file is.");
break;
case MENU_SETTINGS_OPEN_HISTORY:
snprintf(msg, sizeof(msg),
" -- Loading content from history. \n"
" \n"
"As content is loaded, content and libretro \n"
"core combinations are saved to history. \n"
" \n"
"The history is saved to a file in the same \n"
"directory as the RetroArch config file. If \n"
"no config file was loaded in startup, history \n"
"will not be saved or loaded, and will not exist \n"
"in the main menu."
);
break;
case MENU_SETTINGS_SHADER_PRESET:
snprintf(msg, sizeof(msg),
" -- Load Shader Preset. \n"
" \n"
" Load a "
switch (driver.menu->info_selection)
{
case MENU_SETTINGS_SHADER_PRESET:
snprintf(msg, sizeof(msg),
" -- Load Shader Preset. \n"
" \n"
" Load a "
#ifdef HAVE_CG
"Cg"
"Cg"
#endif
#ifdef HAVE_GLSL
#ifdef HAVE_CG
"/"
"/"
#endif
"GLSL"
"GLSL"
#endif
#ifdef HAVE_HLSL
#if defined(HAVE_CG) || defined(HAVE_HLSL)
"/"
"/"
#endif
"HLSL"
"HLSL"
#endif
" preset directly. \n"
"The menu shader menu is updated accordingly. \n"
" \n"
"If the CGP uses scaling methods which are not \n"
"simple, (i.e. source scaling, same scaling \n"
"factor for X/Y), the scaling factor displayed \n"
"in the menu might not be correct."
);
break;
case MENU_SETTINGS_SHADER_APPLY:
snprintf(msg, sizeof(msg),
" -- Apply Shader Changes. \n"
" \n"
"After changing shader settings, use this to \n"
"apply changes. \n"
" \n"
"Changing shader settings is a somewhat \n"
"expensive operation so it has to be \n"
"done explicitly. \n"
" \n"
"When you apply shaders, the menu shader \n"
"settings are saved to a temporary file (either \n"
"menu.cgp or menu.glslp) and loaded. The file \n"
"persists after RetroArch exits. The file is \n"
"saved to Shader Directory."
);
break;
case MENU_SETTINGS_SHADER_PASSES:
snprintf(msg, sizeof(msg),
" -- Shader Passes. \n"
" \n"
"RetroArch allows you to mix and match various \n"
"shaders with arbitrary shader passes, with \n"
"custom hardware filters and scale factors. \n"
" \n"
"This option specifies the number of shader \n"
"passes to use. If you set this to 0, and use \n"
"Apply Shader Changes, you use a 'blank' shader. \n"
" \n"
"The Default Filter option will affect the \n"
"stretching filter.");
break;
case MENU_SETTINGS_BIND_DEVICE:
snprintf(msg, sizeof(msg),
" -- Input Device. \n"
" \n"
"Picks which gamepad to use for player N. \n"
"The name of the pad is available."
);
break;
case MENU_SETTINGS_BIND_DEVICE_TYPE:
snprintf(msg, sizeof(msg),
" -- Input Device Type. \n"
" \n"
"Picks which device type to use. This is \n"
"relevant for the libretro core itself."
);
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_X_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_X_MINUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_Y_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_Y_MINUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_X_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_X_MINUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_Y_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_Y_MINUS:
snprintf(msg, sizeof(msg),
" -- Axis for analog stick (DualShock-esque).\n"
" \n"
"Bound as usual, however, if a real analog \n"
"axis is bound, it can be read as a true analog.\n"
" \n"
"Positive X axis is right. \n"
"Positive Y axis is down.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SHADER_NEXT:
snprintf(msg, sizeof(msg),
" -- Applies next shader in directory.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SHADER_PREV:
snprintf(msg, sizeof(msg),
" -- Applies previous shader in directory.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_LOAD_STATE_KEY:
snprintf(msg, sizeof(msg),
" -- Loads state.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SAVE_STATE_KEY:
snprintf(msg, sizeof(msg),
" -- Saves state.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_STATE_SLOT_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_STATE_SLOT_MINUS:
snprintf(msg, sizeof(msg),
" -- State slots.\n"
" \n"
" With slot set to 0, save state name is *.state \n"
" (or whatever defined on commandline).\n"
"When slot is != 0, path will be (path)(d), \n"
"where (d) is slot number.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_TURBO_ENABLE:
snprintf(msg, sizeof(msg),
" -- Turbo enable.\n"
" \n"
"Holding the turbo while pressing another \n"
"button will let the button enter a turbo \n"
"mode where the button state is modulated \n"
"with a periodic signal. \n"
" \n"
"The modulation stops when the button \n"
"itself (not turbo button) is released.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_FAST_FORWARD_HOLD_KEY:
snprintf(msg, sizeof(msg),
" -- Hold for fast-forward. Releasing button \n"
"disables fast-forward.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_QUIT_KEY:
snprintf(msg, sizeof(msg),
" -- Key to exit RetroArch cleanly."
" preset directly. \n"
"The menu shader menu is updated accordingly. \n"
" \n"
"If the CGP uses scaling methods which are not \n"
"simple, (i.e. source scaling, same scaling \n"
"factor for X/Y), the scaling factor displayed \n"
"in the menu might not be correct."
);
break;
case MENU_SETTINGS_SHADER_APPLY:
snprintf(msg, sizeof(msg),
" -- Apply Shader Changes. \n"
" \n"
"After changing shader settings, use this to \n"
"apply changes. \n"
" \n"
"Changing shader settings is a somewhat \n"
"expensive operation so it has to be \n"
"done explicitly. \n"
" \n"
"When you apply shaders, the menu shader \n"
"settings are saved to a temporary file (either \n"
"menu.cgp or menu.glslp) and loaded. The file \n"
"persists after RetroArch exits. The file is \n"
"saved to Shader Directory."
);
break;
case MENU_SETTINGS_SHADER_PASSES:
snprintf(msg, sizeof(msg),
" -- Shader Passes. \n"
" \n"
"RetroArch allows you to mix and match various \n"
"shaders with arbitrary shader passes, with \n"
"custom hardware filters and scale factors. \n"
" \n"
"This option specifies the number of shader \n"
"passes to use. If you set this to 0, and use \n"
"Apply Shader Changes, you use a 'blank' shader. \n"
" \n"
"The Default Filter option will affect the \n"
"stretching filter.");
break;
case MENU_SETTINGS_BIND_DEVICE:
snprintf(msg, sizeof(msg),
" -- Input Device. \n"
" \n"
"Picks which gamepad to use for player N. \n"
"The name of the pad is available."
);
break;
case MENU_SETTINGS_BIND_DEVICE_TYPE:
snprintf(msg, sizeof(msg),
" -- Input Device Type. \n"
" \n"
"Picks which device type to use. This is \n"
"relevant for the libretro core itself."
);
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_X_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_X_MINUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_Y_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_LEFT_Y_MINUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_X_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_X_MINUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_Y_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_ANALOG_RIGHT_Y_MINUS:
snprintf(msg, sizeof(msg),
" -- Axis for analog stick (DualShock-esque).\n"
" \n"
"Bound as usual, however, if a real analog \n"
"axis is bound, it can be read as a true analog.\n"
" \n"
"Positive X axis is right. \n"
"Positive Y axis is down.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SHADER_NEXT:
snprintf(msg, sizeof(msg),
" -- Applies next shader in directory.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SHADER_PREV:
snprintf(msg, sizeof(msg),
" -- Applies previous shader in directory.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_LOAD_STATE_KEY:
snprintf(msg, sizeof(msg),
" -- Loads state.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SAVE_STATE_KEY:
snprintf(msg, sizeof(msg),
" -- Saves state.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_STATE_SLOT_PLUS:
case MENU_SETTINGS_BIND_BEGIN + RARCH_STATE_SLOT_MINUS:
snprintf(msg, sizeof(msg),
" -- State slots.\n"
" \n"
" With slot set to 0, save state name is *.state \n"
" (or whatever defined on commandline).\n"
"When slot is != 0, path will be (path)(d), \n"
"where (d) is slot number.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_TURBO_ENABLE:
snprintf(msg, sizeof(msg),
" -- Turbo enable.\n"
" \n"
"Holding the turbo while pressing another \n"
"button will let the button enter a turbo \n"
"mode where the button state is modulated \n"
"with a periodic signal. \n"
" \n"
"The modulation stops when the button \n"
"itself (not turbo button) is released.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_FAST_FORWARD_HOLD_KEY:
snprintf(msg, sizeof(msg),
" -- Hold for fast-forward. Releasing button \n"
"disables fast-forward.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_QUIT_KEY:
snprintf(msg, sizeof(msg),
" -- Key to exit RetroArch cleanly."
#if !defined(RARCH_MOBILE) && !defined(RARCH_CONSOLE)
"\nKilling it in any hard way (SIGKILL, \n"
"etc) will terminate without saving\n"
"RAM, etc. On Unix-likes,\n"
"SIGINT/SIGTERM allows\n"
"a clean deinitialization."
"\nKilling it in any hard way (SIGKILL, \n"
"etc) will terminate without saving\n"
"RAM, etc. On Unix-likes,\n"
"SIGINT/SIGTERM allows\n"
"a clean deinitialization."
#endif
);
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_REWIND:
snprintf(msg, sizeof(msg),
" -- Hold button down to rewind.\n"
" \n"
"Rewind must be enabled.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_MOVIE_RECORD_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggle between recording and not.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_PAUSE_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggle between paused and non-paused state.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_FRAMEADVANCE:
snprintf(msg, sizeof(msg),
" -- Frame advance when content is paused.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_RESET:
snprintf(msg, sizeof(msg),
" -- Reset the content.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_INDEX_PLUS:
snprintf(msg, sizeof(msg),
" -- Increment cheat index.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_INDEX_MINUS:
snprintf(msg, sizeof(msg),
" -- Decrement cheat index.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggle cheat index.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SCREENSHOT:
snprintf(msg, sizeof(msg),
" -- Take screenshot.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_MUTE:
snprintf(msg, sizeof(msg),
" -- Mute/unmute audio.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_NETPLAY_FLIP:
snprintf(msg, sizeof(msg),
" -- Netplay flip players.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SLOWMOTION:
snprintf(msg, sizeof(msg),
" -- Hold for slowmotion.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_ENABLE_HOTKEY:
snprintf(msg, sizeof(msg),
" -- Enable other hotkeys.\n"
" \n"
" If this hotkey is bound to either keyboard, \n"
"joybutton or joyaxis, all other hotkeys will \n"
"be disabled unless this hotkey is also held \n"
"at the same time. \n"
" \n"
"This is useful for RETRO_KEYBOARD centric \n"
"implementations which query a large area of \n"
"the keyboard, where it is not desirable that \n"
"hotkeys get in the way.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_VOLUME_UP:
snprintf(msg, sizeof(msg),
" -- Increases audio volume.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_VOLUME_DOWN:
snprintf(msg, sizeof(msg),
" -- Decreases audio volume.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_OVERLAY_NEXT:
snprintf(msg, sizeof(msg),
" -- Toggles to next overlay.\n"
" \n"
"Wraps around.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_DISK_EJECT_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggles eject for disks.\n"
" \n"
"Used for multiple-disk content.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_DISK_NEXT:
snprintf(msg, sizeof(msg),
" -- Cycles through disk images. Use after \n"
"ejecting. \n"
" \n"
" Complete by toggling eject again.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_GRAB_MOUSE_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggles mouse grab.\n"
" \n"
"When mouse is grabbed, RetroArch hides the \n"
"mouse, and keeps the mouse pointer inside \n"
"the window to allow relative mouse input to \n"
"work better.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_MENU_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggles menu.");
break;
case MENU_SETTINGS_SHADER_0_FILTER + (0 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (1 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (2 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (3 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (4 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (5 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (6 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (7 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (8 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (9 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (10 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (11 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (12 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (13 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (14 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (15 * 3):
snprintf(msg, sizeof(msg),
" -- Hardware filter for this pass. \n"
" \n"
"If 'Don't Care' is set, 'Default \n"
"Filter' will be used."
);
break;
case MENU_SETTINGS_SHADER_0 + (0 * 3):
case MENU_SETTINGS_SHADER_0 + (1 * 3):
case MENU_SETTINGS_SHADER_0 + (2 * 3):
case MENU_SETTINGS_SHADER_0 + (3 * 3):
case MENU_SETTINGS_SHADER_0 + (4 * 3):
case MENU_SETTINGS_SHADER_0 + (5 * 3):
case MENU_SETTINGS_SHADER_0 + (6 * 3):
case MENU_SETTINGS_SHADER_0 + (7 * 3):
case MENU_SETTINGS_SHADER_0 + (8 * 3):
case MENU_SETTINGS_SHADER_0 + (9 * 3):
case MENU_SETTINGS_SHADER_0 + (10 * 3):
case MENU_SETTINGS_SHADER_0 + (11 * 3):
case MENU_SETTINGS_SHADER_0 + (12 * 3):
case MENU_SETTINGS_SHADER_0 + (13 * 3):
case MENU_SETTINGS_SHADER_0 + (14 * 3):
case MENU_SETTINGS_SHADER_0 + (15 * 3):
snprintf(msg, sizeof(msg),
" -- Path to shader. \n"
" \n"
"All shaders must be of the same \n"
"type (i.e. CG, GLSL or HLSL). \n"
" \n"
"Set Shader Directory to set where \n"
"the browser starts to look for \n"
"shaders."
);
break;
case MENU_SETTINGS_SHADER_0_SCALE + (0 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (1 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (2 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (3 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (4 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (5 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (6 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (7 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (8 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (9 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (10 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (11 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (12 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (13 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (14 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (15 * 3):
snprintf(msg, sizeof(msg),
" -- Scale for this pass. \n"
" \n"
"The scale factor accumulates, i.e. 2x \n"
"for first pass and 2x for second pass \n"
"will give you a 4x total scale. \n"
" \n"
"If there is a scale factor for last \n"
"pass, the result is stretched to \n"
"screen with the filter specified in \n"
"'Default Filter'. \n"
" \n"
"If 'Don't Care' is set, either 1x \n"
"scale or stretch to fullscreen will \n"
"be used depending if it's not the last \n"
"pass or not."
);
break;
default:
snprintf(msg, sizeof(msg),
"-- No info on this item available. --\n");
);
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_REWIND:
snprintf(msg, sizeof(msg),
" -- Hold button down to rewind.\n"
" \n"
"Rewind must be enabled.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_MOVIE_RECORD_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggle between recording and not.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_PAUSE_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggle between paused and non-paused state.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_FRAMEADVANCE:
snprintf(msg, sizeof(msg),
" -- Frame advance when content is paused.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_RESET:
snprintf(msg, sizeof(msg),
" -- Reset the content.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_INDEX_PLUS:
snprintf(msg, sizeof(msg),
" -- Increment cheat index.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_INDEX_MINUS:
snprintf(msg, sizeof(msg),
" -- Decrement cheat index.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_CHEAT_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggle cheat index.\n");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SCREENSHOT:
snprintf(msg, sizeof(msg),
" -- Take screenshot.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_MUTE:
snprintf(msg, sizeof(msg),
" -- Mute/unmute audio.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_NETPLAY_FLIP:
snprintf(msg, sizeof(msg),
" -- Netplay flip players.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_SLOWMOTION:
snprintf(msg, sizeof(msg),
" -- Hold for slowmotion.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_ENABLE_HOTKEY:
snprintf(msg, sizeof(msg),
" -- Enable other hotkeys.\n"
" \n"
" If this hotkey is bound to either keyboard, \n"
"joybutton or joyaxis, all other hotkeys will \n"
"be disabled unless this hotkey is also held \n"
"at the same time. \n"
" \n"
"This is useful for RETRO_KEYBOARD centric \n"
"implementations which query a large area of \n"
"the keyboard, where it is not desirable that \n"
"hotkeys get in the way.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_VOLUME_UP:
snprintf(msg, sizeof(msg),
" -- Increases audio volume.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_VOLUME_DOWN:
snprintf(msg, sizeof(msg),
" -- Decreases audio volume.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_OVERLAY_NEXT:
snprintf(msg, sizeof(msg),
" -- Toggles to next overlay.\n"
" \n"
"Wraps around.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_DISK_EJECT_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggles eject for disks.\n"
" \n"
"Used for multiple-disk content.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_DISK_NEXT:
snprintf(msg, sizeof(msg),
" -- Cycles through disk images. Use after \n"
"ejecting. \n"
" \n"
" Complete by toggling eject again.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_GRAB_MOUSE_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggles mouse grab.\n"
" \n"
"When mouse is grabbed, RetroArch hides the \n"
"mouse, and keeps the mouse pointer inside \n"
"the window to allow relative mouse input to \n"
"work better.");
break;
case MENU_SETTINGS_BIND_BEGIN + RARCH_MENU_TOGGLE:
snprintf(msg, sizeof(msg),
" -- Toggles menu.");
break;
case MENU_SETTINGS_SHADER_0_FILTER + (0 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (1 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (2 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (3 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (4 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (5 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (6 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (7 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (8 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (9 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (10 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (11 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (12 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (13 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (14 * 3):
case MENU_SETTINGS_SHADER_0_FILTER + (15 * 3):
snprintf(msg, sizeof(msg),
" -- Hardware filter for this pass. \n"
" \n"
"If 'Don't Care' is set, 'Default \n"
"Filter' will be used."
);
break;
case MENU_SETTINGS_SHADER_0 + (0 * 3):
case MENU_SETTINGS_SHADER_0 + (1 * 3):
case MENU_SETTINGS_SHADER_0 + (2 * 3):
case MENU_SETTINGS_SHADER_0 + (3 * 3):
case MENU_SETTINGS_SHADER_0 + (4 * 3):
case MENU_SETTINGS_SHADER_0 + (5 * 3):
case MENU_SETTINGS_SHADER_0 + (6 * 3):
case MENU_SETTINGS_SHADER_0 + (7 * 3):
case MENU_SETTINGS_SHADER_0 + (8 * 3):
case MENU_SETTINGS_SHADER_0 + (9 * 3):
case MENU_SETTINGS_SHADER_0 + (10 * 3):
case MENU_SETTINGS_SHADER_0 + (11 * 3):
case MENU_SETTINGS_SHADER_0 + (12 * 3):
case MENU_SETTINGS_SHADER_0 + (13 * 3):
case MENU_SETTINGS_SHADER_0 + (14 * 3):
case MENU_SETTINGS_SHADER_0 + (15 * 3):
snprintf(msg, sizeof(msg),
" -- Path to shader. \n"
" \n"
"All shaders must be of the same \n"
"type (i.e. CG, GLSL or HLSL). \n"
" \n"
"Set Shader Directory to set where \n"
"the browser starts to look for \n"
"shaders."
);
break;
case MENU_SETTINGS_SHADER_0_SCALE + (0 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (1 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (2 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (3 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (4 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (5 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (6 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (7 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (8 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (9 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (10 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (11 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (12 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (13 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (14 * 3):
case MENU_SETTINGS_SHADER_0_SCALE + (15 * 3):
snprintf(msg, sizeof(msg),
" -- Scale for this pass. \n"
" \n"
"The scale factor accumulates, i.e. 2x \n"
"for first pass and 2x for second pass \n"
"will give you a 4x total scale. \n"
" \n"
"If there is a scale factor for last \n"
"pass, the result is stretched to \n"
"screen with the filter specified in \n"
"'Default Filter'. \n"
" \n"
"If 'Don't Care' is set, either 1x \n"
"scale or stretch to fullscreen will \n"
"be used depending if it's not the last \n"
"pass or not."
);
break;
default:
snprintf(msg, sizeof(msg),
"-- No info on this item available. --\n");
}
}
}

View File

@ -646,6 +646,51 @@ void setting_data_get_description(const void *data, char *msg,
"Depending on video driver, it might \n"
"force a different input driver.");
}
else if (!strcmp(setting->name, "load_content"))
snprintf(msg, sizeof_msg,
" -- Load Content. \n"
"Browse for content. \n"
" \n"
"To load content, you need a \n"
"libretro core to use, and a \n"
"content file. \n"
" \n"
"To control where the menu starts \n"
" to browse for content, set \n"
"Browser Directory. If not set, \n"
"it will start in root. \n"
" \n"
"The browser will filter out \n"
"extensions for the last core set \n"
"in 'Core', and use that core when \n"
"content is loaded."
);
else if (!strcmp(setting->name, "core_list"))
snprintf(msg, sizeof_msg,
" -- Core Selection. \n"
" \n"
"Browse for a libretro core \n"
"implementation. Where the browser \n"
"starts depends on your Core Directory \n"
"path. If blank, it will start in root. \n"
" \n"
"If Core Directory is a directory, the menu \n"
"will use that as top folder. If Core \n"
"Directory is a full path, it will start \n"
"in the folder where the file is.");
else if (!strcmp(setting->name, "history_list"))
snprintf(msg, sizeof_msg,
" -- Loading content from history. \n"
" \n"
"As content is loaded, content and libretro \n"
"core combinations are saved to history. \n"
" \n"
"The history is saved to a file in the same \n"
"directory as the RetroArch config file. If \n"
"no config file was loaded in startup, history \n"
"will not be saved or loaded, and will not exist \n"
"in the main menu."
);
else if (!strcmp(setting->name, "audio_resampler_driver"))
{
if (!strcmp(g_settings.audio.resampler, "sinc"))