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Update CHANGES.md
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- GLCORE: Don't hardcode shader cross compilation target version but poll it. glcore would always only use the minimum target shader version, i.e. GLSL ES 3.00 for OpenGL ES 3.0+ or GLSL 1.50 for OpenGL 3.2+.
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- D3D10/11/12/SLANG: Added "FrameDirection" slang semantic. Works fine with braid-rewind shader, not entirely perfect with D3D12 though.
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- D3D10/11/12: Add option to select which GPU to render with.
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- D3D10/11: Fix maintaining aspect ratio when resizing window
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- GLCORE/SLANG: Added "FrameDirection" slang semantic.
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- INPUT: Menu toggle hotkey can now be bound to another keyboard key and it will toggle properly.
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- IOS: Correctly centers screen on iPhone X landscape.
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