(Font) Combine font_d3d_driver and font_gl_driver

This commit is contained in:
twinaphex 2015-04-03 20:36:19 +02:00
parent 4f2547976c
commit 532d112ff8
22 changed files with 84 additions and 127 deletions

View File

@ -1,5 +1,5 @@
HAVE_LIBRETRODB = 1
#HAVE_LIBUSB = 1
HAVE_LIBUSB = 1
ifeq ($(HAVE_LIBRETRODB), 1)
DEFINES += -DHAVE_LIBRETRODB
@ -153,6 +153,7 @@ OBJ += frontend/frontend.o \
libretro-common/gfx/scaler/pixconv.o \
libretro-common/gfx/scaler/scaler_int.o \
libretro-common/gfx/scaler/scaler_filter.o \
gfx/font_driver.o \
gfx/font_renderer_driver.o \
gfx/video_filter.o \
audio/audio_resampler_driver.o \
@ -421,7 +422,6 @@ ifeq ($(HAVE_OPENGL), 1)
gfx/gl_common.o \
gfx/video_context_driver.o \
gfx/drivers_context/gfx_null_ctx.o \
gfx/font_gl_driver.o \
gfx/drivers_font/gl_raster_font.o \
libretro-common/gfx/math/matrix_4x4.o \
gfx/video_state_tracker.o \
@ -567,10 +567,9 @@ ifeq ($(HAVE_D3D9), 1)
OBJ += gfx/d3d/d3d.o \
gfx/d3d/render_chain.o \
gfx/d3d/d3d_wrapper.o \
gfx/font_d3d_driver.o \
gfx/drivers_font/d3d_w32_font.o \
gfx/drivers_context/d3d_ctx.o
DEFINES += -DHAVE_WIN32_D3D9
DEFINES += -DHAVE_D3D -DHAVE_D3D9
LIBS += -ld3d9 -ld3dx9 -ldxguid
ifeq ($(HAVE_CG), 1)

View File

@ -138,7 +138,7 @@ enum
#define VIDEO_DEFAULT_DRIVER VIDEO_XENON360
#elif (defined(_XBOX1) || defined(_XBOX360)) && (defined(HAVE_D3D8) || defined(HAVE_D3D9))
#define VIDEO_DEFAULT_DRIVER VIDEO_XDK_D3D
#elif defined(HAVE_WIN32_D3D9)
#elif defined(HAVE_D3D9)
#define VIDEO_DEFAULT_DRIVER VIDEO_D3D9
#elif defined(HAVE_VG)
#define VIDEO_DEFAULT_DRIVER VIDEO_VG

View File

@ -49,7 +49,7 @@
#include "../video_shader_driver.h"
#endif
#include "../font_d3d_driver.h"
#include "../font_driver.h"
#include "../video_context_driver.h"
#ifdef HAVE_CG

View File

@ -17,8 +17,8 @@
#ifndef D3DVIDEO_DEFINES_H
#define D3DVIDEO_DEFINES_H
#if defined(HAVE_WIN32_D3D9) || defined(_XBOX360)
//Direct3D 9
#if defined(HAVE_D3D9)
/* Direct3D 9 */
#include <d3d9.h>
#include <d3dx9.h>
#include <d3dx9core.h>
@ -46,7 +46,7 @@
#elif defined(_XBOX1)
#include <xtl.h>
//Direct3D 8
/* Direct3D 8 */
#define LPDIRECT3D LPDIRECT3D8
#define LPDIRECT3DDEVICE LPDIRECT3DDEVICE8
#define LPDIRECT3DTEXTURE LPDIRECT3DTEXTURE8

View File

@ -39,7 +39,7 @@
#endif
#include "../gl_common.h"
#include "../font_gl_driver.h"
#include "../font_driver.h"
#include "../video_viewport.h"
#include "../video_pixel_converter.h"
#include "../video_context_driver.h"

View File

@ -15,7 +15,7 @@
*/
#include "../d3d/d3d.h"
#include "../font_d3d_driver.h"
#include "../font_driver.h"
#include "../../general.h"
typedef struct

View File

@ -15,7 +15,7 @@
*/
#include "../gl_common.h"
#include "../font_gl_driver.h"
#include "../font_driver.h"
#include "../video_shader_driver.h"
/* TODO: Move viewport side effects to the caller: it's a source of bugs. */

View File

@ -16,7 +16,7 @@
#include "../font_renderer_driver.h"
#include "../gl_common.h"
#include "../font_gl_driver.h"
#include "../font_driver.h"
#if defined(SN_TARGET_PSP2)
#include <libdbgfont.h>

View File

@ -15,7 +15,7 @@
*/
#include <xtl.h>
#include "../font_d3d_driver.h"
#include "../font_driver.h"
#include "../../general.h"
typedef struct

View File

@ -15,7 +15,7 @@
*/
#include <xtl.h>
#include "../font_d3d_driver.h"
#include "../font_driver.h"
#include "../d3d/d3d.h"
#include "../../general.h"
#include "../../xdk/xdk_resources.h"

View File

@ -14,9 +14,11 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "font_d3d_driver.h"
#include "font_driver.h"
#include "font_renderer_driver.h"
#include "../general.h"
#ifdef HAVE_D3D
static const font_renderer_t *d3d_font_backends[] = {
#if defined(_XBOX1)
&d3d_xdk1_font,
@ -48,3 +50,35 @@ bool d3d_font_init_first(
return false;
}
#endif
#ifdef HAVE_OPENGL
static const font_renderer_t *gl_font_backends[] = {
#if defined(HAVE_LIBDBGFONT)
&libdbg_font,
#else
&gl_raster_font,
#endif
NULL,
};
bool gl_font_init_first(const void **font_driver, void **font_handle,
void *video_data, const char *font_path, float font_size)
{
unsigned i;
for (i = 0; gl_font_backends[i]; i++)
{
void *data = gl_font_backends[i]->init(video_data, font_path, font_size);
if (!data)
continue;
*font_driver = gl_font_backends[i];
*font_handle = data;
return true;
}
return false;
}
#endif

View File

@ -14,21 +14,28 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __FONT_D3D_DRIVER_H__
#define __FONT_D3D_DRIVER_H__
#ifndef __FONT_DRIVER_H__
#define __FONT_DRIVER_H__
#include <stdint.h>
#include <boolean.h>
#include "../driver.h"
#include "font_renderer_driver.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef HAVE_D3D
bool d3d_font_init_first(
const void **font_driver, void **font_handle,
void *video_data, const char *font_path, float font_size);
#endif
#ifdef HAVE_OPENGL
bool gl_font_init_first(const void **font_driver,
void **font_handle, void *gl_data,
const char *font_path, float font_size);
#endif
#ifdef __cplusplus
}

View File

@ -1,47 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "font_gl_driver.h"
#include "../general.h"
static const font_renderer_t *gl_font_backends[] = {
#if defined(HAVE_LIBDBGFONT)
&libdbg_font,
#else
&gl_raster_font,
#endif
NULL,
};
bool gl_font_init_first(const void **font_driver, void **font_handle,
void *video_data, const char *font_path, float font_size)
{
unsigned i;
for (i = 0; gl_font_backends[i]; i++)
{
void *data = gl_font_backends[i]->init(video_data, font_path, font_size);
if (!data)
continue;
*font_driver = gl_font_backends[i];
*font_handle = data;
return true;
}
return false;
}

View File

@ -1,29 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __FONT_GL_DRIVER_H__
#define __FONT_GL_DRIVER_H__
#include "../driver.h"
#include "font_renderer_driver.h"
#include "gl_common.h"
#include <boolean.h>
bool gl_font_init_first(const void **font_driver,
void **font_handle, void *gl_data,
const char *font_path, float font_size);
#endif

View File

@ -26,7 +26,7 @@ static const gfx_ctx_driver_t *gfx_ctx_drivers[] = {
#if defined(__CELLOS_LV2__)
&gfx_ctx_ps3,
#endif
#if defined(HAVE_WIN32_D3D9) || defined(_XBOX)
#if defined(HAVE_D3D)
&gfx_ctx_d3d,
#endif
#if defined(HAVE_VIDEOCORE)

View File

@ -31,7 +31,7 @@ static const video_driver_t *video_drivers[] = {
#ifdef XENON
&video_xenon360,
#endif
#if defined(_XBOX) && (defined(HAVE_D3D8) || defined(HAVE_D3D9)) || defined(HAVE_WIN32_D3D9)
#if defined(HAVE_D3D)
&video_d3d,
#endif
#ifdef SN_TARGET_PSP2

View File

@ -100,7 +100,7 @@ VIDEO CONTEXT
#if defined(__CELLOS_LV2__)
#include "../gfx/drivers_context/ps3_ctx.c"
#elif defined(_XBOX) || defined(HAVE_WIN32_D3D9)
#elif defined(HAVE_D3D)
#include "../gfx/drivers_context/d3d_ctx.c"
#elif defined(ANDROID)
#include "../gfx/drivers_context/androidegl_ctx.c"
@ -223,7 +223,7 @@ VIDEO DRIVER
#include "../gfx/drivers/xvideo.c"
#endif
#if defined(_XBOX) || defined(HAVE_WIN32_D3D9)
#if defined(HAVE_D3D)
#include "../gfx/d3d/d3d_wrapper.c"
#include "../gfx/d3d/d3d.cpp"
#ifndef _XBOX
@ -248,6 +248,7 @@ FONTS
#include "../gfx/font_renderer_driver.c"
#include "../gfx/drivers_font_renderer/bitmapfont.c"
#include "../gfx/font_driver.c"
#if defined(HAVE_FREETYPE)
#include "../gfx/drivers_font_renderer/freetype.c"
@ -257,15 +258,7 @@ FONTS
#include "../gfx/drivers_font_renderer/coretext.c"
#endif
#ifdef HAVE_OPENGL
#include "../gfx/font_gl_driver.c"
#endif
#if defined(_XBOX) || defined(HAVE_WIN32_D3D9)
#include "../gfx/font_d3d_driver.c"
#endif
#if defined(HAVE_WIN32_D3D9)
#if defined(HAVE_D3D9)
#include "../gfx/drivers_font/d3d_w32_font.c"
#endif

View File

@ -25,7 +25,7 @@
#include <file/file_path.h>
#include "../../gfx/gl_common.h"
#include "../../gfx/font_gl_driver.h"
#include "../../gfx/font_driver.h"
#include "../../gfx/video_texture.h"
#include <compat/posix_string.h>

View File

@ -26,7 +26,7 @@
#include <file/file_path.h>
#include "../../gfx/video_thread_wrapper.h"
#include "../../gfx/gl_common.h"
#include "../../gfx/font_gl_driver.h"
#include "../../gfx/font_driver.h"
#include "../../gfx/video_texture.h"
#include <compat/posix_string.h>
#include <string/stdstring.h>

View File

@ -113,7 +113,7 @@
<MinimalRebuild>true</MinimalRebuild>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_DEBUG;_XBOX;HAVE_XINPUT2;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_RMENU_XUI;HAVE_MENU;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<PreprocessorDefinitions>_DEBUG;_XBOX;HAVE_XINPUT2;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_RMENU_XUI;HAVE_MENU;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<CallAttributedProfiling>Callcap</CallAttributedProfiling>
<AdditionalIncludeDirectories>$(SolutionDir)\..\deps\zlib;$(SolutionDir)\..\libretro-common\include;$(SolutionDir)\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
@ -152,7 +152,7 @@
<PREfast>AnalyzeOnly</PREfast>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_DEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_RMENU_XUI;HAVE_MENU;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<PreprocessorDefinitions>_DEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_RMENU_XUI;HAVE_MENU;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<CallAttributedProfiling>Callcap</CallAttributedProfiling>
<AdditionalIncludeDirectories>$(SolutionDir)\..\deps\zlib;$(SolutionDir)\..\libretro-common\include;$(SolutionDir)\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
@ -192,7 +192,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_RMENU_XUI;HAVE_MENU;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_RMENU_XUI;HAVE_MENU;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<CallAttributedProfiling>Callcap</CallAttributedProfiling>
<AdditionalIncludeDirectories>$(SolutionDir)\..\deps\zlib;$(SolutionDir)\..\libretro-common\include;$(SolutionDir)\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
@ -237,7 +237,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;FASTCAP;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_RMENU_XUI;HAVE_MENU;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;FASTCAP;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_RMENU_XUI;HAVE_MENU;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\deps\zlib;$(SolutionDir)\..\libretro-common\include;$(SolutionDir)\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
@ -279,7 +279,7 @@
<ExceptionHandling>false</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>NDEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE=1;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_RMENU_XUI;HAVE_MENU;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE=1;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_RMENU_XUI;HAVE_MENU;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\deps\zlib;$(SolutionDir)\..\libretro-common\include;$(SolutionDir)\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
@ -321,7 +321,7 @@
<ExceptionHandling>false</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>NDEBUG;_XBOX;LTCG;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_RMENU_XUI;HAVE_MENU;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_XBOX;LTCG;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_RMENU_XUI;HAVE_MENU;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\deps\zlib;$(SolutionDir)\..\libretro-common\include;$(SolutionDir)\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>

View File

@ -22,7 +22,7 @@
Optimization="3"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\libretro-common\include&quot;;&quot;$(SolutionDir)\msvc-stdint&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\deps\zlib&quot;"
PreprocessorDefinitions="_DEBUG;_XBOX;_XBOX1;HAVE_RMENU;HAVE_MENU;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_GRIFFIN;HAVE_LIBRETRO_MANAGEMENT;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_THREADS;HAVE_FILTERS_BUILTIN;HAVE_BUILTIN_AUTOCONFIG"
PreprocessorDefinitions="_DEBUG;_XBOX;_XBOX1;HAVE_RMENU;HAVE_MENU;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_GRIFFIN;HAVE_LIBRETRO_MANAGEMENT;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_THREADS;HAVE_FILTERS_BUILTIN;HAVE_BUILTIN_AUTOCONFIG"
MinimalRebuild="TRUE"
BasicRuntimeChecks="0"
RuntimeLibrary="1"
@ -72,7 +72,7 @@
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\libretro-common\include&quot;;&quot;$(SolutionDir)\msvc-stdint&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\deps\zlib&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RMENU;HAVE_MENU;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;PROFILE;HAVE_GRIFFIN;HAVE_LIBRETRO_MANAGEMENT;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_THREADS;HAVE_FILTERS_BUILTIN;HAVE_BUILTIN_AUTOCONFIG"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RMENU;HAVE_MENU;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;PROFILE;HAVE_GRIFFIN;HAVE_LIBRETRO_MANAGEMENT;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_THREADS;HAVE_FILTERS_BUILTIN;HAVE_BUILTIN_AUTOCONFIG"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
@ -127,7 +127,7 @@
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\libretro-common\include&quot;;&quot;$(SolutionDir)\msvc-stdint&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\deps\zlib&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RMENU;HAVE_MENU;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;PROFILE;FASTCAP;HAVE_GRIFFIN;HAVE_LIBRETRO_MANAGEMENT;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_THREADS;HAVE_FILTERS_BUILTIN;HAVE_BUILTIN_AUTOCONFIG"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RMENU;HAVE_MENU;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;PROFILE;FASTCAP;HAVE_GRIFFIN;HAVE_LIBRETRO_MANAGEMENT;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_THREADS;HAVE_FILTERS_BUILTIN;HAVE_BUILTIN_AUTOCONFIG"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
@ -188,7 +188,7 @@
EnableFiberSafeOptimizations="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\libretro-common\include&quot;;&quot;$(SolutionDir)\msvc-stdint&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\deps\zlib&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RMENU;HAVE_MENU;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_GRIFFIN;inline=_inline;HAVE_LIBRETRO_MANAGEMENT;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_THREADS;HAVE_FILTERS_BUILTIN;HAVE_BUILTIN_AUTOCONFIG"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RMENU;HAVE_MENU;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_GRIFFIN;inline=_inline;HAVE_LIBRETRO_MANAGEMENT;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_THREADS;HAVE_FILTERS_BUILTIN;HAVE_BUILTIN_AUTOCONFIG"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
@ -241,7 +241,7 @@
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\libretro-common\include&quot;;&quot;$(SolutionDir)\msvc-stdint&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\deps\zlib&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RMENU;HAVE_MENU;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;LTCG;HAVE_GRIFFIN;HAVE_LIBRETRO_MANAGEMENT;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_THREADS;HAVE_FILTERS_BUILTIN;HAVE_BUILTIN_AUTOCONFIG"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RMENU;HAVE_MENU;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;LTCG;HAVE_GRIFFIN;HAVE_LIBRETRO_MANAGEMENT;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_THREADS;HAVE_FILTERS_BUILTIN;HAVE_BUILTIN_AUTOCONFIG"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
@ -300,7 +300,7 @@
EnableFiberSafeOptimizations="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\libretro-common\include&quot;;&quot;$(SolutionDir)\msvc-stdint&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\deps\zlib&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RMENU;HAVE_MENU;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_GRIFFIN;inline=_inline;HAVE_LIBRETRO_MANAGEMENT;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_THREADS;HAVE_FILTERS_BUILTIN;HAVE_BUILTIN_AUTOCONFIG"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RMENU;HAVE_MENU;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_GRIFFIN;inline=_inline;HAVE_LIBRETRO_MANAGEMENT;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_THREADS;HAVE_FILTERS_BUILTIN;HAVE_BUILTIN_AUTOCONFIG"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
@ -353,7 +353,7 @@
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\libretro-common\include&quot;;&quot;$(SolutionDir)\msvc-stdint&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\deps\zlib&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RMENU;HAVE_MENU;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;LTCG;HAVE_GRIFFIN;HAVE_LIBRETRO_MANAGEMENT;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_THREADS;HAVE_FILTERS_BUILTIN;HAVE_BUILTIN_AUTOCONFIG"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RMENU;HAVE_MENU;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;LTCG;HAVE_GRIFFIN;HAVE_LIBRETRO_MANAGEMENT;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_THREADS;HAVE_FILTERS_BUILTIN;HAVE_BUILTIN_AUTOCONFIG"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"

View File

@ -100,7 +100,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;WANT_ZLIB;HAVE_GRIFFIN;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;WANT_ZLIB;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_GLUI;HAVE_LIBRETRODB</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_D3D;HAVE_D3D9;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;WANT_ZLIB;HAVE_GRIFFIN;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;WANT_ZLIB;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_GLUI;HAVE_LIBRETRODB</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\gfx\inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
@ -120,7 +120,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;WANT_ZLIB;HAVE_FBO;HAVE_ZLIB;WANT_ZLIB;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_GLUI;HAVE_LIBRETRODB</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_D3D;HAVE_D3D9;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;WANT_ZLIB;HAVE_FBO;HAVE_ZLIB;WANT_ZLIB;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_GLUI;HAVE_LIBRETRODB</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\gfx\inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
@ -142,7 +142,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;WANT_ZLIB;HAVE_GRIFFIN;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;WANT_ZLIB;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_MENU;HAVE_RGUI;HAVE_GL_SYNC;HAVE_7ZIP;HAVE_GLUI;HAVE_LIBRETRODB</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_D3D;HAVE_D3D9;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;WANT_ZLIB;HAVE_GRIFFIN;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;WANT_ZLIB;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_MENU;HAVE_RGUI;HAVE_GL_SYNC;HAVE_7ZIP;HAVE_GLUI;HAVE_LIBRETRODB</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\gfx\inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
@ -167,7 +167,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;WANT_ZLIB;HAVE_FBO;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_ZLIB;WANT_ZLIB;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_GLUI;HAVE_LIBRETRODB</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_D3D;HAVE_D3D9;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;WANT_ZLIB;HAVE_FBO;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_ZLIB;WANT_ZLIB;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_GLUI;HAVE_LIBRETRODB</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\gfx\inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>